Posted August 09, 2022
high rated
Project Zomboid has been updated from 41.71 to 41.73 for Windows, Mac and Linux.
Part: 1 of 5
41.73 compiled changelist
(Also including 41.72 from the unstable branch)
NEW
- Added the MapRemotePlayerVisibility server option for Multiplayer.
1 = Remote players aren't visible on the in-game map
2 = Remote players in the same faction or sharing a safehouse are visible
3 = Remote players are always visible
- The OPT button in the in-game map that was previously visible only in debug mode or for admins is now always visible.
When not in debug mode, these options are available:
- Players
- Remote Players (client only)
- Player Names (client only)
- Symbols
- Added MapRemotePlayerVisibility server option to the server-settings editor and admin panel.
- Added a new volume slider to the Audio options which affects the jump-scare sound.
- Fixed updates to the map causing zombies to spawn inside previously cleared buildings.
- Fixed BuildingDef.calculateMetaID() and RoomDef.calculateMetaID() possibly creating the same ID for different buildings or rooms. This was why zombies would respawn in some already-seen rooms.
- Give zombies that are targeting a player higher priority for pathfinding than other zombies.
- Added new loot maps from Pat Bren.
- Split the single Louisville map-item into nine separate maps.
- Added Louisville maps to the loot tables.
- Gas container tooltip tweaks:
1) When adding fuel to a generator, tooltips show the percentage the generator's fuel percentage will increase.
2) When adding/siphoning fuel to/from a vehicle, tooltips show the item capacity in liters (to match the mechanics ui).
3) When taking fuel from a gas pump, tooltips show the item capacity in drainable units.
- Updated Community Translations
- Added icons + textures for Medical/Trauma Bag and Canned Fruit Beverage.
- Added highlighting to changed Zombie Lore Sandbox Options (options that differ from Apocalypse mode are highlighted).
- Added an "AttachedToGlass" tile prop to fix signs attached to windows not being removed when breaking the window.
- Prevent the loot window from popping open when clicking on objects when using the furniture-manipulation tools.
- Added "Default=" to combobox sandbox-option tooltips.
- Allow empty bottles to store gasoline.
- Added water capacity in context tooltip when filling water container (if only 1 item type)
- Updated community translations.
- Updated credits.
- Improved icon draw for context menu
- Added ISContextMenu.addDebugOption() which adds an option with iconTexture=media/ui/BugIcon.png.
- Added a way to rename a savefile in the load-game "More..." panel.
- Added the various pictures frame missing (not spawning yet, also no inventory icon yet - currently using empty frame icon)
- Allow building double doors inside buildings. This is to fix a bug where double doors couldn't be built on some outer walls of buildings.
- Added checks for wall-like obstacles that should prevent opening or closing double doors.
- Don't allow building stairs where there are walls or obstacles at the top. The player will pass through these when going up the stairs. Building walls or obstacles at the top of stairs was already disallowed.
- Incorporated Baph's latest additions, which include: new movable script items; new modder-orientated procedural distributions tables; new zombie outfit distributions; new vehicle distributions; more through junk tables; new items.
- Longer evolved recipe names; now up to 3 ingredients will be displayed in the display name of compound recipe items.
- Updated ISAddItemToRecipe and translation text with translation string support for new recipe naming system.
- Added a panel to the Attachment Editor (Shift-F7) that is displayed when a "world" attachment is selected. This new panel displays the selected model as it would appear on the ground.
- Removed the -Xss1280k stack-size JVM parameter from Linux ProjectZomboid.json files.
- Increased Linux and Mac -Xmx=2048m to -Xmx=3072m max-heap JVM parameter to match Windows.
SFX
- Updated sound banks.
- New action music track.
- Fixed one male zombie voice looping the Hit sound.
- Added missing sound for taking water from a dispenser.
- Added an ambient sound to the Gas-2-Go pumps.
- Set the value of the FMOD parameter "Generator" on powered items so they play a sound when powered by a generator.
- Added ZombieCrawlLungeSwing and ZombieCrawlLungeHit sounds for zombie fence/window crawling attacks.
- Zombies play their Attack and GettingUp sounds during fence/window crawling attack animation.
MAP
- Full export of the current Knox Event map. This will be the final B41 map update.
- Updates many farms and farmsteads
- Improves upper class areas in Louisville
- Adds many new tiles on the tilesheets
- Fixes many and various community-reported map issues and bugs
Part: 1 of 5
41.73 compiled changelist
(Also including 41.72 from the unstable branch)
NEW
- Added the MapRemotePlayerVisibility server option for Multiplayer.
1 = Remote players aren't visible on the in-game map
2 = Remote players in the same faction or sharing a safehouse are visible
3 = Remote players are always visible
- The OPT button in the in-game map that was previously visible only in debug mode or for admins is now always visible.
When not in debug mode, these options are available:
- Players
- Remote Players (client only)
- Player Names (client only)
- Symbols
- Added MapRemotePlayerVisibility server option to the server-settings editor and admin panel.
- Added a new volume slider to the Audio options which affects the jump-scare sound.
- Fixed updates to the map causing zombies to spawn inside previously cleared buildings.
- Fixed BuildingDef.calculateMetaID() and RoomDef.calculateMetaID() possibly creating the same ID for different buildings or rooms. This was why zombies would respawn in some already-seen rooms.
- Give zombies that are targeting a player higher priority for pathfinding than other zombies.
- Added new loot maps from Pat Bren.
- Split the single Louisville map-item into nine separate maps.
- Added Louisville maps to the loot tables.
- Gas container tooltip tweaks:
1) When adding fuel to a generator, tooltips show the percentage the generator's fuel percentage will increase.
2) When adding/siphoning fuel to/from a vehicle, tooltips show the item capacity in liters (to match the mechanics ui).
3) When taking fuel from a gas pump, tooltips show the item capacity in drainable units.
- Updated Community Translations
- Added icons + textures for Medical/Trauma Bag and Canned Fruit Beverage.
- Added highlighting to changed Zombie Lore Sandbox Options (options that differ from Apocalypse mode are highlighted).
- Added an "AttachedToGlass" tile prop to fix signs attached to windows not being removed when breaking the window.
- Prevent the loot window from popping open when clicking on objects when using the furniture-manipulation tools.
- Added "Default=" to combobox sandbox-option tooltips.
- Allow empty bottles to store gasoline.
- Added water capacity in context tooltip when filling water container (if only 1 item type)
- Updated community translations.
- Updated credits.
- Improved icon draw for context menu
- Added ISContextMenu.addDebugOption() which adds an option with iconTexture=media/ui/BugIcon.png.
- Added a way to rename a savefile in the load-game "More..." panel.
- Added the various pictures frame missing (not spawning yet, also no inventory icon yet - currently using empty frame icon)
- Allow building double doors inside buildings. This is to fix a bug where double doors couldn't be built on some outer walls of buildings.
- Added checks for wall-like obstacles that should prevent opening or closing double doors.
- Don't allow building stairs where there are walls or obstacles at the top. The player will pass through these when going up the stairs. Building walls or obstacles at the top of stairs was already disallowed.
- Incorporated Baph's latest additions, which include: new movable script items; new modder-orientated procedural distributions tables; new zombie outfit distributions; new vehicle distributions; more through junk tables; new items.
- Longer evolved recipe names; now up to 3 ingredients will be displayed in the display name of compound recipe items.
- Updated ISAddItemToRecipe and translation text with translation string support for new recipe naming system.
- Added a panel to the Attachment Editor (Shift-F7) that is displayed when a "world" attachment is selected. This new panel displays the selected model as it would appear on the ground.
- Removed the -Xss1280k stack-size JVM parameter from Linux ProjectZomboid.json files.
- Increased Linux and Mac -Xmx=2048m to -Xmx=3072m max-heap JVM parameter to match Windows.
SFX
- Updated sound banks.
- New action music track.
- Fixed one male zombie voice looping the Hit sound.
- Added missing sound for taking water from a dispenser.
- Added an ambient sound to the Gas-2-Go pumps.
- Set the value of the FMOD parameter "Generator" on powered items so they play a sound when powered by a generator.
- Added ZombieCrawlLungeSwing and ZombieCrawlLungeHit sounds for zombie fence/window crawling attacks.
- Zombies play their Attack and GettingUp sounds during fence/window crawling attack animation.
MAP
- Full export of the current Knox Event map. This will be the final B41 map update.
- Updates many farms and farmsteads
- Improves upper class areas in Louisville
- Adds many new tiles on the tilesheets
- Fixes many and various community-reported map issues and bugs
Post edited August 09, 2022 by Trooper1270