Posted January 30, 2025
high rated
No Man's Sky
Updated to 5.50_Worlds2_137028 (Galaxy & Offline Installer)
Changelog from the official website:
PART 2/2
Updated to 5.50_Worlds2_137028 (Galaxy & Offline Installer)
Changelog from the official website:
PART 2/2
COOKING
• Cronus now maintains a market aboard the Space Anomaly. Each day, they will seek a different range of edible items. Travellers may donate large amounts of these items at a time, in exchange for nanites and esteem.
• When presenting food to Cronus for judging, the options available will always include your highest-quality food.
• Cronus’ station aboard the Space Anomaly now has a functional grill available.
• The Exo-Skiff now has a functioning grill for mid-sea cookery.
• The recipe catalogue has been overhauled. The catalogue is now sorted by output item, and variant recipes can be viewed by expanding the main recipe.
• Recipe names are now presented more clearly in the catalogue.
• The recipe catalogue now allows access to a crafting-tree style view of any recipe, allowing intermediate steps to be seen more clearly.
• As well as in the catalogue, these recipe details are also available while using the Nutrient Processor.
• Filter options have been added to sort ingredients by quality while browsing ingredients to place into the Nutrient Processor.
• The Nutrient Processor’s ingredient storage can now be accessed at any time while nearby.
• Procedurally generated tasting notes have been added to the descriptions of edible products.
• A new Exosuit technology has been added, the Nutrient Ingestor. Once installed in the Exosuit, the Ingestor allows players to input large amounts of edible items, which will be consumed one at a time as necessary, providing powerful and long-lasting benefits.
TITAN EXPEDITION
• Expedition Seventeen, Titan, will begin shortly after the conclusion of the redux edition of the Cursed Expedition and will run for approximately six weeks.
• This expedition invites players to explore the beauty and the danger of the new planets and stars added in Worlds Part II.
• Rewards include new posters; a dazzling new starship customisation material; an explorer’s cape; the Pillar of Titan staff; and the Wraith starship, a unique living fighter.
TWITCH DROPS
• A new package of Twitch drops will begin shortly. Sign up and connect your platform accounts on the Twitch Drops page, then tune in to Twitch to earn exotic base parts, high-tech starships, fireworks, appearance modifications, and more.
OPTIMISATION AND FILE SYSTEM
• The filesystem has been reworked to take advantage of cutting-edge compression technology, allowing for larger content updates without increasing download size, and making all future patches smaller.
• Load times are up to 4x faster, and improved data caching reduces hitches during transitions, such as when flying from planetary atmosphere into space.
• Introduced a memory and performance optimisation related to object physics.
• Introduced a performance optimisation for planetary props.
• Introduced a performance optimisation related to shaders.
• Introduced a performance optimisation for many UI elements.
• Introduced a number of significant memory usage optimisations.
• Introduced a performance optimisation for the particle system.
• Introduced a performance optimisation to the wind system.
• Introduced a performance optimisation related to culling drawn objects.
• Introduced a performance optimisation for cloud rendering.
• Introduced a performance optimisation for terrain generation.
RENDERING AND VISUAL EFFECTS
• 120Hz display output and variable refresh rate (VRR) is now available on PlayStation 5 for supported displays, enabling ultra-smooth visuals, reduced latency, and higher framerates without introducing stuttering.
• The particle system has been reworked to take advantage of 3D mesh particles.
• Moving objects now interact more consistently and smoothly with foliage and grass.
• The atmosphere entry effect has been overhauled.
• New varieties of space storm have been introduced to purple-class star systems.
• Fixed an issue that prevented clouds from rendering properly while near very tall mountains.
EXOCRAFT
• The Colossus has been made easier to interact with.
• Fixed an issue that caused the player to be placed underneath or inside the Colossus when disembarking.
• Added the Mineral Processing Rig, an advanced refining unit that can be installed within the Colossus.
• Added the Mounted Flamethrower, a new short-range weapon for all Exocraft.
• Fixed a number of issues that caused technology to be categorised incorrectly when installing items in Exocraft.
• Exocraft handling in first person, particularly when controlled with a pad, has been significantly improved.
• The seating position within each Exocraft has been adjusted to improve visibility in first person.
• When driving in first person, the steering wheel and throttle within the Exocraft cockpit now respond accurately to player inputs.
• The Exocraft speed display now outputs in kilometres per hour rather than meters per second.
• Specific “dive” and “surface” control options have been added to the Nautilon submarine.
• The base speed and manoeuverability of the Nautilon submarine has been increased. The upper limit of the strongest Humboldt Drive upgrades has been tweaked slightly to compensate.
• Fixed an issue that caused the Nautilon to slowly rise or sink by itself.
• A Dredging Laser has been added for the Nautilon Submarine, allowing underwater terrain excavation.
• The Nautilon can now activate a short boost to reach higher speeds, similar to other Exocraft. No technology upgrade is required to access boost in the Nautilon.
• An alternative Floating Nautilon Platform has been added, allowing construction of a Nautilon chamber on the surface of the water.
CREATURES
• New types of procedurally-generated fish have been added and may appear in any seas.
• New types of procedurally-generated squid have been added and may appear in any seas.
• New types of procedurally-generated hermit crabs have been added and may appear in any seas.
• New types of procedurally-generated manta rays have been added and may appear in any seas.
• New types of procedurally-generated seahorses have been added and may appear in any seas.
• New types of procedurally-generated prawns have been added and may appear in any seas.
• Particularly large versions of sea creatures can be found in the deepest oceans.
• New types of strange and exotic creatures have been added and can be found on planets in purple-class star systems.
• New types of bioluminescent creatures have been added and can be found on planets in purple-class star systems.
• Creature navigation systems have been improved, allowing creatures to better select and reach destinations such as food or water sources.
• Ragdoll and death effects for underwater creatures have been improved.
ABANDONED MODE
• A new option has been added to the difficulty settings that allows players to remove all advanced alien life from the universe.
• This option is only available when starting a new custom game, and cannot be changed once a save is in progress.
• This option drastically changes the play experience and will disable the story and tutorial.
STARSHIP AND MULTI-TOOL ARCHIVING
• Players with a capital ship can now make use of long-term storage for their starships.
• Find the starship archive at the fleet management terminal on the bridge of your freighter.
• Archive up to 18 starships, in addition to your active fleet.
• Archiving a ship removes it from your list of available starships, freeing up space to acquire new ships.
• Archived ships can be reactivated from cold storage at any time, as long as there is space in your active fleet.
• Archived ships retain their installed technology but will be purged of all loose cargo.
• The buildable Weapon Rack base part now serves as a point of access for Multi-Tool archiving.
• Archive up to 18 Multi-Tools, in addition to your carried equipment.
• Archiving a Multi-Tool removes it from your list of available equipment, freeing up space to acquire new Multi-Tools.
• Archived Multi-Tools retain all installed technology and can be reactivated at any time, as long as you have space to carry them.
FISHING
• A new array of fish have been added to waterworlds and gas giants.
• Players may now fish in the moonpool of their underwater base.
• Players may now occasionally catch a Child of Aquarius. Release this strange creature to attract the attention of a Deepwater Guardian…
• New titles have been added for players who reach significant fishing milestones.
• A collection of unusual customisation options have been added for players who reach significant fishing milestones. Apply these cranium/aquarium interchanges at an Appearance Modifier.
• The float used in your fishing rig can now be customised. Apply these options from the Bait menu.
• The colour of your fishing line can now be customised.
BUGFIXES
• Fixed a crash related to NPC networking.
• Fixed a rare crash related to texture rendering.
• Fixed a number of rare crashes related to core maths functions.
• Fixed a number of rare crashes related to starship and exocraft piloting.
• Fixed a number of rare crashes related to creatures.
• Fixed a number of rare crashes related to memory management.
• Fixed a number of rare crashes related to marker rendering.
• Fixed a rare crash related to homing projectiles.
• Fixed a Nintendo Switch crash that could occur when playing in docked mode.
• Fixed a rare infinite load on PlayStation 4.
• Fixed an issue that could prevent recipes from being pinned while a mission to locate a salvaged interceptor was in progress.
• Fixed an issue that made it difficult for Sentinel forces to target player Exocraft.
• Fixed an issue that caused other player’s companions to move erratically while aboard the Space Anomaly.
• Fixed an issue that caused the camera to get the wrong side of the player in combat while using left-handed mode.
• Fixed a number of rare issues that could occur when finishing an expedition and converting the data back into the main save.
• Fixed an issue that caused ships being redeemed from an expedition to fail to set up their inventory as expected.
• Fixed an issue that could cause various quicksilver unlocks and other related items from correctly transferring when using cross-save.
• Fixed a number of rare issues that could cause starships to reset themselves to an incorrect state.
• Fixed a number of visual glitches when using the Ironclad ship material option on dropships.
• Fixed an issue that caused the Mod Warning screen to flicker.
• Fixed a number of visual glitches related to creature networking.
• Fixed a number of visual issues related to NPC networking.
• Fixed a visual issue with some leaves found on trees on lush worlds.
• Fixed a rare issue that could allow the player starship to become stuck within a floating island.
• Fixed an issue that could cause item highlighting to fail to detect living ship technology.
• Fixed a rare issue that could cause settlement charts to be consumed despite not finding a settlement.
• Fixed a number of issues that prevented discoveries with custom names from using that name in mission or dialogue text.
• Fixed a rare issue that caused incorrect introduction voiceover to be used if starting an expedition aboard a freighter, then returning to the main menu to start a new game.
• Fixed a number of animation glitches affecting the various gestures that involved posing with a hologram.
• Fixed a number of visual issues affecting starship trails when viewed underwater.
• Fixed a number of cases where storm warnings / storm passing alerts were displayed when not appropriate.
• Fixed a number of cases where planetary hazard HUD would flash red when not appropriate.
• Fixed an issue that could cause the “item is in a different inventory” message to be displayed when inappropriate.
• Fixed an issue that prevented the audio of passing stars from working correctly in the starfield load.
• Cronus now maintains a market aboard the Space Anomaly. Each day, they will seek a different range of edible items. Travellers may donate large amounts of these items at a time, in exchange for nanites and esteem.
• When presenting food to Cronus for judging, the options available will always include your highest-quality food.
• Cronus’ station aboard the Space Anomaly now has a functional grill available.
• The Exo-Skiff now has a functioning grill for mid-sea cookery.
• The recipe catalogue has been overhauled. The catalogue is now sorted by output item, and variant recipes can be viewed by expanding the main recipe.
• Recipe names are now presented more clearly in the catalogue.
• The recipe catalogue now allows access to a crafting-tree style view of any recipe, allowing intermediate steps to be seen more clearly.
• As well as in the catalogue, these recipe details are also available while using the Nutrient Processor.
• Filter options have been added to sort ingredients by quality while browsing ingredients to place into the Nutrient Processor.
• The Nutrient Processor’s ingredient storage can now be accessed at any time while nearby.
• Procedurally generated tasting notes have been added to the descriptions of edible products.
• A new Exosuit technology has been added, the Nutrient Ingestor. Once installed in the Exosuit, the Ingestor allows players to input large amounts of edible items, which will be consumed one at a time as necessary, providing powerful and long-lasting benefits.
TITAN EXPEDITION
• Expedition Seventeen, Titan, will begin shortly after the conclusion of the redux edition of the Cursed Expedition and will run for approximately six weeks.
• This expedition invites players to explore the beauty and the danger of the new planets and stars added in Worlds Part II.
• Rewards include new posters; a dazzling new starship customisation material; an explorer’s cape; the Pillar of Titan staff; and the Wraith starship, a unique living fighter.
TWITCH DROPS
• A new package of Twitch drops will begin shortly. Sign up and connect your platform accounts on the Twitch Drops page, then tune in to Twitch to earn exotic base parts, high-tech starships, fireworks, appearance modifications, and more.
OPTIMISATION AND FILE SYSTEM
• The filesystem has been reworked to take advantage of cutting-edge compression technology, allowing for larger content updates without increasing download size, and making all future patches smaller.
• Load times are up to 4x faster, and improved data caching reduces hitches during transitions, such as when flying from planetary atmosphere into space.
• Introduced a memory and performance optimisation related to object physics.
• Introduced a performance optimisation for planetary props.
• Introduced a performance optimisation related to shaders.
• Introduced a performance optimisation for many UI elements.
• Introduced a number of significant memory usage optimisations.
• Introduced a performance optimisation for the particle system.
• Introduced a performance optimisation to the wind system.
• Introduced a performance optimisation related to culling drawn objects.
• Introduced a performance optimisation for cloud rendering.
• Introduced a performance optimisation for terrain generation.
RENDERING AND VISUAL EFFECTS
• 120Hz display output and variable refresh rate (VRR) is now available on PlayStation 5 for supported displays, enabling ultra-smooth visuals, reduced latency, and higher framerates without introducing stuttering.
• The particle system has been reworked to take advantage of 3D mesh particles.
• Moving objects now interact more consistently and smoothly with foliage and grass.
• The atmosphere entry effect has been overhauled.
• New varieties of space storm have been introduced to purple-class star systems.
• Fixed an issue that prevented clouds from rendering properly while near very tall mountains.
EXOCRAFT
• The Colossus has been made easier to interact with.
• Fixed an issue that caused the player to be placed underneath or inside the Colossus when disembarking.
• Added the Mineral Processing Rig, an advanced refining unit that can be installed within the Colossus.
• Added the Mounted Flamethrower, a new short-range weapon for all Exocraft.
• Fixed a number of issues that caused technology to be categorised incorrectly when installing items in Exocraft.
• Exocraft handling in first person, particularly when controlled with a pad, has been significantly improved.
• The seating position within each Exocraft has been adjusted to improve visibility in first person.
• When driving in first person, the steering wheel and throttle within the Exocraft cockpit now respond accurately to player inputs.
• The Exocraft speed display now outputs in kilometres per hour rather than meters per second.
• Specific “dive” and “surface” control options have been added to the Nautilon submarine.
• The base speed and manoeuverability of the Nautilon submarine has been increased. The upper limit of the strongest Humboldt Drive upgrades has been tweaked slightly to compensate.
• Fixed an issue that caused the Nautilon to slowly rise or sink by itself.
• A Dredging Laser has been added for the Nautilon Submarine, allowing underwater terrain excavation.
• The Nautilon can now activate a short boost to reach higher speeds, similar to other Exocraft. No technology upgrade is required to access boost in the Nautilon.
• An alternative Floating Nautilon Platform has been added, allowing construction of a Nautilon chamber on the surface of the water.
CREATURES
• New types of procedurally-generated fish have been added and may appear in any seas.
• New types of procedurally-generated squid have been added and may appear in any seas.
• New types of procedurally-generated hermit crabs have been added and may appear in any seas.
• New types of procedurally-generated manta rays have been added and may appear in any seas.
• New types of procedurally-generated seahorses have been added and may appear in any seas.
• New types of procedurally-generated prawns have been added and may appear in any seas.
• Particularly large versions of sea creatures can be found in the deepest oceans.
• New types of strange and exotic creatures have been added and can be found on planets in purple-class star systems.
• New types of bioluminescent creatures have been added and can be found on planets in purple-class star systems.
• Creature navigation systems have been improved, allowing creatures to better select and reach destinations such as food or water sources.
• Ragdoll and death effects for underwater creatures have been improved.
ABANDONED MODE
• A new option has been added to the difficulty settings that allows players to remove all advanced alien life from the universe.
• This option is only available when starting a new custom game, and cannot be changed once a save is in progress.
• This option drastically changes the play experience and will disable the story and tutorial.
STARSHIP AND MULTI-TOOL ARCHIVING
• Players with a capital ship can now make use of long-term storage for their starships.
• Find the starship archive at the fleet management terminal on the bridge of your freighter.
• Archive up to 18 starships, in addition to your active fleet.
• Archiving a ship removes it from your list of available starships, freeing up space to acquire new ships.
• Archived ships can be reactivated from cold storage at any time, as long as there is space in your active fleet.
• Archived ships retain their installed technology but will be purged of all loose cargo.
• The buildable Weapon Rack base part now serves as a point of access for Multi-Tool archiving.
• Archive up to 18 Multi-Tools, in addition to your carried equipment.
• Archiving a Multi-Tool removes it from your list of available equipment, freeing up space to acquire new Multi-Tools.
• Archived Multi-Tools retain all installed technology and can be reactivated at any time, as long as you have space to carry them.
FISHING
• A new array of fish have been added to waterworlds and gas giants.
• Players may now fish in the moonpool of their underwater base.
• Players may now occasionally catch a Child of Aquarius. Release this strange creature to attract the attention of a Deepwater Guardian…
• New titles have been added for players who reach significant fishing milestones.
• A collection of unusual customisation options have been added for players who reach significant fishing milestones. Apply these cranium/aquarium interchanges at an Appearance Modifier.
• The float used in your fishing rig can now be customised. Apply these options from the Bait menu.
• The colour of your fishing line can now be customised.
BUGFIXES
• Fixed a crash related to NPC networking.
• Fixed a rare crash related to texture rendering.
• Fixed a number of rare crashes related to core maths functions.
• Fixed a number of rare crashes related to starship and exocraft piloting.
• Fixed a number of rare crashes related to creatures.
• Fixed a number of rare crashes related to memory management.
• Fixed a number of rare crashes related to marker rendering.
• Fixed a rare crash related to homing projectiles.
• Fixed a Nintendo Switch crash that could occur when playing in docked mode.
• Fixed a rare infinite load on PlayStation 4.
• Fixed an issue that could prevent recipes from being pinned while a mission to locate a salvaged interceptor was in progress.
• Fixed an issue that made it difficult for Sentinel forces to target player Exocraft.
• Fixed an issue that caused other player’s companions to move erratically while aboard the Space Anomaly.
• Fixed an issue that caused the camera to get the wrong side of the player in combat while using left-handed mode.
• Fixed a number of rare issues that could occur when finishing an expedition and converting the data back into the main save.
• Fixed an issue that caused ships being redeemed from an expedition to fail to set up their inventory as expected.
• Fixed an issue that could cause various quicksilver unlocks and other related items from correctly transferring when using cross-save.
• Fixed a number of rare issues that could cause starships to reset themselves to an incorrect state.
• Fixed a number of visual glitches when using the Ironclad ship material option on dropships.
• Fixed an issue that caused the Mod Warning screen to flicker.
• Fixed a number of visual glitches related to creature networking.
• Fixed a number of visual issues related to NPC networking.
• Fixed a visual issue with some leaves found on trees on lush worlds.
• Fixed a rare issue that could allow the player starship to become stuck within a floating island.
• Fixed an issue that could cause item highlighting to fail to detect living ship technology.
• Fixed a rare issue that could cause settlement charts to be consumed despite not finding a settlement.
• Fixed a number of issues that prevented discoveries with custom names from using that name in mission or dialogue text.
• Fixed a rare issue that caused incorrect introduction voiceover to be used if starting an expedition aboard a freighter, then returning to the main menu to start a new game.
• Fixed a number of animation glitches affecting the various gestures that involved posing with a hologram.
• Fixed a number of visual issues affecting starship trails when viewed underwater.
• Fixed a number of cases where storm warnings / storm passing alerts were displayed when not appropriate.
• Fixed a number of cases where planetary hazard HUD would flash red when not appropriate.
• Fixed an issue that could cause the “item is in a different inventory” message to be displayed when inappropriate.
• Fixed an issue that prevented the audio of passing stars from working correctly in the starfield load.