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high rated
The Alters

Hotfix 1.4.2

Hello Jans,

After gathering your reports from the last patch, we’re happy to see that significantly fewer issues are being flagged at the moment. It seems that we also solved "Ghost Rebellion" problem flagged for a long time by some of you, which was quite diffcult to track.

Thanks to you, we’re continuing to improve your experience with the game, so don't hesitate to leave more feedback in the future!


Check out all the changes below:

- Adressed all major crashes reported so far

- Fixed "ghost" rebellions, which in some conditions were active on UI, but absent during gameplay, leading to infinite dialogue loops

- Implemented a system preventing black screens to be active for more than 60 seconds

- Fixed the issues with MRI scan prompt disappearing occasionally

- Unlocked 11bit spacesuit on all platforms

Take care!

~ 11 bit studios Team
high rated
Quilts and Cats of Calico update
from version 57 to 64. No changelog.



Project Hospital update got 9 February 2026
Project Hospital 1.2.23726 - Patch 43

Hi everybody,

The next update of Project Hospital with a couple of important bug fixes is now live! Here are the release notes with some details:

Project Hospital 1.2.23726 - Patch 43
Fixes
- Applied Unity's patch for the recently discovered security vulnerability to the Windows build
- Fixed game load on Mac could get broken by the presence of hidden system "AppleDouble" files
- Fixed a case of taken over patients going to a specialist examination stuck in a loop in the waiting room
- Allowed patients that need a Boston brace to be sent for their treatment from ICU to Orthopaedy
- Minor text fixes

If you'd like to have a quick look at our next game, Heroes of Science and Fiction too, here's a link - it's available in Early Access and we're finishing our preparations for the 1.0 release!
Post edited February 09, 2026 by FlockeSchnee
high rated
The Drifter
Hotfix Update v1.1.1
Another round of pretty minor fixes...

Grammar fixes - "grey" and "no one" are consistently spelled now.
Fix to never fading in fully if saved/restored immediately after entering crypt.
Fix to some animated lights not turning on/off character rim-lights in the Chapter 9 corridors.
Fix for nonsensical responses when showing items to .
Fix for cursor vanishing when pressing ESC on the PC in Grace's office.
Tweak to swim movement
Updated to PowerQuest v0.20.3.
high rated
Cult of the Lamb

Updated to 1.5.21 for Windows and Mac.

Changelog from Steam:

1.5.21 Patch Notes

Changes

• Flockade no longer requires you to beat opponents to progress for 100% completion

Bugs

• Fixed fisherman shop interaction being disabled during certain quest

• Fixed hitting ranch animals with a snowball whilst leashed causes them to stay attached

• Fixed missing ‘remove necklace’ follower interaction

• Fixed Kudaii relic quest displaying as Woolhaven quest

• Fixed some users Woolhaven upgrade tree not incrementing when it should have

• Fixed pick up items dropping in incorrect positions

• Fixed softlock when interacting with flockade quickly after entering building

• Fixed alert displaying on Crown menu when it shouldn’t in Penitence Mode

• Fixed Winter’s Touch ability not displaying as an option in Penitence Mode

• Fixed disciple shrine soft lock
high rated
House Party

Patch 1.5.2.13896
Monday, 09 February 2026

- Fixed an issue that sometimes prevented progression of the story when returning to the present in the Nocturnal Temptations DLC.
(This fix also resolved issues with Gisella and Compubrah in the present.)

- Fixed an issue that sometimes caused an issue with the Vickie cutscene option in the Nocturnal Temptations DLC.

- Fixed some clothing issues.

- More story fixes.
high rated
The Last Spell

Updated to 1.3.32.3

Changelog from SteamDB:

Patch 1.3.32.3

Hello Heroes!

A new patch is out, fixing many reported issues!

• Fixed « Guard Practice » Perk not resetting at the end of a night.

• Fixed an issue where the “Human Clawer-Opener” perk did not apply damage to enemies stunned by the “Septic Shock” Perk.

• Fixed « Vicious Venom » Perk not activating at the correct times.

• Fixed Corpse Piles sometimes offering level 6 items.

• Fixed Wall upgrade price not being reduced by the Arrowslit Epiphany.

• Fixed a bug where the next night after their summon, allied units were counted as enemies to kill (you were not able to end the night, unless going to the main menu and reloading the game)

• Fixed « Bloodcoated » Unique Weapon Perk counter resetting to 4 needed hits instead of 5 after killing a unit.

• Fixed an issue where the game softocked when Nessie's tail get attacked by "Elusive" Perk during the Nessie spawn.

• Fixed an issue where quests would not be fulfilled even when the conditions were met.
high rated
Tunguska: The Visitation - Enhanced Edition

Updated to 1.96-9

Changelog from SteamDB:

Update 1.96-9 Patch Notes

• Fixed a bug that makes items in the pockets disappear when removing armor and then closing the inventory

• Fixed a bug with certain items's "shadow" (which shows when a container is open that's unrelated to this item) is not placed correctly over the item

• Move the airdrop looter spawning point in Ravenwood Valleys so that the looters don't spawn outside the navigation area

• Fixed the visibility of dead bodies so that they aren't more visible than player who's standing up. This should improve situations where the player strangles an NPC without being seen, but then as soon as the NPC dies, someone comes to investigate.

• During the potato farm quest for Sidor, in normal non-hardcore mode, the Bootlegger backup will not come if you strangle the Legionnaires. This way they don't come and ruin your stealth flow.
high rated
The Drifter
Hotfix Update v1.1.2
Fix for stuffI broke in v1.1.1!

Controller hotspot points back in their correct spots.
Fixed flag for saving prop data.
Fix for "Craft Items" tutorial appearing on restore game.
high rated
Through the Ages update
from version 2.19.1134 to 2.19.1138. No changelog.



(from Steam)

CraftCraft update for 11 February 2026
Update 1.2.26: What about the Economy!?

Hello again, Crafters!

We have a little update in store for you! We've had quite a bit of feedback since release and recently about the economy of the game feeling a little bit too generous or a little convoluted. So, we went through all of the quests we have and made it so that it's a little bit more of a challenge now. In addition, we added scavengable items to Fazel's shop in the Tavern, so you can now spend your excess golden gilders to acquire some interesting wares ^_^

Of course, we did add some bugfixes as well, hopefully making the game a little bit more stable. We will now continue on working on even more economy updates, giving you a bit more freedom as a shopkeeper (be sure to check back soon!)

And a big-big heartfelt thank you goes out to our Discord folks who helped test all of this before releasing it!

Changelog:
- Rebalanced game economy, adjusting quest rewards, ingot costs
- Added scavengable items to Fazel's shop
- Fixed another possible crash when loading from the menu into the game
- Adjusted tags on some scavengable items (Fire Magic especially)
- Fixed issues with gluepot/screwdriver getting stuck in the Smithy
- Fixed gift quest not loading properly
- Fixed magical items not flipping properly

I hope the winter time has been gentle for you!

Keep on craftin' on!

-Oak
Another House Party update:
Story Hotfix 1.5.2.13896a
Fixed an issue that could sometimes cause players to not be able to interact with Compubrah again after choosing to look around.
high rated
Terraria

Update to V1.4.5.5.

Changelog:

Content & Additions

All secret seeds in the Seed Menu now feature their own descriptions.
Added classic crafting window back through a toggle. Players can now right click on the crafting window button to toggle which window will appear.
This selection is saved in settings as well.
Added "Pause When Unfocused" setting. Disabling this allows singleplayer sessions to continue playing while focusing on other applications.
Added a Dash keybind (unbound by default), and a "Double Tap Dashing" toggle.
Added an Armor Set Ability keybind (unbound by default).
Added Next Loadout and Previous Loadout keybinds (unbound by default).
Invisibility Potion's effect now fully hides the player again, as it did in 1.4.4.9.
Gem critters now appear underground regardless of ongoing festivities.
Dedicated server world creation menu no longer prompts for special seeds after entering a copied seed code.
Mannequins can now display Minecarts.
Added Bluesky to Terraria's main menu links.

Balance

Gravedigger's Shovel now works on all cloud types.
Underground Hallow in Remix seed can now spawn all Hallowed enemies, as intended.
Party Bunnies now become Faelings when shimmered.

Bug Fixes & Performance

Fixed crash when the Shadowbeam Staff, Heat Ray, and Magnet Sphere hit certain slopes.
Fixed certain worlds having abnormally endless rain even if they did not use the bring a towel secret seed.
Fixed Chippy's Cloak missing its 12 Hallowed Bars recipe requirement.
Fixed Journey Mode trash slot items not being researched when a new fully researchable item is put over them.
Fixed players not ascending past biome Planter Boxes when holding the up key.
Fixed abnormally low chance of Ghosts appearing from breaking Tombstones in higher difficulties.
Fixed an exploit that allowed Superheated Blood's Lava Shark Mount to burst into space.
Fixed drill use sounds getting cut off when Digtoise is digging nearby.
Fixed Baby Finches' position with Enchanted Pixie Dust's transformation.
Fixed Enchanted Pixie Dust's transformation position with Yoraiz0r's Spell.
Fixed certain lights disappearing when the game is paused.
Fixed meteors landing on Floating Islands.
Fixed an exploit involving fast mining speed and weapons that emit projectiles.
Fixed an exploit involving fast mining speed and item duplication.
Fixed asymmetrical player placement range when against the edges of a block.
Fixed transformation mount's placement of Angel Halo.
Fixed certain visual frames of the Fallen Star Block.
Fixed Phasesabers getting stuck when thrown outside the world.
high rated
Vampires: Bloodlord Rising (1.0.7.19795)

Gameplay & Player Experience
Fixed an issue allowing players to walk on lava without taking damage.

Fixed a bat form death softlock caused by insufficient space to transform back.

Fixed an issue where books could be permanently lost by destroying a bookshelf containing them.

Fixed an issue where bonuses from skills were not applied after loading game progress.

Fixed passive bonuses from outfit level-ups not being fully applied.

Fixed Artisan skill bonuses not applying correctly after leveling up or loading a save.

Fixed an issue where players could interact with items and chests through walls.

Fixed an issue where using a consumable would reset the inventory filter.


World, NPCs & Immersion
Fixed floating rocks in Medresti.

Fixed spots in the swamps where the Inquisition and animals could get stuck in the terrain.

Fixed floating foliage in certain forest areas.

Fixed camera clipping through roads, preventing the camera from going beneath the terrain.

Fixed an issue where NPCs could spawn inside terrain in the Swamps and Castle Hill.

Replaced a house with a chapel in the area as part of ongoing improvements.

Added blockers to prevent loose traders’ horses from getting stuck.

Added missing cliffs and improved the path for the third Hell’s Chasm entrance.

Fixed an issue where villagers marked on the compass could not be found.


Vampire Servants & Castle Management
Fixed an issue where vampire servants would not deposit crafted tools into storage after completing crafting.

Fixed multiplayer desynchronisation issues causing vampire job and coffin assignments to differ between players.


UI, Controls
Fixed an issue where the Core displayed the wrong visual level after loading a save.

Fixed an issue where the wrong stat was shown for the Clear Castle Hill task in the Management menu.

Added missing information in the Kingdom, Stations, and Coffins Management tabs in multiplayer.

Fixed the gold cost for rebuilding the castle overlapping the button text in some languages.

Fixed the settlement tab name displaying incorrectly.

Added introductory story text for New Game and Lobby (host only) screens, now translated into all supported languages.

Fixed missing Ukrainian characters in buildable descriptions.


Visuals & Animation
Fixed a visual glitch on Dragos that could occur when loading a save without the DLC.

Fixed an issue causing vampire NPC outfits to change when entering the Management dialogue.

Improved the visual materials of chests.


Audio
Improved rock sounds in the Grove.

Updated sound effects for vampires entering coffins and NPCs crushing rocks.

Improved audio for the ending cutscene.


Multiplayer
Fixed an issue where the Scarlet Vortex skill animation was not replicated and visible to other players.

Fixed a performance degradation issue during extended multiplayer sessions.

Fixed an issue where the Aristocrat outfit DLC item could duplicate in the inventory after saving and loading.

Fixed an issue in multiplayer where vampires’ hair could clip through their outfits in certain situations.


Controller / Gamepad
Fixed a visual focus issue in the Save Game window when switching from mouse to controller.

Fixed controller focus issues that prevented item distribution to Guardians in the Stronghold Core.


Stability & Technical Fixes
Fixed a performance issue where hovering over certain buildables could cause a GPU performance drop.

Nice and regular with their updates so far.
high rated
Soundtrack (MP3) 99 MB added as an extra to Twinsen's Little Big Adventure Classic
high rated
The Last Spell

Updated to 1.3.32.4.

No changelog.
high rated
Banquet for Fools

Update to V6.24.

Changelog:

Patch 6.24

Additions

- Character creation - new name generator with customary names per race

- Character creation - new pre-made party options that can automatically generate 4 guards that can be edited


UI

- Fixed issues with drawing/pinning on Act 1 map

- Fixed inconsistencies and visual oddities with the potential follower portraits in docks and tactics menu, now the 50+ optional support creatures have standard portrait images


Adventuring

- Pedlars are now labeled more appropriately as “Traders”

- Lachovinian daggers and axes are now correctly marked as contraband

- Fixed some grammar with Dioniso dialogue in the Aven Dura forest

- Fixed some situations where support guards wouldn’t enter a Form Up as quickly

- Fixed some pathfinding bugs with support guards during exploration

- Fixed a bug where vine rug could remove itself while party was still standing on it

- Improved enemy navigation to be smoother when closing the distance with targets in combat


Maps

- Corrected a beach exit near Rozafir where a stray tile existed on the other side of the river a guard could jump to when exiting the boat

- Raised ground collisions in area with goblins in Abandoned Farms

- Fixed some environment render anomalies with shadows in Lazure Falls

- Complete Inivimona map image now available to uncover

- Fixed some environment art in Lazure’s Western Waters

- Fixed some environment art in Forten Lazure

- Fixed some colliders on a southern beach in Sandbanks

- Fixed a seam in the renders of the Padurii map

- Fixed a collider with a railing you could pathfind-click through in map west of the Dura forest


Gameplay

- Fixed bug where partial XP was given twice when killing a stunned enemy (before it got up again or a new creature replaced it)