Update 1.3 for
Viscerafest has finally arrived (Offline & GOG Galaxy).
Update 1.3 (October 06, 2025) General Tweaks
• Updated Engine Versions
• Completely revised and updated Chapter 2's Sub-hub to reflect the updates made to Chapter 2 in the game's full release.
• Added new Death Messages.
• Restructured the difficulty selection menu to categorize certain difficulty types better visually.
• Color-coded difficulty settings in the difficulty selection menu.
• Tweaked the menu description of Brutal Difficulty.
• Enemies damaging each other in C1L2 will no longer invalidate your ability to get the Stifled Strike achievement.
• Tweaked Lock-On so that you can no longer lock onto enemies whilst they are invisible.
• Tweaked the Lock-On camera's movement to make it visually smoother.
• Tweaked Lock-On so that locking onto an enemy now disables the crosshair, making it clearer where you'll be shooting.
• Added a new HUD icon for when "Toggled Bunny-Hopping" is enabled and the feature is toggled on in-game.
• "Toggled Bunny-Hopping" is now engaged by holding the jump button for 1/3rd of a second. This is indicated on your HUD by a circular meter surrounding the toggle icon. Otherwise, you can tap the jump button as if the option were set to Regular. This change was made so you don't have to double-tap to perform a single jump while "Toggled Bunny-Hopping" is enabled. When you have "Toggled Bunny-Hopping" enabled, you'll use the regular option's max bunnyhop speed unless the jump is actually toggled.
• Climbing on a ladder will now automatically make your bunnyhop toggle turn off, and you can no longer toggle it on/off while climbing.
• Unified pickup bobbing speed and height.
• Buffed the duration of the Eldritch Walker Powerup from 30 to 40 seconds.
Level Tweaks
• Added a new tutorial in "Prelude - Intruder Inbound" explaining the Lock-On mechanic
• Tweaked floor textures in the switch room of "C1L1 - Containment Carnage."
• Moved door switch slightly in the switch room of "C1L1 - Containment Carnage."
• Added a new tutorial in C1L3 explaining the Weapon Wheel mechanic.
• Widened colliders on some secret windows in "C1L3 - Fragmented Folly."
• Fixed the exit door in "C2L2 - Cthonic Crypt" using chapter 1 door sounds.
• Crushers in "C3L1 - Theopathic Thoroughfare" now kill enemies.
• Tweaked positioning of enemies on the first floor encounter of "C3L5 - Damnable Descent."
• Tweaked enemy placement in "C3L6 - Compulsory Contrition" on difficulties below Brutal.
• Adjusted the placement of "C3L7 - Alter Alvus's" boss autosave to cut filler time so the player can jump right back into the fight.
• Changed slipgates in the level "Finale - In the Maw of Madness" to use lore-correct colored textures.
Enemy Tweaks
• Moderately nerfed the U.S.C Thunderbirds' movement speed across all difficulties.
• Moderately nerfed the U.S.C Hellbird's movement speed across all difficulties.
• Added a wait time for U.S.C Hellbirds before they are allowed to attack the player upon spotting them.
• U.S.C Assault Troopers Hitscan Attack Windup duration increased.
• Tweaked the particle flame radius for Mecha Scientists.
• Burrowed Nomads now have a shorter transition time from their animated rising prop to the enemy spawning.
• The Adopted Night Gaunt's homing projectile tracking is now more forgiving on difficulty settings below Nightmare.
• The Adopted Night Gaunt now has a windup before it starts damaging the player after teleporting.
Boss Tweaks
• Tweaked the "C1L4 - Disposable Danger's" Bosses' preferred distance from the player.
• Adjusted timing on the "C1L4 - Disposable Danger's" Bosses' callouts.
• Buffed the damage of several of the "Finale - In the Maw of Madness" boss fight's attacks across all difficulties.
• Added speed to secondary variants of the "Finale - In the Maw of Madness" boss fight across all difficulties.
• Tweaked several of the visuals for some of the attacks of the "Finale - In the Maw of Madness" boss fight across all difficulties.
General Fixes
• Fixed the pause menu's difficulty menu not displaying your current difficulty.
• Fixed leg visibility not applying correctly when loading a save.
• Fixed several typos in the Lorebrary and Bestiary.
• Fixed Eldritch Walker preventing the players projectiles from being shot correctly in some levels.
• Fixed the all skullies collected stinger playing after showing a mid-level cutscene if you had collected all skullies in a level on a previous playthrough.
• Fixed the out of ammo message staying on the screen under certain conditions, like interacting with the shop while the message was active.
• Fixed jumping while you're in the modifier shop inciting the camera to clip below the ground.
• Fixed some issues with the pickup randomizer not transferring over the proper pickup traits on ammo pickups.
• Fixed various switches throughout the game that were not loading their switched state textures upon loading a save.
• Fixed the teleport effect not playing when entering the Chapter 1 Sub-hub.
• Fixed the game's log files having false positives relating to Unity nav mesh agents. This will significantly lower the file size of log files.
Level Fixes
• Fixed a broken elevator switch in "Prelude - Intruder Inbound" that was missing its broken switch material and spark effects.
• Fixed several enemies having inconsistent stay-still behaviors across all difficulties in "C1L1 - Containment Carnage."
• Fixed the player not being killed by the crusher if stuck in "C1L4 - Disposable Danger's" trash compactor.
• Fixed several event triggers in "C1l5 - Slipgate Central."
• Fixed backface culling on bars in the outdoor area of "C2L1 - Eastern Evisceration."
• Fixed enemies walking through doors in "C2L1 - Eastern Evisceration" and "C3L7 - Alter Alvus."
• Fixed texture alignment on trees in the opening area of "C2L2 - Cthonic Crypt."
• Fixed the interact collider for the secret pink key door in "C2L4 - Ethereal Egress" not disappearing on use.
• Fixed the player being able to save and dash during "C2L7 - Arche Ascension's" intro.
• Fixed the second elevator in "C2L7 - Arche Ascension" noclipping through level geometry.
• Fixed the Chapter 3 Puzzle Switch texture not animating correctly.
• Fixed several pickups sharing the same space on Narcolepsy mode in "C3L1 - Theopathic Thoroughfare."
• Fixed floating skully barrels in "C3L2 - Blighted Babylon."
• Fixed a Jump pad in the church, throwing the player at an offset angle in "C3L2 - Blighted Babylon."
• Fixed some story dialogue of secondary importance overwriting dialogue of primary importance depending on the player's sequence of actions in "C3L3 - Virile Vanity."
• Fixed the interact colliders for both of the monster closet doors in the boss arena of "C3L4 - Nihilistic Necromancy" not disappearing on use.
Enemy Fixes
• Fixed the attack order on enemies with multiple attacks shuffling after being stunned.
• Fixed the Parasite sometimes being able to be revived in an unkillable state if you killed the U.S.C. Grenadier and the Parasite in quick succession.
• Fixed the damage radius on the Adopted Night Gaunt being deceptively low.
• Fixed the Shambler's line of sight attack sticking around if the player collected an Eldritch Walker powerup whilst the player was being targeted.
Boss Fixes
• Fixed the Lock-On location for the Boss of "C2L7 - Arche Ascension."