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Imagine Earth Demo

Update to V1.21.11.6926-demo.

No changelog.
high rated
Cult of the Lamb

Updated to 1.5.20 for Windows and Mac.

Changelog from SteamDB:

1.5.20 Patch Notes

Bugs

• Fixed tutorial issues when using non English languages

• Fixed Organic Smoothie not being detected by followers

• Fixed duplication follower issue

• Fixed duplicate eggs due to golden dragon eggs

• Fixed quests duplicating in quest history

• Fixed Pilgrim quests not triggering

• Fixed snowball label displaying ‘Compost Body’

• Fixed Warrior trio soft lock where followers are not spawned after bosses are killed

• Fixed mating/lover quests targeting certain snowmen types

• Fixed only keyboard input in coop

• Fixed goat turning into lamb after changing fleeces in Woolhaven

• Fixed players dealing damage to each other with legendary gauntlets lightning effect

• Fixed Narinder not giving flower story quest

• Fixed Rancher's invisible dialogue after unlocking ranch

• Fixed Kitchen menu not displaying in certain instances

• Fixed duplicate Chosen Child quests

• Fixed duplicate Chosen Child follower

• Fixed Arabic language rich text issues

• Fixed Heket displaying debug text

• Fixed Flockade issues when playing coop

• Fixed Flockade display in certain resolutions
Typhon: Bot vs Bot Demo

Update to V0.1.3.1.

No changelog.
avatar
(ø,ø): Barony

Updated to V5.0.1 for Windows and Mac. (Linux is probably on it's way)
Linux has also been updated to V5.0.1 now.
The Last Spell

Update to V1.3.32.0.

No changelog.
high rated
Phoenix Point
The first patch 1.30.1 for “Firebird” has arrived!

Fixed an issue where equipping certain mounts would set soldier stamina to 0 when returning to the Geoscape.

Fixed a bug where a soldier having a body part disabled would set their stamina to 0 when returning to the Geoscape.

Fixed an issue preventing Priest Body and Leg armor from being manufactured.

Fixed a bug where the Technician Repair ability would fail to recognize valid targets.

Fixed a bug where exploring POIs would sometimes not generate an encounter.

Fixed the Myrmidon torso being immune to bleed damage (wings remain immune).

Fixed an issue where the Scrap Item function in the Manufacturing screen did not work correctly for ammunition.

Fixed the “+ ammo” button not working and destroying ammo when equipping from a hidden inventory slot.

Fixed a bug where the class select/deselect UI in the Manufacturing screen did not update, despite the filter working correctly.

Fixed a bug where the “!” notification on the Manufacturing button could not be cleared after a new ammo type was added.

Added an “All Classes” filter button to the Equipment Manufacturing list.

Fixed a bug where the joystick could select invisible items in the Research Queue.

Made the red “X” buttons in the Manufacturing Queue consistent with those in the Research Queue.

Fixed an issue where units in the first two aircraft slots could not be selected directly from the Aircraft Panel.

Removed empty module slots from aircraft in the Aircraft Panel.

Faction buttons in the Aircraft Panel now cycle through all aircraft on the globe when pressed repeatedly.

Aircraft can now be directly selected on the Geoscape when playing with a controller.

Reduced Factions’ research required time by 20%.

Fixed an issue where enemies could sometimes spawn next to neutral soldiers in Rescue Soldier missions.

Fixed a bug where enemies could spawn inside rocks in a specific Ancient Protean Mutane map.

Fixed an issue where Lairs would sometimes fail to generate a tactical mission.

Fixed an issue where a deployed vehicle could be unable to reach an exit in Lair missions.

Fixed an issue where the Armadillo and Kaos Buggy could take poison damage.

Fixed a bug where the Kaos Buggy with Spiked Armor would lose its turn after taking DoT or Overwatch damage.

Second attempt to fix a bug where actors could move into walls in certain Alien Base maps.

Fixed a bug where a soldier could get trapped inside a specific Synedrion column if standing on top of it when the walkable surface beneath was destroyed.

Fixed a bug where the Behemoth would stop patrolling and remain stationary until submerged.

Corruption of the Mind mission rewards are now consistent with Infested Haven missions (Behemoth Disruption Points included).

Added exit zones for aliens in Alien Plot missions.
high rated
Hollow Knight was updated to 1.5.12459

Changelog:

Added support for 21:9 & 16:10 resolutions.

Game now pauses while in inventory menus.

Upgraded to Unity Input System for broader controller support (original input system is still available, if preferred, via Options>Controller>Advanced Settings)

Added dithering effect, and dithering options, to reduce colour banding.

Fixed a softlock in City of Tears Grub room.

Reduced Grey Prince Zote's stagger bounce height.

Updated Sly's Great Slash collider to closer match visual.

Salubra's Blessing now deactivates after reaching max Soul.

Map panning is now smoother.

Various performance improvements.

Various smaller fixes and tweaks.
high rated
Vampires: Bloodlord Rising (1.0.5.19676)

Gameplay & Player Experience
Fixed an issue where player-equipped items could disappear when equipping new items in stacks.

Fixed an issue where drinking blood from villagers would incorrectly increase Wealth instead of decreasing it.

World, NPCs & Immersion
Fixed spots in the opening sequence where players could leave the intended path and fail objectives.

Fixed gaps between lava and rocks in Hells Chasm that allowed flying under the map in Bat Form.

Fixed an issue where players could crouch below river surfaces and see floating assets and riverbed splines.

Fixed issues with stationary NPCs falling below the map.

Fixed delayed transformation animations playing on distant NPCs.

Fixed Fire Crystal resource spawn positions so they no longer appear inside lava chasms.

Replaced old swamp rocks and cliffs with new assets and fixed map holes.

Updated the swamp ruins to a new version.

Vampire Servants & Castle Management
Fixed grass appearing on buildables when construction was completed by a vampire servant.

Fixed an issue where vampires could teleport onto buildables and get stuck.

Fixed coffins built earlier not counting toward quest progression.

Fixed an issue where vampire servants would not place crafted tools into storage after finishing crafting.

UI, Controls
Fixed missing skill descriptions for the Enchanter skill at levels 25 and 70.

Fixed mouse sensitivity resetting every time the player returned to the game.

Fixed incorrect inventory information displayed for the Infinity Elixir.

Fixed an always-visible selection frame on the Resume and Singleplayer tabs.

Added a subtle, always-visible loading spinner to the initial loading screen to indicate progress.

Fixed missing Take / Collect localization on lootable items.

Quality of Life
Added save support for destructible stone walls.

Visuals & Animation
Fixed vampire servant hair clipping through outfits in singleplayer mode.

Fixed missing collision on a house chimney in Medresti Village.

Fixed oversized collision on birch trees.

Multiplayer
Fixed issues with joining multiplayer sessions.

Fixed Bat Form input and camera issues on the first transformation after joining a session.

Fixed an issue where the biting animation was not playing for the host’s character on non-owned clients.

Added a fix to ensure outpost foliage appears correctly for late joiners.

Fixed an issue where players did not receive damage from Silver Veil.

Fixed an issue where turned villagers (vampires) could appear stuck or floating for players in multiplayer.

Controller / Gamepad
Fixed the item window not being visible in the trade screen when using a controller.

Fixed an issue where equipped items could disappear when equipping new ones while using a controller.

Stability & Technical Fixes
Fixed issues with the Awaken Reveka objective progression.

Fixed issues with the Build the Stronghold objective progression.

Fixed an issue where players could get stuck under stairs after transforming from Bat Form.
high rated
avatar
Geralt_of_Rivia: The Last Spell

Update to V1.3.32.0.

No changelog.
Changelog from SteamDB:

The Last Spell Patch Note (Free Update + Tales of Torment DLC) - Version 1.3

Hello Heroes,

today's the day! The FINAL Major update (bringing the final DLC) for The Last Spell is finally available! This final major update brings new apocalypses, a ton of balancing, a full rework of the ballistae, and so much more!

We also have some AMAZING news: The Last Spell is now officially VERIFIED on Steam Deck!

But we KNOW what you're waiting for, the one thing some of you will read before even launching the game: the BIG changelog for this new version!!

NEW APOCS

We have added 4 new Apocalypse modifiers, bringing the maximum possible Apoc level to 100. We of course don’t recommend using all of them at once, but this should let you tailor the difficulty of the game even more, especially since Tales of Torment encourages you to play with apocs on. Here are the new modifiers:

CORPSE PILES VS PANIC

One issue that we wanted to address for a long time is that the rewards coming from corpse piles were worth much more than what people could get from achieving an A or S rank night, which incited players to play counter-intuitively and let enemies come into the Haven. We have rebalanced both mechanics so that both are viable and equal strategies.

DEFENSES

For a while now, we have felt that defense building was a bit too one-dimensional. To address this, we have made two major changes:

First, the Ballista now has 3 different upgrades instead of just one. Each upgrade has its own unique strengths: the mounted ballista has vision and extended range, the heavy ballista has much higher damage and armor piercing, while the split ballista can hit multiple targets at once. With this change, defending your base will not just be spamming the same fully upgraded ballistas everywhere: you will have to think about your needs, and which type of ballista fits them best.

Second, all defenses now have global upgrades that improve their damage or effect. This will let them scale better in the late game.

REWORKED SKILLS

Two weapon skills have been reworked for balance purposes:

The second skill of the Longbow has been replaced by a new skill, Acid Shot, which is a debuff skill with multi-hit. It can be very strong against beefy targets.

Since we don’t like to throw things away entirely, Watchout, the old skill from the Longbow, is now available to Heroes sitting inside a Watchtower.

The main skill of the Rifle has been reworked and renamed into Shrapnel Shot. It now has 1 Propagation Bounce, and still has very high damage.

And now, the full changelog!

GENERAL

Apocalypse


Added 4 new modifiers :

• Hastened Enemy Scaling

• Reduced Inn Heroes Level

• Worse Hero Traits

• Super Elite Affixes

End of Night

• Ending a night at rank S now grants two items instead of one. One of them is guaranteed to be a weapon.

• Ending a night at rank B now also grants an item

• Rescaled the average rarity and level of items when ending a night at rank S or A: in the first nights, their level should be higher than before. In the late nights, their rarity should be better than before.

Other

• Propagation Damage: Minimum reduced from 75% to 60%

• Enemies are now capped at 95% Resistance instead of 100%

• Increased minimum of multiple damage stats from 0% to 5%

WEAPONS

Physical weapons


Sword

Blade Rush (Skill 3):

• Cost: 2 AP, 2 Mana > 1 AP, 3 Mana

Ranged Weapons

Longbow

Watchout (Skill 2) has been replaced by a new skill, Acid Shot:

• Cost : 1 AP

• 2 Uses per Turn

• Single Target

• 5-12 Range

• Multi-Hit x3

• Applies : -20% Dodge, -200 Armor

Rifle

Stat malus changed from –1 Move Points to –10% Propagation Damage.

Rifle Shot (Skill 1):

• Renamed to “Shrapnel Shot”

• Added Propagation x1

Magic Weapons

Tome of Magic

Base Damage at level 0: 70-111 -> 76-126

Weakening Touch (Skill 2):

• Propagation Bounces: 6 > 8

Fireball (Skill 3):

• DMG x1.1 (77-122) > DMG x1.2 (91-151)

Lightning Strike (Skill 4):

• DMG x1.3 (91-144) > DMG x1.4 (106-176)

• Propagation Bounces: 9 > 10

Other Items

Fixed some levels of Teleportation Scroll having the exact same effects as the previous level by rescaling use gains between levels.

BUILDINGS

Seer

• Repel Mist now has 2 uses per Production phase instead of 1

Goldmine

• Base Cost: 60 -> 50 Gold

• Upgrade “Production +” cost: 60 -> 75 Gold

• “Production +” upgraded effect: 40 -> 50 Gold produced

Scavenger Camp

• Base Cost: 60 -> 50 Gold

• Base production: 40 -> 50 Materials

• Upgrade “Production +” cost: 60 -> 75 Gold

• “Production +” upgraded effect: 60 -> 100 Materials produced

Temple

• “Blessing” worker cost: 2 -> 1 workers

• “Blessing” effect: +24 -> +20 Health

• Upgrade “Blessing +” cost: 80 -> 50 Gold

• “Blessing” upgraded effect: +32 -> +35 Health

Ruins

• Increased the resource yields of all ruins :

1-Tile ruin :

• Gold Focus : 14 Gold & 13 Materials > 18 Gold & 16 Materials

• Material Focus : 4 Gold & 40 Materials > 5 Gold & 50 Materials

2-Tile ruin :

• Gold Focus : 32 Gold & 28 Materials > 38 Gold & 32 Materials

• Material Focus : 9 Gold & 90 Materials > 10 Gold & 120 Materials

3-Tile ruin :

• Gold Focus : 54 Gold & 45 Materials > 60 Gold & 48 Materials

• Material Focus : 15 Gold & 162 Materials > 15 Gold & 210 Materials

4-Tile ruin :

• Gold Focus : 80 Gold & 68 Materials > 84 Gold & 64 Materials

• Material Focus : 24 Gold & 240 Materials > 20 Gold & 320 Materials

Corpses

• Reduced the average level and rarity of items obtained through corpse scavenging (except Elite Corpse Piles).

• Rebalanced the resources obtained through corpse scavenging:

• Small Corpse Pile (Gold Focus): +16 Gold > +15 Gold

• Small Corpse Pile (Material Focus): +30 Materials > +32 Materials

• Medium Corpse Pile (Resource Focus): +18 Gold & +32 Materials > +15 Gold & +48 Materials

• Large Corpse Pile (Resource Focus): +72 Gold & +128 Materials > +45 Gold & +192 Materials

• Elite Corpse Pile: +22 Gold & +38 Materials > +15 Gold & +48 Materials

DEFENSES

Walls

• Reduced panic generated by ~50%

Ballistae

• Added two new ballista variants, Heavy Ballista and Split Ballista, which are upgrades of the regular Ballista, similar to how the Mounted Ballista works.

• Added a global upgrade to Ballistas that increases the damage of all Ballistas :

• Level 1: +0% > +25% Damage, costs 200 Materials

• Level 2: +25% > +50% Damage, costs 400 Materials

• Removed the “Seasoned Operator” upgrade (the Seasoned Operator Favor now unlocks global defense upgrades instead).

Mounted Ballista

• Damage : 140-170 > 120-140

• Range : 8 > 10

Heavy Ballista

• Damage : 220-280

• Range : 8

• Attack has “Armor Piercing”

Split Ballista

• Damage : 80-120

• Range : 8

• Attacks 3 targets per turn

Traps

Slow Trap:

• Material Cost: 7 > 6

• Added a global upgrade to Slow Traps that increases the debuff from 2 to 3 Move Points

Stun Trap:

• Material Cost: 10 > 8

• Added a global upgrade to Stun Traps that increases the number of uses from 1 to 2

Damage Trap:

• Material Cost: 13 > 12

• Added a global upgrade to Damage Traps that increases damage from 80-130 to 120-195

Catapults

• Added a global upgrade to Catapults that increases the damage of all Catapults :

• Level 1: +0% > +25% Damage, costs 200 Materials

• Level 2: +25% > +50% Damage, costs 400 Materials

Watchtower

• Now grants +2 Skill Range to Heroes inside a watchtower

• Now grants the skill Watchout to Heroes inside a Watchtower


Poison Seeds

• Skill range: 0-3 -> 0-5

PERKS

Dwarf Perks


Jolly Drinker

• Now also grants +30% Healing Received

Hard as Rock

• Block buff duration increased from 1 to 2 turns

Against the Wall

• Bonus damage: 10% + 2 per level -> 12% + 3 per level

Stoneheart Shield

• Block gained : 6 -> 10

• Maximum block bonus : 30 -> 40

• Now also grants +40 to Maximum Block

Aggressiveness

• Armor threshold: 15 -> 10

Condensed Hate

• Hits Needed: 8 -> 3

Shower of Blows

• Stat changes now cap after 10 consecutive hits

• Damage bonus per hit: 5% -> 7%

• Accuracy malus per hit: -4% -> -3%

OTHERS

• The last favors are now revealed when there are only 10 favors left, helping players track their final objectives.
high rated
(from Steam)

Foolish Mortals update for 4 February 2026
1.4 Update: Russian Translation, Skippable Verses, Bug Fixes, Menu Soft-lock

New Features

Russian Translation
Thanks to a very dedicated, helpful FM player, we're happy to announce we now have a Russian translation for Foolish Mortals! This includes all in-game text & dialogue, as well as document closeups and other text within scene images. Anyone who speaks Russian, please let us know if you spot any issues and we'll get them corrected. Our hope is that this can be a test run for adding more languages in the future.

Updated Settings Menu
After adding Russian, we've updated our Settings menu to incorporate a section for 'Community Translations', as well as a new feature to show the Current Version number for the latest update, and the Save Version when loading an old save. This distinction should allow us to identify any bugs and possible causes more easily in new updates!

Skippable Song Verses
While we hope people enjoy every moment of our interactive song, we understand that some players might want to skip verses if they're needing to listen to them again while completing the puzzle. With this in mind, we've now managed to make it so that most verses are skippable with the Escape key.

Bug Fixes ​
Ballroom Mezzanine After changing the way we tracked the dance steps puzzle, some people had been able to access the Ballroom Mezzanine after solving the puzzle to direct an encore. As fun as that might sound, it often led to a soft-lock, so this has been fixed now!

​ Shocking the Vicar
In Part 3, if you use the you can shock the Vicar so much that . We've now made sure that animation only plays at the correct time!

What's behind the curtain?
In Part 4, clicking on the curtains in the Brothers' Corridor caused an unexpected change. We won't be more specific, but if you got to Part 4 prior to the update and did this, you'll know what we mean!

Menu Soft-Lock
​This is a tricky bug we've been trying to squash - some players have found the Menu and Diary screens occasionally become unresponsive. It wasn't consistently reproducible, but I've narrowed down some likely causes and made changes in the scene transitions, and some actions running in the background. There's no guarantee this one's fixed just yet, so if you run into it again, here's some troubleshooting guidance:
- Shortcut keys should still work, so use F1 to exit the Menu.
- Or use D to exit the Diary.
- Use S for a Quicksave (this should appear in the Autosave slot on the Save menu).
- Return to the Menu/Diary - it should be responsive now.
- If you're able, let us know through the forum or our Discord. Any information might help pin it down, such as what system you're playing on, whether you used the Menu button in the top-right or F1, what you were doing in the game prior to the bug, etc.

As always, thank you for playing, and happy adventuring, Ghosts! ​
Sophie & David
high rated
The Last Spell

Update to V1.3.32.2.

No changelog.
high rated
avatar
Geralt_of_Rivia: The Last Spell

Update to V1.3.32.2.

No changelog.
Changelog from SteamDB:

Patch 1.3.32.2

Hello Heroes!

A new patch is out, fixing softlock issues, and more!

BUGFIX

• Fixed an issue where a softlock could occur when quitting and reloading a game, and have enemies die from poison applied by a hero with the "Blood Thirst" Perk.

• Fixed an issue where a softlock could occur when a gravely wounded hero with an active "Back Protection" Perk regained health.

• Fixed an issue where heroes with "Throw Potion" Perk or "Runic Gift" Perk in their perk tree reduced consumable and trinket slots each time after returning to the main menu.
• (Unfortunately, the fix will not apply to heroes that already lost their slots)

• Fixed the first condition of Weapon Eposes continually increasing once it has been completed.

• Fixed "Starter Epiphanies IV", "Production Epiphanies" and "Defense Epiphanies" Eposes not being counted as completed after beating the requested night.

• Fixed a localization issue where some menus did not refresh properly when changing the language.

Don't forget to update your game!
high rated
Hello everyone!

Both the classic CRPG-inspired "Realms of Antiquity" and the JRPG-style "Quartet" got updated, recently.

---

Realms of Antiquity: The SHattered Crown

Update from version 4.31.54 (80948) to version 4.32.55_(88437)
(offline installer available since February, 1st 2026)

Changelog: (available on developer's [url=http://#link#]homepage[/url])

* Bugs:
- Fixed an issue with battlemaps in set encounters having the incorrect walls.
- The Great Wyrm is now immune to energy attacks.
- Fixed a city gate to have the correct orientation. (Only on new games)
- Fixed the caravan near Bleylock to be static rather than moving. (Only on new games)
- Reworked the spawn system to make random combats less frequent.
- Reduced the hit points for several end-game monsters.
- Typo corrections.

* Features:
- Engima Cube no longer has a cool-down for use.
- Grab grass now have a hold effect on their melee attacks.
- Several items, including weapons, armor, touchstones and potions have had adjustments in power.
- The experience curve has been increased so that leveling to 16 takes more effort and time.
- The lich, as an optional boss, is now far more powerful and deadly.
- Disabled characters now receive full experience at the end of combat.
- When passing a turn, spawn clock decreases more slowly as you're being still and quiet.

---

Quartet

Update from version 1.2.20251211.1 release-gog (87197) to version 1.3.20260204.1 release-gog (88496)
(offline installer available since February, 4th 2026)

Changelog available in GOG.COM user library.

[see attached screenshot]

---

Kind regards,
foxgog
Attachments:
high rated
Stellar Tactics

VER 0.889

UPDATED - In game guide - Added information about +2AP rollover bonus (for next turn) when ending turn with 2 or more AP remaining.
UPDATED - In game guide - Added clarification about melee movement AP cost and full attack AP cost applied when melee must walk to target to get in range to execute a weapon special attack. Melee special attacks must be in range to execute an attack without expending movement AP and attack AP.
UDPATED - You can now scan even if a scannable object is not targeted by using the scan key bind - "DEL" by default.
FIXED - When buying a new ship, an incorrect name could be displayed in the name area on the upper left of the ship UI "K". This fix is not retroactive and if you have a incorrect name in the upper left name field, click the field and rename your ship. Going forward the default name should be corrected. NOTE that naming your ship does not change the ship type displayed above the turrets on the ship UI. That will always remain the same as the base class name of the ship.
FIXED - It was possible to spam the end turn options by rapidly pressing spacebar and then a number for one of the three end turn options, breaking the flow of initiative.
FIXED - After selecting an approach target when your ship is not moving, accelerating would clear the approach target. Annoying!
high rated
KeeperFX

Update to V1.3.1.

Changelog:

To 1.3.1:

- Fixed computer players not picking up to defend
- Stop hidden tooltip on workshop panel
- Fixed hang when possessed summon dies
- Fix corrupt neutral room list
- Support Entrances being removed from maps
- Updated KeeperFX launcher fixes updating to new alpha versions