for Windows, Linux and Mac.
Version 2.0.42 released as stable Minor Features • Added additional information to Landing pad, Platform Hub and Cargo bay in factoriopedia. more
Graphics • Added more variations to small explosion to improve the visuals when many small entities explode at the same time (happens a lot when a space platform is hit by a larger asteroid).
Bugfixes • Fixed equipment grid ghost interaction for entities that move in some cases. more
• Fixed a crash when named logistic sections are removed when entities are removed due to mod removal. more
• Fixed that finite infinite levels would show wrong in the technology GUI in some cases. more
• Fixed that display panel text wasn't parametrisable by blueprint parametrisation. more
• Fixed that switching to remote view while shooting would keep shooting. more
• Fixed consistency issue related to downgrading blueprints that contain assemblers that when downgraded can no longer craft the recipe. more
• Fixed trains station tutorial would crash when adding a schedule record. more
• Fixed that space platform hubs would not auto-trash items correctly. more
• Fixed a crash when asteroid collector tried to mine an unminable asteroid chunk.
• Fixed migrating logistic containers into storage chest could leave them inconsistent. more
• Fixed that fusion generators were highly sensitive to entity update order. more
• Fixed that rockets might not launch if there were manual filled rockets and multiple platforms wanting the same items with at least 1 being full. more
• Fixed a crash related to drag building ghost belts and script reviving entities. more
• Fixed a crash when upgrade-reviving ghost entities that have gui open. more
• Fixed a proxy container attached to mining drill module inventory would not wake up inserters when modules are inserted or removed. more
• Fixed display panel text was not showing up on screenshots. more
• Fixed selector combinator gui was showing input value in the output count signal slot. more
• Fixed following robots lifetime modifier was not working with fractions. more
• Fixed demolishers were unable to destroy open gates. more
• Fixed spoil to trigger was not spawning correct amount of entities.
• Agricultural Tower soil fertility visualisations now renders "growable with different soil" even when acceptable tile is covered by deconstructible tile more
• When placing growable tile, Agricultural tower growing spot is highlighted even in a case where tile is placeable as replacement of non-growable tile (e.g. overgrowth soil on landfilled apt wetland tile)
• Fixed a crash and some other zoom-related problems if the window size is exceptionally large. more
• Fixed items on splitters were changing sides when rotating. more
• Fixed decider combinator gui conditions highlighting. more
• Fixed blueprints being able to rotate entites that are not rotatable based on their prototypes more
• Fixed that blueprint building parametrisation gui didn't accept unit postfixes and formulas. more
• Fixed that blueprint parametrisation number value edit didn't accept unit postfixes and formulas.
• Fixed wire distance checks when entity uses rotated selection boxes. more
• Fixed deconstruction planner with quality entities selected would not show quality on the icon. more
• Fixed modded technologies with finite amount of levels could fail to show levels info. more
• Fixed that blueprint parametrisation was able to change number in a storage chest filter. more
• Added more context to blueprint parameters in trains. more
• Fixed changing space platform hub's inventory bar was not waking up input inserters. more
• Fixed pipe connection sprites of some machines not working together with storage tanks and pumps. more
• Fixed tooltip for recipe parameters to not show "made in". more
• Fixed lamps with color set by control behavior would not use color for one tick after loading a save. more
• Fixed cutscenes would reset player zoom level when finishing. more
• Fixed some tooltip lines would clip outside the tooltip frame. more
• Fixed that the character would keep mining when entering remote view. more
Modding • Changed working_visualisations to enforce that the provided array is contiguous.
• Added FluidBoxPrototype::volume_reservation_fraction.
• Added ExplosionPrototype::delay and ExplosionPrototype::delay_deviation for adding an artificial delay to an explosion effect.
• Added ExplosionPrototype::explosion_effect which triggers after the delay has passed instead of when the explosion entity is created as with EntityPrototype::created_effect.
• Added TechnologyPrototype::show_levels_info.
Scripting • LuaEntity::infinity_inventory_filters and remove_unfiltered_items now support infinity-cargo-wagon.
• LuaControl::walking_state now reads and writes spider-vehicle walking state if the player is driving one.
• Added LuaEntity::cargo_pod_origin which stores which station entity the pod departed from. (Migrated existing pods from before this version do NOT retroactively gain this information)
• Added 'spoil-result' and 'plant-result' filter to ItemPrototypeFilters.