Posted February 18, 2025

kultpcgames
Stolzer Träger des 8. Dan in Gamewondo
Registered: Aug 2012
From Germany

BreOl72
GOG is spiralling down
Registered: Sep 2010
From Germany
Posted February 18, 2025
high rated
Creatures:
Updated to 1.1
Changelog:
We just set a small update live.
This mostly removes some redundant and unneeded files from the install directory.
With this update, you should also see a new option when starting the game: To launch the C1 Emergency Kit.
This way, you don't have to navigate to the install directory anymore to start it.
Updated to 1.1
Changelog:
We just set a small update live.
This mostly removes some redundant and unneeded files from the install directory.
With this update, you should also see a new option when starting the game: To launch the C1 Emergency Kit.
This way, you don't have to navigate to the install directory anymore to start it.

Syphon72
Being postive is bad on GOG
Registered: Sep 2011
From United States
Posted February 18, 2025
high rated
Red Faction Guerrilla Re-Mars-tered got updated today.
It's saying the version is 1.0_Fix.
Not sure what was changed.
It's saying the version is 1.0_Fix.
Not sure what was changed.

MarS666
New User
Registered: Sep 2010
From Germany
Posted February 18, 2025
high rated
Against the Storm -> 1.7.2R
Changelog copied from Steam
UPDATE 1.7 CHANGELOG
Changes marked with (Flash) were inspired by the community.
Changes marked with (Frog) are related to the Against the Storm: Keepers of the Stone DLC.
New content and features
(Flash) Added a Town Statistics tab to the Main Warehouse UI. There you can view some collected data about your settlement, such as:
Highest Impatience
Goods Sold (in Amber)
Trees Cut
Reputation (divided between sources)
Nodes Depleted
Veins Depleted
Ponds Depleted
Cysts Burned
Hunger Suffered
Events Completed
Ingredients Used
And much, much more.
(Flash) The stats screen mentioned above is now also present in the Game Results screen at the end of each settlement, as a new tab (next to the score and objective tabs).
(Flash) Added a Global Effects tab to the Main Warehouse UI. There you can view a summary of global bonuses and effects, such as:
Production Speed
Extra Production Chance
No Production Chance
Planting Speed
Harvesting Speed
Fuel Burning Speed
Bonus Scout Work Speed
Corruption Per Cyst
Base Break Time
Trader Arrival Speed
Rainwater Per Cyst
Bonus Housing Spots
And much, much more.
Please note that this tab only shows global effects/bonuses. It does not take into account individual villagers (so if only a few gatherers have increased movement speed, this information will not be displayed in this tab, etc.).
Some of the values shown in this tab are complete ( base value + change from effects), and some show only the bonus (as the base value may depend on many factors and/or be impossible to represent universally).
(Flash) Added a Production Statistics tab to the UI panel of production buildings. There you can see the stats of each worker assigned to the building - their production speed, their chance of producing double yields, and their chance of destroying a yield.
(Flash) Added an option to mirror (horizontally flip) buildings. The default keybind for this is N.
(Frog) Added a new Ashen Thicket menu skin for the Keepers of the Stone DLC.
Added a new Legendary Cornerstone.
Repurposed Bait - Gain 2 Insects for every 1 piece of bait used in fishing.
Balance
(Flash) Rebalanced some yearly Cornerstones.
Biscuit Diet - increased the double yield chance from 75% to 100%.
Travel Rations - this perk now not only increases the time between breaks for Haulers, but also increases their carrying capacity by 5.
Spices - this perk will now appear only in biomes with Roots or Herbs.
Book of Water - this perk’s bonus no longer triggers every 60 Fish/Algae/Scales produced, but instead every 30 vein charges mined.
Fish Scraps - this perk has been downgraded to rare and removed from the Cornerstone pool. It can now only be purchased from traders or acquired as a drop from reward packs.
Worker's Rations - reduced the chance of double consumption from 15% to 10%.
Bone Tools - increased the number of Tools given for each dead villager from 3 to 5 (and from 6 to 10 in the Stormforged version).
Exploration Expedition - lowered the woodcutting speed penalty from 33% to 25%.
Farsight - the scout working speed bonus now applies to all events, not just dangerous and forbidden ones.
Counterfeit Amber - changed the drawback of this Cornerstone. It no longer lowers the number of perks/blueprints traders have on sale, and instead increases the Resolve penalty from the Negligence effect by -3.
Queen's Gift - this perk has been redesigned. It now spawns a Small Abandoned Cache for every finished Order.
Mark of the Sealed Ones - this perk has been redesigned. At the start of each Storm, if you have at least 500 points of expected corruption per minute, gain a permanent 33% bonus to the burning time of resources sacrificed in the Ancient Hearth.
Reckless Plunder - removed the drawback of this perk (newly discovered large resource nodes have fewer charges).
Firekeeper Letters - this perk has been downgraded to rare and has a lower price when sold by traders.
Local Taxes - this perk will no longer appear if there is no species with a Leisure need in the settlement.
(Flash) Rebalanced multiple Orders.
Egg Collection - this Order will now appear only if Eggs are present in the biome. Removed Flour from the rewards and added Berries instead.
Foragers' Camp - removed the Insect Lure perk from rewards and added the Giant Vegetables perk instead.
Herbalist - removed the Sharp Sickles reward and added the Fungal Growth perk instead.
Lost in the Woods - changed the name of this Order to Reconnaissance to avoid duplicates. The two perk rewards (Steel Pickaxes and Steel Shovels) were merged into one, drawn at random based on the availability of Stone/Clay in the current biome. Added Bricks to rewards.
Hurried Expedition - removed the Bigger Grill perk from rewards, added a randomized perk reward instead (perks that benefit the Apothecary - Salted Jerky, Tea Infuser, Big Phials).
Quick Transaction - removed the Artisan blueprint from rewards, added the Clothier blueprint instead.
Supply Thy Neighbor - removed the Ancient Sewing Technique perk from rewards, added the Full Stock perk instead.
Rich Harvest - removed the Seed Pouch perk from rewards, added Parts instead.
Scaling Up - added the Big Phials perk to rewards. It can now be drawn in place of the Shoe Mold perk (in case nobody in the settlement can use Boots).
Fox Influx - this Order will now appear only if Herbs are present in the biome.
Population Influx - added the Heavy Millstone perk to rewards. It can now be drawn in place of the Farmer's Pack perk (in case there is no fertile soil in the current biome).
Adventurous Viceroy - removed the Explorer’s Lodge blueprint from rewards, added the Toolshop blueprint instead.
Forager's Trial - increased the amount of complex food given as a reward from 30 to 40.
Stonecutter's Trial - removed the Steel Pickaxes perk from rewards and added the Steel Shovels perk instead. Increased the amount of complex food given as a reward from 30 to 40.
Herbalist's Trial - added the Advanced Filters and Crystal Growth perks to rewards. They can now be drawn in place of the Tea Infuser perk (in case there is no species that likes Tea in the player’s settlement). Increased the amount of complex food given as a reward from 30 to 40.
Efficiency Test - removed the Forester's Hut blueprint from rewards and added the Reinforced Saw Blades perk instead.
Trapper's Trial - added the Vessel of Incense and Rain-Powered Pottery Wheel perks to rewards. They can now be drawn in place of the Salted Jerky perk (in case there is no species that likes Jerky in the player’s settlement). Increased the amount of complex food given as a reward from 30 to 40.
Charity Fair - added the Bigger Barrels, Tea Infuser, and Scout's Pack perks to rewards. They can now be drawn in place of the Trade Logs perk.
Basic Rights - removed the Cellar blueprint from rewards, added the Tinctury blueprint instead.
Brotherhood - added the Advanced Press and Heavy Press perks to rewards. They can now be drawn in place of the Vessel of Incense perk (in case there is no species that likes Incense in the player’s settlement).
Healing - removed Tea and Biscuits from rewards, added Sea Marrow and Paste instead.
Religious Rites - removed Incense from rewards, added Ale instead.
Arena - removed Training Gear from rewards, added Oil instead.
Profitable Caution - removed the Artisan blueprint from rewards, added the Grill blueprint instead.
Building Rush - removed the Bigger Barrels perk and the Brewery blueprint from rewards, added the Manufactory blueprint and a random +X to production perk reward based on the goods produced in the Manufactory.
Foolhardy Man - removed the Monastery blueprint from rewards, added the Workshop blueprint instead.
Coal Fever - Increased the amount of complex food given as a reward from 30 to 40.
Copper Fever - Increased the amount of complex food given as a reward from 30 to 40.
Salt Fever - Increased the amount of complex food given as a reward from 30 to 40.
Peddler - removed the Forum blueprint from rewards, added the Furnace blueprint instead.
Greedy Merchant - removed the Guild House blueprint from rewards, added the Tinkerer blueprint instead.
Advanced Cuisine - removed the Reinforced Stoves perk from rewards, added a random +X to complex food/service good production perk (based on the species present in the settlement).
Time of Courage - removed the Monastery blueprint from rewards, added the Workshop blueprint instead.
Large Parcel - removed the Explorer’s Lodge blueprint from rewards, added the Heavy Press perk instead.
Ravenous Axes - removed the Forum blueprint from rewards, added the Flour Delivery Line perk instead.
Aesthetics - removed Amber from rewards, added 30 complex food instead.
(Flash) Aside from the above mentioned balance changes to Orders, a lot of rewards have been further rebalanced.
Most Orders with a complex food reward or a perk tied to these goods (X Jerky per minute, +X Pie, etc.) will now have these rewards randomized. The types of complex food will be influenced by the species present in the player’s settlement.
Most Orders with a Coats or Boots reward or perk tied to these goods (Coats per minute, +X Boot production, etc) will now draw the clothing item type at random, based on what species are present in the player’s settlement.
Most Orders with a service good reward or a perk tied to these resources (X Incense per minute, +X Tea, etc.) will now have these rewards randomized. The types of service good will be influenced by the species present in the player’s settlement.
(Flash) Rebalanced glade event rewards. Complex food, clothing, and service good rewards (plus perks boosting their production) will now be generated based on the species that are present in the settlement (so if nobody likes Jerky, glade events will not have rewards like “+2 Jerky” or “40 Jerky”).
(Flash) Perks that increase the production of complex food, clothing, or service goods (such as "+2 to Jerky") will now only be sold by traders if there is a species in the settlement that can actually use the item.
(Flash) Changed the goods sold by Xiadani Stormfeather to differentiate her from Sahilda and make her more of a late-game trader. She can now sell clothing, cooked food, raw materials, fuel, ancient tablets, parts, wildfire essence, and some blueprints and perks.
(Flash) Cornerstones that remove goods on acquisition (such as Woodcutter's Prayer or Stormwalker Tax) will no longer be generated at the start of a Forsaken Town game.
(Flash) Changed the recipes in the Rainpunk Foundry.
Parts - removed Stone and Clay from the recipe, lowered the amount of Oil from 2 to 1, and decreased the production time from 150 to 90 seconds.
Wildfire Essence - revamped the recipe completely. It now requires 5 pieces of fuel (or 15 Wood), 1 container (Pottery, Barrel, or Waterskin), and 10 units of rainwater (Drizzle, Clearance, or Storm Water). The production time is 90 seconds.
(Flash) Limited the influence effects such as Manned Lookout (Blight Post upgrade) can have on Blightrot Cyst generation. The new hard cap is now 90%.
(Flash) (Frog) Lowered the three-star Ancient Tablet bonus in the Cornerstone Forge from 4 to 3.
Changed the building category of the Forester’s Hut to Industry (from Food Production).
Buffed the amount of bait produced from one Pack of Crops. It’s now 7 instead of 5.
Increased the production time of rainwater in Geyser Pumps from 6 to 10 seconds.
Building a Beacon Tower in the Sealed Forest now requires a Wildfire Essence.
Changed the way Flooded Roads Forest Mystery works. It no longer increases the cost of sending trade routes, but instead increases the time it takes by 50%.
UX/UI improvements
(Flash) Added Deed information to World Map Modifier tooltips. If a given modifier has already been completed, it will be noted in the tooltip.
(Flash) Added tooltips to specialization icons in building entries in the Encyclopedia.
(Flash) Added a setting to the Options menu to disable screen dimming when the game is making an auto save.
(Flash) Added a “Camera Zoom Sensitivity” setting to the Options menu.
(Flash) Added an “Background Auto Pause” setting to the Options menu.
(Flash) Updated the tooltips in the Forsaken Town World Event to clearly state that the rewards are for the entire duration of the current Cycle.
(Flash) Biomes in the Training Expedition panel are now sorted alphabetically.
(Flash) Updated the description of the Overzealous Architects Cornerstone to clearly state that the effect is not retroactive.
(Flash) Shortened the descriptions of a few Cornerstones to make them easier to understand (From the Ashes, Royal Guard Training).
(Flash) Updated the description and the Encyclopedia entry for the Clay Pit to show which type of rainwater is used in its engines.
(Flash) Renamed “Vials of Pigment” to “Vials of Dye”.
(Flash) Workers with both a comfort and an efficiency specialization in a building will now display both effects around their portrait.
(Flash) (Frog) Clicking on the Thunderblight Shard alert in the Ashen Thicket now opens the Cornerstone Forge menu.
(Flash) (Frog) Added an auto pause setting for Thunderblight Shard acquisition.
(Flash) (Frog) Added an auto pause setting for completed Strider expeditions in the Coastal Grove.
(Flash) (Frog) Updated the Strider Port description to no longer call it “ancient”.
Changed the “can use” text in production building tooltips to “rain engine”, to make it clearer what the rainwater is used for.
Updated the description of Amber.
Bug fixes
(Flash) Fixed a bug where No Strangers Deed would be marked as failed if players solved an Obelisk or Rainpunk Drill event.
(Flash) Fixed a bug where some perks would not stack correctly in the Villager panel.
(Flash) Fixed a bug where the Converted Harmony Spirit Altar effect would not be triggered by the Feast Hall.
(Flash) Fixed a bug where the Miracle of Strength effect in the Beacon Tower had an incorrect number under its icon.
(Flash) Fixed a bug where all stacks of the Creeping Shadows debuff were removed at once if the timer of one of them reached 0.
(Flash) Fixed a bug where a cloned Blood Flower could spawn on top of a Geyser Pump, destroy it, and get stuck inside the Geyser.
(Flash) Fixed a bug where the Smoldering City was labeled “Royal Woodlands” in the World Map screen and in trade routes.
(Flash) Fixed a bug where crit messages in farms would appear next to the wrong worker slot.
(Flash) Fixed a bug where the “max. charges” section of the mining vein tooltip didn’t show the highest possible value.
(Flash) Fixed a bug that caused all icons in the in-game encyclopedia to be darkened/dimmed.
(Flash) Fixed a bug where the worker slot panel in the Cookhouse could exceed the building's UI panel.
(Flash) Fixed a bug where the Overzealous Architects Cornerstone was being offered to players even if they didn't have Frog Housing upgrades unlocked.
(Flash) Fixed a bug where the Plague of Death effect in the Sealed Forest would not be removed after the Storm and would reappear every year.
(Flash) Fixed a bug where consequence times in the event tab of the in-game encyclopedia were not updated based on the selected difficulty level.
(Flash) Fixed a bug where the Fishman Soothsayer event would not disappear after being solved.
(Flash) Fixed a bug where the Festive Mood effect would not disappear immediately after removing workers from the Feast Hall.
(Flash) Fixed a bug where the Feast Hall with the Funeral Event couldn’t be deleted.
(Flash) Fixed a bug where the Blightrot sound effect would play at the start of a Forsaken Town world event.
(Flash) Fixed a bug where shift-clicking on the Blightrot panel would not disable all engines if there was a Greenhouse in the settlement.
(Flash) Fixed a bug where Scouts would choose the incorrect Warehouse to unload resources after solving a glade event.
(Flash) Fixed a bug where the Spectral Treasure Stag reward description said "Golden Treasure Stag".
(Flash) Fixed a bug where the update intro message would show up in the main menu every time the game was launched (Game Pass).
(Flash) Fixed a bug where season names in some world events (such as Crashed Airship) were not translated in all languages.
(Flash) Fixed a few typos/inconsistencies in Polish (Bankrupt Trader, Rainpunk entry in the encyclopedia, Zehra Mossback dialogue).
(Flash) Fixed a few typos/inconsistencies in Hungarian (Cycle tutorial).
(Flash) Fixed a typo in Simplified Chinese (Trade Hub).
(Flash) Fixed a typo in Traditional Chinese (higher consumption penalty in the Cornerstone Forge).
Fixed a typo in Korean (Blight-Ridden Viceroy tooltip).
(Flash) Fixed a few typos/inconsistencies in Russian (rainwater objectives in Orders, event decisions, Insect Traps perk).
(Flash) Fixed a few typos/inconsistencies in Japanese (Secret Techniques of the Firekeeper, Master Blueprint, Leather nodes, Hidden Mystery effect, Somber Procession world event, Marshlands biome effect, Embarkation Point bonuses).
(Flash) Fixed a few typos/inconsistencies in German (Greater Threat, unmarking trees, Pie).
(Flash) (Frog) Fixed a bug where perks made in the Cornerstone Forge with the "x number of cysts spawned" condition could go negative after Blight Fighters burned the cysts.
(Flash) (Frog) Fixed a bug where perks made in the Cornerstone Forge with the "more time between breaks" bonus would show up in the villager UI with a “>Missing Key<” string as the name.
(Flash) (Frog) Fixed a bug where the “+2 Porridge and Paste” bonus in the Cornerstone Forge would not apply to Paste.
Fixed a bug where the production overlay (CTRL) was not shown for Fishing Huts.
Fixed a bug with the Happy Foxes Order that caused it to not appear as often as it should.
Fixed a bug where the Stormforged version of the Firelink Ritual Cornerstone was appearing in settlements without a species with a Religion need.
Fixed a bug where the “upgrade Geyser Pump” objective would still be completed if the Geyser Pump was destroyed.
Fixed a bug that caused the initial world map layout to be generated incorrectly after the tutorial.
Other
More buildings now have an irregular shape. This means that their footprint is not rectangular or square, and has one or more tiles where other objects can be placed.
Brick Oven
Cookhouse
Leatherworker
Monastery
Rain Mill
Smelter
Smokehouse
Workshop
Shelter
Blight Post
Homestead
Tavern
Archaeologist’s Office
The green tile marker is no longer always rectangular, but adapts to the irregular shape of the object it's pointing at.
Changed the look and animation of building scaffoldings. They are now slightly smaller, appear gradually when first placed, and adapt to irregular building footprints.
Many of the buildings mentioned above have also slightly changed and have more detailed visuals.
Replaced some existing icons with new custom assets.
Salt
Royal Mining Operation in the Ahsen Thicket
Smuggler’s Visit Cornerstone
Survivor Bonding Cornerstone
Dual Carriage System Cornerstone
Hauling Cart Cornerstone
Burnt to a Crisp Cornerstone
Overzealous Architects Cornerstone
Firekeeper’s Prayer Cornerstone
Stormwalker Tax Cornerstone
Forge Trip Hammer Cornerstone
Bed and Breakfast Cornerstone
Fiery Wrath Cornerstone
Blood Price Contract Cornerstone
Cannibalism Cornerstone
Improvised Tools Cornerstone
Animations for crops on farms have been improved. Plants should now have more natural transitions into different states when loading saves.
Improved the overall stability of the game.
The current game version is 1.7.2.
Edit: The emoticons that have been used in the changelog don't work over here, so I had to substitude them by text.
Edit2: Seems only the offline installer files have been updated so far. That's a new one.
Changelog copied from Steam
UPDATE 1.7 CHANGELOG
Changes marked with (Flash) were inspired by the community.
Changes marked with (Frog) are related to the Against the Storm: Keepers of the Stone DLC.
New content and features
(Flash) Added a Town Statistics tab to the Main Warehouse UI. There you can view some collected data about your settlement, such as:
Highest Impatience
Goods Sold (in Amber)
Trees Cut
Reputation (divided between sources)
Nodes Depleted
Veins Depleted
Ponds Depleted
Cysts Burned
Hunger Suffered
Events Completed
Ingredients Used
And much, much more.
(Flash) The stats screen mentioned above is now also present in the Game Results screen at the end of each settlement, as a new tab (next to the score and objective tabs).
(Flash) Added a Global Effects tab to the Main Warehouse UI. There you can view a summary of global bonuses and effects, such as:
Production Speed
Extra Production Chance
No Production Chance
Planting Speed
Harvesting Speed
Fuel Burning Speed
Bonus Scout Work Speed
Corruption Per Cyst
Base Break Time
Trader Arrival Speed
Rainwater Per Cyst
Bonus Housing Spots
And much, much more.
Please note that this tab only shows global effects/bonuses. It does not take into account individual villagers (so if only a few gatherers have increased movement speed, this information will not be displayed in this tab, etc.).
Some of the values shown in this tab are complete ( base value + change from effects), and some show only the bonus (as the base value may depend on many factors and/or be impossible to represent universally).
(Flash) Added a Production Statistics tab to the UI panel of production buildings. There you can see the stats of each worker assigned to the building - their production speed, their chance of producing double yields, and their chance of destroying a yield.
(Flash) Added an option to mirror (horizontally flip) buildings. The default keybind for this is N.
(Frog) Added a new Ashen Thicket menu skin for the Keepers of the Stone DLC.
Added a new Legendary Cornerstone.
Repurposed Bait - Gain 2 Insects for every 1 piece of bait used in fishing.
Balance
(Flash) Rebalanced some yearly Cornerstones.
Biscuit Diet - increased the double yield chance from 75% to 100%.
Travel Rations - this perk now not only increases the time between breaks for Haulers, but also increases their carrying capacity by 5.
Spices - this perk will now appear only in biomes with Roots or Herbs.
Book of Water - this perk’s bonus no longer triggers every 60 Fish/Algae/Scales produced, but instead every 30 vein charges mined.
Fish Scraps - this perk has been downgraded to rare and removed from the Cornerstone pool. It can now only be purchased from traders or acquired as a drop from reward packs.
Worker's Rations - reduced the chance of double consumption from 15% to 10%.
Bone Tools - increased the number of Tools given for each dead villager from 3 to 5 (and from 6 to 10 in the Stormforged version).
Exploration Expedition - lowered the woodcutting speed penalty from 33% to 25%.
Farsight - the scout working speed bonus now applies to all events, not just dangerous and forbidden ones.
Counterfeit Amber - changed the drawback of this Cornerstone. It no longer lowers the number of perks/blueprints traders have on sale, and instead increases the Resolve penalty from the Negligence effect by -3.
Queen's Gift - this perk has been redesigned. It now spawns a Small Abandoned Cache for every finished Order.
Mark of the Sealed Ones - this perk has been redesigned. At the start of each Storm, if you have at least 500 points of expected corruption per minute, gain a permanent 33% bonus to the burning time of resources sacrificed in the Ancient Hearth.
Reckless Plunder - removed the drawback of this perk (newly discovered large resource nodes have fewer charges).
Firekeeper Letters - this perk has been downgraded to rare and has a lower price when sold by traders.
Local Taxes - this perk will no longer appear if there is no species with a Leisure need in the settlement.
(Flash) Rebalanced multiple Orders.
Egg Collection - this Order will now appear only if Eggs are present in the biome. Removed Flour from the rewards and added Berries instead.
Foragers' Camp - removed the Insect Lure perk from rewards and added the Giant Vegetables perk instead.
Herbalist - removed the Sharp Sickles reward and added the Fungal Growth perk instead.
Lost in the Woods - changed the name of this Order to Reconnaissance to avoid duplicates. The two perk rewards (Steel Pickaxes and Steel Shovels) were merged into one, drawn at random based on the availability of Stone/Clay in the current biome. Added Bricks to rewards.
Hurried Expedition - removed the Bigger Grill perk from rewards, added a randomized perk reward instead (perks that benefit the Apothecary - Salted Jerky, Tea Infuser, Big Phials).
Quick Transaction - removed the Artisan blueprint from rewards, added the Clothier blueprint instead.
Supply Thy Neighbor - removed the Ancient Sewing Technique perk from rewards, added the Full Stock perk instead.
Rich Harvest - removed the Seed Pouch perk from rewards, added Parts instead.
Scaling Up - added the Big Phials perk to rewards. It can now be drawn in place of the Shoe Mold perk (in case nobody in the settlement can use Boots).
Fox Influx - this Order will now appear only if Herbs are present in the biome.
Population Influx - added the Heavy Millstone perk to rewards. It can now be drawn in place of the Farmer's Pack perk (in case there is no fertile soil in the current biome).
Adventurous Viceroy - removed the Explorer’s Lodge blueprint from rewards, added the Toolshop blueprint instead.
Forager's Trial - increased the amount of complex food given as a reward from 30 to 40.
Stonecutter's Trial - removed the Steel Pickaxes perk from rewards and added the Steel Shovels perk instead. Increased the amount of complex food given as a reward from 30 to 40.
Herbalist's Trial - added the Advanced Filters and Crystal Growth perks to rewards. They can now be drawn in place of the Tea Infuser perk (in case there is no species that likes Tea in the player’s settlement). Increased the amount of complex food given as a reward from 30 to 40.
Efficiency Test - removed the Forester's Hut blueprint from rewards and added the Reinforced Saw Blades perk instead.
Trapper's Trial - added the Vessel of Incense and Rain-Powered Pottery Wheel perks to rewards. They can now be drawn in place of the Salted Jerky perk (in case there is no species that likes Jerky in the player’s settlement). Increased the amount of complex food given as a reward from 30 to 40.
Charity Fair - added the Bigger Barrels, Tea Infuser, and Scout's Pack perks to rewards. They can now be drawn in place of the Trade Logs perk.
Basic Rights - removed the Cellar blueprint from rewards, added the Tinctury blueprint instead.
Brotherhood - added the Advanced Press and Heavy Press perks to rewards. They can now be drawn in place of the Vessel of Incense perk (in case there is no species that likes Incense in the player’s settlement).
Healing - removed Tea and Biscuits from rewards, added Sea Marrow and Paste instead.
Religious Rites - removed Incense from rewards, added Ale instead.
Arena - removed Training Gear from rewards, added Oil instead.
Profitable Caution - removed the Artisan blueprint from rewards, added the Grill blueprint instead.
Building Rush - removed the Bigger Barrels perk and the Brewery blueprint from rewards, added the Manufactory blueprint and a random +X to production perk reward based on the goods produced in the Manufactory.
Foolhardy Man - removed the Monastery blueprint from rewards, added the Workshop blueprint instead.
Coal Fever - Increased the amount of complex food given as a reward from 30 to 40.
Copper Fever - Increased the amount of complex food given as a reward from 30 to 40.
Salt Fever - Increased the amount of complex food given as a reward from 30 to 40.
Peddler - removed the Forum blueprint from rewards, added the Furnace blueprint instead.
Greedy Merchant - removed the Guild House blueprint from rewards, added the Tinkerer blueprint instead.
Advanced Cuisine - removed the Reinforced Stoves perk from rewards, added a random +X to complex food/service good production perk (based on the species present in the settlement).
Time of Courage - removed the Monastery blueprint from rewards, added the Workshop blueprint instead.
Large Parcel - removed the Explorer’s Lodge blueprint from rewards, added the Heavy Press perk instead.
Ravenous Axes - removed the Forum blueprint from rewards, added the Flour Delivery Line perk instead.
Aesthetics - removed Amber from rewards, added 30 complex food instead.
(Flash) Aside from the above mentioned balance changes to Orders, a lot of rewards have been further rebalanced.
Most Orders with a complex food reward or a perk tied to these goods (X Jerky per minute, +X Pie, etc.) will now have these rewards randomized. The types of complex food will be influenced by the species present in the player’s settlement.
Most Orders with a Coats or Boots reward or perk tied to these goods (Coats per minute, +X Boot production, etc) will now draw the clothing item type at random, based on what species are present in the player’s settlement.
Most Orders with a service good reward or a perk tied to these resources (X Incense per minute, +X Tea, etc.) will now have these rewards randomized. The types of service good will be influenced by the species present in the player’s settlement.
(Flash) Rebalanced glade event rewards. Complex food, clothing, and service good rewards (plus perks boosting their production) will now be generated based on the species that are present in the settlement (so if nobody likes Jerky, glade events will not have rewards like “+2 Jerky” or “40 Jerky”).
(Flash) Perks that increase the production of complex food, clothing, or service goods (such as "+2 to Jerky") will now only be sold by traders if there is a species in the settlement that can actually use the item.
(Flash) Changed the goods sold by Xiadani Stormfeather to differentiate her from Sahilda and make her more of a late-game trader. She can now sell clothing, cooked food, raw materials, fuel, ancient tablets, parts, wildfire essence, and some blueprints and perks.
(Flash) Cornerstones that remove goods on acquisition (such as Woodcutter's Prayer or Stormwalker Tax) will no longer be generated at the start of a Forsaken Town game.
(Flash) Changed the recipes in the Rainpunk Foundry.
Parts - removed Stone and Clay from the recipe, lowered the amount of Oil from 2 to 1, and decreased the production time from 150 to 90 seconds.
Wildfire Essence - revamped the recipe completely. It now requires 5 pieces of fuel (or 15 Wood), 1 container (Pottery, Barrel, or Waterskin), and 10 units of rainwater (Drizzle, Clearance, or Storm Water). The production time is 90 seconds.
(Flash) Limited the influence effects such as Manned Lookout (Blight Post upgrade) can have on Blightrot Cyst generation. The new hard cap is now 90%.
(Flash) (Frog) Lowered the three-star Ancient Tablet bonus in the Cornerstone Forge from 4 to 3.
Changed the building category of the Forester’s Hut to Industry (from Food Production).
Buffed the amount of bait produced from one Pack of Crops. It’s now 7 instead of 5.
Increased the production time of rainwater in Geyser Pumps from 6 to 10 seconds.
Building a Beacon Tower in the Sealed Forest now requires a Wildfire Essence.
Changed the way Flooded Roads Forest Mystery works. It no longer increases the cost of sending trade routes, but instead increases the time it takes by 50%.
UX/UI improvements
(Flash) Added Deed information to World Map Modifier tooltips. If a given modifier has already been completed, it will be noted in the tooltip.
(Flash) Added tooltips to specialization icons in building entries in the Encyclopedia.
(Flash) Added a setting to the Options menu to disable screen dimming when the game is making an auto save.
(Flash) Added a “Camera Zoom Sensitivity” setting to the Options menu.
(Flash) Added an “Background Auto Pause” setting to the Options menu.
(Flash) Updated the tooltips in the Forsaken Town World Event to clearly state that the rewards are for the entire duration of the current Cycle.
(Flash) Biomes in the Training Expedition panel are now sorted alphabetically.
(Flash) Updated the description of the Overzealous Architects Cornerstone to clearly state that the effect is not retroactive.
(Flash) Shortened the descriptions of a few Cornerstones to make them easier to understand (From the Ashes, Royal Guard Training).
(Flash) Updated the description and the Encyclopedia entry for the Clay Pit to show which type of rainwater is used in its engines.
(Flash) Renamed “Vials of Pigment” to “Vials of Dye”.
(Flash) Workers with both a comfort and an efficiency specialization in a building will now display both effects around their portrait.
(Flash) (Frog) Clicking on the Thunderblight Shard alert in the Ashen Thicket now opens the Cornerstone Forge menu.
(Flash) (Frog) Added an auto pause setting for Thunderblight Shard acquisition.
(Flash) (Frog) Added an auto pause setting for completed Strider expeditions in the Coastal Grove.
(Flash) (Frog) Updated the Strider Port description to no longer call it “ancient”.
Changed the “can use” text in production building tooltips to “rain engine”, to make it clearer what the rainwater is used for.
Updated the description of Amber.
Bug fixes
(Flash) Fixed a bug where No Strangers Deed would be marked as failed if players solved an Obelisk or Rainpunk Drill event.
(Flash) Fixed a bug where some perks would not stack correctly in the Villager panel.
(Flash) Fixed a bug where the Converted Harmony Spirit Altar effect would not be triggered by the Feast Hall.
(Flash) Fixed a bug where the Miracle of Strength effect in the Beacon Tower had an incorrect number under its icon.
(Flash) Fixed a bug where all stacks of the Creeping Shadows debuff were removed at once if the timer of one of them reached 0.
(Flash) Fixed a bug where a cloned Blood Flower could spawn on top of a Geyser Pump, destroy it, and get stuck inside the Geyser.
(Flash) Fixed a bug where the Smoldering City was labeled “Royal Woodlands” in the World Map screen and in trade routes.
(Flash) Fixed a bug where crit messages in farms would appear next to the wrong worker slot.
(Flash) Fixed a bug where the “max. charges” section of the mining vein tooltip didn’t show the highest possible value.
(Flash) Fixed a bug that caused all icons in the in-game encyclopedia to be darkened/dimmed.
(Flash) Fixed a bug where the worker slot panel in the Cookhouse could exceed the building's UI panel.
(Flash) Fixed a bug where the Overzealous Architects Cornerstone was being offered to players even if they didn't have Frog Housing upgrades unlocked.
(Flash) Fixed a bug where the Plague of Death effect in the Sealed Forest would not be removed after the Storm and would reappear every year.
(Flash) Fixed a bug where consequence times in the event tab of the in-game encyclopedia were not updated based on the selected difficulty level.
(Flash) Fixed a bug where the Fishman Soothsayer event would not disappear after being solved.
(Flash) Fixed a bug where the Festive Mood effect would not disappear immediately after removing workers from the Feast Hall.
(Flash) Fixed a bug where the Feast Hall with the Funeral Event couldn’t be deleted.
(Flash) Fixed a bug where the Blightrot sound effect would play at the start of a Forsaken Town world event.
(Flash) Fixed a bug where shift-clicking on the Blightrot panel would not disable all engines if there was a Greenhouse in the settlement.
(Flash) Fixed a bug where Scouts would choose the incorrect Warehouse to unload resources after solving a glade event.
(Flash) Fixed a bug where the Spectral Treasure Stag reward description said "Golden Treasure Stag".
(Flash) Fixed a bug where the update intro message would show up in the main menu every time the game was launched (Game Pass).
(Flash) Fixed a bug where season names in some world events (such as Crashed Airship) were not translated in all languages.
(Flash) Fixed a few typos/inconsistencies in Polish (Bankrupt Trader, Rainpunk entry in the encyclopedia, Zehra Mossback dialogue).
(Flash) Fixed a few typos/inconsistencies in Hungarian (Cycle tutorial).
(Flash) Fixed a typo in Simplified Chinese (Trade Hub).
(Flash) Fixed a typo in Traditional Chinese (higher consumption penalty in the Cornerstone Forge).
Fixed a typo in Korean (Blight-Ridden Viceroy tooltip).
(Flash) Fixed a few typos/inconsistencies in Russian (rainwater objectives in Orders, event decisions, Insect Traps perk).
(Flash) Fixed a few typos/inconsistencies in Japanese (Secret Techniques of the Firekeeper, Master Blueprint, Leather nodes, Hidden Mystery effect, Somber Procession world event, Marshlands biome effect, Embarkation Point bonuses).
(Flash) Fixed a few typos/inconsistencies in German (Greater Threat, unmarking trees, Pie).
(Flash) (Frog) Fixed a bug where perks made in the Cornerstone Forge with the "x number of cysts spawned" condition could go negative after Blight Fighters burned the cysts.
(Flash) (Frog) Fixed a bug where perks made in the Cornerstone Forge with the "more time between breaks" bonus would show up in the villager UI with a “>Missing Key<” string as the name.
(Flash) (Frog) Fixed a bug where the “+2 Porridge and Paste” bonus in the Cornerstone Forge would not apply to Paste.
Fixed a bug where the production overlay (CTRL) was not shown for Fishing Huts.
Fixed a bug with the Happy Foxes Order that caused it to not appear as often as it should.
Fixed a bug where the Stormforged version of the Firelink Ritual Cornerstone was appearing in settlements without a species with a Religion need.
Fixed a bug where the “upgrade Geyser Pump” objective would still be completed if the Geyser Pump was destroyed.
Fixed a bug that caused the initial world map layout to be generated incorrectly after the tutorial.
Other
More buildings now have an irregular shape. This means that their footprint is not rectangular or square, and has one or more tiles where other objects can be placed.
Brick Oven
Cookhouse
Leatherworker
Monastery
Rain Mill
Smelter
Smokehouse
Workshop
Shelter
Blight Post
Homestead
Tavern
Archaeologist’s Office
The green tile marker is no longer always rectangular, but adapts to the irregular shape of the object it's pointing at.
Changed the look and animation of building scaffoldings. They are now slightly smaller, appear gradually when first placed, and adapt to irregular building footprints.
Many of the buildings mentioned above have also slightly changed and have more detailed visuals.
Replaced some existing icons with new custom assets.
Salt
Royal Mining Operation in the Ahsen Thicket
Smuggler’s Visit Cornerstone
Survivor Bonding Cornerstone
Dual Carriage System Cornerstone
Hauling Cart Cornerstone
Burnt to a Crisp Cornerstone
Overzealous Architects Cornerstone
Firekeeper’s Prayer Cornerstone
Stormwalker Tax Cornerstone
Forge Trip Hammer Cornerstone
Bed and Breakfast Cornerstone
Fiery Wrath Cornerstone
Blood Price Contract Cornerstone
Cannibalism Cornerstone
Improvised Tools Cornerstone
Animations for crops on farms have been improved. Plants should now have more natural transitions into different states when loading saves.
Improved the overall stability of the game.
The current game version is 1.7.2.
Edit: The emoticons that have been used in the changelog don't work over here, so I had to substitude them by text.
Edit2: Seems only the offline installer files have been updated so far. That's a new one.
Post edited February 18, 2025 by MarS666

dnovraD
2023-08-14: Remember the Spaces!
Registered: Jul 2012
From United States
Posted February 19, 2025
Mystery Update for Creatures 1. Seen here.

surfer1260
❐ Old User ❑
Registered: Jul 2015
From Germany
Posted February 19, 2025
high rated
Hands of Necromancy
Standalone installer updated: [Windows] v3.0.0 ⇒ 18.2.25.
Standalone installer updated: [Windows] v3.0.0 ⇒ 18.2.25.
New Patch is Live Now!
Hello everyone!
It's patch time today! We have a few important fixes that needed to be done, thank you all for keeping your eyes open and for reporting the issues! Please, keep doing so on our Discord server, we're keen to hear your feedback.
Change Log:
① New Miscellaneous Options
• A new "Pistol Start" mode has been added to the miscellaneous options menu.
② Audio Improvements
• A volume slider for pickups has been added to the audio settings.
③ Bug Fixes
• Other minor bug fixes and improvements have been made to the game.
Hello everyone!
It's patch time today! We have a few important fixes that needed to be done, thank you all for keeping your eyes open and for reporting the issues! Please, keep doing so on our Discord server, we're keen to hear your feedback.
Change Log:
① New Miscellaneous Options
• A new "Pistol Start" mode has been added to the miscellaneous options menu.
② Audio Improvements
• A volume slider for pickups has been added to the audio settings.
③ Bug Fixes
• Other minor bug fixes and improvements have been made to the game.

BreOl72
GOG is spiralling down
Registered: Sep 2010
From Germany
Posted February 19, 2025
Offworld Trading Company:
Updated from 1.21.24622 to 1.23.68800
No changelog, that I could find.
Updated from 1.21.24622 to 1.23.68800
No changelog, that I could find.

seppelfred
New User
Registered: Dec 2013
From Other

Hustlefan
Player 1
Registered: May 2017
From Germany
Posted February 19, 2025
high rated
NORCO
Updated to Norco-1.5.0-GOG-FIXED (Galaxy & Offline Installer - Windows) & Norco-1.5.0-GOG-FIXED-OSX (Galaxy & Offline Installer - Mac)
Latest changelogs from SteamDB & Steam:
Updated to Norco-1.5.0-GOG-FIXED (Galaxy & Offline Installer - Windows) & Norco-1.5.0-GOG-FIXED-OSX (Galaxy & Offline Installer - Mac)
Latest changelogs from SteamDB & Steam:
NORCO 1.4.5 Update - Steam Deck Verification and More
Hello! We spent the past few weeks making NORCO Steam Deck verified. It's been compatible for a while, but in order to receive full verification, we made some slight UI modifications to support a 16x10 screen resolution. For now, this resolution is only supported on Steam Deck, but we'll make it available across all platforms in the future.
As always, we deeply appreciate the feedback and bug reports that we receive. Because of this community's help, the game has been able to grow and mature since its release. With a team as small as ours, the kind of support you've all shown is invaluable.
The best way to report issues and ensure that they get addressed in future patches is to use the bug reporting form available through Raw Fury's online portal: https://rawfury.atlassian.net/servicedesk/customer/portal/1
Below are some additional updates and improvements included in the 1.4.5 patch, many of them in response to your reports.
1.4.5 Changelog
• Fix "screen flip" bug that occurs if a player simultaneously presses the dive and zoom buttons in the lake.
• Fix bug that causes the phone to disappear during choice selections when using the head drive app.
• Fix bug preventing controller input after engaging with the pigman hotspot in the lake.
• Make input diagram fade from the screen when any button is pressed.
Fix attribution of "Templars in Acadiana" by Wilbur Stiles, which was mistakenly listed as "Templars in Louisiana" in the credits.
• Edit script for brevity and clarity, and to address typos in Acts II & III.
• Adjust the boat collision sensitivity during the puppet show and lake sequences.
• Support 16x10 screen resolution for Steam Deck.
• Reset/readjust UI on screen ratio change (this triggers when docking a Steam Deck).
With abundant gratitude,
Yuts
+++ Hello! We spent the past few weeks making NORCO Steam Deck verified. It's been compatible for a while, but in order to receive full verification, we made some slight UI modifications to support a 16x10 screen resolution. For now, this resolution is only supported on Steam Deck, but we'll make it available across all platforms in the future.
As always, we deeply appreciate the feedback and bug reports that we receive. Because of this community's help, the game has been able to grow and mature since its release. With a team as small as ours, the kind of support you've all shown is invaluable.
The best way to report issues and ensure that they get addressed in future patches is to use the bug reporting form available through Raw Fury's online portal: https://rawfury.atlassian.net/servicedesk/customer/portal/1
Below are some additional updates and improvements included in the 1.4.5 patch, many of them in response to your reports.
1.4.5 Changelog
• Fix "screen flip" bug that occurs if a player simultaneously presses the dive and zoom buttons in the lake.
• Fix bug that causes the phone to disappear during choice selections when using the head drive app.
• Fix bug preventing controller input after engaging with the pigman hotspot in the lake.
• Make input diagram fade from the screen when any button is pressed.
Fix attribution of "Templars in Acadiana" by Wilbur Stiles, which was mistakenly listed as "Templars in Louisiana" in the credits.
• Edit script for brevity and clarity, and to address typos in Acts II & III.
• Adjust the boat collision sensitivity during the puppet show and lake sequences.
• Support 16x10 screen resolution for Steam Deck.
• Reset/readjust UI on screen ratio change (this triggers when docking a Steam Deck).
With abundant gratitude,
Yuts
1.4.6 - Addressing the Chinese "fuse" bug. [修复中国玩家的保险丝错误]
This patch is long overdue, and I apologize to any Chinese players who were affected by this bug.
There have been multiple reports from Chinese reviewers that speaking to Million in the backyard at the start of the game results in an infinite loop. The player is only able to inquire about the fuse, with no option to exit the conversation. After several attempts to reproduce this issue in the 1.4.5 build, we only had one success. We put several safeguards in place that we hope will address this issue in all cases.
If you still run into it, please let us know and we'll continue to test and troubleshoot.
I'm dropping a Google Translate transcription of this message below. Apologies for typos:
这个补丁来得太晚了,我向所有受此错误影响的中国玩家致歉。
来自中国评论家的多份报告称,在游戏开始时与后院的 Million 对话会导致无限循环。玩家只能询问保险丝,没有退出对话的选项。在 1.4.5 版本中多次尝试重现此问题后,我们只成功了一次。我们制定了多项保障措施,希望能在所有情况下解决这个问题。
如果您遇到它,请告诉我们,我们将继续测试和排除故障。
这是使用谷歌翻译的。
+++ This patch is long overdue, and I apologize to any Chinese players who were affected by this bug.
There have been multiple reports from Chinese reviewers that speaking to Million in the backyard at the start of the game results in an infinite loop. The player is only able to inquire about the fuse, with no option to exit the conversation. After several attempts to reproduce this issue in the 1.4.5 build, we only had one success. We put several safeguards in place that we hope will address this issue in all cases.
If you still run into it, please let us know and we'll continue to test and troubleshoot.
I'm dropping a Google Translate transcription of this message below. Apologies for typos:
这个补丁来得太晚了,我向所有受此错误影响的中国玩家致歉。
来自中国评论家的多份报告称,在游戏开始时与后院的 Million 对话会导致无限循环。玩家只能询问保险丝,没有退出对话的选项。在 1.4.5 版本中多次尝试重现此问题后,我们只成功了一次。我们制定了多项保障措施,希望能在所有情况下解决这个问题。
如果您遇到它,请告诉我们,我们将继续测试和排除故障。
这是使用谷歌翻译的。
1.4.7 - "Disable Controller Input" feature.
NORCO 1.4.7 changelog:
• Add "Disable Controller Input" to settings gameplay menu. If you have peripherals that are interfering with the game, this should address it.
• Update the City Hall riddle for clarity.
• Hide a hint signpost given by LeBlanc while in expert mode.
• Clean up or remove various pieces of non-essential dialogue for the sake of brevity and clarity.
• Fix bug that was causing hotspots to stay on the screen if you use the "Show all hotspots" feature while navigating the hotspots.
• Replace asterisks surrounding "burp" and "hiccup" when interacting with Bruce or LeBlanc with italics. The asterisks weren't appearing for the default font.
+++ NORCO 1.4.7 changelog:
• Add "Disable Controller Input" to settings gameplay menu. If you have peripherals that are interfering with the game, this should address it.
• Update the City Hall riddle for clarity.
• Hide a hint signpost given by LeBlanc while in expert mode.
• Clean up or remove various pieces of non-essential dialogue for the sake of brevity and clarity.
• Fix bug that was causing hotspots to stay on the screen if you use the "Show all hotspots" feature while navigating the hotspots.
• Replace asterisks surrounding "burp" and "hiccup" when interacting with Bruce or LeBlanc with italics. The asterisks weren't appearing for the default font.
NORCO 1.5.0
Hello everyone!
We just released the 1.5.0 patch. The goal of this patch is to provide players with a smoother experience in general, particularly for those playing with a controller or on Steam Deck. We also made some light modifications to the game's third act that align more closely with our original vision, including a new animation panel leading into the credit roll. Here's a more detailed breakdown:
General improvements:
• Settings and menu buttons across the game now provide more visual feedback to better distinguish when a button is in focus.
• We addressed a bug that was preventing "expert mode" from persisting between saves. For those unfamiliar, this setting removes many signposts throughout the game. We also hid some additional signposts while in expert mode that are meant for casual players.
• Several pieces of background artwork have been cleaned up and further detailed.
• Some pieces of dialogue have been edited or removed for clarity, brevity and style, with an eye towards a more seamless, focused, and consistent reading experience.
• Players can now cancel out of nearly all "look" dialogues by right clicking or pressing the East controller button. This reduces the need to "click through" non-essential dialogue if the player isn’t interested or has already visited the dialogue node.
• The drone icons in the Shield puzzle map, previously red squares, have been replaced with animated sprites.
• At several points, UI sound effects would drop due to a bug in our audio controller, particularly noticeable in the rocket environment. This is fixed.
• Many bugs and edge cases across the game have been addressed. We hope that we've fixed nearly all softlocks.
Controller improvements:
• Players should notice a dramatic improvement in behavior when selecting elements within a scene using the directional pad.
• Any players using a controller on a widescreen display will have likely experienced a bug in which the virtual mouse cursor was offset by some number of pixels. This is now fixed.
• The boat controls in the puppetshow and lake sequences are tighter. The collision screenshake has been reduced. The boat drifts less and is generally easier to control.
• If using a controller, players are now prompted to view the "input diagram" before first entering gameplay following the game’s intro. This diagram gives an overview of various helper buttons, such as the ability to quickly select and cycle through pieces of the GUI.
• We discovered many edge cases in which the controller mode was not properly registered after certain sequences, and the player would momentarily lose the ability to use the directional pad and helper buttons. These edge cases have been addressed.
• There are many other small improvements that should make playing the game with a controller more satisfying.
Third act modifications (light spoilers ahead):
• We've made a few adjustments to the final act of the game, doing our best to keep these changes subtle and non-invasive. One addition is a brief animation panel preceding the credits, something we originally hoped to include before release but ran out of time. We’ve also edited and extended the final dialogue that leads into this animation.
• There's a dialogue choice provided to the player earlier in the third act that we felt the game should acknowledge. It now conditionally impacts a separate piece of dialogue that can be accessed in the "Delirious Dream" sequence prior to the game’s ending.
As always, thank you to everyone who has reported bugs and shared feedback.
With gratitude,
Geography of Robots
Hello everyone!
We just released the 1.5.0 patch. The goal of this patch is to provide players with a smoother experience in general, particularly for those playing with a controller or on Steam Deck. We also made some light modifications to the game's third act that align more closely with our original vision, including a new animation panel leading into the credit roll. Here's a more detailed breakdown:
General improvements:
• Settings and menu buttons across the game now provide more visual feedback to better distinguish when a button is in focus.
• We addressed a bug that was preventing "expert mode" from persisting between saves. For those unfamiliar, this setting removes many signposts throughout the game. We also hid some additional signposts while in expert mode that are meant for casual players.
• Several pieces of background artwork have been cleaned up and further detailed.
• Some pieces of dialogue have been edited or removed for clarity, brevity and style, with an eye towards a more seamless, focused, and consistent reading experience.
• Players can now cancel out of nearly all "look" dialogues by right clicking or pressing the East controller button. This reduces the need to "click through" non-essential dialogue if the player isn’t interested or has already visited the dialogue node.
• The drone icons in the Shield puzzle map, previously red squares, have been replaced with animated sprites.
• At several points, UI sound effects would drop due to a bug in our audio controller, particularly noticeable in the rocket environment. This is fixed.
• Many bugs and edge cases across the game have been addressed. We hope that we've fixed nearly all softlocks.
Controller improvements:
• Players should notice a dramatic improvement in behavior when selecting elements within a scene using the directional pad.
• Any players using a controller on a widescreen display will have likely experienced a bug in which the virtual mouse cursor was offset by some number of pixels. This is now fixed.
• The boat controls in the puppetshow and lake sequences are tighter. The collision screenshake has been reduced. The boat drifts less and is generally easier to control.
• If using a controller, players are now prompted to view the "input diagram" before first entering gameplay following the game’s intro. This diagram gives an overview of various helper buttons, such as the ability to quickly select and cycle through pieces of the GUI.
• We discovered many edge cases in which the controller mode was not properly registered after certain sequences, and the player would momentarily lose the ability to use the directional pad and helper buttons. These edge cases have been addressed.
• There are many other small improvements that should make playing the game with a controller more satisfying.
Third act modifications (light spoilers ahead):
• We've made a few adjustments to the final act of the game, doing our best to keep these changes subtle and non-invasive. One addition is a brief animation panel preceding the credits, something we originally hoped to include before release but ran out of time. We’ve also edited and extended the final dialogue that leads into this animation.
• There's a dialogue choice provided to the player earlier in the third act that we felt the game should acknowledge. It now conditionally impacts a separate piece of dialogue that can be accessed in the "Delirious Dream" sequence prior to the game’s ending.
As always, thank you to everyone who has reported bugs and shared feedback.
With gratitude,
Geography of Robots
Post edited February 19, 2025 by Hustlefan

MarS666
New User
Registered: Sep 2010
From Germany
Posted February 19, 2025
high rated
Against the Storm -> 1.7.3 Hotfix
Hello everyone!
Thank you for the warm reception of yesterday's Update. Your support is truly invaluable! We just released a hotfix which deals with the issues you've reported:
Fixed a bug that caused inactive/legacy deeds from a very old version of the game to show up in World Map Modifier tooltips.
Fixed a bug that caused players to receive Ale from orders and events, even if there was no species with a need for Leisure.
Fixed a bug that allowed the Queen's Gift cornerstone to appear in games without orders.
Fixed a bug that caused the Zelous Scout order to appear in games without lizards.
Fixed a bug that was displaying the wrong maximum Hearth level on the town stats screen.
Fixed some typos in the French version of the game.
Fixed a bug that caused the icons above buildings to be mirrored when the building was mirrored.
Species Influx orders (Harpy Influx, Beaver Influx, etc.) will no longer appear in biomes where the required resource is not available.
The current game version is 1.7.3.
Thank you once again and have a great time with the game!
May the storm be gentle on you,
Eremite Games
Thank you for the warm reception of yesterday's Update. Your support is truly invaluable! We just released a hotfix which deals with the issues you've reported:
Fixed a bug that caused inactive/legacy deeds from a very old version of the game to show up in World Map Modifier tooltips.
Fixed a bug that caused players to receive Ale from orders and events, even if there was no species with a need for Leisure.
Fixed a bug that allowed the Queen's Gift cornerstone to appear in games without orders.
Fixed a bug that caused the Zelous Scout order to appear in games without lizards.
Fixed a bug that was displaying the wrong maximum Hearth level on the town stats screen.
Fixed some typos in the French version of the game.
Fixed a bug that caused the icons above buildings to be mirrored when the building was mirrored.
Species Influx orders (Harpy Influx, Beaver Influx, etc.) will no longer appear in biomes where the required resource is not available.
The current game version is 1.7.3.
Thank you once again and have a great time with the game!
May the storm be gentle on you,
Eremite Games

Edward_Carnby
All the lonely people...
Registered: Jun 2012
From Russian Federation
Posted February 19, 2025
high rated
Stellar Tactics
Ver 0.731
A few updates and fixes - mostly related to the Ruins after the Dauntless. This is a fairly large download as resources were updated to make the fixes below.
ADDED - Added enemy variants in the Ruins after the Dauntless. It's not just Arachs now.
UPDATED - Added exit indicators on the radar and map in the Ruins after the Dauntless. This should make it easier for players to identify the exits.
UPDATED - Border colors for quality are only displayed when color icons are selected in the video options panel. If you are using the new simplified icons, quality is displayed in the icon itself.
FIXED - The display on the radar and map were broken in the Ruins after the Dauntless. This was related to a bad material z-order that was clipping the map geometry.
FIXED - Z-order clipping of several objects in Ruins after Dauntless.
Ver 0.731
A few updates and fixes - mostly related to the Ruins after the Dauntless. This is a fairly large download as resources were updated to make the fixes below.
ADDED - Added enemy variants in the Ruins after the Dauntless. It's not just Arachs now.
UPDATED - Added exit indicators on the radar and map in the Ruins after the Dauntless. This should make it easier for players to identify the exits.
UPDATED - Border colors for quality are only displayed when color icons are selected in the video options panel. If you are using the new simplified icons, quality is displayed in the icon itself.
FIXED - The display on the radar and map were broken in the Ruins after the Dauntless. This was related to a bad material z-order that was clipping the map geometry.
FIXED - Z-order clipping of several objects in Ruins after Dauntless.

MarS666
New User
Registered: Sep 2010
From Germany
Posted February 20, 2025
high rated
Old World -> 1.0.76453
Old World Update: Expanded Maps, New Setup Options, and AI Improvements
Build 1.0.76453
Headline Changes
Premade map updates including major expansion of The Old World map
New game setup options, UI and accessibility features
AI improvements and performance optimizations
Design
Major expansion of The Old World premade map to accommodate Aksum (upcoming DLC nation)
Minor adjustments to The Middle East premade map, Aksum starting position added
Updated resources on The Imperium Romanum premade map, all luxury resources are now present
Added tribes to The Mediterranean premade map
New game option added 'Allow Negative Cognomens'. Disabled by default
High Event Level now allows more events to occur per turn
Repeatable technologies increase by 50% of the original cost each time they are researched (+1000, up from +500)
All religious buildings (Temples, Monasteries, Cathedrals) are now permanent
Crossbowmen bonus against melee now only applies to attack instead of strength
New advanced setup option 'Balanced starting resources' for single player (previously MP only)
Commander leaders now always grant +10XP per turn to all units (previously units had to be idle)
If the AI reaches a victory condition on its turn and the player also does at the start of their next turn, the player will now be given the victory instead of the AI
Reduced the effect of Grand Vizier and AI leader traits on the number of units they tend to build
Reduced cost of Burning improvements to 50 Training (down from 100)
Purging a religion from a city now prevents it spreading to the city again without use of a Disciple
Can no longer gift Family Seats
Ambition victory now disabled in multiplayer by default (will remain on for ongoing games where it is enabled)
Better matchmaking for auto-marrying characters. More likely for characters that are attracted to each other to get married and less likely for characters that hate each other
Ambition-picking events will try to avoid giving a second crowning ambition, a lower tier fallback will be offered if possible
Seizing the throne no longer adds bypassed relationships to former leader's succession
A non-fatal attack that triggers an event that immediately kills the unit is now treated as a unit kill (for kill unit ambitions, routing etc)
Competitive Mode no longer disables Grand Viziers but does now disable some Rising Star events related to seizing the throne
Laurion Mines now cost 10 wood to repair (previously had no cost)
New tutorial event added when Warriors can be upgraded to Spearmen (previously only occurred for Axemen upgrades)
In Heroes of the Aegean scenario 2, Themistocles now retires after the battle of Salamis
Tweaks to invasions in Pharaohs of the Nile scenario 5
Heroes of the Aegean scenario 5 tweaks - easier difficulties are now easier and initial landing goal made clearer
In Rise of Carthage scenario 4, tribal allies will automatically declare war on Rome
When using the Caesar Dynasty, Princess Julia will now take up family Julius if picked (Wonders and Dynasties)
Rising Stars now demand the throne less and to be Grand Viziers more (Behind the Throne)
Programming
Optimization and performance improvements
Tactical AI improvements
Improved AI use of anchoring
Improved AI Scout movement under Exploration law
Improved AI unit movement
Improved AI family selection when founding a city
Moved default improvement repair cost to XML
Better scenario difficulty mode support
Added command line argument -loadgame
Refactored opinion levels to be independent of XML order
UI
New feature: Parameter strings
Parameter strings can be used in the setup screen to restart the same game from the beginning
The SP setup screen now has a third tab (Simple/Advanced/Parameter String), where players enter the parameter string
Parameter Strings can be found on the in game menu
Added Accessibility option for one-click map centering
A preview of potential water control is now shown when holding CTRL with ship selected
Notification display order reversed, now shows oldest notifications at the top
Character tooltips now show trait effects that are relevant to the current position (leader, general, governor) of the character
In MP the turn timer warning sound now plays with 15 seconds remaining (up from 5) and increases the size of the timer text. Paused text is now shown when the timer is paused.
In Observer mode, decision popups no longer get removed by clicking on an option
Character selection for job assignment popups now defaults to an idle character
Tweaks to job assignment highlighting behavior, selection clearing on the city screen
Opening the reminders list closes the job assignment menu
Unit filter for Infantry changed to Melee Infantry
Rearranged city queue display to avoid overlap. Queue can now display 9 items (up from 4)
Known visibility button now shows visibility for all rivals if no unit or player is selected
Buy Orders shortcut key now defaults to SHIFT+O (instead of O)
Added Leader Archetype dropdown to Basic Setup options for Barbarian Horde scenario
Added icons for strength and weakness to character tooltips
MP player UI (team research and gifting options) is now shown in SP when player has AI teammates
Stats for all players are now shown to observers in MP games
Removed the 'Edit in Wizard' button from existing events in the Event Browser
Fixed confusing color of unit fatigue pips when already force marched and there is no movement limit. Force marched units now display flashing "marched" text
MP scenario tooltips now show scenario subtitle
Renamed Units Killed stat on stats screen to Military Units Killed
Removed Raiders and Rebels from game history
Improved "Slow AI" tooltip
Bonus tech cards now indicate that they are bonus cards
Added cause of death field to the character tooltip. Traits with a probability of death are removed after death
Riders icon now shown on city widget instead of Connected icon for Riders cities
Rising Star trait no longer removed upon death
Simplified and cleaned up some Family help issues
Removed some yield clutter from specialist tooltips
Encyclopedia and tutorial corrections and improvements
Standalone scenarios are now shown on the top level of the scenario screen instead of under their own category
Bugs Fixed
Fixed memory leaks
Fixed improvements being buildable in territory of non-allied foreign nations
Fixed AI sometimes being unable to declare war on a nation while at peace
Fixed queued unit moves not happening when destination blocked
Fixed automated units sometimes not moving
Fixed ships sometimes being built on the city center instead of the intended water area
Fixed event syntax bug
Fixed nested link in generated diplomacy links
Fixed hover issue on team research display
Fixed UI issue with Create Game button being disabled after unloading a server game
Fixed some AI confusion about who benefits when performing a mission on a character of a different nation
Fix for initial city naming - only relevant in mods
Fixed tribe link in city widget not selecting tribe
Fixed some UI issues with tile highlighting
Fixed AI exception with tribal cities
Fixed missing seat founding bonus in the family class Encyclopedia entries
Fixed add urban recommendation not showing border preview on hover
Fixed regenerating Hall of Fame entries leading to points wins becoming defeats after opulence VP changes
Fixed player placement bug for 2-team MP games that also have independent AI nations
Fixed portrait interpolation errors for portraits that do not have interpolation settings when interpolation is disabled
Fixed boat projectiles causing rendering artifacts on macs
Fixed breaking peace with a tribe in no characters mode
Fixed name display issue in some languages for royal characters with jobs
Fixed goals not completing when new units created
Fixed marauder prefabs being slightly offset
Fixed portraits not updating when age interpolation is enabled for the first time in-game
Fixed portrait editor breaking when interpolation is disabled in graphics options
Fixed portrait editor portraits not updating correctly when a source portrait
Fixed portrait editor opinion tab displays
Fixed incorrect tile highlighting for event options that affect tiles
Fixed ambitions that should only come from specific events (i.e. Destroy the Rival Nation) appearing randomly
Fixed AI complaining about the same stolen city site repeatedly
Fixed Stun preview text incorrectly showing for units in splash radius
Fixed years reigned text issue that could occur with regency
Fixed empty series warning for opinion graphs
Fixed some cases of dropdowns getting cut off
Fixed units with no family sometimes showing incorrect family icon
Fixed attack preview issues
Fixed river movement in captured territory
Fixed religion icons sometimes showing on tribal camps when city site did not have religion
Fixed implicit subject conversion issue
Fixed save game version not being updated
Fixed game editor unit placement in water
Fixed city production yield costs sometimes disappearing
Fixed some succession issues related to usurpers
Fixed non-active city site on Middle East map
Fixed unit effect formatting issues
Fixed bug that allowed the player to choose invalid nations on premade maps
Fixed some Map Editor errors
Fixed Pharaohs of the Nile scenario 5 unit AI
Fixed Learn to Play 2 choose tech goal not completing immediately
Fixed potential issues with retake islands events in Rise of Carthage scenario 4
Fixed bugs with rebellion event triggering twice and Aristotle event not triggering in Heroes of the Aegean scenario 4
Fixed some broken links in Rise of Carthage campaign
Text and event fixes
To the Community
Thank you for your support. Your feedback drives our updates, and we’re always eager to hear more. If you have thoughts or suggestions, leaving a review on Steam is a great way to share your experience!
Build 1.0.76453
Headline Changes
Premade map updates including major expansion of The Old World map
New game setup options, UI and accessibility features
AI improvements and performance optimizations
Design
Major expansion of The Old World premade map to accommodate Aksum (upcoming DLC nation)
Minor adjustments to The Middle East premade map, Aksum starting position added
Updated resources on The Imperium Romanum premade map, all luxury resources are now present
Added tribes to The Mediterranean premade map
New game option added 'Allow Negative Cognomens'. Disabled by default
High Event Level now allows more events to occur per turn
Repeatable technologies increase by 50% of the original cost each time they are researched (+1000, up from +500)
All religious buildings (Temples, Monasteries, Cathedrals) are now permanent
Crossbowmen bonus against melee now only applies to attack instead of strength
New advanced setup option 'Balanced starting resources' for single player (previously MP only)
Commander leaders now always grant +10XP per turn to all units (previously units had to be idle)
If the AI reaches a victory condition on its turn and the player also does at the start of their next turn, the player will now be given the victory instead of the AI
Reduced the effect of Grand Vizier and AI leader traits on the number of units they tend to build
Reduced cost of Burning improvements to 50 Training (down from 100)
Purging a religion from a city now prevents it spreading to the city again without use of a Disciple
Can no longer gift Family Seats
Ambition victory now disabled in multiplayer by default (will remain on for ongoing games where it is enabled)
Better matchmaking for auto-marrying characters. More likely for characters that are attracted to each other to get married and less likely for characters that hate each other
Ambition-picking events will try to avoid giving a second crowning ambition, a lower tier fallback will be offered if possible
Seizing the throne no longer adds bypassed relationships to former leader's succession
A non-fatal attack that triggers an event that immediately kills the unit is now treated as a unit kill (for kill unit ambitions, routing etc)
Competitive Mode no longer disables Grand Viziers but does now disable some Rising Star events related to seizing the throne
Laurion Mines now cost 10 wood to repair (previously had no cost)
New tutorial event added when Warriors can be upgraded to Spearmen (previously only occurred for Axemen upgrades)
In Heroes of the Aegean scenario 2, Themistocles now retires after the battle of Salamis
Tweaks to invasions in Pharaohs of the Nile scenario 5
Heroes of the Aegean scenario 5 tweaks - easier difficulties are now easier and initial landing goal made clearer
In Rise of Carthage scenario 4, tribal allies will automatically declare war on Rome
When using the Caesar Dynasty, Princess Julia will now take up family Julius if picked (Wonders and Dynasties)
Rising Stars now demand the throne less and to be Grand Viziers more (Behind the Throne)
Programming
Optimization and performance improvements
Tactical AI improvements
Improved AI use of anchoring
Improved AI Scout movement under Exploration law
Improved AI unit movement
Improved AI family selection when founding a city
Moved default improvement repair cost to XML
Better scenario difficulty mode support
Added command line argument -loadgame
Refactored opinion levels to be independent of XML order
UI
New feature: Parameter strings
Parameter strings can be used in the setup screen to restart the same game from the beginning
The SP setup screen now has a third tab (Simple/Advanced/Parameter String), where players enter the parameter string
Parameter Strings can be found on the in game menu
Added Accessibility option for one-click map centering
A preview of potential water control is now shown when holding CTRL with ship selected
Notification display order reversed, now shows oldest notifications at the top
Character tooltips now show trait effects that are relevant to the current position (leader, general, governor) of the character
In MP the turn timer warning sound now plays with 15 seconds remaining (up from 5) and increases the size of the timer text. Paused text is now shown when the timer is paused.
In Observer mode, decision popups no longer get removed by clicking on an option
Character selection for job assignment popups now defaults to an idle character
Tweaks to job assignment highlighting behavior, selection clearing on the city screen
Opening the reminders list closes the job assignment menu
Unit filter for Infantry changed to Melee Infantry
Rearranged city queue display to avoid overlap. Queue can now display 9 items (up from 4)
Known visibility button now shows visibility for all rivals if no unit or player is selected
Buy Orders shortcut key now defaults to SHIFT+O (instead of O)
Added Leader Archetype dropdown to Basic Setup options for Barbarian Horde scenario
Added icons for strength and weakness to character tooltips
MP player UI (team research and gifting options) is now shown in SP when player has AI teammates
Stats for all players are now shown to observers in MP games
Removed the 'Edit in Wizard' button from existing events in the Event Browser
Fixed confusing color of unit fatigue pips when already force marched and there is no movement limit. Force marched units now display flashing "marched" text
MP scenario tooltips now show scenario subtitle
Renamed Units Killed stat on stats screen to Military Units Killed
Removed Raiders and Rebels from game history
Improved "Slow AI" tooltip
Bonus tech cards now indicate that they are bonus cards
Added cause of death field to the character tooltip. Traits with a probability of death are removed after death
Riders icon now shown on city widget instead of Connected icon for Riders cities
Rising Star trait no longer removed upon death
Simplified and cleaned up some Family help issues
Removed some yield clutter from specialist tooltips
Encyclopedia and tutorial corrections and improvements
Standalone scenarios are now shown on the top level of the scenario screen instead of under their own category
Bugs Fixed
Fixed memory leaks
Fixed improvements being buildable in territory of non-allied foreign nations
Fixed AI sometimes being unable to declare war on a nation while at peace
Fixed queued unit moves not happening when destination blocked
Fixed automated units sometimes not moving
Fixed ships sometimes being built on the city center instead of the intended water area
Fixed event syntax bug
Fixed nested link in generated diplomacy links
Fixed hover issue on team research display
Fixed UI issue with Create Game button being disabled after unloading a server game
Fixed some AI confusion about who benefits when performing a mission on a character of a different nation
Fix for initial city naming - only relevant in mods
Fixed tribe link in city widget not selecting tribe
Fixed some UI issues with tile highlighting
Fixed AI exception with tribal cities
Fixed missing seat founding bonus in the family class Encyclopedia entries
Fixed add urban recommendation not showing border preview on hover
Fixed regenerating Hall of Fame entries leading to points wins becoming defeats after opulence VP changes
Fixed player placement bug for 2-team MP games that also have independent AI nations
Fixed portrait interpolation errors for portraits that do not have interpolation settings when interpolation is disabled
Fixed boat projectiles causing rendering artifacts on macs
Fixed breaking peace with a tribe in no characters mode
Fixed name display issue in some languages for royal characters with jobs
Fixed goals not completing when new units created
Fixed marauder prefabs being slightly offset
Fixed portraits not updating when age interpolation is enabled for the first time in-game
Fixed portrait editor breaking when interpolation is disabled in graphics options
Fixed portrait editor portraits not updating correctly when a source portrait
Fixed portrait editor opinion tab displays
Fixed incorrect tile highlighting for event options that affect tiles
Fixed ambitions that should only come from specific events (i.e. Destroy the Rival Nation) appearing randomly
Fixed AI complaining about the same stolen city site repeatedly
Fixed Stun preview text incorrectly showing for units in splash radius
Fixed years reigned text issue that could occur with regency
Fixed empty series warning for opinion graphs
Fixed some cases of dropdowns getting cut off
Fixed units with no family sometimes showing incorrect family icon
Fixed attack preview issues
Fixed river movement in captured territory
Fixed religion icons sometimes showing on tribal camps when city site did not have religion
Fixed implicit subject conversion issue
Fixed save game version not being updated
Fixed game editor unit placement in water
Fixed city production yield costs sometimes disappearing
Fixed some succession issues related to usurpers
Fixed non-active city site on Middle East map
Fixed unit effect formatting issues
Fixed bug that allowed the player to choose invalid nations on premade maps
Fixed some Map Editor errors
Fixed Pharaohs of the Nile scenario 5 unit AI
Fixed Learn to Play 2 choose tech goal not completing immediately
Fixed potential issues with retake islands events in Rise of Carthage scenario 4
Fixed bugs with rebellion event triggering twice and Aristotle event not triggering in Heroes of the Aegean scenario 4
Fixed some broken links in Rise of Carthage campaign
Text and event fixes
To the Community
Thank you for your support. Your feedback drives our updates, and we’re always eager to hear more. If you have thoughts or suggestions, leaving a review on Steam is a great way to share your experience!

Berzerk2k2
has the Quad
Registered: Sep 2013
From Germany
Posted February 20, 2025
high rated
Both Hands of Necromancy games received updates yesterday (Offline & GOG Galaxy). The changelog for the first one has already been posted, so here is the one for Hands of Necromancy II.
18.2.25
18.2.25
In a recent update, several changes have been made to Phaedra's abilities in the game
• Tornado Damage Reduced - Phaedra's own tornadoes will no longer damage her.
• Wind Sphere Damage Nerfed - The damage from Phaedra's Wind Sphere ability has been slightly reduced.
• Spider Projectiles More Visible - The spider projectiles fired by Phaedra are now larger, have a modified color, and move slower, making them more visible to players.
• Blunderbuss Spread Narrowed - The spread of Phaedra's Blunderbuss attack has been reduced.
New Miscellaneous Options
• A new "Pistol Start" mode has been added to the miscellaneous options menu.
Arachnophobia Mode Added
• An "Arachnophobia mode" has been introduced, which replaces Phaedra's spider minions with a Swamp Serpent morph for players who aren't fans of spiders.
Audio Improvements
• A volume slider for pickups has been added to the audio settings.
Bug Fixes
• Other minor bug fixes and improvements have been made to the game.
• Tornado Damage Reduced - Phaedra's own tornadoes will no longer damage her.
• Wind Sphere Damage Nerfed - The damage from Phaedra's Wind Sphere ability has been slightly reduced.
• Spider Projectiles More Visible - The spider projectiles fired by Phaedra are now larger, have a modified color, and move slower, making them more visible to players.
• Blunderbuss Spread Narrowed - The spread of Phaedra's Blunderbuss attack has been reduced.
New Miscellaneous Options
• A new "Pistol Start" mode has been added to the miscellaneous options menu.
Arachnophobia Mode Added
• An "Arachnophobia mode" has been introduced, which replaces Phaedra's spider minions with a Swamp Serpent morph for players who aren't fans of spiders.
Audio Improvements
• A volume slider for pickups has been added to the audio settings.
Bug Fixes
• Other minor bug fixes and improvements have been made to the game.

MarS666
New User
Registered: Sep 2010
From Germany
Posted February 20, 2025
high rated
Against the Storm -> 1.7.4 Hotfix
Hotfix 1.7.4 (No reward Orders, Efficient Brewing)
Greetings, Viceroys!
We’re here with another small patch that addresses some remaining issues from the recent Quality of Life Update (1.7). Thank you for bringing them to our attention!
Fixed a bug that was causing some fertile soil exclusive orders to appear on non-fertile soil maps (and thus not have rewards because they were tied to farming).
Fixed a bug where the Healing order would have one less reward in biomes without Insects. It now offers a different reward if it can't be generated with the Dye Extractor perk.
Fixed a bug where the Quick Transaction order was missing a blueprint reward.
Fixed a few other orders that could inadvertently exclude rewards (based on map or species conditions). They will now have alternative rewards for these cases.
Fixed a bug where the Efficient Brewing perk was being sold by traders in games without Humans (because the Brewery is a species-locked building).
Fixed a bug where unbuilt Big Shelters were sticking out of the ground a bit.
Fixed a typo in the Polish version of the Prayer of Courage effect.
Fixed a bug where the game would automatically unpause after selecting one of several Cornerstone choices.
Fixed a bug where the production multiplier text in the production building UI was cut off if it was 10 or higher.
The current game version is 1.7.4.
We hope these fixes enhance your experience, and we wish you tons of fun with the game.
May the storm be gentle on you,
Eremite Games
Greetings, Viceroys!
We’re here with another small patch that addresses some remaining issues from the recent Quality of Life Update (1.7). Thank you for bringing them to our attention!
Fixed a bug that was causing some fertile soil exclusive orders to appear on non-fertile soil maps (and thus not have rewards because they were tied to farming).
Fixed a bug where the Healing order would have one less reward in biomes without Insects. It now offers a different reward if it can't be generated with the Dye Extractor perk.
Fixed a bug where the Quick Transaction order was missing a blueprint reward.
Fixed a few other orders that could inadvertently exclude rewards (based on map or species conditions). They will now have alternative rewards for these cases.
Fixed a bug where the Efficient Brewing perk was being sold by traders in games without Humans (because the Brewery is a species-locked building).
Fixed a bug where unbuilt Big Shelters were sticking out of the ground a bit.
Fixed a typo in the Polish version of the Prayer of Courage effect.
Fixed a bug where the game would automatically unpause after selecting one of several Cornerstone choices.
Fixed a bug where the production multiplier text in the production building UI was cut off if it was 10 or higher.
The current game version is 1.7.4.
We hope these fixes enhance your experience, and we wish you tons of fun with the game.
May the storm be gentle on you,
Eremite Games

Hustlefan
Player 1
Registered: May 2017
From Germany
Posted February 20, 2025
high rated
Foundation
Updated to 1.10.2.13 (Galaxy & Offline Installer)
Changelog from SteamDB:
Updated to 1.10.2.13 (Galaxy & Offline Installer)
Changelog from SteamDB:
Patch 1.10.2.13 is now live
Hi everyone,
We've just put version 1.10.2.13 live, fixing a couple of bugs, crashes and performance issues:
• Tax Collectors will now actually visit mineral deposits
• Mess Halls and Weapon Smiths are once again taxable after reloading
• Private Quarters will finally welcome guests as intended
• Fixed a rare issue where traders wouldn’t show up in some villages
• A bunch of crash fixes, including when removing military companies, destroying sub-buildings mid-construction, or when a guest leaves while you’re looking at their window
• Audio optimizations to prevent performance issues under certain situations
As always, thanks for your support and feedback. Happy building!
Hi everyone,
We've just put version 1.10.2.13 live, fixing a couple of bugs, crashes and performance issues:
• Tax Collectors will now actually visit mineral deposits
• Mess Halls and Weapon Smiths are once again taxable after reloading
• Private Quarters will finally welcome guests as intended
• Fixed a rare issue where traders wouldn’t show up in some villages
• A bunch of crash fixes, including when removing military companies, destroying sub-buildings mid-construction, or when a guest leaves while you’re looking at their window
• Audio optimizations to prevent performance issues under certain situations
As always, thanks for your support and feedback. Happy building!