Posted February 14, 2019
Surprisingly, your claim about being able to remove status ailments before reviving the dead is often not true.
DivisionByZero.620: Usually, there's no balance problem with death removing all ailments because it's generally harder to resurrect a character than clear ailments. In most classic RPGs, any healer who's able to raise the dead was able to remove ailments several levels ago.
* In Wizardry 1-5, clerics can revive the dead before they can cure petrification (assuming the player didn't get strange luck with spell learning). In Wizardry 8, a few conditions can't be cured with a spell other than Restoration (level 7), but Resurrection is 6th level.
* In Final Fantasy, petrification requires a 6th level spell, and paralysis a 7th, but resurrection can be done with a 5th level spell. In FF2, reviving characters can be done more easily than curing many status ailments (Life 1 can revive, but you need Esuna 5 to cure petrification, and you need to be lucky or have high spirit if you want it to work during combat.)
* In many Dragon Quest games, you can't ever remove effects like Dazzle/Surround and Fizzle/Stopspell with a spell, but you can revive the dead. (There's also cases where a character learns Kazing/Revive but not Fullheal/Healall.)
* In games based off Dungeons and Dragons, Raise Dead is 5th level, but some status ailments require Heal, which is 6th level, to cure.
* In the NES version of Ultima 3, you can revive a character with a spell, but there's no spell to cure the common cold.
* In classic Bard's Tale, you can't cure Old as easily as you can revive the dead; furthermore, except in BT3 petrification is harder to cure than death.
I have a hard time thinking of any classic RPGs where curing all status ailments is easier than reviving a dead character. The Might and Magic series is the only example I can think of.
(Note that I exclude single character RPGs from this discussion, as well as RPGs that lack status ailments.)