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high rated
Banquet for Fools

Update to V6.241.

Changelog:

Patch 6.241

UI

- fixed an issue allowing to creat ea spell with a repeat name that would fail to generate, now requires unique name

- corrected outdated trader language on the guide


Balancing

- the white greva is no longer so trigger happy with its root wall spell


Gameplay

- fixed a freeze that could occur when attacking your spring goddess acolyte allies in the prologue before they can start dialogue

- fixed an issue with the gravekeeper north of the mountain where it wasn’t triggering a quest end screen on death
high rated
(from Steam)

Monsters are Coming! Rock & Road update for 12 February 2026
Patch 1.1.3.0

Hello Heroes,

This is Edouard, Game Director, one of the folks making this game.

The team is busy at work preparing exciting new things for our next update but before then, we wanted to get a hotfix out to directly address some of the feedback we've been seeing. Specifically, we've focused on fixing blockers, improving overall stability and cleaning up the rough edges that we've seen disrupting your runs.

Our goal with this was to act quickly and precisely to further improve the overall clarity and flow during your gameplay, rather than wait until the new features were ready. With that said, there is more coming soon, and as always, we are grateful for your messages, reports and constant improvements as we build the next steps together with you.

Here's the changelog for Patch 1.1.3.0:

Fixes & Improvements
- Fixed an issue where the Restart button could be clicked with the mouse while inspecting the City, causing a blocker.
- Fixed a null reference error related to Hero Avatar.
- Fixed an issue with incompatible Townhall (LUR).
- Fixed an issue where the first level-up could be skipped with Minimalist++.
- Temporarily disabled Spawn Point Override outside of Floor Is Lava mode to prevent player stuck issues.
- Multiple Side Path fixes.
- Fixed Royal Mausoleum interaction input.
- Fixed grid color display on forbidden slots.
- Fixed best difficulty selection.
- Fixed Death Blast not killing invincible monsters.
- Fixed Unlock screen showing incorrect minimum objectives.
- Fixed Defense Activity shop.
- Fixed Ice Drake size.
- Fixed Forest Boss section.
- Fixed an issue where Resource Cart tracks could lead directly into shops or walls in the Roads of Sands biome.
- Fixed Spider Mama hitbox.
- Fixed an issue where the player could not select anything after leaving the Objectives screen.

UI & UX
- Added an Activate / Deactivate button in the Relic Progression tab.
- Fixed a delay in the inspector for Relic and Hero progression tabs.
- Fixed Replace / Upgrade button size in the District Placer menu.
- Fixed weapon background not being properly set up in some scenarios.
- Fixed End Run objectives UI being too small and unreadable on Steam Deck.
- Fixed Back button in the Credits menu.
- Fixed language switching issues in the pause menu:
-- City attack speed section
-- Challenge label
- Fixed Hard difficulty unlock counter.

Audio
- Fixed FMOD City Health parameter.
- Fixed Scepter audio.
- Fixed custom music swap.
- Fixed tutorial side music.
- Fixed redundant Ice audio.

Localization
- Added new localizations.

Balance Changes
- Gunner Brigade: Range increased from 3 → 3.5.
- Burning Banner:
-- Burning damage on minions reduced from 6 → 2.
-- Tick rate changed from 0.3 → 0.5.
-- (Minions now die more slowly.)
- Sharpener: Damage bonus reduced from +15% → +10%.
- Golem Hero:
-- Damage scaling per eaten stone: 3% → 2%.
-- Explosion size per eaten rock: 2% → 1.5%.
- Fixed an issue where adding a bonus projectile upgrade caused each projectile to hit an incorrect number of times.

And that's it from us! Now, back to the road. Kill monsters. Save cities. Build Arches. Create legendary builds. Push further.

We’ll see you in the next update.
high rated
UnderRail

1.3.1.0

General
Added Custom difficulty (called Mutant) that allows you to configure various game system parameters for your playthrough
Changed the names of Easy, Normal and Hard difficulty to Beginner, Veteran and Expert respectively
Beginner difficulty will now halve the health of all NPCs
Re-enabled the command console
Added console commands for changing the difficulty parameters of a running game (except the encounter and puzzle presets)

UI
Tooltips that are too big for the screen will now pan up and down slowly so you can read the text; hold the SHIFT key to freeze it in place
Vehicle status tooltips will now scale properly

Tweaks
Shock Shurikens mechanical damage now scales with the Throwing skill; also they will now properly display the same mechanical resistance penalty as throwing knives

Bugs
Fixed the bug that caused some special attacks (e.g. Rapid fire) to consider sledgehammers and crossbows to be firearms
Enraged psi beetles will no longer try to cast Bilocation on each other
Corrected the All-in status effect description
Fixed Refurbished AKX not having a unique sprite when equipped
[Heavy Duty] Fixed the bug that caused a certain energy weapon components blueprint names not to show up in the list of blueprints
[Heavy Duty] Fixed the bug that caused the backblast to sometimes burn the attacker even though there was enough space behind
Fixed various sprite bugs
Various minor dialog/zone fixes
high rated
A small new update for Blood: Refreshed Supply has just appeared (Offline & GOG Galaxy).

2.3.3335 (February 13, 2026)
• Addressed miscellaneous music issues. Fixed issues with internal caching.
• Corrected cultists sight sound.
• (Nintendo Switch/PlayStation 4+5) Fixed an issue where certain sounds were not playing correctly.
• Adding a fixed amount of time allowed between quicksaves and quickloads.
##########################################################################################

The Temporal Diver mode update for Cronos: The New Dawn has been released (Offline & GOG Galaxy).

TEMPORAL DIVER (Easy Difficulty) 11.0.0 (February 13, 2026)
Travelers! The Temporal Diver Mode (Easier Difficulty Option) is now available in Cronos: The New Dawn!

It’s designed for players who want to discover the mysteries of the game's intricate time travel story and experience its survival horror mechanics with less demanding combat.

The update is free and available for download RIGHT NOW!

Temporal Diver Mode is only selectable when starting a new game, alongside the game’s other difficulty modes, which we’ve renamed to be more in line with the atmosphere of New Dawn.

Our Temporal Diver mode release also aligns with the celebration of the Lunar New Year.

For this occasion, we’ve prepared a brand-new skin: the Iron Rider Traveler with its flaming horse-inspired design.

This armor is available for free and will give any new playthroughs a fresh coat of paint!
high rated
Tales From The Unending Void: Season 1

v0.12.10

Changelog
Filter out other season saves
Better differentiate saves
Fix unachievable Yve achievement in Steam version
Add Bonus main menu entry in GOG version (thanks to Taurnac)
Fix spelling and grammar (thanks to UnwrappedGodiva)
Spelling and grammar fixes (thanks to Philipp)
extras: Fix eye blink paths (thanks to Aelendil)
extras: Fix Lovense command (thanks to Aelendil)

----------


Tales From The Unending Void: Season 2

v0.22.5

Changelog
Fix wording (thanks to Grubb)
Fix spelling and grammar (thanks to UnwrappedGodiva)
Add German translation (thanks to Bomber86)
Add Bonus main menu entry in GOG version (thanks to Taurnac)
Fix save game import error for some saved games (thanks to Aelendil)
Add harem status to relationship screen (thanks to Daastaan007)
Fix variable checks in choices screen (thanks to Horny Toad)
Fix conditional checks in continue game screen
Fix Vess relationship when using continue screen (thanks to briansanders)
Better differentiate different season saves
Update continue screen labels
Fix Lilly's pregnancy conditional (thanks to Brandon1550)
Update Turkish translation (thanks to Donk)
Update Russian translation (thanks to mizantrop777)
Fix character label in choices screen
Add Episode 4 variables to continue screen (thanks to Teg)
Fix side portrait of Pllxytlxx (thanks to WonderousNormality)
ep022: Fix character name (thanks to UnwrappedGodiva)
ep022: Fix missing speaker (thanks to fromcsabi)
ep022: Fix spelling and grammar (thanks to Horny Toad)
ep021: Remove duplicate Jade variable
ep021: Fix side portraits (thanks to UnwrappedGodiva)
ep021: Fix variables in Vess scene (thanks to fromcsabi)
ep021: Fix Nadya dialogue conditional (thanks to fromcsabi)
ep018: Fix Lilly/Céline scene triggering while no in romance with them (thanks to David of the North)
ep017: Fix Lilly path when using continue questionnaire (thanks to Buffalo6)
ep015: Fix missing codex entry when using continue questionnaire (thanks to Teg)
ep013: Fix Lilly dialogue (thanks to nsfw3534)

----------

Sisterly Lust

v1.2.5

Changelog
Fix German translation (thanks to michaelgehrt)
Improve Lovense connectivity (thanks to xoAlto)
Add test Lovense connection button (thanks to xoAlto)
Fix labels for Day 32 scenes in gallery (thanks to Bairman)
Fix scene gallery view by character (thanks to Rory-Mercury91)
Fix Lovense settings screen in different languages
Possible fix for Lovense connection issues (thanks to Topperfalkon)
Fix Turkish translation (thanks to white21)
Day 139: Fix scene in replay (thanks to Trminator)
Day 28: Fix sound issues in Rachel scene (thanks to Penn)
Day 27: Fix sound issues in Sasha flashback (thanks to Penn)
Day 22: Fix sound issues in Bella scene (thanks to Penn)
Day 21: Fix image panning issue (thanks to flybutter)
Day 19: Fix unreachable scene with Liza (thanks to 13lokiz)
Day 17: Fix label call (thanks to Bairman)
Day 15: Fix sound issues in Alina's extra scene (thanks to Penn)
Day 15: Fix conversation flow (thanks to Randall)
Day 9: Fix sound looping after mall scene has ended (thanks to spamboxje1601)
Post edited February 14, 2026 by twifight
high rated
Stellar Tactics

VER 0.901

UPDATED - Implemented simple tutorial tips. Regardless of whether you start a new game or load an existing save you will see new tutorial tips related to various topics. Others are trigged through dialog to help new players understand various mechanics. Tutorials can be turned off in the options->gameplay tab.
UPDATED - Increased the value of weapons, shields, mods and armor based on quality tier. This change is not retroactive and only applies to equipment looted going forward.
UPDATED - Added stars next to the quality tiers of shields, weapons, armor and mods.
UPDATED - When a player first gets their ship after starting a new game, the ship will be equipped with 5 beacons.
UPDATED - Hacking tool mission from Crayson now has additional information in the log letting the player know the keypad is next to the door.
FIXED - An edge case where anomalies were not spawning Ghor enemy ships, resulting in waves of combat vessels that did not contribute to boarding of Ghor command ships.
FIXED - A mission on the Dauntless that was not displaying the log entry correctly.
FIXED - Full stash check was not in place (debug) allowing items to be added to stash, resulting in these items being lost.
FIXED - Level up particle effects now stay with crew members if tney move.
FIXED - It was possible to bring up the main menu during universe generation.
FIXED - It was possible to bring up the inventory or character UI while the starting cinematic (cryo pods) animation was playing.
FIXED - Added rollover feedback to salvaging button on inventory UI.
high rated
Banquet for Fools

Update to V6.26.

Changelog:

Patch 6.26

Visuals

- Fixed some Boro jewelry physics

- Improved various dialogue vignette lighting

- Fixed a pivot of a Lachovinian wheel on an island


UI

- Updated some art for rally timing prompt to be more clear what the target line is

- Fixed an issue if making a new game after playing an existing one where the Invimona map would temporarily load in the previous game’s map

- Fixed an issue that could result in an empty UI box popping into the character sheet

- Fixed an issue with portrait status effects not immediately displaying if hovering over a guard that isn’t selected

- Portrait status effects now glow when hovering over them in the character sheet


Adventuring

- Added some ghostly ambushes under a particular island while navigating the perspective shots and near the exit


Balancing

- Technique: Dodge Stamina Reduction, from +3 to +2

- Dodging: For 1 second after performing a dodge there is an additional stamina cost, starting at +9 and scaling down to 0


Gameplay

- Bound creatures and summons now always navigate to form up circles if there is room for them

- All bound creatures and summons have more consistent movement speeds in and out of combat and will no longer fall behind when moving long distances

- Fixed a bug with bound creatures and summons moving too quickly during combat to get back to the party or a target if they are too far away

- Fixed an issue while fleeing with support guards and summons/bound creatures prioritizing attacking targets or catching up with a fleeing leader, and now are smoother in following behind



Patch 6.25

Additions

- Settings menu: Added F-keys into the keyboard for hotkeys


Visuals

- Adjusted awesome dialogue vignettes with the speaking character’s placement


UI

- Your guards now quip what happened if if they can’t move an item into another guard’s bag (from either being too far away or full)

- Fixed an issue if you had “click to move” turned off in the Settings where you couldn’t close a Form Up circle by clicking the “X” attached to the circle

- Fixed typo in name generator for “Ahovira,”

- Can no longer access the menu to load games during an in-game cinematic

- Fixed a typing issue with naming a Boro where a previously typed name could come in if you had just named a different one


Adventuring

- Slingstones now have a chance of being found in a map like other natural resources

- Changed timing on some events to only take an in-game hour to progress after being triggered (like dolki, healing headwraps)


Maps

- Fixed a map exit in the Din Varens bar that could be selected to return to the same room you were already in if a character was rammed into the doorframe far enough

- Fixed an issue in the Forten Lazure barracks where some sleeping guards were able to sleep soundly despite parts of their heads being rammed through solid rock

- Fixed some colliders in Sandbanks that blocked a path around a pond

- Fixed some visual oddities around the exterior of the Lazure Falls map, as well as a rebake of its local map

- Fixed some visual and water issues in West Ruins


Controller

- Fixed an issue that could have resulted in the Boro and Trader menus getting messed up

- Can now open the Boro menu while trading

- Can now talk with Boro to swap with a herder
high rated
Whiskerwood

updated to v0.6.183 Patch #19

Features
- Add item dump to dispose of any items into the endless ocean
- Add fishing stock simulation
- Rework fishing docks to operate off fish population
- Simulate fishing population impact of toxic dumping and nutrient dumping
- Beach and ocean floor fertility is now driven by groundwater salinity, which permeates through sandy ground. Terraforming blocks salinity flow and drained ocean floor is often quite fertile after salinity has fallen enough.

Gameplay
- Increase terrain survey depth to 2 cells
- Farmers will now sow after tilling on fields with rock removal active, if there are no more rocks to remove
- Farmers will never sow a field with rock removal active if there are still rocks to remove
- Adjusted internal priorities of some farm tasks
- Add variant of Steam Booster with opposite launch direction
- Replacing flooring type will no longer remove path decoratives

UI
- Use local timezone for times and dates on load menu
- Use locale date & time formatting for load menu based on selected language
- Fix Liftback not grouped with other Advanced Belt research locked schematics

Bugs
- Fix a bug where farmer behavior priority could become inaccurate when many farmers were working on a field
- Fix unintended text downsizing on farm crop selector
- Crops now correctly grow 10% faster during Clear Skies weather
- Fix clicking on mine carts sometimes selecting passengers instead of kicking mine cart along track
- Fix being able to click out of a reward panel without selecting a reward.
- Fix rail tool consuming resources when trying to build rail underwater
- Fix rail tool inconsistency in support costs when building ramps
- Fix belt corners causing bottlenecks and item slowdowns
- Fix buildings with directional smoke vfx not matching wind direction
- Fix Extractor sometimes showing an inaccurate warning when changing filter settings.

Crash Fixes
- Fix crash on load if meta save files have been corrupted, instead regenerate a fresh meta savefile
- Fix crash with negative relative time when mods reduce day length

Acknowledgements
- Thank you to iceball and Kralmir on Discord for drawing attention to the fact that rock removal affected farmer behavior on fields without rocks
- Thank you to Eclipsechris! on Discord for suggesting inverted steam boosters
- Thank you to Decado for pointing out path decor issue
- Thank you to Lord Yanaek for reporting reward panel issue
- Thank you to pomazánka on Discord for reporting the underwater rail bug
- Thank you to Iceball12 on the Discord for reporting how corner belt pieces caused slowdowns
- Thank you to Creepy Gnome on the Discord for reporting the shown play times were using UTC and not local times
- Thank you to Syruptmunster on the Discord for pointing out smoke vfx was not respecting the wind direction
- Thank you to Martin over email for reporting the meta save corruption crash
- Thank you to Buckminsterfullerene for reporting the crash when his mod reduces the day length
Post edited February 16, 2026 by Splatsch
high rated
Banquet for Fools

Update to V6.27.

No changelog.
high rated
AI War 2

Updated to 5.728 for Windows, Linux and Mac.

Changelog from the developer's website:

5.728 Strength In Reserve
(February 13th, 2026)

• Currently the game is assuming that multiple-shots-per-salvo ships only ever shoot 1 shot per salvo when calculating the ship's Strength. This means that these ships will be consistently underrated in strength.
--• Instead, we now allow the game to assume multiple hits are possible. There's a little math done also to make sure that small ships with a lot of shots per salvo don't suddenly have very high strength numbers (since the ships die quickly)
--• Thanks to alp7292 on discord for reporting, and the others involved in the discussion for their assistance

• Fix some problems in the "How To Play" in-game documentation; see https://bugtracker.arcengames.com/view.php?id=27297 for details of which
--• Thanks to Lord Of Nothing for reporting

• The Fleet overview for a necromancer fleet will now tell you how many units have been killed by the various ship lines (when holding Ctl to see detailed tooltips in the Ships sidebar)
--• This count resets on game load
--• The goal is to give a necromancer player some additional insight into how their units are performing

• Tweak some of the journal entries for Forge of Empires to improve new user experience

• Fix a bug where the DZ Svikari didn't have an Overall Power Level
high rated
Scarlet Hollow

Updated to Scarlet Hollow - Episode 5 Part One for Windows, Linux and Mac.

Changelog from SteamDB:

Episode 5 Part One is OUT NOW!

Hey everyone!

Episode 5 - Part One of Scarlet Hollow is live now on Steam, Itch and GOG.

This section of the episode contains about 210,000 words of branching content to explore, so while some single playthroughs might feel quite short, we encourage you to replay with different choices, characters, and builds to see how much things can change.

Your save at the end of Part One will carry into Part Two, as if it were the end of a typical episode. Part Two will be releasing next Friday, February 20th, at 10am Eastern.

This build should be relatively tight with regards to bugs, so we'll be slower than usual about patching while we continue to focus our efforts in making the second half of the episode perfect for next Friday. If you want to be a part of that process, you can become an alpha tester on Patreon, though at this point, I would just wait until next Friday so you can enjoy the rest of the episode bug-free!

A quick note: If you have a hard time launching the game and you have previously unpacked the game archive please manually delete the contents of your install folder and verify your installation on Steam.


All the best,
Tony
high rated
Low Magic Age


v0.92.03 Patch Notes - World Quests: Bounties, Skill Applications, and More

World Quests
Once the Adventurer Renown reaches level 3, the adventurer become eligible to take on various world quests.

Kingdoms and organizations across the continent often post major bounties and special commissions known as World Quests. Unlike ordinary tasks, these world-shaping missions offer richer rewards and carry greater significance. Undertaking and completing them is both the duty and the glory of a true adventuring party.

Others:
Hero's Legacy: Added world quest options
Optimized battle/local map generation to avoid excessive obstacles
Optimized battle/local minimap rendering
Optimized current character indicator in battle scene
Fixed: Traps almost no threat at high levels
Fixed: Some town events can't be selected
Fixed: Substitute characters and business owners with level adjustments may exceed the level cap
Fixed: Adventure Mode 1 dialogue may cause crashes
high rated
Whiskerwood

updated to v0.6.184 (no changelog)
high rated
(from Steam)

Knightica update for 16 February 2026
V1.2.1 – Stability & Clarity Update

A focused patch improving gameplay clarity, fixing progression issues, and resolving several edge-case bugs.

Gameplay Changes
- Rally Soul will now spawn Ranged Troops in the backline.
- Added a toggle in Settings to display:
-- Real Health Points
-- Real Damage
-- Real Attack Speed
-- And other stats of the main attack easily

Bug Fixes
- Fixed an issue where quitting and relaunching could remove your equipped Trinket and prevent related achievements from triggering.
- Fixed an issue preventing players from unlocking the second Trinket slot.
- Renamed Curse Enchant to avoid confusion with the Warlock’s Curse mechanic
high rated
Kandria - GAME BREAKING BUG FIXED!

February 17th, 2026

A new hotfix is live with the following changes:

- Fix issues running Kandria on Windows version before 10
Reported by Daniele
- Fix issues on Windows when the PATH environment variable contains other variable names
Reported by Wizart
- Fixed an issue with saves restoring in the bar
Reported by chand, 知夏, McPerser
- Fix issue fetching the username during save decode
Reported by crucifier, strasser, home
- Fix a crash when opening the diagnostics dialog
Reported by david
- Fix an issue with a button prompt sticking around to the main menu and back
Reported by CosmicChaos
- Fix a freeze in the BVH scanning function resulting from stale data in a cached array
Reported by CosmicChaos
- Fix a crash when handing in a speedrun quest
Reported by Sam, Algamer, Rei, chand, BlaCkThoRn, 1gexx, JAJA-W10, DanteLokesten