Heroes of Might and Magic III: Horn of the Abyss
Update to V1.8.0_HD5.6_R20.
Changelog:
Version 1.8.0 (31.12.2025)
[!] — Important Information.
[-] — Bug and error fixes and changes to previous elements.
[+] — Innovations.
Important
[!] The Bulwark town and faction have been added, including new heroes, creatures, and their dwellings, as well as the Runes faction-specific skill
[!] The extended event system has been added: a new feature of the scenario editor that allows creating events and tasks with intricate conditions
[!] This update does not yet feature the Bulwark campaign. Expect it to be released in future updates
HotA Bugs
[-] Fixed a possible crash when a creature casts a spell when Automatons are present in combat
[-] Fixed a possible revisit to the Hermit's Shack upon increasing the Learning skill
[-] Fixed a bug allowing players to bypass Quest Gates without completing the quest by exiting to the main menu during combat
[-] Fixed visual bugs in the Medusa animation on arrow towers
[-] Fixed visual bugs when one hero moves next to another hero
[-] Added smooth descent of the Airship instead of an abrupt "fall" when movement is interrupted with a key press
[-] Added correct text for visiting Border Guards and Border Gates on water
[-] Fixed a non-displaying hint about the level of monsters on the map if their name is too long
[-] Fixed some remaining incorrect hyphenated line breaks in texts
[-] Fixed an incorrect caption for an event image that subtracts 1 movement point
[-] Fixed the AI factoring in the Sleepkeeper
Gameplay
[+] Added a new visitable object for the snow terrain: Trapper Lodge. Can be visited once; randomly gives the hero 300-500 gold, or 3-5 Gremlins or Kobolds. RMG value: 500; frequency: 50; generated on Snow
[+] Lean-To frequency reduced from 100 to 50
[-] Eagle Eye: 10/20/30% chance of learning each spell prior to combat -> 30/40/50%
[-] 5/10/15/30% Necromancy boost values are back for the Amulet of the Undertaker, Vampire's Cowl, Dead Man's Boots, and Cloak of the Undead King (instead of 2.5/5/7.5/15%)
[-] The hero's bonuses are back for the Fire Shield of the Efreet Sultans
[-] The AI no longer desires to obtain unlimited identical artifacts from reusable Seer Hut quests
[-] Loynis banned on mirror templates
SoD Bugs
[+] Berserk can no longer be cast if there is not a single creature affected by the spell in the targeted area
[+] Fixed bugs concerning Abandoned Mines: added correct flags and icons in View World
[+] Fixed a bug: Crystal Dragons did not generate crystals when left in mines or garrisons
[+] Fixed a bug: jerky movement of the hero opening new territory when viewing the opponent's turn
[+] Fixed a bug: Arrow Towers' damage incorrectly displayed in the description
Graphics
[+] Added a set of Glaciers for the Snow terrain complete with their own Crystal, Gold, and Abandoned Mines
[+] Added a new Seer's Hut for Snow
[+] Added anti-magic versions for wooden, snow-covered, and water Garrisons
[-] Fixed misplaced entrance and water splashes for water Garrisons
[-] Fixed the flag graphics for the vertical snow-covered Garrison
[+] Numerous portrait fixes: Sylvia, Beatrice, Mephala, Ivor, Coronius, Melodia, Alagar, Thane, Halon, Aine, Fiona, Calh, Pyre, Olema, Ash, Straker, Charna, Isra, Clavius, Nimbus, Jeddite, Sephinroth, Yog, Krellion, Terek, Gundula, Saurug, Bron, Wystan, Broghild, Merist, Tiva, Sir Mullich, Bidley, Tark, and Tarnum (Lord and Beastmaster versions)
[-] Fixed the broken palette for the town icons
[+] Multiple fixes for spell and effect icons in the creature info window
[+] Fixed the palette compression for external dwelling icons in the Kingdom Overview window
[+] Added animations for Magic Arrows and Ice Bolts flying in upward directions (when cast by Enchanters or Faerie Dragons)
[+] Fixed the combat backgrounds for the Grass terrain with woods and for Rampart siege
[-] Improved the readability of the male Artificer on the map and fixed the casting animation for the female Battle Mage in combat
[+] Fixed the sprites for Crystal and Gold Mines introduced in HotA, as well as for Crystal and Gold Mines for the Snow terrain
[+] Fixed the color of the branch on the Statesman's Medal, as well as the palette of campaign bonus icons for the Diplomat's Ring and the Ambassador's Sash
[+] Fixed the Gold resource and Gold Mine icons in the World View window
[-] Fixed the Puzzle Map for the Factory
Map Editor
[+] In the army settings dialogs, changing the creature type no longer resets the creature count
[+] Fixed a bug that caused Seer Huts, Quest Guards, and Quest Gates to be copied incorrectly if you set a quest to defeat a hero stationed in a town
[-] Fixed a crash when verifying a map that has a Quest Guard or a Quest Gate requiring a scroll that is not present on the map
[-] Added the option to grant Dreadnoughts through random town events
[-] Fixed the order of some objects in the object selection panel
Campaign Editor
[-] The Campaign Editor now remembers the campaign text export folder
Template Editor
[+] Added a new object setting that can be used to specify zone factions for which the object can be generated
[-] The Ancient Lamp can now be generated on any terrain, but by default, it is linked to the Tower faction
[+] Added a new rule for selecting town types, enabling you to choose the types allowed for a specific town
Interface
[+] The extended quest log from the HD Mod is now available in HotA without HD. Fixed several related interface bugs
[-] "Belong to a specific player" and "Difficulty Level" quests are no longer displayed in the quest log (same as in the original game)
[-] The quest log now lists the Seer Huts first, followed by the Quest Guards and Quest Gates (same as in the original game)
Miscellaneous
[+] 2 new scenarios added: Ice Assault and Invasion
[+] The nwczion cheat code no longer builds the Grail structure. Added a new nwcarchitect cheat code that gives the Grail to the current hero
[-] Fixes to maps and texts