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high rated
No Man's Sky

Updated to 5.26_132746 (Galaxy & Offline Installer)

Changelog from the official website:
Cross-Save // PlayStation 5 Pro // The Normandy Returns 5.26

November 15, 2024.

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Cross-Save // PlayStation 5 Pro // The Normandy Returns, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.26, which is now live on Steam and will be coming to other platforms as soon as possible.

Bug Fixes

• Fixed an issue that could cause the Boundary Herald starship to have difficulty finding a clear landing site.
• Fixed a visual issues with the canopy animation when getting into the Boundary Herald starship.
• Fixed an issue that could prevent connection to the discovery servers.
• Fixed an issue that could cause the cross-save banner to appear when not relevant.
• Fixed an issue that caused the save spinner to display for longer than necessary.
• Fixed a rare issue that could prevent some saves from loading correctly.
• Fixed a rare issue related to upgrading very old saves.
• Fixed a number of issues with the camera transition when saving at a waypoint.
• Fixed a rare issue that could cause some saves to become stuck while loading.
• Introduced a texture memory optimisation.
• Introduced a number of quality and optimisation fixes for VR.
• Introduced an optimisation to load times on PC.
• Introduced a number of quality and optimisation fixes for PS5 Pro.
• Fixed an issue that could cause crashes on PlayStation 5 when approaching the second rendezvous point of the Beachhead Expedition.
• Fixed a minor memory issue on Xbox.
• Fixed a number of visual corruption issues on Xbox One.
• Fixed a rare crash that could occur when loading Multi-Tools.
• Fixed a rare crash related to loading frigate expeditions.
• Fixed a crash related to planetary rendering.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games
Post edited November 18, 2024 by Hustlefan
high rated
Through the Ages

Standalone installer updated: [Windows, Mac] 2.19.1024 ⇒ 2.19.1031.
Bugfixes 18th November

① Fixes
• Cards animations
• Hotseat crashes
_______________________________________________________________________


Vaporum

Standalone installer updated: [Windows] Patch #14 ⇒ Patch #15.

From the game’s internal patch notes:
# Patch #15 (07-05-2019)

① All Platforms
• Rescaled UI to make all text much more readable, especially on smaller screens.

② Switch & PS4 * XB1
• Tweaked movement sensitivity to prevent overwalking and overturning.

③ Switch
• Fixed: The "Load Last Save" button does not always load the logical last save that you've made.
From Steam:
https://steamcommunity.com/app/629690/discussions/0/6660355377992904176/
high rated
Dungeon Keeper 2

Update to V1.7_alttab_hotfix.

Changelog:

Added AltTabFix flag to DDrawCompat to mitigate game freezes when minimalized for too long
high rated
ΔV: Rings of Saturn

Update to V1.63.3.

Changelog:

1.63.3 - Farthest Orbit

* Expanded miner interactions. They will now acknowledge when you call them again, and you will be given different options and responses when you talk about the same subjects multiple times.
* You can ask your fellow miners to give thrusters full output and get to further orbit. They might listen if they feel like that is a good idea at the time.
* Made NPC ships more careful when they maneuver in areas where there is sufficient space around them.
* Added some opportunities to just hang up from a conversation if you are not interested in what the other party is saying.
* Additional commercial is running at the billboard at Enceladus.
* Improved examination behavior of AI. They will now more consistently fly towards your ship and initiate contact when they are curious about you, while still avoiding approach directly to your ship. This should lead to more ships starting interactions with you without you needing to hail them.
* Plotting a course back to Enceladus now requires you to align your ship for a torch burn. This prevents abusing the cutscene mechanics combined with autopilot-less astrogation for easier derelict recovery.
* NPC will not deny you the offer to be your wingman if they were the ones that approached you with it.
* Phage station Theta will not move their moonlet around once you discover it, even if you don't dive deep enough to figure out its secret.
* Fixed thermal consumption of NANI, which was much less than the 2GW advertised in its stats. It will now consume the heat it was supposed to.
* Improved interface between EIAA-1337 autopilot and OCP-209 ship. With previous configuration, the autopilot got incorrect dimensions of your ship, which could led to unexpected collisions.
* Elon Interstellar Model E pilots are now more aware where their fusion exhaust goes, and are better at avoiding hitting things with that exhaust by accident.
* Damage inflicted on unbroken roids inside a mineral processing unit chamber was dependent on your framerate. This led to faster processing the slower your computer was, during adrenaline surges and other circumstances when the perceived time slowed down for you. This affected ships and MPUs capable of ingesting entire unbroken asteroids, such as OCP-209 working in tandem with RA MPU.
* Some roids reflected much more energy that they should be, particularly smaller ones. This could cause refining within ships with a large bay, such as OCP-209, to stall.
* The amount of damage inflicted on an unbroken ringroid by a mineral processing unit will now depend on the surface area of the ringroid, not its volume.
* Patched an exploit where a mineral processing unit could produce unlimited propellant if you ingested a ringroid that had a reflectivity threshold above the damage inflicted by the unit. As long as you did not move, the device could produce propellant without actually damaging the source. The amount of produced propellant will now depend on the actual damage inflicted by the unit.
* IFF indicators could freak out near things that are not ships, but had transponders.
* Overheating your reactor in a simulation will not give you the Firefly achievement anymore.
* Ships close to certain stations could be confused by the proximity and refuse to move. They can now figure out how to gently back away. This also applies to autonomous autopilots.
* Updated translations.
high rated
I am not sure if this counts, but it looks like GOG got the beta patch for Battlezone: Combat Commander. It shows updated on GOGDB. Guessing you can only download with galaxy.

Battlezone: Combat Commander Beta patch

BZCC PATCH NOTES 2.0.193
Attention Pilots: we have a new update for the Battlezone community with more than 200+ fixes and changes! We would like to give a special thanks to the Battlezone: Combat Commander community and the Beta Testing team, who have put a great deal of effort into helping with this patch and moving it forward.

If you'd like to join in you can do so by the following steps:
Right click Battlezone: Combat Commander in your Steam Library
Click Properties on the pop up menu
Click on the BETAS tab the window that appears
In the dropdown box, select "community - Builds approved for community testing"
Steam will update the patch and the game should then be possible to run
Don't forget to unselect the beta option using the same steps as above when you're done with this branch.

If you'd like to help provide feedback, report bugs, etc, you can join the Community Discord: https://discord.gg/zTQ9P6C

Here are the changes released in this patch:
General
Changes:
Changed Screenshots to save in PNG format.
Increased max FOV to 135. This allows proper aspect ratio for ultra wide resolutions.
Fixes:
Fixed View Camera getting stuck in the Factory or Satellite view if their Pilot died while logged into it.
Fixed Target Camera not taking FOV into account.
Fixed Taunts not appearing at the start of Instant Action.
Fixed changing Volume settings not updating all sounds that are currently playing.
Fixed mod list truncating - mods with more than 9 Asset Packages failing to join in GOG vs Steam. Mod downloads are now done as a two stage event: first it downloads the config mod, then reads and downloads the list of Asset Packages from the mod's ini. Does not queue items for download that are already flagged as “ready”.
Fixed bug in Shell if a player is using GOG and joins via command line “-connect”, leaving the main menu and multiplayer menu both active at the same time (ShellMulti now fades out ShellMain if it's somehow still active).
Fixed items with a Deploy, Undeploy, and Loop animation not working correctly after a save or a load, such that it would re-play the deploy animation on load of a saved game.
Fixed visual stutter when Targeting an AI unit.
Fixed BZVIEW cheat not working.
Multiplayer
Changes:
Added Team chat option buttons to non-team play to support Team chat in ST FFA mode.
Added GamePrefs setting EnableServerLaunchedMessage = true. If true, it enables the "Server Has Launched!" message, if false, disables it.
Added a new Player Friendly Fire option so that Hosts can set AI Friendly Fire separately from Player Friendly Fire (Friendly Fire options now relocated into the Game Options menu).
Added Factory Dropoff and Flag Stands to the list of preloaded ODFs. This prevents custom factions from triggering "uh-oh, late loading ..." messages for these common items when they are used in Multiplayer.
Server Message can now handle up to double the amount of chars.
Fixes:
Fixed the multiplayer chat being able to send blank strings, thus preventing players from accidentally sending a blank message to everyone by pressing enter, without something already typed.
Fixed Shell becoming unresponsive/disappearing if you clicked Cancel when downloading mods while joining a Multiplayer Game.
Fixed MP lobby list squishing the bottom most entry if the list is full.
Fixed readability of the most recent chat message in MP Escape Menu (added the style NOSELECTION to the chat box cfg).
Fixed readability of MP End Game score screen. Added black backdrop and rollover highlight.
Fixed MP Lobby "My Mod" string being cutoff when there was still plenty of space available.
Fixed the /nick command being able to duplicate someone's name by adding spaces at the end.
Fixed /info chat command not properly displaying the team group in Teamplay games.
Fixed hard lockup in CheckPlayerName() when 3+ people used the same /nick command.
Fixed AllowOffMapFiring code not updating the weapon's origin position in Multiplayer.
Fixed Host Migration not working properly with different TPS rates set on the receiving client causing the game to continuously resync.
Fixed GamePrefs GameBasePortNumber not being used in some places. Fixes hosts using different ports for games not working properly.
Fixed error in console related to obsolete unpn commands when creating a game in Multiplayer.
Fixed /nobodyhome triggering in Multiplayer map load.
Fixed Server Browser crashing if the data was corrupted.
Fixed units having slightly jittery movement in Multiplayer unless they were Targeted.
Fixed ODF feature [CraftClass]::NavIsDropped = true not working correctly in Multiplayer.
Fixed QuakeBlast spawning duplicate explosions in Multiplayer.
Fixed Scavengers with doDrop = true warping in Multiplayer caused by Silo class objects not being flagged as important in render culling.
Fixed warping in AI units when they change strafe direction in Multiplayer.
Fixed Recycler "double scrap" cost bug in Multiplayer. Ensures that the Recycler is not already building something before it starts the build/charges scrap.
Fixed Deployed / Packed VO messages for deployable vehicles not playing in Multiplayer.
Fixed DeathMatch 1-shot kill mode not triggering when sniping AI Bot Ships.
Fixed Deathmatch Craft Only mode not killing AI Bot Pilots.
Fixed Deathmatch counting Gun Towers as empty ships for players (fixes CTF:FlagFort GunTower Walls being deleted after players hop in and out of them).
Fixed Deathmatch Rabbit mode spamming if the Rabbit player hopped out of their ship, or when there's only one Rabbit.
Fixed obtaining negative Score from Team 0 objects in Rabbit mode.
Fixed FFA Team Chat not working correctly in-shell after the Host pressed Launch.
Fixed Capture the Flag related functions not working correctly if TeamPlay is off.
Fixed FFA mode being able to reserve too many F-Slots.
Missions
ISDF Mission 05:
Fixed ISDF Power Plant not having the correct ambient sound.
Fixed a mission stall point if the player stopped the Constructor build process. Made it so the user can’t interact with the Recycler during the build process.
ISDF Mission 08:
Fixed top of the sky “pinching” visual and the incorrect Dome UVSpeed.
ISDF Mission 10:
Fixed snow and rain FX “snapping” on Chill, DM Bane, and MPI Island. They now properly transition on.
ISDF Mission 11:
Fixed fbrecy1.odf not having the correct values for Health.
ISDF Mission 14:
Fixed lava damaging the ISDF Wrecked Carrier, where if the mission went on too long, it would get destroyed.
Fixed the Burns object sliding down into the Wreckage, by making the terrain around the Carrier raised up slightly.
Fixed build area around the player's closest base pool not allowing you to build alongside the pool.
Scion Mission 07:
Fixed underground Lava tiles causing damage to buildings in certain buildable locations.
Demo Mission:
Intro Cutscene now works properly.
Fixed units spawning on top of the DropShip.
Fixed Non Commander mode triggering the player to go to the dropship too early.
Fixed player's starting load out to match the original Demo mission.
Fixed missing mission Fail objectives if you take too long.
Menus and Interfaces
Changes:
Raised the Single Player debrief filename limit used in SucceedMission() / FailMission() up to 64 characters. The limit was 14 characters and files with longer file names simply showed a blank debrief screen.
Expanded the Single Player mission description window to fill the space available.
Added settings to GamePrefs to control the color of the Ground reticle. These work similar to CockpitRadarColor parameters: gameprefs.GroundSpriteColorR = 0.0f, gameprefs.GroundSpriteColorG = 0.2f, gameprefs.GroundSpriteColorB = 1.0f.
Restored the various Play_* and Edit_* Map and Cockpit Radar size and position settings in GamePrefs.ini. Also added TargetView* and GroundSpriteColor settings. See comments above them for more info.
Added support for separate icons for pilot weapons hp_pack and hp_hand. These previously used hp_gun and hp_spec icons.
Added a new stock cursor image "cursorHD.tga", which works with the Cursor scaling and is 60 FPS instead of 15 FPS. Made a compatible version of cursor.tga for existing Addon Mods with non-scaling cursors to use.
Changed the Instant Action Launch button to be hidden until a map is selected (the same way that the Multiplayer Launch button behaves).
Changed Escape menu Load Game delete button to match the other buttons (changed to the “OUTLINE” style).
Fixes:
Fixed the Ammo bar on the Team Panel covering up the bottom half of the "C" for Commander icon.
Fixed the player’s direction line indicator on the Radar Mini Map not scaling with the rest of the minimap in HUD scale.
Fixed the Single Player menu Technology and Mail lists crashing if more than 3 items were in them.
Fixed Shell Music trying to stop playing the menu music "mire22_4.wav", when the Instant Action launch button is pressed when no map is selected.
Fixed Single Player stopping the music in mods with continuous shell music between main and single player menus (due to the menu always thinking a pre-mission movie existed).
Fixed the missing “BackStarField” image on the Mods menu and Single Player Debrief screens.
Fixed the mouse wheel scrolling behaving inverted for checklists.
Fixed the Addon Mod preview image appearing White when no Addon Mod is selected, or when Deactivating an Addon mod within the Addon Mod Menu.
Fixed the MP Scoreboard Toggle not working properly after opening and closing the Escape menu.
Fixed in-game Scores Background appearing after closing the “Escape Menu” if the GamePrefs option for scoreboard Background is disabled.
Fixed in-game Score screen background overlapping the Time message.
Fixed the aspect ratio of MissionRequest popups if the Escape menu is not already up.
Fixed FactoryPanel and SatellitePanel getting stuck if the user has the Escape Menu up (made ViewManager::SimClearCurrentView() able to deactivate the desired view even if it's not on the top of the view stack).
Fixed Turret Compass icons flickering if the turret is perfectly aligned (e.g, pressing the deploy key in a “turrettank” or “walker” class vehicle).
Fixed mouse cursor not scaling with the rest of the UI. It now scales the same way colorize.tga scales. It will look for versions of the cursor image with _x1_5, _x2_0, _x2_5, _x3_0, _x3_5, _x4_0, _x4_5, and _x5_0 appended.
Fixed the shell’s Movie Player using WRAP instead of CLAMP drawing mode. This fixes pixels along the edges being drawn from the opposite side. Noticeable on movies that are lower resolution.
Fixed the shell’s Background using WRAP instead of CLAMP, so that it corrects the edges of background images being drawn on the opposite side.
Fixed Satellite and Editor minimap mouse clicking becomes stuck if a Camera() sequence is triggered while clicking on the minimap. Activate() clears the button click state.
Fixed Clients having a password set via GamePrefs.ini defaultPassword setting, or otherwise via console, causing Bad Password when joining a game that didn’t have a password set.
Fixed Clients joining a game running a different Mod failing to restore the server list if the join failed (bad password, timeout, etc)
Fixed implementation of iface.shellresx / iface.shellresy feature. Mods can once again set the base resolution used by the cfg system.
Fixed game.debugaip not working without vid.framerate also being enabled. Split them into separate items.
Fixed game.framerate not working.
Fixed /nick and SetObjectiveName() being able to set %n where the UI and rest of the code displayed it as %d.
Fixed code reference to UI elements EscapePlay.Absolute and EscapePlay.Leveling not matching the cfg changes in BZCC. These are supposed to be hidden in Multiplayer game modes.
Fixed UI Edit element caret position being off if iface.shellexpandfont is set to false.
Fixed UI SysBtnClose, used in Windows with Style TitleBar / ThinTitleBar, not rendering properly.
Fixed UI Ticker text not being drawn in the correct position. Added PauseTimer(0) to control how long the text pauses in the middle.
Fixed UI Timer not having pollInterval setup on initialization, causing the timer to trigger instantly on first run.
Fixed several UI Errors not specifying which Control is causing the error. (Slider var out of range, Align not found, Poll interval must not be negative) Also updated Log message about missing Images and bad Parameters from DIAG to WARN.
Fixed UI Menu not being able to calibrate each menu AddItem() via an ItemConfig() before it. Also added an optional second Text parameter to AddItem() parameter.
Fixed issue with backing out of the mission debrief screen after campaign ChangeSide() is used causing a newly created pilot to switch sides. Made the Pilot Login properly clear the temp campaign “switchSide” variable.
Fixed bzgame_keys.cfg not being executed in the correct scale mode.
When a saved game fails to load, it now lists the full file path of the saved game instead of truncating it.
Fixed Factory Panel not taking weaponGroup# into account when showing weapon customization groups.
Updated missing .cfg message to reference BZCC instead of BZ2 / validate files instead of reinstalling.
Fixed FactoryPanel crashing if the weapon Powerup points to an invalid ODF.
Fixed Duplicate Asset warning / UI not working on Addon, Config, and Asset Package Mods.
Localization
Changes:
Added command line argument /loclogging, which if this is set, it will log missing Localization items to the Log file.
Fixes:
Fixed some localization translations incorrectly translating "..." trailing periods as "#".
Fixed incorrect German translation for "Satchel Charge".
Fixed items in the Command Panel not being Localized properly.
Fixed Factory/Armory Dropoff Nav name not being Localized properly.
Fixed missing Localization of the word "Players" in the Loading menu when it lists Waiting On # Players, when the list of players is too long.
Fixed missing Localization of the object name in the Target Camera.
Fixed missing Localization of the object name in chat messages when objects die.
Fixed missing Localization of ModeText# items
Fixed PlayerManager::BootInit using potentially uninitialized Localization strings (random translations appeared in Console when joining/leaving MP games during Mod Restart).
high rated
Again...

No Man's Sky

Updated to 5.27_132923 (Galaxy & Offline Installer)

Changelog from the official website:
Cross-Save // PlayStation 5 Pro // The Normandy Returns 5.27

November 15, 2024.

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Cross-Save // PlayStation 5 Pro // The Normandy Returns, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.27, which is now live on Steam and will be coming to other platforms as soon as possible.

Bug Fixes

• Fixed an issue that could cause some ship types to fail to find a landing site.
• Fixed a crash related to flying the starship over land.
• Fixed an issue that could cause graphical corruption when talking to NPCs on Switch.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games
high rated
Cult of the Lamb

Updated to 1.4.6 for Windows and Mac.

Changelog from Steam:

Patch 1.4.6

Changes

• Balanced Temptation's Fate Tarot Card

Bug Fixes

• Fixed another edge case where Pilgrim quests would duplicate
• Fixed possible soft lock in Commandment Stone onboarding room
• Fixed softlock when picking up a Tarot Card

As always, if you run into issues, please report it in-game via the pause menu so we can investigate and squash those pesky bugs. Thank you!
high rated
Old World has received a hotfix and is now at version 75012 (GOG update number 77795).

As posted by the dev:
This fixes a crash issue affecting players using Chinese language
high rated
Unreal Lust Theory (Early Access)

Updated to 0.3.6.0.2 (Galaxy & Offline Installer)

Changelog from the developer's website:
Unreal Lust Theory v0.3.6.0.2

Nov 15

Future Plans, Updates, and What’s Next?

Hey everyone, let’s get straight to the point. Here’s what’s included in today’s update:

Halloween Event Removed
     Thank you all for being part of Halloween 2024! We received amazing feedback, and we’re glad you enjoyed it. You can still replay 2/3 of the quests to complete the achievement by setting your time and date to October and starting a new game. Next year, we’ll make it even better—we can’t wait to compare the 2024 and 2025 events!

Missing Animations Added
     We added four missing animations for the threesome golden hologram in Jessica’s Room.

Cuddle Animations Added
     At your request, we added cuddle animations! One is now available in Megan’s room (bed animations) and another in Elizabeth’s room (bed animations). Let us know what you think—if needed, we can include more in the story.

Partial Controller Support
     Controller support has been partially implemented. Currently, it works for the main character and the drone. Some main menu settings are accessible with a controller, but we don’t recommend using it just yet. Full controller support should be ready in a few weeks.

Czech Translations
     Fixed We fixed the Czech translations! If you’d like to help spellcheck or improve translations for your language, contact .seenko on Discord.

Pause Functionality
     Added Pressing ESC or the Panic button now pauses the game.

What’s Next?

Now that you know what’s included in v0.3.6.0.2, let’s talk about our plans. We’ve been releasing updates almost every Friday—big or small—but for now, we need to pause this schedule.

Why? Because we need to focus on Story Mode and finalizing core mechanics. Future updates will be released when we’re ready or if we need your help testing.

Here’s what’s coming next:

Update to Unreal Engine 5.5
     This upgrade will take time, as we’ll need to fix everything that breaks during the transition. However, the new version offers significant upgrades and solutions we can’t ignore.

Separate Story and Sandbox Modes
     We’ll split the house into separate maps for Story Mode and Sandbox Mode. This allows us to reuse the same map without duplicating it, making room for an open-world experience in Story Mode.

Player Character Body and Animations
     We plan to add a body for the player character with basic animations. (Face and hair customization won’t be available for now, maybe in the future)

Dialogue and Walking Animations
     Work will begin on dialogue animations and fixing the girls’ walking animations.

New Characters
     More characters will be added to the game.

New Clothing Options
     More clothes will be added to the game.

College Location Testing
     The college location will be completed and made available for testing.

New Locations and Mechanics
     We’ll develop additional locations and mechanics for Story Mode.

Full Controller and Steam Deck Support
     We’re working towards full controller support, including compatibility with Steam Deck.

Christmas Event
     Prepare Christmas event

“Day 1” of Story Mode
     Start on the first day of Story Mode.

There is probably something else that will be added to this list, but for now, you can see why we have to stop with the updates every Friday.

We'll try to give you something when we're ready, but our main focus will be the Story mode and giving you the game you asked for a long time ago.

We think now is the best time to start it because a lot of stuff is ready for the Story, and your feedback has helped us in creating and preparing for this moment. We’re incredibly grateful for your patience and support. Every penny earned from this game has gone straight back into its development. With the help of a talented new animator and our dedicated team, we’re ready to take things to the next level.

Thank you for being part of this journey!

Until next time,
The ULT Team
avatar
Syphon72: I am not sure if this counts, but it looks like GOG got the beta patch for Battlezone: Combat Commander. It shows updated on GOGDB. Guessing you can only download with galaxy.
Seems the offline installers have been out of date for years. Guess I have send another angry ticket to support AGAIN.
high rated
Arctico

Standalone installer updated:
[Windows] 2.2a ⇒ 2.3w
[Mac] 2.2a ⇒ 2.3m
Arctico 2.3

• Added and improved multiple sfx to the game.
• Improved cooking animations.
• Improved drill shader.
• Improved lab vfx.
• Added more details and interactive systems to 3 major locations.
• Added date and clock to the main base.
• Improved main base lods.
• Improved parachute gliding mechanics.
• Improved telescope visuals.
_______________________________________________________________________


Uboat

Standalone installer updated: [Windows] 2024.1 (Full Release) Patch 20 ⇒ 2024.1 (Full Release) Patch 21.
2024.1 Patch 21

Dear captains,

There is a new patch ready for version 2024.1.

① Localization
• French localization update by FvJ and Placebo.
• Russian localization update by Hard.

② Crew
• Fix: If a button for viewing tuberculosis event was quickly clicked several times, before a transition to a new view was over, the captain was becoming indefinitely blocked on a bunk of an ill sailor.
• Fix: Officers could sometimes become permanently idle on the deck after a decoration cutscene. They were blocking diving in such state. This fix will also repair this problem in existing game states that already have this problem.
• Fix: Increased tolerance of a helmsman station and a galley to water in a compartment, especially on Type II.

③ UI
• Fix: Once a screen faded out to black after clicking a quick return to port button, it was sometimes still possible to click on UI elements, even though they weren't visible.
• Fix: Further adjustments to a transition to a character screen. Among other things, there was often an unnecessary deselection sound effect played when it was being opened.

④ World
• Fix: Improved defined imports and exports of Norwegian ports, especially Narvik as they were in a conflict with its description in a tooltip (this change takes effect in new games only).

⑤ General
• Decreased the price of explosives by 25%.
• Fix: Slightly improved animation of officers looking at the map in the HQ, to make it more seamlessly looped.
• Fix: Reworked an interaction with a Japanese submarine, to handle a case when the U-boat is full and it's not possible to load mission cargo.

Yours,
DWS
high rated
X-Com: UFO Defense

Update (19 November 2024)

DOSBox config tweak - “cycles” set “auto limit 16000”
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Syphon72: I am not sure if this counts, but it looks like GOG got the beta patch for Battlezone: Combat Commander. It shows updated on GOGDB. Guessing you can only download with galaxy.
avatar
Lucian_Galca: Seems the offline installers have been out of date for years. Guess I have send another angry ticket to support AGAIN.
It's a beta patch. Has an offline installer ever got a beta patch? It's not even officially released on steam.

You can only access the patch this way:
To access beta channels please open your library and select the game; from there click on the Customization button, then select “Manage Installation“ > “Configure...”. You will see a section called “INSTALLATION” - click on community.
Post edited November 19, 2024 by Syphon72
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Lucian_Galca: Seems the offline installers have been out of date for years. Guess I have send another angry ticket to support AGAIN.
avatar
Syphon72: It's a beta patch. Has an offline install ever got a beta patch? It's not even officially released on steam.

You can only access the patch this way:
To access beta channels please open your library and select the game; from there click on the Customization button, then select “Manage Installation“ > “Configure...”. You will see a section called “INSTALLATION” - click on community.
There needs to be solo patch offline installer for beta patches like there is for other games if they don't want to update the full game installer. That game has had several beta patches now, and none of them are available via offline installers. Gog is getting lazy and starting to rely on Galaxy, ignoring the offline installers that were the reason alot of us came here in the first place. That's the issue.
high rated
Pathfinder: Wrath of the Righteous

Updated to Windows 2.5.0y Release

Changelog from SteamDB:

Update 2.5.0y

Hello, crusaders!

An update 2.5.0y is here!

Highlights:

• The Gold Dragon mythic path has spread its wings: multiple mechanical improvements, visual updates, 2 new dragon-themed religions - Apsu and Dahak, the ability to turn some characters' lives towards redemption and more!

More info: https://store.steampowered.com/news/app/1184370/view/6564653885911203913

If you are playing with mods, don’t forget to update them before loading your saves! Old version 2.4.1i will remain available via the beta tab in Steam for mod users.

Beware of possible plot spoilers below!

Areas


• A party from The Lord of Nothing DLC appeared in Drezen's Tavern even if the player followed the Swarm Mythic Path — fixed;
• Fixed an issue that could cause the rest on Azata Island to break;
• Fixed incorrect completion of the Dance of Masks DLC for Swarm-that-Walks. Previously, players after visiting Razmir could get to the Kenabres square and get stuck. Now, players will be transported to the global map as they should have been;
• Players that were left in the square without being able to leave it will be transferred to the global map as soon as they load the save. Also, player characters that mistakenly entered the arena through the square will be transferred to the global map;
• Fixed the gathering of Crusader supplies for a full rest during the siege of Drezen;
• In Areelu's Laboratory in the Chapter 5, attempting the stairs (accessed with the Crystal Key item) will now carry the entire party to its beginning, rather than one participant at a time;
• Miammir did not come to Drezen in chapter 5 — fixed;
• Ramien did not come to Drezen in chapter 5 — fixed;
• Ramien could stand in the camp in the Threshold even for the Swarm that Walks mythic path — fixed;
• The crusaders appeared in the Threshold even if the player have chosen the Swarm That Walked Mythic Path — fixed;
• The dialogues in Drezen with Chun Dawei, Hulrun, Nystra, Ciar and Klaem in Chapter 5 were not showing correctly — fixed;
• The Inheritor' Hand is no longer located in the Ivory Sanctum after being encountered in Drezen;
• The passage to the secret room on one of the islands in The Treasure of the Midnight Isles DLC did not appear — fixed;
• When killing the boss Drimo in the arena in A Dance of Masks DLC by a character under the effect of Phoenix Gift, the character does not die from the curse and further passage of the arena is blocked — fixed;
• You can now attempt to leave the dialogue with two oreads troubled with picking flags for the festival in A Dance of Masks DLC;
• After talking to Greybor in Drezen's Tavern in the Chapter 3 and hiring him into the team, the wrong dialogue was playing — fixed.

Quests

• Anevia disappeared after leaving the basement in Drezen, where the commander was called by Camellia, and it was impossible to complete the quest — fixed;
• Fixed the opportunity to take a quest from Gverm if the player kicked out Camellia, who was needed for the quest;
• Fye the Tavern Keeper would show up at the tavern even if he had previously been sent to jail — fixed;
• Nocticula no longer interrupts dialog during the quest with Sosiel's brother.

Items

• Gloves of Neophyte didn't work with Ignition spell - fixed;
• Ring of sharp strike didn't work correctly - fixed.

Crusade

• Ash Giants become more dangerous.

Classes & Mechanics

• There have been some changes to the Faceless Sphinx encounter:

• We've made Areshkagal stop disguising herself as a super-powered sphinx, and now her primary class is an outsider;
• By sacrificing to cosmic entities, we've also managed to weaken the Faceless Sphinx's body somewhat (however, many of us paid for this with our lives and sanity);
• Despite all our efforts (or because of them), Areshkagal now correctly creates copies of herself in the first phase of the encounter with her;
• The abilities and behavior of elemental Areshkagal in the third encounter phase have been significantly improved;
• Now you only need to use Midnight Bolt to drop a Nahyndrian Crystal for the secret ending on the last surviving Areshkagal in the third encounter phase;

• Arcane bond now works correctly;
• Bloodseeker's Enervation spell now works correctly and imposes negative levels;
• Defeating ghosts in the Visitors from Morta DLC granted the wrong amount of experience - fixed;
• Edge of Force and Explosive Runes now work correctly;
• Enveloping Winds prerequisite for Aerial Evasion didn't work correctly — fixed;
• Expose Vulnerability ability now works correctly;
• Fixed lava damage on low health on low difficulty levels;
• Fixed the difficulty display for saving throws from a flock of dead crows in the Carrion Storm ability;
• Fixed the logic of applying the “Commander's Banner” effect; now it is applied correctly, and also does not apply if the banner was lost;
• Hellknight Signifer now removes armor speed penalty on 3-rd level instead of 8-th;
• Oracle Flame Curse now removes armor speed penalty on 10-th level instead of 1-th;
• Warpriest Aspect of War now correctly removes armor and encumbrance speed penalties;
• Inciter's (Skald archetype) "Hit a Nerve" ability now correctly removes the armor penalty if the character has the "Mythic Inspiration" mythic ability;
• Kitsune in a human form could bite — fixed;
• Mythic Armor Focus (Light Armor) — Endurance now correctly shows the spell resistance;
• Mythic Armor Focus (Medium Armor) — Assault feat now deals piercing damage instead of slashing;
• Now the Divine Hunter who chose the Animal domain at level 1 can correctly choose bonuses to the characteristics of his animal companion;
• Sense Vitals spell was displayed twice in the Wizard spellbook;
• Spindle infusion had wrong costs which resulted in inability to use it with advanced blasts in some cases — fixed;
• The Bound of Possibility cloak now doesn't give a penalty to the Trickster;
• The entire party will now receive the “Commander's Banner” effect when leaving the Areelu's Lab, not just the player character;
• The Greedy Mystic Spell Eater (a little dragon summoned by the Arcane Undertow of the Midnight Islands) ate too little, causing its stats to drop. We fixed it, and little fellow is now functioning correctly;
• The Prophet of Pestilence's Thousand Diseases ability now has the correct saving throw DC;
• The Spirit Naga form granted by the Sorcerer's Serpentine Bloodline now has the correct venom saving throw DC and bite damage;
• Tortured crusader could keep Alone in the Dark ability after respec — fixed;
• Tortured Crusader's bonus attack from the Unbroken Paragon ability was giving the wrong attack bonus — fixed;
• Magic Nullification mythic ability now correctly makes the character immune to magic.

UI

• Added prerequisite for Spell Specialization Feat;
• It was impossible to spend a skillpoint into Intelligence for the Animal Companion — fixed;
• Nahyndrian crystal was displayed in the interface without the important item frame - fixed;
• Now you can choose the Vordakai portrait for the Lich path.

Visual

• Characters from The Lord of Nothing DLC appeared with a delay in the tavern cutscene in A Dance of the Masks DLC — fixed;
• Mythical weather in Drezen was being replaced with common weather after skipping time — fixed;
• The dwarf lady in Storasta in The Lord of Nothing DLC now has a correct modeling instead of a human.

System

• The game crashed when moving to another location if there was a character in the party who died with an active “Disintegrate” effect — fixed;
• The game was freezing when trying to load Drezen after completing A Dance of Masks DLC — fixed.

Misс

• Valestry, Master of Steps in Razmir's Palace has remembered his own name;
• Yaker could visit the Commander for a conversation involving Regill, even though Regill is excluded from the companion roster — fixed;
• Dialogue with the tentacles-hating aasimar's squires broke when repeatedly refusing to help them, but then changing your mind. We fixed everything, tentacles be praised.