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high rated
The latest update for Turok has finally arrived (Offline & GOG Galaxy).

Kex4-3.0.1013 (April 29, 2025)
• New option added to adjust automap line thickness. Automap lines are now rendered as quads, allowing the line thickness option to affect direct x and xbox platforms
• Use correct output channels for xaudio2. Fixes reverb sounds using 2 channels
• Entering or exiting a level will now set a checkpoint for the player and checkpoints will not show text or play a sound in boss maps, matching the original behavior.
• Fix Vulkan syncing issues
• Improvements to game logic ticker to mitigate stuttering
• Rendering is disabled when the window is unfocused
• When a map fails to load it will now fall back to the title screen
• Fixed several Interpolation issues
• All particle and wave files are now precached
• Fixes to the sun's lens flare for it to be blocked by all objects.
• Turok will no longer make underwater hurt sounds when taking damage in an antigravity area.
• The current FOV value in the options menu will now be auto selected and an FOV of 100 was added as an additional option.
• Fixed several issues with dying during the start of the Mantis and T-Rex fights.
• Fixed Reset Bindings from resetting other menu options.
• The Gallery and Credits cheats are now disabled when you’re not on the title screen.
• Fixed cheats not being unlocked properly
• Localized text for weapon binds and cheat messages
• Fixed issues with particles not being setup correctly when spawned
• Particle decals will now be correctly oriented on top of the water.
• Increased damage of the Alien Weapon from 15 to 25 and explosive damage from 0-20 to 25(no falloff) with a radius of 20.
• The Quad Rocket Launcher now does radius damage when impacting default surfaces such as most floors in the game. And 1 of the 4 rockets had a larger radius than it should have.
• The damage the player does to enemies is now more accurate to the original on hard and hardcore difficulties.
• Credits will no longer fade out from button presses at the start of the credits. You can also speed up the credits by holding down: right click, space bar or the left face button on your controller.
• Thunder can now be damaged during his roaring animation matching the original game. When respawning he will run after you immediately.
• Bosses no longer receive knockback force.
• Restored Campaigners shield behavior. The shield's total health is 1500 and absorbs damage from explosive and energy based weapons. Other weapons still deal direct damage to the campaigner. The shield will change colors when damaged and will disappear when destroyed. All weapons will then hurt the Campaigner.
• Footstep sounds will now fade out when obstructed from the player correctly. Sounds with the fadeIfObstructed flag were improved to work with any number of actors and will do less raycasting checks. This flag was also set for the raptor and purlin footsteps.
• Turok’s landing sound is no longer played when landing on a warp sector.
• The Fly mode cheat code in the cheat menu will now allow you to go through level geometry.
• Giblets can no longer spam sounds on every frame
• Player viewHeight corrected from 51.2 to 55.296
• Fixed big head scales on raptor, alien, and T-Rex. Leaper now has headtracking and big head mode now works on him.
• Tiny enemies and big head cheats now work in the Gallery for the Bosses and Turok.
• Dropped and spawned pickups will now cast a simple shadow.
• Fixes to sounds with a very low pitch.
• The player will now rotate when on spinning platforms.
• Turrets don't lower when frozen by shockwave weapon
• Check for non solid actors in KnockbackTarget and KnifeAttack functions (swinging sacks hitting pickups)
• Interpolation when zooming the automap
• Many fixes and additions for modding scripts
high rated
(from Steam)

Sandwalkers update for 29 April 2025
Patch 2.0.14

Hello there!

A quick fix for you today, mainly about making sure that old saves are up to speed with the latest changes. A small content update is still in the works, you'll just have to be a liiiittle more patient.

As always, if you did enjoy the game, please don't hesitate to leave a positive review, it helps us a whole lot!

That being said, please find the patchnote below ↓

Sands Thanks a lot and have a wonderful day!
-The Sandwalkers team

Patchnote 2.0.14

Bugfix
- Fixed older saves missing some achievements and memories
- Fixed older saves not getting the right version of the Azore map
- Fixed a bug preventing in-game music to start again after a fight



Space Haven update for 29 April 2025
Space Haven Beta 1 - Version 0.20.0 Build 24 Released as Stable.

Greetings, Spacefarers!

We've spent the past couple of weeks updating the game frequently with bug fixes and polish. The newest version is now 0.20.0 Build 24. We hope you are enjoying the game, below is a list of updates we've made.

- Builder pods can now be renamed.
- Starfighters can now be renamed.
- Mining pods can now be renamed.
- Shuttles can now be renamed.
- Solar heat from stars changed to cyclical in nature, altering between very hot and not so hot.
- Added a big notification to show when a fire got started by some accident from a crew member.
- Added missing translations.
- Fixed many reported bugs.

To rename: Select the unit to be renamed and use the pencil icon from the lower left topic bar.
Post edited April 29, 2025 by FlockeSchnee
high rated
A small update for DOOM + DOOM II has been added (Offline & GOG Galaxy).

DOOM + DOOM II Update 3 Hotfix - 2715 (April 29, 2025)
SIGIL II

Sigil II music pitch has been corrected. Thanks to everybody who reached out!
high rated
Baldur's Gate 1 EE, Baldur's Gate 2 EE & Dragonspear seem to have been updated today. version 2.6.6-p for all of them.

Can't find a changelog online anywhere.
high rated
avatar
Anvar the barbarian: Baldur's Gate 1 EE, Baldur's Gate 2 EE & Dragonspear seem to have been updated today. version 2.6.6-p for all of them.
My bet - it is for portrait pack.
P - for portraits.
high rated
A small hotfix update for Wizordum has been released (Offline & GOG Galaxy).

v1.0.01 (April 29, 2025)
• Key bindings menu items and buttons popping out of the screen
• You can interact with user levels again - try some of them today!
• Final boss encounter issues/fixes/updates
• Various smaller errors fixed
high rated
The Last Spell:
Updated from 1.2.18.8 to 1.2.18.9

Bugfix:
Fixed Abalone Seed upgrade having the wrong values displayed
Fixed Manual Purging Spores incorrectly previewing that Heroes would be affected by it
Fixed "Boom" perk not correctly updating hit enemies' health bar
Fixed heroes with "Don't Panic" perk not being able to enter Watchtowers
high rated
(from Steam)

Synergy update for 29 April 2025
Update 1.0 - Corrective patch #2

- Temperature will now be shown during the building placement phase of a production building.
- Same satisfaction modifier sources will now be shown during the building placement phase. For example, when placing a Table, it will show the pin and range of the other Tables, Serpentine benches and Outdoor lounges, but it will NOT show the range of the Canteen as this is a different modifier.
- Housing now displays their satisfactions when a satisfaction view (Wellbeing, Knowledge, Social, Culture) is opened.

Balancing
- Changed the layout of the Last Resources scenario of the Firestorms campaign:
-- The map now encourages to explore upward as well.
-- Ashy kernels will take more time to kill other plants, and Petrified giants are placed closer to better showcase their interaction.
-- Resources can be harvested with fewer picker’s cabins at the start of the game.
-- The map is more “sandy”.
- Modified plant category for certains plants :
-- “Smelly” removed for Riverbank Finger
-- “Resilient” added to Spike Tree, Plains Shell and Orange Hydra Tree
-- “Decorative” added to Bamboo Flute
- Replaced Pincushion Shrub cluster North-East of spawn by a Bamboo Flute cluster on A Beacon in the Sand scenario in The Anchoring campaign
- Reduced Technology exploration weight from 1 to 0
- Modified Monument and Sand Furrows district score:
-- moved Auditorium from its former category to be with Spherical Forum and Embassy (both districts)
-- replaced Canteen by Grain Farm in the remarkable buildings list of Sand Furrows district
- Food needs are now enabled at the same time as water needs in the tutorial
- Increased duration before fail of the following City Events: Burnout (No Sick Citizens and Well-Being at least 4), The Fabled Chamber (produce enough Clean Water for a cycle), Refusal (produce enough Food for a cycle).
- Modified research cost for analysis unlock:
-- “Environmental Impact” : from 50 science to 10 tools + 20 science
-- “Ground Quality”: from 20 tools 200 science to 10 tools 70 science 50 heritage

Bugfix
- Integrated revised translations, improving text quality across all supported languages.
- Fixed a bug where citizens would not bring harvested resources back to the harvest workshop after executing an action that kills the targeted plant
- Fixed collectable prop feedback of the amount of resources given by the Rip Out action : position and display (mirrored text)
- Fixed a bug where the player could open the analysis result screen while in other interaction modes, which could result in various visual glitches
- Fixed a bug where saving during the destruction animation of a building could lead to various bugs
- Fixed the Assignment Tower destruction animation
- Reduced default amount of priority resources to 0 on the small warehouse
- Fixed a bug where the color of terrain with high organic matter in Mossy biome didn’t change at 60 temperature
- Fixed a bug where the citizen of the Pharmaceutical Factory in pause were displayed in front of other environmental props

Feedback & Interface
- Temperature will now be shown during the building placement phase of a production building.
- Same satisfaction modifier sources will now be shown during the building placement phase. For example, when placing a Table, it will show the pin and range of the other Tables, Serpentine benches and Outdoor lounges, but it will NOT show the range of the Canteen as this is a different modifier.
- Housing now displays their satisfactions when a satisfaction view (Wellbeing, Knowledge, Social, Culture) is opened.
- All analysed plants will now feedback the yield of its grown state or its alternative grown state when placing harvesting orders. For example, you will see the amount of harvested resources even if the plant is currently growing.
- Increased the glow on small researches available
- Tablet researches and their information and icons are no longer hidden even if the adjacent research is not unlocked.
- The game window now changes instantly on carousel selection in options panel, and refreshes resolutions list. It also fixes the list of resolution not being the right one when using a second monitor with a different resolution of the main monitor.
- Changed the display of access buttons to other interfaces (book of knowledge and analysis history) to add a new button to access the Research tree, and make them more visible.
- Right button of victory popup and defeat popup are now yellow
- When an expedition is preparing in the city, the expedition preparation information are now removed from the selected panels in exploration to avoid confusion
- The tooltip when placing a house is now displaying the temperature the same way as it is displayed when selecting a built house (will now display for example “50/60” instead of “-10”
- Added new Production Task icons for some alternative recipes. Useful to differentiate tasks in the research panel.

Visuals
- Improved shadows of various buildings :
-- Wind Catcher
-- Explorer Nexus
-- Paper Mill
-- Art Workshop
high rated
Baldur's Gate II: Enhanced Edition

Standalone installer updated: [Windows, Mac] 2.6.6.0 ⇒ 2.6.6.0-p.

[Probably the free portrait set added.]

_______________________________________________________________________

Realms of the Haunting

Download added: Language pack, Realms of the Haunting (Part 1 of 2) English (UK)
Download added: Language pack, Realms of the Haunting (Part 2 of 2) English (UK)

[V1.12 GOG v2 is the US version, the Language Pack called download is the UK version.]

_______________________________________________________________________

Through the Ages

Standalone installer updated: [Windows, Mac] 2.19.1084 ⇒ 2.19.1087.

No Changelog
Post edited April 30, 2025 by surfer1260
high rated
The "First Epic Mega-Patch" for Viscerafest strafe-jumped to GOG today (Offline & GOG Galaxy).

Update 1.2 (April 30, 2025)
Howdy folks!

We hope this finds you well! We originally wanted to have a patch out even earlier to address some of the save, soft-lock, and other issues you reported, particularly with some of the late-game content. With that said, Fulqrum's been pretty busy with other projects over this last week, not having enough time to thoroughly test a new patch for us before we throw it out into the world. As such, we took our time a bit more, and we've got something of a significant... hefty... Well, I'm calling it a patch... but it's probably more appropriate to just refer to it as a straight update.

It's easily the most significant update we've made since launch, filled with fixes, tweaks, adjustments, improvements, the secret level is finally accessible (yes, Viscerafest has a secret level), and perhaps... most notable of all... some new music!

The Chapter 3 OST - Part 1

So, for those not in the know, Viscerafest chapter 3 is going to have a soundtrack. Our composer ran into some major life issues about a month before release, and for the moment, he is still on hiatus. However! Before he departed, we had most of the tracks for the levels C3L1 - C3L5 basically done... They may receive some tweaking and refinement in the future, but for the most part, they were pretty close to a final. The reason we didn't include them with the release version of the game, is that they were not implemented properly, and I didn't have the necessary information to even go about doing so myself. However, tag-teaming with Markie, we were able to implement John S. Weekley's available tracks into the game.

Now there's undoubtedly more coming! The final three levels still do not have their music, and as I said above, what is in the game, and by proxy, its implementation, may be subject to change. But for now! We hope you enjoy... and here are your patch notes!!!

Tweaks

• Added Music for "C3L1 - Theopathic Thoroughfare" "C3L2 - Blighted Babylon" "C3L3 - Virile Vanity" "C3L4 - Nihilistic Necromancy" "C3L5 - Damnable Descent" and the Chapter 3 Score screen. (Note: This music may be subject to future tweaks and updates as our composer becomes available again)
• Re-rendered Cinematics to reduce file size and help them run better on lower-end PC's.
• Shredders Damage nerfed from 22 to 20.
• Shredders Firing Rate Buffed from 0.75 to 0.575
• Increased the radius of the Bunker Busters detection for point-blank shots to increase the consistency of its use.
• Increased the Ammo given by fuel canister pickups from 25 to 30.
• Increased the player's max ammo pool for the BBQ Belter from 250 to 300.
• Warhound Canister's detonation time nerfed from 2 to 1.25
• Reduced all Explosive Barrels' player damage radius.
• Increased the pickup radius of Ammo Pickups.
• Added extra ammo to "Prelude - Intruder Inbound".
• Added Save Beacon to "C1L4 - Disposable Danger"
• Added missing Point Light to Switch in "C1L7 - Evanescent Evacuation."
• Removed several Cell ammo pickups in "C2L3 - Boggy Besiege" "C2L4 - Ethereal Egress" and "C2L6 - Monorail Massacre."
• Replaced Blood Fury Spawn in "C2L3 - Boggy Besiege" with Plague Rifle and Plague Rifle Ammo.
• Nerfed the Health Pool of the Boss in "C2l4 - Ethereal Egress" from 37500 to 35000.
• Moved Crates in "C3L1 - Theopathic Thoroughfare" to make a more straightforward path for progression.
• Locked doors until the green key is obtained in "C3L1 - Theopathic Thoroughfare" to make a more straightforward path for progression.
• Added the missing Somniavits to "C3L1 - Theopathic Thoroughfare."
• Added extra ammo to "C3L2 - Blighted Babylon."
• Rebalanced a combat Encounter in "C3L6 - Compulsory Contrition" on Narcolepsy Mode, Medium, and Hard.
• Added respawning ammo pickups to "C3L6 - Compulsory Contrition"s' final fight.
• Tweaked the Crusher speed in the boss arena of "C3L7 - Alter Alvus."
• Added safety catchers to early level crushers in "C3L7 - Alter Alvus."
• Most enemies have received tweaks to their resistance and or weakness toward Melee damage.
• S.O.S Assassins and Adopted Void Drifters can now be stunned out of an attack by any weapon.
• Increased Watchers' attack radius slightly.
• Tweaked Nomad Brides difficulty scaling to make her easier to deal with on the lower difficulties.
• Added Invisibility shimmer to the Adopted Void Drifter and Banshee Husk enemy types.
• Interdimensional Shambler LOS damage nerfed across all difficulties.
• Reduced the intensity of the boss damage flash.
• Tweaked several of "C1L7 - Evanescent Evacuation"s' Bosses' Windup animations.
• Buffed speed of "C2L7 - Arche Ascension"s' Boss fight across lower difficulties.
• Reworked art assets for the Stun Barrels used in "C2L7 - Arche Ascension"s' Boss fight to increase visibility.
• Tweaked hitbox for the Stun Barrels used in "C2L7 - Arche Ascension"s' Boss fight.
• Reduced respawn timer from 20 seconds to 12.5 seconds for the Stun Barrels used in "C2L7 - Arche Ascension"s' Boss fight.
• Added Cooldown to the Final Boss's Melee Attack to prevent cheesing.
• The Assist options tab in the game settings menu has been color-coded to blue to reflect the similar coloring used for Narcolepsy Mode.
• Added weapon tutorials to the help menu.
• Added help sub-menu to the death screen that now contains most tutorials as well as the assist options.
• Localized more of the game's content.

Fixes

• Fixed navmesh issues in most levels.
• Fixed inconsistent difficulty stats used by the troopers in"Prelude - Intruder Inbound"s' shield tutorial.
• Fixed a door not fully opening in "C1L5 - Slipgate Central."
• Fixed clipping switches in the "Heuristic Halls" "C1L1 - Containment Carnage" "C1L3 - Fragmented Folly" and "C1L5 - Slipgate Central"
• Fixed crushers in "C1L6 - Wayward Watchers" not crushing the player.
• Fixed the Stalkers spawned by the Yellow Key pickup in "C1L7 - Evanescent Evacuation" prematurely triggering pursuit.
• Fixed false doors opening pink key door in "C1L7 - Evanescent Evacuation."
• Fixed invisible wall trapping player in "C2L3 - Boggy Besiege."
• Fixed several secrets double counting in "C2L3 - Boggy Besiege."
• Fixed interacting with push plug in "C2L3 - Boggy Besiege" retriggering objectives.
• Fixed Green Key vanishing if you save/loaded after killing Velkor but before picking up the key in "C2L3 - Boggy Besiege."
• Fixed some Velkor subtitles not appearing in "C2L3 - Boggy Besiege."
• Fixed softlock with getting pinned between objects in "C1L4 - Disposable Danger" and "C2L3 - Boggy Besiege."
• Fixed bug with the shoot target in the elevator in "C2l4 - Ethereal Egress" not working properly if you punch the target before it's raised while the elevator is moving up. (Previously, to undo this, you would have to hit the second elevator button after the shoot target broke.)
• Fixed broken collision on Windows in "C2l4 - Ethereal Egress."
• Fixed secret count in "C2L5 - Ceremonial Sacrilege."
• Fixed pickups clipping through shelves in "C2L7 - Arche Ascension."
• Fixed the name of "C2L7 - Arche Ascension"s' Boss.
• Fixed a potential softlock in "C2L7 - Arche Ascension."
• Fixed some false doors emitting incorrect sounds across all levels in "Chapter 3 - Blasphemous Butchery."
• Fixed softlock involving the green key door in "C3L4 - Nihilistic Necromancy."
• Fixed broken Rayman secret failing to trigger in "C3L5 - Damnable Descent."
• Fixed C3L5 spawn sequences not working if loading saves around or after certain trigger points.
• Fixed broken bush secret in "C3L7 - Alter Alvus."
• Fixed "C3L7 - Alter Alvus" Pre-Boss autosave not triggering.
• Fixed random splash sound affect playing during the boss intro in "C3L7 - Alter Alvus."
• Fixed Clipping *redacted* in the "Heuristic Halls."
• Fixed the entrance to "Nuts.Blend" in the "Heuristic Halls."
• Fixed invisibility distortion effects not disappearing properly after an enemy dies.
• Added invisibility distortion to the randomizer enemy, the Banshee Husk.
• Fixed Maledict Bug's DOT Damage not scaling across difficulties.
• Fixed Maledict doing additional explosion damage on top of the hive's impact damage on all difficulties.
• Fixed the Adopted Night Gaunt's vision offset.
• Fixed the Shambler's first two orbs in his burst attack, doing no damage.
• Fixed the projectile speed of the Shambler's orbs in his burst attack, not scaling properly across all difficulties.
• Fixed consistency for enemies' elevation to the ground.
• Fixed Eldritch Walker powerup preventing you from shooting in some levels.
• Fixed several sounds playing when they should not upon exiting various levels.
• Fixed several levels not working properly upon loading your level-start autosave more than twice.
• Fixed explosions piercing through floors and ceilings.
• Fixed a possible crash on some machines due to D3D11 error.
• Fixed Stifled Strike achievement.
• Fixed Deathwish achievement.
• Fixed Not so "Nice" achievement only triggering during an incredibly context-specific event.
• Fixed several memory-related issues.
high rated
avatar
surfer1260: _______________________________________________________________________

Realms of the Haunting

Download added: Language pack, Realms of the Haunting (Part 1 of 2) English (UK)
Download added: Language pack, Realms of the Haunting (Part 2 of 2) English (UK)

[It's the full UK version of the game.]

_______________________________________________________________________
The UK edition is not new. It has always been there, as the default.

What is new is the US edition, which is now the default, with the UK edition (unchanged) delegated to a secondary position.
high rated
Rogue Trader got updated, too. Presumably to establish compatibility with the new free DLC.
high rated
Baldur's Gate III
Hotfix #30 Now Live!

MODDING

Fixed an incorrect 'Missing XAML' error message showing up in the main menu after deleting mods and switching input mode from keyboard and mouse to controller.
Fixed Mod Manager reports coming through to mod authors from seemingly anonymous users, even if those users were logged in properly.
Fixed a scrolling issue on the Mod Details page on mods with lots of tags.

GAME
Gameplay and Scripting

Fixed the wrong range on Divine Allegiance – it now triggers within standard melee range as indicated in the tooltip.
Fixed an issue with the way the Gloves of Battlemage's Power interact with dual-wielded weapons.
Fixed a bug causing paladins to lose their Auras after a Long Rest.
The War Priest attack will no longer disable if the character moves before attacking.
Tavern Brawler no longer adds a damage bonus to Elemental Cleaver's elemental damage in Honour Mode.
Fixed a bug where, if you told the goblins at Moonrise Towers to sacrifice themselves, the subsequent cinematic wouldn't play correctly and the goblins would become uninteractable.
Fixed a bug preventing camera movement with WASD while Shift is pressed.
Polearm Clout now properly gains bonuses to its weapon damage from various sources.
Weapons bound using Pact of the Blade or Hexblade now properly use the Charisma modifier for the Polearm Clout attack.
Magical Ambush, Skilled Skullduggery, and Lethal Concealment no longer keep disappearing while sneaking.
Recasting Cloudkill after upcasting it to Level 6 will now cast the correct upcasted version. Also fixed the upcasted Cloudkill visuals.
Updated Shadow Blade to only give Advantage to melee weapon attacks made while the Shadow Blade is equipped.

Cross-Play

Fixed a bug where the client would get stuck in a loading screen when attempting to join a cross-play lobby uninvited.
Fixed a bug letting you enable cross-play and invite players while in a non-cross-play session if you accessed the settings via the escape menu.
Fixed a bug letting users try to join the lobby in the friends panel before the lobby list was updated.
Fixed an issue causing cross-play hosts to get stuck at 0% loading if a client joins the game while the host is in the cinematic after Character Creation.
Added a timeout that will bring you back to the main menu if your attempt to join a cross-play game fails.
If your connection is interrupted on PC and you get the 'Online features are disabled' message, your online session settings will now be disabled as indicated. This mimics the existing flow on consoles.
Improved the handling of network disconnections for cross-play.
Made username character limits consistent across platforms.

Photo Mode

Fixed the 'Highlights' setting not working properly on consoles.
Fixed the 'Mirror' option on Photo Mode appearing in English across the localised versions of the game.
Fixed a bug preventing you from selecting
in the Photo Mode settings.

New Subclasses

Kills made while drunk as a Way of the Drunken Master monk now count towards the Punch Drunk achievement. It's only fair.
Updated the description for the Shadow Infusion condition tooltips, which still had developer text in them.
The chance to inflict Hexblade's Curse on a hit no longer increases every time the Warlock uses Bind Hexed Weapon.
Circle of the Stars druids can now gain the additional Wild Shapes (Deep Rothé, Panther, Owlbear, Dilophosaurus).

UI

Fixed the Bonus Action icon missing on controller tooltips for some players with modded games.
Fixed the 'Choices Pending!' message showing up during Character Creation after disabling a mod related to colour choices when randomising a character's appearance.
On controller, briefly delayed the cursor selection on mods in the Mod Verification window until the list of mods has properly loaded.
Fixed some missing Action Resource icons when pinning tooltips on controller.
Prevented switching between controller and keyboard and mouse when the game is already switching.
Fixed the Spell Slot resource not showing up on tooltips in the Prepare Spells tab during Level Up.
Fixed a UI bug caused by opening the Action and Menu radials at the same time.
Fixed the Surge Accuracy tooltip not linking out correctly to the Action Surge tooltip.
Fixed the Quickened Mage Hand tooltip not linking out correctly to the Mage Hand tooltip.
Fixed the tooltips for instruments missing information.
Fixed a bug on controller where the selection box around tooltips would be larger than the tooltips themselves.

Performance

Fixed some input delays on PS5 split-screen when both players are editing their Dream Guardian.
Fixed a performance issue on M4 Macs causing stuttering in crowded areas.
Fixed the game window freezing on Mac when launching the game without an internet connection.

Launcher

Sending a report through the Larian Crash Reporter no longer deletes the files containing your saved settings.

Audio

Fixed the Shadow Blade SFX looping itself.

Animation and Cinematics

Fixed lovely Buthir's arms getting glued to one spot during gameplay.
Fixed a bug in a dialogue with Kagha at the Emerald Grove where she would glide across the ground on teeny tiny legs.

Crashes and Blockers

Fixed a crash when switching from controller to keyboard and mouse after selecting 'Venture Forth'.
Fixed a potential blocker in some savegames where, somehow, an Aura was stored in the savegame without a valid cause.
Fixed a potential crash when dragging corpses' portraits onto the Party Line.
Fixed a potential crash when immediately activating a controller during game startup.
Fixed a potential crash related to multiplayer.
Fixed a potential crash when launching on Vulkan on Snapdragon devices.
Fixed a potential UI-related crash.
Fixed a potential crash related to the dialogue UI.

edit: offline version has been updated
Post edited May 01, 2025 by Edward_Carnby
high rated
Wild Country:
Updated from 1.0.0.5.1 to 1.0.0.5.2

[from Steam]:
We're excited to share that Wild Country is now fully localized in both Simplified Chinese and Traditional Chinese!
This is a big milestone for us—and one we've been quietly working toward for some time.

Players around the world can now experience the full adventure of Big Sky in their language of choice—whether you're crafting your perfect deck, exploring the bustling world of Big Sky, or challenging rivals online.
high rated
Old World has been updated to version 1.0.77503 (GOG build number 81780).

Changelog from the developer's website:
Old World Update #134

Changes Overview

New map script Rejuvenation added to the Wrath of Gods DLC. A barren desert that becomes more temperate and acquires resources over time
Ships can now enter defensive formation, which works in the same way as Fortify for melee infantry. Ship promotion balance tweaked
Added upgrade icon to city production buttons for specialists that replace an existing specialist

Design

Ships can enter defensive formation, giving +10% defence against Ships per turn, up to a max of 30%. A counterattack is gained at maximum level and each attack against the ship removes one level.
Grappler promotion immobilizes ships instead of stunning them and no longer has an attack penalty
Fireship promotion no longer gives +10% attack
Cockswain promotion gives +20% strength in National Territory instead of Rout
AI more likely to break alliances with poor opinion
Ruthless AI declares war on a winning player even if it’s not completely ready to do so
When a tribal alliance ends and there are tribal units in the same tile as player units, the tribal units are bounced, not the player units
When a national alliance ends, a unit in its own territory never gets bounced
Expose Agent mission takes 1 turn to complete (was 2)
Rise of Carthage campaign tweaks and rebalancing
Heroes of the Aegean scenario 2 rebalanced
Slums worker discount removed and militia discount increased (Behind the Throne)
New map script Rejuvenation added (Wrath of Gods)
Occurrences that affect water movement (eg Hurricane) affect player-controlled water as well, both for water units and land units using anchored tiles (Wrath of Gods)
Hurricanes remove Anchored status from ships (Wrath of Gods)

Programming

Restart Game and New Map now generate a new game ID so that a new entry can be recorded in the Hall of Fame
AI less averse to building Militia and Conscripts when it cannot build a latest upgrade regular military unit
Pathfinder performance optimization
Moved project spread to the Player class
Memory refactor
Testudo is now a unit effect
Added delete functionality to Manage Mods tab for mapfiles with no ModioID/WorkshopID
Added support for showing images of workshop maps in Manage Mods tab
Added support for council positions that don’t require any traits
Added support in the game class for adding visual effects to tiles independently from the occurrence system
Added support for yields with negative demand
Added backwards compatibility for mods with zero-cost projects (notably fixes freezes in Projects+ mod)

UI

Added upgrade icon to city production buttons for specialists that replace an existing specialist
Added year of discovery to each acquired tech on the Tech Tree
Can no longer see citizens, specialists, and happiness level of foreign cities without an agent
Selection panel tooltips appear on the left
Score/ambitions panel hidden with attack preview active
Ambition display tweaks
Added Net Yield Change to project build tooltips
Improvement and specialist tooltip tweaks
Added reminder count on tooltip for pillage reminders
Decreased size of religion icons on city widgets and archetype/family icons near leader portrait
Discord/Steam rich presence now updated after loading a save
Added Save button to cloud host controls screen
Notification URL icon shown in cloud game list
Observer hosts of MP games can send messages only to everyone
Added notification icon for City Damaged
Added Increase Unit Movement Radius Visibility button to accessibility options to allow players to boost unit movement radius contrast
Added spacing between archetype/ratings/items on character cards
Source of counterattack damage in the combat preview is more specific
Improved tooltip alignment and positioning
Law tooltips now show F1 Encyclopedia links
Encyclopedia updates
Localization text updates
Added explanation popup to target player when a mission has resulted in an AI or a tribe agreeing to declare war on that player
Shrines are listed in city pagan religion help text, just as monasteries, temples, etc are listed for world religions
Agent networks with agents now shown in Spymasters Agent Networks submenu
Improved helptext for traits that can replace other traits
Removed the Text tab from the Event Browser

Bugs Fixed

Fixed DLC that is not owned being marked as disabled
Fixed bug that forced some map scripts to put all players on the same continent
Fixed increasing player count disabling Allow Duplicate Nations option
Fixed Governor gendered helptext issue
Fixed event browser not using selected language for event preview
Fixed a bug that sometimes prevented the AI from declaring war to expand
Fixed broken river segments in mirror maps
Fixed missing available luxury highlights
Fixed enlisted unit of eliminated nation becoming a rebel
Fixed bug with AI understanding of how city attacks work
Fixed character mission tooltip positioning inconsistency
Fixed left unit healthbar always showing 0 damage in attack preview
Fixed specialist tooltip net yield change to correctly account for the loss of a citizen
Fixed tile tooltips revealing yields for foreign improvements when at Peace
Fixed restarting a hotseat game losing player information
Fixed map selection clickthrough issues
Fixed F7 city list not sorting when agent tab is selected
Fixed incorrect default number of opponents set in single player setup screen
Fixed configuration of female scout and female worker combat portrait prefabs
Fixed city recommendation icons appear for non-visible production buttons
Fixed agent networks submenu player colors
Fixed issues with city widget capture text
Fixed data issue for culture on city tab
Fixed data issues for specialist widgets and pings
Fixed improvements placed in the map editor always getting raised to the hill height offset
Fixed irrelevant tribes appearing in the tooltip of some character bonuses
Fixed team/tribe diplomacy icon not updating in score area when diplomacy changes
Fixed event text/goal mismatch
Fixed incorrect number of players stored in the options file for multiplayer settings
Fixed hotseat games restarting with the wrong active player
Fixed modio maps not showing in mod browser
Fixed modio maps not updating properly
Fixed a couple of issues with maps on Workshop
Fixed Modio API errors on uploading mods
Fixed modio uploading all files in Maps folder
Fixed modio maps reporting version issues if modVersion is blank
Fixed modio maps sometimes not getting metadata embedded in the mapfile
Fixed modio maps images not showing on manage mods tab
Fixed possible null reference when map filename isn’t the same as map display name
Fixed mods with file information showing private full path filename
Fixed mod uninstall button not working on Install tab immediately after an installation
Fixed issues with loading mod units from asset bundles
Fixed UI exception for non-civics projects when AI build recommendations are enabled (affects mods only)
Fixed non-civics projects displaying the incorrect yield above the build queue (affects mods only)
Fixed Enlist killing enlisted units if the enlist-on-heal amount was too low (affects mods only)
Fixed Rise of Carthage scenario 3 not taking into account the final turn’s yields for determining goal completion
Fixed Rise of Carthage scenario 3 issue with rebels capturing cities
Fixed Civil War affecting all players (Behind the Throne)
Fixed missing Clergy in Wrath of Gods scenario
Fixed Stele appearing in improvements list when it cannot be built manually (Wrath of Gods)
Fixed crash caused by Inferno (Wrath of Gods)
Fixed Occurrences sometimes occurring more often than they should for a given player (Wrath of Gods)
Fixed map Occurrences not being added to mirror maps (Wrath of Gods)

Notes for Modders

Five separate memory types (MemoryCharacter, MemoryTribe, MemorReligion, MemoryFamily, MemoryPlayer) are now one type, Memory. The base file name is memory.xml
Mods that add memories need to rename files, e.g. memoryCharacter-add.xml should be memory-character-add or just memory-add. The dash after memory is the important part
Event bonuses are now just Memory / Forget, for all memory types. Events should take care to apply the bonus to the right subject. For example, a Memory bonus applied to a SUBJECTCLASS_CHARACTER subject is the equivalent of the earlier MemoryCharacter bonus
It is recommended to upload new versions of map mods in order to take advantage of fixes and new features