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high rated
Unexplored 2: The Wayfarer's Legacy

Updated to 1.7.29

Changelog from SteamDB:

Patch 1.7.29 fixes a dozen of bugs.

This patch contains a dozen bug fixes and a few improvements to the training area in Haven. No more, no less.

Gameplay Changes:

• Adds special idols to the training area that can be used to repeat automatic instructions.
• The cave in the training area no longer is completely dark.
• The blinking sources in the tutorial area are more obvious.
• Adds an alternative, dark way to cross the chasm in the training dungeon.
• Replaced the ‘staff of stars’ in the training area with the ‘orb of moonlight’ to distinguish it better from the ‘staff of missiles’.

Bug Fixes:

• Haven’s supreme trainer explains the inspector mode differently if you are playing with a controller.
• Makes the basic fighting instructions less confusion for controllers.
• Clarifies the magic training room instructions.
• Clarifies ‘the dark cave’ training dungeon instructions.
• Potential fix for a null-reference preventing you from destroying skider eggs.
• Equipping a pickaxe through an event unequips double handed items held in the other hand.
• Potential fix: local quests to repair or boost scrying stone should resolve correctly.
• Fixes a faulty teleporter in the dandelion pit level.
• Prevents serpent gate dials from generating next to stairs.
• If you are sent to a keep to claim it for a clan you can claim it even if the clan is angry with you.
• Honorable Vigor works as advertised.
• Healing is a valid reward for offering a tribute at certain shrines.
high rated
SKALD: Against the Black Priory


Skald Modding Now Live!
Greetings all!

As most of you know, Skald modding has been in beta for PC on the "experimental branch" for the last couple of months!
Well, today we're moving it to the main branch so it'll be easier for everyone to enjoy the user-created content or even make their own!

The game is also coming ON SALE for a few days, so be sure to point friends, family and small children to our Steam page!

Start Brewing!

Skald user-created content is hosted on mod.io so find it there today! We already have a good handful of modules from some of our talented community creators!

To get started on downloading or creating mods, have a look at our tutorials (also on mod.io):

In particular, you may want to have look at the "How to play Mods" tutorial!


To stay posted, be sure to follow the Skald Twitter, Bluesky and Discord if you haven’t already!

Keep being awesome and have a fantastic week!
AL
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Edward_Carnby: SKALD: Against the Black Priory

Skald Modding Now Live!
I mean:

https://www.gog.com/en/news/update_skald_against_the_black_priory

https://www.gog.com/forum/general/update_skald_against_the_black_priory_1f645
high rated
Super Woden GP 2

Updated to 1.3chit (Galaxy & Offline Installer)

Latest changelog from SteamDB:
1.3b

• Fixed an issue that caused longer loading times on some systems.
high rated
UBOAT

2025.1 Patch 12
Dear captains,

There is a new patch available for version 2025.1.

Crew:
- Decreased the wind speed threshold at which the crew closes the external hatch when external hatch management is enabled. Previously, there was a range of weather conditions where seawater could easily enter the boat, yet the crew would still open the hatch for ventilation.
- Improved the simulation of water inflow through the external hatch. Previously, water could sometimes enter even when waves should have been deflected by the conning tower walls.
- It is now possible to order officers to perform certain tasks, such as blowing the ballast tanks or switching the power state of devices, even when they are choking due to unbreathable air in the compartment.
- General improvements to the behavior of characters choking due to unbreathable air in the compartment. Time compression is now always disabled when crew members begin to choke.
- Fix: When any of the central compartments on a Type VII U-Boat were evacuated, some idle sailors could sometimes behave erratically or attempt to pass through the evacuated compartments to reach a bunk on the other side of the boat.

Missions:
- Fix: In the "Southern Routes" campaign objective, the number of performed ship inspections could sometimes continue to be registered even after reaching the gold level, causing the progress bar to display values such as: 16 / 15.

General:
- Fix: The camera was getting too close to the attack periscope at the second zoom level, causing some UI elements to occlude the bearing.
- Fix: After opening the breech door and interacting with the stern tube on Type VII U-Boats, the ordnance management screen for the bow torpedo tubes was opening instead of the one for the stern.

Yours,
DWS
high rated
Knights of the Chalice 2

Updated to 1.84 for Windows and Mac.

Changelog from SteamDB:

Knights of the Chalice 2 Version 1.84

Hello everyone! Version 1.84 of Knights of the Chalice 2 has landed.

It adds new combat sound effects (including male and female and goblin sound effects), improves the information tooltip when mousing over monsters, and fixes a bunch of bugs.

• The information tooltip when mousing over a character or monster will now display additional information: the Armour Class, Spell Resistance, Blindsight or Darkvision status, and whether the creature has a Breath Weapon, Gaze Attack, Swallow Whole ability, or one of the three summoning Cleric Domains. Thank you Tanner for the awesome suggestion!
• Added to the FramedIcons folder two new icons representing booby traps (Mechanical_Device_Booby_Trap_Gear_Wheel_1.png and Mechanical_Device_Booby_Trap_Gear_Wheel_2.png). They can be used by module creators for when a trap is triggered, discovered or disarmed.
• Added to the folder "Sounds" 40 male and female sound effects for when the player characters and enemies are wounded or defeated.
• Added to the folder "Sounds" 18 goblin sound effects for when goblins or kobolds are struck or killed.
• Humanoid creatures will now have a randomised wounded or killed sound playing automatically as appropriate when you fight them.
• Goblins and Kobolds will now have a randomised wounded or killed sound playing automatically as appropriate when you fight them.
• In the game options under 'Display', added two new options, one to turn off wounded sound effects and the other to turn off defeated sound effects.
• In the module Augury of Chaos, added a number of new scripted sound effects (Giant Frogs in the Green Cave and the Water Shrine, Goblins around the Goblin Arena, and a death scream in Castle Gleegold's courtyard).
• Fixed an issue when mousing over an activable zone straddling an empty square and an obstacle square. Depending on where you would click, you may get the "Unreachable" result. Now the game will find the path to the empty square.
• Fixed a bug with unconscious characters not returning to 1 Hit Point after combat (or after receiving out-of-combat damage) when the Hit Points are exactly zero.
• Fixed a bug with the number of uses of the Disruption Domain of the Cleric and Bishop. Thank you so much Tanner for the bug report!
• The tooltip for the game option "display HPs during combat" (used to display HPs on top of tokens) will now indicate that the option to "Display the injury status of enemies" must be turned off, for clarity.
• In the Script Editor, the "search within scripts" function will now also look at the complete name of script commands. For example, you can search for "End Script If" and the results will now include all scripts containing script commands that begin with "End Script If".
• Fixed a bug with the Ranger spell Lesser Magic Arrow. The spell's Glue Arrow effect would give the condition Stuck, but not Entangled. I noticed this while implementing the Bolas, which also makes a target Stuck and Entangled.
• Fixed a bug on maps with altitude variations. At the start of combat, depending on position, a character could receive falling damage when attacking a target for the first time.

Please don't hesitate to email me at enquiries@heroicfantasygames.com if you find any bugs and annoyances, so that I can fix the game quickly.
high rated
Quilts and Cats of Calico

Updated to #53 (Galaxy & Offline Installer - Windows) & #34 (Galaxy & Offline Installer - Mac)

Changelog from SteamDB:
Patch - February 25th, 2025

Hello, Quilters and Cat Lovers!

We're back with another patch, making itself cozy.

Check out the patch notes below to learn what's coming:

• Seasonal content for the next few holidays has been added (stay tuned, a lot of good stuff coming)
• Improved navigation in the cat editor's color picker
• Cat ears are no longer clipping with a Winter Hat
• Improved cat portraits in Cat Editor
• Improved font for the Korean language
• Fixed issues with tiles' navigation after undoing a move
• Removed edge case causing "Please Wait" pop-up to appear in the wrong places

Remember to update the game and stay tuned for future news!
high rated
Star Trucker

Updated to 1.0.51.0.M (Galaxy & Offline Installer)

Changelog from the official website:
Update 1.0.51.0

Patch Notes - February 25, 2024

The game has been updated to v1.0.51.0. This update primarily focuses on issues with side-jobs and progression blockers alongside some minor fixes and tweaks.

Miscellaneous

• Added a new "Dillon" hood ornament for purchase with in-game currency
• Hi-fi will now revert to default station if there is an error selecting a custom station

General Fixes

• Fixed issue with incorrect temperature format shown on map screen
• Fixed issue with DualShock glyphs being too small when injected into strings
• Fixed issue where external zoom controls were not working as intended on some platforms
• Fixed issue with the Silent Spark paint job having unwanted visual artefacts
• Fixed issue with incorrect German string for "pick-up"
• Fixed issue with some strings not localizing correctly on map screen
• Fixed issue where under specific circumstances multi-trailers could be partially destroyed
• Fixed issue where under specific circumstances spawned cargo was not showing a POI marker

Quest Fixes

• Game will attempt to resolve progression blockers if a quest has been completed but not acknowledged
• Fixed issue where quest cargo could vanish under specific circumstances
• Fixed issue that could result in quest cargo spawning multiple times
• Fixed issue with "Ghost Gold" failing to trigger correctly
• Fixed issue with "Deep Sweep" failing to end correctly
• Fixed issue with "Deep Sweep" failing to show beacons after player recovery
• Fixed issue with "Fragile Ego" where Red Eddie would comment on non-quest trailers taking damage
• Fixed issue with "Cache Grab" getting stuck if tasks are completed out of order
• Fixed issue with "Cache Grab" final task completing out of order
• Fixed issue with "Charmed Relief" cargo combining early and blocking progression
• Fixed issue with "Charmed Relief" cargo not spawning under specific circumstances
• "Fragile Ego" will attempt to recover cargo if accidentally destroyed
• "Perfect Timing" will attempt to recover cargo if accidentally destroyed
• "Job Hunt" will attempt to recover cargo if accidentally destroyed
• "Dead Weight" will attempt to recover cargo if accidentally destroyed
• "Charmed Relief" will attempt to recover cargo if accidentally destroyed
• "Green for Green" will attempt to recover cargo if accidentally destroyed
• "Shady Business" will attempt to recover cargo if accidentally destroyed
• "Meltdown" will try to recover cargo if accidentally destroyed

Balance tweaks and job refinements continue with the hope of making it into the next update. We thank you for your patience as our tiny team continues to work hard on improving your Star Truckin’ experience.

As usual, please report any issues and oddities you encounter to the Raw Fury Support Desk and be sure to check the Latest News page for information on future patches and developer updates.

- Dan & Dave ( aka Monster and Monster )
high rated
The Dark Eye - Chains of Satinav:
Updated from 3.0.351.5510 to 3.0.351.5517

Fixed inventory not working with native linux player
Fixed missing cursor on fight scene near end
Fixed spanish subtitles not shown in videos
Fixed syncing achievements with steam - this will hopefully fix missing endurance achievement (maybe you have to start game twice to unlock it)
high rated
Blood West

Standalone installer updated: [Windows] 4.1.0 ⇒ 4.2.0 RC5.
Version: 4.2.0
Date: 02.25.2025

① Improvements
• Artwork for every codex entry - yes, that’s right. You enjoyed having drawings for new monsters in Dead Man’s Promise so much we decided to update every single codex note in the game!
• Level up icon will now hide automatically when the traits screen is visited
• Information on the top of the screen will no longer pop up on top of each other
• The item wheel (~) got a new coat of paint!
• Chapter 2: Story spoiler! The Undead will now be more open about his actions toward another NPC
• Chapter 2: Boss now moves faster when enraged (rawr)
• Chapter 2: Priest location at the Fort should be easier to find now. (Just listen for somebody coughing their lungs out)
• Chapter 2: Cinematic intro is now voiced by The Shaman (Redd Pepper himself) (Further tying the story of this chapter and Dead Man’s Promise together)
• Main menu now shows if you have Dead Man's Promise installed.
• Settings menu has been reorganized into tabs to help you find the thing you’re looking for faster!
• Explosion from Dynamite now attracts enemies. Be careful with those sticks!
• Quick slot UI is now stacked vertically by default. (Can be changed back to horizontal in the Settings menu)
• Optimization that should slightly improve RAM usage
• Painting Cutter is no longer tradeable (don't wanna miss any cool secrets)
• A handful of small visual improvements and glitches fixed as well

② Bug fixes
• Fixed an issue where, under specific circumstances, it would be impossible to save a game if the save name contained special characters. This fix will also make sure no new saves with special characters can be created anymore.
• Fixed an issue where music would stop playing when fighting the Chapter 3 boss
• Fixed an issue where the Emerald Eyes weapon would stop giving better prices after Save & Load
• Fixed an issue where the Chapter 1 boss wouldn’t take damage from specific weapons
• Fixed sound issues related to spears
• Fixed an issue where Death Stalkers spawned via Music Box could respawn like a normal enemy
• Fixed a visual bug where flames would remain in the player’s hand after lighting up a Molotov or Dynamite
• Eliminated few smaller, controller related bugs
high rated
Stellar Tactics


Hotfix
I'm posting a hotfix today for the following issues. This is a data only patch so no version change:

FIXED - In the "Raider Laboratory" mission area, one of the mission area exits was broken.

FIXED - Various pathing errors in the same mission area.

Brigand: Oaxaca

Version 15.8

SOURCE:
-Added 2560x1440 resolution option to launcher.
-Removed resolution checks in launcher (lots were marked unavailable but work fine).

SCRIPTS:
-Fixed using Abyssal Gate spell to summon an Arachno Demon.
-Eyes of the Beast spell can now be used to possess Chupacabras.
-(NIGHTMARE) Fixed Difficulty resetting to Wimpy in New Game+ in NIGHTMARE and PANAMA DLC.
-(NIGHTMARE) Fixed Steam achievements for beating NIGHTMARE.

RESOURCES:
-Added new main menu screenshots for NIGHTMARE and BATTLES DLC.
-New mask and scope screen overlays for 2560x1440 resolution.
Post edited February 25, 2025 by Edward_Carnby
high rated
World to the West

Updated to 1.6.0 (Galaxy & Offline Installer - Windows & Mac)

Changelog from Steam:
Update 1.6.0

For the first time in many years, we are doing an update of World to the West for pc, mac and linux.
We have rounded up the improvements that were previously made for the Nintendo Switch and added a sidebar that links to news and other games from Rain. The sidebar is visible in the main menu only, like it also will be in our other games. Finally, we've also added graphics and mapping support for DualSense gamepads on windows.

Full changelog:

• Added the Rain sidebar
• Added graphics and default mapping of the DualsSense controller on Windows machines
• Made magnets instantly reset Lumina's blink
• Extra chest added to the magnet mayhem puzzle
• Teri now plays an animation when she picks up a key
• When you back out of the achievement view when a card is about to turn, but haven't turned, that card should turn again when you return
• Cleaned up the orphanage
• General performance improvements
• Reduced texture sizes appropriately for many textures
• Tuned screen shake in some scenes
• Fixed error when Knaus was being chased by a chipmunk when entering a hole
• GPU with support for "pragma target" 3.5 is now required. https://docs.unity3d.com/Manual/SL-Pragma-target.html
• More performant water lilys
• Made the loading animation bigger on UHD display resolutions
• Improved the implementation of shadows and Anti-Aliasing
• Fixed ice skating creating a lot of garbage in the background
• Fixed some instances of ending up under water when crossing between scenes while ice skating
Maybe this is the chance that World to the West gets the long overdue Linux update.
high rated
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Ganni1987: Maybe this is the chance that World to the West gets the long overdue Linux update.
Linux version just got updated to 1.6.0 too. :)
high rated
Mesmer

Updated to 1.0.5 (Galaxy & Offline Installer)

Latest changelogs from SteamDB:
Patch with Russian translation

Sacrebleu! Your attention, fellow revolutionaries!
It’s been three years since the good people of Mesmer rose up to challenge their cruel rulers, and history is still deciding if the battle is finally and truly won…
For now, you can experience the fire of rebellion once again, in a different language!

Translation courtesy of the most honorable, excellent, and tenacious Aleksander Helgesen, whose revolutionary flame never wanes.

This patch adds a full Russian translation and localization for Mesmer, our game about overthrowing a despot, in addition to the following changes:

• Fixes to a "literal" ton of grammatical, punctuational, and spelling errors;
• Some dialogues and mission descriptions have been rewritten for better clarity;
• Fixed mission markers in some missions not pointing to the right location;
• Fixed the “Sweet Child of Mine” -achievement, it should now trigger correctly.
+++
Minor update w/ sidebar

• Added the Rain sidebar
• Added graphics and default mapping of the DualSense controller on Windows machines.
• Navigation issue in Underbridge
• Navigation issue in Aesthetica
• Made the UI visible during fadeouts (nightfall etc.)
• Bass Herringbone's mission Cans Cans Redistribution is now a non-repeatable favor