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high rated
dV: Rings of Saturn

Updated from 0.583.2 to 0.584.4 on Windows, Mac and Linux.
Same for the demo.

Changelog posted in the forum by the developer:
0.584.4 - The Way of The Exploding Ship

- New reaction explosion visual effect, with destroyed ship parts now flying through space.
- Improved the performance of the explosion shader and added it to the shader cache, so the first explosion in a game won’t cause a lag spike anymore.
- Tactical markers of ships that exploded will now disappear immediately.
- Moonlets and other big entities won’t appear too close to each other anymore.
- The search and Rescue team will not ask you if you have seen any disabled ships if they can see a derelict ship themselves.
- Fixed a race condition in HUD initialization that caused tuning settings specific to a type of HUD you are using to not show up in the Tuning menu at random times
- Changed the visual prompt for “waiting for a keypress” when adding keybind to the Settings / Controls menu to be visible when the bloom option is disabled.
- When you send your crew over to salvage a derelict ship, they will refuel it when they reach their destination, not when they launch from your craft. This prevents a derelict from booting up prematurely and acting without crew direction.
- Derelict ships that your crew judges are too damaged to attempt salvage will be actually damaged if you tow them back with a salvage manipulator.
- Derelict options would not show up if there were hostile ships or drones nearby, even if you were not aware of them and they were not aware of you.
- Improved performance of the derelicts - they will now use far less resources than a working ship uses.
- The storyteller module is now more aware of the performance considerations and will attempt not to trigger two demanding events in close proximity.
- Improved performance of nanodrone systems.
- In an exclusive full-screen mode, the resolution scale slider did not work immediately and required a game restart or changing the display mode.
- Carbon Anomaly would not de-spawn after the first appearance, causing degraded performance and constant music shift.
- You can now use a custom paint job for the Vulture Prospector with custom-vulture-prospector.png file.
- Adjusted the physical shape of AT-K225 simulation again. The previous collider could be overzealous and accounted ore hitting the sides of your ship as cargo briefly.
- When discussing a location with another ship and astrogating to another location while still having comms open, the event exposed to you will now be based on the location the ship you were talking to was when you started, not the new location of your ship. This includes when you both astrogate to a new location.
- Adjusted in-ring astrogation trajectory abort conditions. Speeding over the required velocity will not disable the trajectory immediately anymore.
- Changing your active crew will update the relative skill indicators on the hiring tab immediately.
high rated
Tropico 6

Updated to t6-#903-winmaclin-gog@14ba204 (Galaxy & Offline Installer)

No changelog.
high rated
NORCO

Updated to v1.4.4 (Galaxy & Offline Installer)

Changelog from Steam:
NORCO Patch 1.4.4 - Optimizations

We did a significant code cleanup across all systems. We also did a lot of QA testing and will continue to do more. There should be far less CPU load during dialogue sessions, when the camera pans and zooms, when navigating between rooms, when interacting with hotspots, etc.

These performance issues didn't generally impact PC players, but were an issue for some console players, especially on the PS4, where the game noticeably stutters and hesitates during many UI interactions.

We've got a bunch more optimizations in the works, including a refactor of our sound mixer to further reduce CPU load. Players on less performant machines may notice occasional crackling and distortion during dialogue sessions. This will be addressed in our next patch.
high rated
Space Haven has just received an update to 0.16.0 for Windows, Mac and Linux.

Update 0.16.0 (December 5th, 2022)

- A Missions System has been added to the game.
- NPC Factions can now ask the player to execute missions and offer rewards for successfully executed missions.
- Missions range from resource transportation, exploring derelicts, bounty hunting, transporting prisoners, giving medical assistance to finding special logs and fallen crew members of a faction. Generally, helping the factions in various ways.
- Accepting some missions offered by a Faction might displease another faction, depending on the faction relationships.
- The Missions user interface can be found when a NPC faction ship/station is selected. Once a mission has been accepted the mission description can also be found in the logs/statistics section of the User Interface.
- Added the possibility to build space stations as well as bases on asteroids for NPC factions as a part of the missions system. (Not yet a separate station mode scenario. Instead, the possibility is given through missions on your journey)
- Asteroid bases are unique since they allow crew members to walk on the asteroid itself, and it is possible to build separate sections of a base over the asteroid. (Sections can also be built on a Space Station)
- Added help notifications regarding station and base building missions.
- Added a new builder pod to the game, and removed the hull building function from the mining pod. The builder pod is now meant for building hull.
- Created the possibility for the builder pod to move above ships and stations and build from the top, to enable building bases on asteroids.
- The builder pod uses the same pod hangar as the mining pod. The player can choose if they want a mining pod or builder pod built at the pod hangar.
- New Facility: Ship/Station core. These cores now give system points instead of the Hull Stabilizer. Maximum amount of cores is limited to the ship canvas size.
- Hull Stabilizers can now be built freely anywhere and they cost system points to build.
- Removed the free system points coming with a new hull section.
- Rebalanced the amount of system points facilities need.
- A new Mining System: Mining has been changed to a system where resources can be found both on the surface of asteroids and deep within asteroids.
- Ore found on the surface can be mined the same way as before, using Mining Pods.
- Ore found deep within asteroids require an Ore Processor facility, which will supply Ore Drills for Mining Pods to use.
- New Facility: The Ore Processor. The Ore Processor comes with a set of Ore Drills, which the Mining Pods use to mine ore from deep within asteroids. The Ore Processor also processes the mined ore to usable resources.
- A Cargo Shuttle system has been added to the game. Cargo Shuttles are big cargo transports required for special transport missions.
- A ship can build one or more Cargo Ports, which will allow the ship to become specialized in cargo transport tasks.
- Added the possibility of NPC cargo transportation ships joining the player fleet and providing the necessary resources for building stations and bases as part of a mission.
- New Facility: The Cargo Port. (Meant to be built on ships)
- New Facility: The Asteroid Cargo Port. (Meant to be built on asteroid bases)
- Added the possibility to have many power networks as well as hull stability networks. This enables asteroid bases to have separately built hull sections, each working as their own units.
- When hull sections are separated (No hull link), hull stability is given to the hull section according to the amount of Hull Stabilizers in that section. When sections are unified with hull the hull stability points are added together. Essentially, each built hull section is treated as a ship of its own.
- Power networks are also separated in the same way, and unified by building hull paths between hull sections. Power networks can also be unified with another mechanism on asteroid bases, using conduits that transfer power from one built hull section to another.
- Implemented new view modes to allow viewing how hull stability networks and power networks are set up.
- Modified/Unified the Power System. Removed "Advanced power" as a concept and instead unified power under one term, keeping separate grids for facilities with low power needs and facilities for high power needs.
- Added more depth to the power system, with nodes now adding to the power capacity values in the areas they cover. Multiple power nodes can bolster each other and add to the power capacity in the area.
- The available power capacity of power nodes is now affected by their set range (area to cover), with a smaller range increasing the capacity output.
- Added a way to change the center point of the high capacity power grid given by a power node. This can be done by selecting the power node and changing its settings.
- Power nodes can become overloaded if the power drain surge becomes too high in the area they cover.
- Power capacity nodes can improve the capacity level of power nodes, when placed close enough to them.
- Added a Backup power node to the game, which can be built to increase the amount of backup power available, and used together with solar panels to store power as backup power. (Added to the research tree in the same module as the Solar Panel)
- Solar panels can now help contribute to all power needs of the ship/station.
- Improved the power view mode, listing separate ship/station power consumption categories. These will give the player a better view on what type of facilities are drawing more power at the moment.
- Created a new backup power system, whereby different categories of facilities will turn themselves off at certain thresholds when the ship/station falls into backup power. This system will help keep the ship/station alive longer while keeping critical systems running allowing for searching for more resources.
- Balancing: Modified the capacity/generation values of power nodes and generators.
- Implemented a system where facilities can now degrade over time and be impacted from a bad environment, like high temperature, pressure changes from hull breaches and hazardous gases.
- Function may be slowed, or the facility stops working altogether until the environment issue is fixed.
- Facilities will now require some repairs periodically due to wear and tear from usage.
- The setting for both the environment impact and Wear and Tear can be edited and turned off in the game customization tool. (Same menu where difficulty is chosen)
- Made it possible to rotate hyperdrives in any direction. All active hyperdrives need to be rotated in the same direction to execute hyperspace jumps. (Ships cannot be rotated)
- To enable hyperdrive rotation the graphical look of the hyperspace jump sequence has been modified.
- Added a protection service for the Military Alliance. Guns for hire. Makes it possible to hire NPC ships to accompany you for a time period.
- Added a naming system to the starmap. Star systems and star system clusters now have names.
- Added auto-travel to the starmap, making it possible to give a command to travel a longer distance with fewer clicks.
- The starting system in the game will be a safe system.
- Rebalanced start scenario resources and resources in the galaxy.
- Added new settings to the game customization tool, allowing the player to tweak the resources spawned in the galaxy in a new way. (Setting vs Default)
- Redesigned the Basic Platform start, the design of the platform is slightly different with a system core already placed.
- Redesigned the Abandoned Mining station start, adding a system core and other small changes.
- Improved the outlook of view modes, making the overlays easier to read.
- Added a way to sort crew members according to their skill level in the crew management menu (Priorities). To sort: Click on a priority topic (Like industry).
- Added a way to create global schedules in the crew management menu (Schedules). Crew members can be assigned to these global schedules, and the schedules show how many crew members and how many various skills categories are covered in a global schedule.
- Added information to the facility tooltips showing the required skill level needed to produce a resource.
- Increased the maximum of IF-rules for resource production.
- Fixed bugs.
Post edited December 05, 2022 by Trooper1270
high rated
Timelie updated to version 1.2.6 on Mac. Still on 1.1.0 on Windows. (Also recently updated to 1.3 on Steam, with M1 Mac and Steam Deck support (Linux? Not indicated on Steam), so that seems to qualify for "second class on GOG" status.)
Patch Note:
- Full Controller Support with a new feature specifically designed to improve QoL for the controller.
- Xbox, PlayStation, and Nintendo Switch Controller Layout.
The download has nearly doubled in size, which is mostly due to some significantly larger data files, no obvious reason why, can't imagine that it's just controller support....
high rated
Project Zomboid

Updated from 41.78.12 to 41.78.13 to 41.78.15 for Windows, Linux and Mac.

Changelog from SteamDB:

UNSTABLE 41.78.13 Released

Added AllowCoop server option to allow or disallow splitscreen clients.

Added MaxTextureSize (default 256) and MaxVehicleTextureSize (default 512) options to the Display options menu. Each of these can be 256, 512, 1024 or 2048.

Fixed the propane required for the metal wall upgrade system so that you are capable of making a Mk II metal wall without having to upgrade first.

Fixed sleeping pills not being taken in account with the panic sleep exploit fix.

Fixed some vehicle textures (such as for wheels) being limited to 256x256 instead of 512x512.

Fixed reading ServerList.txt and ServerListSteam.txt with the default system encoding instead of UTF-8.

Fixed being unable to slice or smash a rotten watermelon.

Fixed an error in the farming menu that limited squares watered after the first to 50 water units maximum instead of 100.

Fixed /additem command exception when run from the server console.

Fixed redundant console output from ISInventoryPaneContextMenu.lua.

Fixed distant remote players not being displayed on the in-game map.


Hotfix 41.78.15 Released

Fixed being able to still add a split-screen player when AllowCoop is disabled.
Fixed seeing through walls sometimes after loading into a game.
Fixed an error in ISZoneDisplay:getZoneTooltipText.
Fixed players briefly appearing at 0,0 on the in-game map after joining a server.
Fixed displaying players with name ??? on the in-game map. This happened when the client had not received the first full update with the player's name and other info.
high rated
Stellaris has been updated from version 3.6.0.1 to version 3.6.1 (GOG update number 60644).

Changelog from Paradox forums:

############################################################​
#################### VERSION 3.6.1 ######################​
############################################################​


Bugfixes

Fixed DLC being listed as “corrupted” in the launcher due to checksum mismatch.
Added missing French scripted localization.
Fixed adjective generator in the empire creator not working for some languages.
Several ship sizes that lacked role definitions now have them.
AI will no longer rent mercenary reinforcement fleets enroute to the main fleet.
Fixed graphical artifact appearing in the ship browser.
Fixed overlapping portraits sometimes appearing in the first contact view.
Fixed subjects being able to become the federation president in arena combat successions.
Empty fleet templates generated automatically will now be cleared after a set amount of time.
Machine uprisings can now spawn fleets with all unlocked ship types.
Fixed mechanical fallen empires missing part of their ringworlds.
Pre-FTL civilizations should now generate defensive armies.
Prevented AI Cyborg Hivemind empires from assimilating already cyborg hivemind pops, which could get them stuck in endless assimilation.
Blocked pops with the Psionic trait to also receive the Latent Psionic trait.
Gateway Sites and Ruined Gateways show up in outliner.

Balance

Juggernauts now have the same base maximum speed as Battleships and Titans.

Stability

Fixed a crash when older custom names contained certain special characters <3

Modding

Fixed crash when overwriting e.g. certain pop jobs or districts individually
Fixed is_ringworld trigger being overwritten by a scripted trigger
Post edited December 06, 2022 by ConsulCaesar
high rated
Death Trash (In Development)
Death Trash Demo

Updated to 0.8.7.6 (Galaxy & Offline Installer, Windows & Mac)

Changelog posted by the developer in the game forum:
0.8.7.6

- updated Buzzer weapon: less damage, reduced range, charge up triggers automatically after some time, increased energy ball speed, diminished punching through additional targets
- updated Shock ability: removed target stun, use pushback, added slow movement debuff, slightly increased damage
- updated Freeze ability: reduced stun duration, increased energy usage
- reduced critical hit bonus (to reduce randomness in gameplay in later game stages)
- co-op UI: fixed a few issues when using the large UI setting
- co-op UI: fix healing target marker for second player
- added icon for block ability
- fixed pathfinding through multiple doors failing when first door was open and later one was closed
- fixed character changing look duration during melee attack when holding manual melee attack mode key
- fixed being able to attack hologram character
- minor UI improvements regarding memorized items
- updated Unity Input plugin
- additional minor bug fixes and improvements
Post edited December 06, 2022 by Hustlefan
high rated
avatar
eric5h5: Timelie updated to version 1.2.6 on Mac. Still on 1.1.0 on Windows. (Also recently updated to 1.3 on Steam, with M1 Mac and Steam Deck support (Linux? Not indicated on Steam), so that seems to qualify for "second class on GOG" status.)
---

I just tried Timelie, even though I downloaded v1.2.6, in game it shows v1.2.1
BUT, it is Apple Silicon native! (checked in Activity Monitor and kind is Apple)

So it is possibly the same as v1.3 on steam just with wrong versioning.

Edit: Also Windows version just got updated from 1.1.0 to 1.2.4
Post edited December 06, 2022 by iBeeze
high rated
No Man's Sky
Updated from 4.0.7 to 4.0.8

Patch notes from the developer's website:
* Fixed an issue that caused Nexus missions to give the wrong rewards.
* Fixed a visual glitch with tornado rendering on Nintendo Switch.
* Fixed a number of memory-related crashes on PlayStation 4.
* Fixed a PlayStation 5 crash that could occur on long playthroughs.
high rated
Scorn

Updated from 1.1.8.0 to 1.2.1.0

Changelog:

Patch 1.2.1.0 (06/12/22)

Fixed Bugs

NPC respawning after loading the game.
Scripted animation replaying after loading the game.
Reduced "Use" action range on the main door console in ACT I.
Mistplane light issue on ACT II.
The main character gets stuck in ACT V.
Selecting the "Windowed mode" changes the resolution.
Various issues with the environment.

Updates and Additions

FSR 2.1 implemented.
high rated
Grim Dawn

Updated from 1.1.9.6 to 1.1.9.7

Changelog from the Steam forum:

Grim Dawn V1.1.9.7 Changelog

Pleased to report that our latest bug fix and tuning update is now live!

For the full list of changes, see below:

V1.1.9.7

[Crucible]

Increased chest quality at waves 100+ for successul runs on all difficulties
Increased drop rate of double-Rare items on Gladiator difficulty
Increased % Physical Resist for pets from the Blessing of Ulo Celestial Blessing to 10%
Increased % Health for pets from the Empyrion's Guidance Celestial Blessing to 140%
Increased % Damage Modified for pets from the Might of Amatok Celestial Blessing to 25%
Increased % Offensive and % Defensive Ability for pets from the Ulzuin's Pact Celestial Blessing to 5%

[Shattered Realm]

Fixed an issue with Shattered Guardian's Domain music tracking incorrect targets
Fixed an issue where a Shattered Guardian's Domain level may not end under rare circumstances

[Modding]

Increased number of map labels to 150.

[Game]

Increased the drop rate of unique items from the Roguelike Dungeon final bosses (ex. Alkamos rings, Shar'Zul's Worldeater, etc)
Increased the drop rate of Legendary Magi Rings in the Tomb of the Heretic to compensate for the RNG of getting the right magi in the boss encounter
Increased the drop rate of Kilrian's Shattered Soul
Human enemies with equipment no longer have baseline resists to compensate for fluctuations in resists from their gear
Reduced monster % Cold Resist by 6% on Ultimate difficulty and 3% on Elite difficulty
Reduced monster % Fire Resist by 3% on Ultimate difficulty and 2% on Elite difficulty
Reduced monster % Lightning Resist by 3% on Ultimate difficulty and 2% on Elite difficulty
Reduced monster % Pierce Resist by 3% on Ultimate difficulty and 1% on Elite difficulty
Reduced monster % Poison Resist by 3% on Ultimate difficulty and 2% on Elite difficulty
Fixed an issue where monster pathing could become blocked by certain monster skills
Fixed an issue where converted Retaliation damage would incorrectly scale with Cunning and Spirit damage bonuses
Fixed an issue that caused skill modifiers from items to persist on duration buff skills (ex. Blood of Dreeg, Pneumatic Burst) even after the items were removed. The buffs now expire immediately upon swapping the equipment.
Swapping equipment that modifies pet skills now disables their on-death attacks in addition to dismissing them (ex. Hellhound, Rune of Hagarrad)

[Itemization]

Most crafted Level 90 Blueprints have received a general buff to make them a more viable option.
Suffix - Aether Storms: increased % Attack Speed and % Cast Speed at levels 82+
Suffix - Dark Intent: increased % Attack Speed and % Cast Speed at levels 82+
Suffix - Honor Guard: increased % Attack Speed and % Cast Speed at levels 82+
Suffix - Rapid Reflexes: increased % Attack Speed and % Cast Speed at levels 82+
Faction - Blazerush: added 120 Offensive Ability
Faction - The Desolator: increased Fire damage to 74-102 and Health to 880. Increased % Weapon damage modifier for Bursting Round to 100%.
Component - Seal of the Night: reduced Energy Cost of the granted skill

Monster Infrequents

Ascendant Cowl: added Aether damage for pets
Ascendant Hood: increased % Crit damage modifier for Devastation to 50% and increased Elemental damage modifier for Inquisitor Seal to 110
Ascended Casque: added 20 Aether damage modifier for Spectral Binding
Basilisk Fang: increased % Retaliation added to Attack modifier for Dreeg's Evil Eye to 15%
Chosen Gaze: increased % Armor to 10% and added +1s Duration modifier for Ascension
Chosen Mask: replaced % Crit damage with 465 Health. Added 10% Crit damage modifier for Storm Box of Elgoloth.
Chosen Visage: added 4% Physical Resist modifier for Flame Touched and increased % Crit damage modifier for Summon Hellhound to 25%
Coerced Wraith: increased Electrocute damage modifier for Grenado to 360 / 5s
Colossal Defender: increased % Retaliation added to Attack modifier for Aegis of Menhir to 12%
Colossal Fortress: added 4% Retaliation added to Attack modifier for Counter Strike
Death's Whisper Hood: increased % Weapon damage modifier for Bone Harvest to 80% and added 8% Physical Resist modifier for Resilience
Fleshwarped Casque: increased Cooldown Reduction modifier for War Cry to -3s and added 100% Physical damage modifier for Iskandra's Elemental Exchange
Gargoyle Gaze: increased % Attack damage Converted to Health modifier for Amarasta's Blade Burst to 12%
Gargoyle Visage: increased Bleed damage and Vitality Decay damage modifiers for Feral Hunger to 210 / 2s
Incendiary Casque: increased Fire damage modifiers for Fire Strike and Flames of Ignaffar to 33 and 80, respectively
Kaisan's Burning Eye: added % All Retaliation damage
Korvan Casque: increased Internal Trauma damage and Vitality Decay damage modifiers for Blade Arc to 210 / 3s and added 6% Attack damage Converted to Health modifier for it
Korvan Gaze: added 18 Acid damage modifier for Righteous Fervor. Increased Poison damage and Vitality Decay damage modifiers for Whirling Death to 210 / 3s.
Korvan Helm: added 6% Health modifier for Soalel's Witchfire and increased % Attack damagae Converted to Health modifier for Reaping Strike to 15%
Magi Visage: increased Vitality damage modifier for Ravenous Earth to 90
Mark of Plagius: increased Vitality damage modifier for Vire's Might to 180 and added 80% Acid damage modifier for Harbinger of Souls
Murderer's Cowl: increased Bleed damage modifier for Blade Trap to 210 / 1s
Namadea's Horns: increased % Physical Resist modifiers for Pneumatic Burst and Vindictive Flame to 6%
Packla's Skins: increased % Attack damage Converted to Health to 5% and increased Defensive Ability modifier for Savagery to 80
Packla's Visage: increased Bleed damage modifier for Phantasmal Blades to 210 / 3s
Ravna's Claw: increased % Retaliation added to Attack modifier for Aegis of Menhir to 16%
Ronaprax's Sting: added % All Retaliation damage and increased % Retaliation added to Attack modifiers for Dreeg's Evil Eye and Aegis of Menhir to 15%
Skybreaker Circlet: increased Lightning damage modifier for Vire's Might to 160
Spectral Crown: increased % Physical Resist for pets to 8%
Ugdenbog Flamethrower: increased Fire damage modifier for Grenado to 550
Vampiric Bonewall: reduced % Attack damage Converted to Health modifier for Sigil of Consumption to 5%
Post edited December 07, 2022 by (ø,ø)
high rated
Legendary Non-Set Items

Cindercore: increased Burn damage modifier for Grenado to 360 / 5s and added +0.5 Radius modifier for it
Conduit of Arcane Whispers: added 100% of Lightning dealt as Cold modifier for cold variant of Albrecht's Aether Ray
Conduit of Destructive Whispers: increased Vitality damage and Aether damage modifiers for Vitality and Aether variants of Grenado to 600. Added 100% of Physical dealt as Vitality and 100% of Physical dealt as Acid modifiers for Vitality and Acid variants of Fire Strike, respectively.
Conduit of Divine Whispers: increased % Retaliation damage Modified penalty for pierce variant of Aegis of Menhir to -42%. Increased Elemental damage modifier for Elemental variant of Aegis of Menhir to 360 and replaced its % Crit damage modifer with -0.4s Cooldown and -20% Energy Cost modifiers. Increased Aether and Chaos damage modifiers for Aether and Chaos variants of Eye of Reckoning to 150 and updated their % Conversions to Elemental dealt as Aether/Chaos, respectively.
Gildor's Pulverizer: added 18% Cast Speed and increased Health to 1080. Reduced % Attack Speed to 18%. Increased Pierce damage modifiers for Blade Spirit and Grenado to 220 and 550, respectively.
Gutsmasher: reduced % Weapon damage modifier for Eye of Reckoning to 14%
Mark of Ulzuin: increased Chaos damage modifier for Grenado to 280-420
Mythical Adversary: increased % Weapon damage modifier for Grenado to 120% and removed its Cooldown Reduction modifier
Mythical Aethereach: added % Vitality damage added 24 Vitality damage modifier for Albrecht's Aether Ray
Mythical Avatar of Order: added 5% Total Speed. Increased % Retaliation added to Attack modifier for Aegis of Menhir to 14%.
Mythical Avenger of Cairn: increased Physical Retaliation damage to 550 and Health to 702. Added +3 to Shattering Smash and added 16% Retaliation added to Attack modifier for it.
Mythical Beronath, Reforged: increased % Total Speed to 14% and removed % Retaliation Damage penalty on the granted skill
Mythical Blood Sigil of Ch'Thon: added 8% Attack damage Converted to Health and 100% of Physical dealt as Chaos modifiers for Fire Strike
Mythical Bloodsong: added 10% Attack damage Converted to Health and increased damage on the skill proc
Mythical Circlet of the Great Serpent: added 44 Defensive Ability and increased Acid damage modifier for Summon Blight Fiend to 60
Mythical Chains of Nightfire: added 25% Stun Resist. Increased Energy Regeneration to 3 and Health to 660.
Mythical Chilling Grip of Hagarrad: increased Frostburn damage modifier for Grenado to 255 / 5s
Mythical Consumption of Agrivix: increased % Retaliation added to Attack modifiers for Callidor's Tempest and Flames of Ignaffar to 16% and increased their % Attack damage Converted to Health modifiers to 6%.
Mythical Crescent Moon: increased % Weapon damage modifier for Grenado to 80%
Mythical Dreadchill Mark: added % Acid damage
Mythical Essence of the Grim Dawn: increased % Attack damage Converted to Health modifiers for Albrecht's Aether Ray and Flames of Ignaffar to 5%
Mythical Evoker of Elgoloth: reduced % Weapon damage modifier for Savagery to 20% and reduced % Projectile Passthrough modifier for Storm Spread to 33%.
Mythical Fiendmaster Raiment: increased Health to 800
Mythical Final Stop: increased Health to 1440 and % All Retaliation damage to 80%. Replaced +3 to Oak Skin with +1 to Shaman Skills. Increased % Retaliation added to Attack modifier for Smite to 26%. Increased % Retaliation added to Attack on the granted skill.
Mythical Gauntlets of Ignaffar: increased Burn damage modifier for Grenado to 320 / 5s
Mythical Havoc: replaced modifiers for Fighting Spirit with modifiers for Markovian's Advantage and Chilling Rounds
Mythical Hellborne: reduced Radius modifier for Grenado to +2
Mythical Inashkor's Head: reduced Physical damage modifier for Albrecht's Aether Ray to 90
Mythical Infernal Brimstone: added 8% Health modifier for Vindictive Flame and increased its % All Retaliation damage modifier to 260%
Mythical Mark of Bloody Ends: added 40 Defensive Ability. Increased Bleed damage modifiers for Summon Blight Fiend and Summon Briarthorn to 110 / 3s.
Mythical Mark of the Dreadblade: increased bonus to Righteous Fervor to +3. Added modifiers for Cadence and Righteous Fervor.
Mythical Markovian's Stratagem: added 16% Retaliation added to Attack for Markovian's Advantage
Mythical Necrolord's Gaze: increased Defensive Ability to 70
Mythical Nightshade's Reach: added 50% of Cold dealt as Acid. Added 25% Damage Modified modifier for Shadow Strike and reduced its Acid damage modifier to 220.
Mythical Nosferattis: added 460 Health
Mythical Pagar's Betrayal: increased % Retaliation added to Attack modifier for Flames of Ignaffar to 14%
Mythical Pestilence of Dreeg: increased % All Retaliation damage to 70%
Mythical Pummeler: increased % Retaliation added to Attack modifiers for Aegis of Menhir and Forcewave to 20% and 24%, respectively
Mythical Rune Armor of Ignaffar: added 18% Poison Resist and updated the skill proc
Mythical Runebrand Legwraps: added 380 Health
Mythical Scion of Burning Vengeance: increased % Retaliation added to Attack modifiers for Aegis of Menhir and Grenado to 20% and 30%, respectively.
Mythical Scion of Noxious Wounds: increased % Retaliation added to Attack modifier for Aegis of Menhir and Necrotic Edge to 18% and 28%, respectively
Mythical Siegebreaker: reduced % Weapon damage modifier for Shattering Smash to 40%
Mythical Skybreach Bulwark: increased % Retaliation added to Attack modifier for Aegis of Menhir to 20%
Mythical Spelldrinker: increased Defensive Ability to 70
Mythical Spiritseeker Cord: increased Health to 660
Mythical Turrion's Reprisal: increased % Retaliation added to Attack modifier for Blackwater Cocktail to 15%
Mythical Voidmancer's Cord: added 35 Defensive Ability
Okaloth's Visage (mythical): increased % Retaliation added to Attack modifier for Sigil of Consumption to 12%
Pandemic: removed Vitality damage modifier for Ravenous Earth
Phasebreaker: increased Elemental damage to 30 and added 55 Offensive Ability
Rune Armor of Ignaffar: updated the skill proc
Scion of Arcane Force: increased Elemental damage to 99-126 and increased its Elemental damage modifier for Cadence to 210
Scion of the Screaming Veil: increased Aether damage modifier for Righteous Fervor to 80 and its % Attack Speed modifier to 12%
Stormheart (mythical): increased Targets modifiers for Fire Strike and Cadence to +2 and added 100% of Physical dealt as Lightning modifier for Fire Strike
Voidspire: replaced bonus to Deadly Aim and its modifiers with +3 to Aura of Conviction and modifiers for it

Legendary Set Items

Allagast's Masterpiece Set: increased % Chaos and % Vitality Resist bonuses to 32%
Ardor of Octavius Set: increased Physical damage modifier for Rune of Kalastor to 240 and % Internal Trauma damage modifiers for Aegis of Menhir and Forcewave to 600%
Avenger's Crusher: reduced Targets modifier for Smite to +2
Barrelsmith's Destroyers Set: reduced Cooldown Reduction modifier for Grenado to -0.4s
Bysmiel's Trinkets Set: increased % Health bonus to 12% and % Physical Resist bonus to 12%
Chillwhisper Set: increased % Aether and % Chaos Resist bonuses to 32%
Dawnseeker's Light Set: increased % Lightning Retaliation damage bonus to 200% and increased % Retaliation added to Attack modifier for Savagery to 7%
Mythical Dawnbreaker's Beacon: increased Lightning Retaliation damage to 660
Mythical Dawnbreaker's Duty: increased % All Retaliation damage to 80%
Deathguard Set: increased % Cold dealt as Acid bonus to 80% and added 440 Poison damage / 3s modifier for Shadow Strike
Deathguard Blade: increased Health to 244 and added 31 Poison damage / 5s. Increased Acid damage modifier for Bone Harvest to 120.
Deathguard Hood: increased Health to 660 and increased bonus to Nightfall to +3. Increased Acid damage modifier for Shadow Strike to 120
Deathguard Mantle: increased Health to 660 and increased bonuses to Soul Harvest and Shadow Strike to +3
Deathguard Shroud: increased bonus to Nidalla's Justifiable Ends to +3
Diviner's Vision Set: increased % Physical Resist to 12% and % Total Speed for Pets bonus to 14%
Diviner's Codex: increased Defensive Ability to 60
Diviner's Mantle: added 40 Defensive Ability
Diviner's Mask: added 50 Defensive Ability
Ghol's Malice Set: increased Health bonus to 2400, Acid damage for Pets bonus to 30 and Poison damage for Pets bonus to 22 / 5s
Ghol's Mantle: added 60 Defensive Ability
Ghol's Mark: increased Poison damage modifiers for Summon Blight Fiend and Summon Briarthorn to 100 / 5s
Mythical Iskandra's Texts: added 400 Health
Nature's Call Regalia Set: increased % Physical Resist bonus to 14% and Physical damage for Pets bonus to 16
Mythical Beastcaller's Shoulderpads: increased Defensive Ability to 70
Mythical Beastcaller's Shroud: increased Defensive Ability to 52
Radaggan's Folly Set: reduced % Attack damage Converted to Health modifier for Aura of Censure to 10%
Rage of Agrivix Set: increased % Aether and % Chaos Resist bonuses to 32%. Replaced % Cast Speed modifier for Vindictive Flame with 10% Physical Resist and +2 Radius modifiers for it and increased its Aether damage modifier to 410. Increased damage on the skill proc.
Mythical Arcane Shard of Agrivix: updated modifiers for Vindictive Flame to 160-280 Fire damage and 6% Physical Resist
Mythical Codex of Agrivix: increased bonus to Vindictive Flame to +3. Added 100 Fire damage modifier for Vindictive Flame and increased its Burn damage modifier to 240 / 3s.
Mythical Mantle of Agrivix: increased bonus to Vindictive Flame to +3
Radaggan's Folly Set: increased % Chaos and % Bleed Resist bonuses to 32%
Post edited December 07, 2022 by (ø,ø)
high rated
Rimetongue Set: increased Energy Regeneration bonus to 10, Offensive Ability bonus to 150 and increased % Bleed and % Poison Resist bonuses to 32%. Removed % Crit damage bonus. Increased Cold damage modifier for Grenado to 350.
Rimetongue Chestguard: increased bonuses to Horn of Gandarr and Shattering Blast to +3
Rimetongue Mask: increased Pierce damage modifier for Grenado to 200
Rimetongue Pendant: added +3 to High Impact and increased Energy Regeneration to 2.5
Rimetongue Shoulderguard: added 25% Slow Resist and increased bonuses to Horn of Gandarr and Grenado to +3
Rotgheist: added 10% Attack damage Converted to Health modifier for Vire's Might and increased its Vitality damage modifier to 280 and its Vitality Decay damage modifier to 300 / 5s
Sentinel of the Three Set: % Acid Retaliation damage bonus is now a 4-piece bonus
Defender of the Three: increased % All Retaliation damage to 80% and Acid Retaliation to 1560-1770
Judgment of the Three: removed % All Retaliation damage and reduced Acid Retaliation to 290
Shepherd of Lost Souls Set: added 6% Defensive Ability bonus
Stoneguard Pummeler: reduced % Retaliation added to Attack modifier for Shattering Smash to 26%
The Clairvoyant's Focus Set: increased Heal on the skill proc and reduced its Cooldown
Mythical Clairvoyant's Hat: added 60 Vitality damage modifier for Albrecht's Aether Ray and increased its Vitality Decay damage modifier to 180 / 2s
Mythical Clairvoyant's Mantle: added 4% Physical Resist
Mythical Clairvoyant's Wand: increased % Vitality damage to 297%
The Mageslayer Set: increased % Aether and % Chaos Resist bonuses to 32%
The Spellscourge Set: reduced % Attack damage Converted to Health modifier for Devastation to 2%
The Vanquisher Set: increased % Aether and % Poison Resist bonuses to 32%
The Voidsoul Set: increased Vitality damage modifier for Flames of Ignaffar to 150, its Chaos damage modifier to 55-150 and its Vitality Decay modifier to 200 / 3s
Voidsoul Visage: added +3 to Intensify
Virtue's Light Set: increased % Cooldown Reduction bonus to 12% and % Health bonus to 18%. Added 4% Defensive Ability bonus. Added 10% Block Chance modifier for Ascension. Increased Burn damage modifier for Aegis to 280 / 3s.
Virtue's Armor: added 40 Defensive Ability
Virtue's Defender: increased Fire damage to 72-89. Added Burn damage to the skill proc and increased its Radius.
Virtue's Gaze: increased Defensive Ability to 66
Virtue's Guard: increased Defensive Ability to 66
Virtue's Ward: replaced bonus to Haven with +2 to Divine Mandate
Warborn Bastion Set: reduced % Weapon damage modifier for Eye of Reckoning to 5%
Mythical Warborn Gavel: increased % Attack Speed to 10% and increased Physical damage modifier for Reaping Strike to 160
Mythical Warborn Visor: removed % Attack Speed
Warborn Visor: removed % Attack Speed

[Class & Skills]
Devotion

Dying God: increased % Attack Speed for Pets to 8%
Ishtak, the Spring Maiden: increased % Total Speed to 6%, % Defensive Ability to 4% and % Total Speed for Pets to 8%
Mogdrogen the Wolf: increased Defensive Ability to 50 and increased % Total Speed for Pets to 8% and Bleed damage for Pets to 12 / 3s
Nighttalon: increased % Attack Speed for Pets to 6%
Typhos, the Jailor of Souls: increased % Health to 6% and % Physical Resist to 5%
Messenger of War (celestial proc): increased % Fire Retaliation to 140%
Hyrian's Glare: increased base % Retaliation added to Attack by 3%
Targo's Hammer: increased base % Retaliation added to Attack by 1%
Trample: increased base % Retaliation added to Attack by 1%

Soldier

Menhir's Bulwark: increased % All Retaliation damage scaling with rank

Demolitionist

Canister Bomb: increased Fragments scaling with rank to 8-10 by rank 12, 9-11 by max ultimate rank
Flame Touched: increased Fire damage scaling with rank
Temper: increased % All Retaliation damage scaling with rank
Grenado: increased Radius to 4.5 and reduced Cooldown to 2.5s, Energy Cost adjusted accordingly. Increased Physical damage scaling with rank.
High Impact: increased Fire damage scaling with rank
Shattering Blast: increased % Crit damage scaling with rank to 70% by rank 12, 100% by max ultimate rank
Vindictive Flame: increased Fire Retaliation scaling with rank
Ulzuin's Wrath: increased base % Retaliation added to Attack by 2%. % Attack damage Converted to Health now scales with rank, scaling up to 20% by rank 12, 25% by max ultimate rank.

Occultist

Blood of Dreeg: increased Acid Retaliation scaling with rank
Aspect of the Guardian: increased base % Physical Resist by 2% and increased % All Retaliation damage scaling with rank

Nightblade

Blade Spirit: increased damage scaling with rank.
Dual Blades: increased base % Physical Resist by 2%
Merciless Repertoire: increased % All Retaliation damage scaling with rank
Nightfall: increased base % Attack damage Converted to Health by 2% and increased Frostburn damage scaling with rank and removed Vitality Decay damage
Pneumatic Burst: reduced Cooldown to 8s and increased Offensive Ability scaling with rank to 110 by rank 12, 200 by max ultimate rank
Breath of Belgothian: reduced Cooldown Reduction to -3s
Shadow Dance: increased Defensive Ability scaling with rank to 160 by rank 12, 290 by max ultimate rank, and increased % Melee and % Ranged Avoidance scaling with rank to 22% by rank 12, 28% by max ultimate rank
Elemental Awakening: increased Frostburn, % Elemental damage and % Frostburn damage damage scaling with rank

Arcanist

Arcane Will: increased Defensive Ability scaling with rank to 200 by rank 10, 380 by max ultimate rank
Maiven's Sphere of Protection: increased % Damage Absorb scaling with rank to 22% by rank 12, 32% by max ultimate rank

Shaman

Emboldening Presence: increased % All Retaliation damage scaling with rank
Oak Skin: increased % All Retaliation damage scaling with rank
Storm Touched: increased % Lightning Retaliation damage scaling with rank

Inquisitor

Aura of Conviction: increase % Physical Resist scaling with rank to 16% by rank 12, 20% by max ultimate rank
Horn of Gandarr: increased % Damage Reduction to 25% by rank 12, 35% by max ultimate rank
Word of Renewal: reduced Cooldown to 12s
Word of Arms: reduced Cooldown Reduction to -4s and added 4% Heal bonus

Necromancer

Blight Burst: increased base % Pet Attack damage to 33% and its scaling with rank to 66% by rank 12, 90% by max ultimate rank
Rotting Fumes: increased Poison damage scaling with rank
Master of Death: increased % Offensive Ability scaling with rank to 12% by rank 12, 18% by max ultimate rank and increased Defensive Ability scaling with rank to 125 by rank 12, 240 by max ultimate rank

Oathkeeper

Ascension: increased % All Retaliation damage scaling with rank
Presence of Virtue: increased Physical Retaliation scaling with rank
Rebuke: increased % All Retaliation damage scaling with rank
Post edited December 07, 2022 by (ø,ø)
high rated
Them and Us Bundle

Updated to 1.0.9 (Galaxy & Offline Installer)

Changelog posted by the developer in the game forum:
Merry Christmas and A Happy New Year to you all!

It's been over 1 year from the full release of Them and Us. As a celebration of this milestone and to give thanks to our players, we have made and added a new costume for Alicia as well as a little surprise for our heroine. This will be available every Christmas from Dec 6 to January 6!

Thank you for the continue support!
Post edited December 07, 2022 by Hustlefan