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Approaching 6,000 votes. Keep it up!
Eh don't use Linux myself but if a solid port can be done with the cost of doing said port can be covered and then some by over all sales, I don't see why not.

So you got my vote
Post edited May 22, 2015 by DCT
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DCT: So you got my vote
Thank you very much. :)
I've read that in January 2015 Virtual Programming released patch for Witcher 2 on Linux, which adds a huge +20 FPS bump.
Can anyone confirm it and how's it going in comparison to windows version?
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DCT: So you got my vote
Thanks :)

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vsr: I've read that in January 2015 Virtual Programming released patch for Witcher 2 on Linux, which adds a huge +20 FPS bump.
Can anyone confirm it and how's it going in comparison to windows version?
I can't compare it with Windows version running under Windows, since I don't have Windows installed, but it runs very smoothly for me, not any worse than Windows version in Wine+CSMT.
Post edited May 23, 2015 by shmerl
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vsr: I've read that in January 2015 Virtual Programming released patch for Witcher 2 on Linux, which adds a huge +20 FPS bump.
Can anyone confirm it and how's it going in comparison to windows version?
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shmerl: I can't compare it with Windows version running under Windows, since I don't have Windows installed, but it runs very smoothly for me, not any worse than Windows version in Wine+CSMT.
Nice! Thanks.
We need to wait the Enhanced Edition then we can hope for a Linux version, not before imo.

Btw, rly good work on W2 Linux version. Works fine, ultra (-vsync & -ubber sampling), GTX 660M OC (1173Mhz graphic clock, 5732 Mhz memory transfer rate). Sometimes appear a little fps falldown in cinematics but in game it's fully smooth.
Post edited May 28, 2015 by Nibel
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Nibel: We need to wait the Enhanced Edition then we can hope for a Linux version, not before imo.

Btw, rly good work on W2 Linux version. Works fine, ultra (-vsync & -ubber sampling), GTX 660M OC (1173Mhz graphic clock, 5732 Mhz memory transfer rate). Sometimes appear a little fps falldown in cinematics but in game it's fully smooth.
Unfortunately, no Full Combat Rebalance mod which I've heard makes the game really good.
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niniendowarrior: Unfortunately, no Full Combat Rebalance mod which I've heard makes the game really good.
REDkit components for TW2 were never ported to Linux, and FCR probably relies on them to work.
Post edited May 28, 2015 by shmerl
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niniendowarrior: Unfortunately, no Full Combat Rebalance mod which I've heard makes the game really good.
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shmerl: REDkit components for TW2 were never ported to Linux, and FCR probably relies on them to work.
Last time I read, VP said that the REDkit mods should work without issues but the hang up is on the filenames that the mod will look for since on Windows it's case insensitive. It seems that FCR was caught out by this and nobody is going to fix it.
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shmerl: REDkit components for TW2 were never ported to Linux, and FCR probably relies on them to work.
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niniendowarrior: Last time I read, VP said that the REDkit mods should work without issues but the hang up is on the filenames that the mod will look for since on Windows it's case insensitive. It seems that FCR was caught out by this and nobody is going to fix it.
Some mods are working fine, but I think REDkit modifies stock launch process and adds something that original binaries don't provide. So that lets you assume that if it wasn't ported to Linux, some mods won't work.

For example there is a launcher for REDkit based adventures. I have no idea how one can run them with the Linux version.
Post edited May 28, 2015 by shmerl
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niniendowarrior: Last time I read, VP said that the REDkit mods should work without issues but the hang up is on the filenames that the mod will look for since on Windows it's case insensitive. It seems that FCR was caught out by this and nobody is going to fix it.
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shmerl: Some mods are working fine, but I think REDkit modifies stock launch process and adds something that original binaries don't provide. So that lets you assume that if it wasn't ported to Linux, some mods won't work.

For example there is a launcher for REDkit based adventures. I have no idea how one can run them with the Linux version.
But isn't the Linux version simply the Windows version with a Linux wrapper? If it is so, then one could imagine the Linux version working without issues... assuming it's the latest Windows version.
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niniendowarrior: But isn't the Linux version simply the Windows version with a Linux wrapper? If it is so, then one could imagine the Linux version working without issues... assuming it's the latest Windows version.
For the most part yes, but the launcher itself is independent from the Windows launcher. It's a binary built by VP, so if they don't provide some way to enable REDkit mods through it (at least ones like whole adventures), there won't be an obvious way to use those, since stock game doesn't know what to do with them.
Post edited May 28, 2015 by shmerl
I seem to have voted for this already... ;)
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niniendowarrior: But isn't the Linux version simply the Windows version with a Linux wrapper? If it is so, then one could imagine the Linux version working without issues... assuming it's the latest Windows version.
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shmerl: For the most part yes, but the launcher itself is independent from the Windows launcher. It's a binary built by VP, so if they don't provide some way to enable REDkit mods through it (at least ones like whole adventures), there won't be an obvious way to use those, since stock game doesn't know what to do with them.
I see. I was purely going by this ticket from VP.

https://github.com/virtual-programming/witcher2-linux/issues/13

I suppose Redkit mods are totally different from general nexusmod stuff then.