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high rated
Northgard has been updated to version 3.6.93.41650 (GOG build number 81492). It contains the changes made in the latest two patches. Changelogs from Steam:
v3.6.92.41644

Bugfixes

Story Mode- Fixed crashes when starting a mission
Fixed SFX of military units not working
Fixed upgraded bonuses granted multiple time in specific cases
Fixed military building having 50% less upgraded cost if an upgraded building is present on the same tile
Fixed a crash when loading new save
Clicking on a notification from military path unlock doesn’t open the military path menu
Updated military path notification so it no longer opens the military path menu when clicked
Hounds - Fixed fame 200 not giving back 50% of Military Experience from a dead Berserker
Turtle - Fixed caravan that can’t be deployed on multiplayer games
Kingdom - Fixed issue on upgrading cost and refund cost
Conquest - Fixed crash when starting Bifrost conquest battle
Conquest - Fixed Guest not having free unit in No Cost, No Mercy
Text - Fixed upgrading military building descriptions

Known Issues

UI - Dragon military path doesn’t show the correct amount of military Experience to reach a new level (1st - 50 | 2nd 500 | 3rd - 1250 | 4th - 2000 | 5th - 3000)
End Stat - No tracking for the Dragon military path
Mac - Fight FX issue
Creative - Crash when trying to spawn an Hawk on a tile
Missing some korean localization for some text
v3.6.91.41640 *

Changes

Warrior
10 -> 11 attack
Piercing Strike ignore more armor depending on the difference of defense

Changed size of new model military units

Bugfixes

Fixed crashes when loading conquest/story save

Known Issues

Dragon - Merchant in no work in specific case (to avoid try to not have a Trading Post with a Longship Dock on a same tile)
* Despite the latest update being labeled v3.6.91.41640 in the changelog, it is v3.6.93.41650 according to the developer's Discord.
Post edited April 19, 2025 by ConsulCaesar
high rated
Astrox Imperium
https://www.gog.com/game/astrox_imperium
(Game currently in Early Access)

Updated to Build 0.0155 (Galaxy & Offline Installer)

Build 0.0155 (2025-04-20)
Yay!, first pass thru on the ships rebalancing has been completed.
A second soft pass thru the ships, and mission database rebalance will be coming next Saturday along with a number of small bug fixes.

All changes to ships in this update are applied and only available from momoslab MOD. This will prevent these adjustments from effecting your current saves. Once all the balancing changes are applied and tested, They will be moved to the main default MOD folder, making these changes live for everyone.

- All Frigate Class ships have been adjusted.
Model and Modslot positions and scaling has been adjusted.
Image icons updated to reflect base coloration.
Base prices, Scan Ranges, Active and Passive module slots. Additional adjustments to various ship stats.
Specials types and Special values.
Added revised shuttle class description.
New ship names -
Missile Enforcer, Tyrant, Executioner, Mining Frigate, Mining Frigate T2, Mining Frigate T3, Tsetse, Recluse, Sovacraft, Bandit star, Striker, Assimilator, Osmorph, Envisioner, Redeemer, Restorer, Deliverer, Hexalon, Heptalon, Octolon.

- All Cruiser Class ships have been adjusted.
Model and Modslot positions and scaling has been adjusted.
Image icons updated to reflect base coloration.
Base prices, Scan Ranges, Active and Passive module slots. Additional adjustments to various ship stats.
Specials types and Special values.
Added revised escort class description.
New ship names -
Predator, Mining Cruiser, Megastar, Sail Stormer, Priest, Bishop, Excavo

- All Carrier Class ships have been adjusted.
Model and Modslot positions and scaling has been adjusted.
Image icons updated to reflect base coloration.
Base prices, Scan Ranges, Active and Passive module slots. Additional adjustments to various ship stats.
Specials types and Special values.
Added revised escort class description.
New ship names -
Drone Piranha, Mining Carrier, Abductor, Correlator, Demolisher, Starjacker.

- All Destroyer , Battlecruiser, and Dreadnaught Class ships have been adjusted.
Model and Modslot positions and scaling has been adjusted.
Image icons updated to reflect base coloration.
Base prices, Scan Ranges, Active and Passive module slots. Additional adjustments to various ship stats.
Specials types and Special values.
Added revised escort class description.
New ship names -
Gemini, Blacknova, Devastar, Nova Reaper, Titanous.
high rated
Tomb Raider IV-VI Remastered

Updated to 1.0.0_Patch_1 (Galaxy & Offline Installer)

GOG changelog:
Patch 1 (18 April 2025)

General

• New Outfits Unlocked – Dive into Photo Mode with iconic looks from Lara Croft’s past adventures. Unlock them via the Outfit Selector in Tomb Raider IV and V.
• Photo Mode Upgrades – Now includes an Animate option, sunglasses, and facial animations in classic graphics mode.
• Graphics Settings Expanded – New Brightness and Retro Filter options have been added to customize your visuals.
• Flyby Camera Maker Tweaks – You can now adjust individual cameras when setting up cinematic shots.
• Menu Font Adjustments – TR4 and TR5's HD fonts have been resized for better consistency with the classic visuals.
• Texture Fixes & Enhancements – Cleaned up textures and improved texture blending to reduce visible seams.
• Lighting Fixes – Flares now properly illuminate the environment.
• Animation Corrections – Lara no longer animates while unconscious or dead.
• Camera Updates – Fixed cameras have been removed for Modern Controls, giving players a smoother experience.
• Control Refinements – Improved interaction with jump switches, rope grabbing, and torch handling—especially with Modern Controls.
• Ceiling Camera Fixes – Modern Controls camera now behaves more predictably near low ceilings.
• Music Behavior Updates – Music now pauses when you open the inventory, and secret music tracks now layer over ambient sounds instead of interrupting them.
• Retractable Trap Enhancements – Items like spikes now animate properly instead of scaling.
• Fall Reactions – Lara now reacts with appropriate facial expressions when falling from great heights.
• Inventory Frame Rate Fix – Inventory now runs at a smooth 60fps.
• Localization – Various text and translation fixes across multiple languages.

Tomb Raider IV

• Visual Touch-Ups – Enhanced lighting, effects, and general visual fidelity across all levels.
• HD Loading Screens – Brand new HD loading screens added for a more immersive transition.
• Lens Flare – A classic cinematic touch is now back in TR4.
• Vehicle Controls – Jeep and bike controls have been smoothed out for a better driving experience.
• Geometry Fixes – Filled in gaps in the Tomb of Seth and removed a floating door in Desert Railroad.
• Character Consistency – Aziza's HD face model now matches between gameplay and cutscenes.
• Environmental Accuracy – Arabic signage in Cairo has been corrected for authenticity.
• Music Fixes – The Temple of Horus level now plays the correct ambient music.

Tomb Raider V

• Sky & Lighting Enhancements – Updated HD skyboxes and added lightning effects for atmosphere.
• Model Updates – Winged griffins and white brick textures have been revised to better match the original game and real-life references.
• Boss Fight Visuals – Missing hole textures during the hydra battle have been restored.
• Environment Fixes – Corrected visual inconsistencies with doors, grates, and overly bright lighting.
• Water Effects – Resolved z-fighting on blood in the Sinking Submarine level.
• HD Object Revisions – Treasure, vending machines, and other set dressing have been updated to match classic aesthetics.
• Logo Fixes – Mirrored VCI logos have been corrected.
• Level Design Tweaks – Corridor illusions replaced with actual hallways, and metal rods restored to match the original look.

Tomb Raider VI

• New HD Assets – Additional characters and inventory items now feature high-definition models.
• Hair Physics – Lara and Kurtis now sport flowing locks with dynamic hair physics.
• Texture Upgrades – Restored original texture detail and tone while improving HD fidelity.
• Water Improvements – Visual updates make water more realistic and fluid.
• Performance Boosts – Faster loading and smoother gameplay across all platforms.
• PS5 Stability – Crashes when playing the PS4 version on PS5 have been resolved.
• Classic Controls Return – An option for the original 2003 console controls has been added.
• Story Detail Fixes – Corrected misspellings (like Vasiley's address) and environmental inconsistencies (like signage and texture gaps).
• Model Consistency – Corrected visual bugs including mismatched textures, incorrect lighting, and missing transparency in key scenes.
• Environmental Interactions Expanded – Radios now play news segments, and you can practice hand-to-hand combat with a new tutorial in the Parisian Ghetto.
• Camera Control Upgrades – Fixed camera views can now be cancelled with the “Reset Camera” button when using Modern Controls.
• Achievement Fixes – The “Parkour” achievement now unlocks as intended.
• Combat & Movement Fixes – Addressed animation glitches, stuck enemies, and fixed various bugs related to dual pistols, ragdoll physics, and player movement.
• Audio Bug Fixes – Resolved issues with missing or looping sound effects and adjusted volume levels after reloads.
• Gameplay Logic Fixes – Keypad sounds now play, puzzle sequences no longer break animations, and stats track correctly.
• Outfit & Animation Fixes – Switching outfits no longer affects Lara’s eye animations in cutscenes.
• Enemy Behavior Fixes – Cleaned up animation bugs for the Cleaner, Boaz, and Kurtis.
• Camera & FOV Tweaks – Adjusted field of view to better match the original experience, especially with Tank Controls.
• Visual Bug Fixes – Resolved issues with incorrect camera roll, respawning items, broken geometry, and lighting inconsistencies.
• Chirugai Updates – Fixed several bugs affecting audio, visuals, and gameplay while using the Chirugai.
high rated
Myst

Updated to 3.0.4 (Galaxy & Offline Installer)

Changelog from SteamDB:
Patch 3.0.4

Global

Majors

• Fixed an issue where some players who had previously played a randomized game of Myst prior to the Rime update were seeing a puzzle on Myst Island become unsolvable, preventing those players from reaching Rime.
• Steam only: Fixed new Rime achievements not working.

Minors

• Minor mesh and lighting fixes implemented.
• Fixed a typo in Sirrus’s Journal in Rime.
• Fixed some interaction issues with the miniature lens toy in Rime.
• (SPOILER) Updated miniature lens toy model to have the same number of notches as the imager device.
• Adjusted the lab ruler model and textures in Rime so the "1" is in the right spot.
• Added an elevator region for the buttons in Rime.
• Fixed an issue with the aurora in Rime initializing to the wrong color under certain circumstances.
• Fixed some issues with the blank book in Rime causing incorrect behavior.

Quest only

We are writing the Quest-specific patch notes here as we recognize some standalone Quest users come to Steam to look at patch notes instead of through the Meta Horizon app. There is a fairly major save game fix that was a part of this patch (for Quest standalone only) and wanted to communicate it here as well. Again, please note that these changes are not for issues that occurred on Windows or Mac, or in PC VR.

• Fixed some lenses in an area of Rime not displaying colors properly.
• Fixed save games from older patches on Quest not copying over to new builds. If you had already made new saves in the latest version of Myst on Quest standalone, you will be prompted with a choice to convert your old saves to new ones. If you did not already make new saves in the latest version of Myst, your old saves will automatically be brought over and converted without prompt.
high rated
Fabled Lands
+ both DLCs - Lords of the Rising Sun and The Serpent King's Domain


Offline/Standalone Installers updated to v2.1.3a

No changelog
Post edited April 21, 2025 by Pajama
high rated
Firmament

Updated to 2.0.8 (Galaxy & Offline Installer)

Changelog from SteamDB:
Patch 2.0.8 is live!

Global

Features

• Auto detect now supports auto-setting appropriate supersampling settings based on your scalability settings and platform type.
• (Windows only) DLSS updated to version 4.0.
• (Windows only) Added support for TSR and XeSS supersampling.

Major

• (Mac only) Implemented a workaround for auto detect not behaving well on Mac and sometimes setting too high of settings for what your Mac can handle. Auto detect will now use a specific set of rules based on the number of cores available on your Mac.
• Fixed double-clicking on ladders while fast travel on ladders is enabled causing the player to not actually travel anywhere at all.
• Fixed book pages flipping back and forth when spamming page turns.
• Fixed DualShock controller support no longer working in Firmament as of the 2.0.6 patch update.

Minor

• Added new translations for some UI elements.
• Minor art adjustments made across all areas.
• Fixed some LOD transitions having noticeable “pops”.
• Fixed some instances of text overlapping on the adjunct UI in certain languages.
• Fixed an instance of a cathode socket reporting concatenated sockets when it would still be in an unsolvable state under certain circumstances.
• Fixed some ice blocks having a strange blue hue when on low shadow settings.
• Fixed a gimbal lock issue with the player character under certain circumstances.
• Fixed an instance of the player being able to squeeze through a specific door while it is opening, to then fall through the world.
• Performance improvements made to various areas of the game to decrease memory load and draw load.

Thank you for your support of Firmament and our team here at Cyan.
high rated
POOLS

Updated to 21.04.25 (Galaxy & Offline Installer)

Changelog from SteamDB:
Chapter 0 is Here – A Free New Level

Hello everyone,

The waters of POOLS just got deeper. Chapter 0 - a brand-new free level, is now available!

This free content update is our way of saying “thank you” to all of you here. Over the past year, POOLS has grown beyond our wildest dreams, with over 4,000 Overwhelmingly Positive Steam reviews. Thanks to you, our small team has been able to work on POOLS as a real job. We are a fully-fledged, real studio. So thank you for making our dreams come true. Your support means everything, and Chapter 0 is our way of saying thanks.

But that’s not all. A free PC VR update is coming May 30, 2025, letting you experience POOLS in an entirely new way. Plus, App Store and PS5 releases, along with PS VR2 support, are also planned for later this year.

So whether you're returning to the water or diving in for the first time, POOLS: Chapter 0 is waiting for you to explore.

Note: Chapter 0 is unlocked after all other chapters are completed

Have fun playing Chapter 0 and don’t get lost,

Tensori

Full changelog

• Add Chapter 0
• A̶d̶d̶ ̶n̶e̶w̶ ̶a̶c̶h̶i̶e̶v̶e̶m̶e̶n̶t̶s̶
• Lower chance of "vent creeps"-sound
• Chapter 3: player can now take a seat in sauna rooms
• Added C as alternative crouch key
• Fix crouch getting stuck when going swimming when crouching
• Fix right-to-left languages (Arabic, Hebrew) not rendering correctly
• Fix small hole in a wall in chapter 2
• Add new lighting / GI system
• Fix dropdown translations
• Update translations of several languages
• Small CPU performance optimization
• Underwater screen effect
• Fix user post processing settings not working when sitting on chairs
• Add different sound for subway chairs (instead of old plastic chair sound)
• Fix bug where cursor would appear on top of the game sometimes
• Fix bug where ambient water audio would play at incorrect places
• Adjusted fall velocity required to spawn splash on water
• Fix puddles to not be as white or shiny on some surfaces
• Make VHS film grain more intense when set to highest values (normal otherwise)
• Add "run in background" setting
high rated
Emperor of the Fading Suns Enhanced

Standalone installer updated: [Windows] 1.5.2-p3 ⇒ 1.5.2-p5.
April 13th patch

• Added tooltips to the Build dialog
• Fixed planet type selection in the map editor
• Modding fixes
• Fixed some memory leaks
• Fixed a potential source of some obscure crashes
high rated
Hero's Hour

Update to V2.8.1b.

No changelog.
high rated
Knights of the Chalice 2

Updated to 1.86 for Windows, Linux and Mac.

Changelog from SteamDB:

Knights of the Chalice 2 Version 1.86

Hello everyone! Version 1.86 of Knights of the Chalice 2 has landed.

There's an upgrade of the Psychic Warrior class and a bunch of bug fixes and small improvements. A Big Thank You to Tanner and Atlesen for your helpful suggestions and feedback!

• Added the Psychic Warrior's "Principal Focus" which must be selected at level 1 out of the following possible focuses: Focus of the Juggernaut, Focus of Primal Force, Focus of Resilience, Focus of Psychokinesis, Focus of Telepathy, Focus of the Life Flow, and Focus of Prowess. Also updated the help system with new entries, and in the Module Editor, the Creature Wizard with a Focus selection box. Please read below if you have an ongoing game with a Psychic Warrior and you'd like to select a Focus.

• Added three feats for the Psychic Warrior: Ascendant Psychometabolism, Sublime Psychometabolism, and Improved Stomp. Updated the help system.

• Expanded the Set Property script command to allow setting the dynamic sprite data, as well as adding feats or removing feats to or from a character using a script.

• Fixed a bug with dangerous maps (sweltering, freezing or underwater ones). In these maps, after combat, your character could be stuck (immobile) if your party leader was knocked unconscious during the battle. Thank you so much Tanner for pointing me towards this issue!

• When regrouping the party after it was divided into two groups, the pre-split party formation will be restored automatically. Previously, the party leader would get changed and you'd have to restore the leader and formation manually in the Party Composition and Formation Screen. Thank you, Atlesen!!

• Out of combat, if the party leader is a flying creature and there are non-flying characters in the party, for pathfinding purposes the party leader will be processed as a non-flying creature in order to avoid leading the rest of the team into dangerous squares.

• Corrected a wording issue in the help entry for the War Domain of the Cleric and Bishop.

• In the Prologue of Augury of Chaos, clarified Garret's dialogue when the player can type in someone's name.

• In the Prologue of Augury of Chaos, Giant Spider Queen Shiwang will now drop two items selected at random out of her inventory when you defeat her in combat. Module Creators can now use the Creature Intelligence setting "Number of random item drops" in the Intelligence tab of Creature Properties in the Creature Editor to set a number of items to be dropped. These items will be selected at random out of all of the creature's no-drop items (items marked as loot will always be dropped).

• The attack tooltip for Life Stealing weapons will now display the corrected range of possible values for life stealing damage (the tooltip wasn't taking into account the Bracers of Impact or the Barbed weapon enchantment).

• Fixed a typo in the description of the artifact wand '+1 Succor'.

• Fixed a display problem with the Party Members box in the Inventory Screen.

• Fixed a bug with the selected Power Point Expense when selecting a different Psionic Power in the Character Sheet for characters with psionic powers.

• Fixed a bug with the special selection (e.g. the energy type) when selecting a different Psionic Power in the Character Sheet for characters with psionic powers.

• Fixed a sprite display problem with Gargoyles when they're Prone.

• In the macOS version, fixed a bug in the single-page Character-Creation Screen when checking that the starting feats of the character have been selected.

Please don't hesitate to email me at enquiries@heroicfantasygames.com if you find any bugs and annoyances, so that I can fix the game quickly.

Thank You, Valiant Defenders! May Your Dice Always Roll Critical! ^_^
Post edited April 23, 2025 by (ø,ø)
high rated
Hero's Hour

Updated to v2.8.1b

Changelog from Steam:

v2.8.1b - Patch Notes:

Building Planner UI changes

• BP now shows buildings in horizontal rows instead of mixed rows and columns
• BP now sorts buildings by their requirements more strictly
• Updated icons for BP requirements
• Updated frames for BP to more clearly show what can and cannot be built
• Changed font of BP
• Improved BP performance
• Readjusted building requirements

Fixes and Changes

• Fixed subroutines for drawing the overworld HUD displaying your owned towns that took a lot more performance than was reasonable, significantly slowing down the game the more towns you owned
• Fixed a bug leading to the artifact duplication check to stop working after the player had picked up a treasure chest or similar dual-choice resource
• Fixed memory leak related to the new upgrade feature, slowing down games as they went on, as well as prolonging save and load times
• Optimised performance for large maps by reworking the secter and coastline systems
• Terrain now looks more correct when quickly zooming out the game
• Fixed a crash when you would quit the game straight from the main menu
• Fixed a bug related to expecting more hotseat players than the actual number of players
• Fixed a bug related to setting all players to hotseat, then removing a player
• Fixed a bug that prevented hidden beasts to respawn on the Gold Beach or Dreamscape terrain
• Fixed a bug that in some cases would prevent hidden beasts from respawning
• Fixed a bug related to Unit edit mods, making them often crash
• Made sure unit edit mods can edit the stats of units whose stats were changed recently
• Updated the Mirrored game data unit data edit files
• Fixing an exploit allowing the player to make the AI think it's dead though it's very much alive
• Changed the Heirloom skill to now only give one artifact when several level-ups are queued at the same time
• Chinese translations that were missing are now added
• Added a subroutine to clear up unused dead heroes, such as those that were created by a bug in v2.8.0
• Extending Blight Ritual specialty unit protection to the second spec unit from Split Branch unit if the hero knows Mastery
• Updating Blight Ritual so when it converts units into less power than the original, the lost power is remembered and added to the next Blight Ritual proc. This is a slight buff
• Fixing a bug allowing Temple of the Learned to proc several times for the same building
• Fixed Cartographer not working
• Fixed a rare crash during enemy spellcasting in battle
• Taught the AI to not use Shadowcloning and other spells requiring the hero to be alive while the hero is dead
• Fixed a bug related to Devastations owned by a recently defeated player
• Fixed Aether Forge being able to offer unique spells the hero already knew
• Changed the Bloodwarping/Unit_get_elite() targets for neutral Goblins, Elves, Ants, Amphibians and Dragons
• Fixed an issue where converting a town would prevent some town bonuses given to visiting heroes from working
• Fixed Town Founding leading towns to have too low buildings levels
• Fixed a bug related to Devour Enemy, Devour Own and Devour & Digest spells crashing the game when cast on a unit about to die before the spell completed
• Fixed a bug that prevented Forest Spirits from being resurrected by the Infirmary despite v2.8 being meant to specifically fix that issue
• Fixed a bug that prevented Corpse Eaters and Tarantulas from being resurrected by the Hospital
• Fixed a discrepancy in how Soul gain from Decay towns is calculated. Before, non-Decay units counted. Now, non-Undead units count
• Added a special case to the Infirmary for Wild, considering Anima a town unit even though one cannot hire Anima in town
• Fixed a bug that gave the player a random hero instead of the desired hero in case the map re-rolled during generation because of wrong generation
• Changed the UI for people who play with classic skilltrees, swapping the position of the Skillset and Ledger, and giving access to the new Ledger instead of old Ledger
• Fixed a bug that made the AI still use the new skillsets even when playing with classic skilltrees, even affecting what skills recruited heroes would start with
• Fixed classic skilltree settings showing the wrong descriptions in the tooltip for what requirements various skills would have
• Fixing an AI stall bug related to an AI hero trying to defend a town with the Caravan Stables
• Fixed a bug that made the screen flash whenever an AI interacted with an adventure map building, even if they did so beneath the Fog of War
• Infirmary now works for superupgrades, too (Dragonworm, Loss, Wildren)
• Rolled back a bug fix that made the Tavern work inconsistently when switching heroes
• Putting in a new fix to the original bug that allowed the player to get tavern heroes with too many skills
• Enabling the player to use the Switch Hero feature to switch between rehiring a dead hero, or recruiting a new hero/scout
• Fixing a bug that allowed the AI and town conversions to build buildings that were upgrades to other buildings, such as building Centre of Order without Plaza of Order
• Fixed the Keep going from giving 1 to giving 3 units with no inbetween
• Fixed Entourage working strangely when literally all units are stacked on the single hero that has Entourage
• Fixed a bug where skill-based permanent entourages would cut into the entourages from the entourage stat
• Fixed the tooltip for the entourage stat not correctly showing the amount of lost entourage unit power
• Fixed typo in map description for Demons, Deities, Dragons map
• Diplomacy now rounds gold prices to the nearest 50 instead of the nearest 100
• Fixed Ring of Bravery crashing when using Battle Speed = Skip
• Lieutenant Hall heroes now have more consistent leveling, slightly higher than what a newly hired hero would have
• Fixed a bug that allowed you to create demons/undeads that should be unavailable after losing a demonology/necromancy rank
• Fixed random outcomes from Smithing not being random enough
• Fixed towns without Taverns being unable to re-hire a hero that was killed
• Changed the building requirements for unit dwellings to be more linear and expectable
• Fixed a bug that prevented the AI from purchasing unit upgrades even though they had built the Upgrade Center
• Fixed Father Ocho, Forbidden Tome, Ockra of Loss and Aurora missing starting spells
• Fixed units not showing as upgraded in the Building Planner after a unit has been upgraded
• Fixed units in Building Planner not showing tooltips
• Fixed Lament tavern having higher build reqs than the taverns of other factions
• Fixed Torblok, Olane and Seth of Sleep using Militia as starting unit when not playing with the Rogue Realms DLC
• Fixed a remaining issue with stump towns sometimes having buildings that are impossible to unlock
• Fixed the Development Plan town perk being broken
• Fixed map pickups offering unupgraded units despite having upgraded a specific unit
high rated
Chains of Freedom

Updated to 1.0.2(47) (Galaxy & Offline Installer)

Changelog from SteamDB:
Chains of Freedom – Small Patch (April 23, 2025)

Hey everyone!

This patch includes a few minor fixes. In the meantime, the team is actively working on addressing the feedback mentioned in the community for a future update.

Thanks for your support, and stay tuned!
high rated
Blackwell Unbound

Standalone installer updated: [Windows] 4.3b ⇒ 4.4a

Standalone installer updated: [Linux, Mac] 4.3b ⇒ 4.4
Standalone installer updated: [Linux, Mac] 4.4 ⇒ 4.4a

No Changelog

_______________________________________________________________________


The Book of Bondmaids

Standalone installer updated:
[Windows] 1.88 ⇒ win_2.00
[Linux] 1.85 ⇒ linux_2.00
[Mac] 1.86 ⇒ mac_2.00

No Changelog

_______________________________________________________________________


Through the Ages

Standalone installer updated: [Windows, Mac] 2.19.1080 ⇒ 2.19.1082.

No Changelog
high rated
(from Steam)

The Last Spell update for 23 April 2025
Hotfix 1.2.18.4

Hello Heroes!

Today, a little hotfix! Don't forget to update your game!

- Fixed apocalypse modifier that was active even if not unlocked.
- Fixed some translation issues in french



Sandwalkers update for 22 April 2025
Patch 2.0.12

Hello everyone! We're comiong with patch 2.0.12, containing more bugfixes that we've been able to reproduce and fix, thanks to your help!

Thanks again for playing Sandwalkers ; and if you feel like giving the game a positive review and you haven't yet, it would definitely help us if you do so !

Have a wonderful day,
-The _Sandwalkers _team

Bugfix
- Merchants were merging their inventories sometimes
- A blocker was sometimes encountered during fights
- Several blockers on quests “Usury”, “The Art of Forging”, “Livewood City” and “Temesgen Slaves” were solved
- Some encyclopedia entries were unlockable
- One of the archeologist upgrade was giving an insane damage bonus
- We added a place action to gain Wood in Lecwasi during Agromancy quest as a safety net
- Some broken texts
- Various small fixes



Synergy update for 23 April 2025
Update 1.0 - Corrective patch #1

Hello everyone!

After the hotfixes, we're on for corrective patches! Some thigns we've found internally, some things you're reported to us, fixed as much as possible! Mainly Bugfixes and Interface/feedback tweaks, but also a tiny bit of balancing and visual adjustments!

Also, as a small follow up on 1.0 release, if you liked the game and did not review it yet, do not hesitate to leave a positive review!
We're close to fall under 70% for recent reviews, which would be bad for algorithms (it's always the algorithms!)
Given that the overall amount of recent review is a bit low, every single positive review can make the difference! Thanks for taking the time to do it if you enjoyed, and enjoy playing Synergy.

Now, on to the full patchnote!
Have a wonderful day

Update 1.0 - Corrective patch #1 - 23/04/2025

Balancing
- The first district threshold is now set at 300 instead of 350.

Bugfix
- Fixed "Have N healthy with a certain health" objectives often ignoring one plant.
- Fixed the "storage full" feedback not disappearing when the Explorer hut is emptied by a water tower.
- Fixed the harvest interactions of the Spiketree in its “overgrown harvested” state.
- Fixed the cooling interaction with the Bunch tree in its “overgrown harvested” state.
- Fixed the display duration of the production recipe, which did not take into account the number of citizens in the building, and therefore displayed a different value from the recipe value in the building panel.
- Removal of the ability to move the exploration map during the appearance of zone destinations, to prevent destinations from being visually displaced.

- Fixed the throated water lily interaction notification saying "wounded" instead of "intoxicated".
- Fixed some texts having different fonts used in the middle of a sentence in Polish.
- Fixed several overflowing and misaligned texts in Japanese in the panel of a selected square.
- Fixed the Japanese font sometimes misaligned in height.
- Added a missing space in a Spanish text.

Feedback & Interface
- Added the following in the production recipe choice popup:
- All the resources that the building can produce are now visible instead of being hidden by a lock icon. (The lock icon is still visible but on the side.)
- These resources can be hovered over to obtain their full tooltips, which are useful for finding out their names, their obtainments and their uses.
- All resources in recipes can now be hovered over to get their full tooltips, for the same reasons.
- Plant tags (i.e. “resilient”, “fruit-bearing”, “invasive”), which are used for district scoring, are now visibles in the plant panel.
- In “Rip out” mode, the resources obtained are now visible on top of the collectable props. This makes it easier to see and understand “Rocky amalgam” and “Technological Ruins”.
- Resources in production recipes are now always sorted in the same order.
- Harvested areas of other harvest buildings are now more visually different than the currently selected harvest building.
- A selected plant in its “overgrown harvested” state will now display its “overgrown” state info instead of its “grown” state info.
- The button “Yes” of the “Back to the main menu” and “Quit the game” popups is now in Yellow and placed on the right side of the 3 buttons.
- Sandglider garage will now highlight houses in its range during the placement phase.
- The resource uses tips that now say “Build structures” instead of "Craft structures".
- The glowing outline that highlights the requested quantity of the cellar during the tutorial now better fits to the list of available resources.

Visuals
- Various adjustments on dynamic floors.
- Footprints of buildings placed in the Mossy biome will now react to dynamic terrain. (For example, a building placed in a hot mossy area will now have its footprint turning brown instead of staying green.)
- Improved the shadow of the Ocular stem plant.
- The Ocular stem plant should now wave in the wind.
Post edited April 23, 2025 by FlockeSchnee
high rated
Scarlet Hollow

Updated to Scarlet Hollow The Roads Untraveled Version 1.2l for Windows, Linux and Mac.

Changelog from SteamDB:

April 22nd

Nothing major to report — fixed a number of small issues reported in various bug channels, mostly typos + another layer of fix applied to broken logic around texting the episode 2 bootprint to Stella.

Barring anything gamebreaking, we're locking in this build until Episode 5 is finished.