Crypt of the NecroDancer Updated from
3.6.0-b4022 to
3.6.1-b4104 for Windows and Linux.
Changelog from SteamDB: SYNCHRONY Update v3.6.1 Crypt of the NecroDancer v3.6.1 is now available!
Changes • Changed possessed Headless Skeletons and Minotaurs to accept inputs while charging
• Changed menu sliders to audibly indicate when their upper or lower value was hit
• Changed controller button prompts to show D-Pad instead of Analog Stick when both are bound to the same action
• Changed Xbox D-Pad icons to have a higher visual contrast
• Changed latency calibration assistant to show up when launching the game for the first time on a new device
• Changed latency and display settings to no longer cloud-sync across devices on subsequent launches
• Changed unlock progression state to be tied to user accounts, instead of being shared across all accounts on the same device
• Changed Custom Music 'Manual Beats' mode to cover the full song when only inputting a short sequence of beats
Modding • Added support for tagging settings to be explicitly excluded from cloud synchronization
• Added [noparse]rhythmLeniency[/noparse] status effect
• Added component [noparse]rhythmLeniencyOnLevelStart[/noparse]
• Added component [noparse]rhythmLeniencyOnUnspectate[/noparse]
• Added component [noparse]itemDeathProtection[/noparse]
• Added component [noparse]spawnableFollowOwnershipChanges[/noparse]
• Added field [noparse]itemConsumeOnLethalHit.bypassFlags[/noparse]
• Changed [noparse]autoCastCheckLineOfSight[/noparse] to default to [noparse]WALL[/noparse] collisions
• Changed [noparse]autoCastCheckLineOfSight[/noparse] to ignore collisions on the target tile
• Changed [noparse]event.objectKill[/noparse] to always pass [noparse]ev.damageType[/noparse]
Bugfixes
Gameplay bugfixes • Fixed Ring of Protection converting cursed health into regular health
• Fixed Ring of Protection not working if the wearer only has cursed hearts
• Fixed Ring of Protection being outprioritized by the Potion if picked up later
• Fixed Ring of Peace sometimes causing an extra heart container to be granted after dying
• Fixed Ogres sometimes attacking without raising their club
• Fixed some Onyx weapons being much rarer in locked shops than intended
• Fixed enemies, crates, chests, shrines and walls sometimes spawning inside the shop in Zone 3
• Fixed player not being shrunk when unequipping protective footwear while standing on top of ooze
• Fixed Death Metal sometimes keeping his shield after taking more than 9 hearts of damage in one hit
• Fixed clockwise rotating bounce traps not appearing in Zone 3
• Fixed all rotating bounce traps on a level sharing the same rotation direction
• Fixed Evil Eyes' and Blademasters' lunge attacks not dealing damage to multiple players standing on the same tile
• Fixed Slimes' initial directions being randomized between seeded runs of the same dungeon
• Fixed Klarinetta not getting shrunk when killing a Warlock on Ooze
Chaunter bugfixes • Fixed possessed Headless Skeletons moving to the beat in No Beat Mode
• Fixed Chaunter taking damage from its own safe bombs when possessing/unpossessing an enemy
• Fixed Chaunter not always receiving credit for kills made by the Rat Familiar
Input bugfixes • Fixed boss intro screen sometimes letting movement key presses through
• Fixed missed beats after the Berserk status effect ends
• Fixed missed beats after the Heart Transplant's effect ends
• Fixed missed beats when the entering phase 2 of Cadence's final boss
• Fixed missed beats while possessing a Headless Skeleton in No Beat mode
• Fixed "Missed!" flyaway incorrectly appearing while the Berserk status effect is active
• Fixed controller auto-detection not working correctly while a menu is open
• Fixed latency calibration button prompts not updating when plugging in a controller
• Fixed tutorial button prompts not updating when plugging in a controller
• Fixed tutorial displaying "None" for the "Skip tutorial" button prompt when using a controller
Engine bugfixes • Fixed images being pre-loaded during first-time latency calibration, leading to framerate drops
• Fixed Green Bat achievement progress counter getting stuck if a Green Bat was killed while offline
• Fixed local changes to the configuration file being overwritten by Cloud Synchronization
• Fixed configuration file sometimes being corrupted when saving multiple times in rapid succession on a slow hard drive
• Fixed potential crashes when signing into GOG GALAXY on Linux
• Fixed save data from older versions of the game being imported multiple times across user accounts
• Fixed error when King Conga's zombies are transmuted into different enemies
• Fixed lobby music playing briefly before changelog menu is visible
Visual bugfixes • Fixed tutorial level displaying the 'Low Percent' indicator in the pause menu
• Fixed Wisps displaying an invalid sprite in Mystery Mode after being attacked
• Fixed incorrect swipes when a charmed or possessed enemy attacks Nocturna's penultimate boss
Level editor bugfixes • Fixed level editor not saving the coin counts of merged gold piles correctly
• Fixed incorrect sprite offset when using the level editor's Move Tool on a Dove player