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Grargar: Indeed. It did so in 2 days. :P
Shows the bad taste a lot of gamers today have and how they never learn out of disappointments or developers who release broken, unfinished game after broken unfinished game with the same flaws over and over.
Same with Call of Duty and Battlefiield.
It's kinda sad.
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KiNgBrAdLeY7: 4 million copies is spectacular, actually. This is a next gen game. I can't imagine too many people owning a next gen rig...
I had to buy a PS4 to play it as my PC ran away and hid in a dark corner when I looked up the specs :)
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KiNgBrAdLeY7: 4 million copies is spectacular, actually. This is a next gen game. I can't imagine too many people owning a next gen rig...
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Riotact: I had to buy a PS4 to play it as my PC ran away and hid in a dark corner when I looked up the specs :)
Yeah, i wouldn't be surprised that consoles outsold the pc version by a large number (3:1), at least tomorrow we will know how much it sold in the US.
Hmm, the stock price of CDP has risen but only by 10-20% which is not a really big jump although good news for the shareholders nevertheless. The 4m copies seems to be only slightly above expectations and may not mean that they are raking in money now. But it probably means that the next two games are safe.

[url=http://www.stockopedia.com/share-prices/cd-projekt-sa-WAR:CDR]http://www.stockopedia.com/share-prices/cd-projekt-sa-WAR:CDR[/url]/
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KiNgBrAdLeY7: 4 million copies is spectacular, actually. This is a next gen game. I can't imagine too many people owning a next gen rig...
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Riotact: I had to buy a PS4 to play it as my PC ran away and hid in a dark corner when I looked up the specs :)
I feel you, there. At my system, if game run even a little bit slower than it does now, it would be practically, from a gameplay 's perspective purely, simply unplayable... I almost cheated the system! It is not next gen entirely, but it can withstand 64 bit operational system and it is on the borderline. Such fine and delicate balance... Even a tiny step down in hardware and i would have bought an unplayable game...
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CharlesGrey: Cool story bro. Not really related to Witcher 3 and its commercial success, but still, highly fascinating!

In other news, Angry Birds, Candy Crush Saga and The Sims, most likely outsold them both... Whatever that means!

Also, this just in: Sales of sliced bread are at an all-time high!
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0Grapher: XD
I don't know what's legopig's problem. He calls us fanboys and keeps talking about how Fallout games will sell more copies although it has nothing to do with the Witcher 3 and no one even mentioned Fallout games, compared them to Witcher games or claimed that they would sell not as well. - That's a fanboy for you.
By the way, this isn't the only thread where he's trolling. :)
I'm actually kinda looking forward to a new Fallout game. But like you ( and I ) said, Fallout 4's potential success is completely unrelated to that of Witcher 3, and there's no point in bringing it up here. I think it's also not entirely fair to compare them, since the Fallout setting and gameplay has arguably more mainstream appeal, not to mention Bethesda can afford to throw a lot more money at development and advertising.

Witcher 3's success is all around a Win/Win situation, even for people who don't care about the series, since it provides a considerable boost to GOG, CDPR and DRM-free gaming in general. And if nothing else, it means CDPR will have more resources for future projects, such as their Cyberpunk game.
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CharlesGrey: I'm actually kinda looking forward to a new Fallout game. But like you ( and I ) said, Fallout 4's potential success is completely unrelated to that of Witcher 3, and there's no point in bringing it up here. I think it's also not entirely fair to compare them, since the Fallout setting and gameplay has arguably more mainstream appeal, not to mention Bethesda can afford to throw a lot more money at development and advertising.

Witcher 3's success is all around a Win/Win situation, even for people who don't care about the series, since it provides a considerable boost to GOG, CDPR and DRM-free gaming in general. And if nothing else, it means CDPR will have more resources for future projects, such as their Cyberpunk game.
And it forces other companies to adopt higher standards.

I also like Fallout. I loved Fallout 3 but, obviously, hated the German censorship.
Still, I'm not exactly looking forward to Fallout 4 because I won't buy another game by a big company if it has DRM and because I fear that they might go the wrong way with streamlining the game.
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Riotact: 5 per cent on PC. Of course, the lion's share of PC sales will be digital (Chart-Track's data does not include download sales).
I thought TW2 sold heck a lot more on retail and physical copies than digital? TW3 would have a lot more retail and physical copies sold just in Europe only. Darn curious to know how many.
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cw8: I thought TW2 sold heck a lot more on retail and physical copies than digital? TW3 would have a lot more retail and physical copies sold just in Europe only. Darn curious to know how many.
What makes you believe that? I think the PC retail has been shrinking further and further even from the TW2 times (2011 or so), in Europe too. (Unless you were thinking about console sales too?)

I'd thought that the TW3 PC retail buyers are mainly the people who wanted a Limited Edition super-extragavanza collectible version of the game, that comes with a life-size inflatable Geralt doll or something. Others just bought it from Steam or GOG (or Origin?).

I guess CDPR has the numbers, I would be interested too. Not sure how they count the GOG versions activated from the retail versions, though.
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Riotact: 5 per cent on PC. Of course, the lion's share of PC sales will be digital (Chart-Track's data does not include download sales).
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cw8: I thought TW2 sold heck a lot more on retail and physical copies than digital? TW3 would have a lot more retail and physical copies sold just in Europe only. Darn curious to know how many.
While I can't speak for the rest of Europe, retail PC games are dying out here in Denmark. Very few releases ever reach the store shelves, and I get the impression that not many of them are sold either.

Of course, we have a pretty good internet infrastructure here. Most people have some sort of broadband, mostly above 10Mbit/s. In places where dialup is still common, I reckon it wouldn't make much sense to buy a game like TW3 digitally, but around here that is what people usually do.
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cw8: I thought TW2 sold heck a lot more on retail and physical copies than digital? TW3 would have a lot more retail and physical copies sold just in Europe only. Darn curious to know how many.
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Wishbone: While I can't speak for the rest of Europe, retail PC games are dying out here in Denmark. Very few releases ever reach the store shelves, and I get the impression that not many of them are sold either.

Of course, we have a pretty good internet infrastructure here. Most people have some sort of broadband, mostly above 10Mbit/s. In places where dialup is still common, I reckon it wouldn't make much sense to buy a game like TW3 digitally, but around here that is what people usually do.
Probably due to declining physical PC sales, CDPR went especially towards consoles :

http://gamersyndrome.com/2015/news/no-witcher-3-without-consoles-says-developer/

“No Witcher 3 Without Consoles”, Says Developer

CD Projekt co-founder Marcin Iwinski admits in a recent interview, that the only way the Witcher 3 was possible was because of console sales, ....
Post edited June 11, 2015 by Riotact
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Riotact: Probably due to declining physical PC sales, CDPR went especially towards consoles :
That makes no sense at all.

What he is saying is that a game as expensive to make as TW3 is only possible by targeting multiple platforms, because the sales from just one platform are not enough to pay for the development.

Whether sales are physical or digital is completely irrelevant. Money is money. Whether they were earned by selling a physical game in a store or a digital game on a website does not affect the bottom line.
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Riotact: Probably due to declining physical PC sales, CDPR went especially towards consoles :
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Wishbone: That makes no sense at all.

What he is saying is that a game as expensive to make as TW3 is only possible by targeting multiple platforms, because the sales from just one platform are not enough to pay for the development.

Whether sales are physical or digital is completely irrelevant. Money is money. Whether they were earned by selling a physical game in a store or a digital game on a website does not affect the bottom line.
Im just going by this mate :

“If the consoles are not involved there is no Witcher 3 as it is, we can lay it out that simply. We just cannot afford it, because consoles allow us to go higher in terms of the possible or achievable sales; have a higher budget for the game, and invest it all into developing this huge, gigantic world.Developing only for the PC: yes, probably we could get more [in terms of graphics] as there would be nothing else – they would be so focused, like if we would develop only on Xbox One or PlayStation 4. But then we cannot afford such a game.”
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Riotact: Im just going by this mate :

“If the consoles are not involved there is no Witcher 3 as it is, we can lay it out that simply. We just cannot afford it, because consoles allow us to go higher in terms of the possible or achievable sales; have a higher budget for the game, and invest it all into developing this huge, gigantic world.Developing only for the PC: yes, probably we could get more [in terms of graphics] as there would be nothing else – they would be so focused, like if we would develop only on Xbox One or PlayStation 4. But then we cannot afford such a game.”
And how is it that you read the words "Developing only for the PC" and arrive at the words "...and selling only physical copies"? Are digital downloads somehow not PC games to you? He doesn't say anything about physical versus digital, he's talking about all sales on the PC as a platform.
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Riotact: Im just going by this mate :

“If the consoles are not involved there is no Witcher 3 as it is, we can lay it out that simply. We just cannot afford it, because consoles allow us to go higher in terms of the possible or achievable sales; have a higher budget for the game, and invest it all into developing this huge, gigantic world.Developing only for the PC: yes, probably we could get more [in terms of graphics] as there would be nothing else – they would be so focused, like if we would develop only on Xbox One or PlayStation 4. But then we cannot afford such a game.”
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Wishbone: And how is it that you read the words "Developing only for the PC" and arrive at the words "...and selling only physical copies"? Are digital downloads somehow not PC games to you? He doesn't say anything about physical versus digital, he's talking about all sales on the PC as a platform.
Because of the decline in high street stores carrying physical copies of PC games, consoles provide the best chance of a high street presence as evidenced by the physical sales in POST 34, with PS4 dominating the physical sales.
Nobody knows (afaik) what the digital sales are either for PC or consoles via PSN or XBLIVe at this point.

From Post 34

PHYSICAL COPIES ONLY :

63 per cent of physical copies were sold on PlayStation 4,
32 per cent on Xbox One (unusual insofar as W2 was a 360 exclusive so it had history wit XBOX)
5 per cent on PC. Of course, the lion's share of PC sales will be digital (Chart-Track's data does not include download sales).