The free Quake 1/Quake 2 crossover mod
Call of the Void has been updated to version 3.0 today (Offline & GOG Galaxy).
Version 3.0 (January 22, 2026) Voidhub
• We've added a brand new hub map called Voidhub that connects all map packs, making navigation between campaigns easier than ever.
New Map Pack
• Call of the Jam joins the already existing campaigns Call of the Void and Call of the Doomed. This new community-made map pack was created by the Map Center Community.
New Deathmatch Maps
• New deathmatch maps based on the COTV campaign have been added for multiplayer action.
Fixes & Improvements
• Added/Fixed proper sounds for hybrid monsters
• Improved performance on newbase2b map
• General fixes on Call of the Void campaign
• Nerfed Shambertank electric mines
• Nerfed Shamedic lighting attack
• There is a weird frame in the md5 of the vanilla enforcer | prototype.
• Shambler tank (weird animation, MD2 model)
• fishgunner no sound (shooting animation sometimes fails),
• added beam sound to grunt strogg | wizardcuda
• Shalrath prototype | Vanilla it doesn't have sounds
• Shalrath prototype | Vanilla it doesn't have pod effects to projectile
• sound enforcer,
• sound prototype dog | vanilla dog | strogg dog
• sound jump fiend,
• Revision sound and new robotic effect on all monsters.
• Zombies (of any kind) have a bug that when they are underwater they die by drowning and resurrect if they stay too long in that cycle the game crashes.
• **newbase** - invisible brush on top of cthon,
• **newbase** - At the exit, change that the elevator button does not activate the map change.
• **newbase** - In the water zone with the 4 vores, after the water rises the bottom part of the brush doesn't touch the ground.
• **newbase** - some textures are inverted
• newbase - some doors don't open together
• newbase - add arrow in final corridor
• newbase - block drop in boxes shambler medic area
• newbase - chthon ramp
• **newbase2b** - some doors do not open together
• newbase2b - portals to return downstairs
• newbase2b - locking rocketjump
• newbase2b - right buttons not firing
• newbase2b - Adjust water floor
• newbase2b - Light at bottom of secret computer room
• newbase2b - Elevator instead of stairs in computer room area
• newbase2b - performance problems remove overhead grids and test.
• **oldbase1** - move machine gun to a more visible place
• **oldbase1** - make the enforcers drop the gun (acid zone)
• **oldbase1** - Break elevator button when returning
• **oldbase1** - change soldier_strogg to soldier_grunt_prototype (corridor/elevator area)
• **oldbase2** - final elevator can leave without player in it
• **oldbase2** - return elevator, change player location
• **oldbase2** - Remove secret pipe (megahealth)
• **oldbase2** - change texture and put ladder (megahealth secret)
• **oldbase3** - misspelled message "shortcut enabled".
• **oldbase3** - Change red key button location
• **oldbase3** - Remove machineries and put texture indicating the fuse
• **oldbase3** - Change stairs textures (lava area)
• **oldbase3** - Put arrows indicating direction on teleports
• **finalbase** - Fix elevator, you can go without the player.
• finalbase - Add button to elevator
• finalbase - Chthon instead of Chton
• Idle Vore Animation
New Maps
• Void hub
• Q1 Shareware episode conversion by KONIG
• Deathmatch version of following maps:
• Deathmatch version of VOIDHUB map
• Deathmatch version of FINALBASE map
• Deathmatch version of NEWBASE2B map
• Deathmatch version of NEWBASE map
• Deathmatch version of OLDBASE3 map
• Deathmatch version of OLDBASE2 map
• Deathmatch version of OLDBASE1 map
New Monsters
• Shambler + barracuda
• Death knight + Hyperblaster
• Mutant + Spawn
• Shalrath + iron maiden
Other Fixes
• Nerf Shamberltank electric mines
• Nerf Shamedic lighting attack