It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
high rated
Colt Canyon

Update to V1.3.1.3-7.

No changelog.
high rated
Astrox Imperium

Update to Vb0.0147d.

Changelog:

Build 0.0146 (2025-02-15)
- Fixed audio bug that warns you when mercs are low on health, playing for raiders and other NPC ships during combat.
- Fixed Issue with Alpha faction data not loading properly on campaign character creation.
- Fixed confusing text about crates on the combat tutorial text that implied there would be a crate to collect after dispatching the target drone.
- Fixed major issue with UI right click of objects and NPCs in tactical sensors mode. There was a ton of wonky stuff going on there, not anymore.
- Fixed issue with level 10 salvage item (Hull Chassis) no properly loading the mesh and material.
- Fixed bug with sorting on targeting panel causing soft error when one of the objects no longer exists on the map, is docked, or inactive.
- Fixed UI issue opening radial right click menu on your own Ship when zoomed out in tactical sensors mode.
- Fixed Stats panel bug showing text flicker due to unrounded numbers for ship stats when stats numbers are toggled.

- Adjusted Campaign mode so that panels will auto open when undocking from the biomate station, making it easier for first time players to see all the panels available.
- Adjusted the Station icons. some of them were just too similar looking, and without the perma-text labels, needed some love.
- Adjusted Market remote pricing on station market panel, by default it will now show ALL the markets regardless if you have visited the sector.
- Adjusted the Faction Rating message the shows when prevented from docking at station due to bad faction rating. the -7.5 has been along with your current rating.
- Adjusted the way that the galaxy map processes mission start and end sectors for the station mission overview.
- Adjusted the Abort Button on the Pilot Missions panel to display the abort Fee. This shows the penalty fee you will be charged if the selected mission is aborted.
- Adjusted the layout and text sizes on the Pilton Mission panel.
- Adjusted the Galaxy Map filter box to automatically focus the Search input field when Search icon is clicked.

- Added new icon for the Station University and Fabricator. Removing a number of duplicate icons used on other panels.
- Added the functionality for a single merc to carry the cargo of a Transport, Delivery, or Collect mission. The mission will now complete properly when merc carries the entire mission load.
- Added functionality for multiple mercs to carry the cargo load of a Transport, Delivery, or Collect mission. These missions will complete with mission cargo spread across them.
- Added functionality mercs and your ship to carry the cargo load of a Transport, Delivery, or Collect mission. These missions will complete with mission cargo spread across all mercs and your ship.
- Added new mission check to determine of your faction rating is sufficient to dock with the stations the mission requires. If not, a warning message will appear preventing you from accepting the mission.
- Added progress bars to the mouse over panel on the galaxy map for Sector Stats.
- Added filter at the station university to list only skills that you can currently train. These are skills that meet all the required conditions for immediate training.

Build 0.0147 [+0.0147a] (2025-02-22)
- Fixed Bookmark panel bug causing the right click camera rotation to be blocked by an invisble canvas layout.
- Fixed bug causing raider ships to lose there default material when spawning in while tactical sensors override is true. This made the ship glow like a ghost ship.
- Fixed bug causing bookmarks to show up during warp when warping while tactical sensors is on.
- Fixed bug allowing bookmarks to be shown during warp animation when tactical sensors is toggled.
- Fixed refinery bug that prevented the bonus recieved from Refinery Mechanic from affecting the cycle cost properly.
- Fixed bug with station storage not remembering the sort by options when moving items into the panel.
- Fixed engine trail time bug. Options will now refresh the engine trail of the ship without having to save and reload.
- Adjusted title screen animations , lighting, and assets. Removed unused assets from the scene and cleaned up the title_screen code a bit.

** Added 5 new audio tracks to the game playlist. An additional 12 minutes with a new track fixed to the title screen. These tracks can be found on my YT channel.
- The title screen introduction music is now fixed to a single track.

** Added new faction view to the Pilot faction panel. You can now view the Faction chart showing the relations between all factions, as well as your current faction rating.
- Added new faction view mode buttons to the pilot faction panel, allowing you to switch between modes. List or Chart.

** Added new faction adjustement system.
In 147, Faction adjustments during gameplay operate a bit different. If you do a mission, or kill and NPC or do anything that would adjust your faction standing, The new system will not only adjust the rating of the target faction, but other factions will react as well.
This means if I do a mission for ALPHA, then the subfactions CIVIL, and SCIENCE will receive a bonus as well. However TEMPLE, MISSIONARY and ORTHODOX factions will not like that you are working for their sworn enemy.
If you do a mission for a sub faction like CIVIL, then the parent faction ALPHA will also receive a bonus, and the emeny factions will be slightly adjusted negatively.
Allied factions of ALPHA, (LAW and TRADE) will both receive a smaller bonus as well, but NOT the allied sub factions (FINANCIAL, COMMERCE, ENFOREMENT and JUDICIAL). No negative penalty to enemy faction allies, only the parent faction TEMPLE and it's sub factions.
This new system will still provide the ability to maintain high faction rating will all game factions, but your choices will matter more than they did before. Visit the forum for more details and numbers.

** Added new Sector Details panel onto the galaxy map **
No more flickering stats panel for the sector while mousing over Sector icons.
New Sector Stats panel can be dragged and dropped and can be moved freely around the galaxy map and no longer locked onto the right side covering other panels.
This Revamp was to introduce a scrollview panel to allow all of the sector objects to be displayed, regardless of max panel size due to screen height.
No longer does mouseover open Sector Details panel, Allowing for Drag, Drop and additional buttons on the panel.
Left click a Sector icon on the galaxy map to Set GPS as before, this will open the Sector Panel to allow for interaction.
Right click a Sector to open the Sector Panel WITHOUT setting GPS. This allows you to preview the sector without changing your GPS destination.
The Sector panel can be resized vertically.

- Added faction standing change report to the mission complete notification. You now see all faction adjustments that were applied.
- Added Warpgate AutoGPS targeting. You can now Click a warpgate from the Sector Panel, and your ship will travel to the destination sector map, approach the gate, and wait for your jump command.
If autojump is enabled, this will disable the autojump when you reach the sector with the targeted gate. This allows you to get ready to enter the sector.
- Added Structure AutoGPS targeting. You can now click on a Structure from the Sector Panel, allowing you ship to travel thru the sectors until reaching the destination sector, then approaching the targeted Structure.
- Added Bookmark AutoGPS targeting. You can now click on a Bookmark from the Sector Panel, allowing you ship to travel thru the sectors until reaching the destination sector, then approaching the Bookmark location.
- Added check to prevent docking at a station, opening map, and selecting the same station to AutoGPS target.

Build 0.0147b (2025-02-22)
- Hotfix for raider missions bad faction id.

Build 0.0147c (2025-02-23)
- Hotfix for wormholes causing error on new sector panel.

Build 0.0147d (2025-02-23)
- Hotfix for bookmarks on sector panel not allowing gps to autotarget after warping thru non target destination sector.
high rated
LEGO® Batman™: The Videogame

Standalone installer updated: [Windows] 1.0 ⇒ 1.0_gog.
Changelog (27 February 2025)
• Added option to change languages in GOG GALAXY; note that Traditional Spanish and UK English can only be selected using the original language change tool.
• Set compatibility mode for the game executable to Windows 7 for optimal performance.
• Adjusted default configuration settings to run the game at 1920x1080 resolution with V-Sync enabled and a locked 60 Hz frame rate.
• Validated stability.
• Verified compatibility with Windows 10 and 11.
• Added Cloud Saves support.
_______________________________________________________________________


LEGO® Batman 2 DC Super Heroes™

Standalone installer updated: [Windows] 1.0 ⇒ 1.01_gog.
Changelog (27 February 2025)
• Languages can now be changed directly in GOG GALAXY.
• Adjusted default configuration settings for modern resolutions.
• Locked the game to 60 Hz with V-Sync enabled by default to improve stability.
• Validated stability.
• Verified compatibility with Windows 10 and 11.
• Verified Cloud Saves support.
_______________________________________________________________________


LEGO® Batman™ 3: Beyond Gotham

Standalone installer updated: [Windows] 1.6 ⇒ 1.6_gog.
Changelog (27 February 2025)
• Added the Danish language localization.
• Optimized the default configuration for modern machines.
• Validated stability.
• Verified compatibility with Windows 10 and 11.
• Verified Cloud Saves support.
_______________________________________________________________________


LEGO® Indiana Jones™: The Original Adventures

Standalone installer updated: [Windows] 1.0 ⇒ 1.01_gog.
Changelog (27 February 2025)
• Updated installers so that languages can now be switched directly from GOG Galaxy.
• Updated default configuration to better reflect modern machines (default 1920x1080 resolution with V-Sync enabled).
• Validated stability.
• Verified compatibility with Windows 10 and 11.
• Verified Cloud Saves support.
_______________________________________________________________________


LEGO® Indiana Jones™ 2: The Adventure Continues

Standalone installer updated: [Windows] 1.0 ⇒ 1.01_gog.
Changelog (27 February 2025)
• Updated installers so that languages can now be switched directly from GOG GALAXY.
• Updated default configuration to better reflect modern machines (default 1920x1080 resolution with V-Sync enabled).
• Restored in-game character voices using the Nintendo Wii version of the game, following the SirYodaJedi method.
• Validated stability.
• Verified compatibility with Windows 10 and 11.
• Verified Cloud Saves support.
_______________________________________________________________________


LEGO® Pirates of the Caribbean: The Video Game

Standalone installer updated: [Windows] 1.0 ⇒ 1.1.0.
Changelog (27 February 2025)
• Added language change support through GOG GALAXY.
• Updated default configuration to better reflect modern machines (default 1920x1080 resolution with V-Sync enabled).
• The game now launches with the parameters -dxlevel 90 -32bit -heapsize 2048 as suggested by users to improve stability.
• Validated stability.
• Verified compatibility with Windows 10 and 11.
• Verified Cloud Saves support.
_______________________________________________________________________


The Pegasus Expedition

Standalone installer updated: [Windows] 2025_Feb01_patch ⇒ 2025_mar01_patch.
Warning Signs Hotfix is Out Now

Greetings, Directors!

A week ago, we published a brand-new patch called Warning Signs along with obtainable community items. The patch fixed numerous issues but still needed a hotfix, so here we are, serving it to you. Besides other things, the Clear Biomass button should now work as intended, thank you all for noticing and reporting the problem!

If there's anything else you'd like to report or if you simply need help with progressing through the game, don't hesitate to join our Discord, we'll be happy to help!

① Bug Fixes
• Clear Biomass -button was hidden when needed.
• Transit Station and Supply Hub build time was filled in the tooltip.
• Tech affecting Factory Power Consumption was not initialized right. Now the tech name is showing correctly.
• A Derelict room (Xenobiology 2) had a missing localization line.
• Double clicking a combat button in 1 vs 1 combat mode leads to double load of the combat.
• Fleet arriving late showed Conflict dialog on Combat for a short amount of time.
• Post Combat notification about happiness loss had a typo and was shown even if the effect was a lower than rounding error.
• Esc -button didn’t fully work as intended.
• Human Cultures are listed only once now.
• Open conflicts allowed opening a diplomacy dialog. Now it is prevented.
• Probability to the friendly quest star system having 3 friendly fleets is now decreased. Not fully preventable.
• A typo in the Ankhorum population tag.
• The Hire Officer tutorial is replaced by the Hire Admiral Button tutorial that was not earlier used.
• Fleet Command Complex flagship construction was not enabled in the right way.
• System nameplate shows while Derelict Investigation was about to start.
_______________________________________________________________________


Through the Ages

Standalone installer updated: [Windows, Mac] 2.19.1041 ⇒ 2.19.1055.
Feb minor bugfixing
• New logo, fixed pact offers to AI in tournaments, fixed pop-ups after re/install
high rated

The Pegasus Expedition

Warning Signs Hotfix is Out Now


Greetings, Directors!

A week ago, we published a brand-new patch called Warning Signs along with obtainable community items. The patch fixed numerous issues but still needed a hotfix, so here we are, serving it to you. Besides other things, the Clear Biomass button should now work as intended, thank you all for noticing and reporting the problem!

If there's anything else you'd like to report or if you simply need help with progressing through the game, don't hesitate to join our Discord, we'll be happy to help!


Change Log:

Bug Fixes:

Clear Biomass -button was hidden when needed.
Transit Station and Supply Hub build time was filled in the tooltip.
Tech affecting Factory Power Consumption was not initialized right. Now the tech name is showing correctly.
A Derelict room (Xenobiology 2) had a missing localization line.
Double clicking a combat button in 1 vs 1 combat mode leads to double load of the combat.
Fleet arriving late showed Conflict dialog on Combat for a short amount of time.
Post Combat notification about happiness loss had a typo and was shown even if the effect was a lower than rounding error.
Esc -button didn’t fully work as intended.
Human Cultures are listed only once now.
Open conflicts allowed opening a diplomacy dialog. Now it is prevented.
Probability to the friendly quest star system having 3 friendly fleets is now decreased. Not fully preventable.
A typo in the Ankhorum population tag.
The Hire Officer tutorial is replaced by the Hire Admiral Button tutorial that was not earlier used.
Fleet Command Complex flagship construction was not enabled in the right way.
System nameplate shows while Derelict Investigation was about to start.
high rated
Corriden

Updated to 1.0.4

(Patch notes taken from Steam)

Camera Rotation: A Highly Requested Feature!
We have listened to your requests and are excited to introduce Camera Rotation! This new feature allows you to move your camera to get a better view of your character and minimize any obstructions from the environment during action sequences. This significant Quality of Life improvement required a lot of work, and we hope it enhances your gaming experience with Coridden!

Officially "Playable" on Steam Deck!
We are proud to announce that Coridden has officially received the "Playable" status on Steam Deck! While the game was already playable, it now comes with the official check mark to confirm its compatibility. Here’s what you can expect:
All functionality is accessible when using the default controller configuration.
The game displays Steam Deck controller icons.
The default graphics configurations perform well on Steam Deck.
Some in-game text may be small and could be difficult to read.

Changelog 1.0.4
- Added feature: camera rotation
- Increase start available skill points, leveling up the first time gives you 3 extra skill points
- Fix bug that made stacks of alterants disappear when moving them from the stash to the inventory
- Fix bugs in forge
- Improve UX in forge
- Improved inventory sorting. Items of the same level are now sorted depending on type. Alterants are also sorted by required tags
- Added an option to sort items primarely by type and secondarily by level in the item options list
- Pilgrim quest fix
- Added rebindable input options, run towards cursor stop, and autorun forward
- Changed player light
- Improved game stability
- Increased text size on some texts and made the text scaling set to higher value if game started on Steam Deck
high rated
Blackwell Unbound

Update to V4.2.

No changelog.
high rated
Blood West

Update to V4.2.1 RC3.

No changelog.
high rated
avatar
Geralt_of_Rivia: Blood West

Update to V4.2.1 RC3.

No changelog.
It's probably about this issue from the steam discussion thread:
https://steamcommunity.com/app/1587130/discussions/2/601897517437745074/

They fixed a bug related to using multiple monitors.
high rated
(from Steam)

Synergy update for 26 February 2025
Update 0.5 - Corrective Patch #2

Hello everyone! Here's what should be our last corrective patch for the 0.5 update!
Just like always, thanks a lot for all your feedback and bug reports, helping us polishing the game!

Balancing

- Removed Music Workshop building from the list of building giving Social in the HUD tooltip of Social Satisfaction
- Removed some research for certain maps (because the related building can’t be placed in the scenario)
- Removed Sand Factory from Scenario 02 “Ruthless Sky”, freemode “Island Oasis”, freemode “The Furnace” & freemode “Ruthless Sky”
- Removed Arranged Cave from freemode “Ruined Delta”, freemode “Island Oasis” & freemode “Beacon in the Sand”

Bugfix

- Fixed a bug where the plant panel being closed when clicking inside the panel
- Fixed a bug where the plant panel stays open with the impossibility to be closed
- Fixed a bug where the Social bonus giving by roads was not applied when reloading a game
- Fixed a bug where the option “Reset First Event” didn’t work
- Fixed a bug where the tooltip on hover of information in the selected panel (just below the header with the image of the selected object) wasn’t showing up




Quilts and Cats of Calico update for 25 February 2025
Patch - February 25th, 2025

Check out the patch notes below to learn what's coming:

- Seasonal content for the next few holidays has been added (stay tuned, a lot of good stuff coming)
- Improved navigation in the cat editor's color picker
- Cat ears are no longer clipping with a Winter Hat
- Improved cat portraits in Cat Editor
- Improved font for the Korean language
- Fixed issues with tiles' navigation after undoing a move
- Removed edge case causing "Please Wait" pop-up to appear in the wrong places

Remember to update the game and stay tuned for future news!
Post edited February 28, 2025 by FlockeSchnee
high rated
avatar
Geralt_of_Rivia: Blackwell Unbound

Update to V4.2.
Changelog from SteamDB:
Another hotfix

• Fixed photo album access code entry and hover interaction.
• Adjusted the Countess encounter at Roosevelt so saxophone music starts only after she leaves.
• Stopped the "Notebook updated" window from restarting saxophone music in Roosevelt.
• Resolved Lauren’s collision near the gate.
• Prevented background music from resetting when exiting the trailer.
• Addressed dialogue speech and text discrepancies.
• Fixed music restarting when exiting views of Mavis letter/Mavis’s picture.
• Restored missing speech at Jambalaya Records.
• Fixed missing speech for "C Sharps" dialogue.
• Restored ghost interaction for "C Sharps and Cecil Sharps" at the construction site.
• Stopped repetitive questioning during the Columbia University call with Sam Durkin.
• Corrected Isaac’s song behavior on the dictation machine so prior music resumes.

Sorry for patching it again so soon!
high rated
Trinity Fusion

Updated to 2.5.1 (Galaxy & Offline Installer)

Changelog from SteamDB:
Anomaly Warp Update Out Now

Hello, Hitchhiker.
Trinity Fusion's third major free content update is now live!

Introducing Anomaly Warp, which lets you customize your run with extra challenges, which sometimes compel you to switch up your gameplay strategies.

Bossless Rush
• All main boss encounters are removed from the run, focusing on a more streamlined experience

Dimensional Shuffle
• Enemies from various branches of the multiverse can spawn in any stage, creating unpredictable encounters outside of their usual zones

Escalating Threat
Enemies will get stronger, move faster and have more Health the longer you stay on the same level.

Desync
• Maya's psychic link to her counterselves can be disrupted by enemy attacks.
If the link's integrity hits zero, you will be sent back to the Citadel.
• Strengthen the link by defeating enemies.

Fortified Foes
• Heavy or elite enemies enter combat protected by a shield that must be broken before damaging their main health

Psychic Austerity
Disable all health and regen related psychic augments

Accelerated Hostility
• All medium or large enemies move and attack faster if you take too long to clear a room, punishing slow play.

Heavy Taxes
• Shop prices increase after every single purchase, making resources scarcer and strategic shopping more crucial.

Enraging Strikes
• Whenever you hit an enemy, it briefly gains a damage buff for a few seconds. (stacking)

The Anomalies can be turned on in the Citadel, at the same portal you start your run.
To unlock them, you’d first need to activate any one of the world harmonizers (beat Extant Decay, Steward One or the Ewer Eminence).

Even if you don’t complete the run, you’ll still earn bonus Orbs and Chips for braving these heightened perils.

This patch also brings various minor bug fixes, removes the direct portal to the Citadel Labs and brings some economy balancing changes, especially to the coin drops, which tended to grow way too much, especially if playing the Endless Mode.

We look forward to seeing your death/success screens, with the Anomaly Threshold filled up as much as possible!
If you have any feedback, let us know on our Discord! We're there every day to listen and chat with the players.

Have fun, and we'll see you out there in the multiverse!
high rated
Endzone 2 (Early Access)

Updated to 0.8.9189.34036 (Galaxy & Offline Installer)

Changelog posted by the publisher in the game forum:
ENDZONE 2 | Early Access Major Update | Education & Bulletin Board (February)

Survivors,

A new wave of improvements has arrived! This update introduces Education, featuring Schools, Paper Mills, and a system where settlers earn Badges that grant buffs to settlement buildings and expeditions. Children now grow into the next generation, and the Bulletin Board helps settlers notify you of new missions. Expeditions expand with the new Endzone and Airfield sites, while Modding gets a soft launch for early experimentation.

We've also added Upcycling improvements, including new ruins like the Park, Hospital, and Fish Farm, plus "Find Trader" missions. Settlers now have improved life cycles and visuals, making your world feel more alive.

Finally, numerous fixes and tweaks enhance the UI, pathfinding, missions, and expeditions, alongside balancing updates for radiation, trade, and resources.

Last but not least this update also includes our first iteration of Modding support!

Modding was a highly requested feature, and it was on our list from the very beginning of Endzone 2’s development. Now, we’re thrilled to introduce the very first moddable version of the game! It’s still in its early stages, but already allows you to mod several textures, sprites, audio files, and even add your own localizations.

We chose mod.io as our platform to handle mods, as it gives us the ability to also enable modding for the whole player base across multiple platforms.

Disclaimer: Please be aware that modding capabilities are still very limited but we want to put this out early to get early feedback and harden the infrastructure.

A comprehensive guide on how to use Modding will be provided as soon as possible.

-------------------------

PLEASE NOTE: Some parts of the game localization are currently auto translated and several new voice overs are missing. We'll update both as soon as possible in upcoming updates.

-------------------------

ADDED
- Audio: Added chatter for more vibrant and lively settlements.
- Bulletin Board: Added a Bulletin Board to the Town Center. This is now the central hub where settlers notify you of potential missions!
- Buildings: Added a Paper Mill to produce Paper, which is used by the School.
- Buildings: Added a School where teachers educate children.
- Buildings: Added a new Reed Seed for Swamp Farms, which can be turned into Paper.
- Education: Added an education system. You can now define the settlement’s educational regime. Settlers will gain badges that can serve as expedition requirements and provide buffs to your settlement.
- Expeditions: Added a large new Endzone expedition.
- Expeditions: Added a large new Airfield expedition.
- Expeditions: Added a specialist slot to vehicles, which can be filled by a settler with a badge.
- Settlers: Added children to the game.
- Traders: Added "Find Trader" missions, which are triggered by expeditions.
- Upcycling: Added a Park Ruin that can be upcycled on a zone.
- Upcycling: Added a Hospital Ruin that can be upcycled on a zone.
- Upcycling: Added a Fish Farm Ruin that can be upcycled on a zone.

FIXED
- Audio: Fixed main menu music overlapping with expedition music during expedition sandbox.
- Buildings: Fixed upgrades where buildings had fewer workers than intended.
- Buildings: Fixed errors when clicking on buildings that are under construction.
- Buildings: Fixed Toolmaker ground visuals.
- Buildings: Fixed a bug when upgrading the Jetty.
- Camera: Fixed screen edge pan speed.
- Camera: Fixed camera movement being slowed down when locked to an entity.
- Controls: Fixed incorrect identifier in control mapping settings.
- Environment: Fixed incorrect tree texture appearing during drought.
- Expeditions: Fixed several progression issues where players were unable to reach 100%.
- Expeditions: Fixed interaction point on a car in the Small Warehouse expedition.
- Expeditions: Fixed explorers being deselected when moved.
- Expeditions: Fixed focus buttons not working correctly.
- Expeditions: Fixed dialog not always updating correctly.
- Expeditions: Fixed potential error when pressing F during expeditions.
- Expeditions: Fixed barks stopping voice-over during expeditions.
- Expeditions: Fixed fly-ups from other expeditions still being displayed when entering a new expedition.
- Expeditions: Fixed events from auto-completed expeditions being triggered multiple times.
- Expeditions: Prevented POI discovery events from triggering when starting a session with Fog of War removed.
- Localization: Fixed multiple misspellings.
- Research: Fixed incorrect headline in research tooltip.
- Resources: Fixed jumping numbers in resource output for production progress.
- Roadmap: Fixed scaling issues so it now looks consistent across all resolutions.
- Savegames: Invalid savegames can no longer be loaded by clicking the header.
- Settlers: Radiated settlers now trigger the correct voice-over when selected.
- Tutorial: Fixed baseline buildings not unlocking correctly.
- Tutorial: Several small fixes to tutorial mission goals.
- UI: Dialogs now always disable in-game input and block UI interaction.
- UI: The world map no longer displays undiscovered traders.

TWEAKED
- Audio: Reduced settler broom animation sound by 5dB.
- Buildings: Added Bulletin Board to the Town Center.
- Buildings: Fixed paths in upcycle mine ruins.
- Buildings: Graveyards now function more efficiently.
- Buildings: House upgrade information is now displayed in a dedicated UI.
- Buildings: Iterated Graveyard and Crematorium paths.
- Buildings: Changed tooltip for the "Move Work Area" button in the Vehicle Workshop.
- Expeditions: Directions are no longer displayed in the tutorial if there is more than one possible zone to occupy.
- Expeditions: Increased number of spawned POIs across all sectors.
- Feedback: Added a button to open the Feedback tool in the Hub.
- Feedback: Changed the bug report button icon.
- Missions: Voice-overs and subtitles can now be skipped via UI & ESC.
- Missions: Added resource rewards to several events.
- Missions: House events now trigger when you have fewer than five houses.
- Missions: Text links are now underlined.
- Missions: Tweaked and added rewards to several missions.
- Missions: Added a new icon for negative happiness and applied it to Exodus events.
- Missions: Happiness missions now display the target value instead of the current value.
- Options: Tweaked UI scale options to be more intuitive.
- Radiation: Incoming rain events no longer reduce radiation levels.
- Settlers: Added several new animations.
- Settlers: Added more unique attributes to settlers.
- Settlers: Added more text to highlight what settlers are doing.
- Settlers: Improved settler lifecycle.
- Settlers: Improved settler texture variants.
- Settlers: Settlers now die quicker.
- Settlers: Settlers are now slightly less likely to die from sickness.
- Trade Routes: Improved trade route layout to prevent title overlap with transported resources.
- Traders: Added trader click barks.
- Traders: Added additional animation variations to trader reactions.
- Tutorial: The tutorial no longer requires tools in the Pathfinder for the last mission.
- UI: Floating UIs now slightly fade when the camera is not at the same level.
- UI: Updated several icons.
- UI: Improved toolbar UI with a larger headline.
- UI: Small improvements to the trade route UI to prevent title overlap with transported resources.
- Upcycling: Moved spawning positions for upcycling ruins on zones.
- Upcycling: Changed balancing and spawn weights for upcyclable ruins.
- Vehicles: Improved pathfinding for vehicles.
- Vehicles: Vehicle pathfinding is now prioritized.

Your Teams from Gentlymad & Assemble | 0.8.9189.30392 #22c929750
high rated
Girl Genius: Adventures In Castle Heterodyne

Updated to 1.0.9 (Galaxy & Offline Installer)

Changelog from SteamDB:
Minor bug fixes and sidebar update

• Updated the sidebar to show platform icons for game links
• Added graphics and default mapping of the DualSense controller on Windows machines.
• Fixed all-white skybox visible when flying into the abyss in one of the levels with Dingbot
high rated
art of rally

Updated to 1.5.8a (Galaxy & Offline Installer)

Changelog posted by the developer in the game forum:
CHANGELOG v1.5.8a

A small hotfix to resolve issues with replay ghosts stuttering and going out of sync with the replay car.
high rated
Free Citadelum Campaign III: The Lost Eagles of Germania update

I like to say kudos to the developers for keeping their word about releasing the second DLC as well.

Hail, citizens of Rome. We are pleased to announce that the free DLC for Citadelum, The Lost Eagles of Germania is now available on Steam (and coming soon on GOG). It is a complete new campaign, in which to experience one of the most delicate moments in the history of Rome.

Citadelum Campaign III: The Lost Eagles of Germania
Citadelum Campaign III: The Lost Eagles of Germania
New
Free To Play
Citadelum Campaign III: The Lost Eagles of Germania

For the first time in Citadelum, we move to a new biome, the swamps of Germania, to take on the most challenging missions that have appeared so far: the construction of new cities on the borders of the empire, the battle of Teutoburg, in which the Roman legions suffered a serious defeat, the loss of the eagles that served as a banner... and revenge, along with the troops of General Germanicus.



This additional content, free for all players, includes a series of gameplay improvements and new features:
New campaign with additional missions, more challenging and deeper.
New language, Italian (translation made by the community).
Added “retry” option if the player ends up in game over.
New objectives for the missions have been added: Obtain the blessing of all gods, defend yourself from a number of attacks, generate a number of denarii through trade routes, generate denarii by selling resources.
We have also added time limited missions, these must be completed in a number of days.
Fixed a bug that could freeze the game if a game event coincided with the summoning of a god.
Fixed a bug that caused rebuilding a destroyed structure did not acquire the visual level that corresponded to the prestige of the city.
Fixed a bug that caused that when using the demolish tool on a destroyed building, it returned resources.


Please, enjoy the new free campaign The Lost Eagles of Germania, consider leaving a positive review on Steam to reach new players and join Abylight Studios on Steam to get the latest news on our games, sales and discounts.

We want to share the team is already working on a huge gameplay update with new gameplay features and several free DLCs with new content set in historical moments of ancient Rome.