It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
high rated
Through the Ages

Standalone installer updated: [Windows, Mac] 2.19.1055 ⇒ 2.19.1057.

hotfix - statistics
• fixed statistics
Post edited March 05, 2025 by surfer1260
high rated
Chapter 3 for Project Warlock II is available now (Offline & GOG Galaxy).

Version 0.9.0.21 (March 04, 2025)
New Playable Character: Kirsten

New Weapons

Scythe
→ Warhammer
→ Demonic Claws
Combat Shotgun
→ Striker
→ Nailgun
Laser Rifle
→ Laser Minigun
→ Railgun
Demonic Sceptre
→ Chaos Staff
→ Void Staff
Lava Streamer
→ Void Streamer
→ Goo Streamer
Plasma Rifle
→ Chain Reactor
→ Demon Core

New Spells

• Hellish Slaves + 2 Upgrades
• Soul Bargain + 2 Upgrades
• Demonic Hammer + 2 Upgrades

New Runes

• Chaos
• Void

New Stats

• Chaos
• Void

New Perks

• Chaos Storm
• Chaos Bolt
• Void Bolt
• Void Blast

New Monsters and Bestiary Entries

• Added 15 new monsters and their Bestiary entries

New Levels and Entering Screens

• Added 12 new levels, each with its own Entering Screen

Footsteps SFX Rework

• Added new footstep sounds for various ground types:
→ Dirt
→ Stone
→ Concrete
→ Wood
→ Snow
→ Sand
→ Lava
→ Water
→ Grass
→ Glass
Footstep sound speed is now dynamic, depending on your velocity (mostly noticable when playing with analog input)

Other Changes

• Added Arenas to Episode 1
• Reworked Save/Load Screens
• Adjusted texts for better user experience
• Localized level names for savefiles preview
• Reworked Rune Quests
• Streamlined quest types for various weapon types
• Reworked quest objectives to improve balance and avoid issues with assigning specific monsters to quests

Bugfixes

• Fixed an issue where rune quest would fail to load/disappear if it's completed mid-level
• Fixed an issue where rune task objective could appear out of screen bounds
• Removed spiders above secret cameo in e1m6
• Fixed an issue where Skeletron fire death animation would loop indefinetely
• Fixed an issue where Woman NPC would not resurrect as vampy in Chapter 1, Now she should resurrect as Succubus.
high rated
Towerful Defense: A Rogue TD Update
from version 1.1.7 to 1.2.8. No changelog.
high rated
Blackwell Unbound

Standalone installer updated: [Windows, Linux, Mac] 4.2 ⇒ 4.3.
Hotfix Patch
• Fixed missing saxophone sound in second Countess encounter.
• Fixed some music issues.
• Resolved dictation machine screen showing all hotspots.
• Fixed inventory item stuck issues.
• Fixed F5/F7 issues.
• Now "Shutterbug" achievement unlocks in-game photos on the main menu.

Sorry for patching this so often, but these came up, and I can't let the game be in a lesser state. Hopefully we won't find more or require to fix more, most of the issue here also caused soft locks.
high rated
Unexplored 2: The Wayfarer's Legacy

Updated to 1.7.30

Changelog from SteamDB:

Patch 1.7.30 Fixes bugs and removes friction from the training area.

Our main efforts this week have been removing friction from the training area, but we also managed to get rid of a few bugs. Many thanks to all the players that reported them so diligently!

Gameplay changes:

• When creating a new world you are taken to the roster page instead of the gameplay settings page.
• Replaces traps in the training area with less lethal variations.
• Moves the turret in the training area from the room with the well to the armory.
• You cannot disable the turret if you haven’t learned about fortune tests first.
• Adds more sparks to the start of the training dungeon.
• You can investigate the automatons in the training area to get more information on how to deal with them.
• You can investigate the sky source in the training dungeon to learn more about its purpose.
• The floaters for parrying and blocking attacks are more prominent.
• The number of sparks you have are reset after the tutorial to what you had when you started the tutorial.

Bug fixes:

• Damage done to enemies by creatures you summoned counts as damage done by you.
• Prevents shallow water planes from spawning on top of stairs.
• Chests no longer trigger the smart camera.
• The smart camera is not triggered when an interactive is being framed up-close.
• When a dialog starts, any pop-up is automatically closed.
• The random that is used to determine how you recover from wounds and weariness uses a fixed, time-based seed so you cannot quit the game to force a reroll.
• Encounters that need a ‘traveler’ spot to spawn, spawn more consistently at cave locations.
high rated
Cultist Simulator

Updated to 2024.11.c.1 for Windows, Linux and Mac.

No changelog.
high rated
Tunguska: The Visitation - Enhanced Edition

Updated to 1.92-7

Changelogs from SteamDB:

Update 1.92-6 Patch Notes

• Explosives will now destroy lamps within the blast radius

• Explosives will also send damage to nearby loot crates, destroying the weak ones and weakening the stronger ones

• Fixed a bug with cooking being counted towards "serums crafted" stat

• The Halloween event will now happen every 14 days in-game instead of 7

• Fixed a bug where you can't craft a high quality food when it involves canned spinach as ingredient

Update 1.92-7 Patch Notes

This is a small update to fix a bug I just found: when your back is against the wall, your bullet collides with the wall before it goes out of the gun.
high rated
ΔV: Rings of Saturn

Update to V1.72.4.

Changelog:

# 1.72.4 - Scrapyard Shift

## Exclusive Salvage Sighting Broadcasts Launched
Scrapwright Recovery Operations now offers a subscription service granting independent contractors first access to derelict ship sightings, complete with transponder data and cargo details. While SRO claims this will improve salvage efficiency, the move comes amid growing concerns over falsified ship registrations and reactor sabotage. Some speculate that opening access to freelancers is a response to an ongoing investigation, though guild officials remain silent.

## Transponder Fraud Ring Dismantled
Authorities on Enceladus Station uncovered a crime ring that built replica ships using transponders salvaged from wrecks, allowing them to pass as legitimate vessels. The fraudulent operation exploited salvage laws to conceal ship origins and avoid detection. Investigators acted swiftly, arresting those involved and seizing multiple illegally modified ships. Officials urge salvagers to report suspicious activity to prevent further fraud.

## Sabotaged Ships Prompt New Regulations
Several recently registered derelicts at Enceladus Station were found rigged with reactor settings designed to fail - some too cold to start, others set to overheat and explode. To prevent further sabotage, station officials introduced mandatory tuning reviews for all new registrations, ensuring reactor settings are restored to safe defaults before ships are cleared for operation.

## Maintenance logs
* Access to monthly Scrapwright Recovery Operations subscription - a periodic broadcast service aimed at licenced salvage crews, utilizing a vast collection of guild contacts, polar telescope arrays and long-range radars to detect and identify salvage opportunities.
* Over 20 additional salvage events, ranging from ship variants to ships that you could not previously encounter as derelicts.
* Five new story-based recovery scenarios when you are salvaging ships.
* Support for individually named astrogation destinations.
* Expanded salvage options: you can now pick who you send on the salvage mission.
* A careful review of drone camera footage revealed that some crew, when instructed to transfer propellant from your ship to a derelict, would not send the supply crate if they suspected the derelict ship would fail to boot up. Several such crates stashed in hidden compartments of the cargo hold were discovered.
* Sometimes your crew was overzealous when sending propellant to derelicts, sending two crates instead of one that was required.
* Recovered ships now have their tuning options reset, preventing configurations that would not boot up or straight explode if you tried to take them on a spin.
* If you witness an explosion of the craft you just salvaged, you will not receive a free identical copy once you get to the Enceladus Prime station.
* You can encounter two additional unusual formations in the rings.
* New accessibility option to further reduce flickering of UI elements, most noticeable during a damaged on-board computer event.
* Added a spotlight to the EVA suit your crew uses.
* Derelicts you find can now have some complications around them, which makes recovery a bit more challenging.
* If you don't send the crew to salvage a ship after being prompted to, or you have insufficient propellant, you will have an opportunity to send them again when you approach the derelict later.
* Locations of Obonto stations and other locations discovered through dialogue will now closely match their preferred placement, including not being too close to one another. This shifts the probabilities of discovery a bit.
* Better placement for dialogue-obtained astrogation destinations.
* New salvage-related achievements.
* The storyteller will now prioritize the derelict stories you haven't seen yet.
* Added graphical representation of an open channel to all the comms windows.
* Delivery rate of mass driver ammunition compartments was not actually enforced, allowing ammo-hungry massdrivers to consume much more ammunition than they should be getting.
* Largest containers for propellant, mass driver ammunition, and nanodrones were not accounted for in the resale value of your ship.
* Fixed some dialogue presenting a space for a ship name, when the entity didn't have one.
* Fixed Antonoff Ore Purifier when installed on AT-K225-BB. It tried to scan and process ores extending all the way out to the rear container cradles.
* During some derelict recovery scenarios, your crew would radio that they were flying back with the ship, but instead set it on autopilot and snuck back on board. This was deemed unsafe, and the crew was reprimanded.
* When you deny your crew an opportunity to reclaim their family and they angrily leave you, they will now actually leave immediately, instead of flying back on your ship and leaving silently on Enceladus. You will now be able to see them perform EVA to another ship when they do so. If you choose not to acknowledge them leaving, they will still leave.
* If there is a network communication error with Steam servers, the game will now re-try storing achievements and achievement progress in about 30 seconds, instead of waiting for game restart.
* Selecting a reply which has a decorator with looping animation caused animation and audio cue for "message being sent" to not play, as it waited for the infinite loop to finish. This could be confused with some of the dialogues not progressing, even once you reached the very end.
* Additional workaround for a race condition that could occasionally cause the game to crash after returning to Enceladus on some systems.
* Fixed some type-casting errors which might display some achievement progress wrong.
* Fixed equations for computing damage resistance when time was slowed down due to adrenaline boost or OMS screen being open. Some of the equations did not take the changed timescale into account, while others took them effectively twice, which caused damage anomalies when the time was not moving at a normal scale - some systems took more damage when OMS was open, for example, while others were almost impervious to all the damage. This caused some cradled hardware configurations to cause continuous damage when they wedged against the ship hull after you opened your OMS screen, and some types of damage were more severe when the game was running in a slower framerate.
* Decreased achievement related network traffic.
* Updated translations.
For some reason I got an update flag for LEGO Bricktales .... no idea what it is about.
high rated
art of rally

Updated to 1.5.8b (Galaxy & Offline Installer)

Changelog from SteamDB:
Update 1.5.8b

A minor update to address issues preventing the "barely keeping it together" achievement from unlocking when certain cars are used.
high rated
Gas Station Simulator

Updated to 1.0.2.31040S (Galaxy & Offline Installer)

Drive-In Cinema DLC available now for free.

Changelog from SteamDB:
Expand your station with Free Drive-In Cinema DLC – Available Now!

Hey, Gas Jockeys!

The wait is over! The free Drive-In Cinema DLC for Gas Station Simulator is officially out! This brand-new expansion lets you restore and run your very own drive-in cinema in the middle of nowhere. Fire up the projector, roll out the popcorn, and give your customers an unforgettable movie night under the stars!

As always, to celebrate the release of new DLC, our team has managed to prepare their own mov… I mean a trailer that perfectly showcases the magic of drive-in cinema. Check this one out now.

Along with the DLC release, we've managed to fix some of the issues that were reported by you. Check the full patch notes below. Rest assured, we're still working on some additional fixes that haven't found their way in today's patch.

Changes

Removed old Banners from the intro
Added various localization improvements
Added collision avoidance system for cars leaving parking spots
Spark Plugs are easier to pick up
Moved the canister to fit the environment properly
Corrected the position of Junkyard Photo Spot

Bugfixes

Base game

• Fixed a bug that caused a loss of input if the “Party Time is Over” pop-up was shown at the moment of pressing the “Reset” button
• Fixed crash/freeze that occurred when using the “Reset” button after Save/Load
• Fixed a bug where the player couldn’t close “Warning” pop-up if “Party Time is Over” overlayed it
• Fixed a bug with several employees doing the same task
• Fixed a bug that reset the Airbrush color picker to 0 instead of the default value
• Fixed a bug that caused the player to lose input when pressing ‘Esc’ during the Employee Trailer cinematic
• Fixed a bug with immovable decoration over the toilet doors
• Fixed a traffic issue where a car driving to the Car Wash could block cars leaving the parking lot
• Fixed a bug that caused NPC to get stuck in the corner of the Toilet
• Fixed a bug that allowed players to put Tobacco shelves on the Toilet walls
• Fixed a visual bug with an incorrect Upgrade Tree thumbnail for Gas Station lvl 1
• Fixed a bug with missing standing-up animation for Employees
• Fixed a bug that caused Employees to get stuck in one place during a cleaning task
• Fixed visual bug with specific decorations clipping through the walls
• Fixed a bug that caused Employees to miss something to clean
• Fixed a traffic issue that prevented cars from leaving parking from giving way to the cars on the main road
• Fixed a bug that caused Employees to drift from their chairs in certain conditions
• Fixed a bug that caused the Party Evaluation pop-up to block the UI
• Fixed a bug that caused Employees to get stuck between restocking and the Cash Register mini-game
• Fixed a bug that blocked items that fell off the basket
• Fixed a bug that caused Party Bus to block all the other cars leaving the station
• Fixed a text alignment issues in Arabic

Tidal Wave

• Fixed a bug that caused Employees to get stuck in the toilet during cleaning

Stay up-to-date

As always, we’ll be keeping an eye on your feedback and comments. We’d love to hear your thoughts on the new DLC, so let us know what you think in the comment section down below! We’ve got way more updates in the works, so stay tuned for what’s coming next. Until the next devlog!

~Sewek
high rated
Medieval Dynasty

Updated to 2.3.0.7 (Galaxy & Offline Installer)

Changelog from Steam:
Patch 2.3.0.7

Dear Players,
We share with you update 2.3.0.7 which which will resolve some of the problems releated to the recent release., and includes some additional changes:

Added

• Remote storage access working with feeding racks and washtubs
• New hit and swipe sounds for all melee weapons and shields pushed into different surfaces (such as grass, ground, meat, etc.)
• New take out sounds for shields
• Armour sounds for: all types of bow and crossbow animations, jumping and landing animations, horse and donkey riding, mounting and dismounting, melee attacks in both the first and the third person
• Armour sounds for all player and bandit combat animations
• Armour sounds for player animations, including: crafting simple items by hand or at the workbench, picking up items, sleeping and waking up, sitting down and standing up, using a torch and a washtub

Fixed

• Talent points set to 0 and not to the correct saved value on player load in some cases
• Clients not being able to manage Builder's Hut
• Possible client disconnect when using "Transfer All" option from one inventory to another
• Field state not updating correctly on clients in the management tab
• Valley Quests item requirements: Warm Clothes, Time to Hunt, May it Burn, Family Dispute, Food Processing
• The animal sell button not working in some cases
• Traders' money not updating on client after selling an item
• When at least one of the same items was equipped, other couldn't be moved using the “Transfer All” option
• Mount inventory didn't update after taking one item
• Available skill points not updating after being spent by client
• Setting max/min number in the crafting slider not updating the amount of the required resources
• Item stacking the same items in different condition being removed when a player was trying to transfer them to a full container
• Sometimes the notification not appearing after removing an item from the inventory
• Being able to interact with a not grubbed up field chunk when using a Bag or a Sack
• "Accept" always displaying as the selected option in the event consequences
• Movement stuttering on client when using Hoe, Scythe, Sickle or Fishing Spear
• The player can repair buildings by double-clicking the mouse button in the builder's hut assigments menu

Updated

• Languages updated
• Players should be less likely to wake up in an occupied bed
• Quest objective by a bridge moved closer to the abandoned belongings in the "Mother knows best" quest
• The feeding racks and washtubs show the exact amounts instead of percentages
• A player can add five portions of animal feed to the feeding rack with one click
• Sounds of assiging items to quickslots using keyboard
• Updated animal locations
• Lighting improvements in the day and night system
• The bandits theme song extended and improved
• Visual enhancements to fog

Kind regards
Render Cube and Toplitz teams
high rated
Old World has received a new hotfix and is now version 1.0.76679 (GOG update number 80422).

As posted by the dev in the game subforum:
A hotfix update has just been released for the Main Branch which is now 1.0.76679 Release 2025-03-04.

This fixes a bug preventing mountains from being removed on the Tumbling Mountain map script. This fix applies to new games only. Apologies for the issue!
high rated
No Man's Sky

Updated to 5.58_Worlds2_138989 (Galaxy & Offline Installer)

Changelog from the official website:
Worlds Part II - 5.58

March 04, 2025.

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Worlds Part II, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.58, which is now live on Steam and will be coming to other platforms as soon as possible.

Bug Fixes

• Fixed an issue that prevents completion of the Chronicle expedition milestones if the Rendezvous milestones autocomplete.
• Fixed an issue that could cause players not to know the Terrain Manipulator recipe in the Titan Expedition.
• Fixed an issue that caused misleading mission text when locating storm crystals for an expedition.
• Fixed a rare mission blocker in In Stellar Multitudes.
• Fixed a number of rare mission blockers that could cause players to have the wrong crafting recipes during In Stellar Multitudes.
• Fixed an issue that could cause a second mission marker to persist when not needed during In Stellar Multitudes.
• Fixed a rare blocker in In Stellar Multitiudes where Polo would offer the incorrect dialogue.
• Fixed an issue that could cause the Under a Rebel Star mission to get stuck after fleeing sentinels.
• Fixed a number of minor mission text issues that could occur when switching to a new settlement.
• Fixed a rare mission blocker that could prevent players from acquiring a replacement radiant brain from Tethys in A Trace of Metal.
• Fixed a rare mission blocker in They Who Returned.
• Fixed an issue that could cause Sentinel Walkers to fail to spawn.
• Fixed an issue that could cause the base building hologram to fail to collide correctly with the planet surface.
• Players can now archive their current starship or Multi-Tool, as long as it is not the only one left.
• Fixed a number of rare issues related to the Atlas Station.
• Fixed an issue that prevented players from recolouring Solar ships in the starship customiser.
• Fixed a number of issues that could occur after exchanging ships with an NPC.
• Fixed an issue that could cause players to pop to the surface while swimming on moons.
• If players die in midair while on a planet, their grave will now spawn on the planet's surface.
• Fixed a text issue with the S-Wing Megalith Engine ship part.
• Reloading a save made inside an Exocraft will no longer place you outside it.
• Fixed an issue that prevented the Quick Menu from being accessible in Exocraft when using the swap Quick/Build Menu option.
• Fixed an issue that prevented the full range of terrain manipulator modes being accessible in while in an Exocraft.
• Fixed an issue that prevented hotkeys that were set for the Minotaur AI from saving correctly.
• Fixed an issue that caused the Minotaur to sink into its geobay.
• Fixed an issue that caused the Nautilon to dive slightly when using the keyboard to navigate the Quick Menu.
• Made a number of improvements to buoyancy and control when piloting the Nautilon on the surface of the water.
• Made a significant number of improvements to the Nautilon's visual effects.
• Fixed an issue where an expedition reward Multi-Tool with a custom name would overwrite the primary Multi-Tool's name.
• Fixed an issue that caused some inventory sort hover tips to clip off the edge of the screen.
• Fixed an issue that caused expanded tech or cargo inventories not to reset properly when switching inventory pages.
• Fixed an issue that caused some backpacks to appear very small in the inventory.
• Localised weather anomalies are now tracked in the Analysis Visor.
• Crabs can now be adopted as player companions.
• Fixed an issue that could cause the "New Planet Discovered" UI to be squashed by the saving UI.
• Fixed a number of audio issues in the loading starfield.
• Fixed a minor animation glitch when using the Analysis Visor.
• Fixed a number of clipping issues when wearing a cape and another cloth item at the same time.
• Fixed a minor visual glitch with some specific barren trees.
• Fixed a minor visual glitch with some specific lush trees.
• Fixed a number of rare visual glitches with water rendering.
• Fixed an issue that caused some large planetary objects to vanish shortly after spawning.
• Fixed a number of visual issues with foam when in Photo Mode.
• Fixed a number of minor visual issues with planet atmosphere rendering.
• Fixed a number of minor visual issues with metal surface rendering.
• Fixed an issue that could cause water effects to appear above the surface.
• Fixed a visual glitch that could occur when loading into game on PC while alt-tabbed to a different window.
• Fixed an issue that could caused the loading starfield to appear jittery.
• Fixed an issue that could cause some starship trails to appear in front of the ship while moving at high speed.
• Fixed a number of minor visual glitches with the display of moons in the Discovery Page.
• Improved the quality of GTAO in PC VR.
• Fixed an issue that caused flickering when rendering water in VR.
• Fixed a number of ghosting issues on Xbox.
• Introduced a significant memory optimisation for PlayStation 4.
• Fixed an issue that prevent foliage being pushed properly by nearby objects on Mac.
• Fixed a number of visual issues on Mac.
• Fixed a specific performance issue on PlayStation 5.
• Fixed a crash that occurs when playing the PlayStation 4 version of NMS on PlayStation 5.
• Improved indexing in arrays of data, to help mod authors more easily merge in modded data. The index ID is also now clearly highlighted in the output of the SaveOutModdedMetadata option.
• Fixed a rare issue that could cause a crash followed by an infinite load after claiming abandoned ships on water worlds.
• Introduced a significant memory optimisation for all platforms.
• Fixed a rare issue that could cause a softlock when opening the galaxy map after landing on a derelict freighter.
• Fixed a number of rare crashes.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games
high rated
Tropico 6

Updated to t6-#1282-winmaclin-gog@fdcce83 (Galaxy & Offline Installer)

Return to Nature DLC is available now.

Changelog from Kalypso Blog:
Tropico 6 | Update 23

Fellow Tropicans,

We have just released Update 23 – Eternamente Verde for Steam, PC, Xbox Series X/S, Xbox One, and PlayStation 4 | 5!

With Update 23 – Eternamente Verde, we’re bringing some brand new community-requested features to the great nation of Tropico. With new customization options, including a Custom Park Building and the ability to place individual trees and decorations. We’ve also improved building management with a search tab in the construction menu and new work area assignment options for Logging Camps and Coconut Harvesters.

Furthermore, we have various other fixes and balancing changes in Update 23.

Check out the full changelog below for all the details!

Viva Tropico!

Changes Update 23

New features introduced with Update 23 – Eternamente Verde based on community feedback:

• Custom Park Building: Added a new Custom Park building, available through the Entertainment tab of the construction menu.
• Players can freely select a size for their Custom Park building and can define areas within the park as planter boxes. Within these boxes you can place decorations, statues and trees.
• Decoration Options: Players can now purchase and place individual trees, batches of trees and other decoration objects via the Decoration tab of the construction menu. Beautify the island the way you want.
• Working Areas: Added a button to the building UI of Logging Camps and Coconut Harvesters to specify the working area for each building.
• Building Search: Added a new search tab for buildings to the Construction Menu. Players can now text search buildings or use predefined categories.
• Embassy Flags: Embassies now show the flag of the resident Superpower.

Balancing:

• Courthouse now correctly scales the income in “Criminal Law” work mode based on its efficiency.
• Reworked the side-effects of the Fusion Reactor and added a “days since last accident” statistic for the “Sacrifices Must Be Made” work mode.

Bug Fixes:

• Fixed an issue where the Watch Tower’s “Modernize” upgrade was available before the Modern Times era in Creative Mode with “All blueprints unlocked”.Fixed an issue where the “Invest Knowledge” work mode of the Research Lab did not increase efficiency for offices when certain other buildings are built.
• Fixed an issue where the movement speed of visitors was incorrect when entering or leaving the Fourth Dungeon Entrance.
• Fixed an issue where paused buildings still consumed electricity after being relocated.
• Fixed incorrect Healthcare Quality overlay values for residential buildings.
• Fixed an issue where the “Pollination Parcel” upgrade for Pineapple Plantations incorrectly highlighted Hydroponic Pineapple Plantations as being affected.
• Removed the redundant “Set budget for all buildings” checkbox in building UI when using a gamepad.
• Fixed an issue where workers of Coconut Harvesters would move to an empty position when the trees were destroyed.
• Fixed an issue where the “Select El Presidente” button was in active state by default, requiring players to click the button twice to select El Presidente.Fixed an issue which led to plantations resetting budget, worker slots and work mode when changing the resource.
• Fixed an issue where the boats of the Fishermen’s Wharf did not move along with the building when relocated.
• Fixed an issue where the Dance School was not listed under Entertainment buildings in the Almanac.
• Fixed an issue where the Souvenir Shop did not correctly calculate distances to nearby World Wonders.
• Fixed an issue where the Bank’s “State Loans” upgrade did not properly increase the debt limit when signing import trade routes.
• Fixed an issue where no more tourists would arrive via the Tourist Port and Airport.
• Fixed an issue where foliage from 3×3-Parks was not removed when demolishing them.
• Fixed an issue where teamsters and drones could not transport consumer-goods to Groceries or Shopping Malls during emergency jobs.
• Fixed an issue where a grey box was displayed in the preview of the Trading Post while placing it.
• Fixed inconsistencies with the restrictions for placing cables of the Teleferic Station. Removed an unnecessary blue radius when placing the Fast Food Joint.
• Removed a debug Newsfeed Entry that appeared when activating or disabling multiple edicts.
• Fixed an issue where the Courthouse did not report its income from prisoners in the Almanac.
• Fixed the Courthouse “Business Law” work mode to not also add the effect of “Criminal Law” work mode.
• Fixed an issue where citizens walked in zig-zag patterns when moving on sidewalks of 45° rotated roads.
• Fixed an issue where sometimes the placement of roads around 45° rotated palaces was not working.
• Several localization fixes and improvements
• Several crashes have been fixed.

DLC Bug Fixes:

Caribbean Skies

• Updated the Cargo Airport description to correctly exclude tourists.
• Fixed an issue where drones could not deliver goods to Trading Posts.
• Fixed an issue where El Presidente could not visit shacks during a quest in Penultimo’s Secret Mission.
• Fixed issues with setting up drone routes for DLC specific resources like Pearls or Masks. (Please note: If existing routes still do not work in your savegame, please delete them and set them up again.)

Festival

• Fixed an issue where Dance School workers would dance while outside the building.

New Frontiers

• Fixed an issue where people could walk through the corners of the Spaceport Complex when it was rotated.

Going Viral

• Fixed a savegame issue where the effects of Fresh Water Wells and Fresh Water Towers were removed after loading the related save file.
• Fixed an issue where the in-stock of the Snake Oil Salesman was set to 0 after reloading a save file.

Tropican Shores

• Fixed an issue where decorations remained behind when the Yachtlantis left the Yacht Shipyard.
• Fixed an issue where relocating the Floating Neighborhood removed solar panels on other buildings.
• Fixed an issue where a Floating Neighborhood with the Solar Panels Upgrade was not affected by TV Stations.
• Fixed an issue where buildings could not be placed in Coral Reef slots if they were located in the center of the map.
• Fixed the work mode descriptions for the Floating Neighborhood and the Shark Therapy to correctly display the +10 bonus.
• Fixed an issue where Submarine Tours would end their tour when reloading a save file, with passengers leaving the building in boats.

Multiplayer

• Fixed some disconnect issues when playing on larger maps or with three or four players.
• Fixed an issue where the Emergency Job icon was not displayed above clients’ Teamster’s Office.
• Fixed “Keeping Promises” tasks not disappearing from task list for clients after being fulfilled.
• Fixed value calculation for overlays on client’s side in multiplayer.
• Fixed movement of Aircraft Carrier and Tourist Ship for clients after loading a save file.
• Fixed an issue where fighter planes were not landing properly on Aircraft Carrier.
• Fixed an issue where the Aircraft Carrier attacked your own units if multiple attacks were happening.
• Fixed disconnect issues caused by multiple Submarine Tours running at the same time.
• Fixed an issue where clients displayed “None” as arrival time of freighters.
Post edited March 07, 2025 by Hustlefan