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high rated
Cult of the Lamb

Updated to 1.5.18 for Windows and Mac.

Changelog from SteamDB:

Patch Notes 1.5.17 ːCultMoonː

Changes

• Editing base will be disabled during wolf attacks

Bugs

• Fixed Mac displaying a large black circle on screen

• Fixed soft lock when unlocking an upgrade/structure on Mac

• Fixed progress lock for players with disabled Yngya’s heart map node

• Fixed Executioner/Hagar not giving legendary axe’s fragment after being indoctrinated

• Fixed attack direction to follow keyboard direction if mouse is not moved

• Fixed endless loading screen after teleporting out from Marchosias’s weapon podium area

• Fixed River Boy’s children inheriting unavailable unique follower skins

• Fixed followers becoming unresponsive after playing drums with River Boy

• Fixed Ranch sometimes not occupying the grid position

• Fixed hole miniboss having modifiers

• Fixed Kudaii using Clauneck’s VO during relic quest

• Fixed ranchables causing performance issues

• Fixed soft lock in Midas encounter

• Fixed occasional soft lock when interacting with Snowlambs

• Fixed certain skins from being interactable in co-op

• Fixed occasional soft lock when interacting with followers

• Fixed tailor menu displaying incorrect index of unlocked clothing

• Fixed 'Setter of Trends' achievement requiring DLC clothing to trigger

• Fixed 'Full Flock' achievement not unlocking for some base game players

• Fixed the player getting stuck cleaning up a dead animal

• Fixed DLC bosses counting towards base game chain break sequence

• Fixed issue where a certain follower did not initiate their quest after all Woolhaven flowers are filled

• Fixed rare issue where post game Bishop healing quests weren't activated correctly

• Removed old unused tutorial from the help menu

• Potential fix for player stuck invisible from using burrowing relics

• Potential fix for Ooglers teleporting out of bounds

• Potential fix for random crashing during cutscenes

• Potential fix for random crashing during winter in Pilgrims Passage

• Potential fix for certain bosses not dying

Note

We are aware of a black screen issue on Mac where the title is obscured with a large black circle/square at the centre of the screen on some Mac devices. We're currently looking into this issue!

Patch Notes 1.5.18 ːCultPentagramː

Changes

• Woolhaven fox interaction adjustments for users who have refused to sacrifice a certain rat

Bugs

• Fixed hutch and trough not being interactable on specific tiles after being moved in edit mode

• Fixed Mac displaying a large black circle on screen

• Fixed endless wolves attack after editing ranch just before attack starts

• Fixed fonts not displaying correctly until languages were changed in the languages setting

• Fixed Wolves attack not finishing after coming to base with the dead animal

• Fix Lamb Flesh bugging out on dodge

• Fix Swordsman bugging out if target coop player gets knocked down

• Fixed hints not showing up on hide & seek quest on some saves

• Fixed a soft lock where the teleporter wouldn't appear in the rot dungeon

• Fixed soft Lock in Puzzle Room 4 causing wool to spawn OOB

• Find Mac displaying pink in certain menus
high rated
Terraria

Update to V1.4.5.3.

Changelog:

Content and additions

Added a Portraits Styles options to the Interface menu, with four distinct options: Detailed, Profile, Retro and Disabled.
Added an Inventory Effects toggle to the Interface menu (disables the item flash when crafting).
Added a Screen Shake toggle to the Video -> Effects menu.
Added a Thunder Effects toggle to the Video -> Effects menu, which disables visual flashes from lightning (does not disable lightning strikes).
Improved clipboard support on Linux.

Balance

Storm lightning strike changes:
Reduced damage to players from 200/300/400 on Classic/Expert/Master difficulty to 80/160/240. Legendary difficulty damage unchanged.
Strike delay increased from 3.5 seconds to 4 seconds.
Reduced player attachment range from three tiles to slightly less than one tile. Does not apply to Legendary difficulty.
Strikes will no longer spawn directly in the path of fast moving players.
Improved visuals of impending strike effect.
Reduced the likelihood of lightning striking bodies of water.
Strike frequency reduced when fishing, sleeping, or fighting a boss.
No longer appear during Blizzards.
Pylons no longer attract lightning.
Visual effect intensity reduced for players who are behind walls.
Villagers and pets now stay inside during thunderstorms.
Lightning can now strike further from the player.
Increased the appearance rate of Cattiva and Foxparks by 50%. Adjusted the ratio of 70% Cattiva / 30% Foxparks to 60% Cattiva / 40% Foxparks.

Bug Fixes

Fixed a multiplayer crash involving waterfalls.
Fixed a duplication glitch involving certain transformation mounts.
Fixed .ZIP file based Resource Packs no longer working.
Fixed the game being stuck in Halloween mode for the rest of the session once it becomes active. Spooky!
Fixed distressed Foxparks' mouseover hitbox being much larger than intended.
Fixed Music Boxes playing their record scratch sound effect when trying to record an unrecordable track (e.g. Rainbow Boulder).
Fixed Toybreaker Bricks not breaking Sticky Glowsticks and certain kites.
Fixed petting, sleeping or sitting not resetting the kite AFK timer.
Fixed sloped Rainbow Bricks not using the correct sprite.
Linux now automatically falls back to OpenGL where Vulkan is not fully supported.
If the game does not launch/black screen, try /gldevice:OpenGL (or try repairing your Vulkan drivers).
If the audio is dropping out, try /audiodriver:pulseaudio or /audiodriver:alsa (or try repairing your pipewire drivers).
If none of those work, please submit a bug on the Terraria Community Forums.
Proton is not supported or recommended, please submit a bug report before resorting to Proton.
high rated
Inkulinati

Update to V1.48.1.1.

Changelog:

Fix for Unity security vulnerability CVE-2025-59489
high rated
House Party

Update to V1.5.2.13835a.

Changelog:

1.5.2.13835a

Fixed an issue that could cause Patrick to get stuck in the garage.
Fixed an issue that could allow the air raid siren to be triggered early.
Fixed an issue that could cause Babs and Patrick's intimate moment to lock up the finale.
Peepz app is properly disabled if DLC isn't enabled.

1.5.2.13835

Nocturnal Temptations Release!
high rated
avatar
Geralt_of_Rivia: House Party

Update to V1.5.2.13835a.

...

1.5.2.13835

Nocturnal Temptations Release!
Meep meep!

Patch 1.5.2.13849
Saturday, 31 January 2026

This patch has a few more fixes to address issues that players have been reporting, including starting the new Nocturnal Temptations questline.

- More tips added and the player experience is smoother and more directed, when attempting to start the new Nocturnal Temptations questline.
- Fixed an issue that sometimes caused Gisella to get stuck in the hot tub.
- Fixed an issue that sometimes caused the player to have no pants or shirt, or a toga instead of their original clothing when returning to the future.
- Fixed an issue that sometimes caused a cutscene with Gisella and the Female Player to not trigger correctly.
- Increased crosshair visibility for an item required early on in the Nocturnal Temptations questline by Compubrah. (Vague to avoid spoilers. Haha.)
- French community translation updated to include Nocturnal Temptations.

We see your additional reports and comments and we also have more fixes/changes coming.
Post edited February 01, 2026 by twifight
high rated
AI War 2

Updated to 5.727

Changelog from the developer's website:

5.727 Tiberium Fix
(January 30th, 2026)

Forge of Empires

• Fix a bug where using the Tiberium faction without the Armada would cause errors
--• Thanks to TechSy730 for reporting
Typhon: Bot vs Bot Demo

Update to V0.1.3.

No changelog.
high rated
Imagine Earth Demo

Update to V1.21.10.6921-gog-demo.

Changelog:

Update 1.21

Forests Grow Deeper

This is a big change and makes it more interesting how you grow forests strategically: When you surround a forest with other Forest pieces they grow much bigger. Thick forests compensate much more emissions and ground pollution.

Bonus on Fossil Fields

We had to completely rework how the influence of fossil deposits on the production of power plants worked out. So far fossil power plants always had full productivity as long as there was still a neighboring field having at least 10% deposit. This is more differentiated now:

The power plant will still have full bonus when it’s on a fossil field with more than 50% reserve.
Down to 10% it will still have half productivity.
The same goes when the neighboring field has 50% or more reserve.
Below that it will have no more bonus.
On fields that are not near a fossil reserve it will have a malus (as it used to).

Relocating City Districts

You can now relocate city districts without losing the complete inhabitants of a district. You can also relocate supply buildings without losing their production for a long while and thus causing panic in your population.

General Cost Reduction

We reduced the costs for planting trees and claiming land. Please see if it feels more balanced for what you get.

Chinese Voice Over

We have a Chinese Voice Over now! If you speak Chinese please give it a try and tell us what it sounds like. We were very amazed by how great automated voice over worked for the German language. The main story campaign was once translated into Chinese by a professional agency so the generated speech should make sense. The new Galaxies campaign and some menus have been translated with automated translation. We are looking forward to get your feedback on this.

Beauty Fixes

The planet's atmosphere isn’t cut on super wide screens anymore.
We’ve updated to Unity Version 6 to give you a more stable game experience.
You can now zoom closer into the beautiful details of the game world.
Supply capsules are not landing on forest anymore that are then auto self destructing to make place for the capsules.
The license button is not hiding under the info box of the ring menu anymore.

Thank you for your interest and support! Please let us know what you think of the latest version and write a review if you want to support our work!

Best

Jens & Martin
high rated
House Party

Patch 1.5.2.13853
Sunday, 01 February 2026

- Fixed an issue that sometimes caused the Compubrah music to continue to play after it was supposed to stop.
- Fixed an issue that caused two of the new Nocturnal Temptations achievements to trigger in game, but not correctly update the gaming platform.
- Fixed an issue that allowed the checkmark to load customization clothing to override the player's clothing when loading a game while the character is in the forest.
- Fixed an issue that caused the NT message pop up and quest triggering for players who don't own NT.
- More small story fixes.
high rated
Whiskerwood

v0.6.181 Patch #18

Features
- Add Belt Filters & Splitters
- Add Belt Liftback and Taller variety for vertical item lifting
- Add Belt Dropoff for delivering industry inputs to industry
- Add Warehouse Extractor to pull items from Warehouses onto Belts
- Add smarter congestion avoidance when using multiple elevators and rail stations
- Add work overview shortcut to sidebar menu

Gameplay
- Reduced injury chance from building explosions from 100% to 50%
- Fix tax ship ui promising an inaccurate chance for schematics
- Double how much natural fertility increases by fertilizer uses
- Crops now completely pause their growth cycle when cold
- Flip Stone to CutStone recipe ratio from 2:3 to 3:2
- Reduce Stone Cutter cycle time from 377 to 233 seconds.
- Prevent Two Whiskers who both already are inspired won’t engage in rebellious conversation
- Halve the chance of rebellious remarks
- Whisker Launcher vertical range adjusted to max 10 tiles up or 3 tiles down (from 10 up or down). Max range details now shown in destination assigner.
- Fix destination assigner not showing all possible valid destinations

UI
- Increase font size on policy menu
- Add time of day to save entries in load menu
- Make vsync setting greyed out in window and window fullscreen modes
- Expand ui hitbox for guild in whisker overview menu
- Disable the temperature display on the field UI, since temperature affects individual crop cells
- Save order of player tracked resources in hud
- Improve readability of selected resource icons on tracked resources and selected crop indicator
- Allow cycling between Elevator Shaft and Elevator Platform with variant hotkey (T)

Bugs
- Fix bulldoze tool incorrectly selecting path decoratives behind buildings
- Fix range indicator at max height showing opaque bubble
- Fix flax/berries/trees growing during winter
- Fix storage shed showing incorrect temperature
- Fix heat overlay colors fading into the opposite end of the spectrum at the extremes
- Fix heat overlay symbols not showing at very high and low temperatures
- Fix items on belts resetting position when migrating backwards in the loop computation logic

Crash Fixes
- Fix crash which could occur when draining the ocean
- Fix crash when loading a save with corrupted ocean draining data
- Fix crash when save file fails to load during the option manager init

Acknowledgements
- Thank you to caneythekid on the Discord for suggesting we increase the font size of text on the policy menu
- Thank you to itSaWoolf on the Steam forum for reporting the hitbox on guild selection was too small
- Thank you to Khermoterropy for reporting how the work range was showing an opaque bubble at the top of the world space
- Thank you to Kralmir on Discord for pointing out that the growth behavior of cold crops wasn’t intuitive
- Thank you to Dulces on Discord for reporting that the field UI displayed invalid temperatures
- Thank you to Whokuu on Discord for reporting bad temperature on storage shed.
- Thank you to Kralmir on Discord for reporting wrong heatmap colors at -30 degrees.
- Thank you to an anonymous player for reporting the save file init fail over email
- Thank you to Cyanshade on the Discord for reporting the hidden launcher ranges
- Thank you to Ama on the Discord for reporting the order of tracked items was shifting after save and load
- Thank you to Yan on the Discord for suggesting we improve the NPC pathing AI to better use multiple rail stations
- Thank you to Catdalf on the Discord for making the suggestion to invert the stone to cutstone ratios
high rated
Enderal: Forgotten Stories

Update to V2.1.4.2-gog1.

Changelog:

2.1.4.2-gog1

Eddoursul:
- Fixed distorted trees in the Crystal Forest.
- Properly converted Goldenforst trees, previously left unconverted and sometimes causing crashes.
- Fixed critters respawning immediately after looking away (reported by LipSheZ).
high rated
(from Steam)

Megaquarium update 2 February 2026
v4.2.8 patch

Hello Curators,
No major changes. Another small patch fixing minor sandbox issues. Details are available in the changelog.
Tim Twice Circled

v4.2.8 Changelog
Fixed bug: In Sandbox, various side objectives were being generated using content from installed, but inactive, DLCs.
high rated
Update 1.4 for the awesome game Viscerafest is now available (Offline & GOG Galaxy).

1.4 (February 03, 2026)
New Additions

• Updated Unity Engine Versions to account for needs related to console ports.
• The seasonal tab in the graphics settings has returned with brand-new Halloween-themed sprites, not featured at its debut during the Early Access period.
• New decorations, geometry, and visual elements have been added to "C2L3 - Boggy Besiege", "C2L7 - Arche Ascension", "C3L3 - Virile Vanity", and "C3L4 - Nihilistic Necromancy".
• The "Nomad Bishop", a new enemy type, has been added to the rotation of flying enemies for the enemy randomizer.

General Tweaks

• Various audio mixing tweaks.
• Tweaked the scaling of the Skully Counter's text on the HUD.
• Tweaked the visual scaling of several ammo pickup's Rings.
• Tweaked various prop sprites.
• Tweaked the scaling of colliders and damage colliders on Chapter 3's Blade Pillars.

Level Tweaks

• Added an additional Bunker Buster ammo pickup in the Bunker Buster secret in "Prelude - Intruder Inbound".
• Tweaked the timing of the opening elevator doors in "C1L3 - Fragmented Folly" so that their opening is synced like all other elevators in the game.
• The Infinite Ammo powerup now opens the chokepoint doors in "C1L5 - Slipgate Central".
• Flight pathing has been improved in several locations in "C2L3 - Boggy Besiege", "C3L1 - Theopathic Thoroughfare", "C3L2 - Blighted Babylon", "C3L3 - Virile Vanity" and "C3L4 - Nihilistic Necromancy"
• Added additional enemies and ammo within the bathrooms of "C2L7 - Arche Ascension".
• Adjusted a save beacon's placement in "C3L1 - Theopathic Thoroughfare".
• Wind vents in "C3L4 - Nihilistic Necromancy" now have colliders to prevent the player from moving past the zone of the wind vents.
• Made lighting adjustments to "C3L6 - Compulsory Contrition".

Enemy Tweaks

• Tweaked various enemy sprites.
• Tweaked how thick the game's navmeshes consider several enemies to be in order to better account for their visual scaling.
• Tweaked the fire volumes for several enemies. (This also adjusts where the Lock-On tracks on several enemies)
• Banshee Husks now ignore the Eldritch Walker Powerup. (As such, all invisible enemies should ignore the effects of invisibility on the player)

General Fixes

• Fixed an issue where canceling a file name input in the main menu would lock the input field to the file select screen whilst using a controller.
• Fixed some issues related to menu navigation. (primarily with a controller)
• Fixed the Carcosa's Wrath ricochet effect being far too distant from its impact location.
• Fixed a variety of context-specific issues with the Eldritch Walker powerup, including some enemies ignoring the effects of the powerup that they should not have.
• Fixed an issue with auto-cycling crushers not crushing after loading a save in rare circumstances.
• Fixed Yellow Push Handles geometry not properly aligning with the textures.
• Fixed several bugs involving softlocks and spawn issues with both the weapon and enemy randomizers.

Level Fixes

• Fixed several doors in various levels across the whole game using the wrong sounds or wrong speeds.
• Fixed switch textures not saving in several levels when flipped.
• Fixed an issue with the "Hub - Heuristic Halls" spawns dropping the player into incorrect locations.
• Fixed the Plague Rifle and Deus Mortis weapons being swapped in the loadout selection in "Hub - Heuristic Halls."
• Doors in "Prelude - Intruder Inbound" that were missing lock interactions now feature them.
• Added several lights that were missing in the green key secret in "Prelude - Intruder Inbound".
• Fixed the bridge skullies in "C1L5 - Slipgate Central", changing location upon loading a save.
• Fixed a ladder in "C1L7 - Evanescent Evacuation".
• Fixed a bug in "C1L7 - Evanescent Evacuation" where you could partially trigger the tram secret but not fully, causing it to never open.
• Fixed the texture alignment of some trees in "C2L2 - Cthonic Crypt".
• Fixed some issues with the push cube in "C2L3 - Boggy Besiege".
• Fixed possible soft-lock in "C2L4 - Ethereal Egress" with the puzzle elevator.
• Fixed floating explosive barrels in "C2L5 - Ceremonial Sacrilege".
• Fixed an issue in "C2L5 - Ceremonial Sacrilege" where the player faces the wrong direction upon moving locations via a secret slipgate.
• Fixed some enemies not appearing in "C2L6 - Monorail Massacre".
• Fixed a bug in "C2L6 - Monorail Massacre" where you could complete the level whilst dead.
• Fixed some broken railings in "C2L7 - Arche Ascension".
• Fixed a broken secret trigger and or the secret counter in "C2L7 - Arche Ascension" (not sure which).
• Fixed inconsistencies within Chapter 3's Switch Textures.
• Fixed some broken doors in "C3L1 - Theopathic Thoroughfare".
• A blood puddle in "C3L1 - Theopathic Thoroughfare" has had its height adjusted so it no longer clips through the floor.
• Some secret triggers in "C3L3 - Virile Vanity" and pickups within those triggers have had their collisions adjusted so that you cannot acquire the pickups without triggering the secret it is in.
• Some secret triggers in "C3L4 - Nihilistic Necromancy" and pickups within those triggers have had their collisions adjusted.
• Doors in "C3L6 - Compulsory Contrition" with locked interactions now disable the lock interactions when opened.
• Fixed the damage volumes in "C3L6 - Compulsory Contrition" using the wrong liquid properties.
• Fixed occlusion pop-in present within the levels "C3L6 - Compulsory Contrition" and "C3L7 - Alter Alvus".
• Fixed all enemies missing on Extreme difficulty in "C3L7 - Alter Alvus," making the level unplayable on that difficulty.
• Fixed "Nuts.Blend" Not forcing a pistol start for a first-time playthrough like it is supposed to.

Enemy Fixes

• Fixed a graphical issue with enemy sprites where untextured level geometry would be visible through the sprite in levels with fog, giving the sprite a semi-transparent quality.
• Fixed several issues with the behavior of flying enemies.

Boss Fixes

• Fixed the Elder Banshee's Rune Attack's sound so that it no longer blows out the audio and stops the music.
• Fixed several animation/graphical issues that occurred when killing the boss in "C3L7 - Alter Alvus" as it was performing certain attacks.
Tunguska: The Visitation - Enhanced Edition

Updated from 1.96-6 to 1.96-8

Changelog from SteamDB:

Update 1.96-7 Patch Notes

This build has fixed the issues seen from 1.96-6, and added one more convenience feature: you can also insert ammo into a gun while it's in the backpack.

Thank you everyone for your patience and help!
No changelog for 1.96-8
high rated
Rain World

Updated to 1.11.6

Changelog from SteamDB:

Patch Notes 1.11.6

Hey slugcats,

New Patch alert!

This patch includes multiple fixes including Jolly Co-op, the electric death effect failing to kill the player, restoring Artificer’s ability using the special key, and more!

If you would like to read the full patch notes then read them here!

• Restored Artificer's ability to explosion jump using the Special key.

• For Jolly Co-op mode, fixed Remix's drowning meter often not displaying properly for Player 1.

• For Jolly Co-op mode, fixed only one of the players having a glowing light source around them while underwater.

• For Jolly Co-op mode, fixed a 2x speed glitch that would happen in most iterator cutscenes if multiple players entered the room simultaneously.

• For Jolly Co-op mode, fixed not working for any players other than Player 1.

• Tweaked creature sedation mechanics inside shelters to make it slightly more lenient for the player to escape when there's aggressive creatures inside the player's shelter.

• Fixed adult sandgrubs crashing the game after killing one, if you unloaded then reloaded the room its corpse was in.

• Fixed certain hypothermia mechanics not working if only Watcher was enabled and not More Slugcats.

• Fixed Watcher's statistic screen crashing if More Slugcats was disabled and certain affected creatures were included in the creature kill tracker.

• Fixed a few edge cases where the unlockable token tracker would display a token that didn't actually exist or wasn't obtainable.

• Fixed the popcorn plant sandbox unlockable in Farm Arrays not being obtainable by Rivulet or Saint.

• Fixed a few edge cases where delivering some pearls in Expedition Mode wouldn't actually properly add those pearl to More Slugcat's Collections menu.

• Fixed the end of cycle electric death effect failing to kill the player in situations where it should.

• Fixed the end of cycle electric death effect rendering incorrectly on PlayStation and a few other related graphical effects.

• Fixed medium and large Centipede spawners in Sandbox mode not spawning the correctly sized centipedes.

• Fixed angry Noodleflies being able to still accurately track Watcher's location while Watcher is camouflaged.

• Fixed the scavengers that spawn in Artificer's tutorial failing to spawn on subsequent Artificer playthroughs after the first.

• Fixed one of the Karma Flowers in Drainage System not spawning when More Slugcats was enabled.

• Fixed some parts of lizards' bodies not being graphically affected when the lizard is covered in mud.

• Fixed some improper layering between region gate graphics and other graphics.

• Nerfed the amount of time that Saint gets stunned by Snail pops, and made it so extended Saint exhaustion from stuns can't continuously stack on each other.

• Changed the arena maps that are unlocked via The Surface region to have blizzard end of cycle threat instead of rain.

• Watcher can now progress the Scholar passage after obtaining the mark.

• If you had prior to the v1.11.5 patch, you can now properly mark it as by returning to the affected regions and hibernating once inside of them.

If you run into any issues please report them here!

https://bugs.akuparagames.com/rain-world/bugs

-riv otter