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high rated
Trüberbrook

Update to V1.6-fix.

No changelog but considering the version name this should be the Unity fix.
high rated
Monster Prom 2: Monster Camp

Update to V2.30.a.

No changelog.
high rated
The Coma 2: Vicious Sisters

Update to V1.0.6 GOG-fix.

No changelog but considering the version name this should be the Unity fix.

Fantasy General II - Invasion


No changelog but maybe it has something to do with Unity.
high rated
JDM: Japanese Drift Master

Updated to 1.1.59.1-439 (Galaxy & Offline Installer)

Latest changelogs from SteamDB:
Patch 1.6.2

Ossu!

This week’s patch notes are primarily focused on some gameplay improvements based on your feedback coming from after the recent physics update. There are some highly anticipated grip improvements for driving during the rain, as well as additional overall grip balancing on different surfaces and for different weather conditions. We’ve also made a follow up to the gravity changes made in 1.6.0 with some beefy improvements to car collisions.

As we’re gearing up for our next major update, where you will see more improvements and new features, we’re committed to working alongside our community to further polish the JDM experience. Please don’t be hesitant to try today’s changes and get back to us with feedback. Thanks!

And now, off to the…

Patch Notes

Gameplay

• Made overall collision improvements across the whole game. The collisions should now feel more impactful and the cars should feel as they have more weight to them.
• Fixed Subaru Impreza WRX STI’s hood collisions - destructible objects should no longer get stuck in the car’s hood.
• Balanced the Handbrake and Clutch behaviour for AWD cars in the game.
• Improved how the Handbrake and the Leg Brake behave and react when pushed simultaneously.
• Improved the car grip on wet surfaces on all types of available roads in game (including grass).
• Improved the car grip on dry gravel and grass surfaces.

System

• Added the winning community screenshots as new loading screens in the game. The screenshots are the winning picks from our July Photo mode contest - once again, congrats to the winners!

As always, we encourage you to join our Discord server, where you may share your thoughts about the game and the changes we are implementing.

Let’s Drift!

The Gaming Factory Team
+++
Patch Notes - Major Update 1.7.0

Ossu!

Oh boy, this is definitely the biggest update we have introduced to the game so far. A lot of smaller and bigger changes, a multitude of community requests coming to life and new features that we promised in our roadmap. And bug fixes, a lot of bug fixes.

Hopefully everyone will find something that they were waiting for here. Let’s Drift!

Patch Notes

New Content

Nissan GTR R35 EBA

Introducing the R35 EBA, a car considered by many as the ‘final form’ of the GTR series. It comes with six bodykits available to be unlocked and costs 4,900,000Y to buy at the dealer. The stock version expands the roster of our grip cars.

New Racing Tracks

Hakome Stadium - a sports arena made into an ultimate race challenge; Takekaze Tōge - a racing track located at the foot of the volcano, hidden within a bamboo forest. You will find both by looking for a trophy cup marker on the map - for the former it’s Ichikara East, for the latter - northern-west side of the volcano. Available from the open world or the Challenge Mode in the Main Menu.

Side Story Campaign - Tiger

Following the path set by the “Rise of the Scorpion” update, which expands the plotline through opponents’ backstories, a new side story campaign is introduced to the game. The Tiger’s campaign follows the tale of Naoto Date - one of the players’ major opponents in JDM, from his childhood dream, through tragedy to a second chance at life. The campaign consists of 9 events, summing to 11 completely new races. After completing Chapter 02, Mission 01 the first part of his campaign will be marked on the map. Completing the whole campaign will reward you with Tiger’s boss car (known from the main campaign).

Wheel and Rims modification

An expanded feature for the already existing Car Setup in the game, allowing for the modification of wheels and rims. This feature will allow players to further visually tune their cars to their hearts’ content. There are up to 7 new settings, depending on the wheel selection, available to modify. The options include rim diameter and width adjustments, as well as offset options. You will be able to change the tire profile between low, medium and high, change the tires’ width and modify spacers. Finally, you will be able to alter the rim lip type. The changes are cosmetic only, so feel free to experiment!

Optimization and graphical settings

XeSS 2.0 support

JDM is now running XeSS 2.1.1.1, including Frame Generation and Low Latency technology. Its implementation vastly improves performance on Intel and AMD cards and has been set as default for the owners of said GPUs.

Multi Frame Generation for DLSS

The game now supports Multi Frame Generation times 2 and times 3 for Nvidia RTX 5xxx owners. This feature can be turned off (default) and on from the game’s graphics options menu.

Decreased Loading Times

We are still exploring ways to further decrease the loading times across the entire game but today we have a first batch of changes. Through various optimization processes done across the entire game the loading times should be a little shorter. We have completely removed loading screens when accessing Shops available from the Main Menu of the game - Change Car, Tuning Shop, Car Setup.

With the amount of changes made to the graphics engine the game may want to redo the Automatic Graphics Settings Configuration on launch.

Handheld Devices Support

We improved the general performance on handheld devices; we improved the UI positioning; we added dedicated graphical presets and balanced the visual optimization. Handheld users, please let us know how the changes improved your performance.

Other

• Mesh optimization for improved performance.
• Level streaming improvements.
• Reduced the memory usage in the most demanding areas of the open world.

A side note here, for all players - please remember to always have the latest drivers for your GPUs !

Side Missions

Underground Races

You will now see the weather conditions for the race ahead of you. It’s communicated through the pop-up screen when driving into the side mission’s marker in the open world.

We’ve balanced the races in rainy conditions.

Sushi Delivery

We have removed the Delivery Laurel from side missions (you will still use it in campaign missions), you will now deliver the packages in the car you were driving when interacting with the side mission marker in the open world.

Landmarks

We have fixed the issues with the infamous Kaguchi Valley and Inadani Village landmarks. They should now properly register when taking a photo in their respective spots.

Physics

• Balanced the Arcade physics model.
• Improved FWD (Front Wheel Drive) car physics.
• Improved AWD (All Wheel Drive) car physics.
• Improved collision and force compensation physics.
• Resolved physics issues causing undesirable outcomes and unbalanced forces acting on the cars.

Other Changes

• [audio] Added a new sound effect when the car lands on the ground after a jump.
• [level design] Added a new, short road towards the volcano, which leads to the Takekaze Tōge race track.
• [UI] Fixed two items in the smartphone.
• [Gameplay] Car telemetry now displays proper values.

Bug Fixes

• [cars] fixed A LOT of bugs connected with car models and car parts. Mentioning every single change here would bore you to death, so please, after the update if you see an issue connected to a car or one of its modifications that has not been fixed, give us a holler.
We’ll make one single exception here, as it was a very commonly requested fix: issues connected with the Yotsuhoshi Revolution have been solved.
• [gameplay] Fixed an issue where, in some instances, resetting the car back on the road would blast the car away.
• [system] Fixed issues, which were causing the game to crash. Minimised the probability of such issues to reappear.
• [UX] Fixed an issue where the smartphone would react to the default input press, even if the key was rebound.
• [UX] The navigation will no longer readjust its path to the Tuner Shop after the “New parts are available” prompt on the screen.
• [UI] The UI will no longer disappear, if the player opens the map right before a race starts.
• [UI] Some on-screen text and notifications have been fixed or adjusted to better reflect the situation in the game.

This wraps-up the patch notes for September.

We hope these changes will drastically improve your experience while playing JDM.

As always, if you encounter any new bugs and issues, please report them to us through our customer service tickets, which can be accessed HERE.

We’re continuing to work on promised features. The next big thing ahead is the Car Livery system.

If you have any questions or just want to chat about cars and games, you can find us, and other like-minded people, on our Discord server.

See you in the Stadium! Let’s Drift!

The Gaming Factory Team
+++
Patch 1.7.1

Ossu!

It's been just over a week since the launch of our biggest update yet - Patch 1.7.0 - and we’re keeping the momentum going! Over the past few days, we’ve been listening closely to your feedback, reports, and suggestions for further tweaks and improvements. Today’s update is the result of that collaboration, focusing mainly on enhancing gameplay, improving stability, and refining key details in our game.

Patch 1.7.1 addresses several issues reported to us by the community to deliver a smoother and more enjoyable experience. From fixing bugs in Tiger events to improving the manga reading assistant and resolving crashes related to steering wheel inputs, we’ve worked to elevate your gameplay.

While today's patch brings a noticeable upgrade, it’s just a pit stop on the road to even bigger novelties and cool features. We know many of you are excited about the upcoming liveries and decals system that will let you personalize your cars even further, and we’ll be ready to share more details - and a date - very soon. Don’t worry, you won’t have to wait long.

Below, you’ll find the detailed changes introduced in this update. Thank you for your continued support and feedback, which help us improve the game!

Patch 1.7.1 Notes

Gameplay

• Players can no longer sell Tiger's Car to the Dealer.
• Fixed a bug that caused two AI opponents to have the same name in some Tiger campaign events.
• Fixed a bug where the AI crossed the finish line in the last Tiger campaign event.

Manga Reader Assistant

• Improved the order of the manga reading assistant in Chapter 5, Page 4.

Stability and Performance

• Fixed issues causing crashes when selecting grip/drift presets while using a steering wheel.
• Addressed general issues that were causing crashes.

As always, we encourage you to join our Discord server, where you may share your thoughts about the game and the changes we are implementing.

Let’s Drift!

The Gaming Factory Team
high rated
Medieval Dynasty

Updated to 2.4.1.2 (Galaxy & Offline Installer)

Changelog from SteamDB:
Patch 2.4.1.2

Dear Players,
We share with you update 2.4.1.2 which resolves some of the problems related to the recent release, and includes some additional changes:

Added

• Key binding for Photo mode

Fixed

• Not being able to cut Evergreen Flower with some knife types
• The building menu displaying the wrong amount of the required coins
• Inaccurate fence collisions
• Players not being able to pick up some items in camps
• Berry bushes not becoming ripe if saved while at 50% state
• Incorrect number being displayed after exceeding max value e.g. dynasty reputation, technology
• Fields and orchards names not being the same for all players
• World being visible for a moment before loading screen when client was joining a session
• Working status being incorrectly displayed on client if a given work assignment didn't meet a requirement
• XeSS not working on GOG and Epic platforms
• The economy summary tab displaying 10 times more used buckets of sour milk than it should have

Updated

• Item spawn method when dropped from inventory - should now appear on the ground instead of in the air
• Map loading logic
• Network optimizations for dropped items mainly for physics
• Network optimizations for inventory when player is crafting or building
• Network optimizations for Food, Water, Temperature, Poison and Alcohol stats
• Network optimizations for all Potion timers

Kind regards
Render Cube and Toplitz teams
high rated
Northgard

Updated to 3.7.57.42572 (Galaxy & Offline Installer)

Changelog from SteamDB:
Patch notes for 09/10/2025

v3.7.57.42572

Bugfixes

Lore Victory – Fixed incorrect amount required depending on the distance from the center of the map
AI – Now correctly takes new knowledge
Wyvern – Fixed a crash occurring when it was killed while throwing a fireball
Building – Fixed an issue where destroying a non-upgraded military building removed the upgrade bonus from units
Kingdom – Fixed a crash when building a mine on a Rimsteel tile in Monuments of the Ancients
Conquest – Fixed a spam event in Monuments of the Ancients when all AIs were killed
Owl – Fixed Nomad Branch consuming food
Owl – Fixed Heart of Yggdrasil being available in the build menu
UI – Fixed faith displayed on carcass for the Boarserker in Berserker’s Wrath

Known issues

Text - Missing localization
Bifrost - Unable to access server, p2p still available
high rated
Gas Station Simulator

Updated to Shipping_1.0.2.46708S (Galaxy & Offline Installer)

Changelog from SteamDB:
Gas Station Simulator – RV Camp DLC – Hotfix #1 is here!

Hey, Gas Jockeys!

First and foremost – we're so thankful for the great reception to the freshly released RV Camp DLC. We've been monitoring your suggestions and issues you have encountred, and we already bring you a much anticipated hotfix. Rest assured, we're still monitoring your comments whether it is on our official discord server or via support mail or any other social platform. Below you can find full patch notes for today's hotfix:

• Fixed a bug in the Junkyard where pressing X while picking up a wreck to crush could cause it to fall out of the map.
• Fixed a bug in the RV area where the Sauna ambient SFX was active everywhere instead of only in the sauna.
• Fixed a bug in the RV system allowing players to check auto-checkout when it should be disabled.
• Fixed a bug reported by players where campers couldn’t be checked in or out during an objective.
• Fixed a bug in the Junkyard contracts where revealing parts consumed two contract points instead of one or not at all.
• Fixed a crash occurring after loading specific saves (Bench Press crash).
• Fixed a bug where keybinding on Num8 did not function correctly.
• Fixed a bug in the custom gas prices UI where highlighting didn’t work until clicked with the mouse.
• Fixed a visual issue where Christmas decorations displayed oversized bows.
• Fixed a bug in the RV concert area where NPCs could get stuck on spot 4 while heading to the concert.
• Fixed a bug in the RV Picnic minigame where the camera could clip inside NPCs.

Don't hesitate to share your comments with us if you spot something weird that is happening with your game. We will do our best to bring you the update as soon as possible. Until then, have a wonderful rest of your day and weekend ahead, and we see each other soon!
high rated
Formula Legends

Updated to 20251009_111345_89002 (Galaxy & Offline Installer)

Latest changelogs from SteamDB:
Formula Legends: Custom Configuration available

Hello Legends

We've got some great news to share with you: over the next few weeks, Formula Legends will start receiving its first patches, designed to make the game even more fun and engaging.

The first patch introduces something truly special: Starting today, are available custom configurations on Steam! These will allow you to customize not only your vehicles, but also helmets, driver names, team names, and even team logos.!
We’ve prepared a step-by-step tutorial https://drive.google.com/file/d/1pHnG0MX-PqmSCdJYd9XscWbxAiqyYMsC/view to help you get started and let your creativity run wild. We can’t wait to see your most imaginative liveries, whether they’re realistic designs or completely out-of-the-box creations.

But before we move on, we just want to say a big thank you. Over the past few days, you’ve sent us tons of feedback, suggestions, and ideas, and reading them has been incredibly important for us.

We want to reassure you: we’re listening carefully, and we’re already working on improvements.

That’s why, at the beginning of October, we’ll be releasing a fix patch that focuses on two key areas:

Steering: we’ll introduce an alternative steering option that’s more sensitive and precise, giving players better control and a smoother feel.
Artificial Intelligence: we’ll be tuning AI drivers so they’ll be more careful and avoid bumping into players, drastically reducing those frustrating collisions.
Tracks: We’ve made a series of improvements across multiple areas on all tracks, enhancing both the visual quality and the overall racing experience. Also Tuned more in depth tracks cut area
UI Improvements: Minor fixes on UI.

And this is just the beginning!

So please keep sending us your thoughts, your ideas, and even your criticisms: they help point us in the right direction. With your support, Formula Legends will only get bigger, better, and more fun.

Thanks again everyone, and… see you on the track, Legends!
+++
Formula Legends: Handling Update

We’re excited to share that the first two weeks of Formula Legends have been a great success!

On behalf of the entire 3DClouds team, we want to say a huge thank you to everyone who played the game and shared their valuable feedback.

From your reports, two main areas stood out: steering and AI behavior.
We acted quickly to analyze your feedback in detail and are working hard to make Formula Legends the best possible experience for everyone.

The first step of this effort is a new patch, available today on Steam and next week on all other platforms.

Here’s what’s new:

Improved race AI: reduced aggressiveness, fewer crashes into the player, and better handling of corners to avoid collisions.
New optional steering system: more sensitive and responsive, designed for players who found the current model less comfortable.

Important: this is not a replacement for the existing steering, which many of you have enjoyed. Players will be able to choose the model they prefer. When you start the game for the first time, it will show you some information about what has changed.

In the Settings menu, you can adjust the driving model whenever you like.

We’re aware that more responsive steering may lead to better performance on certain complex tracks. For this reason, with the next patch planned for mid/late October, we’ll be performing a leaderboard reset. We apologize in advance for this step, but it’s necessary given the nature of this change.

In that patch, we’ll also focus on further improving AI behavior, introducing new difficulty levels, rebalancing the existing ones, and addressing additional bugs to enhance the overall gameplay experience.

Formula Legends – Changelog

Version 1.0.1

New Features

● Added new “Alternative” Steering System (optional)

AI Improvements

● Fixed bug where AI make a pit stop during the last lap
● Improved AI collision avoidance
● Fixed AI not losing performance with worn tires
● Fixed AI entering the pit twice in a row
● Fixed AI stopping completely when hit from behind

Gameplay Fixes

● Fixed rare bug causing qualifying sessions to start with the wrong tire compound
● Fixed bug making rainy weather events far too frequent during races
● Fixed “ghost collisions” on the German Vintage track
● Fixed bug where the camera spawned underground during race loading
● Fixed issue preventing driver/year selection after opening the driving assists popup in

Time Attack

● Fixed bug where sector times weren’t updating after rejoining a championship session in progress
● Fixed issue that reset selected tracks in Custom Championship when returning to track selection from car selection

UI & Misc

● Fixed various minor leaderboard-related bugs
● Fixed some minor visual glitches
● Fixed bug with black floating sphere in car selection

Once again, thank you for all the passion and support you’re giving us.

Stay tuned, and see you on track, Legends!
high rated
Duck Detective The Secret Salami update
from version 1.3.8 to 1.3.9. No changelog.


Duck Detective The Ghost of Glamping update
from version 2.3.7 to 2.3.9. No changelog.


Terraformers update
to version 1.6.30p2. No changelog.


(from Steam)

TerraScape update for 8 October 2025
Patch 1.2.1.11

- Added Special Event content - @the reader: please act surprised

- Added Scenario high scores are shown now in the Scenario selection (just new games or loaded save games)

- Upgraded Unity Engine to address critical Unity security issue Unity CVE-2025-59489 for more details on the issue visit: https://unity.com/security/sept-2025-01

- FYI: Steam already released a new Steam Client version blocking a game launch when an exploit attempt by Unity CVE-2025-59489 is detected - read more: https://store.steampowered.com/news/collection/steam/?emclan=103582791457287600&emgid=507340830949770870


As far as we know no users were actually affected by this issue - but anyways: stay safe!

Better save than sorry.



Vambrace: Dungeon Monarch update for 7 October 2025
Update Required

Hey friends,

We want to let you know about an important update.

A recently identified security vulnerability within Unity has been spotted, and while there is currently no evidence of impact on users, we’re taking all relevant steps to ensure you’re on the latest and safest version of the game.

To keep you safe, we’ve released a new patch that addresses the issue. Please update your game as soon as possible to stay protected.

You can read more about it here: https://unity.com/security/sept-2025-01

As always, our priority will be on keeping our games as safe and enjoyable for everyone.

Your Headup Team
high rated
Update 1.0.10 for Moros Protocol is available now (Offline & GOG Galaxy).

1.0.10.1 (October 10, 2025)
Weapons

• Psiogloves: Damage increased by 5 (10 damage per shot -> 15 damage per shot). Augment slots increased by 1 (2 slots -> 3 slots). Visual bug fixed (some players managed to get the sphere fx stuck on their weapon).
• Metal Storm: Augment slots increased by 1 (2 slots -> 3 slots). Tier increased ( tier 2 -> tier 3).
• DualStr8Fires: Ammo consumption increased (1 per shot -> 1.5 per shot).
• XM LED Strobe: Ammo consumption increased (1 per bullet to 2 per bullet).
• Nano Ravid: Clip size increased to 25 (previously 20).
• Weapon descriptions: Fire rate now shows proper rarity scaling when on the ground. Damage now includes players bioboost upgrades when on the ground (for proper comparison).
• Weapon levels: Damage increase reduced from 10% to 5%.
• Weapon upgrades: Vendor prices greatly reduced. (this will make the players be able to buff their weapons more, making the high damage of any weapon be the result of player weapon rather than finding a high level weapon from the chest).

Gameplay

• Stamina: Base stamina of the player increased (30 stamina -> 40 stamina).
• Reload: Players can now jump during the reloading animation.
• Challenge Rooms: More rewards are accessible to the player after they complete it. The rewards scale accordingly to the difficulty level of the challenge room.
• Vendor NPC: Fixed a bug that swapped the fire rate of your ranged weapons.
• Co-op: Now you can see your team mate on the big map. Obstacles now trigger correctly when entered/exited.

Enemies

• Lepper: New enemy added.
• OOC Marauder: HP increased (120 to 150).
• Fixed an issue with staggered enemies.
• Fixed bugs on the laser attack of Sentinels of Ceroboros boss.

System

• Graphics: Camera shake max limit was fixed.
• Upgraded Unity Version to patch Unity’s recent security vulnerability.

Rooms

• Barracks Area: Optimizations on obstacles. Fixes on maps.
• OOC Frigate Area: Fixes on maps.
• Challenge Rooms: Fixes applied.

Optimisation

• Reduced performance cost of hallways and teleporters.
• Optimised lighting shaders.
• Moved music track loading to background execution and preload them during loading to optimise performance dips when loading a new room.
• Cleanup residual temp objects after Room generation.
• Defer unloading of rooms to later frames to reduce performance dips during room culling.

Other Bug Fixes and Notifications

• Co-Op: Move dead player’s body to a reachable location when the terrain changes during bosses. Fixed an issue with some cutscenes locking a player out of the room when the other player triggered it.
Post edited October 10, 2025 by Berzerk2k2
high rated
Jenny LeClue - Detectivu

Updated from 2.2.1 to 2.2.1 (p)
- Windows & Mac
- Galaxy & Offline Installer

No changelog, but records from SteamDB show this is the Unity security patch.
high rated
Old World has received a hotfix that updates it to version 1.0.80048 (GOG build number 85616).

As posted by the dev on the game specific subforum:

This is a hotfix release that updates the Unity version to resolve a security vulnerability and fixes a potential AI hang
Post edited October 11, 2025 by ConsulCaesar
high rated
MechWarrior 5: Mercenaries is updated to version 1.12.376.

The patch notes can be found here:
mw5mercs.com/news/2025/10/169-mercs-game-update-and-patch-notes

Edit:
Also update notifications for Blasphemous and Pillars of Eternity. Probably for the Unity security bug.
Post edited October 12, 2025 by viperfdl
high rated
Anna's Quest:
Updated to version 1.3.4792

Changelog:
You tell me.
---------------------------------------------

Yes, your Grace:
Updated to version v1.0.21

Changelog:
Unity Security Patch.
Post edited October 13, 2025 by BreOl72