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seppelfred: I've had update flags for Blood West and Control. No changelogs.
Blood West 4.6.2 RC3 changelog from SteamDB:

v4.6.2 Hotfix Patch Notes

Bug Fixes:

• Fixed an issue that prevented player from selecting difficulty level if player used “enter” key on the on-screen keyboard instead of the “start” button

• Fixed incorrect map marker for the Cleansing Fire quest

• Fixed incorrect grammar in Gunslinger trait

• Fixed a non-centered text on some buttons
-------

No changelog to be found for Control, seems to be a GOG only update.
high rated
Update for Fabled Lands. New version is 3.0.1c.

Changelog is here:
store.steampowered.com/news/app/1299620/view/526490645242578086
high rated
Gemini Rue

Update to V3.71.

Changelog:

3.7.1
Added polish translation [rather included one, I'm unsure of the quality]

I'm not aware how accurate the translation is, or how it was done or when or by who. Please if you're responsible for it, let me know somehow. I had to hand edit 10k lines and then draw 6 fonts. I was unable to gather the source files, this has been reverse-engineered and refurbished, if any issues exist, please report them and will happily fix them ASAP.
high rated
Blackwell Deception

Update to V3,7.

No changelog.
Unforeseen Incidents has been updated to 1.9 (GOG build number 85812).

I haven't found a changelog yet.
high rated
Sonority

Updated to 1.7.0 (Galaxy & Offline Installer - Windows & Mac)

GOG Changelog:
Patch 1.7

• Fix for CVE-2025-59489 for Windows and Mac
Post edited January 13, 2026 by Hustlefan
high rated
The New Game + update for METAL EDEN has finally arrived on GOG (Offline & GOG Galaxy).

1.1.1 (January 13, 2026)
We know many of you were looking forward to the NG+ option for METAL EDEN and we’re happy to deliver!

Those of you, who finished the game and would still like to see what ASKA is capable of at full power, we hope you’ll dive back in and enjoy the new challenge that NG+ brings to the game.

HOW TO START NEW GAME PLUS

• Once you finish the game you will get an option to start NG+ from the Main Menu screen
• You will start from the first main mission, skipping the Tutorial gameplay
• You will keep the skills and weapons you finished your initial playthrough with

WHAT TO EXPECT

NG+ is a real challenge and you’ll see it reflected in some of the tweaks we made. It’s designed as a mastery-focused mode for players who want to test their skill and see what a maxed-out Hyper Unit can do!

• Higher game difficulty by default, think Brutal+
• Full focus on gameplay – no tutorial and other narrative and cinematic elements
• Enemies that are tougher to eliminate
• More challenging boss fights
• Ability to level up ASKA further and unlock all weapons, skills, and perks
high rated
A new update for Second Sun has been released today (Offline & GOG Galaxy).

1.1.0 (January 13, 2026)
• Added 4 new difficulty options: Recruit, Hardened, Veteran and Divine. Divine is only unlocked after finishing the main story. The harder the difficulty, the more xp the player gains and enemies drop better loot and more rubicons
• Added new dungeon room layout types and combinations to randomly generated dungeons, improving dungeons variety
• Implemented bullet decals and blood splatter
• Added contrast image adjustment option, and added a separate window for it and brightness in the video options (Adjust image balance)
• Player movement has been tweaked to be snappier and more responsive
• Improved blood particles
• Bloods gushing out of enemies bodies now create blood pools
• Player can now crouch without having to wait for the animation to finish
• Improved ragdolls reaction when enemies are killed
• Significantly reduced the damage of companions and slightly increased their health
• Rebalanced all enemies attack minimum and maximm damage
• Decreased range of explosive barrels' explosions
• Nerfed enemies health at higher levels, preventing bullet sponges
• Movement now reverts to neutral if opposite keys are pressed
• Wands damage has been decreased
• Item elemental damage bonus affixes have been decreased
• Character creation screen has been changed to accomodate the new difficulty settings
• AI now stop when they're starting to spot the player instead of continuing walking
• Decreased the damage of Anguished enemies and their explosive barrels
• Small CPU optimizations
• Fixed Inquisitor in the In The Name of a False God quest sometimes not spawning
• Fixed In the Name of a False God quest marker not disappearing after the player acquired the quest
• Fixed containers still being unopened despite the player already having opened them
• Fixed Requiem quest having wrong quest marker
• Fixed AI occasionally losing track of the player momentarily in certain locations
• Fixed Look Sensitivity slider causing a script crash, which could cause among other issues a slow down and not saving mouse look sensitivity correctly
• Fixed AI sometimes walk/stopping if the player was seen previously
• Fixed a visual glitch caused by some smoke particles
• Fixed some enemy types having inconsistent damage over their levels
• Fixed enemies rushing to the player's exact position in droves when they die and often getting stuck into each other
• Fixed white/shiny artifacts sometimes being visible in dungeons
• Fixed AI enemies/NPCs sometimes walking sideways looking at hostiles when they are starting to spot them
• Fixed golden/infinity dungeon chests already being opened despite the player finding them for the first time
• Fixed Thorn Keep Statue fragments not being picked up properly in the Key To The Castle quest, allowing the player to pick up the fragments repeatedly
• Fixed graveyard environment props unloading/disappearing if the player moves to certain areas around it
• Fixed some geometry issues in some dungeon archetypes
• Fixed AI sometimes stopping their patrol routes forever if they saw a hostile at some point
• Fixed the Intensive Shader effects option not being enabled/disabled correctly if set in the main menu and instead enabling/disabling vibration
• Fixed Mouse Sensitivity slider in the options menu in the main menu having a very high minimum value
• Fixed movement occasionally appearing jerky when sliding down a very high slope
high rated
OpenTTD

Updated to 15.0 for Windows, Linux and Mac.

Changelog from SteamDB:

OpenTTD 15.0 released

New Year, New You, New OpenTTD!

OpenTTD 15 is now out and ready for you to play!

New features include:

• Companies in multiplayer no longer have passwords, invite specific players using buttons in the Online Players list instead

• Island maps can be surrounded by infinite water instead of void

• Rivers can end in wetlands if unable to reach sea

• Bridges can be placed over stations and road stops

• Roads can now have waypoints

• Houses can be placed manually

• Industries and towns have graphs of their cargo history

• Improvements to menus, including a new main menu and a combined game options and settings window

• Many more features, changes, and fixes

For a full breakdown of new features, check out this video by Master Hellish:

https://www.youtube.com/watch?v=Q3iDSxrqAPE

For more details, check out our release post here, or the full changelog below.

Changelog
high rated
Tunguska: The Visitation - Enhanced Edition

Updated to 1.96-2

Changelog from SteamDB:

Update 1.96-2 Patch Notes

• Fixed a typo in the Mosin Nagant data that prevented it from loading AP ammo

• Fixed some navmesh issue in the Soviet Border area

• When submitting a key as part of a quest, added the ability to detect the key inside keychain

• Fixed a logic issue with gun damage processing that causes player to flinch/stumble even when the armor blocks the bullet completely

• Reduced the chance of player stumbling in Nightmare mode

• Fixed a typo in the tutorial that says to press B button to unload ammo. It should be X button.
high rated
Northgard

Update to V4.0.14.43224.

No changelog.
high rated
Talisman: Digital Classic Edition

Update to V85584.

No changelog.
high rated
Band of Crusaders Demo

Update to DEMO_13012026_1049_15648.

Changelog:

Demo Version 13012026_1049 _15648

Campaign

Fixed a bug where the Mission Board tutorial appeared even in cities that don’t have a Mission Board
Fixed a bug where pressing Space wouldn’t unpause the game in some cases
Fixed a bug where the First Steps main quest failed to complete despite objectives being fulfilled
Fixed a bug where the names of different figurines were misaligned with the enemies inside them

Combat

Fixed a bug where the Hellhound could get stuck while trying to use the Slash skill
Fixed a bug where some skills (Incense Bomb, Burning Oil) were missing sound effects

Other

Fixed a crash that occurred after Corax Infernalis used its projectile ability
Fixed a bug where some strings were missing
Fixed a bug where the ESC key wasn’t closing the Load Game menu
Fixed a bug where the ESC key stopped working after canceling skill usage with ESC
Technical fixes and adjustments across various parts of the game (visual, map traveling, collisions, SFX)
high rated
Northgard

Update to V4.0.15.43235.

No changelog.
high rated
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Geralt_of_Rivia: Blackwell Deception

Update to V3,7.

No changelog.
Probably it is the Music Slider patch published on Steam on the same day (13. January 2026)

Removed old walk speed slider [it upped the fps which is wildly unsafe] and replaced it with a sound slider instead and also re-coded the music slider!