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Mystery update for Epic Pinball (no manifest), but a massive change in filesize!
high rated
Typhon: Bot vs Bot Demo

Update to V2.2.1.

No changelog.
Post edited November 25, 2025 by Geralt_of_Rivia
high rated
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dnovraD: Mystery update for Epic Pinball (no manifest), but a massive change in filesize!
There's a changelog on thegame's store page

1.01 GOG v2 changelog (25 November 2025)
- Switched to DOSBox Staging for better performance and more customization options.
- Adjusted DOSBox settings for smoother gameplay and proper presentation while keeping the original aspect ratio.
- Improved audio through both DOSBox and in-game configuration tweaks.
- Added controller support by mapping controller input to keyboard output.
- Included a small text manual explaining the gamepad controls.
- Added a Game Configurator with options for resolution, controller mapping (Xbox or PS), sound settings, and more.
- Included the Shareware version as an additional launch option, since it features an alternate version of the Android tablet.
- Stability validated.
- Fully compatible with Windows 10 and 11.
high rated
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dnovraD: Mystery update for Epic Pinball (no manifest), but a massive change in filesize!
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PraetorianWolfie: There's a changelog on thegame's store page
Yeah, we have a few new preservation program games.


Wing Commander™: Academy

Update to V1.01 GOG v2.

Changelog:

1.01 GOG v2 changelog (25 November 2025)

Optimized the DOSBox configuration for better performance.
Enabled Cloud Saves support.
Fixed a crash that occurred when starting a non-gauntlet game.
Stability validated.
Fully compatible with Windows 10 and 11.


Miracles are still happening: GOG finally fixed a crash that I reported to them (and told them how to fix since it was easy to do) after 11 years!
high rated
Dangerous Dave Pack has been updated. As part of this update, the avatar goodie that has been there since 2012 has been removed from our GOG libraries. Hopefully you have it backed up locally, if you care about these things.
Post edited November 25, 2025 by mrkgnao
high rated
Rayman 2: The Great Escape

Update to V1.0 GOG v2.

Changelog:

1.0 GOG v2 changelog (25 November 2025)

Added full support for Windows 10 and 11.
Added Polish localization.
Added DirectX 6 graphics emulation with new rendering options, including Windowed Mode, V-Sync, Gamma Correction, Integer Scaling, Anti-Aliasing, and more.
Updated Glide emulation with an improved Vulkan backend and new options such as custom resolutions, custom refresh rates, integer rendering, integer scaling, and anti-aliasing.
Fixed black screen issues at launch.
Fixed uneven framerate for smoother gameplay.
Optimized the default graphics settings for a better out-of-the-box experience.
Fixed an issue where the game configuration tool wouldn’t launch on some machines.
Added full support for modern controllers, including DualSense, DualShock 4, Xbox Series, Xbox One, Xbox 360, Switch 2 Pro, Switch Pro, Logitech F, and Amazon Luna, with proper button layouts, hotplugging, and wireless mode.
Added D-Pad support for controllers.
Fixed incorrect input device enumeration.
Fixed crashes when loading levels on DEP-enabled systems.
Fixed a crash on game exit.
Reduced long startup times.
Fixed Alt+Tab task switching.
Added Cloud Saves support.
Added Galaxy Overlay support.
Added shortcuts to video configuration tools.
Stability validated.
high rated
Through the Ages update
from version 2.19.1132 to 2.19.1133. No changelog.



(from Steam)

Monsters are Coming! Rock & Road update for 25 November 2025
Patch 1.0.8.0 Now Available

Hello Heroes,

We’ve been keeping busy and have released a new patch today, this one addressing the game’s difficulty.

This is the first of several planned iterations as we continue to listen closely to your feedback. Our intention isn’t to make too many sudden, drastic changes in one go, but we do want to ensure we are always making meaningful adjustments.

So please do let us know how you get on, and if you feel so inclined, leave us a review and/or feedback in our Discord / on the Steam forums. It all helps us immeasurably to know if we’re making progress!

Here’s the changelog for Patch 1.0.8.0.

Balance and Changes
- The difficulty of Hard mode has been reduced by 30%.
- The difficulty of Expert mode has been reduced by 10%
- A disclaimer has been implemented when you attempt to play Hard mode without completing Normal mode on every road.

Bug fixes
- The bonus modifier applied to Compasses (progression currency) at the end of runs on Hard or higher difficulty modes has been fixed. It now applies to Compasses that can be found during the run.
- Xbox PC Game Pass/GOG only: The title image on the “Sign in now” pop-up is now higher resolution.

Development Roadmap
What comes next?

The Pick and Banish feature is currently being tested right now! It will be the main new feature of the next update, which will also include the following:

- Some objectives will be displayed on the main menu to show your progress.
- FPS will be locked at 60 by default (this can still be changed in the settings)
- Detection triggers for the statues and the side paths challenges are now more accurate.

More will follow soon!

Onward to the Ark!

-

Ludogram & Raw Fury
Post edited November 25, 2025 by FlockeSchnee
high rated
Syndicate Plus

Update to V1.01 GOG v2.

Changelog:

1.01 GOG v2 changelog (25 November 2025)

Tweaked the DOSBox configuration (output set to OpenGL and fullresolution to desktop) so the game now fills the screen properly.
Added German language support.
Added a Game Configurator with several useful options, including:
resolution and renderer settings
double buffering toggle
hosting or joining LAN multiplayer
setting an IP address for multiplayer
switching languages (including the newly added German)
adjusting the number of CPU cycles
Stability validated.
Fully compatible with Windows 10 and 11.
high rated
Screamer

Update to V1.01 GOG v2.

Changelog:

1.01 GOG v2 changelog (25 November 2025)

Switched to DOSBox Staging for better performance and more customization options.
Adjusted DOSBox settings to improve both performance and sound quality.
Added an option to launch the game in either VGA or SVGA mode.
Added an option to enter the in-game Setup menu for sound adjustments and controller configuration.
Stability validated.
Fully compatible with Windows 10 and 11.
high rated
Stellaris

Update to V4.2.1.

No changelog.
high rated
"Go Ninja, Go Ninja, Go. Go Ninja, Go Ninja, Go!
Go Ninja, Go Ninja, Go. Go Ninja, Go Ninja, Go!
Go! Go! Go! Go!"

The third update for NINJA GAIDEN: Ragebound has been added to the GOG version today (Offline & GOG Galaxy).

-cs37895 (November 25, 2025)
Bug Fixes

Our D3 update delivers a substantial list of bug fixes, based around the issues affecting your journey through NINJA GAIDEN: Ragebound - helping your combat to flow and that the demons are the only challenges you have to face.
We’ve got a list of 25 larger software demons that the team have defeated in the D3 Major Update patch:

• Using the Spider Stopwatch Ragebound Art while hanging on the long zipline in Level 3-2 will no longer cause a soft-lock
• Kenji will now jump properly on the train in Level 4-6
• Killing a boss while rapidly pressing attack (playing as Kumori) will no longer cause a soft-lock during Boss Rush
• Dyslexia-assist font has been fixed to ensure it doesn’t overlap and cut off inappropriately
• Kenji can no longer move out of bounds before being crushed by tentacles in Level 3-3
• Kenji can now no longer move behind (and become immune to) the bulldozer in Level 3-5
• Closing and re-opening Muramasa’s shop after obtaining an item will no longer cause a soft-lock
• The “Win the Duel” challenge in Level 1-1 will now complete appropriately (including unlocking of Hard Mode)
• Jagäzk’s ribcage will now show appropriate visual damage when hit by hypercharged Kunai (sorry, Jagäzk)
• Kenji will no longer show falling animations when trying to climb a breakable wall
• Knockback now works appropriately according to Accessibility settings
• Collectibles will no longer appear transparent when they haven't been collected.
• Deflecting Soldier will now deflect projectiles appropriately
• Rising containers will now play appropriate sounds at the beginning of the stage on Level 4-3 (on hard mode)
• Fixed Kenji’s sweat appearing on top of his mask if dialogue was skipped quickly in the Dojo animation cutscene
• Cursor will disappear appropriately during gameplay
• Smoke effect for hanging dummies will now re-appear to correctly mask respawn.
• The Level 3-2 (Hard) black background issue has been fixed - now showing the appropriate background art.
• The Eye Fly to enable jump via Guillotine will now spawn correctly on Level 3-5
• We have resolved an issue where Kunai thrown while offscreen would not appear, but still cost Ki.
• Holding up or down in the Main Mission screen will no longer cause controls to stop responding
• Kumori’s Dash and Jump attack has been implemented
• The Spirit Detour Kumori/Kunai shortcut has been removed
• We have fixed Kumori’s Black Spider Uniform animation error when hypercharging on a wall
• Holding up or down while opening Muramasa’s Shop will not cause an application freeze

In addition, we’ve also deployed a significant number of additional, smaller bug fixes and performance improvements to help you get the smoothest possible NINJA GAIDEN: Ragebound experience.
It seems King's Bounty:Crossworlds GOTY received an update on November 17 (Only Galaxy for now).
Anyone know what was updated?
high rated
Stellar Tactics

0.830(a)

ADDED - You can now transfer ships between stations.
--First, you need to be at the station where you want to transfer your ship.
--Open the "SHIP STORAGE" UI from the ship screen (left panel near repair, ore refinery etc.)
--From the lower list on the STORAGE popup (ALL SHIPS STORED AT STATIONS), select a ship from the list that is NOT CURRENTLY STORED at the station you are on.
--Select "TRANSFER SHIP". A dialog will pop up notifying you that it will cost 20,000 CREDITS and take 10 minutes to arrive. Select OK.
Your ship will begin the transfer. This cannot be canceled. Only one ship can be transferred at a time. NOTE: Time in game does not progress when you are in menus like the ship ui, inventory etc. Exit the screen and proceed about your business. You will be notified when the ship arrives at the station.
--While a transfer is taking place, you cannot swap ships.
--While a transfer is taking place, you cannot purchase new ships.

ADDED - Achievements
40 Achievements added - 3 of these are hidden related to the end game. Many of these had already been tracked in existing saves, so you may see achievements pop up on the screen the first time you load a game. Others, for example, enemy elimination achievements (among others) were not. Anyway, load your favorite save and kick back for a while as the achievements trigger...

ADDED - The often requested "CONTINUE" button at the main screen. Any save (auto save, quicksave, manual save) stores the most recent save. As long as a save has been made after this patch, the new CONTINUE button will be displayed on the main menu. This is not to be confused with the CONTINUE button while in a loaded save which merely continues your current session...
I'll be looking into a EXIT SAVE for the next major patch. For now, you must save your progress before exiting the game if you want to continue from where you left off.

ADDED - Icon links to Discord, the Stellar Tactics Wiki and a bug report icon that will open the log folder.

FIXED - Game is now paused when recruiting a NPC.
FIXED - The recruit NPC window can now be exited with the ESC key.
FIXED - You can no longer save when recruiting crew members until they are actually completely recruited. Previously, saving in the middle of recruitment and loading that save could cause unexpected results.
FIXED - Various typos.
FIXED - Various navigation errors in Aznari ruins.
FIXED - Various strings that did not fit in UI fields.
FIXED - Game lockup if docking/landing while in space combat.

UPDATED - German translation.
UPDATED - Mission flags and other object indicators on radar made larger.
UPDATED - Reduced schematic unlock requirements via crafting.

REMOVED - I removed blocked achievements if using advanced gameplay options. Achieve your way!
high rated
Warhammer 40,000: Dawn of War - Definitive Edition

Updated to 2.5.1.2 (Galaxy & Offline Installer)

Changelog from Steam:
2.5.1 Hot Fix

Today’s hot fix addresses a handful of issues leftover from last week’s 2.5.0 update, including a fix that inadvertently reverted an old balance change. We know that as we continue to support, update, and fix issues in Warhammer 40,000: Dawn of War – Definitive Edition, it may have knock-ons to the multiplayer meta, which has essentially been untouched for the last 10 years. Your love for this game and your continued support has gotten us this far, and we intend to go further. We remain dedicated to improving the game and making it the best way to play Dawn of War. Stay tuned for more in the coming weeks.

Thank you for your continued feedback. Please continue to report any issues to us at help.relic.com.

Gameplay

• Chaos – reverted a hot fix that was actually an ancient balance change. Cultist Squad Aspiring Champion will no longer receive a plasma pistol or power sword upgrade
• Jump Movement – fixed two additional error cases where squads with a jump movement ability could fail to perform the jump action

User Interface

• Multiplayer – updated the end of match flow to fix an issue that caused the results screen to not appear

Art & Animation

• Vehicles – fixed an issue where tank tracks would display missing deca
high rated
Myst

Updated to 3.0.9 (Galaxy & Offline Installer)

GOG Changelog:
Myst Patch 3.0.9 (11/25/25)

Majors

• Re-added “Teleport to Safe Spot” button in the Help settings menu.
• Added a PlayStation controller diagram for folks who are playing the game with a PlayStation controller.
• Fixed issues with controller support when using the shoulder buttons on certain puzzles.

Minors

• Various performance improvements made.
• Various LOD improvements to meshes made.
• Added improvements to gamepad cursor speed to be relative to horizontal resolution of a display.
• Improvements made to default cursor movement speed to feel more natural.
• Fixed an issue with one of the videos in Channelwood not playing properly under certain circumstances.
• (SPOILER) Fixed a translation issue happening under certain circumstances with the Rime note in the Myst Library.
• Shortened a translation in German for “contextual rotate/flip” as it was too large for the controller diagram to display it.
• Fixed an issue with the tower plaque not displaying a clue correctly in Spanish under certain circumstances.
• Fixed an issue where the player could lower a bridge in Channelwood without the bridge being powered, possibly allowing the player to get stuck on one side of the bridge.
• Fixed a possible race condition where the player could enter the interior of the rocketship on Myst Island, but not see the interior meshes render properly.
• Fixed a missing translation issue with the Invert X option.
• Fixed an issue with an achievement in Rime firing off even when a particular puzzle hasn’t been solved yet.
• Fixed some controller diagrams showing up too small when playing Myst at resolutions larger than 1080p.
• Fixed red and blue pages flickering under certain circumstances.

VR Only

• Fixed a key in Stoneship being rotated oddly in your virtual hand.