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high rated
The Book of Outcasts

Updated to 1.40 (Galaxy & Offline Installer)

Changelog from Discord:
1.40 (2025-11-12)

Hi everyone,
thanks a lot for your patience and for all the feedback you’ve been sending.
The game has been updated:

Direct scrolls to Ygraan’s lieutenants
If you don’t enjoy searching for them manually, you don’t have to anymore.

Odette will now give you special scrolls that teleport you close to each lieutenant’s location.
Important:

Make sure you also have a teleportation scroll to the Village from the Mystic — otherwise getting back can be quite painful.

Memory Wipe potions
Some players ran into issues with achievements not being granted correctly.

Now this can be fixed with a Memory Wipe potion, which can be bought from the Mystic.

○ Drinking it removes ALL achievements from your profile.
○ As a small bonus, it also grants +1 HP.

Meat selling bug
The issue with meat being teleported from Bhardadi to the Village when selling is now fixed.

Bogdan quest journal cleanup
Old evidence entries related to Bogdan’s quest are now correctly removed from the Journal.

Crash on sex choice screen
The crash that happened when trying to save on the sex choice screen has been fixed.
You can no longer save there — and you don’t need to.

Hunt with Ekaterina – forest marker
The hunt quest with Ekaterina should now properly show a marker in the forest.
I hope it’s much clearer where you need to go.

Pratima scene after Ape King
The scene involving Pratima’s death that triggers after the Ape King quest should now work correctly.

Plans for next week

“E” key while naming saves
Sometimes pressing E while entering a save name opens the delete-save menu.
I still can’t reliably reproduce this, but I’m working on it.

Extra Dobrinino quest for the sword
I’m planning to add an additional Dobrinino quest so you can finally return that repaired sword.
I’ve seen your frustration about fixing the sword and not being able to do anything meaningful with it — this should help.

We’ll keep improving the game step by step.
Thanks again for your support!

KamtiGames
The Riftbreaker: Prologue

Update to V1.56175.

No changelog.
high rated
Whiskerwood

v0.6.164 Patch #7

Features
- Add display of current z layer number when z slicing
- Add rebindable quicksave hotkey defaulting to F5
- Allow Bulldoze tool hotkey to be rebound

Gameplay
- Improve visual alignment of generated heat on furnace industries and add more heat coverage to workers inside.
- Allow adding fuel to campfires with left-click in addition to the existing R hotkey
- Bathhouses now generate environmental heat and warm bathing whiskers when steam is supplied.

UI
- Make the pollution tool always draws at least the central block even if said central block is 0 pollution

Bugs
- Fix terrain sometimes not being assignable for mining if mined out below
- Fix Piecework Trinkets policy stopping on a loaded save
- Fix Fuel Tender and Luxury Supplier not allowing assignment of source stockpiles
- Fix campfires gaining back fuel time after loading save
- Fix farm shift field not recognizing right shift key
- Fix approval spend animation being mouse hit testable

Acknowledgements
- Thank you to RonEmpire and many others for requesting the current z layer display
- Thank you to yaki_ebiko on Discord for pointing out the hot baths do not produce environmental heat
- Thank you to w.A.f on Discord for reporting the farm tools only accept right and not left shifts
- Thank you to bluebirdsan on Discord for suggesting the click to add logs to campfires
- Thank you to LmLir on Discord and many others for reporting that campfires self-reloaded upon save load
- Thank you to Seagullible on Discord for suggesting that charcoal furnaces should provide environmental heat
- Thank you to Anteprefix on Discord for reporting that Piecework Trinkets policy was silently deactivating on save load
- Thank you to talking to myself on discord and may others for reporting that certain cells could become unminable
high rated
The Next-Gen update for Turok 2: Seeds of Evil is now available (Offline & GOG Galaxy).

Turok 2 - Next-Gen Update 3.0.1220_1 (November 13, 2025)
• Updated KEX Engine
• High refresh rates and 4k resolutions for platforms that support these features
• Smoother shadows, optimized light scattering, and improved ambient occlusion
• Added subtitles for all cinematics
• Improved localization
• Extended singleplayer weapon models for ultrawide resolutions
• Online cross-platform multiplayer with local split-screen

Changes

• (PC only) Added the option to assign the first controller to the second player
• (PC only) Allow for windowed, borderless window, and fullscreen configurations
Post edited November 13, 2025 by Berzerk2k2
high rated
(from Steam)

TerraScape update for 13 November 2025
Patch 1.2.1.12

- Added new upcoming challenges
- Fixed visually inconsistent state of the 'Enable Trader' toggle across host and clients in multiplayer lobbies
- Preparations for a bigger update to come

Insight of the day: Aliens apparently didn't help build the pyramids (probably).

... Indeed.



Jotunnslayer: Hordes of Hel update for 13 November 2025
Hotfix 1.0.6 - Patch Notes

Hey Jotunnslayers!

We’re back with Hotfix 1.0.6, bringing another round of polish and stability improvements to keep your runs smooth and your realms in balance. This update addresses several visual, UI, and gameplay issues, along with a few quality-of-life tweaks inspired by your feedback.

Gameplay Fixes
- Fixed multiple issues with difficulty/modifier selection in relation to Relax Mode
- The difficulty now correctly says 'Relax Mode' in the HUD and result screen
- Improved behavior for skipping cutscenes in order to prevent accidental skips
- Fixed an issue where the Helheim cinematic started playing during Endless

Thanks again for all your reports and feedback, it really helps us keep refining the experience.

Keep slaying, keep sending those bug reports, and we’ll keep the fixes coming!
high rated
Unavowed

Updated from 2.5/2.6 to 2.7
- Windows, Linux and Mac
- Galaxy & Offline Installer

Changelog from SteamDB:
Unavowed Patch - Hotfix

- Fixed a sound issue [SPOILER] with fireball in the HQ [/SPOILER]
- Fixed a typo in a dialog [SPOILER] repetition of yet [/SPOILER]
high rated
Sacred 2 Remaster
GOG only.
Version 1.0c ⇒ 1.0d, Size 19.2 GB ⇒ 19.2 GB
high rated
Shardpunk

Updated to 1.1.10.1

Changelog from SteamDB:

1.1.10.1 PATCH NOTES

Bugfixes:

Updated to latest Unity version to fix potential security issues.

Balance:

Extra elite enemies that could appear in any mission are now not appearing until chapter 2.
high rated
Whiskerwood

[Offline installers have been updated to v0.6.165. I think there has been a mistake in numbers with changelogs/gog's version number : in the changelog (found on steam) patch #7 & #8 say they are for the same version : v0.6.164. But v0.6.165 of offline installer should be what is described in this changelog.]

v0.6.164 Patch #8

Features
- Added official modding support!
- Setup Steam Workshop for mods!

Gameplay
- In years with harsh winters, autumn temperatures now fall later and spring temperature recover quicker
- Add stockpile controls to the Fire Tender
- Add stockpile controls to the Luxury Supplier
- Reduce Fire Tender stockpile capacity to 21
- Increase Luxury Supplier stockpile capacity to 21 per item

UI
- Fix Apprentices being filtered incorrectly in the population overview

Bugs
- Fix build tool sometimes using erroneously high elevation when zoomed far out
- Fix yearly temperatures occasionally being warmer or colder than intended
- Fix Whiskers not using paths or trains in some situations
- Fix belts getting stuck if built on top of storage sheds
- Fix edge case which caused a hole in the terrain ground
- Fix Tea & Fine Tea not being acceptable by Input Hoppers
- Fix building heat tooltip not converting to player’s temperature unit
- Fix ‘Steampunk’ achievement
- Fix Jump Pad and Rail Booster not reporting steam consumption stats
- Fix swift trait's description being inaccurate

Acknowledgements
- Massive thank you to Buckminsterfullerene for helping add mod support and making so many exciting mods!
- Thank you to Sam on the Discord for reporting the swift trait’s description issue
- Thank you to Elevin & Emme_arta on Discord for feedback on spring and autumn temperatures
- Thank you to Richard on Discord for reporting that Apprentices weren’t filtered correctly in the population overview
- Thank you to r4v4g3 on Discord for reporting a hole in the terrain
- Thank you to Spawsh & Zewtastic on Discord for reporting the unused Fire Tender stockpile capacity
Post edited November 15, 2025 by Splatsch
high rated
Syberia - Remastered

Updated to 20251106_1657_SyberiaHD_gog (Galaxy & Offline Installer)

Changelog from SteamDB:
Update_Nov7th_25

• Fixed issue when the OS is in Turkish
high rated
SILENT HILL f

Updated to 1.2.381918.0 (Galaxy & Offline Installer)

GOG changelog:
Patch 1.2.381918.0 (13/11/2025)

New Features

• Added Action Difficulty: Casual

The Casual action difficulty will be playable when starting a game from “New Game” on the main menu or from a New Game+ save file.

For players on the Story action difficulty or higher, the Casual action difficulty will be selectable upon reaching the Game Over screen multiple times.

• Added Optional Skip Feature for Select Sections of New Game+

Upon completing the “Go through the door” objective after solving the mural puzzle on New Game+, the game will display the option to skip. The game will resume at the scene where Hinako awakens at the corridor of the Dark Shrine for the second time with the “Proceed” objective if skipped.

- Items from the skipped sections will not be collected.

- “Thankful to Be Here,” “Grateful for a Worthy Foe,” and “Clear Skies” do not unlock on a playthrough that uses the skip feature.

- The skip feature does not impact branching paths or endings.

System Changes

• Hinako’s stamina replenishes slightly faster
• Unskippable combat encounters are reduced across multiple sections
• Fewer enemies are placed across multiple sections
• Hinako’s line when an enemy is defeated plays at a slightly later time
• Hinako takes slightly less damage on the Hard action difficulty

Bug Fixes

• Fixed bug where Shu duplicates in the cutscene that plays when heading from Sennensugi Shrine to Rinko’s house during the “Head to Rinko’s house” objective
• Fixed bug where interaction icons do not display on the hall leading to the room with the naginata during the “Enter the inner room” objective
• Fixed bug where the Sakuko-like entity stops moving in combat during the “Defeat the Sakuko-like entity” objective
• Fixed bug where the Fog Monster stops moving and halts progress during the “Chase after the Fog Monster” objective
• Fixed bugs across multiple levels where events do not progress despite meeting the required conditions
• Fixed bugs across multiple levels where specific enemies remain outside of the combat area and cannot be defeated
• Fixed bugs across multiple levels where clumps of flesh do not spawn
• Fixed bug where some notes from “Sakuko’s Diary” could not be obtained on New Game+
• Fixed bug where Hinako may become unresponsive to player input after dodging
• Fixed bug where Hinako dies upon loading an autosave file if Hinako died during an autosave
• Fixed bug where the “View Endings” option does not display on the title screen after finishing the first playthrough (may require loading New Game+ data to fix)
• Fixed bug where Indirect Lighting and Reflections revert to On during cutscenes even when set to Off in the Graphics menu
• Fixed bug where the cursor moves without player input when playing on the controller

*Various other minor bugs have been fixed, including bugs related to audio, hitboxes, text errors, loading, and graphics.
Post edited November 15, 2025 by Hustlefan
high rated
Dystopika

Updated to v1.6.4 (Galaxy & Offline Installer)

GOG Changelog:
v1.6.4 (2025-11-14)

Minor Changes

• Custom Fonts from Mods can now display Emoji

Bug Fixes

• Added error-catching if a Mod cannot be loaded properly during game startup. If a mod cannot be loaded it will ignored, and relevant info will be printed to console.
• Updating Unity’s internal spline package preventing unnecessary console errors
• Fixed an issue where emoji were no longer working on neon text prop
high rated
JDM: Japanese Drift Master

Updated to 1.2.62.1-761 (Galaxy & Offline Installer)

Made in USA DLC is available now.

Latest changelogs from SteamDB:
Hyundai joins forces with JDM

Ossu!

It’s finally time to unpack the entirety of the surprise we have promised you. When the game updates for you today you will receive access to a whole new four-mission long Side Story, featuring Hyundai Motor’s Concept Car - the INSTEROID.

The first mission unlocks after completing Mission 06 from Chapter 01 in the Main Story Campaign. The last challenge of this side story will become available after the ending of Chapter 04. Touge downhills, a time attack and a drag race against other Hyundai cars - the INSTER and the IONIQ 5 - are the events to beat while driving the Electric INSTEROID. Beating the challenges will of course reward you with the Concept Car for your garage.

As always, to access the Side Mission content you will need to drive to the event’s Point of Interest on the map and interact with it.

The INSTEROID

We’ve already said a few words about the new car but let us unpack this fearless drifter further.

INSTEROID is an electric Concept Car from Hyundai Motor, which truly blends the two cultures of modern gaming and motorsports - pixel aesthetics, animated plates (both inside and outside of the car), stylized clocks and enough power to shame the fastest of cars.

Being an electric, its acceleration is uncanny and for its small size it packs a really powerful punch - six gear shifts can propel it to 300 kph! There’s nothing quite like it in JDM and we’re having a blast driving it back at the office! We can’t wait for you to take it for a spin as well!

Join our community on Discord to discuss everything INSTEROID, JDM, motorsports and gaming in general.

Let’s Drift

The Gaming Factory Team
+++
Patch 1.8.0

Ossu!

Before we go into patch details, we would like to once again thank the community members, who took the time out of their day, launched our test branch and provided feedback to our work in progress features. Your opinions helped immensely in shaping today’s update and we are very thankful for your support.

Based on the tests, the livery system addition to the Paint Shop has been postponed for now as we continue to fix the current issues with it, whilst expanding this feature with your suggestions in mind. Our goal right now is to bring it to you as soon as we can.

The second feature we were testing proved to be working flawlessly, so we’re extremely happy to announce that with today’s patch restarting an event will literally take only a couple of seconds to load up. That’s right, no longer will you have to wait for twenty seconds or longer to repeat a mission.

The second headliner today is the addition of the next Villain Side Story Campaign. Let’s look at details:

Patch Notes

Shortened loading times - event soft restarts

The loading times for repeating a mission (whether you lost it or just hit that restart button in the pause menu) have been drastically reduced. Re-loading an event should take no longer than just a couple of seconds now.

Note that loading the event for the first time will still need to load up all of the assets and it has not been influenced by this change.

New Villain Side Story Campaign - Honey Badger

Lt. Boswell’s origins story is now available. You will play through six new missions, consisting of time attack challenges and a drag tournament, to win the Honey Badger’s unique and heavily tuned muscle car.

Boswell’s ride is a true drag racing beast that will be able to fight with any car on a straight road, while also being a decent grip racer overall.

As always, you will be able to start the campaign by finding the Honey Badger marker in the open world and interacting with it. Completing the first mission will unlock the second and so forth.

Bug Fixes

• Fixed an issue in Challenge Mode on the Bamboo Track grip race, where players could be instantly disqualified.
• Fixed an issue in Delivery Missions, where the package could have been destroyed before the race even started.
• Fixed an issue where the notification for unlocking Tiger’s Side Story sometimes displayed an incorrect text line.
• Locked the ability to tune the Insteroid (mechanical and visual).
• Fixed the incorrect placement of NPC driven Silvia’s S 15 nameplate during Chapter 05, Mission 03.
• Fixed the camera angles in the Paint Shop for Nissan Laurel.
• Additional small bug fixes across the entire game.

Later today our first ever DLC - Made in USA - will debut. Six unlicensed muscle cars and unique parts for them will be available for only 5,99 USD. If you want to support our work or just tackle challenges across Guntama in new beefy rides, that’s an expansion for you!

For lengthy discussions on cars, games and even life join our Discord server, where you can talk with us and our lovely community directly.

Let’s Drift!

The Gaming Factory Team
high rated
Parkitect

Updated to Version 1.12b3 (Galaxy & Offline Installer)

Changelog from SteamDB:
1.12b Update

This months update contains the following changes:

Version 1.12b3:

• fixed a multiplayer desync
• fixed some windows from Dinos & Dynasties clipping into walls

October 2025 Build Challenge Results

These workshop items are now included as default blueprints in the game

Here are the winning entries:

Sunset Goldrush

Excitement: 56.0 (High)
Intensity: 13.5 (Low)
Nausea: 9.3 (Very low)

Approximate Cost: ~$10,688.48
Approximate Cost (without decoration): ~$5,049.00

+++

Acme Mine Madness

Strap in and hold tight as you plunge into the heart of the Acme Mining Co., where your journey begins in an old rickety cart that’s anything but stable. Swinging wildly through rugged shafts, sharp turns, and explosive surprises, this minecart coaster delivers non-stop thrills and edge-of-your-seat excitement. Will you make it out before the next TNT explodes? There’s only one way to find out!

Excitement: 63.0 (Very high)
Intensity: 24.1 (Low)
Nausea: 11.5 (Very low)

Approximate Cost: ~$10,995.09
Approximate Cost (without decoration): ~$5,401.00

+++

Calico Express

Excitement: 60.6 (Very high)
Intensity: 13.7 (Low)
Nausea: 8.2 (Very low)

Approximate Cost: ~$10,295.14
Approximate Cost (without decoration): ~$4,690.00

+++

Copper Canyon

Excitement: 72.7 (Very high)
Intensity: 45.6 (Medium)
Nausea: 30.1 (Medium)

Approximate Cost: ~$10,999.98
Approximate Cost (without decoration): ~$5,918.00

+++

Tren De La Mina

Excitement: 82.6 (Extreme)
Intensity: 28.6 (Low)
Nausea: 13.6 (Very low)

Approximate Cost: ~$9,494.00
Approximate Cost (without decoration): ~$4,215.00
high rated
Teenagent has joined the GOG Preservation Program.

Windows offline installer has been updated from version "1.0_(15595)" to version "1.01_gog_v2_(86336)" replacing DOSBox with DOSBox Staging.
Post edited November 15, 2025 by Bridgekeeper