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high rated
Stellaris

Standalone installer updated:
[Windows, Linux] 3.14.159265.2 ⇒ 3.14.1592653
[Mac] 3.14.15926 ⇒ 3.14.1592653
3.14.1592653 Patch Released (checksum b9c5)

There was a quick update to the live game today, to fix the alternate color variations of the Stargazer portrait not appearing in game.

• Enabled new color variants for Season 09 Stargazer portrait
high rated
Werewolf: The Apocalypse - Purgatory update
from version 1.0.13.2406131256 to 1.1.13.2504011817. No changelog.


(from Steam)

Spirited Thief update for 2 April 2025
Patch 1.0.0.10

Hello Thieves!

A new hotfix is available, bringing a fix for a nasty bug reported by a player this week.

Bugfix:

- The detailed description of skills in the shop are now correctly displayed when using a gamepad/keyboard
- The tooltips are now correctly displayed in the levels selection screen when using a gamepad/keyboard

Don't forget to update your game!
Post edited April 02, 2025 by FlockeSchnee
high rated
Tunguska: The Visitation - Enhanced Edition

Updated to 1.93-5

Changelog from SteamDB:

Update 1.93-5 Patch Notes

• You can now add a recipe note to your recipe book by dropping it onto the book. Nothing big, just another way to perform the same action for immersion.

• The "grungy note" (CW1 recipe) can also be added to the recipe book

• You can now hold X key to show "!" marker on dead ravens

• Improved the spawn mechanism of ravens. After clearing all the ravens of a location, if you haven't been here for a long time, and then visit it again, it can respawn more than one ravens.

• (This is big!) You can now create superior/premium food or serum without having to have all the relevant ingredients be of superior/premium quality. Instead, the game will calculate a "quality score" based on each ingredient, and decide on the final product quality based on an average. In other words, as long as most of the ingredients are high quality, the end product can be high quality.

If you really want to know the calculation:

Normal ingredient = 0 pt
Superior ingredient = 1 pt
Premium ingredient = 2 pt

Avg score required for superior product: > 0.5
Avg score required for premium product: >= 1.5
high rated
Factorio

Updated to 2.0.43 for Windows and Mac.

Changelog from SteamDB:

Version 2.0.43 released as stable

Minor Features

• Added support for volume and speed activity matching for persistent working sounds.
• The swap-players command can now handle basic remote view and players in space platform hubs.

Graphics

• Changed items to stop drawing health and spoilage bars when the player is zoomed too far out. more

Balancing

• Trees no longer take damage from spores nor absorb spores as a result of taking pollution damage.
• Gleba wetlands, lowlands, and water tiles now absorb 3 times as many spores as other tiles.

Bugfixes

• Fixed a desync related to demolishers. more
• Fixed total raw item icons clipping out of the recipe tooltip. more
• Fixed unlimited building reach when train GUI was open from character view. more
• Fixed vehicles with portable roboports not being able to insert/remove equipment from themselves. more
• Fixed a potential stutter when stopping a variable music track. more
• Fixed variable music track intermezzo not being played correctly for subsequent tracks.
• Fixed the collision and selection boxes for many of the Gleba tree/fungi.
• Fixed a performance issue with lightning on explored planets. more
• Fixed tile auto-filling logic would sometimes ignore listed entities' (e.g. Asteroid collector's) buildability rules. more
• Fixed that picking rocket parts signal by pipette picked the item version of the signal, which wasn't compatible with the recipe version of the signal.
• Fixed that inserters could get stuck inserting items if the item spoiled into one of the crafting machines current recipe ingredients. more
• Fixed ghost (non-superforced) rotated fast replace of some fast replaceable entities that have rotation constrains after placement. more
• Fixed cutting both tile ghosts and non-(tile ghost) entities would remove the tile ghosts, despite not include them in resulting BP. more
• Fixed that remote equipment removal couldn't be cancelled. more
• Fixed that Ctrl+Click on empty equipment grid slot in remote view behaved unexpectedly. more
• Fixed production score script error when encountering recipe products of type "research-progress". more
• Fixed that trees on Gleba were taking damage from and absorbing spores. more
• Fixed that some tile types on Gleba were not absorbing spores.
• Fixed that the train control hint window was showing in remote view of other surfaces. more
• Fixed that undoing a fast replace would not restore wires. more
• Fixed a crash with rocket flying sound after a failed audio device switch.
• Fixed that it was possible to rotate blueprint with thrusters. more
• Fixed custom minimap widget would not restore zoom after save-load, would ignore zoom given during creation and would change zoom incorrectly when writing to zoom. more
• Fixed that canceling cliff deconstruction could break cliff deconstruction. more
• Fixed that manually placing a real entity on a ghost didn't set item requests properly. more
• Fixed a crash when drawing combinator with activity_led_sprites missing. more
• Fixed rocket target GUI was showing platforms unsorted. more
• Fixed platforms list not updating after platform was renamed. more
• Fixed crash related to boilers when configured to output fluid with lower temperature than default temperature of output fluid. more
• Fixed recipe raw for some gleba recipes would use some unexpected recipes to obtain spoilage. more
• Fixed decider's output constant was not covered by parametrisation. more
• Fixed display panel not updating rendered text after parametrisation. more
• Fixed consistency issue related to importing blueprint strings where assembler is given a recipe it cannot craft. more
• Fixed a crash when script tries to set deconstruction planner's entity filter to contain only quality condition. more
• Fixed a crash on saving when blueprint was made out of a train that contains a non temporary rail target. more
• Fixed util.rotate_position was working incorrectly. more
• Fixed changing deconstruction planner entity and tile filters by script would not replace all filters. more
• Fixed unit groups getting stuck while following a path, causing the units in the group to give up on their goal. more
• Changed asteroid spawning to be consistent regardless of what other game things are happening. more
• Fixed locomotive stop trigger being triggered repeatedly when hitting a disabled gate. more
• Fixed a crash when trying to open the logistics GUI while dead. more
• Fixed that galaxy of fame wasn't available when player died after winning the game. more
• Fixed that changing enemy expansion settings didn't update the enemy expansion map. more
• Fixed that choose elem button filters did not handle migrations at all. more
• Fixed that turrets could get stuck shooting at the wrong location when target-leading fast targets. more
• Fixed that entity quality conditions when rendering blueprints would render behind the entity. more
• Fixed importing upgrade planner string would not preserve fuel mappers. more
• Fixed potential crash when drawing an entity in the GUI at scale 0. more
• Fixed module slots configured in upgrade planner would not preserve positions when exported to a string. more
• Fixed various issues related to upgrade planner and Lua API. more
• Fixed programmable speaker alert quality wasn't shown in the alert slot. more
• Fixed it was not possible to use more than 6 recipe ingredients in blueprint parametrisation formulas. more
• Fixed it was not possible to configure infinity cargo wagon infinity filters in some cases. more
• Fixed that setting fluids on a FluidBox via Lua would give fluids to ghost entities, which would cause a consistency check failure. more
• Fixed space platform schedule was not updating logical operator when changed by other players. more
• Fixed manually changing upgrade target of entity was not covered by undo. more
• Fixed freeplay description was changing to space age freeplay even if space-age mod was not enabled. more
• Fixed some icons were not collected for galaxy of fame uploads. more

Modding

• Added AirbornePollutantPrototype::damages_trees.
high rated
Scarlet Hollow

Updated to Scarlet Hollow The Roads Untraveled 1.2h for Windows, Linux and Mac.

No changelog.
high rated
Galacticare

Updated to 1.2.0+73e3612ea7 (Galaxy & Offline Installer)

The Voice Beyond DLC is available now.

Changelog from SteamDB:
Update Notes: Version 1.2.0

Brace yourselves, Galacticare fans: TODAY'S THE DAY!

The new expansion is LIVE, and it's packing more chaos than a flaming Boning Chamber in the middle of an influx of urgent patients with Skeletal Trauma!

We've loaded it up with a ton of wild new features to keep you on your toes, plus a few tweaks and fixes to make sure things don't implode (unless you want them to). The galaxy burns and Galacticare is headed to the frontlines!

The fate of all sentient life is in your hands.

So… scrub in, suit up, and prepare for the most chaotic hospital shift in the history of the universe.

Here's everything headed your way in Version 1.2!

"The Voice Beyond" - The Epic New Paid Expansion

In Galacticare: The Voice Beyond, saving lives is just the beginning of our monumental struggle. The CABAL has returned, unyielding and relentless, bent upon the utter destruction of all we hold dear. As the indomitable leader of Galacticare, the weight of the galaxy's survival rests upon your shoulders. You must rise to confront not only new and bizarre afflictions, like Perceptual Parapox and Rave Rash, but also the unseen saboteurs within your very hospital who plot to end your efforts from the shadows.

Victory will not be won by force of arms, but by the strength of research, the ingenuity of Medibots, and the unshakable resolve of those who rally to your cause. Will you rise to this challenge, or will all life in the galaxy fall into eternal darkness? The time to act is now!

Exciting New Content for the DLC

• 3 Thrilling, Fully Voiced Story Levels - Continue the adventure beyond the original Galacticare as you dive into new, voice-acted chapters that will test your leadership like never before!
• New Events & Challenges - Brace yourself for an onslaught of new events designed to push your problem-solving and management skills to the limit.
• New Rewards & Objects - Unlock a treasure trove of exciting new rewards, gadgets, and objects to aid in your mission to save the galaxy.
• New Skins for Consultants and Medi - Style meets strategy with fresh new skins for your consultants and, of course, Medi. Because let's face it, everyone loves Medi!
• New Sandbox Events - Enjoy the freedom of new sandbox events that will let you experiment and explore the full potential of your hospital and its resources.

Out-of-This-World DLC Gameplay Features

Prepare for the Ultimate Challenge with Saboteurs!
Saboteurs will infiltrate your hospital, masquerading as Tenki patients, and wreak havoc on your operations. These sneaky fiends will destroy your meticulously planned toilet systems, fill your bins to overflowing, and generally make a mess of your well-oiled machines. It's up to you to root them out with ruthless efficiency. No quarter given!

New Tech: Intrusion Sensors & Security Holodrones
Defend your hospital with cutting-edge tech! Intrusion Sensors will allow you to detect these vile Saboteurs before they can do too much damage, while Security Holodrones will track them down and neutralize the threat with swift, fiery retribution.

Meet the REBEL Consultant
Introducing the ultimate wildcard: REBEL! A former CABAL agent with the uncanny ability to mimic the skills of your other consultants. Double the power, double the results! This rogue agent will give your team the edge it needs to outwit the CABAL.

Bonus: New Skins for Your Consultants (and Medi, of course)
Because no consultant should feel anything less than battle-ready, we’ve added an array of stylish new skins for your trusty team of experts and iconic characters.

Check out the new expansion for Galacticare TODAY!

Base Game Free Updates

But fear not, Director - we're also rolling out free updates and patches to the original game. Alongside the thrilling new narrative arc in the DLC, we've continued to fine-tune and improve everything you love about Galacticare - from the core gameplay to our nefariously hard Challenge Mode.

Game Systems & Balance

New Features

New Ongoing Research Projects
New Ongoing Research Projects are available in the Research Lab, providing passive bonuses for each doctor assigned to them

Balance

Adjusted spawner behaviour in Sandbox Mode

• Patients with conditions that utilise rooms that were not available in the level's story mode will not appear
• The player can override this behaviour by placing such rooms, this will cause patients to spawn that are relevant to those rooms
• This behaviour is overridden if the player builds rooms
• Balanced the rate of initial wave of patients spawning in train levels and elevator levels
• Randomized the entrance that mutation patients come in from
• Made changes to no longer allow the same event to play twice
• Xil species desire mood values update to compensate for the fact that Xil don't actually have the tidyness/mess thoughts anymore

Challenge Mode Balance Adjustments:

• Increased the average time between mutation events by 100%
• Health Decay at Danger Level 3 reduced by 2.8%
• Health Decay for Mutated Conditions reduced by 18.8%

Rebalanced Hospital Ratings:

• Species Desires reduced by 20% on average
• Treatment Rate requirements reduced by 10%
• Patient Health & Treatment Quality requirements reduced by 6%
• Finance requirements reduced by ~14.5%
• Throughput requirements reduced by ~14.5%
• Several rating requirements now scale throughout the campaign, peaking in later levels

Campaign

Chapters
Fixed issues with Chapter 8 of the original Galacticare base game

Visuals

Visual Improvements
Updated Xil & Dyonai accessories

Visual Fixes

• Fixed fish tank prop causing transparency sorting issues
• Fixed several missing elements in Chapter 11's cutscenes
• Ultra's teleport now has no weird blue streaks when given to patients
• Fixed Tenki special repair gun shooting VFX out of bum instead of gun
• Fixed Xil patients missing their condition VFX
• Fixed broken toilets VFX
• Fixed oddly coloured Tenki Loam Dome patients
• Fixed Metal head VFX not appearing
• Fixed Tenki always having fixing VFX and tool in their hand
• Fixed Dyonai missing noses
• Fixed female humans missing Bowel Borer textures
• Fixed a single particle floating above the Xtra Ray
• Fixed a broken prop notification appearing above character's head
• Fixed Traumatology red printer blobs flying all over sometimes. Maybe.
• Fixed issues with Divergence condition
• Fixed patients going missing in the Xtra Ray

User Interface

UI Improvements

• Performance improvements in patient/staff overview panels
• Added new element to Research room panel showing how many doctors are researching the room's current target
• Can now open/close pause menu in galaxy view using Escape/Gamepad-Start buttons

UI Bug Fixes

• Fixed gamepad prompts to avoid buttons getting stuck
• Fixed in-game tooltips going out of screen in some resolutions
• Fixed doctors working in research labs that appeared as unassigned in the Staff Overview
• Fixed consultant hero portraits showing as locked in Chapter 11
• Fixed thoughts being duplicated in some cases in all panels
• Fixed a tooltip flickering issue
• Fixed an issue with room creation stopping players from exiting when tiles are placed
• Fixed a bug stopping players from dismissing consultants
• Fixed a placeholder icon showing in a floating box
• Fixed room-theme props being wrongly categorised
• Fixed casualty status of room not getting cleared in UI
• Demolish Room button's tooltip now correctly includes props' cost in total refund value
• Fixed Brother Gumbo's "No Salary" trait not working at all, including UI representation of it
• Fixed Challenge Mode's loss block being visible when hovered even when invisible
• Fixed Challenge Mode death timer not clearing when switching levels
• Fixed tooltip updates when recruiting consultants
• Fixed a reverse check on consultant panel
• Fixed Laser Burns not showing correctly in portraits
• Certain dialogue skips now have an explicit "ongoing process please wait" on skip button click
• Fixed Medi having thoughts when using mood lens
• Updated Missing icons in tasks
• Fixed overlapping panels
• Fixed assignment button states for doctors on their way to a training bed

Other

Other Changes

• Research rooms now target a new set of research when the original has fully completed
• Removed powered drive through for sandbox events
• Clicking Hallow Soul or Twiggy Pop will no longer trigger click reaction audio
• Changed mouse panning going super slow

Additional Bug Fixes

• Fixed pest & critters not spawning
• Fixed an issue with patients not sitting down
• Fixed an issue that caused incidents (Meteor Strikes, Pest Invasions) to occur less frequently than intended when the hospital is small
• Fixed Xil characters having messy/tidy area thoughts
• Fixed research progress not increasing
• Fixed a crash when dealing with research projects
• The finances rating in Chapter 1: Orientation now correctly scales to expected treatment rate
• Fixed some console build issues
• Fixed audio issues
• Fixed an issue where patients would not spawn with the correct condition in certain scenarios
• Fixed floor decals not being available after purchase in Loamium shop
• Fixed room lighting not working in all rooms
• Fixed timing on when rewards are given to properly line up with animations
• Fixed an issue where only 1 cannon was able to play the fire & load SFX
• Reduced the Earl Prince's Effective XP gain from Chitters to intended levels
• Added safeguard to not allow canister conditions to be chosen for mutation
• Fixed a case that could prevent achievements from unlocking when achieving 5-stars in a given level in normal or challenge modes
Post edited April 02, 2025 by Hustlefan
high rated
No Man's Sky

Updated to 5.62_Relics_141366 (Galaxy & Offline Installer)

Changelog from the official website:
Relics - 5.62

April 01, 2025.

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Relics, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.62, which is now live on PS4 and PS5, and will be coming to other platforms as soon as possible.

Bug Fixes

• Implemented a recovery for players who have lost their hyperdrive in the Relics expedition.
• Fixed an issue that could block interaction with Galactic Palaeology Society representatives at dig sites during the Relics expedition.
• Fixed a number of crashes.
• Fixed an issue where systems with two GPUs could fail to load into the game.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games
high rated
Tunguska: The Visitation - Enhanced Edition

Updated to 1.93-7

Changelog from SteamDB:

Update 1.93-6 Patch Notes

• Fixed a bug with metal cage geometry (Slaughterhouse) that can get player stuck to it

• Added "Bone Prong" item to Slaughterhouse for purchase during intermission, which can be used to craft AP rounds

• Readjusted the position of item info sheet so that it won't clip out of screen

• When crafting serum/food, when you place items into the ingredient box, you'll see an indicator of potential quality of the product in the "product" box. This way you'll know if your selection of ingredients can result in superior or premium product.

Update 1.93-7 Patch Notes

• Fixed a null pointer error when opening the distiller

• Shortened the grenade/rock throwing animation so that player can get back to action sooner

• The item information sheet will no longer open when splitting a item stack

• Fixed an issue where the controller can't press X button to split a stack of items when the recipe is open
high rated
War for the Overworld:
Updated from v2.1.2 to v2.1.3

Changelog:
https://store.steampowered.com/news/app/230190?updates=true&emclan=103582791433943878&emgid=521961040610590816
(scroll down to "Patch 2.1.3 Highlights")
high rated
Updates for: Ostriv, TerraScape and Travellers Rest
-----

Ostriv

update for 31 March 2025
Offline Installers updated to 0.5.9.25

All Changelogs are available at https://ostrivgame.com/blog

Added/changed:
- Building categories are now separating food and non-food production
- Added the trade limits window, which allows more control of what stays in town and what goes for export
- Added a help page about trade limits

Fixed:
- Crash on save in some cases
- Could put graves too close to water leading to navigation problems
- People could forget about their dead relatives graves after loading a save

_____

TerraScape

update for 3 April 2025
Offline installers updated to 1.1.1.11

Changelog from Steam DB:
Hotfix 1.1.1.11
- Fixed sometimes stuck tutorial
- Fixed an issue where extra card effects could be exploited by hovering over hexagon borders
- Fixed biome on undo of a demolished building
- Fixed weird positioned mountain ridges on client side on load or reconnect multiplayer

Some fixes and improvements based on your reports and feedbacks. Thank you for supporting us!

We know you're probably waiting for the TIDE update, we're working hard on it and it will be available soon! :)

_____

Travellers Rest

update for 3 April 2025
Offline installers updated to 0.7.0.15.1

Changelog from Steam DB

- Fixed a bug that blocked interaction with some of the feeders in online play.
- Fixed a bug that caused the inventory not to update when a drink was removed from a tap or an aging barrel.
- Fixed a bug that caused an ‘inventory full’ error message to show even when it wasn’t.
- Fixed a bug that caused fence doors not to be placed correctly.
high rated
ΔV: Rings of Saturn

Update to V1.73.5.

Changelog:

# 1.73.5 - Recursive Feedback

* Added visual damage model for CERF S&R ships. When damaged, they will now be more visibly beat up.
* LIDAR display preview while you were tuning it was off-center.
* If your ship was caught in a salvage manipulator of another ship, and you attempted to catch it in return, the game would crash.
* Salvage manipulators now require some minimal power to operate. If a ship loses power completely, the arm will lose its hold.
* B8 Claim Beacons accidentally booting up at the Enceladus station will not crash the game anymore.
* B8 claim beacons will not accidentally boot up at Enceladus either.
* People will not attempt to follow two personal agendas anymore. Previously, if you fired and re-hired the same person, they could end up in picking up an additional quest to peruse, and changed their mind about that randomly.
* If you fire your resident singer and hire someone else who fancies a career is showbusiness, they can perform again.
* Updated translations.
high rated
Everdream Valley

Updated to 5.0402.1450 (Galaxy & Offline Installer)

Changelog from SteamDB:
Everdream Valley - fixes to the most common issues are here!

Hey Everdreamers,

A new update is here, focusing on the issues and suggestions you brought up lately!

Let’s jump straight into the changelog:

Poop Cleanup Made Easier

• You can now auto-collect poop by running over it with a basket (larger pickup radius than other items)
• If left untouched, it disappears after 1 in-game day, fertilizing the ground and increasing grass growth by 20%

Audio Improvements

• Cutscene cameras now properly disable environmental audio (e.g., no bee buzzing when not around)

Achievement Fixes

• Butterfly hunter, Little lumberjack, Super lumberjack, Treasure hunter, Animal Friend achievements now unlock properly in multiplayer mode

Gameplay Enhancements

• Basket Auto-Collect Fix – Items are now properly collected even when running fast through dense fields
• Autosave in Cooking – Now triggers at the end of cooking to prevent lag spikes
• Butterfly Collection Quest – Merchant dialogue improved for clarity; the player returning with all four butterflies must have them in their inventory. Butterflies in other players’ inventory will not count

Bug Fixes

• Duck Overpopulation – Fixed issue where picking up or placing ducks near the snail hunting station would duplicate them
• Hose Repairs – Hose repairing is now working properly in multiplayer. Additionally, both players can see that a hose is damaged
• Fishing Zones – Fish no longer swim into rocks
• Hay Rack – works properly and doesn’t reset when under a roof
• Magpie Synchronization – Fixed desync issue where the magpie’s flight path differed for each player
• Lobby Name Reset – Fixed issue where the lobby name would reset unexpectedly
• Localization Fix – Standardized Polish translation for "bison" (previously inconsistently translated as "żubr" and "bizon")
• Friend’s Game Freezing – Investigated frequent game freezes requiring force quit; performance improvements applied

Now, go enjoy the update!

May your farm be cozy, your animals happy, and your grass… well, 20% greener.
high rated
House Party

Updated to 1.4.0.13106 (Galaxy and Offline Installers)

Changelog from SteamDB

• Fixed some issues with some cutscenes.
• Fixed an issue that caused some voice acted lines to repeat themselves.
• Fixed some clipping issues with the new clothing items.
• Fixed some issues with the new nerdy and nerdy taped glasses.
• Fixed an issue that caused parts of underwear to be hidden sometimes when they weren’t supposed to be.
• Fixed an issue that caused downloaded designs by users with . in their username to not load correctly. (These designs may need to be re-downloaded.)
Post edited April 04, 2025 by jedi5002
high rated
(from Steam)

Vagrus - The Riven Realms update for 31 March 2025
A New Build is OUT - Patch 1.200

Hey everyone,

We return to you with another round of updates, this time the focus being on performance improvements and save game files. Controllers received some love as well, fixing inconsistencies, updating UI, and squashing bugs that pertained to them specifically. We also reworked the Extras Menu due to requirements on certain other platforms, though admittedly, its functions are much better now, allowing you to listen to tracks of the OST there and check out other extra content you own.

Speaking of which…

Vagrus - the Riven Realms and all of its DLCs are now live on Xbox, Nintendo Switch, PS4, and PS5! It’s been a long, hard road getting the game into a ready state for consoles, offering the features necessary that allow it to play well on these platforms, but we got there, and we can’t wait for console players to sink their teeth into the experience. If you have friends who prefer to play on consoles, we’d very much appreciate it if you were to inform them of the game’s console release.

And now, onto the patch notes!

Important Note: Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server.

Patch 1.200 - Codename: New Horizons

Performance

- All around performance improvements.
- Additional improvements to the save/load game menu points (they could become choppy when you had a lot of savegame files).
- Significantly improved the performance in long Companion Combat encounters.
- Known Issue: the Camp UI can still become laggy; we are working on it!

Improved and Updated Features :gift:

- Save file sizes have been reduced (and more reductions are on the way).
- Reworked the Extras Menu (from the Main Menu): you can now check DLCs and artwork, as well as play music directly from there (the latter two only if you own the appropriate DLC of course – Patronage Pack and OST, respectively).
- Removed some useless settings from the game options (for example, the ability to turn off tooltips).
- Removed the option of double clicking/tapping for map movement – it is now default for mouse & keyboard users and disabled for controller users.
- Deleted the obsolete, very old logs from local files, freeing up some (tiny) hard drive space.

Controller-related Fixes :pencil:

- Reworked how Companion Combat is managed by controllers (resulting in much better and intuitive handling).
- Added context-switching for controllers, allowing for quickly and effectively changing active tabs and windows.
- Improved a number of tooltips and tutorials to adhere to terminology relevant to controllers.
- A few missing controller-related icons were added to the Chart UI.
- Fixed an issue that caused certain Task-related icons on the Chart to be unselectable with the controller.
- Improved the drag&drop functionality on the Cargo UI.

Bug Fixes :bug:

- The version number discrepancy between the main menu and the game log has been resolved.
- Fixed an issue that caused certain location background illustrations to appear blank.
- Fixed an issue that caused a soft crash during the tutorial (on Morwen’s Character Sheet).
- Fixed an issue that caused the Outpost to switch back to selling Salt even after it was given a “Keep” order.
- Fixed an issue that caused Deputies to be unassigned or prevented them from being assigned in the first place in machine-localized games.
- Missing text on many UI elements in the Chinese machine localization due to font loading issues have been fixed.
- The “Esc” key now consistently navigates to the Main Menu where it is intended to do so.
- Removed the occasional double tooltip from certain vagrus (leader) Perks.
- Corrected various inconsistencies in Events and fixed some typos.

As ever, more is coming, so stay tuned and conquer the wasteland!

The Lost Pilgrims Team

If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated!
high rated
Strangeland

Standalone installer updated:
[Windows] 3.5c ⇒ 3.2a
[Linux] 3.5c ⇒ 3.2b
[Mac] 3.5e ⇒ 3.5f
Strangeland SUPER PATCH [Hopefully]
• Added config tools for all OSES [Mac/Linux/Steamdeck]
• Compacted all translations into the same build.
• Moved Strangeland into a newer version of the engine.

Savegames won't break, because they can't be broken.