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high rated
Northgard

Updated to 3.6.66.41153 (Galaxy & Offline Installer)

Changelog from Steam:
Patch notes for 20/02/2025

v3.6.66.41153

Bugfixes

Military Path - Fixed exploit unlocking multiple military path
Server - Added security to minimize lag during multiplayer game
Stoat - Fixed crash when placing a Sheepfold on a Duchy tile
Turtle - Fixed an issue when trading with caravan
Turtle - Fixed an issue with caravan placement preview
Horse - Fixed "Excavation" knowledge not working on Gold deposit
high rated
(from Steam)

TerraScape update for 20 February 2025
Bugfix 1.1.1.6

- Fixed Steam achievement 'Creative Thinking' being unlockable in the first scenario
- Updated preview image of upcoming event challenge
- Added upcoming weekly challenges

Some fixes and improvements based on your reports and feedbacks. Thank you for supporting us!
high rated
Shadowgate 2 update -

Fixed a bug that could prevent the riddle from displaying in the book if it was not opened before the end of the first Djinn fight.
Optimized visual effects on the Courtyard map.
Added translation for the close button in hints.
Fixed a bug that could make it impossible to interact with the Djinn (may require revisiting a blocked location with mysterious magic or, unfortunately, starting a new save in some cases).
Eliminated some save/load issues.
Fixed a bug that prevented the relevant story in the book from being crossed out.
Fixed an issue where the Player GUI would not appear if the player lost focus on the game at a specific moment (e.g., using Alt+Tab).
Slightly nerfed the final boss.
Fixed an issue where the inventory hint would display after every game restart.
Nerfed skeletons in the dungeon.
Additional minor fixes.
Post edited February 20, 2025 by Doc0075
high rated
Blackwell Unbound

Updated to 4.0 (Galaxy & Offline Installer)

Changelog from SteamDB:
Hotfix Patch

• Inventory Access Restriction: Inventory can no longer be accessed outside of active gameplay, preventing potential softlocks.
• Text Skipping Fix: The CTRL+P skip function now works correctly during the opening sequence when Lauren is speaking.
• Walkable Area Correction: Fixed unintended walkable area on the boots.
• Menu Interaction Blocked: Hotspots and interactions are now disabled across all menus (main, save, load, quit, help) to prevent softlocks.
• Inventory Drag Issue Fixed: Resolved issue where switching to Joey with an item selected would disable inventory dragging upon returning to Lauren.
• Inventory Interaction Restriction: Opening options, notebook, or case list while dragging an item now automatically resets to the default cursor.
• Saxophone Sound Bug Fixed: Fixed missing saxophone sound after the Countess disappears at Roosevelt Island Promenade.
• Dialogue Sync: Fixed discrepancies between speech and on-screen text.
• Music Restart Fixes: Music no longer restarts when leaving the close-up saxophone screen or after saying goodbye to Cecil.
• Fixed background music restarting when exiting the case list from any screen.
• Inventory Text Bug: Right-clicking on an item now clears the descriptive text when Lauren finishes speaking.

Special thanks to Andi for reporting all these!
high rated
Against the Storm -> 1.7.5 Hotfix

Hotfix 1.7.5 (Ancient Seal issue)
Greetings, Viceroys!
It's another day of housekeeping, and we're dusting off another set of imperfections.

Ancient Seal panel issue
Among those is a very rare bug where certain Ancient Seal objectives failed to generate properly if a trade-blocking effect was active, preventing the Seal panel from opening when selected.

We deployed a fix, but it only applies to new Ancient Seal games. Unfortunately, if you encountered this bug in version 1.7.4, today's hotfix will not unlock your stuck Seal panel. However, we can fix your save manually. To do so, please zip your entire game saves folder, which is located here:
%userprofile%\appdata\locallow\Eremite Games\

And send it to us:

via email at support@eremitegames.freshdesk.com
or create a new post in the #bug-reports channel on our Discord

and attach the files
We deeply apologize for this inconvenience :(

Apart from the above, we also took care of other reported issues.

Changelog

Fixed a bug where the "+2 Packs of Building Materials" reward in the Zealous Scouts order was missing a name and description.
Fixed a bug where the "-2 Global Resolve" effect from the Cornerstone Forge was missing a name.
Fixed a bug where the sacrifice effects from the Ancient Hearth were incorrectly positioned in the perk HUD.
Fixed a bug where the order of camps in gathering node UIs was inconsistent across different camps.
Fixed a bug where the Boot Delivery Line perk was giving Coats instead.
Fixed a bug where Xiadani sold the Clothier blueprint for too little Amber.
Fixed a typo in the German version of the game.


The current game version is 1.7.5.

We're grateful for all your support and we wish you a fantastic time with the game. Also, have an amazing weekend!

May the storm be gentle on you,
Eremite Games
high rated
Neverwinter Nights - Enhanced Edition:
Updated from 89.8193.37-14 to 89.8193.37-14+DoIWD

I guess, this has something to do with the "Doom of Icewind Dale" - DLC.
high rated
The Pegasus Expedition

Standalone installer updated: [Windows] 2024_Dec01_patch ⇒ 2025_Feb01_patch.
Warning Signs Patch and Community Items Are Live Now!

Greetings, Directors!

Thanks to your watchful eyes and ears, we were able to locate and subsequently fix some obnoxious issues that plagued humanity in the Pegasus galaxy. The patch is called Warning Signs and it's ready for you to download! Full Change Log can be found below.

Change Log
① Features
• Provides additional info for the first turn to better indicate what the player must do.
• Adds a General Health Warning at the start of the game. The text is in English or Russian for now.
• Camera rotation will be saved. The default value will be used for the first launch.

② Bug Fixes
• Adds a construction power symbol in a side value in the star tooltip.
• Adds a construction power symbol and amount in the unit tooltip before construction and during construction.
• Fixes units construction where units cost more than 1 construction power to manufacture(Tier 2 and 3) in the case where it takes more than one turn to build all of them. Construction was ticking all units in the sequence as long as construction power lasted and visual shows how many turns it takes if the construction was prioritized.
• Adds a control logic to future-proof some story changes.
• Fixes a story encounter where a faction tries to spawn in the area of the defeated faction.
• Fixes a problem where the presence of a Governor (Occupier) didn't prevent rebellions.
high rated
Foundation

Updated to 1.10.2.14 (Galaxy & Offline Installer)

Changelog from SteamDB:
Patch 1.10.2.14 is now live

Hey everyone!

We have a new patch out, ready for the weekend, to address a few more crashes.

• Fix crash when loading an overwritten savegame
• Fix crash when adding multiple parts via Shift-Click
• Fix crash when clicking multiple times on a part in the edit menu (especially for Walls)
• Fix some fortification strings that mentioned patrollers instead of watchmen
• Localization update

We've fixed a large percentage of crashes thanks to you sending in error reports, which has helped immensely! We'll keep working on any reports we get in as well as the various bugs we are seeing on the forums. Thanks once again for all your support and feedback.
Post edited February 22, 2025 by Hustlefan
high rated
AI War 2

Standalone installer updated: [Windows, Linux, Mac] 5.616 ⇒ 5.617.

5.617 Minions And Fixes
(Released February 21st, 2025)

• Neinzul Locust (produced by Neinzul Ward) fixed to start in pursuit mode, always stay in it, and not be player orderable.
---• They were always intended to operate like drones, the issue being they technically are not.
• Fix to other progenitor structures like Hive Eye to correctly spawn ships in pursuit mode.
• Fix to drone recall/deploy sometimes halting in place.
• Fix to formatted tooltips showing STABLE when should show DYING for orphaned ships taking self-attrition damage.
• Fix to unloading of unorderable ships inheriting stance of transport.
• Fix to drag and control-group selection including unorderable ships.
• Fix a bug where the Intel Menu entries for Risk Analyzers was showing the wrong text
---• Thanks to Jaydak for reporting

① Sidekicks
• Flenserite and Ametor AI types are no longer valid to be chosen as Random or Adaptive AI types
---• Otherwise they could potentially ruin a game for a player who didn't intend to fight a Flenser or Mothership
• Hopefully prevent Spire Golems from spawning except in Spire Sidekick games
• Add two new AI difficulties
---• Shark: shark responses to command station loss are very high
---• Lumbering Badger: Has a very high income and a very low intelligence
• Fix a bug with the new AI difficulties that was just making them difficulty 7
• Slightly reduce the AIP gain for other player factions building on DZ empire/sidekick planets
• Fix a bug where a regular Dyson Sphere faction could get a Sphere from the Dyson Empire
---• Thanks to The Grand Mugwump for reporting
Scourge Infused Empire
• These changes should more clearly differentiate the Scourge Infused Empire from just having an allied Scourge faction
• You can now build Scourge Summoners
---• This will allow you to directly control your scourge minions, summoning them to attack a specific planet
---• Summoners will decay slowly if you begin to win the fight, and quickly if you have won the fight
• You can now build a Scourge Bestiary
---• This will produce a powerful ship to help defend the region around the Bestiary
• Scourge Fortresses will now create some ships to help defend nearby planets

② Coders
• Entities spawned via build points over time (Progenitors) fixed to not clobber the xml-specified starting behavior if:
• the spawned entity is a drone, or
• the spawner is itself a stationary structure
Post edited February 24, 2025 by surfer1260
high rated
Blackwell Unbound

Standalone installer updated: [Windows, Linux, Mac] 4.0 ⇒ 4.1.

SEE NEXT POST.
Post edited February 24, 2025 by surfer1260
high rated
avatar
surfer1260: Blackwell Unbound

Standalone installer updated: [Windows, Mac] 4.0 ⇒ 4.1.
That's yesterday's changelog. ;)

Here's the one from today...
Hotfix Patch

Sorry but we had further fixes!

• Commentary Trigger Fixes:
• Commentary now plays only once when right-clicking on the calendar with Joey.
• Repeated commentary trigger when asking about the photograph has been fixed.
• Commentary during repeated visits now only triggers once (e.g., Jambalaya Records, Countess chase scenes).
• Visual and Gameplay Glitches:
• Fixed "white-out" visual glitch when exiting Jambalaya Records after checking the case list.
• Resolved issue allowing players to glitch through doors with "Ghost"-Lauren.
• Text and Voice Sync:
• Fixed cut-off texts on multiple screens.
• Resolved mismatches between voice lines and text across various scenes (e.g., Isaac Brown’s sister dialogue).
• Added missing period at the end of certain sentences.
• Fixed missing speech for "Nevermind" response.
• UI and Interaction Fixes:
• Adjusted text box position to prevent text from being cut off or misplaced.
• Resolved issue preventing the clickable note from being selected after the first interaction.
• Disabled notebook access during the final scene when Lauren is being strangled.
• Menu and Pause Behavior:
• Game now fully pauses in Help and Achievement menus, preventing background animations from continuing.
• Inventory access is now blocked during the photo album scene after the game ends.
• Audio Fixes:
• Fixed issue where background music restarted after nearly every commentary trigger.
• Resolved unusually loud music issue in the "other world" scene with Isaac Brown.
high rated
The Legend of Heroes: Trails Through Daybreak II


v1.1.5 Release Notes


Hi everyone,

we just released an update for Trails through Daybreak II with the following changes:

Solve an issue which prevented the creation of game saves on some configurations.
Prevent the first auto save and system save of Trails through Daybreak I being written after choosing to load a clear save from that game.

Some other, less important fixes are still coming up, but we wanted to resolve these issues as quickly as possible.

Cheers,
Peter "Durante" Thoman


v1.1.7 Release Notes

Hi everyone,

we just released another update for Trails through Daybreak II with the following changes:

- Add Steam Timeline markers when a new BGM track is played, if BGM information is enabled. This e.g.
allows you to quickly check the name of a music track that started playing recently
- Fix a rare potential soft-lock in battle when an enemy interrupts themselves during casting an art with an S-Break.
- Fix mouse scrolling in shop menus with more than 8 party members.
- Fix mouse menu navigation in exchange menus for all kinds of Sepith.
- Fix alignment of Camp/Tactics menu for wide aspect ratios.
- Fix dynamic button prompt for scrolling displayed in shop menus.
- Fix handling of cinematic bars when entering the Märchen Garten.
- Correctly update Sepith/EP when opening orbment slots with mouse.
- Check for direct field shortcuts only when the shortcut menu is closed.

Cheers,
Peter "Durante" Thoman
high rated
Endless Sky

Standalone installer updated: [Windows, Linux, Mac] 0.10.10 ⇒ 0.10.12.

Stable release 0.10.12

This is a stable release, focused on fixing bugs and making some other small improvements.

Some changes include:
• Fixed an issue where player escorts could start jumping around independently of the flagship.
• Audio will now remain paused when switching from the player info to ship info panel.
• Coalition ship and planets can no longer be bribed.
• Buffed the health and mobility of the Bastion.
• Adjusted the Firelight Missile Bank.

For a complete list of changes, as well as further detail about the summarized changes, see the changelog.
A special thanks to everyone who contributed to this release: @Arachi-Lover, @Azure3141, @imverybadatnames, @Koranir, @mOctave, @Quantumshark, @ravenshining, @reticent-rem, @Saugia, @TheGiraffe3, @tibetiroka, @TomGoodIdea, @warp-core, @ziproot

[beta] Unstable Release 0.10.11

This is an unstable release, introducing new content and features that may contain bugs. Major new changes and additions include the following:
• Added individual volume controls for different kinds of sounds.
• Audio now pauses if mission panels pop up.
• Most audio now plays faster during fast-forward.
• Added a new map mode that draws star graphics instead of rings.
• Reworked human carriers (the Carrier and the Aerie).
• More consistent turret traverse rates.
• Missiles now properly go haywire.
• Pug Seekers are now more susceptible to anti-missile.
• Added a new alien species in a group of systems that is difficult to navigate.

Some other notable additions and changes to content and mechanics are:
• Several new missions in human and Hai space.
• More direct choice options in early Free Worlds missions.
• It is now possible to steer while moving in reverse.
• Added a unique sprite for the Giftbringer.
• A sound effect now plays upon arriving at a mission destination.
• You can no longer purchase an outfit despite not having the credits.

For a complete list of changes, as well as further detail about the summarized changes, see the changelog. Special thanks to everyone who contributed to this release: @alexrovw, @alextd, @Anarchist2, @Arachi-Lover, @Azure3141, @a-random-lemurian, @beccabunny, @bene-dictator, @Daeridanii1, @GefullteTaubenbrust2 @HangryBear, @Hecter94, @Hurleveur, @ImprovisedUsername, @Just-Existing, @Koranir, @mixx99, @mOctave, @NateEag, @nathan-b, @nickshanks, @petervdmeer, @Quantumshark, @RisingLeaf, @roadrunner56, @Saugia, @SomeTroglodyte, @tibetiroka, @TheGiraffe3, @thetazero, @TomGoodIdea, @UnorderedSigh, @vitalchip, @warp-core, @xobes, @ziproot, @Zitchas.

If you are using the high-dpi plugin, you should download and install the updated version that goes with this release.
Post edited February 24, 2025 by surfer1260
high rated
UBOAT

2025.1 Patch 11
Dear captains,

There is a new patch available for version 2025.1.

Localization:
- French localization update by FvJ and Placebo.
- Russian localization update by Hard.
- Japanese localization update by かねのもうじゃ.
- German localization update by Ruby.

Missions:
- The tutorial missions can now be replayed multiple times.
- Fix: Resolved an issue that could prevent tutorial no. 4 from detecting when the player ordered the pump to be enabled, causing the tutorial to not progress.

U-Boat:
- It is now possible to manually open/close, flood/drain, and launch torpedoes from tube V on Type VII U-Boats.
- The "Fresh air" modifier for air quality has been split into two separate modifiers: ventilation through the air intake on the bridge and ventilation through the external hatch. Additionally, it now takes significantly longer to fully ventilate the boat.
- Active ventilation is now much more effective on the surface than under the water, as it actively brings fresh air into the boat (rather than only circulating it).
- Improved movement through the hatch from battery room no. 1 to the control room in FPP mode on Type VII U-Boats. Previously, the movement through the hatch sometimes wasn't being triggered.
- The searchlight is now automatically turned off when the crew hides into the U-Boat during a dive.
- Navigation lights are now being enabled only when the U-Boat is near a friendly port or if friendly units are actually spotted.
- After starting a new game, the stern gyro angle receiver on Type VII now starts with a 180 degrees gyro angle set instead of 0 degrees. For the stern tubes, this angle means shooting straight ahead, making it a more appropriate starting value.

Crew:
- Added a new mechanic with standing orders for the crew, allowing automation of certain tasks. These orders can be toggled on and off in the "Crew" screen under the "Boat" tab. Currently, there are three available standing orders:
---- Air compressor management: When active, the crew will power on the air compressors whenever the reserves are not full.
---- Lighting management: The crew switches to red lights at night, blue lights during a silent run, and normal lights in all other cases.
---- Main exterior hatch management: The crew closes the hatch during rain and rough seas and opens it in all other conditions to improve ventilation.
- Fix: Crew members could sometimes forget their movement path and stop executing their assigned orders when passing through a bulkhead that the player had ordered to be kept closed. When this issue was occurring, it could cause various side effects, such as the gyrocompass not being disabled after ordering a silent run or sonar decoys not being launched after player's order.
- Fix: The skipper would sometimes say, "Join the watch crew" without reason when a leader officer switched between the UZO and binoculars.
- Fix: If two crew members were ordered to open the same hatch, one would open it, but the second would close it again.
- Fix: Sailors would disappear from the conning tower and reappear on the deck after closing an external hatch following a direct order on certain U-Boat types.
- Fix: Sailors would sometimes close the external hatch from the wrong side. For example, a sailor on the bridge would sometimes descend into the conning tower instead of closing it directly from the bridge.
- Fix: If the player attempted to move a wounded sailor to bunks occupied by crew members playing cards, the warning message displayed did not accurately reflect the situation.
- Fix: Resolved a few minor issues with the sailor watching over the valves. After flooding the tanks, he was often leaving the station without a reason for a few seconds before coming back. Also, when an order was performed by him, an order bar was appearing in the global order queue in the corner of the screen, but it wasn't disappearing later on until a view was changed to a different one.

UI:
- A warning is now displayed under the dive schedule if it is currently inactive, along with an explanation of how to activate it.
- Fix: The map can now be moved by clicking and dragging while selecting a destination square for a supply ship in the HQ.
- Fix: The rudder indicator in the upper-right part of the screen would sometimes rapidly switch between 0 and 1 degrees when the U-Boat was docked.
- Fix: After starting a dialogue with a lead officer, opening the reputation purchases menu, and then closing it, some UI elements would incorrectly appear during the dialogue, allowing unintended interactions that could break the UI.
- Fix: Resolved an issue where a damage notification would not disappear after all repairs were completed.
- Fix (regression of 2025.1): The "days later" label during quick travel was fading out along with everything else instead of remaining visible on the screen.

Technical:
- Improved performance in the section view, with more noticeable improvements at higher texture quality settings.
- It is now possible to rebind the interaction hotkey from "E" to any other key.
- Removed a few memory allocations that could be avoided.
- Fix: Resolved one issue that could interfere with saving the game state.

AI:
- Fix: Aircraft could, in rare cases, stop attacking the U-Boat without a clear reason.

Simulation:
- Fix: Removed a discontinuity in TDC calculations that could make the parallax correction dial flicker between two values. It was happening in edge cases, such as when attempting to compute a solution for the forward tubes and a target behind the U-Boat.

Graphics:
- Fix (regression of 2025.1 Patch 8): The U-Boat's hull could become completely black after docking and having the external damages repaired.
- Fix: Explosion effects could in some cases not have a shader loaded and appear partially or fully purple.

General:
- Time compression and pause are now automatically disabled when entering an officer’s FPP mode (they can be toggled back).
- Fix: If the game was saved in an officer’s FPP mode (other than the skipper), it would often load in the skipper's FPP mode instead.
- Fix: If the game was saved in FPP mode, then after loading it and opening the TAB menu, officer portraits could be missing from the menu. They would only appear later after switching views.

Yours,
DWS
high rated
FlyCorp
from version 1.7.1 to 1.7.4. No Changelog.