Posted November 17, 2025
Whiskerwood
v0.6.166 Patch #9
Gameplay
- Warehouses under construction can be set to reject all resources until configured by player
UI
- When bulldozing warehouses the lost resources preview is sorted with highest amounts first
- Refund value blips when bulldozing will show (+n) instead of (-n)
- Add input hint for quick elevation controls (Shift + Mousewheel to quickly change slice elevation)
- Inaccessible construction entrances will display their entry positions when hovered by cursor
Bugs
- Fix warehouses having stuck ‘inbound’ resources if disabled while being delivered
- Fix Firetender workers indicating ‘Headed to work’ while idle.
- Fix Earthworks workers indicating ‘Idle’ while performing work.
- Fix Stockpile assignment UI not dismissing in some situations.
- Fix deleting excess Offices removing a policy slot.
- Fix Woven Cloaks not being reported consumed in statistics
- Fix Whiskers repeatedly attempting to deliver to inaccessible construction sites
- When manually selecting a student to assign to a school, the list is now automatically filtered for Whiskers who don’t have the taught skill/guild, yet
- Assigning students to schools via the plus button will now automatically filter for Whiskers who don’t have the taught skill/guild, yet
- Fix typo in description of Rebellion Fervor
- The new storage capacity of Fire Tenders & Luxury Suppliers is now correctly applied to buildings in existing saves. Currently stored items above capacity are not lost.
- Fix schooled Whiskers keeping old guild modifiers when changing guild
- Earthworks labor now correctly applies Hard Labor thoughts
- Fix spring planting quest triggering too early
- Fix thoughts summary not displaying all of day’s thoughts when loading save
Crash Fixes
- Fix a a crash that could happen when generating a map with many large islands
Mod API
- Add ModAPI for adding new datatable rows
- Add ModAPI for linking extra datatables as moddable
- Add ModAPI for adding new runtime translations
- Add ModAPI delegate to hook on new day starting
- Add ModAPI linkage for SlotDecoratives
- Fix ModAPI for construction spawning not triggering correct delegate
Acknowledgements
- Thank you to r4v4g3 on Discord for pushing the limits of our ModAPI
- Thank you to Lickorice on Discord for suggesting the new day hooks
- Thank you to Buckminster for requesting the datatable extension tooling to allow new building mods
- Thank you to ruff on Discord for debugging the construction delegate ModAPI
- Thank you to RonEmpire & CaptCharlie82 on Discord for drawing attention to automatic assignment for students
- Thank you to Anteprefix on Discord for reporting the murmur typo
- Thank you to madbroetchen & Simply Matt & Lord Yanaek on Discord for reporting that schooled Whiskers retained old guild modifiers
- Thank you to Goiaba_Rei on Discord for reporting construction pathing bug
- Thank you to Gregor Pepe for reporting a crash during map generation
- Thank you Fargel on Discord for reporting inconsistency in thoughts breakdown
v0.6.166 Patch #9
Gameplay
- Warehouses under construction can be set to reject all resources until configured by player
UI
- When bulldozing warehouses the lost resources preview is sorted with highest amounts first
- Refund value blips when bulldozing will show (+n) instead of (-n)
- Add input hint for quick elevation controls (Shift + Mousewheel to quickly change slice elevation)
- Inaccessible construction entrances will display their entry positions when hovered by cursor
Bugs
- Fix warehouses having stuck ‘inbound’ resources if disabled while being delivered
- Fix Firetender workers indicating ‘Headed to work’ while idle.
- Fix Earthworks workers indicating ‘Idle’ while performing work.
- Fix Stockpile assignment UI not dismissing in some situations.
- Fix deleting excess Offices removing a policy slot.
- Fix Woven Cloaks not being reported consumed in statistics
- Fix Whiskers repeatedly attempting to deliver to inaccessible construction sites
- When manually selecting a student to assign to a school, the list is now automatically filtered for Whiskers who don’t have the taught skill/guild, yet
- Assigning students to schools via the plus button will now automatically filter for Whiskers who don’t have the taught skill/guild, yet
- Fix typo in description of Rebellion Fervor
- The new storage capacity of Fire Tenders & Luxury Suppliers is now correctly applied to buildings in existing saves. Currently stored items above capacity are not lost.
- Fix schooled Whiskers keeping old guild modifiers when changing guild
- Earthworks labor now correctly applies Hard Labor thoughts
- Fix spring planting quest triggering too early
- Fix thoughts summary not displaying all of day’s thoughts when loading save
Crash Fixes
- Fix a a crash that could happen when generating a map with many large islands
Mod API
- Add ModAPI for adding new datatable rows
- Add ModAPI for linking extra datatables as moddable
- Add ModAPI for adding new runtime translations
- Add ModAPI delegate to hook on new day starting
- Add ModAPI linkage for SlotDecoratives
- Fix ModAPI for construction spawning not triggering correct delegate
Acknowledgements
- Thank you to r4v4g3 on Discord for pushing the limits of our ModAPI
- Thank you to Lickorice on Discord for suggesting the new day hooks
- Thank you to Buckminster for requesting the datatable extension tooling to allow new building mods
- Thank you to ruff on Discord for debugging the construction delegate ModAPI
- Thank you to RonEmpire & CaptCharlie82 on Discord for drawing attention to automatic assignment for students
- Thank you to Anteprefix on Discord for reporting the murmur typo
- Thank you to madbroetchen & Simply Matt & Lord Yanaek on Discord for reporting that schooled Whiskers retained old guild modifiers
- Thank you to Goiaba_Rei on Discord for reporting construction pathing bug
- Thank you to Gregor Pepe for reporting a crash during map generation
- Thank you Fargel on Discord for reporting inconsistency in thoughts breakdown