for Windows and Mac.
Knights of the Chalice 2 Version 1.80 Hello everyone! Version 1.80 of Knights of the Chalice 2 has landed.
It includes a bunch of bug fixes, a new feat for the Gladiator (Shatter Image), two new feats for the Samurai (Shatter Image and Mist Ronin), an improvement to the Way of the Pillar specialisation option of the Monk, improvements to the feats Forest Affinity and Water Affinity of the Ranger, Storm Warrior and Druid, improvements to the feats Storm Weapon and Improved Storm Weapon of the Storm Warrior, improvements to the feats Improved Finger of Death and Greater Finger of Death of the Wizard, Sorcerer, Warlock and Druid, and improvements in the help files.
Thank you so much Christoffer for all the bug reports and suggestions which helped produce this update!
• Added a new Gladiator and Samurai feat: Shatter Image. This new feat should help them fight mages. Also created a new help entry for the feat.
• Added a new Samurai feat: Mist Ronin. It grants the 'Fog Cloak' condition to the Samurai. Also created a new help entry for the feat.
• The Storm Weapon and Improved Storm Weapon feats of the Storm Warrior will now also apply to Flaming, Flaming Burst, Frost and Icy Burst weapons. Updated and improved the help entries for the feats Storm Weapon and Improved Storm Weapon and the weapon enchantments Flaming, Flaming Burst, Frost and Icy Burst.
• The Way of the Pillar specialisation option of the Monk will now allow you to use Stunning Fist against targets that are immune to both Stunning and Critical Hits. In that case, the Stunning Fist attack will apply the Slowed condition on the target instead of the Stunned condition. If the target is immune to both Stunning and the Slowed condition, the damage bonus from your Stunning Fist will increase from one time your level to 1.5 times your level rounded up.
• The feat Forest Affinity will now also improve the spell Summon Wolf from Move Action to Free Action. Also updated and improved the help entry for the feat.
• The feat Water Affinity will now also improve the spell Summon Crocodile from Move Action to Free Action. Also updated the help entry for the feat.
• The feat Improved Finger of Death will now improve the spell Finger of Death from Close Range to Long Range (up from Medium Range, previously). Also updated the help entry for the feat.
• The feat Greater Finger of Death will now increase the damage by 1d6 when the target resists the Death effect, in addition to making the spell Move Action. Also updated and improved the help entry for Greater Finger of Death.
• In the "Launch Module" screen, the Tutorial module will now appear as "Citadel of Shadows (Tutorial Adventure)". The module's actual name and folder remain the same ("Tutorial").
• Improved the AI for when enemies must deal with dangerous squares.
• Improved the AI for when enemies are far away from the party members.
• Added some optimisations to improve the speed of AI calculations.
• Fixed a combat bug with enemy mages casting multiple spells beyond the normal limit, under the Accelerated Spell condition. This could happen if the mage was blinded and the party members were affected by Acid Fog or Solid Fog, due to a variation of the acting combatant's remaining move points during AI calculations.
• Fixed a bug with distance calculation when considering a charge going through enemy creatures with the feat Graceful Charge. You move through enemies at half speed. The bug was affecting both the AI and the player.
• Fixed an issue with walk distance display when mousing on a square during combat before moving a character. After a right click the distance was displayed as zero.
• Fixed a bug with Berserk archers being able to use a full attack and then move as if they had the feat Wade In.
• Fixed a memory bug in combat when the AI is considering a summoning spell. This could cause a crash.
• Fixed a bug with the quickbar that could happen when the player's spell, such as Acid Fog, would also affect the caster. This could cause a crash.
• Fixed the indigo ray of the spell Prismatic Void. It was causing Confusion rather than Berserk.
• Fixed the green ray of the spell Prismatic Void. It was checking for immunity to Ability Damage rather than immunity to Acid damage only.
• Fixed a typo in the help entry for Concealment, and added a link to the Fog Cloud condition.
• Added details in the help entries for Confusion and Berserk. Berserk characters with a ranged attack don't attack the nearest creature, they attack targets selected randomly.
• Fixed some issues with the Control+A shortcut keys to launch the quick save from the Module Editor, when pressed from within the Creature Properties screen and other screens. Please note: If your quick save is a saved game from the module currently being edited, pressing Control+A from a 'Creature Properties' screen will launch the quick save and open the character sheet for the creature that you were viewing in the editor. It also works from the 'Creature Inventory', 'Edit Item' and 'Edit Weapon' screens.
• Fixed broken links to the help entry for the feat Superior Throw Creature. Also added a link to it in the entry for Improved Throw Creature.
• Fixed links to the help entry for Excellent Two Weapon Fighting.
• Fixed a help entry issue when searching for 'two-weapon fighting'.
• Added a link to the feat Counterspelling Mastery in the entry about Counterspell.
• Fixed display issues in the 'Feats' tab of the Character Sheet when selecting the Monk's "Deflect Arrows" or the feat "Improved Draw".
• Fixed a display issue with the weapon's name in attack roll and damage roll modifier lists, including the ones that you can access from the 'Attacks' tab of the Character Sheet.
• Added the missing help entries for the Lich feats Spell Focus and Greater Spell Focus. Also improved the various 'Spell Focus' help entries with links to the Greater version of each one.
• Improved the help entries for Storm Weapon, Improved Storm Weapon, Improved Elemental Weapon, Greater Elemental Weapon.
• Improved the help entries for the Monk feat Shattermantle Strike and the weapon enchantment Shattermantle.
• Added missing text in the help entry for the Foresight condition (you also become immune to Critical Hits and gain +4 on Initiative Rolls).
• Improved the help entry for the Slowing weapon enchantment (on a Hasted creature, it removes the Hasted condition).
• Improved the help entry for the Monk's Stunning Fist with various links. Also improved the help entry for the Stunned condition.
• Improved the help entry for the Slowed condition.
• Updated and improved the help entry for the Way of the Pillar specialisation option of the Monk.
Please don't hesitate to email me at enquiries@heroicfantasygames.com if you find any bugs and annoyances, so that I can fix the game quickly.
Thank You So Much For Your Support, Dear Knights of the Realm! Rejoice ^_^