Posted January 16, 2026
high rated
Whiskerwood
v0.6.179 Patch #16
Features
- Optimize load times for large save files
- Add connection indicators for belt sockets on warehouses
Gameplay
- Double steam consumption of Steam Engines boosting Elevators
- Quadruple steam consumption of Steam Engine boosting Factories
- Increase Vises production cycle time from 144 to 377 seconds
- Make Triages stop operating at cold temperatures
- Increase Triage capacity from 4 beds to 5 beds
- Make Water Towers no longer fill with rainwater if blocked by overhead terrain or buildings.
- Farmers now stop harvesting when a crop’s production limit has been reached
UI
- Add link to wiki on main menu
- Fix world effect reward not exposed to translations
- Improve camera tilt behavior when either high up or deep underground
- Valid conveyor belt destinations now are highlighted when placing belts or selecting a building with a conveyor input
Bugs
- Fix windsock not fully refunding construction cost
- Fix work radius choices not being consistent between default and later settings
- Fix Whiskers sleepwalking out of their houses at night when loading a save
- Make idle logistics workers seek healthcare when ill
- Increase chances of Whiskers receiving injury if workplace explodes
- Fix farmers being able to lose resources if night begins while carrying resources back to the farm.
- Fix a memory leak that could occur when tabbing out while hovering a field
- Fix Camps/Farms that are assigned to deliver to specific industries sometimes getting stuck waiting for space
- Updated Dining Hall visuals to not clip into empty space overhead.
Crash Fixes
- Fix infinite loop when building 4 tile belt loop
Mod API
- Add modapi call to add objects to game instance reference objects list
- Add modapi for quick accessing actor's CDOs
- Add modapi for getting default subobjects
- Add modapi for getting default component object
- Make english string addition not override other languages
- Fix linkage between mod name and lookup folder even for steam installed mods
Acknowledgements
- Thank you to Kralmir for reporting the windsock was not refunding fully, and for reporting that the default work radiuses could not be reselected after initial changing
- Thank you to Distroier and Kralmir for reporting the sleepwalking bug.
- Thank you to Buckminster on the Discord for suggesting string injection logic should prioritize preference set languages despite injected lower priority strings
- Thank you to Buckminster on the Discord for requesting several effective API additions to unlock new modding capabilities
- Thank you to Kralmir for reporting the lost resources during farming bug
- Thank you to Eitri Ymir on the Discord for reporting the infinite belt loop soft lock
- Thank you to Zeion on the Discord for reporting incorrect dining hall height
v0.6.179 Patch #16
Features
- Optimize load times for large save files
- Add connection indicators for belt sockets on warehouses
Gameplay
- Double steam consumption of Steam Engines boosting Elevators
- Quadruple steam consumption of Steam Engine boosting Factories
- Increase Vises production cycle time from 144 to 377 seconds
- Make Triages stop operating at cold temperatures
- Increase Triage capacity from 4 beds to 5 beds
- Make Water Towers no longer fill with rainwater if blocked by overhead terrain or buildings.
- Farmers now stop harvesting when a crop’s production limit has been reached
UI
- Add link to wiki on main menu
- Fix world effect reward not exposed to translations
- Improve camera tilt behavior when either high up or deep underground
- Valid conveyor belt destinations now are highlighted when placing belts or selecting a building with a conveyor input
Bugs
- Fix windsock not fully refunding construction cost
- Fix work radius choices not being consistent between default and later settings
- Fix Whiskers sleepwalking out of their houses at night when loading a save
- Make idle logistics workers seek healthcare when ill
- Increase chances of Whiskers receiving injury if workplace explodes
- Fix farmers being able to lose resources if night begins while carrying resources back to the farm.
- Fix a memory leak that could occur when tabbing out while hovering a field
- Fix Camps/Farms that are assigned to deliver to specific industries sometimes getting stuck waiting for space
- Updated Dining Hall visuals to not clip into empty space overhead.
Crash Fixes
- Fix infinite loop when building 4 tile belt loop
Mod API
- Add modapi call to add objects to game instance reference objects list
- Add modapi for quick accessing actor's CDOs
- Add modapi for getting default subobjects
- Add modapi for getting default component object
- Make english string addition not override other languages
- Fix linkage between mod name and lookup folder even for steam installed mods
Acknowledgements
- Thank you to Kralmir for reporting the windsock was not refunding fully, and for reporting that the default work radiuses could not be reselected after initial changing
- Thank you to Distroier and Kralmir for reporting the sleepwalking bug.
- Thank you to Buckminster on the Discord for suggesting string injection logic should prioritize preference set languages despite injected lower priority strings
- Thank you to Buckminster on the Discord for requesting several effective API additions to unlock new modding capabilities
- Thank you to Kralmir for reporting the lost resources during farming bug
- Thank you to Eitri Ymir on the Discord for reporting the infinite belt loop soft lock
- Thank you to Zeion on the Discord for reporting incorrect dining hall height