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high rated
Hero of the Kingdom

Standalone installer updated: [Windows, Linux, Mac] 1.6.14 ⇒ 1.6.15.
Hero of the Kingdom v1.6.15 Patch

Changes in the version 1.6.15:
• Fixes Polish translation
high rated
Old World -> 1.0.76330 Hotfix

Old World February 28th Hotfix
The Old World release branch has been updated and is now version 1.0.76330 Release 2025-02-28

This small update includes bug fixes for Game of the Week as well as for a potential case of the game getting stuck. It also includes content to support the upcoming DLC launch.
high rated
Low Magic Age

v0.91.77 Patch Notes - New Businesses and Features

New Business Types:
University
Hunting Camp
Service
Workshop

Business Features:

Produce a variety of trading goods:
Shop
Tavern
Farm
Mine
Hunting Camp

Craft weapons (masterwork rate: >20%)
Weapon Smithy

Craft wondrous items:
Wondrous Item Workshop

+2d4 relationship/month:
Troupe
Service
Workshop

+1 reputation/month:
University



Business Related Adjustments:
Learn Farmer, Herder and other Profession skills in villages
Adjusted Horizontal Competition penalty: -4 -> -1
Same type businesses with different major skills no longer cause Horizontal Competition and Local Competition
Optimized business related UI and descriptions
Fixed: business owners not saved after level-up



New Hirable Expert NPC:

Sage
Sages can help party members, including hirelings, level up faster.



Hirelings Related Adjustments:
Significantly reduced hiring costs and salaries
Changed weekly pay to monthly pay
Dismissal no longer requires a fee
NPC production cycle changed from per week to per 10 days


Others:
Substitute characters level up automatically each month
Optimized Listen/Search/Trap/Lock DCs


Next, we'll work on (rough list):
Other adventurers and NPCs
Multiple continents and planes
Magic concentration, magic exhaustion, low and high magic area rules
Macro resource harvesting and crafting
Specific usage of all skills
Remake dungeon module
Detailed features of terrains
Battle maps adapt terrains
Monsters distribution
Main storyline
Random events
ect.

And player races (Centaur), feats and spells, etc.
high rated
Endzone 2 (Early Access)

Updated to 0.8.9190.29242 (Galaxy & Offline Installer)

Changelog from SteamDB:
Hotfix | V 0.8.9190.29242 #b7e0c019d

Survivors!

today we release a small hotfix consisting of bugfixes and stability improvements.

FIXED

Buildings: Fixed an error when transferring resources.
Buildings: Water Purifier now benefits from Badges.
Bulletin Board: Fixed a bug where bulletin boards had bad data that was not valid for the current session. This led to errors or to events being added to bulletin boards that shouldn't be there in these situations during gameplay.
Education: Fixed an error that occurred when displaying a tooltip for education buffs in buff analytics view.
Missions: Dead zone Event uses correct loca again.
Vehicles: Fixed error that occurred when unloading settlers from vehicles that already contained settlers in a loaded savegame.
Vehicles: Fix for bad vehicle inventory data on loading savegames.

TWEAKED

Bulletin Board: Added settler prerequisite to various Blackboard events.

Your Teams from Gentlymad & Assemble | 0.8.9190.29242 #b7e0c019d
high rated
"I AM TUROK, I AM UPDATED!" The first Turok game has received a big new update just some hours ago through GOG Galaxy. Offline files should be updated at the beginning of the upcoming week.

Kex4-1.0 (February 28, 2025)
New Features

• Support for high refresh rates.
• Improved controller functionality and vibration support.
• Localized Achievements.
• The Brachiosaurus from a Turok beta rom has been found and recovered. You’ll find these dinos stomping around in the Treetops level.
• You can now swap ammo types for the Tek Bow and Shotgun whenever you want, just like Turok 2.
• The Run/Walk toggle button has been added from the original game. By moving at walking speeds on the ground, you can get closer to enemies from behind before they notice you.
• You can now bind multiple weapons to the same button to cycle between them.
• Restored the High Priests homing blue magic attack and the Purlins unused leap smash melee attack.
• Restored the Gallery cheat code with the addition of viewing the Bosses and Turok. You can also preview animations on each of the enemies.

New Menu Options

• You can reset menu options to default with the "Reset to Defaults" menu option.
• The Input Bindings menus now shows icons instead of text.
• Added binds in Action Bindings menu for Changing Ammo Type and Walk Toggle.
• Controller Options: Look Smoothing, SouthPaw (Swap Sticks), Enable Vibration and Intensity, DeadZones.
• Gameplay Options: Radial Fog, Player Shadow, Enable Walk Toggle, Enable Change Ammo
• Head Bobbing Options: Added strafe and jump bobbing options and you can now adjust the scale of how much the screen is tilted for each bobbing option.
• HUD Options: Automap Show Player, Automap Show Compass, Show All Health Stats (Shows health when you have Armor), Show Alt Ammo, Flash Intensity, Shake Intensity, Horizontal Positioning of the HUD.
• Graphic Options: Always Show Lens Flares, Antialiasing: SMAA, FXAA, FXAA Fast, Off
• Audio Options: Master Volume, Audio Output, Low-Pass Filtering, Enable Underwater Music, Ambient Environment Sounds
• Save file level names are now localized. The most recent save file is marked in green. The date displayed is now in the format yyyy/mm/dd hhmmss.

Fixes

• Improvements to the font.
• Fixed animated textures skipping the first frame.
• Enemies that have been blown up into air are now able to fall off cliffs and float/sink in water.
• Fixed the red and orange Attack Robots from having a huge melee hit radius and removed their random explosion effect being spawned during certain animations.
• Reduced the frequency enemies will teleport and their animation is updated right away while teleporting in so you won't see them pop in for a frame at the start of their animation.
• Enemies that are waiting to be triggered can no longer be damaged or killed.
• Fixes to enemy headtracking.
• Simple shadows take into account the fog when they are drawn. Fixed shadows appearing briefly at the start of enemies dropping from the sky. Fixed shadows drawing on top of other shadows.
• The Purlins melee attacks no longer play ambient bird sounds.
• Enemies no longer stutter in place when they're in their initial animation and transition to a root motion animation.
• Enemies are no longer removed from the map if they can respawn when the player moves far away from them.
• Enemy grenades can impact more surface types instead of just disappearing on impact.
• Bosses are now affected by the difficulty setting and have a modifier for the damage they receive similar to regular enemies, to match the original version.
• Humvee can no longer be knocked back when damaged and will restore its death state animation correctly when respawning in the arena. The Humvee can be knifed again allowing (glitchless) knife only playthroughs. The wheels no longer spin forever when destroyed and certain sound file paths have been fixed with underscores instead of single quotes.
• Fixed Longhunter from being damaged during his non fight states.
• Restored Campaigners original behavior with the weapons that can damage him and what weapons get removed from the player. Additionally you will now see your weapons get taken from you and destroyed.
Plus more fixes
Post edited March 01, 2025 by Berzerk2k2
high rated
Brigand: Oaxaca


Version 15.9

Complete list of changes:

SOURCE:
-Added 3440x1440 resolution option to launcher.
-Fixed window and menu alignment in 2560x1440 resolution.
-Prevented AI from running immediately after map load (Ballistic's first dialogue close-up fucked up 2% of the time).
-Added notice in settings menu about plugin font size being affected by Windows settings.
-Fixed target info text alignment at top with font plugin set to "none".

SCRIPTS:
-(PANAMA) Fixed bug with Cooper/Dr. Lee banter screwing up Mabel's dialogue script (thanks to Cobalt Wolf).
-(PANAMA) Ozee now drops inventory before helicopter flight in PANAMA, given new inventory.
-(PANAMA) Added final dialogue for main party members to PANAMA ending.

RESOURCES:
-New mask and scope screen overlays for 3440x1440 resolution.
high rated
avatar
Berzerk2k2: "I AM TUROK, I AM UPDATED!" The first Turok game has received a big new update just some hours ago through GOG Galaxy. Offline files should be updated at the beginning of the upcoming week.

Kex4-1.0 (February 28, 2025)

New Features

• Support for high refresh rates.
• Improved controller functionality and vibration support.
• Localized Achievements.
• The Brachiosaurus from a Turok beta rom has been found and recovered. You’ll find these dinos stomping around in the Treetops level.
• You can now swap ammo types for the Tek Bow and Shotgun whenever you want, just like Turok 2.
• The Run/Walk toggle button has been added from the original game. By moving at walking speeds on the ground, you can get closer to enemies from behind before they notice you.
• You can now bind multiple weapons to the same button to cycle between them.
• Restored the High Priests homing blue magic attack and the Purlins unused leap smash melee attack.
• Restored the Gallery cheat code with the addition of viewing the Bosses and Turok. You can also preview animations on each of the enemies.

New Menu Options

• You can reset menu options to default with the "Reset to Defaults" menu option.
• The Input Bindings menus now shows icons instead of text.
• Added binds in Action Bindings menu for Changing Ammo Type and Walk Toggle.
• Controller Options: Look Smoothing, SouthPaw (Swap Sticks), Enable Vibration and Intensity, DeadZones.
• Gameplay Options: Radial Fog, Player Shadow, Enable Walk Toggle, Enable Change Ammo
• Head Bobbing Options: Added strafe and jump bobbing options and you can now adjust the scale of how much the screen is tilted for each bobbing option.
• HUD Options: Automap Show Player, Automap Show Compass, Show All Health Stats (Shows health when you have Armor), Show Alt Ammo, Flash Intensity, Shake Intensity, Horizontal Positioning of the HUD.
• Graphic Options: Always Show Lens Flares, Antialiasing: SMAA, FXAA, FXAA Fast, Off
• Audio Options: Master Volume, Audio Output, Low-Pass Filtering, Enable Underwater Music, Ambient Environment Sounds
• Save file level names are now localized. The most recent save file is marked in green. The date displayed is now in the format yyyy/mm/dd hhmmss.

Fixes

• Improvements to the font.
• Fixed animated textures skipping the first frame.
• Enemies that have been blown up into air are now able to fall off cliffs and float/sink in water.
• Fixed the red and orange Attack Robots from having a huge melee hit radius and removed their random explosion effect being spawned during certain animations.
• Reduced the frequency enemies will teleport and their animation is updated right away while teleporting in so you won't see them pop in for a frame at the start of their animation.
• Enemies that are waiting to be triggered can no longer be damaged or killed.
• Fixes to enemy headtracking.
• Simple shadows take into account the fog when they are drawn. Fixed shadows appearing briefly at the start of enemies dropping from the sky. Fixed shadows drawing on top of other shadows.
• The Purlins melee attacks no longer play ambient bird sounds.
• Enemies no longer stutter in place when they're in their initial animation and transition to a root motion animation.
• Enemies are no longer removed from the map if they can respawn when the player moves far away from them.
• Enemy grenades can impact more surface types instead of just disappearing on impact.
• Bosses are now affected by the difficulty setting and have a modifier for the damage they receive similar to regular enemies, to match the original version.
• Humvee can no longer be knocked back when damaged and will restore its death state animation correctly when respawning in the arena. The Humvee can be knifed again allowing (glitchless) knife only playthroughs. The wheels no longer spin forever when destroyed and certain sound file paths have been fixed with underscores instead of single quotes.
• Fixed Longhunter from being damaged during his non fight states.
• Restored Campaigners original behavior with the weapons that can damage him and what weapons get removed from the player. Additionally you will now see your weapons get taken from you and destroyed.
Plus more fixes
avatar
Berzerk2k2:
Turok Update New Features

Seems to have landed the author an employment at Nightdive, neat.
high rated
Astrox Imperium

Update to b0.0148.

Changelog:

Build 0.0148 (2025-03-01)
- Fixed bug in ship editor preventing ship engine parts from loading in the OFF state, fixed ship engine toggle as well.
- Fixed scaling bug on sandbox launcher panel. Launcher game options are no longer clipped at smaller resolutions.
- Fixed sandbox launcher scrolling text description scaling to support smaller resolutions. (no more small text when there is room to expand).
- Fixed a number of sandbox panels input field boxes to support scaling for smaller resolutions. (no more cut off text).
- Fixed bug in Mod tools preventing proper load of structures with video screen objects. MOD folder is properly dealt with between MOD tools and Game.
- Fixed Mod tools issue for images in item editor. Proper MOD folder pathing has been implemented.

- Adjusted Title screen option Random Background to change to Random Background Music, toggle controls whether or not the title screen music is fixed or random.
- Adjusted profession bonuses for all professions in the profession_database.txt file.
- Added new replacement icons for all professions.

** Added new MOD MANAGER panel to allow switching between mods onto the MODTOOLS area. More details provided on MOD MANAGER page.
Added momos testbed mod for balance testing and such that players can use and give feedback.
Added button to the MODTOOLS panel to open the new MOD MANAGER panel.
Added Mod image and description files to the MOD folder along with functionality to the MOD MANAGER to display MOD thumbnail and description.
Added MOD card to title screen showing currently installed MOD folder and MOD thumbnail image if not the vanilla default MOD folder.
Added Reset MOD button to put the game back into the Vanilla default MOD.
Added Mod folder name to the in-game options panel.

** Added new Pilot Character creation panel to the intro on the Campaign creation section.
Added ability to move freely between all stages of the Pilot creation sequence on one single panel. The animation sequence has been shortened to streamline that area and provide a simple but improved introduction to the game.
Added the faction chart to pilot creation screen on the campaign panel.
Added new professions list display with improved layout and detailed descriptions.
Added new skill bonus display for all professional skills. The icons , skill name and level are all show.
Adjusted console output window onto the character creation panel.
high rated
The Legend of Heroes: Trails Through Daybreak II


v1.1.8 Release Notes

Hi everyone,

we just released an update for Trails through Daybreak II with the following changes:

- Optimize loading time performance by reducing file metadata lookups.
- Fix basketball minigame ball motion FPS dependence.
- Fix some specific scripted animations being locked to 30 FPS (sitar player, falling armor).
- Improve performance in the Marduk Support Shop in the Märchen Garten.
- Force black bars during movie playback at aspect ratios where this is required when idle on the title screen.
- Prevent direct shortcut menu actions from triggering while in turn battles or during the drone minigames.
- Fix button prompts when applying Droplets.
- Offer the choice to have Steam verify the game's integrity when a crash occurs while running with Steam enabled.
We've noticed that several reported crashes are caused by corrupted game content, this should make verifying that
easier for everyone.


Cheers,
Peter "Durante" Thoman
high rated
Neverwinter Nights - Enhanced Edition:

Extras added/updated to the Mac and Linux versions, it seems.
Attachments:
Post edited March 03, 2025 by BreOl72
high rated
Endzone 2 (Early Access)

Updated to 0.8.9193.27309 (Galaxy & Offline Installer)

Changelog from SteamDB:
Hotfix #22 | V 0.8.9193.27309 #0cfc66458

Survivors!

today we release a small hotfix consisting of bugfixes and stability improvements.

FIXED

Buildings: Fixed savegames not loading with the latest update due to uninitialized storages.
Settlers: Player is no longer able to transfer individual settlers to vehicles when their inventory has not enough space.
Settlers: Fixed an error that occurred due to too more settlers being transferred from vehicle to zone than the amount set in the UI.
Settlers: Hotfix for an error that occurred the moment a child grew up to adult but the child did not exist.
Bulletin Board: Fixed loading of savegames that had events on bulletin boards that were uninitialized due to another bug that was fixed in the last hotfix.
Education: It is now possible to select 3 educational branches simultaneousely, as it was intended.
UI: Fixed floating UI of lootable ruins showing an indicator for having resources in their inventory which is not needed in this case.
UI: Fixed an error that occurred when displaying underlined text in asian languages.

Your Teams from Gentlymad & Assemble | 0.8.9193.27309 #0cfc66458
high rated
Stronghold Crusader 2

1.0.22795_shields 2025-03-03


Stronghold: Warlords

1.11.24193.24H2 2025-02-07

Not sure what changed.
avatar
Syphon72: Stronghold Crusader 2

1.0.22795_shields 2025-03-03

Stronghold: Warlords

1.11.24193.24H2 2025-02-07

Not sure what changed.
+++
Windows 11 24H2 Hotfix

Date: 13/01/25

Players recently reported an issue running the game after the release of the Microsoft Windows 11 242H Update. The Microsoft Update prevented the game running in full screen.

We are pleased to announce that we have resolved the issue. We have also supplied Microsoft with an explanation of what caused the issue which we hope they will use to release a new Microsoft Update to help any other games affected by the same issue caused by the Microsoft Windows 11 242H Update.
Same changelog for both games. Source: 1 | 2
Post edited March 03, 2025 by Hustlefan
avatar
Syphon72: Stronghold Crusader 2

1.0.22795_shields 2025-03-03

Stronghold: Warlords

1.11.24193.24H2 2025-02-07

Not sure what changed.
avatar
Hustlefan: +++

Windows 11 24H2 Hotfix

Date: 13/01/25

Players recently reported an issue running the game after the release of the Microsoft Windows 11 242H Update. The Microsoft Update prevented the game running in full screen.

We are pleased to announce that we have resolved the issue. We have also supplied Microsoft with an explanation of what caused the issue which we hope they will use to release a new Microsoft Update to help any other games affected by the same issue caused by the Microsoft Windows 11 242H Update.
avatar
Hustlefan: Same changelog for both games. Source: 1 | 2
Thank you!
Post edited March 03, 2025 by Syphon72
high rated
Foundation

Updated to 1.10.2.15 (Galaxy & Offline Installer)

Changelog from SteamDB:
Patch 1.10.2.15 is now live

Hey everyone!

We have a new patch available for download. Swedish and Turkish community (Crowdin) translations are now in the game.

• Fix trees being destroyed upon loading some specific saves.
• Note: Re-saving without trees will not fix the save.
• Fix Weaponsmiths not showing proper weapon name in function selector
• Fix Achievement "Happy as a Lark" could be given even when no villagers were happy enough
• Fix Information Layer flicker on housing preview

Localization

• Add Swedish community translation
• Add Turkish community translation
• Add some missing strings
• Fix some typos