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For me it's very rare, I finish every game that I start, except:

Thief Gold: Stuck in Return To The Cathedral level for over a year. Fuck those annoying undead, really bad design choice imo. I REALLY want to finish it.

Arx Fatalis: Got to a dead end (stats and items wise)

Yours ?
It might become the case for Sunless Sea, or maybe it's just a bad start (stuck in a harbour with no money and no subblies, if I step outside everyone will starve).

I ragequitted Supermeatboy rather fast, but so did most sane people.

I have lots of sympathy for stuff like Europa Universalis or Hearts of Iron, but it's like "fuck, I'll never even properly START this game".

I gave up on Knock Knock, not even managing to grasp whether I was doing well or not.

Gratuitous Space Battle became Gratuitous Self Humiliation way too fast.

There's always a point where HOMM games demand too carefully calculated management (thankfully there's enough content before that).

I seem to remember that I had ceased playing X-Wings Alliance without having managed to pass a very tricky mission, with an A-Wing (yet I love piloting A-Wings).

I gave up on many horror-survival games (like RE3 or SH2) just because I felt too ill at ease with the controls (keyboards and turret-like character control don't go well, I tell myself that I'll retry with a proper input device when I'll be old).

I had stopped Commandos when overwhelmed by some submarine port's population.

But to be honest, I easily hop to other games, letting previous ones on pause for some indefinite amount of time. But I occasionally do get back to them, years afterwards...
Post edited April 05, 2015 by Telika
Cossacks
Dark Reign #1
Trojan, Gradius (NES)
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Telika: I seem to remember that I had ceased playing X-Wings Alliance without having managed to pass a very tricky mission, with an A-Wing (yet I love piloting A-Wings).
Are you talking about the mission where you meet up with the Bothan delegation and are ambushed by a bunch of mercenaries? Here's good news then, the latest XWA Upgrade Ship Pack makes this mission a bit easier (at least on Hard difficulty):
http://www.xwaupgrade.com/phpBB3008/viewtopic.php?p=148509#p148509

The alternative is to skip the mission after failing it.
Post edited April 05, 2015 by ShadowOwl
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Telika: I seem to remember that I had ceased playing X-Wings Alliance without having managed to pass a very tricky mission, with an A-Wing (yet I love piloting A-Wings).
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ShadowOwl: Are you talking about the mission where you meet up with the Bothan delegation and are ambushed by a bunch of mercenaries? Here's good news then, the latest XWA Upgrade Ship Pack makes this mission a bit easier (at least on Hard difficulty):
http://www.xwaupgrade.com/phpBB3008/viewtopic.php?p=148509#p148509

The alternative is to skip the mission after failing it.
I don't know. These exemples are from too long ago (retail versions of the games). Knowing myself, I probably preferred to stop playing rather than agreeing to "skip" the mission.

I hope I'll be able to dig up and re-install my old saves, the day I'll reinstall Alliance, Commandos, etc...
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Gonen32: Thief Gold: Stuck in Return To The Cathedral level for over a year.
Haha, me too. Those undead are quite annoying but in retrospect I must say they added to the atmosphere of the game.
The truly great thing about this thread, and I mean truly great, is that for every game one us mentions there are going to be at least ten others thinking, "You had trouble with that!?" :P
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tinyE: The truly great thing about this thread, and I mean truly great, is that for every game one us mentions there are going to be at least ten others thinking, "You had trouble with that!?" :P
As long as they are only thinking it, that's okay. :P
Point & click adventures for the most part, been stuck in some of those for up to 20+ years. Too many to even list.

There is nothing more aggravating under the digital sun! Why? Because those games are virtually always 100% linear and you can bet on it that you just missed some little detail somewhere. It seems theoretically impossible to get indefinitely stuck and yet it happens again and again. Even if you have a brickton of experience and have been playing those games for decades and are aware of all the nasty little tricks the genre calls its own, e.g. having to right click on a hotspot before you can go and ask an NPC on another screen about a new topic, and so on. I'm entirely aware of any and all the pitfalls and I still get stuck completely at least once or twice with every game, even the easier ones. Sometimes, coming back to the game after a couple months helps but very often it doesn't.
Knock Knock for me too. It's not that it's overly hard (actually there's an easy exploit), it's that the game never makes its rules explicit. Should you avoid the ghosts? Should you find the house in the forest as soon as you can or should you explore for some time? Is there any point in entering the eye? You can also easily lock yourself into a path toward a bad ending. I tried to spoil myself by looking up the rules online, but the community for this game is almost non-existent. I guess people never got into this game, which is a shame, as some aspects of it are masterfully done.
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tinyE: The truly great thing about this thread, and I mean truly great, is that for every game one us mentions there are going to be at least ten others thinking, "You had trouble with that!?" :P
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Nirth: As long as they are only thinking it, that's okay. :P
Sorry. Dune was on last night. :P
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tinyE: The truly great thing about this thread, and I mean truly great, is that for every game one us mentions there are going to be at least ten others thinking, "You had trouble with that!?" :P
Thankfully, I'm not that bad.

I cleared Meat Boy, but it was a godsdamned nightmare every step of the way beyond maybe the first world.
Wouldn't recommend that to anyone who doesn't derive some kind of enjoyment from hurting themselves.

It just kept getting worse, and worse, and worse, and my souvenir for it all is a 35 dollar controller with partially broken run and jump buttons, since I apparently held it like a vice grip while playing for 80 hours.

On topic response for the thread would be Dark Souls 1. It's currently on indefinite hold.
What makes me want to punch someone about that game is the deliberate obtuseness of the stats and mechanics.
It's a frigging RPG. Knowing what the numbers mean is important. Knowing what the mechanics are is important.
I shouldn't have to go on a damned wiki to find basic information. That's a glaring sign of a crappy game.
Also, I might just be heavily antisocial, but any game that wants to force online elements into my singleplayer experience makes me very, very irritated.
Post edited April 05, 2015 by CarrionCrow
Oh geez...

That stupid barrel in Carnival Night Zone from Sonic the Hedgehog 3.

My first rage quit and never got to play the game again, it was rented, until about 3 years later (1997) when me and my sibling jumped on the blasted thing so I could go through.

It was only until I saw a walkthrough on YouTube recently that you're supposed to press up and down on the d-pad.

>:(

Edit: I lied, my "first" rage quit was the Labyrinth Zone from Sonic the Hedgehog 1.
Post edited April 05, 2015 by sxnc
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Gonen32: Thief Gold: Stuck in Return To The Cathedral level for over a year.
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Nirth: Haha, me too. Those undead are quite annoying but in retrospect I must say they added to the atmosphere of the game.
Me too. lol. those nasty undeads!

Also, I don't think I can ever beat X-Wing or TIE fighter. Really difficult level designs in these games...
Cryostasis - the final battle.

They completely changed the game mechanics for that fight, had nothing to do with the rest of the game.


Currently having issues with Medal of Honor.

Mission is to keep Tank crew safe and capture a Tank.
Snipers everywhere, don't know how many I've killed and they just keep coming.

I hate quests where you have to escort/protect some retarded AI NPC's . . . there is no I in that AI.

This is one of those game with the crazy Head Bobbing too - makes me ill after a while.