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high rated
dV: Rings of Saturn

Updated from 0.594.2 to 0.594.3 on Windows, Mac and Linux.
Same for the demo.

No changelog specifically for this version. There's a changelog for the experimental version 0.594.6, and it's possible that one of the fixes listed there was the one for this point release.
high rated
Against the Storm Demo

Updated to EarlyAccess0.40.1Demo.

No changelog.
high rated
Low Magic Age

Low Magic Age has been updated to Version: 0.91.59.3 (Offline installers updated)

No Changelog
high rated
Monster Prom 3: Monster Roadtrip

Was updated to 1.27.a, there is no changelog.
Wiedzmin 3 update.
Co jest z tym gogiem, nie idzie updatoweqc gry.
Od zawsze ten gog działaj hujowo.
Ostatni raz co kolwiek tutaj kupiłem i dodałem
high rated
Knights of the Chalice 2

Updated from 1.53 to 1.54 for Windows and Mac.

Changelog posted by pen311 in the game forum:

Knights of the Chalice 2 Version 1.54

Hello everyone! Here is the latest version of KotC 2.

It's mainly a bug-fixing update. However, there are a few new features.

You can now buy back the items that you've sold to merchants. You can use a new White Robe sprite for your characters. The animation for the spell Turn Pebble to Boulder was improved.

In coming weeks and months, I expect to be focusing a lot more on the upcoming adventure modules.

I'll keep on improving the base game, of course, but probably not with the same update frequency as before (unless we find more bugs).

I'll post a new Kickstarter update soon.

If you find any bugs or annoyances in KotC 2 version 1.54, please drop me a line at enquiries@heroicfantasygames.com so that I can fix the game quickly. A saved game would be very useful, too. Thank you!!

If something doesn't work, please remember that you can also revert to the previous version of KotC 2 using the Steam or GOG interface.

----------- List of changes in Knights of the Chalice 2 Version 1.54 ------------

- When you sell something, the item will now appear in the trader's inventory in case you'd like to buy it back later.

- The script command 'Give item to character' can now be used to give trader NPCs more than 16 items. So, you can now have a shop with many items, but you'll have to use a script in order to add any items above the initial 16 which can be placed directly in the editor through the NPC's Inventory tab in the Creature Properties screen. Note: a single script command can be used to give multiple items to a character.

- Fixed some issues when trying to sell a bag or coffer containing items, or a stack of gold coins, to a trader NPC.

- Fixed a bug that would happen after buying an item from an NPC if the NPC's dialogue was supposed to continue after opening the Trading Screen.

- Fixed bugs when using Shift + B (or shift + click on item) to buy five items in one go from a trader NPC, when fewer than five units of the moused-over item are available, or when mousing over a non-stackable item such as a weapon.
The shortcut keys to buy five items in one go (Shift + B or Shift + click on item) will now work with both the Left Shift key and the Right Shift key. Also, when buying five items in one go, the item's sound effect will be played only once (not five times).

- Improved the script command 'Set quest text' which you can use to set quest descriptions in the player's Quest Journal. I've added a new option: 'Append text only if the description does not already contain this text'. If you want to use the journal to record clues obtained from various sources, this option will be useful as the Quest Journal will only be updated when something new needs to be added to the Quest Journal. I'll surely make use of it for the upcoming modules.

- Added the White Robe sprite for your characters, and for module creators who want to create new robes, perhaps with healing powers. To let your character wear the White Robe, open his or her Character Sheet, then left click on the character's token image in the top-left corner of the screen in order to open the 'Please Select Token / Sprite' screen for your character. Then, in the first dropdown box from the top, select 'Silver Robe'. Make sure that the option to 'Create Sprite Automatically' is ticked. Then click Okay. The Silver Robe matches the white wings quite nicely. It's good for Angel NPCs, too.

- In the Combat Log, when displaying the Armour Class list of modifiers, clicking on the line 'Negated Dexterity Bonus to Armour Class' was opening the help entry for Armour Class. Now it will open the help entry for 'No Dexterity bonus to AC'.

- Improved the help entries for the Grapple combat action and the Grappling condition.

- Given the size category 'Small' to all of the Giant Rats and Dire Rats in Augury of Chaos and the Tutorial Adventure. Previously, they were Medium-size creatures.

- Improved the projectile animation of the spell 'Turn Pebble to Boulder' and added four boulder images to the list of item images that can be presented during scripted dialogues. They can also be selected when creating a new spell.

- In the Tutorial Adventure, added some text to the dialogue displayed just before the final battle. The text lets the player know that he or she can now use the party's resources with abandon.

- Characters will now lose the True Strike condition after launching a combat manoeuvre or grapple action.

- When a creature attempts a grapple against a character with the True Strike condition, the character will no longer benefit from the +20 bonus on the opposed grapple check. Likewise, when a creature attempts a Sunder, Disarm or Feint action against a character with the True Strike condition, the character will not receive +20 on the opposed attack roll.

- Fixed problems with large creatures being able to target out-of-reach characters when squeezing near walls (or characters being able to target out-of-reach squeezing monsters). For that, I had to create a new condition, 'Squeezing'. A really tough thing to fix - I had to do a tonne of tweaks. Hopefully, I didn't introduce new bugs because of that. Time will tell. The Giant Spider Queen in the High Sewers is one example of a creature that may often be squeezing near walls, because she's so big.

- Fixed a bug with the field of view of creatures occupying more than one square.

- When mousing over a creature to attack it, if the creature has Mirror Images, the number of Mirror Images will be displayed in the tooltip.

- Fixed a bug with the reach of large creatures wielding a Reach Weapon. Reach weapons were doubling the reach distance instead of just adding a single square.

- Fixed a bug with the reach of very large creatures when their line-of-sight maximum distance wasn't enough to grant them the full extent of their reach in combat.

- Added some tooltip information when mousing over the small Psionic Power Point expense buttons, for people who may have difficulty reading the content of the tiny circles.

- Improved the information tooltip when mousing over a trader's available items. It will display the quantity available in store, or the item's number of charges.

- Fixed display bugs in the Local Map Screen when there are some text notes on the map. Some text notes could have a fractional position, reducing the quality of the text display.

- Fixed a damage-display problem when the energy damage on a creature is reduced to zero points.

- Added some code to accelerate gameplay in combat.

-------------------------------------------------------------------------------------------------------------- ---------------------------

Thank You For Your Awesome Support, Brave Heroes! Best Wishes ^_^
high rated
Steel Division 2

Updated from 86859 to 87196

Changelog from SteamDB:

v.87196 Patchlog

FIXES:

• fixed the AB CAN. PARAS gone missing from 6th Airborne Division
• fixed the BRANDENBURGER gone missing from Unternehmen Rossesprung
• increased FFI RALLIES' price from 20 to 25

Also found changelog for the 86859 update:

Patch v.86859

CODE FIXES:

• fixed AG reinforcements sometimes being spawned in rivers

DATA FIXES:

• fixed the OB. 100mm M17's ammo HE/HEAT loadout being mixed
• added Romanian defenses (in skirmish divisions & Army General)
• fixed some reinforcement's entry point issue on Ostrowno BK map
• fixed HUSZÁRTISZT's veterancy drop off
• fixed OSTTRUPPEN veterancy ratios more generously, on par with other 12/24/... units

GENERIC:

• set all recon/command/transport side-cars (WLA, BMW & MOTTO-GUZZI)'s speed at 45/90km/h. This doesn't include the Hungarian Solothurn & Soviet mortar-carrier variants.
• changed CV.33's availability per card to 10/(15)/-, or veterancy increase for those with less than 10

ALLIES:

• changed (all-non APCR) TD M10A1's availability from 3/6/9 to 4/8/(12)
• decreased French & American (non-recon) M8 GREYHOUND's price from 40 to 35
• decreased KONJICKI IZVIDACI's price from 30 to 25
• decreased PARTOP's price from 25 to 20
• decreased MORSK. AVTO.'s price from 30 to 25
• increased GPA KAO (132mm)'s price from 120 to 160
• increased FFI RALLIES's HP from 8 to 9 + replaced their Faustpatrone with a FM 24/29
• changed VOLTIGEURS-MITR.'s availability from 6/12/18 to 9/18/-
• changed Canadian ASSAULT PIONIEERS's availability from 4/8/12 vet1 to 9/18/- vet0 on par with other CW ones
• decreased (recon) STAGHOUND's price from 40 to 30
• changed Polish CRUSADER AA Mk.2B's availability from 1/2/4 to 2/4/-
• decreased MAORI's price from 30 to 25
• decreased SHERMAN V DD (including command variant)'s price from 80 to 75
• changed ARM. LMG RIFLES' availability from 6/12/18 to 9/18/-
• decreased Polish (AK) SAPERZY's price from 25 to 20
• decreased ARMATA WZ.36 37mm's price from 30 to 25
• decreased SPITFIRE LF Mk. VIIIc with 2x 113kg & 1x 227kg bombs' price from 140 to 115
• decreased SPITFIRE LF Mk. IXe with 2x 113kg bombs' price from 135 to 110
• decreased SPITFIRE LF Mk. IXe with 2x 227kg bombs' price from 145 to 120
• changed (rocket only) BEAUFIGHTER's availability from 1/2/4 to 2/4/6
• changed (rocket only) MOSQUITO's availability from 1/2/4 to 2/4/6
• changed (rocket only) TYPHOON's availability from 1/2/4 to 2/4/6
• decreased (82mm AP rocket only) HURRICANE Mk IIb, IL-2M's price by -10 for all on the loadouts
• decreased all Soviet planes armed with 82mm AP rocket by -10
• decreased PE-2-83's resilience to Medium
• increased ARDITI's availabity per card rom 4/6/8 to 6/9/-
• increased ALPINI ESPLORANTE's availability from 2/4/6 to 3/6/9
• increased ESPLORATORI's availability from 3/6/9 to 5/10/15
• increased BERSAGLIERI's availability from 3/6/9 to 4/8/12 + number of cards decreased from 6 to 4
• (2eDB) decreased TD M10A1's number of cards from 4 to 3
• (3AD) added two cards of (new!) M12 GMC's SP 155mm artillery
• (Butler) changed AT slots from 1/1/2/3/4 to 1/1/1/2/3
• (1LWP) added 45mm AT gun access to jeep as transport option
• (Tyurin) merged T-4 F1's two 4/-/- cards into a single 8/-/- one

AXIS:

• increased BRANDEBURGER's price from 30 to 35
• added BRANDENBURG AUFK. the KUBELWAGEN as transport option
• decreased KOSAKEN PIONIER's price from 25 to 20
• decreased KRO. PIONIER's price from 25 to 20
• decreased SS-GEB. PIONIER's price from 30 to 25
• decreased SS-GEB. STREIF.'s price from 25 to 20
• decreased STOSSTRUPP (MP-44)'s price from 20 to 15
• changed SKI. FUSILIER's availability per card from 3/6/9 to 4/8/-
• changed SKI. STURMFUSILIER's availability per card from 3/6/9 to 4/8/-
• decreased SKIJÄGER PIONIER's price from 25 to 20
• changed PZ.GREN. (MG34), including SS variant, availability from 9/18/27 to 12/24/32
• increased RESITA AC 75mm's price from 70 to 80
• increased (Hungarian) MG-34's availability from 6/8/12 to 6/12/18
• increased HUSZÁRTISZT's availability per card from 2/4/6 to 3/6/(9)
• increased RONA SCHUTZEN's availability from 8/16/24 to 12/24/32
• decreased SYÖKSYPIONEERI's price from 25 to 20
• increased M15/42's main gun accuracy from 45 to 55%
• normalized P26/40 & SEMOVENTE 75/34's main gun's name into Cannone 75/34 (being the same gun)
• increased P26/40's armor from 65/40/40 to 75/50/40
• decreased PzH. 39H(f)'s HEAT penetration from 130mm to 100mm, on par with StuH 42, being the same ammo.
• decreased PzH. 39H(f)'s price from 45 to 40
• increased SEMOVENTE 105/25's HEAT penetration from 105 to 120mm
• added SEMOVENTE 105/25 some AP rounds with 90mm penetration. Ammo loadout redustributed as 8x AP, 4x HEAT & 33x HE
• increased SEMOVENTE 75/34's penetration from 85mm to 90mm, on par with P26/40
• increased ALPINI's veterancy level from 1 to 2
• decreased HMG BREDA M37 (all variants)'s price from 20 to 15
• increased Me 210 CA-1 (40mm)'s gun range from 1000m to 1250m + price decreased from 130 to 120
• increased Me 410 A-1/U4's gun range from 1250m to 1500m + price decreased from 125 to 120
• decreased (both Romanian & German) Hs 129 B-2/R2's price from 110 to 105 + availability changed from 1/2/4 to 2/4/6 (number of cards superior >1 reduced by one)
• (Strachwitz) decreased PZ.GREN. (MG34)'s number of cards from 3 to 2
• (20Pz) increased PANZER IV F1's veterancy from vet0 to vet1
• (26Pz) changed PANZER IV F1's availability per card from 4/8/12 to 8/12/-
• (116Pz) increased PANZER IV F1's veterancy from vet0 to vet1
• (Rossel.) changed AT slots from 1/2/3/4 to 1/2/2/3
Post edited December 29, 2022 by (ø,ø)
high rated
Going Medieval

Offline installers updated to 0.11.13REL

Changelog from Steam

Greetings players! The newest patch (0.11.13) is now live on all platforms. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.
Bugs and Fixes
Fixed the issue where a settler would be stuck in a looping sequence of picking up and dropping resource during his refueling order.

Known issues:
Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
Animals get stuck on slopes and stairs sometimes, save/load fixes this. Yes, this happens again but the chances for that to occur are significantly lower. However, please F10 this issue whenever it occurs. It’s been really hard to replicate the issue on our side.
If your settlers are experiencing weird animations with some actions, be sure to cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.

DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.

Foxy Voxel
high rated
Serious Sam: Siberian Mayhem

Updated from 1.06b to 1.06c

Changelog from SteamDB:

Hotfix 1.06c

Fixed an issue that caused increased player speed on NG++ and further to reset to normal speed after watching a cutscene;
Fixed an issue that caused allied Draconian Burner’s AI to randomly break;
Fixed an issue where some of the enemies’ original attachments would not show up if a seasonal savegame is loaded without seasonal content available (disabled/out of season);
Fixed enemy navigation issues and a certain invisible wall in Crime and Punishment;
Various visual fixes and adjustmetns in Siberiade;
Fixed male underwater death sounds on female player models.

We are planning to make NG+ available ouside of Serious difficulty in the next patch, stay tuned!
high rated
Book of Demons

Update to V1.05.221221. Yes, same version number as before but it is a new installer. The old one had the GOG revision number 61118 while the new one has 61311.

No changelog.
high rated
avatar
Geralt_of_Rivia: Book of Demons

Update to V1.05.221221. Yes, same version number as before but it is a new installer. The old one had the GOG revision number 61118 while the new one has 61311.

No changelog.
Looks like the new Czech translation, that was mentioned in the changelog, was in fact missing in the old installer.
The current installer includes the new language pack and the in-game version number is now 1.05.221229.
blug and auto game restart problem?
HI there,
i download this game form website, but I am facing many problem during playing game this game auto off and restart again. kindly please send me a some solutions.

for more details kindly visit this website

alhadi22.com/avalon-city-islamabad/
Post edited December 31, 2022 by alhadireal22
high rated
BROK The InvestiGator

Updated to 1.2.6 (Galaxy & Offline Installer, Windows)

Changelog from SteamDB:
1.2.6

- Reduced memory use in the last scenes.
- Russian localization fully proofread (thanks to onee1d1d)
- Changed expression in HUD when dead to the hurt expression instead of low health.
- The mail packages now explode when we mess up (obstruction detected.)
- Fixed: Player could get stunlock after falling into hole and then getting hit in some situations.
- Fixed: Head of claw display in Trasher mini game wasn't properly aligned.
- Fixed: Mine exploding a crate would make it change side.
- Fixed: Stop vibrations when choice to exit room and other situations.
- Fixed: Chief stops saying "Get lost" several times over if hit several times fast.
- Fixed: Second wave of rats in the fight in the sewers could have a rat stuck beyond the screen.
- Fixed: Crates could be drawn above player when jumping on them at certain positions.
- Fixed: Potential softlock if clicking fast for one dialogue near the end.
- Fixed: Potential softlock when using the panel at the end of the sewers.
- Fixed: Short graphical issue in the picture "threaten the hacker".
- Fixed: In dialogue, when coming back from a list of choices, the direction of the arrow sometimes pointed nowhere.
- Fixed: The last dialogue topic was not correctly kept in all situations.
- Fixed: Tutorial asked player to "click on Brok's portrait" but it only works when clicking on Brok himself.
- Fixed: The newest mail piece no longer stays when exiting, which cause a minor graphical glitch.
- Fixed: One tutorial entry is a repeat of another and should not be visible in menu.
- Fixed: Setting "enemy blink" was not properly read from the configuration file.
- Fixed: One objective from chapter 3 would stay after restarting from previous chapter.
- Fixed: Dr Hush room mirror did not cover enough which could cause a graphical glitch.
- Fixed: Softlock under specific situation with the rollspike.
- Fixed: Player can no longer be pushed by another opponent while being grabbed.
- Fixed: Player disappears if doing special attack right after getting back on feet after a grab.
- Fixed: Enemy could still move away when player starts special attack.
- Fixed: Enemy should not grab player if the player position would be outside the room.
- Fixed: Collision lock possible in a specific spot between two mail pieces.
- Fixed: Collision lock possible in a specific spot on top of Brok's building.
- Fixed: Softlock if we attack the Tribots as soon as a new wave comes in the police department.
- Fixed: Rat enemy could get locked between collisions in the sewers.
- Fixed: Door in Border Post closed if walking on a certain point.
- Fixed: R.J.'s suplex could sometimes get player out of room bounds.
- Internal change: Music is no longer recompiled at each export.
(Rvs 17466)
high rated
ΔV: Rings of Saturn

Updated from 0.594.3 to 0.595.2

Changelog:

0.595.2 - Terminal Resolution

- Improved performance of the background ring particles.
- Fixed scrolling the UI elements with gamepads with more than one physical control mapped to the same action, such as Steam Deck.
- Some particle fire and smoke effects on asteroid-based stations did not respect the particle detail settings.
- Added additional interactions with hostile stations if they are most afraid of you.
- NPC landing hits with a kinetic weapon will now back away quicker - unless you escalate.
- Additional data on the in-game profiler is available on the F11 key. The profiler will now adapt to any screen resolution.
- Fixed graphical glitch on mineral processing units' “venting excess remass” particle effect.
- Fixed a bug that could cause the game to crash if you rapidly switched between two owned ships with cargo containers attached.
- Double-clicking on the “switch ship” button on your Fleet menu will no longer cause the game to enter an undefined ship state.
- Updated translations.
high rated
Parkitect

Updated to 1.8n (Galaxy & Offline Installer)

Changelog from SteamDB:
1.8n Update

December 2022 Build Challenge Results

Here are the winning entries:

These workshop items are now included as default blueprints in the game

Swamp Thing

Local lore speaks of a creature that lives deep in the swamp. Few have seen it. Even fewer have been able to escape.

Part of December 2022 challenge. High occupancy with capacity of 84 guests and separate entrance/exit stations to maximize excitement rating by reducing overall standby time.

Excitement: 98.9 (Ultra extreme)
Intensity: 74.0 (High)
Nausea: 47.5 (High)

Approximate Cost: ~$19,998.50
Approximate Cost (without decoration): ~$11,125.00

+++

Nexus

Excitement: 71,8 (Very high)
Intensity: 52,3 (Medium)
Nausea: 29,1 (Low)

Approximate Cost: ~$18,460.10
Approximate Cost (without decoration): ~$8,199.00

+++

Icarus

Excitement: 63,9 (Very high)
Intensity: 51,3 (Medium)
Nausea: 19,7 (Low)

Approximate Cost: ~$12,621.95
Approximate Cost (without decoration): ~$5,022.00

+++

Expedition - SEALAB

Deep, at the bottom of the ocean, a sealab is host to researchers, scientists, and capitalists looking to harness energy and "whatever else" they may find living in the steam vents.

Part of December 2022 Challenge. Features many keyhole elements. Can easily be placed on sand.

Coaster Facts: Wing Coasters were first manufactured in 2011 with some of the most well known being GateKeeper, X-Flight, Thunderbird, and Wild Eagle. Because the riders seat level with the track on both sides, giving the impression of free flight, the use of keyhole elements, long banking turns, and dive-drops (Although this one doesn't feature this element, take a look at X-Flight as an example) are widely common.

Excitement: 81.6 (Extreme)
Intensity: 67.5 (High)
Nausea: 32.5 (Medium)

Approximate Cost: ~$19,998.84
Approximate Cost (without decoration): ~$9,892.00

+++

Reserch Lab.

For urban themed-park or where you need a big white building
Compact (8 x 18)
Recommend to rebuild a small building area(3 x 4 or bigger/include path, fence area) for shops

Excitement: 81.2 (Extreme)
Intensity: 73.9 (High)
Nausea: 48.9 (High)

Approximate Cost: ~$17,601.40
Approximate Cost (without decoration): ~$10,000.00
Post edited January 02, 2023 by Hustlefan