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Updated to 1.4.4

Changelog from SteamDB:

Patch Notes v1.4.4

• Fix: Technical issue where downloading your own MUM meant MUM wasn't sure where she was - which led to some erratic elevator behavior and who knows what else
• Fix: A player discovered an unfortunate soft-lock right at the start of chapter 1
• Several German NewGame+ localization corrections

Patch Size: 6 MB
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Old World has been updated to version 1.0.72483 (GOG update number 73673).

Changelog at the developer's site: https://mohawkgames.com/2024/05/27/old-world-update-124/
This is a bug fix only update in the lead up to the Behind the Throne DLC release on the 28th May. More design changes to come post DLC!

Bug Fixes

Fixed missing Game of the Week menu tooltip
Fixed units sometimes not deselecting
Fixed bug with resource placement from improvement pings
Fixed Pharaohs of the Nile scenario 5 goal help
Fixed Pharaohs of the Nile scenario 5 crash
Fixed Rise of Carthage scenario 1 Bireme goal becoming impossible
Fixed missing syntax in Rise of Carthage scenario 1 Spanish translation
Fixed errors viewing Rise of Carthage scenario events in event browser
Fixed Mod Browser missing tooltips
Fixed flickering on tribe widget
Fixed dynasty dropdown with random nation selected
Fixed options toggles not showing tooltips on setup screens
Text and event fixes
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Songs of Syx

Updated to 0.66.48 for Windows, Linux and Mac.

No changelog.
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It looks likes Tainted Grail: The Fall of Avalonwas updated to Mega Patch 0.7: Cuanacht Rebelion. When I start the game it's showing v.07a. Little confusing because GOGDB is saying it's at V0.54

https://store.steampowered.com/news/app/1466060/view/4175478335203155990
Post edited May 29, 2024 by Syphon72
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Headquarters: World War II - Update v1.00.06


v1.00.06


Fixes:

• Fixed Auto Login system issues: some problems with Steam auto login, and GOG autologin not working.
• Now the “Stay logged in” button state is saved correctly and not reset on restarting the game.
• Now the “Stay logged in” button for Steam login works correctly.
• Fixed a major bug that was introduced in the 1.00.05 update, that caused crashes if there was a truck unit with level-up (that only could happen if the Skirmish/Multiplayer game was set with a
starting level higher than 0) on deployment.
• Fixed one of the most frequent multiplayer crashes (SendNetworkCustomizedChanged)
• Fixed bug with the Closed slots in Skirmish/Multiplayer, where the AI would try to make moves for the Closed slot player resulting in endless wait for your next turn.
• Fixed an issue in Multiplayer that caused crashes if the host took too long to connect to the game.
• Fixed bug in LIVE multiplayer that caused the “X Turns left” notification to show up when Player 1 turn started for all players, instead of showing up for each player when their turns started.
• Fixed crash (TApplicationInitializer::OnInitInWorkerThreadEnd)
• Fixed bug that prevented Fog of War update after using the Air Recon HQ Skill
• Now capturing the enemy HQ flag in Skirmish/Multiplayer yields an instant victory (it was victory after some delay before).
• Fixed a Multiplayer issue that caused the “Player eliminated” pop-up not to show up sometimes.

v1.00.05


Fixes:

• Fixed major bug with units camouflage bonus from buildings that happened in both singleplayer and multiplayer, but was causing a lot of crashes in multiplayer only, due to game events being desynchronized (calculated differently for different players). This should reduce the number of crashes in multiplayer significantly and also eliminate this issue in single-player, where it was hard to notice.
• Fixed serious issue with the game crashing is the player does not have access to the folder with save files for any reason. (Now you will get a warning telling you about that and you can play, but you cannot make save files and your settings will not be saved after you leave the game)
• Fixed missing option in Skirmish settings to set the cooldown reduction for HQ skills. (It was available in multiplayer, but was missing in Skirmish mode due to this bug)
• Added an option in Settings (Game) to disable the unit’s highlight. (A players-requested feature)
• Fixed bug with tile highlights sometimes disappearing if you selected an HQ skill and moved the cursor outside the playable zone on the map.
• Changed logic of unmoved units (and End turn button hint). Before: a unit was considered unmoved if it still had available tiles to go and/or attacks. Now: if the unit spent at least one move point or attack, it is considered “moved”. So, now unmoved units are only the units that have not moved or attacked this turn. The End turn button hint was changed accordingly.
• Fixed bug with mouse and keyboard scrolling speed Settings were reset to default values after each start of the game.
• Fixed bug with Review and Leave buttons sometimes being inactive after finishing a multiplayer match.
• Fixed Fog of War in Hotseat mode not updating after the next player’s turn starts, until the player did some action.
• Fixed UI in Map Editor and Map Generator map selection filters.
• Removed the Level up indicators for Truck units. (As they cannot level up)
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viperfdl: Concerning Wh40k Gladius: Relics of War:
Where is the 1.13.04 version of the offline installer for Linux? This version fixes a Linux specific bug but only the Windows installer is patched.
The Linux version was just updated as well.
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Stellaris:

Updated from setup_stellaris_3.12.2_(73335) to setup_stellaris_3.12.3_(73665)

https://forum.paradoxplaza.com/forum/developer-diary/stellaris-dev-diary-345-upcoming-3-12-3-improvements.1680653/
Attachments:
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Another Diluvian Ultra update is ready (Offline & GOG Galaxy).

v3.4.52 (May 30, 2024)
• fixed Heartweaver achievement issues
• fixed Octodrone healing drones no longer become invincible Randomly
• fixed dialogue not progressing when auto skip disabled
• fixed dialogue fast forward/next and skip all input names now readable when using a gamepad
• improved end of level score screen audio
• improved video memory usage
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Wildermyth

Updated to 1.16+540 Omenroad Hotfix for Windows, Linux and Mac.

Changelog from SteamDB:

1.16+540 Omenroad Hotfix

• Removed reward timers from The Glorysword Clayn boss fight
• Fixed crash if hero with Stalwart+ enabled entered Starwing darkness region
• Fixed bug where The Umbertorch weapon dealt 2 less damage than intended
• Fixed bug where A Walk in the Unlight crafting could play unintended event
• Fixed bug where Head Chef "Feed the Fire" didn't check line of sight
• Fixed bug where after crafting an item, no slot would be selected, which could cause unexpected behavior
• Fixed bug with Arrow of Anywise and Chain Lightning cover calculations
• Missing light templates will no longer cause plot to fail (fixed mod issue)
high rated
SOS OPS!

Updated to 121 (Galaxy & Offline Installer)

Changelog from SteamDB:
GUNS N'OPS & CS

Our DLC SOS OPS! - GUNS N' OPS has just received another cool update with new amazing features. True fans know that our DLC refers to the legendary game Counter-Strike. But this time, we decided to expand this universe within our own game and add a new map that pays homage to the legendary Dust II. Additionally, we have made a number of updates, which you can find below.

GUNS N' OPS Update Highlights:

• New Location: "Desert Range"
• New Mission: "Object Elimination"
• New Mechanics: Bomb planting/defusing
• New DLC Vehicle
• New NPC Enemies with patrol mechanic
• Many new Easter Eggs added

The full SOS OPS! game has also received several enhancements. Our team always work on improvements and take users' opinion into account. So we hope you'll be delighted with results.

Full SOS OPS Update Log:

Changed:

• Added new mission difficulty: Extra Hard
• DLC owners now have 2 new vehicles in the hub
• Added new sound effects upon mission completion

Fixed:

• NPC behavior in the Office Park location
• Chicken behavior
• Outline issues
• Font issues
• Localization strings
• Occlusion zones in some locations
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Winter Falling: Battle Tactics 5.0

Hello everyone!

This is a big one.
Most importantly, scheduled updates are back.
What's changed now?

BATTLES
- New units, skills and statuses.
- Stratagems to use in battle.
- Battle orders are customizable for people that like this stuff.
- Unit Formations ala Total War.
- Melee Engagement stances.
- Scouting Treasures
- Bad scouting has consequences. (phantoms)
- Clear All and Clear From This Tab -> separate buttons.
- Keyboard shortcuts.

WORLD
- New sauces
- Doom Tracker (evil grows over time)
- Unit Losses lottery
- Accurate journey timekeeping
- You can minimize event popups
- Shop grows over time, limited stock, map nodes receive time updates
- Many map features for the custom campaign creator tool (not done yet)
- A LOT of engine work. It's going to pay off with complex towns and roguelike mode.

Well, this was a journey. Have to say it's strange to wake up and there are 0 tasks to be done today
Let me know how these things feel!
I've been trying to balance fun and serious realism, but I'm biased towards fun options.

I know I promised a campaign, it's more buggy than anticipated, had to cut it from this build.
The campaign will come in the next build. You've got a timer in the game to check when it's out!

I'm taking a little breather now, been working 7 day weeks. I'm excited to work on interesting features next! There are so many things to do!
Thank you everyone for the kind words, encouragement and faith in the future of this game. I don't want to sound kitschy, but things were dark last few months and your support was awesome. Literally, couldn't do this without you. Thank you for buying the game and investing in its future!

Thank you,
Arek
high rated
Panzer Corps 2 - Free Chess Maps Update is out now

We are thrilled to announce the release of 5 new Chess Maps for Panzer Corps 2 are out now
.

What will include the new update? This free update will include 5 new chess maps:

Mountain King
: Spanish Republicans and Nationalists struggle for control of a vital mountain road in 1938
Trench Slog
: German and French troops clash along a fortified front line in the spring 1940
Desert Rally
: British and Italian forces battle for control of several desert villages in North Africa in early 1941
Ice Warriors
: In harsh winter weather Soviet and German forces aim to take small towns and villages in an area parted by a central, frozen river, which allows for quick river crossings
River Warriors
: The summer version of the Ice Warriors map above. The main difference is of course that the river poses now a major obstacle that players have to overcome
high rated
Knights of the Chalice 2

Updated to 1.72 for Windows and Mac.

Changelog from SteamDB:

Knights of the Chalice 2 Version 1.72

Hello everyone! Version 1.72 of Knights of the Chalice 2 is here! It fixes a bunch of bugs and adds new feats for the Paladin and Gladiator, the Lay On Hands and Scare Undead abilities of the Paladin, the Paladin's Oath, and new sound effects for spells.

Note to module creators: you'll need to paste the file Modules/Augury of Chaos/Spells.sml into your module folder in order to allow Paladins to use Lay On Hands and Scare Undead. Alternatively, if your module has custom spells, please open your spell list in the Module Editor, click on import to import the file Modules/Augury of Chaos/Spells.sml, and then import Lay On Hands and Scare Undead into your Spells.sml file. Thank you!

• Added the Paladin's Oath. You select an Oath at level 1 and receive unique benefits at level 1 and level 11. You can choose between the Oath of the Defender, Oath of the Hospitaler, Oath of the Avenger, Oath of Devotion, Oath against Undeath, Oath against Fiends, and Oath against Dragons.
• Added the Paladin abilities Lay On Hands and Scare Undead. A big Thank You to everyone who contributed ideas and suggestions for the Paladin!
• Added the Paladin feats Extra Lay On Hands, Improved Lay On Hands, Improved Scare Undead, Fervent Faith, Widened Protection.
• Augury of Chaos: reviewed the Paladin NPCs to give them the new Paladin abilities. Also updated the pre-generated Paladin player characters.
• Added the new Gladiator feat Superior Throw Creature.
• Fixed a bug with the Mage Knight's feat Improved Enhance Ability.
• Fixed a bug with the Paladin's feat Mystic Shield. Thank you for the bug report Christiano!
• Added new sound effects for the spells Boulder Strike, Fireball, Lay On Hands, Scare Undead.
• Fixed bugs with the script commands "Give HPs" and "Set HPs". Thank you so much kai for the heads-up!
• Fixed a bug with party items that have charges not getting replenished when the party rests, if the item was stored in a container.
• Added missing text in the help entry for Halted.
• Fixed an error concerning Reach Weapons in the help entry for Weapon Groups.
• Fixed a display bug in the Module Editor, in the equipment page of the Creature Editor, when right clicking on an item and bag items were displayed.
• Fixed some issues in the inventory screen when your backpack is full, or when using Spiked Gauntlets.
• Corrected an error in the text of the help entry for the Light Weapon Restriction of the Mantis, and added a link to it in the entry for the Mantis.
• Added a tooltip information bubble in the Effects interface of the Creature Editor, saying that only permanent effects can be added in this screen (rounds-based conditions can be given through a pre-battle script). Thank you Kyle for the heads-up!
• The alignment Lawful Good will be automatically selected when creating a Paladin.
• Fixed some issues in the character-creation interface when choosing a class specialisation option and then clicking cancel (the selected option wasn't getting reset).
• Fixed a bug in the character-creation interface where the Hit Points of a newly-created character would be displayed as "uninjured" in the character sheet, rather than the actual number of HPs.

Please don't hesitate to email me at enquiries@heroicfantasygames.com if you find any bugs and annoyances, so that I can fix the game quickly. A saved game may be very helpful, too.

Thank You For Your Stalwart Support, Valiant Paladins of the Realm! Rejoice :-)
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No Man's Sky

Updated to 4.70_Adrift_123706 (Galaxy & Offline Installer)

Changelog from the official website:
Expedition Thirteen: Adrift

May 29, 2024.

Development Update

Today’s 4.70 update for No Man’s Sky includes the Adrift expedition, alongside a number of stability and gameplay fixes.

Our journey continues.
Sean

4.70 Patch Notes

• Expedition Thirteen, Adrift, will begin shortly and run for approximately seven weeks.
• During the expedition, every star system has become abandoned, removing all NPCs, all active starships, and destroying system economies.
• A number of other gameplay changes have been made to reflect the strange nature of this universe, including to gameplay events, to player communications, and to the distribution of various hostile entities.
• Rewards include new posters, decals and titles; a set of starship wreckage base building parts; a vile and gnawing companion; a unique cursed frigate; several new starship customisation options; and the exclusive Iron Vulture hauler.
• Introduced a number of significant memory usage optimisations.
• Fixed an issue that caused base parts to pop in after loading.
• Improved the speech audio of the Assembled Construct on the Space Anomaly..
• Improved the audio for planetary titan worms.
• Fixed an issue that could prevent the Space Anomaly from playing its warp-in effects.
• Significantly improved the visual effects around the Space Anomaly’s Prime Terminal.
• Fixed an issue that caused distorted Travellers to pop in when interacting with Unknown Graves.
• Fixed an issue that could cause the crafting page to use incorrect text when attempting to build an object while lacking sufficient resources.
• Fixed an issue that allowed markers belonging to separate resources to be merged together when part of the same clump.
• Fixed a rare issue that could allow damaged technology to appear in the list of refinable items.
• Planets with synthetic or robotic creatures will now report this information in the “Fauna” category of their data readout.
• The purchase UI screen has been tweaked to improve clarity when the current item is unaffordable.
• Fixed a number of rare issues where incorrect rewards were listed in the UI or in the interaction prompt.
• Fixed an issue that prevented the Atlas Path from appearing in the Collected Knowledge section of the catalogue.
• Fixed some misleading mission instructions in the They Who Returned mission while in an uninhabitable star system.
• Fixed a number of rare mission blockers that could occur while reloading a save in the middle of space combat.
• Fixed a number of rare blockers in A Trace Metal related to Tethys’ interactions.
• Added a catalogue guidance mission for Atlantideum.
• Improved mission text clarity in the event that a player travels a significant distance away from their current mission target.
• Fixed a rare issue that could add an “ON PLANET” label to the Atlas Station’s marker.
• Fixed a number of minor text issues.
More information about the Adrift expedition can be found on the official website.