Whiskerwood v0.6.181 Patch #18 Features
- Add Belt Filters & Splitters
- Add Belt Liftback and Taller variety for vertical item lifting
- Add Belt Dropoff for delivering industry inputs to industry
- Add Warehouse Extractor to pull items from Warehouses onto Belts
- Add smarter congestion avoidance when using multiple elevators and rail stations
- Add work overview shortcut to sidebar menu
Gameplay
- Reduced injury chance from building explosions from 100% to 50%
- Fix tax ship ui promising an inaccurate chance for schematics
- Double how much natural fertility increases by fertilizer uses
- Crops now completely pause their growth cycle when cold
- Flip Stone to CutStone recipe ratio from 2:3 to 3:2
- Reduce Stone Cutter cycle time from 377 to 233 seconds.
- Prevent Two Whiskers who both already are inspired won’t engage in rebellious conversation
- Halve the chance of rebellious remarks
- Whisker Launcher vertical range adjusted to max 10 tiles up or 3 tiles down (from 10 up or down). Max range details now shown in destination assigner.
- Fix destination assigner not showing all possible valid destinations
UI
- Increase font size on policy menu
- Add time of day to save entries in load menu
- Make vsync setting greyed out in window and window fullscreen modes
- Expand ui hitbox for guild in whisker overview menu
- Disable the temperature display on the field UI, since temperature affects individual crop cells
- Save order of player tracked resources in hud
- Improve readability of selected resource icons on tracked resources and selected crop indicator
- Allow cycling between Elevator Shaft and Elevator Platform with variant hotkey (T)
Bugs
- Fix bulldoze tool incorrectly selecting path decoratives behind buildings
- Fix range indicator at max height showing opaque bubble
- Fix flax/berries/trees growing during winter
- Fix storage shed showing incorrect temperature
- Fix heat overlay colors fading into the opposite end of the spectrum at the extremes
- Fix heat overlay symbols not showing at very high and low temperatures
- Fix items on belts resetting position when migrating backwards in the loop computation logic
Crash Fixes
- Fix crash which could occur when draining the ocean
- Fix crash when loading a save with corrupted ocean draining data
- Fix crash when save file fails to load during the option manager init
Acknowledgements
- Thank you to caneythekid on the Discord for suggesting we increase the font size of text on the policy menu
- Thank you to itSaWoolf on the Steam forum for reporting the hitbox on guild selection was too small
- Thank you to Khermoterropy for reporting how the work range was showing an opaque bubble at the top of the world space
- Thank you to Kralmir on Discord for pointing out that the growth behavior of cold crops wasn’t intuitive
- Thank you to Dulces on Discord for reporting that the field UI displayed invalid temperatures
- Thank you to Whokuu on Discord for reporting bad temperature on storage shed.
- Thank you to Kralmir on Discord for reporting wrong heatmap colors at -30 degrees.
- Thank you to an anonymous player for reporting the save file init fail over email
- Thank you to Cyanshade on the Discord for reporting the hidden launcher ranges
- Thank you to Ama on the Discord for reporting the order of tracked items was shifting after save and load
- Thank you to Yan on the Discord for suggesting we improve the NPC pathing AI to better use multiple rail stations
- Thank you to Catdalf on the Discord for making the suggestion to invert the stone to cutstone ratios