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high rated
Stellaris:
Version changed from 3.14.1592 to 3.14.15926

Patch 3.14.15926 was released on 2024-12-10 with the checksum 68ca.

Bugfix:
Fix to AI machine empires spawning as Despicable Neutrals without The Machine Age DLC.
Fixed a Linux issue where the save game directory could not be properly accessed.

Edit: https://stellaris.paradoxwikis.com/Patch_3.14.X#3.14.15926
Attachments:
Post edited December 10, 2024 by BreOl72
high rated
Parkitect

Updated to Version 1.11b (Galaxy & Offline Installer)

Latest changelogs from the Changelog.txt file:
Version 1.11a:

• fixed placing/removing shops in build mode challenge would lose money due to stock not getting refunded
• fixed text signs could create money due to being rescalable after construction (size doesn't affect their cost anymore now)
• fixed custom queue signs not getting refunded if destructed due to paths being changed
+++
Version 1.11a2:

• fixed last selected community campaign map not being loaded when restarting the game
+++
Version 1.11b:

• added Japanese translation
• multiplayer: fixed a desync
high rated
A big update for Cyberpunk 2077 has been made available today (Offline & GOG Galaxy).

Patch 2.2 (Dec 10, 2024)
With this patch you’ll be able to express yourself like never before — it includes over 100 new customization options for V, adds CrystalCoat™ compatibility for select vehicle brands, introduces a brand-new TWINTONE™ color scheme feature for CrystalCoat™-compatible vehicles, and more! Photo Mode also received a major overhaul with new camera options, aspect ratios, light sources and posable NPCs, just to name a few things!
Read about all changes in the patch notes below.

New Features

• Rayfield's CrystalCoat™ technology, initially designed for Rayfield vehicles only, has now been adopted by other car manufacturers. You can now change the paint jobs on Herrera, Mizutani, Quadra and Villefort vehicles.
• Pro tip: Use CrystalCoat™ to fool the cops and lower your NCPD wanted level!
• Kiroshi presents TWINTONE™! As CrystalCoat™ continues to in gain popularity, TWINTONE™ takes your paint jobs to the next level. Simply scan a car with your Kiroshi optics, switch to the TWINTONE™ tab, then save the vehicle's color scheme for a small fee. You'll then be able to select the scheme in the TWINTONE™ database under the CrystalCoat™ menu. There, you'll also find generic color schemes for all CrystalCoat™-compatible vehicles as well as unique color schemes exclusive to the vehicle model from which they were copied. Please note that color scheme cloning is not authorized on vehicles that are linked to quests, belong to the NCPD or that are incompatible with CrystalCoat™ tech.
• All vehicles compatible with CrystalCoat™ and TWINTONE™ are marked with a spray can icon on Autofixer.

The ten most requested vehicles from the streets of Night City are now available for purchase on Autofixer:

• Mizutani Shion MZ1
• Mizutani Shion Targa MZT
• Thorton Galena GA32t
• Thorton Colby CST40
• Archer Quartz EC-L r275
• Quadra Type-66 640 TS
• Quadra Type-66 680 TS
• Mizutani Hozuki MH2
• Villefort Deleon V410-S Coupe (Phantom Liberty only)
• Mahir Supron FS3-T (Phantom Liberty only)

Following Act 1, Johnny will now sometimes appear in the passenger seat while V is driving to comment on and react to what's happening.

We've overhauled Photo Mode and added multiple community-requested features:

• Drone Camera is now a free camera instead of an orbital camera centered around V.
• Increased camera range.
• Full Collision (ON/OFF) - determines whether the camera respects in-game object collisions.
• Lock Camera (ON/OFF) - locks the camera to avoid misclicking and ruining the frame.
• Precise Camera (ON/OFF) - slows the camera down for easier aiming.
• Aspect Ratio (PC-only. Custom-resolution screenshots are not available on consoles. Console systems can only export images in the standard 16:9 format.)
• Characters tab: Spawn up to 3 NPCs for your photo, with a list of over 20 characters to choose from. You can adjust their expression, pose and position.
• Lighting tab: Spawn and adjust light sources.
• Fixed the Depth of Field ghosting issue.
• Added an Effect Intensity slider.

SmartFrames™ by Kiroshi allows you to display your Photo Mode shots in-game by interacting with the picture frames in V's apartments. Browse your photo collection in the new Gallery menu tab located alongside Journal, Shards and Tarot. The Gallery pulls .png images from the screenshots folder on your PC or from your console gallery. For more details on SmartFrames™ and the Gallery, see this Support article.

Added more character customization options:

• 32 eye colors
• 18 lip makeup types
• 17 nail colors
• 10 cheek makeup types
• 16 eye makeup types
• 4 face scars
• 5 eyebrow shapes
• 4 face tattoos
• 2 body tattoos
• 8 cosmetic face cyberware options

Upgraded the Character Creator randomizer to feature a new Plain-to-Punk slider. Whether you're aiming for an understated, casual look or a bold, edgy style for your V, you can now use the slider to strike the perfect balance.

Added more secrets to discover in Night City.

Quests & Open World

• Rephrased objectives for quests that tell you to wait a specific amount of time to progress. The game is designed in a way that doesn't always allow players to simply skip in-game time to advance the objective, instead requiring them continue playing to trigger the next event.
• Cyberpsycho Sighting: Where the Bodies Hit the Floor - Fixed an issue where no shard could be found on the cyberpsycho's body, blocking progress.
• Dream On - The Trauma Team AV on the roof will now be properly hidden in stealth mode.
• Heroes - Fixed an issue where the quest, despite being completed, could remain marked as incomplete in the Journal with the optional objectives "Talk to Padre" and "Talk to the Valentinos."

Phantom Liberty-Specific

• Balls to the Wall - Fixed an issue where it was impossible to exit the elevator and talk to Yuri because of an invisible wall.
• Firestarter - Fixed an issue where fast travel could be blocked if the player saved the game soon after exiting Reed's car.
• Gig: Waiting for Dodger - After being freed, Bill and Charles will now be more mindful of their driving and avoid running over Dodger’s goons, preventing any unnecessary combat.
• Hi Ho Silver Lining - The VIP section in the Heavy Hearts club will now be accessible to players who couldn't meet with Mr. Hands due to a keycard being required to use the elevator.
• I've Seen That Face Before - The garage door preventing players from reaching the meeting point will now be open.
• Run This Town - The elevator in the Heavy Hearts club is now back in service, so V can finally meet with Mr. Hands.
• Somewhat Damaged - Fixed an issue where the prompt to unplug the cables from the Neural Network system was missing.
• The Killing Moon - Fixed the issue of a wall blocking the path when carrying Songbird to the shuttle.

Gameplay

• Fixed one of the katana finisher animations so that it properly decapitates enemies.
• Iconic Synapse Burnout and Iconic System Collapse quickhacks will now be properly affected by the RAM cost reduction buff.
• The icons for Tier 5+ and 5++ Behavioral Imprint-synced Faceplate will now be visible on the HUD while driving.
• Fixed an issue causing the Synaptic Accelerator to stay active indefinitely if the player is detected while not in combat.
• The car horn will no longer honk when the player reloads a weapon during vehicle combat while playing with a controller.
• Fixed an issue where the NCPD could stop functioning properly after V engages in a shootout in Pacifica between the Voodoo Boys and Trauma Team.

Miscellaneous

• Fixed an issue where TV program sound was muted or too quiet.
• Fixed an issue where CrystalCoat™did not apply properly after entering a vehicle.
• Due to popular demand, we've lowered the Trauma Drama high scores.
• Adjusted V’s mouth movement in various scenes, including the endings.
• Fixed the issue of voiceover cutoff during the Ebunike station announcement on NCART.
• Fixed ray-traced shadows for V in Photo Mode.

PC-Specific

• You will now be able to properly rebind W and S to different actions other than their default settings in the Vehicle category.
• Optimized threading system to improve performance by up to 33% on Intel Arrow Lake based CPUs.
• Added more Razer Chroma effects for some sections in Phantom Liberty and romance scenes.
high rated
The Pegasus Expedition

Standalone installer updated: [Windows] 2024_Nov01_patch ⇒ 2024_Dec01_patch.
The Pegasus Expedition | Happi, Happi,… After Touch Patch is LIVE

Greetings, Directors!

Not long ago we have released a big Happiness Update, but there are some issues that slipped through. Fortunately, we have our diligent community and you managed to catch those bugs, making it possible for us to squish them!

① New Features
• Drag and drop units in the player fleets now works without movement restriction. Previously both fleets must have been unmoved before the unit transfer. Just keep in mind that moving a unit to or from a garrison fleet is not allowed.
• We have added a small frame color animation to dragging and dropping units, to indicate if it was a success or failure.
• Now players are informed of the unknown video error and can use ESC to return to the main menu. In some cases, this could be caused by the Vertical Sync “Fast” option set via GPU Control Panel; so now a message is also displayed informing you of alternate options.

② Bug Fixes
• Destroying a structure from another culture could lead to notification with a wrong key displayed.
• A player's production is now updated when a manual save is loaded.
• Fixed a typo in Spy In the high command chain.
• Fixed a bug causing wrong display of notifications when loading a saved game.
• A star system indicator will no longer remain red after a battle was resolved in computer players' turn.
• The remaining time of fleet repairs can no longer be a negative number.
• Vsync uses a slightly different implementation now, which should fix various issues.

Huge thanks to all who keep giving us feedback about the game - and if you have anything to report, suggest or just want to chat, you are cordially invited to join our Discord server.
high rated
Empire Earth - Gold Edition:
Version changed from 2.0.0.2974_w11 to 2.0.0.2974_gog_v3

Changelog: Fixed MP lobby window being unresponsive and offset.

===============================================

Warhammer 40.000: Gladius - Relics of War:
Updated from 1.14.03 to 1.15.00

May have something to do with this: https://steamdb.info/patchnotes/16682557/ ?
high rated
Another Roboquest hotfix update is now available (Offline & GOG Galaxy).

1.5.2-329 (December 11, 2024)
Bug Fixes

• Goliath Driller and Goliath Diggler will no longer be stuck underground forever
• Saving and Quitting will no longer fail to register Perks that have multiple choice contained within them (like Superbot's Homemade Cannon for example)
• Ambient Volume should be properly tied to Master Volume regardless of your sound setup
• Duke Nuker will no longer be stuck in its "mortar" animation forever
• Fixed several crashes happening when returning to the Basecamp or switching levels
• The Damage Counter will continue to update properly after reaching over 2 billions damage
• Working on getting stacking perks (and other counting perks) to restore their exact number of stacks when saving and resuming your runs (like 'Spicy Meal')
avatar
BreOl72: Warhammer 40.000: Gladius - Relics of War:
Updated from 1.14.03 to 1.15.00

May have something to do with this: https://steamdb.info/patchnotes/16682557/ ?
So far only the Windows version is updated.
high rated
Star Trucker

Offline installer updated to 1.0.47.0.m

Changelog from Steam:
General
- Holo projector with Christmas tree active until Jan 7th
- Added a new “Star Sight” hood ornament to unlock through play
- Activated Heavy Duty Customization Pack and related assets

Custom Radio Stations
- Players can now switch radio channel via the Hi-Fi
- Streamer Warning Pop-up on first interaction of a session
- Select from a pre-defined list of streaming radio stations
- Generates an editable my_stations.txt in a Documents/StarTrucker/Radio folder
- Information Pop-up available to explain how a player can customize stations
- Plays compatible custom audio streams added to my_stations.txt
- Warns player if there is a problem with a custom station ( Catches "most" cases )
- Re-generates my_stations.txt if the file is not present
- Hi-Fi LCD screen will attempt to scroll current station and track information
- New toggle in Audio Options to disable the diegetic filters on custom stations

Fixes
- Fixed issue with DualShock control glyphs not showing correctly
- Fixed issue with incorrect TAB glyph padding
- Fixed issue with paint job previews not resetting correctly on the Main Menu screen


Please be aware that quest fixes, balance tweaks and job refinements are still ongoing and improvements are planned for the new year..

In the meantime, please continue to report issues and oddities to the Raw Fury Support Desk and be sure to check the Latest News page for information on future patches and developer updates.

Happy Holidays!

- Dan & Dave ( aka Monster and Monster )
Star Trucker - Heavy Duty Pack DLC released.
high rated
Unexplored 2: The Wayfarer's Legacy

Updated to 1.7.22

Changelog from SteamDB:

Patch 1.7.22 adds a room to the tutorial area to learn about the Empire

This week we have been expanding the tutorial area a bit. There are now new opportunities to learn about traveling and the empire. We also fixed a couple of bugs in and outside the tutorial area. For a full overview of the latest changes, please check out our discord server.

Gameplay Changes:

• Improves the instructions for combat during the tutorial.
• Crevices show up in the inspector earlier and communicate their state better.
• Changes the instructions and directions the first trainer in haven gives you.
• Populates an extra room in the tutorial area where you can learn about the Empire.
• Spots where you can spy ahead point in the direction you will be looking.
• Wells no longer trigger the automatic camera.

Bug Fixes:

• Items picked up from chests during the tutorial are also removed when you leave the tutorial area.
• Items picked up during the tutorial are not retained after the tutorial if you saved and restored during the tutorial.
• Generating elementals has more priority than generating random architectural details.
• More robust placement of the ‘spot’ where you can claim a keep.
• The graphic option ‘To move camera when obscured’ is actually saved.
• Makes escaping the edge more robust.
high rated
Dahlia View

Updated to 1.2.0.0 (Galaxy & Offline Installer)

Changelog posted by the developer in the game forum:

WARNING, CONTAINS SPOILERS!
[Before The Disappearance (1.2.0.0)]

Hi Everyone,

We have an exciting new update to share!
We are happy to announce the latest update to Dahlia View. This includes some new content as well as a lot of fixes.

It’s been a few months since our last patch and we wanted to bring you a big new update before we take a break for winter! Since release and after seeing all the great feedback, we thought it might be fun to include a new scene to introduce Charlotte May at the start of the game. We won’t give away too much but be sure to check the scene out and let us know what you think!

We’ve also made 55 fixes (yes, we counted!) of small issues we’ve noticed across the game as we’ve been QAing Dahlia View for release on consoles that we wanted to include in the PC builds to provide the best possible experience for you all.

It’s a big update, and one the team has been working incredibly hard on so let us know what you think! We’d love your feedback on any other quality of life improvements we can make too.

Enjoy!

Below is the full list of fixes in this patch.

Large Fixes

• Raytracing has been removed from the Options Menu. Dahlia View doesn't have Raytracing support and was a legacy option left over.
• Players now see correct translations for French, German, Spanish and Traditional Chinese across the whole game.
• Players are no longer able to access Notepad or Pause Menu in/during unintended sections of the game.
• Players are no longer able to spam/access previous menu/options after they have committed to an action or while fade in/outs are happening.

Small Fix

• Fixed an issue where picking up the note from the milk bottle adds it to Conway’s inventory.
• Players are no longer blocked from progressing in The Crows Nest Bathroom.
• Fixed a lighting issue in Levy’s Evidence Review so that players can complete this section without having to adjust their brightness.
• Fixed a lighting issue in Mckee’s Pantry so players can see sections easier.
• Players no longer hear Conway repeat his monologue if they reload after taking the brooch in Epilogue.
• Fixed an issue where the radio would stop playing when entering Levy’s Kitchen.
• Players no longer see Conway covered in oil in Levy’s Garage.
• Fixed an issue where pick ups would appear too close to the camera.
• Players no longer see the default text for a subtitle that sometimes flashes up between 2 sentences.
• Fixed issue where Conway would say a dialogue line when returning to the Main Menu.
• Fixed an issue where the Crows Nest delivery note dates did not match the Read overlay.
• Fixed an issue where the player can pick up the Toy Car when it is wound up in Levy's Garage.
• Fixed an issue in Doerr’s Manor where the player would be put into the wrong camera.
• Fixed an issue where the player would reload a checkpoint in Doerr’s Manor, Lady Doerr would be missing.
• Fixed an issue where the curtains in the Accusation opening sequence would sometimes hide Conway.
• Fixed an issue where the player would reload a checkpoint in Opening and the background characters would be missing.
• Players can no longer move/interact or use mechanics while transitioning from one area to another.
• Players are no longer blocked from progressing when loading from a checkpoint in Epilogue.
• Updated Focus Distance logic to better display Post Process lines during the Opening.
• Observation cameras now appear nicer based on UV offsets relating to focus.
• Players are no longer able to ‘Return to Main Menu’ when not allowed while using Controller.
• Players can no longer go off screen when they reload from a checkpoint.
• Players can no longer mismatch the language shown in the Options Menu and Opening Menu.
• Fixed an issue where the interaction prompt still appeared with Lady Doerr after all interactions had been completed.
• Players are no longer able to open the inventory/notepad during cinematics.
• Players no longer hear a double up of Conway voice when locking in Evidence Review answers.
• Players now have the correct levels streamed in during the Epilogue if they reload a checkpoint.

Quality of Life

• Pool cue interaction difficulty has been decreased in The Crows Nest.
• Players are no longer able to see the Bios of neighbors until they have been interacted with.
• Fixed an issue where the Toy Train was missing its pickup name.
• Fixed issues related to Read Overlay placement locations on pickups.
• Fixed a lighting issue in Accusation to reduce the effect on Catherine's hair.
• Fixed a shader issue in Doerr’s Manor where the knot display case looked like it had no glass.
• Fixed a lighting issue in Mckee’s Pantry where pick ups were overly bright when interacting with them.
• Fixed a lighting issue where the Eviction Notice was being incorrectly lit.
• Fixed spacing issue in Theo’s Bio entry.
• Fixed an issue where players would have to use the Read Overlay on the Dahlia View notice board to access additional Conway dialogue.
• Players can no longer incorrectly back out the Stair Lift interaction in Doerr’s Manor.
• Players can no longer go off screen during the closing Epilogue scene.
• Players now see a dialogue prompt when interacting with Shirley Calendar in Read Overlay mode.
• Players see correct levels loaded when interacting with Levy’s letterbox.
• Players are now able to access Scene Select across all their Save Games if they have unlocked it in at least one Save Game.
• Updated Dahlia View gates to be open in the Epilogue to improve player experience.
• Options Menu when in the Pause Menu now doesn’t appear as cramped when displayed on screen.
• Players now receive an audio sting to let them know they can leave the interaction they are currently in.
• Fixed an issue where Take Photo was incorrectly translated in Doerr’s Manor.
• Question Board and Evidence Board are now properly translated during Evidence Reviews.
• Players can now use Scene Select within level (if they have it unlocked), which is accessible from the Pause Menu.
• Players no longer see Conway’s shadow below his wheelchair when he isn’t in it during the Opening.
• Players now see ‘Comment’ prompts in the ‘Read’ overlay on interactables, where Conway will have additional dialogue.
• Police Report interaction has been tweaked so that the Photo doesn’t clip through the Folder.
• Players no longer hear the same dialogue when interacting with Annabelle's calendar in relation to repeatable occasions.

Spoiler Fix

• Players no longer have the option to hear Conway’s damp comment after they have drained the basement in Levy’s Garage.
• Removed an unneeded step when interacting with the Pigeon in The Crows Nest.
• Players no longer get stuck interacting with Doerr's locked basement door while accessing inventory.
• Players no longer are blocked from progressing when guiding Tony Morgan in The Crows Nest.
• Fixed an issue where a syringe was floating in Conway’s bedroom.
• Players are no longer able to access Conway's inventory when interacting with the Telescope in Doerrs Manor.
• Fixing issue where a Toy Train has moved position in the Doerr’s Manor.
• Players are no longer blocked from progressing when taking the brooch from Doerr too quickly in the Opening.
• The Mallet is no longer interactable or visible during cinematics in McKee’s Apartment.
• Fixed an issue where players were able to photograph Levy’s shoebox outside of the correct screenlock.
• The player's view is no longer blocked by the raised doll house cover in Lady Doerr’s Manor.
• Fixed an issue where the prompt for the knife was missing in Lady Doer’s Manor.

As always should you have any issues, please get in touch using support@whitepapergames.com
(edited for better readability)
high rated
Medieval Dynasty

Updated to 2.2.0.7 (Galaxy & Offline Installer)

Changelog from SteamDB:
Patch 2.2.0.7

Dear Players,
We share with you update 2.2.0.7 which which will resolve some of the problems releated to the recent release., and includes some additional changes:

Added

• Special audio effects for weapon hits: stagger and block break
• New sounds for all melee weapons: hitting water
• New hit sounds for maces

Fixed

• Possible crash when unlocking the Bucket crest symbol
• Clients sometimes not being able to pick up sticks
• No greetings and farewells for barber
• No possibility to exit barber dialogue via hotkey
• Switching to heir for the clients should use the correct age, gender, and appearance of the child now
• Marriage-related events such as Make Love and Divorce not being sent to other clients in some cases
• Gender or name selection windows of the newborn child getting stuck in a never-ending selection loop due to a data sending timing problem
• Incorrect events displaying on the Valley map
• Children's births not displaying in the client's Village Journal
• Some Village Journal entries from previous the season displayed along with the current season's ones
• Dead animals age missing in the Village Journal
• Profession of dead villagers missing in the Village Journal
• Incorrect translation of animals gender in the Village Journal
• Incorrect data of animals bought by players in the Village Journal
• Missing current season icon in the field management tab while on a mount
• Chat messages being sometimes duplicated
• Chat messages sent by a client sometimes having a host crown icon
• Reduced probability of fleeing animals getting stuck
• Dead bandits restocking their inventory on game load
• Bandits able to kill each other with projectiles
• Bandits speaking to animals as if they were humans
• Animals poisoning
• Duck and Fox crest symbols not unlocking
• Excellent Gloves Heat Penalty
• Players being able to play with 0 hp after rejoining the game if they had left it earlier while being dead
• Client's armour visibility not setting correctly on load
• Incorrect colouring in the Decorative Fence
• Visible screen effects in the character preview in the inventory
• Incorrect Herald marker for clients on the compass
• Workbench animation desyncing from the character's movement during long crafting sessions locally
• Hair glitching for hunters working at the hunting lodge while equipping a bow
• Players being able to use chat emotes when they shouldn't (while sitting, mounting, dismounting, etc.)
• Players being able to mount a horse/donkey when another player is currently dismounting it
• The game "frees up" furniture at midnight, even when the players or NPCs are still interacting with them
• Swipe sounds for shields (shields were using the same swipe sound as the weapon held in the right hand)
• Some crest symbols not unlocking after completing a dare
• Overlapping texts
• Fixed challenge: "Get Out of the Way, Stump!"
• Fixed: Descriptions for Elite Set
• Stone Sickle gives technology
• Eliminating some of the bandit camps not finishing the challange "Get Out, You Outlaws!"
• Health bar not working properly for client in some cases
• Bandits facial expressions and lipsync animations
• Times of quest dialogues between NPCs
• Toddler Gang encounter not working correctly for the client.
• Client being stuck in a dialogue window if entering and ending it very quickly
• After switching to an heiress who was pregnant, the player doesn't take over the pregnancy
• Some issues with NPCs "sliding"
• Issue with NPCs' dialogue in "Listen to conversation" objective in "Oatkeeper: Old Habbits Die Hard"
• Sometimes building's stairs may be in wrong position for the client
• Copper Kite Shield Recipe
• Condion of Porridge with Berries
• Vials lose condition after drinking a potion.

Updated

• Player can change the order of items in the People's demand control tab
• The vibration intensity of the controller is now set with a slider
• The icon of the People's demand control tab
• Ability to enable chat while sitting on the mount with the down arrow on the pad
• QoL: Selecting the first empty slot when buying an animal and assigning it to a building
• Flow of windows animation in UI after the child is born
• Tweaked bouncing off and impaling of projectiles
• Bandits roam and patrol their surroundings
• Bandits with ranged weapons prefer to guard their position
• Tweaked bandits eye animations to look directly at their target
• Disabled combat state between players
• Changed recipe: Bronze Helmet
• Higher tech gained: Mushrooms, Potion of Healing II, Potion of Health, Potion of Weight, Potion of Temperature, Potion of Strenght, Potion of Nightvision, Potion of Possibilities. Potion of Camouflage, Poisoned projectiles, Dyes, Decolouriser, Porridges, Gruel
• Lower tech gained: Broadleaf Plantain, Potion of Satiety, Potion of Instant Cure, Meat, Salted meat, Potion of Sobriety, Poison
• Higher exp gained: Potions, Stone Sickle, Poisoned metal arrows, Dyes, Decolouriser
• Lower exp gained: Meat, Dried meat, Salted meat, Berry, Wool, Gruel
• Higher production: Potion of Instant Healing I, Potion of Healing I, Potion of Satiety, Potion of Saturation, Potion of Instant Cure, Potion of Cure, Meat, Dried Meat, Feathers (Goosehouse), Copper Ore (Excavation Shed), Straw, Fishing Hut I, Workshop II, Oat Grain, Daub, Fertilizer, Stone spear, Bronze tools, Bronze weapons, Bronze shields, Iron Hammer, Iron Knife, Iron Axe, Iron Shovel, Iron Pike, Iron Hoe, Iron Sickle, Iron Pickaxe, Spiked Cudgel, Crossbow, Iron Sword, Iron Kite Shield, Elite weapons, Tin bar, Bronze bar, Iron bar, Horseshoes, Threads, Fabrics, Pouch, Recusive Bow,
• Lower production: Daisy, Dandelion, Deadly Nightshade, Henbane, Thistle, Mushrooms, Potion of Instant Healing II, Potion of Healing II, Potion of Health, Potion of Stamina, Roach, Wheat Grain, Flax Seed, Bucket, Torch, Hand lantern, Large wicker basket, Wicker Crate, Wooden Wheel, Clay Bottle, Clay Vase, Fishing Spear, Copper bar, Arrows, Bolts, Wooden Hammer, Wooden Crossbow, Stone Knife, Wooden Round Shield, Stone Sickle, Copper tools, Copper shields, Iron Shearing Scissors, Iron Dagger, Iron Battle Axe, Metal Armours, Ashe, Bag, Backpacks, Horse Saddles, Saddlebags, Clothes, Large pouch, alcohols
• Changed availability from Vendors: Axes, Hammers
• Lower extraction: Battleaxes
• Higher weight: Cherry Wine, Pear Wine, Plum Wine
• Wines, Juices and Beers don't provide food anymore
• Apple Wine and Wheat Beer provide more health
• Longer effect duration: Soured milk, Roasted Meat, Fish meat, Salted Fish Meat, Roasted Meat, Porridge with Berries, Multigrain Bread, Oat Rolls, Rye Bread, Wheat Bread, Wheat Rolls, White Bread, Perch, Salty Sticks, Salty Pretzel
• Shorter duration effect: Salted Fish Meat, Roasted Meat,
• Stronger effect: Vegetable Soup, White Bread, Roach, Perch
• Weaker effect: Salted Fish Meat, Meat Pie, Meat Tart,
• More food provided: Dried Fish Meat, Salted Fish Meat, Gruel, Porridge, Porridge with Apple, Scrambled Eggs, Mushroom Soup, Flatbreads, Rye Bread, Wheat Bread, Cabbage, Quark, Perch, Pike, Egg
• Less food provided: Roasted Meat, Dried Meat, Potage, Soup,
• More water provided: Soured milk
• Higher cold protection: Bronze Helmet
• Higher price: Gander, Bronze Helmet
• Lower price: All products with Meat
• Geese leave fever Feathers and more Eggs in the Goose House
• Adult Geese eat more
• Tier 3 of Challenge "Make the Kingdom Great Again" needs fewer resources and offers less Dynasty Reputation
• Updated bandit camps
• Network optimisations for all the items lying around the map
• Chinese language
• Sword sounds: hitting stones and wood
• Mixed all weapons hitting sounds
• Mixed river sounds
• When asking for rumours, NPCs will now mention the player's village name if there's a quest there
• Afternoons are milder in the most common summer weather
• Farmers can prepare fields (manuring, ploughing) for future seasons
• Behaviour of NPCs working in the fields
• Price no longer shown when trying to fast travel to village without a village sign

Kind regards
Render Cube and Toplitz teams
high rated
No Man's Sky

Updated to 5.29_134078 (Galaxy & Offline Installer)

Changelog from the official website:
Holiday 2024 Expeditions 5.29

December 11, 2024.

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Holiday 2024 Expeditions, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.29, which is now live on Steam and will be coming to other platforms as soon as possible.

Bug Fixes

• Fixed an issue which caused ship inventories to become merged.
• Wind vertex optimisations.
• Fixed a rare crash on PS4.
• Fixed an issue that could cause multiplayer connections to fail on PS4.
• Fixed a crash that could occur when running the PS4 version on PS5.
• Fixed an issue which caused the application to lose focus on Mac which resulted in poor performance.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games
high rated
Through the Ages

Standalone installer updated: [Windows] 2.19.1039 ⇒ 2.19.1041.
minifix 11th December
• better server logging
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Unavowed

Standalone installer updated: [Windows] 2.2 ⇒ 2.3.
Unavowed Red Mandana Patch
Unavowed v1.2.3

• Fixed an issue with characters staying RED after leaving the subway.
• Fixed an issue with how save/load UI worked.
high rated
The Planet Crafter 1.317 -> 1.405

Changelog from Steam:
v1.404 - The Decoration Update

New decorations
- Added a new interior stair module (Unlock it at a given terraformation index)
- Added 25 new furnitures. Explore procedural wrecks behind portals, deconstruct objects to get their recipes.
- Added 5 posters and 6 effigies that you can find and collect in those wrecks
- All furnitures can now be placed even if colliding with something (it will be yellow if it's colliding, but you'll still be able to place it)

Reworked wrecks
- Reworked procedural wrecks to be more fun to explore
- Added big 6 rooms to avoid the maze feeling
- Only one floor and one set of stairs maximum will be present in any wreck
- Reduce the size of the bigger wrecks
- Wreck are now classified in 3 difficulty (previously 5)
- Increase loot quantity in wrecks

Game design
- Increase range of optimizers
- New button on beacons to enable/disable all of them
- Biolab now have arrows that indicates the front when building
- Top of big habitat modules are now flat
- Prime : Completly remove damage zone from the lush desert
- Cake can now be placed like effigies
- Improved Drill 4 unit generation visibility
- When building, big habitats modules are displayed further to ease the construction

Humble DLC
- Added two new biomes(near the beach, still work in progress)
- Added three possible endings to humble. Search the new biomes and wait for messages to experience it. (You'll need to reopen some robots of the world inventories to get the required items for one ending)
- Added a new creature and a new butterfly (find it in the purple beach biome)
- Added new lore texts on 7 robots

UI
- Improved UI of logistics
- Items available for logistic selection will now appear if there is one in any container (even if not unlocked yet)
- When selecting "supply all" in logistics UI, this will supply even things that are not yet unlocked
- When ui filter chip is equipped, a new filter toggle box appears on the construction menu
- Ore extractors now shows all minables ores even if there is no energy
- For ice melting in world, change the terraformation value display to the end of melting, to avoid confusion
- You can now click on a pinned recipe directly to remove it
- Improves pinned chips UI
- Buttons on machines are now animated when pressed
- Prevent falling through the floor when building floors tiles
- Rotation of the object is conserved when chaining constructions
- Added a map marker for players on map
- Added a copy / paste color options on color UI
- Keep the UI displayed when using a vehicle passenger sit
- Ending the game does not lock the cursor anymore

Technical
- Updated engine to Unity 6
- GPU resident drawer enabled. It's a new feature of our engine that should improve performances
- Improved a lot of materials, animations and meshes performances (vegetals, insects, fish, minerals, VFX, etc...)
- Added a new shader on Prime rocks to allows seamless color transitions
- Improved Prime rocks collisions
- Fixed multiple potential memory leaks
- Make multiple changes to avoid reported computer crashes
- Added missing LOD in AmphibiansFarm, optimizer t2 and biolab
Changelog from Steam:
V 1.405: Changelog

Humble
- Fixed an issue causing T3 extractors to not show all ores to extract for clients
- Fixed an issue with gamepad buttons being triggered multiple time when rebinding controls
- Fixed an issue with Humble procedural wrecks not loading properly
- Added a collider to constructable servers
- Environment fixes for Humble and Prime
high rated
Northgard

Update to V3.6.18.40721.

No changelog.