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high rated
Astrox Imperium

Offline installer updated to b0.0140a
This update introduces the Quest system that ties together missions for storyline advancement. I have also made a number of changes to various game panels that now allow for sorting info in ascending and descending order.

I have added new info to kill pilot and kill recover missions that now show the target faction, and the current rating for that target faction in addition to the benefactor faction.

Build 0.0140
- Fixed structure effect range on warpgate generator.
- Fixed station services images to load correctly with new MOD folder access.
- Fixed bug with drone registering a null reference when docked at station and managing drones.
- Fixed MOD folder path bug for the pilot journal when using the active scanner module.
- Fixed engine scaling issue in ship editor and in game. Engine effects now properly scale with the engine mesh.
- Fixed mouseover hotspot on scripting editor main buttons rollover highlights.
- Fixed missing texture from bad MOD image on bookmark editing screen on the Journal panel.
- Fixed spelling on warpgate activation notification.
- Adjusted spacing layout for Journal panel and Pilot panel main horizontal navigation buttons.
- Adjusted market base calculation values for supply and demand items.
- Adjusted Modtools Menu layout.
- Adjusted radial menu for ship hud to close on right click as well as the standard left click.
- Adjusted title screen background panel for better clarity of text and font contrast.
- Adjusted university skills list layout for better clarity on current skill level, what level is being trained, and how long left to train.
- Adjusted station interior layouts on stations interiors B and C.
- Adjusted Scripting Editor list item blocks. Now shows block labels much larger for custom identification.
- Adjusted a number of engine textures and particle effects for afterburners.
- Adjusted missions overview tab on the Pilot Panel to include new layout data for quest missions.
- Adjusted the way missions choose targeted factions for scan, kill, and kill recover missions. These now align with faction chart.
- Added Ascending and Descending sorting for Ship Cargo panel. (Order by Name, Class, Level, Price, Qty)
- Added Ascending and Descending sorting for Ship Targeting panel. (Order by Name, Distance, Damage, Type, Level, Time Stamp)
_ Added Ascending and Descending sorting for the Pilot panel Skills tab. (Order by Name, Type, Class and Level of training)
- Added Ascending and Descending sorting for Market panel.
- Added Ascending and Descending sorting for Mission panel.
- Added Ascending and Descending sorting for Storage panel.
- Added Ascending and Descending sorting for University panel.
- Added new improved lighting to replace old placeholder volumetric lights for station interiors.
- Added improved station traffic particle effect systems. (Can be disabled in options).
- Added mousewheel zoom in and out for scripting panel in Modtools.
- Added new display info for the faction penalty when viewing Kill, Kill recover missions.
- Added Ascending and Descending sorting for Journal panel scan files. Sort by Name, Sector and Timestamp.
This took an entire rework of the code that handles how the journal files are loaded. Journal files are now preloaded into a list that can be sorted prior to displaying the information. The old timestamp list is now one of the options, but is no longer default.

- Added new Quest mechanic.
The new quest mechanic allows missions to be chained together as a whole. There is no limit to the number of missions that can be connected to form a quest.
Each mission of the quest will still retain all the functionality as normal generated missions. Credits, bonuses and special items can all be received as rewards.
Completing all missions of a quest can trigger dialog events, scripting events as well as general completion rewards. Quest missions will show up in the mission box just like the other mission do.
They will have a special orange label showing how far you have progressed thru the quest mission.

- Added Asty's intro quest. 1 single recovery mission
- Added Asty's Trial quest. 3 various supply run missions.
high rated
Pathfinder: Wrath of the Righteous

Updated from 2.0.7k to 2.0.7n for Windows and Mac.

Changelog from SteamDB:

Update 2.0.7n

Hello, crusaders!

We’ve prepared a hot-fix for Pathfinder: Wrath of the Righteous – 2.0.7n. This update will fix the issue with negative status effects not being removed after a boss fight with the Songbird, and the issue with Nahyndri not dying instantly in The Treasure of the Midnight Isles DLC. We’ve also included a minor UI update in the patch.

Happy sailing!
high rated
Kingdom Come: Deliverance

Updated from 1.9.6-404-504pt to 1.9.6-404-504czj3

Changelog from SteamDB:

Czech & Japanese voiceovers are here!

Konnichiwa and Dobry den fellow knights! In celebration of the 5th year of Kingdom Come: Deliverance, we are thrilled to release two new full synchro language packs!

The new Update contains:

• Full Audio Czech Synchronization
• Full Audio Japanese Synchronization

Try Kingdom Come: Deliverance in native Czech Language and guide Jindrich (Henry in Czech ;-)) on his journey through Cesko (Bohemia ;-)). Big thanks goes to Artur Komnacky, Marek Pilger and the voice actor team and their outstanding work!

Or do you fancy a more eastern touch? The full audio Japanese voiceovers finally found their way to Steam. Embark on your adventure Henry-san!
Post edited February 14, 2023 by (ø,ø)
high rated
dV: Rings of Saturn

Updated from 0.603.6 to 0.604.0 on Windows, Mac and Linux.
Same for the demo.

Changelog posted in the forum by the developer:
0.604.0 - Hot Rods

- Improved performance of the tactical LIDAR markers.
- Improved performance of the Tuning menu.
- Fixed a race condition in the Tuning menu which could crash your game if you moved between the tuning menu and other menus quickly enough.
- When tuning autopilot marker opacity, you will now actually see the preview of what you are tuning on the simulation subwindow.
- Keeping a piece of an event, such as flying with a derelict attached to your ship, salvaged cargo container and similar, would prevent other location-based events of the same class from appearing in the game. This led to some unexpected side effects. Moving away from the original event location will prevent that now.
- Parts of the HUD-related tuning options, such as the microseismic scanner focus, were missing from the Tuning menu.
- Fixed lag spikes on the dive summary screen that occurred when you brought in a lot of ore and sold them.
- Tuning options for HUD equipment will now appear in the tuning menu immediately after you purchase such a device.
- Some new ships - K37, Prospectors and EIMEs - came without HUD pre-installed. It got installed automatically for free when you first launched into the rings or opened the tuning menu, but prior to that, the equipment screen would show either void or the HUD system installed on your previous ship.
- Updated translations. We switched to dedicated translation software, which allowed us to catch many tiny (and big) translation errors. There are hundreds of translation fixes across all languages (including English), and more are to come.
high rated

Updated to 1.5, RC, C, Ship (Galaxy & Offline Installer)

Changelog from Steam:
The Patch 1.5 is now available!

Hi witches,

It has been almost two months since you dove into the dark fairy tale world of BLACKTAIL. Yaga, The Hut and The Black Cat, it all makes sense now!

Your support and feedback has proved that we do this for the love of games and we love what we do! A big thank you to all of you.

We've been hard at work with our most recent PATCH, which has addressed certain concerns we've been able to implement. Thanks to your feedback and detailed bug reporting, certain fixes and requests were possible! Please continue to report, and support, BLACKTAIL :)

Only the most noticeable changes have been listed in these PATCH notes.
The update includes other minor fixes which may not be included in this list, but nonetheless have been implemented to enhance your BLACKTAIL experience.


1. DLSS | FSR2.1 | XeSS - added PC Video Upscaling options
2. ULTRAWIDE 21:9 & 32:9 - black bars fix/visible when applicable


1. ARACHNOPHOBIA MODE - has been added
2. PERSISTENT CENTER DOT MODE - has been added for those who may experience motion sickness
3. IMMERSIVE MODE - option to hide the UI has been added
6. DANGER SIGNS - have been added to indicate more difficult quests and areas
4. SIGN POSTS - a reminder for Side Quests has been added
5. GAME OVER SCREEN - added various game tips
7. ADDITIONAL ADD-ONs - implemented to enhance your gaming experience


1. ADDITIONAL AUTO-SAVES - added to various major and minor moments throughout the game
2. MORE FREQUENT TUTORIALS AND POP-UP'S - to remind the player of certain events, skills, mini-game controls and objectives
3. CHEST ADJUSTMENTS - Beast Chests have more randomized loot and basic Chests no longer respawn and stay open.
4. ALMANAC ENTRIES - fixes and adjustments
5. BATS - are now more visible and have had a health bar added
6. ANTIDOTE - poison resistance duration will last significantly longer
7. MAP - has been visually improvedf
8. GAME UI - visual adjustments
9. FOXES AND STICK BUGS - more have been added to the world
10. ENEMY HIT BOXES - have been increased
11. RESOURCE INVENTORY CAPACITIES INCREASED - increased for the Red Herb, Honey, Eyes and Crystals
12. ENEMY RESPAWN TIMES - have been increased
13. VARIOUS VISUAL ADJUSTMENTS AND ENHANCEMENTS - implemented to improve visibility and experience throughout the game


1. MANEATER quest - soft-lock progression fixed (player was blocked in the tower area after dialogue with Drath'Eff Kha)
2. SPECIAL TREAT TUTORIAL - conditional blocker in the Special Treat tutorial fixed (player couldn't leave the canyon or progress the quest further)
3. UPSIDE DOWN BRIDGE AREA - conditional blocker in the Upside Down Bridge area fixed (player couldn't get off the bridge and continue the quest further)
4. WINTER AREA BLOCKER - conditional blocker in the winter area fixed (Boruta's dialogue interrupted quest progress)
5. AUTUMN BLOCKER - Conditional blocker in autumn fixed (player couldn't progress the quest further and was blocked on the "Hunt the ghost" quest step)
6. THERE BE DRAGONS quest - soft-lock progression fixed (player was blocked in Peewee's area)
7. WHO'S THE FAIREST OF THEM GNOLL quest - conditional blocker fixed (player movement was blocked in the boss fight area)
8. WINTER main quest - disappearing quest markers fixed
9. UNTIL IT SLEEPS quest - conditional reward blocker fixed (player couldn't interact with Spy or Whacko)
10. PAINKILLER quest - conditional blocker fixed (after the boss fight and cutscenes, the objective was stuck on the "Follow the spirit" step which directed the player back to this Autumn boss area, with nothing to do)
11. THE VOID STARES BACK quest - Henrik's fishing spot respawn issue fixed
12. WINTER SOLSTICE quest - conditional progress blockers fixed (player couldn't progress to the "Prison of Souls" areas


1. GNOLL CITY ACCESS - you can no longer access Gnoll City without an active quest
2. CURSED BEEKEEPER TAG - fixed an issue with reaching Super Morality while having the Cursed Beekeeper Tag
3. NEW GAME+ - more detailed description and various bug fixes
4. LEDGES - bugged ledges fixed (unable to grab certain ledges easily)
5. ENEMIES SPAWNING UNDERGROUND - fixed various spots where enemies spawned underground
6. STICKY CROSSHAIR ADJUSTMENTS - added options to change the effect strength
7. REBINDING - rebinding keys issue fixed (bug in Vision stage if keys were rebound)


1. VARIOUS AUDIO BUG FIXES - fixes and improvements to UI, Dialogues and SFX


STEAM DECK - automatically changes resolution to avoid crashing

Post edited February 14, 2023 by Hustlefan
high rated
The Witcher 3: Wild Hunt has been updated to verson 4.01_Hotfix. According to GOG's newsletter, it fixes performances issues introduced with the 4.01 update. Galaxy-only for the time being.

Edit: Nevermind that last part. The hotfix is available as an offline patch instead of a full installer.
Post edited February 14, 2023 by Grargar
high rated
Space Accident

Standalone installer updated: [Windows] 1.1 ⇒ Update 2.
Space Accident Update (7 Feb 2023)
-Simplified the logic of some puzzles
-Interactive elements are highlighted on hover (except notes)
-Fixed a number of visual bugs
-Improved tutorial
-Slightly improved settings menu design
-Improved controls
-Changed ending cutscene
-Fixed VR launch issue for VR system owners
-Work has been done to optimize the game

List of changes (22 Jan 2023):
1) Now you can save anywhere.
2) Fixed settings blur, bloom settings
3) Language selection at the start of the game
4) Level screen on reboot
5) Simplified laser system (no need to look for a point of contact to split the laser)
6) Fixed translations into languages
high rated
Low Magic Age

Low Magic Age has been updated to Version: Offline installers updated

v0.91.60 Patch Notes - Dragon Disciple
New Prestige Class: Dragon Disciple
An arcane spellcaster who has embraced his latent draconic heritage and, over the course of training and devotion, undergoes a partial transformation into a dragon.

As some of the most ancient, powerful, and capricious creatures in existence, dragons occasionally enter into trysts with unsuspecting mortals or sire offspring with exceptional individuals. Every child of this union unto the thousandth generation claims a bit of dragon blood, be it ever so small. Likewise, the great power wielded by these creatures has long intrigued wizards and alchemists who have sought various magical methods to infuse their bodies with draconic power. As a result, the blood of dragons runs through the veins of many races. For some, this heritage manifests as a sorcerous bloodline and a predilection for magic; for others, however, the power of their draconic ancestors becomes an obsession.

Spellcasters who embrace their draconic heritage and learn to channel their abilities can become dragon disciples, fearsome warriors who possess not only the repertoire of an accomplished sorcerer but also the ability to unleash the furious power of dragons upon their foes. As dragon disciples discover the power of their forebears, they can learn to breathe fire, take flight on leathery wings, and—at the pinnacle of their abilities—assume the form of a dragon.

Base Classes: Most dragon disciples are barbarians, fighters, or rangers who have dabbled as sorcerers or bards. Occasionally, a serious spellcaster explores the path to further a goal of finding out more about his draconic heritage, though at the expense of most of his arcane studies. Clerics and druids rarely choose to become dragon disciples. Already adept at magic, many pursue adventure, especially if it furthers their goal of finding out more about their draconic heritage.

Role: With the magic of a spellcasting class at their disposal, dragon disciples can assume the typical role of a magic-user, hampering the movement of the enemy and hurling damage-dealing spells at their opponents. Dragon disciples draconic abilities, however, make these versatile spellcasters even more formidable, as they use their breath weapons and flight to destroy their foes directly.

Alignment: Those dragon disciples that assume the traits of chromatic dragons, such as bestial white and fearsome red dragons, have a proclivity for evil. Conversely, those that take after the metallic dragons, such as stoic brass and chivalric gold dragons, are often of good alignments.

Non-adventurers: Dragon disciples prefer a life of exploration to a cloistered existence. Dragon disciples are drawn to areas known to harbor dragons. Although they are rare, dragon disciples can be found in any land where dragons interact with mortals.

Race: Any nondragon (cannot already be a half-dragon).
Languages: Draconic.
Skills: Knowledge (Arcana) 8 ranks.
Spellcasting: Ability to cast arcane spells without preparation.

Class Features:
Level Limit: 10.
Hit Dice: d12.
Base Attack Bonus: Average.
Good Saves: Fortitude, Will.
Key Abilities: Strength, Dexterity, Constitution.

Class Skills: Concentration, Craft, Diplomacy, Escape Artist, Gather Information, Knowledge, Listen, Profession, Search, Speak Language, Spellcraft, Spot.
Skill Points per Level: 2 + Int modifier.

Weapon Proficiency: None.
Armor Proficiency: None.

Bonus Feats: Gains an extra feat every 4 levels after 10th level (14, 18...).

Class Abilities:

Natural Armor Increase
At 1st, 4th, 7th, and 10th level, a dragon disciple gains an increase to his existing natural armor (if any).

As his skin thickens, a dragon disciple takes on more and more of his progenitor’s physical aspect.

Bonus Spells
Dragon disciples gain bonus spells as they gain levels in this prestige class, as if from having a high ability score. A bonus spell can be added to any level of spells the disciple already has the ability to cast.

If a character has more than one spellcasting class, he must decide to which class he adds each bonus spell as it is gained. Once a bonus spell has been applied, it cannot be shifted.

Ability Boost
As a dragon disciple gains levels in this prestige class, his ability scores increase.

These increases stack and are gained as if through level advancement.

Claws and Bite
At 2nd level, a dragon disciple gains claw and bite attacks if he does not already have them. Use the values below or the disciple’s base claw and bite damage values, whichever are greater.

Size Bite Damage Claw Damage
Small 1d4 1d3
Medium 1d6 1d4
Large 1d8 1d6

A dragon disciple is considered proficient with these attacks. When making a full attack, a dragon disciple uses his full base attack bonus with his bite attack but takes a –5 penalty on claw attacks. The Multiattack feat reduces this penalty to only –2.

Breath Weapon
At 3rd level, a dragon disciple gains a minor breath weapon. The type and shape depend on the dragon variety whose heritage he enjoys (see below).

Regardless of the ancestor, the breath weapon deals 2d8 points of damage of the appropriate energy type. At 7th level, 10th level, 13th level, and every 4 levels thereafter, the damage increases by 2d8.

Regardless of its strength, the breath weapon can be used only once per day.

Use all the rules for dragon breath weapons except as specified here.

The DC of the breath weapon is 10 + dragon disciple level + Con modifier.

A line-shaped breath weapon is 5 feet high, 5 feet wide, and 60 feet long. A cone-shaped breath weapon is 30 feet long.

Dragon Variety* Breath Weapon
Black Line of acid
Blue Line of lightning
Green Cone of corrosive gas (acid)
Red Cone of fire
White Cone of cold
Brass Line of fire
Bronze Line of lightning
Copper Line of acid
Gold Cone of fire
Silver Cone of cold

* Other varieties of dragon disciple are possible, using other dragon varieties as ancestors.

At 9th level, a dragon disciple grows a set of draconic wings. He may now fly at a speed equal to his normal land speed.

Dragon Apotheosis
At 10th level, a dragon disciple takes on the half-dragon template. His breath weapon becomes more powerful, and he gains +4 to Strength and +2 to Charisma.

His natural armor bonus increases to +4, and he acquires low-light vision, 60-foot darkvision, immunity to sleep and paralysis effects, and immunity to the energy type used by his breath weapon.

Auto Gained Abilities:
Lv 1 Natural Armor Increase +1, Bonus Spells +1
Lv 2 Ability Boost: Str +2, Claws and Bite, Bonus Spells +2
Lv 3 Breath Weapon +2d8
Lv 4 Ability Boost: Str +4, Natural Armor Increase +2, Bonus Spells +3
Lv 5 Blindsense 30 ft., Bonus Spells +4
Lv 6 Ability Boost: Con +2, Bonus Spells +5
Lv 7 Breath Weapon +4d8, Natural Armor Increase +3
Lv 8 Ability Boost: Int +2, Bonus Spells +6
Lv 9 Wings, Bonus Spells +7
Lv10 Dragon Apotheosis, Natural Armor Increase +4, Breath Weapon +6d8, Blindsense 60 ft.

New Options for Combat Difficulty:
Monsters have enchanted weapons
Monsters have enchanted armor
Monsters have more wondrous items

New Optional House Rules:
When calculate HP, Con modifier up to 10
Breath Weapon: +2 uses per day
Breath Weapon: DC = 10 + character level / 2 + Con modifier
Removed: Monsters: random enchantments for magic weapons
(+5 modifications of house rules for old saves)

Adjusted and Optimized Fear-related Spells:
Remove Fear
You instill courage in the subject, granting it a +4 morale bonus against fear effects for 10 minutes.

If the subject is under the influence of a fear effect when receiving the spell, that effect is suppressed for the duration of the spell.

Cause Fear
The affected creature becomes frightened for 1d4 rounds.

If the subject succeeds on a Will save, it is shaken for 1 round.

This spell functions like cause fear, but affects multiple targets.

An invisible cone of terror causes each living creature in the area to become panicked for 1d4 rounds.

If the subject succeeds on a Will save, it is shaken for 1 round.

If cornered, a panicked creature begins cowering.

As the monk level increases, her unarmed strikes have more attacks (1 extra attack at 6th, 14th and 18th) and damage.
Shields no longer provide Reflex bonus
Adjusted Sleep duration: 3 -> 1d4 rounds
Increased cool-down of Clockwork Servant's Repair: 2 -> 3 rounds
Added random option to Refresh Challenges
Always show trained skills in character skill list
Show learned languages on right side of character skill list
Learn more languages via Speak Language skill
Show enhanced existing abilities on level-up result UI
Optimized quantity and difficulty of arena challenges
Optimized enchantments order after re-enchanting
Optimized encounter difficulty of Escort quest
Optimized monster/license icons of resource sites
Optimized some condition icons
Optimized some UIs
Optimized mouse wheel scrolling, etc.
Fixed: may attack enemies when charmed
Fixed: range of spray/cone-shaped burst exceeds max area

Next, we'll work on (rough list):
Adventure mode, more prestige classes (Eldritch Knight, Duelist, Elemental Lord), player races (Lizard Scion, Gnoll), feats and spells, etc.

Note: If you have any suggestions or feedback, please feel free to leave them in this announcement or send to (attach your saves if necessary: game folder/saves).
high rated

Updated from 1.0.21 + L1.1.34 to 1.0.21 + L1.1.35 for Windows and Mac.

No changelog.
I just got added Schein to my library - it even is listed in the order history. Fun fact: I already own it and the original copy is still in the library. What are they doing again?
MarkoH01: I just got added Schein to my library - it even is listed in the order history. Fun fact: I already own it and the original copy is still in the library. What are they doing again?
Wouldn't it be from when GOG re-added it? The previous release had missing add-ons or something.
MarkoH01: I just got added Schein to my library - it even is listed in the order history. Fun fact: I already own it and the original copy is still in the library. What are they doing again?
DoomSooth: Wouldn't it be from when GOG re-added it? The previous release had missing add-ons or something.
Even more strange: The newly added version has missing wallpaper and is smaller than the version I already had.
Post edited February 15, 2023 by MarkoH01
DoomSooth: Wouldn't it be from when GOG re-added it? The previous release had missing add-ons or something.
MarkoH01: Even more strange: The newly added version has missing wallpaper and is smaller than the version I already had.
The digital receipt has this description:
MarkoH01: Even more strange: The newly added version has missing wallpaper and is smaller than the version I already had.
MegisED: The digital receipt has this description:

Same games but different sizes ... I wonder how that is possible. I will install both later to see if this really is the case.

Edit: Did a file compare. With the exception from those Galaxy specific files the two versions are in fact completely identical.
Post edited February 15, 2023 by MarkoH01
high rated

Linux and Mac installers have been updated to V1.4.3641 rev629. Windows is still missing.

Which means this is either an update that concerns only these systems or Windows will soon follow.

No changelog.