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Grargar: All copies of YS VIII - Lacrimosa of Dana should now be bundled with the pre-order exclusive Adol's Adventure Essentials DLC.
Thanks for mentioning this. I had no clue what was going on. I've owned the game for a very long time, but suddenly in my orders it says GOG has given it to me again...for free. There was no announcement here other than yours, and the update didn't even show in the library as usual!

This is a big deal to me! I love PH3! I wish GOG had said something
high rated
Pillars of Eternity

Standalone installer updated:
[Windows] 3.7.1.1411 ⇒ 3.8.0.87535
[Linux, Mac] 3.07.0.1318 ⇒ 3.8.0.87535

Patch 1.3.8.0.87535 is Live

① General
• Mac users can now receive the latest updates.
• The title no longer boots into a black screen if the user's OS is set to Turkish (or languages with similar text formatting).
• GOG achievements now unlock properly.
• Steam/GOG Kickstarter and Backer reward items should once again be granted properly to new players.
• Steam Linux is now supported and will be included in future patches.
• Epic Game Store users will now properly receive their Royal Edition digital content rewards.
• Game saves are now listed with priority given to the most recent, regardless of the method used to create them (Quicksave, Autosave, or manual).

② Visual and Audio
• Fixed an issue that prevented character selection barks from playing in certain cases. (Eder has once again found his voice)
• Grimoires will now correctly hide while reading scrolls.
• Certain cutscenes and maps will now perform better in 4k.
• Fixed a remaining edge case that would cause characters to t-pose in very specific cutscenes.
• Fixed a number of dialogue nodes that would trigger a brief "knock" sound when displayed.
• Removed unintended echo effects on act introduction audio and developer commentary.
• Ferry boat in Oldsong is no longer partially submerged.
• Several variant forms of Woodskin have had their VFX aligned correctly. (Spell Holding, Spell Bind, Adragan & Delemgan variants, etc...)
• Delemgans, Adragan, Pwgra, and Menpwgra have had missing visual and audio effects updated on many of their spells and abilities.
• Characters that are immune to poison won't bark about being poisoned when attacked by poisonous attacks.
• All animal companions will now play footstep audio.
• Hiravias' Spiritshift FX will now properly play when he leaves spiritshift form.
• Taena's centec VO will now play correctly in both contexts that it can be heard.

③ Quests and Dialogue
• Fixed softlock when hiring Aldwyn and using his services at Brighthallow.
• Fixed softlock when using Aldwyn's services in the Salty Mast after hiring Lyrinia.
• Obtaining a quest reward from Simoc in the Sacrifical Bloodlines quest and then killing him will no longer result in a second copy of the reward item on his corpse.
• After being awarded Alia Braccia in Hearthsong killing the High Monk afterwards will no longer grant a second instance of the reward.
• Killing Ranga before the potion is acquired will now correctly fail A Mother's Plea.
• Abrecan will now still accept the letter he sends you to retrieve, even if you already possess it when he first tells you about his request.
• Krivi's rewards in Od Nua cannot be obtained multiple times by selecting similar dialogue nodes. Now only one outcome is permitted.
• Anamfath Leader in Twin Elms will continue The Child of Five Suns quest even in the case of Vincent Agosti being dead after being spoken to prior.
• Failing the Athletics and Dexterity checks in the Durgan's Battery scripted interaction will now properly apply the Concussion affliction.
• Accepting Tealdor's Bounty relating to the Disciples of the True Flame and leaving the conversation will not prevent players from asking later on about the Bounty for Laenric.
• Giving Dunstan the final pieces of the Blade of the Endless Paths while he is defending the keep will now correctly reward the player.
• Accusing Grynde of being a ripple sponge addict for reward can no longer be repeated infinitely.
• What happens to the ogre Crothar no longer affects Korgrak's quest states.

④ Combat and Mechanics
• Fixed a case where the Shadow Step ability could cause a crash.
• Shadow Step ability is no longer treated as a modal and can now target ground locations.
• Spellsword Wizard AI will properly activate Second Wind instead of Deleterious Alacrity of Motion when low on Endurance.
• Party AI will no longer attempt to activate Second Wind in cases where their Endurance is low, but also capped due to low Health.
• Party AI will no longer select charmed or confused allies as targets for their hostile abilities.
• As in PoE2, Party AI that are commanded by the player to move to a location will not attempt to move from that location for a brief period. (They will still attack during that time if possible).
• Trap Accuracy no longer counts the accuracy modifier on the trap's attack twice in its calculation.
• Fixed an issue that prevented Constant Recovery from scaling in the same way that Veteran's Recovery does. (Constant Recovery is now superior to Veteran's Recovery at all levels, as expected).
• Ryona's Buckle's Tenacity Accuracy bonus will now properly activate and deactivate based on the wearer's current Endurance (vs. Only checking endurance at the time the belt was equipped).
• Iron Circle's Adamant damage reduction now properly deactivates when the wearer rises back above 26% Endurance.
• Killing Bolt traps now target Fortitude, matching its spell counterpart.
• Killing Bolt traps no longer mention slash damage in their description.
• Chain Lightning Traps in Breith Eaman now properly deal damage if they strike a character.
• Binding and severing Abydon's Hammer will no longer permanently increase the user's Might attribute.
• The Lady's Hand has had its effects reworked to use a trigger that can be better seen on the character sheet when active.
• The Black Sanctuary shield will now properly apply its endurance recovery effect when casting Withdraw.
• Belt of the Royal Deadfire Cannoneer will no longer cause traps to recursively trigger their effects.
• Elryn's Jacket Eyestrike effect (and similar events that respond to hostile actions) no longer trigger from beneficial "attacks".
• Powder Burns modal (and similar effects) no longer harms allies located in the AoE's bonus area from intellect.
• Fulvano's Blunderbuss Spellchance: Charm can now properly trigger and charm targets.
• Knock Down will now respect suppression when trying to determine if there's an active knocked down status effect preventing stand up.
• Enemies can no longer move around while being proned by Concelhaut's Crushing Doom.
• Izali's Boon stealth skill bonus now correctly clears after a rest.
• Scroll of Minoletta's Bounding Missiles now uses the correct spell description.
• Scroll of Boiling Spray range now matches its spell counterpart.
• Scrolls of Restore Endurance have had their range increased to match their spell counterparts.
• Hirelings from the Salty Mast will continue to provide their boons when using their services at the player's stronghold.
• Skyward Kick no longer triggers a vertical launch when it would miss with additional effects.
• Skyward Kick will no longer cause targets to remain prone permanently.
• Players affected by multiple Unconscious effects will no longer be able to move around while Unconscious. (Similar cases with other effects should also be fixed).

⑤ User Interface and Interaction
• Fixed a case where a character's culture could be lost in very specific level up circumstances.
• Weapons can now be equipped to the first weapon set by double-clicking them in the inventory.
• Right-clicking on a creature will now display its bestiary entry (if it has one).
• Fixed some cases where the Retrain Character UI might show white portraits.
• Best of damage type icons now display correctly in the character sheet UI.
• Fixed a case where Burial Isle visions might prevent the user from canceling actions.
• Containers that aren't associated with a major faction, but will trigger an attack response from interaction, will now appropriately display the stealing cursor.
• Trapped chest in the Abbot's Quarter's during the Rising Tide quest can now be looted correctly after being disarmed.
• Pickables and similar interactions can no longer be looted multiple times using queue'd actions.
• Removed erroneous description from Guardian Spirit ability on Ancestor Pendant.
• Setting an invalid name after reaching the end of character creation will no longer allow you to finalize character creation.
• Character Creation attribute totals only display culture bonuses after the culture screen is reached.
• Localization:
• Several Talents that were missing localized text in various languages have been localized.

⑥ Known Issues
• We are still investigating the issue where in very rare cases the spell cursor might display the incorrect icon. A change included in this patch should make this occur far less frequently, but the core issue seems to be Unity related. We'll continue to seek alternative solutions in a future update.
Post edited March 28, 2025 by surfer1260
high rated
Empires of the Undergrowth

Offline installers (Win, Mac, Linux) updated to: 1.101071f (24 March 2025)

Changelog in the game's forum.
high rated
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Geralt_of_Rivia: RimWorld

Update to V1.5.4409_rev1113.

No changelog.
Version 1.5.4409 is up now on the unstable and stable branches.
Updated creative rewards content.
Updated translations.
Fixed an issue uploading to GOG.
high rated
No Man's Sky -> 5.60_Relics_140919

Patch Notes from https://www.nomanssky.com/relics-update/
5.6 Patch notes
COLLECT AND DISPLAY SKELETONS

Planetary fossil beds now contain a vast array of specific bone formations.
Each of these bones can be placed as a decorative base part, either individually or mounted on a display plinth.
Larger display plinths allow a collection of bones to be reassembled into a complete skeleton, allowing the design and reassembly of ancient and extinct beings.
Completed displays can be packaged into an easily transportable module, allowing them to be re-deployed in other locations, traded with other players, or sold on the galactic market.
A new planetary dig-site building has been added, serving as a hub for interested fossil collectors.
The icon for planetary fossils has been improved.
A small tutorial mission has been added to guide new palaeontologists.
A new palaeontology section has been added to the guide.

FOSSIL EXCHANGE

A fossil collector has been added to the Space Station.
Surplus fossils can be exchanged with the fossil collector, allowing players to target specific skeleton components for their designs.
The fossil collector will barter for items in their collection, allowing individual inventory items to be swapped.

RELICS EXPEDITION

Expedition Eighteen, Relics, will begin shortly and run for approximately six weeks.
Rewards include new posters, decals and titles; a living stone suit customisation set; the unique Basilisk Crown staff; a mysterious skeletal companion; and the exclusive Living Stone jetpack.

STONE GUARDIANS

Fossil beds are now watched over by a vigilant stone eye, ready to protect the bones from those who would exhume them.
Disturbing the vigilant eye may yield valuable rewards, but comes at the cost of awakening the guardians.
Two forms of stone guardian await - a huge living statue, and a whirling storm of re-animated rock.
Huge guardian statues have been added to relic worlds.

SKELETAL LIFEFORMS

A new and highly rare skeletal lifeform has been added to some planets.
Some planets are now home to the elusive titanic bone-worm…

QUALITY OF LIFE AND UI

Planets in your current system can now be marked from the discovery page, adding a marker to the starship navigation systems.
Added an accessibility option to increase the contrast in mission-critical UI panels.
Fixed an issue that could cause the camera to move erratically back and forth while inside high-ceilinged rooms in player bases.
Nearby NPCs that have specific unseen interactions will now be highlighted with a marker.

Added a new water state for ocean worlds with significantly larger waves.
Various volumetric and other atmospheric effects no longer play on planets without an atmosphere.
Story details from the In Stellar Multitudes mission now appear in the Journey Records page in the catalogue.
Reduced the number of corrupt drones that attack player settlements.
The space station marker is now dynamically offset, preventing the marker from obscuring the station while at a distance.
Fixed a number of minor text issues in some extractor UIs.
Fixed a number of minor text and icon issues in shop interactions.
Fixed an issue that caused companions that were set to use no accessories to have a random accessory assigned after re-summoning them.

Fixed an issue that caused the starship to too-aggressively lock on to markers when engaging the pulse engine.
An organic version of the Teleport Receiver has been added for use in living starships.
Fixed an issue that caused the repair requirements for several living starship technologies to all be the same.
Lingering on-screen display messages that report pulse drive errors will now clear as soon as a successful pulse drive engagement is detected.

SAVE SYSTEM

Significantly improved the compression used for saved games, improving filesizes and upload/download times for players in the cross-save beta.
Created a section for cross-save settings within the general Options menu.
Players in the cross-save beta are now alerted to situations where uploads are timing out, and can manually adjust how long the game will wait for a successful upload before detecting a timeout and cancelling.

COOKING

New fossil-related cooking recipes have been added.
Base storage container inventories are now accessible while cooking.
Fixed an issue that prevented access to the nutrient processor’s internal storage while on a freighter or the Exo-Skiff.
Fixed a number of issues while cooking the Exo-Skiff, including progress resetting or incorrect items appearing in various slots.
Cronos’ grill on the Space Anomaly can now be used by several players at once.
Fixed an issue that made it impossible to cook jellied eels.

ABANDONED MODE IMPROVEMENTS

Multi-Tools found in abandoned mode are now always free, but start with damaged slots.
Settlement-related missions will no longer start in abandoned mode.
Abandoned space stations now have access to Exosuit, starship, and Multi-Tool upgrade stations.
Additional salvage boxes have been added around abandoned space stations containing valuable upgrades and inventory expansion modules.
Purple systems are now unlocked automatically in abandoned mode.
In abandoned mode, crashed freighter containers and other buried caches can now contain additional valuable upgrades.

OPTIMISATION

Introduced a number of optimisations to planetary prop rendering.
Introduced an optimisation to dynamic physics groups.
Introduced a significant memory optimisation for nav mesh generation.
Introduced a number of minor texture memory optimisations.
Introduced an optimisation for loading large bases.
Introduced a number of optimisations for text display, particularly in the Journey Records pages.
Introduced an optimisation to the various catalogue and guide pages.

OTHER BUG FIXES

Fixed a number of issues that could occur when warping on board another player’s freighter.
Fixed an issue that could cause water creatures to be generated for a planet that would never have deep enough water for those creatures to spawn.
Fixed a number of mission blockers in They Who Returned.
Fixed an issue that could cause some bases to become invisible when constructed at the water’s surface on ocean planets.
Fixed an issue that could cause PC players to appear jerky in cross-platform multiplayer.
Fixed a rare issue that could cause players’ settings to reset in VR.
Fixed an issue that could cause NPCs to sink into the floor.

Fixed an issue that could cause a softlock when browsing the Exocraft inventory.
Fixed a rare hang on load when returning to a savegame that was saved while in an Exocraft after playing in multiplayer.
Fixed a rare crash related to camera shakes.
Fixed a memory-related crash on PlayStation 5.
Fixed a number of rare crashes related to mesh scaling.
Fixed a number of rare maths-related crashes.

Fixed an issue that could cause some planetary props to pop in.
Fixed a number of Mac-specific rendering issues.
Fixed a rare issue that could cause saves to reach a max size and stop saving on Nintendo Switch - saves can now expand as required.
Fixed an issue that could cause multiple ships to become docked to the same landing pad.
Improved the placement positioning of decorative base building props.
Fixed a number of text clipping issues in large popups.
Fixed an issue that could cause a teleport destination to have two copies of a mission marker added.
Fixed an issue that could make interactions difficult on freighters that were summoned a long way from the centre of the solar system.
Fixed a number of issues affecting markers and planet labels when entering atmosphere.

Fixed a rare issue that could cause empty systems to generate incorrect information about their potential Atlas Stations.
Fixed an issue that could cause the galaxy map to incorrectly choose a purple system as part of its path to a distant star when purple systems are not unlocked.
Fixed an issue that could cause players to start in a purple system when arriving in a new galaxy, when purple systems were not unlocked.

Fixed an issue that caused the water effects from the Nautilon submarine to remain in the world after summoning the sub to a new location.
Fixed an issue that prevented Exocraft laser effects from playing correctly in multiplayer.
Fixed an issue that could cause erratic torso movements in Sentinel mechs.
Fixed an issue that could cause the ship to hover as if above water when reloading on a planet.

Fixed a number of inconsistencies in creature descriptions, where creatures would be described as being from the wrong environment.
Fixed an incorrect texture being used for the Titan expedition in the expedition history screen.
Fixed a number of decals and posters from previous expeditions being missing from the catalogue.
Fixed an issue that caused a number of unusable and legacy items to be included in the catalogue.


Old World -> 76988

Patch notes from Steam
Old World Update: National Ambitions and Launch Offensive changes
Main Branch 1.0.76988 Release 2025-03-26

Headline Changes

New National Ambition system introduced to allow earlier selection of your final ambition
Launch Offensive changes
Continent is now the default map script
AI and performance improvements

Design

National Ambitions:

The final ambition is now called a National Ambition and may be offered early, after a player has completed 5 ambitions
The offer is triggered soon after the player reaches 70% progress towards one of the national ambitions
National Ambitions are not used for tier counting purposes i.e. they do not make regular ambition offers harder
All National Ambitions are listed in the Encyclopedia under their own category
Added new National Ambition '+250 Food, Iron, Stone, Wood and Money per turn'. This replaces the previous ambition to stockpile 2000 of each resource
Added new regular Ambition 'Control 4 Hamlet class improvements'
Adjusted ambition threshold calculations and ambition events to allow a greater variety of ambitions to be offered

Launch Offensive changes:

Offensive effects do not apply to the leader unit
Cannot launch offensive when on cooldown
Leader unit goes on new launched offensive cooldown
For team games, bonus orders from the offensive go to the unit owners

Continent map script changes:

Continent is now the default map script
Added new Extreme Terrain suboption 'None' and made this the default
Tribal Lands placement option removed

Other design changes:

Critical hits on cities are no longer possible
Stun is now possible when attacking a unit in a city without any HP left
Panic and Fireship effects now cause units that cannot retreat to become Disarmed instead of Stunned
Enlisted units by a Zealot leader now return to full health
Hidden units now always ignore ZOC
Money Boost tech card moved to Coinage
Free Trireme and Free Dromon tech cards removed
National ambitions now offered at 70% completion instead of 75%
National Ambitions event enabled in no events mode
Fire shrines now have adjacent modifier to any improvement in the Mine class (now also affects Laurion Mines)
Commander leaders always grant +10XP per turn to all units (previously units had to be idle)
Free improvements are now allowed on resource tiles with a generic improvement ping. Placing a free urban improvement on a resource removes the resource without harvesting it
Adjusted ambition threshold calculations so a greater variety of ambitions gets offered
Events where the AI offers Truce on breaching a city now trigger when the city is captured instead
Can no longer build roads and improvements in territory of an ally
Water tiles no longer need to be adjacent to land in order to transfer them from one of your cities to another
Units that earn XP past the maximum level convert that XP to training
Ezana's Evangelist trait only gives new units Christianity/Adept in city where he is governor (Wrath of Gods)
7 new events relating to Calamities happening to other players (Wrath of Gods)
Reduced other religion opinion penalty duration for Venerate mission (Wrath of Gods)
Increased chance of Scrub appearing on new Arid tiles on Ebbing Sea map from 2% to 10% (Wrath of Gods)
Eruption and Earthquake intensities tweaked (Wrath of Gods)
Made Calamities less common on the Rare and Very Rare settings (Wrath of Gods)
Wrath of Gods scenario now uses a customized map script with more Volcanoes (Wrath of Gods)

Programming

Rendering API change: Linux / Steam Deck now default to Vulkan. Windows supports Vulkan with a command-line switch -force-vulkan
Epic Mac build now runs natively when run outside of the Epic launcher, i.e. using alternative launcher such as Heroic
Improved UI responsiveness when cycling through workers
Performance improvements
AI combat improvements
Improved AI use of Launch Offensive
Improved AI order predictions when planning moves
AI is more aggressive in moving towards enemy cities when at war
AI more likely to place ranged units in forest when defending its territory with a Tactician leader
AI fort building now less common
AI tries harder to delay using anchored units so that land units don't get stranded
AI now less eager to build some wonders that are not very useful (e.g. Jebel Barkal without world religion)
AI cares a little more about culture
Invading organized tribes are less timid
Added ALLOW_CITY_CRITICAL_HITS to globalsInt, for use by modders
Mod manager no longer fully loads installed maps when fetching subscription info
Unit XP overflow into training uses TRAINING_PER_XP for consistency
Buildable projects now use a ProductionType such as YIELD_CIVICS. Non-buildable projects do not require this
iCivics has been renamed to iCost in project.xml

UI

Setup screen changes:

Removed Options Preset dropdown from Simple setup and added Event Level
Added Reset Options button to Advanced and MP setup screens
Added difficulty mode to Advanced setup screen
Simple setup settings are saved separately from advanced setup settings. Going back and forth between Advanced and Simple screens retains only nation and dynasty settings
Entering the setup screens with a premade map that restricts nation choices stored in the options file will no longer keep that map choice, to ensure all nations are shown
Enabled DLC no longer gets reset every time

Other UI changes:

Selected characters now appear in the upper right side of the screen and Ambitions in the upper left
Added Net Yield Change to specialist build tooltip, which takes modifiers into account and subtracts yields for any replaced specialist
Popup text minimum scaling reduced
Removed background UI blur when events are active
EffectUnit links now also include the effect icon by default
Timeline screen slider is now disabled while advancing by season or by year
Clarified City Site Number help text
Wonder legitimacy bonuses now named per culture tier to differentiate them
Can now queue the same tile multiple times without the unit executing the queued moves
When the last tile in a move queue is right-clicked, the unit executes the queue
Flipped luxury panel buttons
Tweaked alignment for scenario-specific goal info
Archetypes now shown in line of succession panel
Strategic resource icons for unit production shown on city categories when available
Temporary unit effects now show the remaining turn count on their icons
Changed all happiness/discontent yield displays to use relevant icon instead of signed text
Added worker list to tile tooltip when multiple workers are stacked
Selecting a character centers the camera on job-relevant city or unit
Research UI is now always shown regardless of selection
Added reminder for pillaged tiles
Added ability to hide improvement tooltips by holding CTRL
Timeline now shows map terrain changes over time
Timeline now shows current revealed-not-visible state for borders when it is set to show the current turn
With a land unit selected, hovering over a water tile in anchor range will show "Must end move on land tile"
Network games are now paused automatically when the game is over
Cannot surrender a multiplayer game if you are the last player remaining
World tile text now shows over city UI
Unworked wonders show Requires Worker text with worker selected
Right-click toggles tab panel menus off if already open
Improved unit strength tooltip text
Updated premade map descriptions
Removed some of the yield breakdown from the specialist tooltip and added modified total yield
Removed line break from event option tooltips that start goals
Removed 'New Event in Wizard' button from Event Browser
City links that do not open the city screen now pan the camera to the city when clicked (i.e. tribal raid notifications)
Starting a game using a parameter string no longer updates the options file with the game's settings
Added custom savegame prefix to standalone scenarios
Added more promotion and effectUnit information to encyclopedia
Updated credits
Updated Shapur's dynasty description to clarify that Strike applies to melee and ship units (Wonders and Dynasties)
Plague flies are only shown on units with the Plagued effect. Plague fog effect is confined to city territory (Wrath of Gods)
Wildfire visual effect is less extreme (Wrath of Gods)
Improvement pings are no longer removed by an occurrence rendering a tile impassable (Wrath of Gods)
Boosted plague fog visibility (Wrath of Gods)
Boosted volcano animation speed (Wrath of Gods)

Bugs Fixed

Fixed Korean text sometimes not displaying
Fixed text autosizing issues
Fixed popup text not updating immediately after changing scaling
Fixed assert when removing player ownership from a tile with a religion attached
Fixed forest on lake tile in Middle East map
Fixed bad city border preview on Old World Map by removing an urban tile to the west of Pella
Fixed a threading issue that could cause server-side exceptions
Fixed unit queuing bugs
Fixed units not being selectable through overlays
Fixed some UI elements not updating properly after undoing initial found
Fixed occasional opinion arrow misalignment in event popup
Fixed city recommendation assert
Fixed workers and ships in cities with no defenses not taking damage from attacks
Fixed clicks on parts of the UI selecting map elements behind them
Fixed Continents map script bug
Fixed Caravans being unable to travel through anarchy territory
Fixed improvements being repairable inside hostile territory
Fixed unit health bars appearing incorrectly for some attack previews
Fixed the Ignore Map Nation Starts option not working on some maps
Fixed Family Seat founding bonus not showing in the setup screens and in game before player has founded their capital
Fixed Road To overlay not updating when changing mouseover tile
Fixed flickering issue when hovering over build recommendations on some parts of the screen
Fixed bug where AI could still win in some cases when player achieves victory on the same turn
Fixed goal threshold bug incorrectly making ambitions invalid
Fixed Barbarian Horde MP achievement not working in hotseat
Fixed Greek and Assyrian capitol buildings not being shown when adjacent to rivers
Fixed Allow Negative Cognomens option appearing when no characters option selected
Fixed Free Court Minister encyclopedia entry with null icon
Fixed encyclopedia prompt showing on traits with no encyclopedia page
Fixed encyclopedia null references
Fixed succession law preview tooltip showing wrong law
Fixed Courtiers Added stat not increasing when recruiting an existing foreign courtier
Fixed Organized tribes not healing
Fixed some AI bugs
Fixed research UI not updating immediately when yield rates change
Fixed Carthage scenarios giving a lower-tier victory than earned if one of the goals was completed indirectly
Fixed Portrait Editor loading issue
Fixed portrait models potentially obscuring each other
Fixed unit cycle tooltip sometimes not locking
Fixed ship building on a tile that has turned to land
Fixed nested link issue in governor candidate tooltip
Fixed team color intensity slider
Fixed map timeline GIF palette not representing border colors correctly
Fixed citrus grove configuration
Fixed ZOC display exception
Fixed pillage notification links selecting units
Fixed some dropdown appearance issues
Fixed autobuild cities not repairing upon being founded with a damaged settler
Fixed bug in effectCity help text yield breakdown
Fixed occurrence effects after a new city has been founded
Fixed sporadic disconnections in network and server games when one or more player slots are open
Fixed pathfinding for hidden units
Fixed AI bug that caused it to sometimes move units back and forth between the same tiles
Fixed null pointer if an init phase EffectPlayer, i.e. from difficulty mode, uses miReligionOpinionChange (only affects mods)
Fixed aiUnitTraitConsumptionModifier help text bug (only affects mods)
Fixed repair yield purchase for Stateira (Wonders and Dynasties)
Fixed Flood not displaying correctly in some cases (Wrath of Gods)
Fixed Calamity level showing on in-game difficulty mode and game parameters tooltips, if the content is disabled in the current game (Wrath of Gods)
Fixed calamity postprocessing profiles overriding postprocessing settings from graphics settings i.e. Motion Blur (Wrath of Gods)
Fixed some rendering issues when terrain changes height (Wrath of Gods)
Fixed calamity effects being removed from rivers too early in some cases (Wrath of Gods)
Fixed eruptions displaying on volcanos obscured by fog of war (Wrath of Gods)
Fixed double legitimacy penalty when abandoning a Demand (Wrath of Gods)
Fixed trees removed from building improvements not being counted for demands (Wrath of Gods)
Fixed issue where some global calamities that target tiles were instead targeting all tiles (Wrath of Gods)
Fixed Wrath of Gods scenario victory event not triggering when next victory becomes impossible (Wrath of Gods)
Fixed Wrath of Gods scenario duplicate victory threshold events in some cases (Wrath of Gods)
Fixed Hurricanes not displaying correctly in some cases (Wrath of Gods)
Fixed wrath generation issues casued by Undo / Restart Map (Wrath of Gods)
Fixed mid and major raid Occurrences being invalidated (Wrath of Gods)
Fixed Calamities causing city sites to become impassable (Wrath of Gods)
Global Occurrence fixes (Wrath of Gods)
Text and event fixes
Post edited March 27, 2025 by MarS666
avatar
Edward_Carnby: Fallout 2

Update (20 March 2025)

Updated SFALL to version 4.4.5 for improved compatibility and performance.
Validated stability.
Verified compatibility with Windows 10 and 11.
Verified Cloud Saves support.
avatar
randomuser.833: I don't see any update to the F2 Classic so far.

Might be left out in the end.
You're better off just adding SFALL to Fallout 2 yourself anyway, there's already a newer version out:

https://github.com/sfall-team/sfall/releases
high rated
Realms of Antiquity: The Shattered Crown -> 4.31.54

Patch notes from Steam
Build 4.31.54 live
A mysterious portal in the CRPG multiverse has brought two new terrifying enemies from the isles of Wynmar in the realm of Vali! Seek them in dark misty places of death and endless sandy deserts...

Bugs

Fixed an issue where cursed scrolls used in combat crashed the emulator.
Fixed issues with ranged/special text in the monster scan screen overlapping.
Fixed the teleport spell which wasn't working.
Fixed a bug in which a major artifact could drop as a random treasure.


Features

Reduced spawn rate in final endgame maps.
Adjusted the L2 Power Armor's statistics. (Faster)
Adjusted Mecha Death's statistics. (Easier)
Adjusted targeting cursor graphic. (Why not?)
Changed the targeting UI so that the T key also triggers the attack for location or unit targeting.
Changed character creation so any solo party regardless of class gets 12 points of attribute to allocate.
Two new monsters, inspired by Nox Archaist:
Whooping Camel
Death Raven
high rated
Foundation

Updated to 1.10.3.3 (Galaxy & Offline Installer)

Changelog from SteamDB:
Update 1.10.3.3 is live + Ukrainian language

Hello Everyone,

We have just released update 1.10.3.3, which includes a number of bug fixes, a fix for the number one crash, plus Ukrainian community translation.

Localisation

• Added community Ukrainian translation

Fix

• Trade Routes - Upgrade costs for Castle Harbour and Kinstone Abbey could exceed the max limit of 100 influence
• Unlock All Trade Routes rule: Required 1 month before being able to upgrade trade routes to level 5. We have now removed the delay.
• Hunting Forest - Boar Density in hunting forest inside territory could decrease over time
• Fixed players missing Onboarding notification if they did not have a Rustic Church
• Improved the City Watchtower “Too far” warning to also include when too far from a Guard Duty Company
• Some strings could exceed UI spaces
• Edicts & Privileges menu: Improved UI when there were many effects
• Crash when applying changes to buildings in some circumstances

Added

• Objectives to add Watchmen/Guard Duty Companies in onboarding

Optimisation

• Improve performance when editing a monument with a lot of parts

Modding

• Expose missing weapon heraldry settings
• Fix typo in some mission names
• Removed duplicate script name MILITARY_WEAPON_TYPE
Post edited March 27, 2025 by Hustlefan
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Geralt_of_Rivia: Sudeki

Update to V1.0.

No changelog.
I'll just add, there is a size difference for offline installers.

Old release was 4.0 GB (2 files)

New release is 4.9 GB (3 files)

Not sure what was added or changed though. (I do have both installers, but only installed the new release this time)

Also, I didn't seem to have a manual with the old files, but the new release does have a manual (and 2 other files) in the "Extras" section.
.
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surfer1260: Pillars of Eternity

Standalone installer updated:
[Windows] 3.7.1.1411 ⇒ 3.8.0.87535
[Mac] 3.07.0.1318 ⇒ 3.8.0.87535
They forgot Linux :(
high rated
Endzone 2 (Early Access)

Updated to 0.8.9216.27275 (Galaxy & Offline Installer)

Changelog posted by the publisher in the game forum:
ENDZONE 2 | Early Access Regular Update | Improvements & Bug Fixes (March)

Survivors,

This update brings a wave of polish and immersion to Endzone 2!

Enjoy new voice-overs for missions and expeditions, and a unique shared soundtrack while trading with all traders. We've made quality-of-life improvements across the board—from better vehicle and UI interactions to enhanced visuals for schools, settlers, and build mode. Numerous bugs have been squashed, including issues with savegames, modding, tooltips, and mission behavior. Mod support has been expanded slightly with localization override options.

All of this ensures a smoother, more atmospheric experience as you lead your settlement to survival!

ADDED
- Audio: Added a lot of new voice-overs for missions and expeditions.
- Audio: All traders now share a unique soundtrack while trading.

FIXED
- Audio: Fixed an issue where menu music could not be modded.
- Audio: Voice-overs are no longer interrupted when accepting or cancelling a mission from the bulletin board.
- Buildings: Fixed the Fish Farm changing orientation.
- Buildings: Fixed jumps when placing a building in build mode.
- Buildings: Fixed incorrect headline in building tooltip for energy storages.
- Modding: Fixed some UI issues in the Mod Browser.
- Savegames: Fixed an error when loading certain savegames.
- Settlers: Fixed children standing inside benches when visiting the Town Center.
- UI: Fixed visual bugs in the bulletin board UI.
- UI: UIs above vehicles no longer disappear when certain events finish in the background.
- Vehicles: Fixed buggy wheels clipping into the vehicle body when driving on bridges.

TWEAKED
- Buildings: The Field of Influence for Acres and Plantation buildings is now movable.
- Buildings: Tweaked School visuals.
- Localization: Localization can now be overwritten by mods.
- Minimap: Minimap pings related to events now show tooltips when hovered.
- Modding: Localization can now be overwritten by mods.
- Resources: It’s now possible to destroy resources directly from a vehicle while at a trading post.
- Settlers: Tweaked settler visuals.
- UI: Tweaked button color for non-interactable buttons.
- UI: Goals requiring positive production now also account for resources delivered via trade routes.
- Vehicles: The current construction of a vehicle in vehicle workshops can now be canceled.
- Vehicles: The vehicle menu now includes filters for “Vehicles on Transportation Routes” and “Available Vehicles”.

Your Teams from Gentlymad & Assemble | Regular Update | V 0.8.9216.27275 #b770e3e80
high rated
Neverwinter Nights - Enhanced Edition:

The MAC version has been updated to 89.8193.37-15b for the English, French, German, Italian, Spanish and Polish language versions.
high rated
(from Steam)

Sandwalkers update for 27 March 2025
from version 1.3.2 to 1.3.3. No changelog.



Wildermyth update for 27 March 2025
Updated In-Game Music + The Wildermyth Original Soundtrack is Here!

You can now have the Wildermyth Original Soundtrack as the background music to your own life! It’s all polished up and is available to purchase now on Steam.

(We can’t guarantee that this soundtrack will make everything you say sound more poetic… but we’re not saying it’s impossible either.)

The album contains all of the music written by Candy Emberley for Wildermyth's base game—newly recorded versions of the music played by live musicians, the original recordings as launched in-game, concept music written during early game development, and a few bonus tracks. In total there are 65 tracks and three hours of music!

In addition, we’ve got a 2-Disc CD set, which contains all 31 newly recorded tracks and a few launch version recordings (34 tracks total). The CDs are housed in a 6-panel digipak with new artwork from the Wildermyth team. CD sets are available for $20 through the Wildermyth Merch Store and Candy Emberley’s Bandcamp page.

Patch 1.16+556

- Updated Music to live-recorded versions! (Also added audio option to switch to original versions)
- Fixed incorrect description for Wisdom ability in French
- Other various translation updates
- Fixed font issue with Ukrainian translation mods
- Tools: Fixed bug where encounterWeight wasn't properly using data from matched roles
Post edited March 27, 2025 by FlockeSchnee
high rated
People of the Zone, it's once again S.T.A.L.K.E.R. 2: Heart of Chornobyl update time (Offline & GOG Galaxy).

Patch 1.3.1 (March 27, 2025)
Main Story, Side Quests, and Encounters

• Fixed an issue where Scar could be missing at X-17 lab during the Visions of Truth mission.
• Fixed an issue where the “Get the Control Emitter from the technician” mission stage of the Dawn of a New Day mission could not be started due to the death of Powerplug.
• Fixed an issue where the mission objective Find Spirit could not end if the player talks to Spirit again right after the first dialog during The Boundary mission.
• Fixed an issue where mission Chasing Ghosts could not progress after activating tower equipment.
• Fixed an issue where the mission objective "Talk to Scar" could not be completed for some users if Richter is dead during The Road to the Foundation mission.
• Fixed an issue where the player could fall into the elevator shaft without any possibility of getting out during the Let No One Leave Unsatisfied mission.
• Fixed an issue where the “Get inside the underground lab” objective could start without obtaining Emitter from Powerplug during the Dawn of a New Day mission.
• Fixed an issue where Simon Dubny could be missing The Faust's cell during the Hot on the Trail mission.
• Fixed an issue where the doors to the underground tunnel and Location D could be closed for some players during the Once More unto the Breach mission.
• Fixed an issue where the mission Dark Times could be blocked due to the death of Jarl.
• Fixed an issue where the NPC could block the entrance to the watch post during The Assault on the Duga mission.
• Fixed an issue when the dialog with Roosevelt did not start during the Legends of the Zone mission.
• Fixed an issue where the door to the Forestry location could be locked at the Extreme Simplicity mission start.
• Fixed an issue where monolith NPCs could enter safe zone in Prypiat during the The Road to the Foundation mission.
• Fixed an issue where Richter's body could be missing after the bossfight with Korshunov.

Technical Part

• Fixed an issue where NPCs could not return to their designated places after the Emission.
• Fixed an issue where the sound effect for entering Ribs' anomaly could loop and repeat every 10 seconds.
• Fixed an issue when the crosshairs could not be disabled through the settings.
• Fixed an issue where all drag'n'drop actions are done with a delay in any item container at the STC Malachite location.
• Improved voiceover positioning. Fixed issue when the player could only hear the voice through one earbud.
• Fixed an issue where item highlighting did not move to the next item when looting with a gamepad.
• Fixed a dozen of EXCEPTION_ACCESS_VIOLATION errors, and other crashes.
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FlockeSchnee: (from Steam)
Wildermyth update for 27 March 2025
Updated In-Game Music + The Wildermyth Original Soundtrack is Here!
Patch 1.16+556
(Edit - Offline Installers now showing for me.)

- Currently the Soundtrack is Steam Only
Post edited March 27, 2025 by bjgamer