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jsjrodman: All creative works are copyright controlled by default in the post-1973 copyright conventions. This includes fonts, most of which are absolutely copyrighted and some are expensive to buy.

That these various games all used what appear to be the same font could have a few explanations.

1 - They're all built using scumm or something which came with a default font they used.
2 - They licensed the same screen-font (likely if it was good & cheap)
3 - Someone provided that font under free availability via some means, such as part of a dev kit, or simply on a BBS somewhere etc.
4 - They're not actually the same font, just very similar.
5 - Developers back then weren't worried about suits over minor assets like this

I'm sure I missed some

It would be interesting to know the actual story, but probably only a few people who worked on those games would know now.
That's interesting :3 I personally was thinking more towards stuff like "Times New Roman" "Arial" and "Comic Sans" which I thought anyone was free to use. So I assumed it was the same with any fonts.
But then again, seeing as those I mentioned are packaged with word processing programs, they're likely public domain.
Post edited July 17, 2015 by Dartpaw86
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jsjrodman: All creative works are copyright controlled by default in the post-1973 copyright conventions. This includes fonts, most of which are absolutely copyrighted and some are expensive to buy.
[...]
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Dartpaw86: That's interesting :3 I personally was thinking more towards stuff like "Times New Roman" "Arial" and "Comic Sans" which I thought anyone was free to use. So I assumed it was the same with any fonts.
But then again, seeing as those I mentioned are packaged with word processing programs, they're likely public domain.
Ariel and Comic Sans (guh) are both owned by Microsoft, and are certainly not under the public domain. However, most of the default fonts that come with Windows are placed under a fairly liberal license that effective grants most people most rights without any fee.

The design of Times New Roman dates back to 1932, and certainly should have expired copyright if not for the gross actions of the copyright cartel extending copyright indefinitely. It is owned primarily by Monotype, though a Times of London employee also contributed to the design. Monotype subsequently merged with Linotype who is now the primary copyright owner of the font design.

As for computer versions of Times New Roman, I'm unsure how many there are. Microsoft appears to have shipped one since Windowd 3.1 probably under the same terms as above. I certainly remember a font named the same in use on System 6 Macs circa 1989, predating TrueType. I'm not sure the provenance or tech of that one. Linotype has a version that has been on the market for quite some time, based on the physical metal font they sold for their Linotype machines going back many decades. http://www.linotype.com/en/1540/timesnewroman-family.html Apparently Apple licenses the Linotype version and pre-installs it on modern OS X.
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Dartpaw86: That's interesting :3 I personally was thinking more towards stuff like "Times New Roman" "Arial" and "Comic Sans" which I thought anyone was free to use. So I assumed it was the same with any fonts.
But then again, seeing as those I mentioned are packaged with word processing programs, they're likely public domain.
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jsjrodman: Ariel and Comic Sans (guh) are both owned by Microsoft, and are certainly not under the public domain. However, most of the default fonts that come with Windows are placed under a fairly liberal license that effective grants most people most rights without any fee.

The design of Times New Roman dates back to 1932, and certainly should have expired copyright if not for the gross actions of the copyright cartel extending copyright indefinitely. It is owned primarily by Monotype, though a Times of London employee also contributed to the design. Monotype subsequently merged with Linotype who is now the primary copyright owner of the font design.

As for computer versions of Times New Roman, I'm unsure how many there are. Microsoft appears to have shipped one since Windowd 3.1 probably under the same terms as above. I certainly remember a font named the same in use on System 6 Macs circa 1989, predating TrueType. I'm not sure the provenance or tech of that one. Linotype has a version that has been on the market for quite some time, based on the physical metal font they sold for their Linotype machines going back many decades. http://www.linotype.com/en/1540/timesnewroman-family.html Apparently Apple licenses the Linotype version and pre-installs it on modern OS X.
So basically, (For example) if I typed an entire novel in comic sans, Microsoft could sue? (Who wouldn't?) ;-)
Post edited July 17, 2015 by Dartpaw86
Don't both games use ScummVM? In that case, the font you're seeing is ScummVM's font.
Or maybe Teenagent doesn't use ScummVM, but they used the same font as what the rest of those games used :D.
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Dartpaw86: So basically, (For example) if I typed an entire novel in comic sans, Microsoft could sue? (Who wouldn't?) ;-)
Well, it's the font file that is copyright. And copyright controls the duplication of the file. Since printing a novel does not reproduce the font file, it isn't under any simple restriction by copyright. Moreover, the license that Microsoft grants clearly gives you the right to generate printed forms that are based on this font.

So, no, they can't sue you for that.

Copyright just means someone owns certain rights to it (like if you paint a painting yourself, you own that work, and someone else cannot just make lithographs of it to sell without you agreeing). However, you can grant rights to use something while still owning it. For example, if you loan your neighbor a shovel, you are granting them the right to use the shovel, but it's still your shovel. Similarly, Microsoft owns Comic Sans, even if they grant a very liberal use license to the world.
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babark: Don't both games use ScummVM? In that case, the font you're seeing is ScummVM's font.
Or maybe Teenagent doesn't use ScummVM, but they used the same font as what the rest of those games used :D.
Surely the games had to include the font images? Does ScummVM ignore that (for example, to get scalable fonts?)
Post edited July 17, 2015 by jsjrodman
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jsjrodman: Surely the games had to include the font images? Does ScummVM ignore that (for example, to get scalable fonts?)
As far as I can tell most LucasArts games use the same font, and ScummVM started out as a tool to run LucasArts games, so...it makes sense to me that it is that way.
Yeah, but they're still DOS games and that was just a standard bitmap font available that was fancier than the default sans serif system font. Lots of games used it.
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Dartpaw86: So basically, (For example) if I typed an entire novel in comic sans, Microsoft could sue? (Who wouldn't?) ;-)
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jsjrodman: Well, it's the font file that is copyright. And copyright controls the duplication of the file. Since printing a novel does not reproduce the font file, it isn't under any simple restriction by copyright. Moreover, the license that Microsoft grants clearly gives you the right to generate printed forms that are based on this font.

So, no, they can't sue you for that.

Copyright just means someone owns certain rights to it (like if you paint a painting yourself, you own that work, and someone else cannot just make lithographs of it to sell without you agreeing). However, you can grant rights to use something while still owning it. For example, if you loan your neighbor a shovel, you are granting them the right to use the shovel, but it's still your shovel. Similarly, Microsoft owns Comic Sans, even if they grant a very liberal use license to the world.
Thank you :3 that cleared a lot of things up.