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high rated
BROK The InvestiGator
BROK The InvestiGator - prologue

Updated to 1.3.1 (Galaxy & Offline Installer, Windows)

Latest changelogs posted by the developer in the game forum:
1.3.0.2
--------------------
- Fixes a softlock with accessibility on Border Post if "puzzles adapted" is active but not "simplified rooms".
(Rvs 17831)

1.3.0.3
--------------------
- Accessibility: automatic play is now enabled when selecting all options.
- Accessibility: fixed sewers machinery puzzle repeating some useless sounds.
- Accessibility: holding skip button for too long would repeat the choice and softlock the game.
- Fix: Displaying chapter select tutorial in menu then exiting the menu would not allow to open the menu again.
(Rvs 17833)

1.3.1
--------------------
- Accessibility: added a "no screen shaking" option.
- Accessibility: added an "automatically ask to skip fights" option.
- Accessibility: you can now press the repeat buttons again to stop the current speech.
- Accessibility: the attack stat was not rounded when speeched.
(Rvs 17840)
Post edited March 13, 2023 by Hustlefan
high rated
Patron

Updated to 1.321.0 (Galaxy & Offline Installer)

Changelog from SteamDB:
Next optimization bundle

Hello Patrons

Lately, we’ve been analyzing your save files in detail and finding ways to extract more performance from Patron. And we did find some incremental ways to get some gains. In our testing these modifications yielded more gains on slower machines, but measurable improvements were visible on all machines.

Thank you for assisting us with sending your data files. We’ll continue to search for more gains and will keep pushing updates with optimizations, as well as some other improvements in the future!

CHANGELOG

- Optimizations of shadow drawing – greater improvements with lower spec hardware
- Optimizations of props models
- Optimization of multithreading processes

Hope you'll have fun and smoother play
high rated
Everyone should already know since it's on the main page but for for the sake of completeness and as to archive the changes:

The Witcher 3

Update to V4.02.

Changelog:

Here are the most notable changes that we can expect from this latest update for the CD PROJEKT RED’s masterpiece:

Improved CPU core utilization in the DX 12 version.
Restored horizon-based ambient occlusion. Players who had previously turned Ambient Occlusion off will need to do so again. You can find it in Options → Video → Graphics.
Fixed an issue where the "My Rewards" section was not localized in REDlauncher.
Fixed an issue with a flickering landscape in Toussaint that occurred when NVIDIA HairWorks was disabled.
Fixed an issue related to particle optimization which could result in temporary stuttering.
Improved immersion of water appearance by adding refraction to SSR and ray-traced reflections.
Fixed a visual issue with brick textures where black artifacts covered stone arches.
Added a Motion Blur slider. It can be found in Options → Video → Graphics.
”Battle Preparations” quest - Fixed the lack of a dialogue option that would progress the quest during the objective "Let Avallac'h know everything's ready."
”Reason of State” quest - Fixed an issue where the door to the warehouse could become permanently locked if the player knocked, entered and then immediately left the building.
”Scavenger Hunt: Cat School Gear Upgrade Diagrams Part 1” quest - Fixed an issue where the quest could stay active even after the diagrams were looted.
Fixed an issue where trying to start a New Game+ on an incompatible save would block the player from starting the expansions in standalone mode until the game was restarted.
high rated
Asterigos: Curse of the Stars

Updated to 1.07 (rc1) (Galaxy & Offline Installer)

Changelog from SteamDB:
Update 1.07 is now live!

Greetings, Warriors of the Northwind Legion!

Today we are pleased to release Update 1.07 for PC, addressing various bugs and game balancing.

Bug Fixes

- Call of the Paragons content; Hippocrates, Alkinoos, Philippos, Caeso Phase 1 encounters can now be skipped when players retry the boss fight, if they've reached Phase 2.
- Made balance changes to DLC enemy HP and damage on all difficulty levels.
- Fixed a bug that causes Hippocrates not to spawn after the first phase.
- Fixed a bug that causes teleport by items unabling to proceed.
- Fixed a bug that causes Hilda's Northwind Attire outfit model to glitch.
- Fixed a bug that prevents Dual Daggers' technique to not trigger the trinket "Tactical Move" effect.
- Fixed a bug that causes Starlight to not give anything in exchange for "Essence of the Paragons".

Join our community

Make sure to join the official Discord server to chat with fellow travellers, and follow us on social media to stay up to date with all the news!

- Discord
- Twitter
- Facebook
- Instagram
- Reddit
high rated
InfraSpace

Updated to 12.5.257

Changelog found on their official Discord :

Hello everyone!

I promised a big bugfixing session on Monday and with update Alpha 12.5.257 we’re delivering the results:

- fixed a multithreading issue that caused a number of bugs like power and consumption flickering
- fixed error icons not showing up
- fixed issue where you couldn’t place/move buildings and roads
- fixed issues where you couldn’t select buildings and rocks
- fixed an issue where road pathfinding was not set up properly after save loading
- probably fixed mass upgrade/downgrade messages after returning from space scene

There are still a couple of fixes left for another bugfix patch, but this should already improve stability a lot!
Let us know how it’s going and thanks for the reports so far.

Happy playing!
high rated
Warhammer 40,000: Mechanicus
Updated to 1.4.10.0.
Changelog: Probably the added korean language mentioned here.
high rated
Noita

Updated from 20230228-1730 to 20230311-1432

Changelog:

RELEASE NOTES - Mar 11 2023 (offline installer came Mar 13)

*BUG FIXES*
BUGFIX: Permanent polymorph is permanent
BUGFIX: Ceiling stealing is more difficult now
BUGFIX: Perks - Always Cast now has a bigger pool of possible spells
BUGFIX: Perks - Teleportitis didn't grant the damage reduction
BUGFIX: Perks - Breathless perk could leave the o2 meter being displayed forever
BUGFIX: Frozen vault now has Pakkasukkos
BUGFIX: Polymorphing does not reset player's stats
BUGFIX: Ukko's empty kill message
BUGFIX: UI - inventory now displays melee damage
BUGFIX: UI - negative damage numbers were off by one
BUGFIX: UI - Explosion damage is now displayed correctly
BUGFIX: Runestones are more random now
BUGFIX: Chest contents are a bit more random
BUGFIX: Destruction doesn't destroy a certain thing that could have been destroyed
BUGFIX: Steam Could was counted as a secret in the Progress menu
BUGFIX: Kummitus could spawn without a wand
BUGFIX: Invisible wand ghosts have been ghost busted and adjusted
BUGFIX: Infinite flying with saving/loading has been fixed
BUGFIX: Spells to Power crash has been fixed
BUGFIX: A friend is a bit more friendly now

*GENERAL*
UPDATE: No Wand Tinkering is now more rewarding and healthy
UPDATE: After killing a certain leggy creature, the creature appears in the polymorph pool

*MODDING*
MODDING: MagicNumber PARTICLE_EMITTER_MAX_PARTICLES has been added
MODDING: Lua - added GameGetAllInventoryItems()
MODDING: Lua - added GameCreateCosmeticParticle()
MODDING: F9 - now allows for not displaying the debug log
MODDING: SHIFT + F9 - now clears the debug log
high rated
Mount & Blade II: Bannerlord

Updated to 1.1.1.14148

Changelog:

v1.1.1​

Singleplayer​

Crashes


• Fixed a crash that occurred when ending missions.
• Fixed a crash that occurred after occupying an alley.
• Fixed a crash that occurred while loading a saved game.

Modding​

• Fixed a crash that occurred when generating terrain.
• Fixed a crash that occurred when auto-generating the navmesh using the "Generate Grids" button.


v1.1.0

You can find changelog for the massive v1.1.0 patch here.
high rated
BROK The InvestiGator

Updated to 1.3.2 (Galaxy & Offline Installer, Windows)

Changelog posted by the developer in the game forum:
1.3.2
--------------------
- Fixed: the ad on hologram in Factory cannot be picked up with direct control.
- Accessibility: Fixed missing back button when entering accessibility screen in-game the first time.
- Accessibility: ad on Trasher Hunt panel is now accessible (relocated outside the closeup)
- Accessibility: speeches are now only played through positional audio if the option is selected.
- Accessibility: Positional audio option is temporarily disabled on Mac (it causes crashes) but all other options are now available.
- Accessibility: First dialogue of Graff with NMER wasn't correctly speeched.
(Rvs 17855)
Post edited March 14, 2023 by Hustlefan
high rated
Bear and Breakfast:

Update from 1.6.11 --> 1.7.3 (Japanese support)

https://steamdb.info/patchnotes/10767373/


Stellaris:

Update from 3.6.1 --> 3.7.2 (Canis Minor Update)

https://forum.paradoxplaza.com/forum/developer-diary/stellaris-dev-diary-290-we-have-contact-3-7-2-canis-minor-patch-notes.1572713/
high rated
Sexy Mystic Survivors (In Development)

Updated to Early Access 1.0.6.5 (Galaxy & Offline Installer)

No changelog but should be a fix for the Galaxy achievements which are working fine now.
high rated
Flotsam (In Development)

Updated to 0.7.2 (Galaxy & Offline Installer)

Changelog from SteamDB:
0.7.2 The Engineer is OUT NOW!

0.7.2: The Engineer

Hey Drifters!
The Engineer update is here!

With the recent addition of parks and flowers, the current build radius quickly got too small. So, with this patch, we're changing up how building space and town movement works! Previously, a radius defined how close your town can move to landmarks, but now it's now based on your town's actual shape. This means that, if you build your town in the shape of a triangle, you'll be moving a triangle around on the map. If you decide to make a squiggly wave of a town, you can slither inbetween landmarks like a snake. All up to you!

In addition, the max building range has been increased from 50 to 150, allowing you to build 9 times as much as before.

What's next?

We're still working on the next map updates, forging it into a continuous experience. In the meantime, a Quality of Life: Housing update will add multi-drifter housing and other various improvements.

Enjoy the new update!

Early Access 0.7.2: The Engineer

The Engineer and Town Movement changes

- New Specialist: The Engineer.
- Updated town collision to use the town shape as a collider.
- Implemented Physics-based town movement.
- Maximum build radius increased from 50 to 150.
- Town now has a weight cap. Once the cap is reached, you can no longer build.
- New construction: Town Tugger. The Town Tugger adds 2000 weight capacity.
- The Townheart has 4000 weight capacity.
- Weight tiers are now based on a percentage of the total weight capacity.
- Removed double-click town movement.
- Improved click-and-hold movement to now support reverse movement.
- Energy Pole, Walkways and the Town Tugger can be placed regardless of weight capacity.
- Town Weight is now calculated using the sum of all constructions, not counting items any longer.
- Construction weight is no longer calculated from item weights.
- Re-balanced all construction weights.
- New Overlay: Weight Overlay. This shows the weight above each construction.
- Added a tutorial showing different ways to move the town.
- Town movement now has a cooldown when 0 energy is reached.
- Electrocrafter, Electric Scrapsmith and Electric Desalinator can only be unlocked if you have an engineer.
- The Electrocrafter can only be worked by The Engineer.

Fixes

- Fixed landmark UI error where it would state you're not in swimming range when you needed tools to salvage.
- Fixed issue where main menu would not load correctly because PlayerData was empty, resulting in the main menu consisting of only ocean.
- Fixed a 4 length tiled walkway sometimes showing as a grassy walkway instead.
- Fixed issue that caused a boat to not despawn correctly when moving away from the landmark it was moored.
- Fixed issue where closing a landmark panel would spawn an error.
- Fixed issue where game would give an error when generating a new world.

Performance

- General performance improvements.

Misc

- Added Engineer and Botanist idle animations.
- Various small changes and fixes.
- Wood walkways beauty score from 1 to 0.
- Grassy and Tiled walkway beauty score from 2 to 1.
high rated
The Companion

Updated to 1.23 (Galaxy & Offline Installer)

Changelog from SteamDB:
German Localization Improved

- This small update has many improvements to the German localization
high rated
Blade of Darkness updated to vsub29

Changelog from steam

upscaled textures (thank you for all your help and support SrRaulCL)
bug fixes for the game’s save system
reworked camera with the ability to freely look around outside of the combat
better controller support
new visual features: improved anti-aliasing, HDR, bloom, SSAO, motion blur
massive patchwork across the game
SteamDeck support (pending Valve's approval)
console versions release
high rated
Stellaris

Update to V3.7.2.

No changelog.