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(ø,ø) was quicker than me! :sadface:

Warhammer 40,000: Gladius

Warhammer 40,000: Gladius | 1.17.2 - Patch Notes

We're releasing a new update for Gladius. As per usual, please let us know what you think of the list of changes. Your feedback is essential to keep improving the game.

Changes since 1.17.1

Balance

- Increased Kommando melee attacks from 1 to 2 (affects Stikkbomb).

Bug Fixes

- Fixed game potentially not starting due to incorrect IGD initialization handling (this is likely to have happened in offline mode).

- Fixed Dialogus' Verse of Holy Piety not reducing The Emperor's Deliverance cooldown.

- Fixed missing Plague Spewer sounds.

- Fixed Armiger Helverin barks not showing.

- Armiger Autocannon now benefits from Scriptorum Ordinatus research.

- Blight Grenade now benefits from Daemonbone Casings research.

- Tank Commander research now unlocks the Additional Heavy Bolters research.

- Updated missing mentions of units in researches descriptions.
Post edited January 21, 2026 by MarS666
Strike Suit Zero: Director's Cut

Update to V2.1.0.5.

No changelog.

That build seems to have been available on Galaxy for almost 10 years already but never had offline installers up to now.
high rated
avatar
Bridgekeeper: Blackwell Convergence Windows offline installer updated from 3.1c_(81235) to 3.4_(88138)
There is another update already to 3.4a
high rated
Stray Gods: The Roleplaying Musical

Update to V8864.

No changelog.

But according to reports from users the issue with the DLC not running without Galaxy is now fixed.
avatar
Geralt_of_Rivia: Stray Gods: The Roleplaying Musical

Update to V8864.

No changelog.

But according to reports from users the issue with the DLC not running without Galaxy is now fixed.
Just tested it, and can confirm this. The DLC now shows up when installed with the offline installers.
high rated
Northgard

Update to V4.0.17.43257.

No changelog.
Band of Crusaders Demo

Update to DEMO_19012026_1733_15719.

Changelog:

Demo Version 19012026_1659_15719

Campaign

Fixed a bug where camera settings and game speed reset to default after a fight
Fixed a bug where abominations spawned by city events had an incorrect flag
Fixed a bug where the wrong tutorial was shown when leaving the Camp
Fixed bugs with price modifiers coming from city events
Fixed a bug where leaving the Skill Tree via the Attribute level-up arrow caused issues with unpausing the game

Combat

Fixed a bug where enemies sometimes did not notice the crusaders at the start of a battle
Fixed a bug where friendly units could appear in the Enemies section on the Summary Screen for battle result

Other

Fixed issues with ESC button interactions on some screens
Added possibility to set in-game cursor size in the Settings - Gameplay (note: text not localized - available only in English)
Fixed a bug where the Feedback button was missing from the Main Menu
high rated
(from Steam)

Sandwalkers update for 20 January 2026
Update 2.2.4

Fixed an issue where the Shree entry in the Encyclopedia couldn't be unlocked for some players
high rated
Stellar Tactics


VER 0.883
FIXED - Additional edits to Aznari ruins collision and navigation.
FIXED - Rolled back enemy NPC optimizations until I can look into issues like enemies falling through floors and enemies not ending combat correctly.
high rated
The free Quake 1/Quake 2 crossover mod Call of the Void has been updated to version 3.0 today (Offline & GOG Galaxy).

Version 3.0 (January 22, 2026)
Voidhub

• We've added a brand new hub map called Voidhub that connects all map packs, making navigation between campaigns easier than ever.

New Map Pack

• Call of the Jam joins the already existing campaigns Call of the Void and Call of the Doomed. This new community-made map pack was created by the Map Center Community.

New Deathmatch Maps

• New deathmatch maps based on the COTV campaign have been added for multiplayer action.

Fixes & Improvements

• Added/Fixed proper sounds for hybrid monsters
• Improved performance on newbase2b map
• General fixes on Call of the Void campaign
• Nerfed Shambertank electric mines
• Nerfed Shamedic lighting attack
• There is a weird frame in the md5 of the vanilla enforcer | prototype.
• Shambler tank (weird animation, MD2 model)
• fishgunner no sound (shooting animation sometimes fails),
• added beam sound to grunt strogg | wizardcuda
• Shalrath prototype | Vanilla it doesn't have sounds
• Shalrath prototype | Vanilla it doesn't have pod effects to projectile
• sound enforcer,
• sound prototype dog | vanilla dog | strogg dog
• sound jump fiend,
• Revision sound and new robotic effect on all monsters.
• Zombies (of any kind) have a bug that when they are underwater they die by drowning and resurrect if they stay too long in that cycle the game crashes.
• **newbase** - invisible brush on top of cthon,
• **newbase** - At the exit, change that the elevator button does not activate the map change.
• **newbase** - In the water zone with the 4 vores, after the water rises the bottom part of the brush doesn't touch the ground.
• **newbase** - some textures are inverted
• newbase - some doors don't open together
• newbase - add arrow in final corridor
• newbase - block drop in boxes shambler medic area
• newbase - chthon ramp
• **newbase2b** - some doors do not open together
• newbase2b - portals to return downstairs
• newbase2b - locking rocketjump
• newbase2b - right buttons not firing
• newbase2b - Adjust water floor
• newbase2b - Light at bottom of secret computer room
• newbase2b - Elevator instead of stairs in computer room area
• newbase2b - performance problems remove overhead grids and test.
• **oldbase1** - move machine gun to a more visible place
• **oldbase1** - make the enforcers drop the gun (acid zone)
• **oldbase1** - Break elevator button when returning
• **oldbase1** - change soldier_strogg to soldier_grunt_prototype (corridor/elevator area)
• **oldbase2** - final elevator can leave without player in it
• **oldbase2** - return elevator, change player location
• **oldbase2** - Remove secret pipe (megahealth)
• **oldbase2** - change texture and put ladder (megahealth secret)
• **oldbase3** - misspelled message "shortcut enabled".
• **oldbase3** - Change red key button location
• **oldbase3** - Remove machineries and put texture indicating the fuse
• **oldbase3** - Change stairs textures (lava area)
• **oldbase3** - Put arrows indicating direction on teleports
• **finalbase** - Fix elevator, you can go without the player.
• finalbase - Add button to elevator
• finalbase - Chthon instead of Chton
• Idle Vore Animation

New Maps

• Void hub
• Q1 Shareware episode conversion by KONIG
• Deathmatch version of following maps:
• Deathmatch version of VOIDHUB map
• Deathmatch version of FINALBASE map
• Deathmatch version of NEWBASE2B map
• Deathmatch version of NEWBASE map
• Deathmatch version of OLDBASE3 map
• Deathmatch version of OLDBASE2 map
• Deathmatch version of OLDBASE1 map

New Monsters

• Shambler + barracuda
• Death knight + Hyperblaster
• Mutant + Spawn
• Shalrath + iron maiden

Other Fixes

• Nerf Shamberltank electric mines
• Nerf Shamedic lighting attack
high rated
Heroes of Might and Magic V

Update 3.1 v3 GOG

Applied Ubisoft vulnerability fix.
New languages added: Czech, Hungarian, Chinese (Simplified).
high rated
Heroes of Might and Magic V + Hammers of Fate
Heroes of Might and Magic V - Tribes of the East

Update to V3.1 v3 GOG.

Changelog:

Update 3.1 v3 GOG

Applied Ubisoft vulnerability fix.
New languages added: Czech, Hungarian, Chinese (Simplified).
high rated
Stellar Tactics

VER 0.884
Repack of several mission area sets.
Adjustments for stability.
high rated
FTL: Advanced Edition

Update to V1.6.22 (New Bass Lib).

No changelog.
high rated
(from Steam)

Sandwalkers update for 22 January 2026
Update 2.2.5

Fix a blocker in the "Mushroom City" quest