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high rated
Interesting entry in the GOG db

"1686428359 Twinsen's Little Big Adventure Classic - Original Edition Product 2022-10-18 "

For now it is just a new registered product without the option to download or access anything but it seems as if they listened to our complaints and will add the original untampered version of LBA back to the catalogue as well ... at least that it my guess :)
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At some point Northgard has been updated to version 2.9.15.28090 (59289) but with the lack of update flags I have only found out today.

Changelog from Steam:

- Fixed Buried/Forbidden caches in ally territory
- Fixed clearing an allied tile now gives the resources to your ally
- Fixed loot bag going to the wrong Eagle player in multiplayer
- Fixed the display of resources gained from forbidden caches
- Fixed Grif impacting food consumption for the fame 200
- Fixed Wyvern fire damage
- Fixed Clan of the Snake AI not attacking towers if they have their relic
- Improved pathfinding

Known Issues:

- Guardian military path: there is a possibility that barricades cannot be built next to buildings (including circle of stone, ruin, forests)
Post edited October 19, 2022 by ConsulCaesar
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Tunguska: The Visitation offline installer has been updated to 1.54-5. No changelog here.

Patch notes from Steam:

Update 1.54-5 Patch Notes
- Fixed a bug with large size chests where items will disappear when you put items in by pressing Shift+Click

- Fixed a bug with NPC constantly going back and forth


Update 1.54-4 Patch Notes
I realized that there is a major bug for players who have unlocked more than 10 rows of backpack and started the Ashinaka quest - it would cause some items to be permanently lost.

To resolve this issue I created large size option for storage chests throughout the game to match the maximum backpack size. Now you have more room to store loot :)
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Bright Memory: Infinite

Standalone installer updated: [Windows] 1.1 ⇒ 1.2.
DLSS 3 Support for RTX40 Series Graphics Boards!

Hello everyone,

In some exciting news, we have a technical update for you today. Also, FYQD-Studio is also working on a new IP, with the design phase expected to take at least 2 months.
After that, you can look forward to a system update that makes full use of character skins!

❶ Technical Update

• NVIDIA DLSS 3 Support
--- (Can coexist with DLSS 2.3)
• NVIDIA DLSS 3's “Frame Generation” Support
--- Requirements for DLSS 3:
------ RTX40 graphics board and latest driver
------ Windows 10 version 21H2 and above
------ Select "Display" from the Windows 10 settings, then select "Graphics settings" and then turn "Hardware-accelerated GPU scheduling" on
------ Select DX12 Mode after launching game
• NVIDIA DLSS's “Sharpness” support
• NVIDIA DLSS's “Super Resolution” support

❷ Optimizations

• Optimized unnecessary calculation data when firing weapon to improve CPU efficiency
• Added D-pad support for menu navigation

❸ Fixes

• Fixed issue in "Close Call" where the final plane disappears if the player doesn't use the grapple to move towards it within 60 seconds
• Fixed issue where if the game is paused while the controller is vibrating, the controller will continue to vibrate in the pause menu
• Fixed issue where if you go back via the B button after selecting "Start from selected scene", "New Game" is selected instead of "Start from selected scene"
• Fixed issue where incorrect text is displayed if player spams button to deselect skill in Skill Enhancement Menu (only when playing with controller)
• Fixed issue where character repels enemy fire even without defending after repelling enemy fire by defending
• Fixed issue where pause menu is accessible during tutorial
• Fixed issue where some lanterns are floating in the sky during sneaking mission in "Surrounded"
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Intravenous offline installer has been updated to 1.3.37.8.

No changelog in the library. Last changelog was for update 1.3.37.4 (09/06/2022).
Fortunately one of the devs posts patch notes in this thread in the Intravenous forum.
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HertogJan: Intravenous offline installer has been updated to 1.3.37.8.

No changelog in the library. Last changelog was for update 1.3.37.4 (09/06/2022).
Fortunately one of the devs posts patch notes in this thread in the Intravenous forum.
Change log from that warm vapour store...

Game patch 1.3.37.8
Hey folks!

This patch fixes an oversight in enemy AI when they would panic. Enemies were supposed to wait a short while before blindfiring, but they'd open fire immediately instead. It also fixes an issue where enemies would immediately go to panicking & blindfiring upon taking damage if they were seated, which shouldn't happen.

Version 1.3.37.8:
- fixed enemies firing their weapons immediately upon becoming panicked
- fixed goons being capable of panicking and blindfiring while sitting down/getting up/sitting which would cause enemies to die under the sofa in some cases

Don't forget to report any issues you encounter in this thread!

You can also join the official Discord server!

Thanks for reading, hope you're enjoying the game!
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House Party

Standalone installer updated: [Windows] 1.0.3 ⇒ 1.0.3R2.
Small Update to 1.0.3 for Load Game Issues

Hey everyone, just released an update to 1.0.3 that addresses the following:
• Fixed an issue that was preventing save games from being loaded or deleted within the Load Game UI if using a non-English language
• When saves are deleted, ToolTipData will be updated to reflect the removal of the corresponding save data to prevent bloating of the ToolTipData over time

Sorry for any inconvenience, and we'll be on the lookout for more feedback. Cheers!

-The Eek! Team


Small Localization Update
Italian and Russian Translations Updated

Hey everyone! Fresh on the heels of the French translation that came out with 1.0.3, we are pleased to announce that the Italian and Russian translations are now fully updated. We are also getting close to finishing the Chinese translation; it should be done within roughly one week.

We will continue making improvements and additions to the translations over time. For best viewing of the Russian and Chinese translations, we suggest using the "Montserrat" font in the Gameplay Settings.

As for the other languages, we know that the delay, and seeing other languages completed first, can be frustrating. Everyone associated with our localization efforts is working very hard, and we hope to have more languages completed in the coming weeks.

Unfortunately, the Turkish translation has hit a snag. It was a community-translated project, and recently very little progress has been made. We do not currently have an ETA on its completion. If you are fluent in Turkish and would like to contribute, please come on over to our Discord and let us know!
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AI War 2 has just received another update, taking it from 5.520 to 5.521 for Windows, Mac and Linux.

5.521 Mod And Tooltip Polish
(Released October 19th, 2022)

* Fixed an issue with Beacons not assigning the configuration options prior to the first call to RefreshSettingsFromConfiguration. It is unknown if this had an impact on any Beacon-Factions in particular.
* Two new settings for Nanocaust:
** Spawn Planet gives the Nanocaust their own homeworld planet when they spawn a Hive, which is linked into the galaxy.
** Reinvade Frequency can be set to Never, ~30 min, or ~1hr. If the Hive is killed, the Nanocaust can reinvade!
* A ton of cleanup to the Prototype Tooltips, they should now be a significant improvement over the default tooltips so please try them out. These changes may be made the default in the future.

Mods

Dyson Sidekick

* Modify some Neinzul and Spire defensive structures
** <b>This will break Dyson Sidekick save games that have Spire or Neinzul defensive structures</b>

* The Necromancer now gets some resources from killing Dyson Sidekick objectives:
** AI Cuendillar Drill
** AI Cuendillar Transports
** Mobile and Immobile Ravagers
*** This is to help motivate Necromancer players to help the Dyson Sidekick in MP games

* Chrysalises are quicker to mine, but spawn a bit more frequently.

* Planets take longer to overload

* A "Random" starting stronghold can never be Templar, since that hurts economically

* Remove the excessive metal costs from the Strongholds
** Thanks to Pyretta for the bug report

* Remove the modular points from strongholds.
** Thanks to Dismiss for the suggestion

* Improve the description of Planetary Drills to clarify the requirements for building them.
** Thanks to Pyretta for the bug report

* Improve some journal entries.

* You can scrap Planetary Overloaders

* Adjust trelleborg cost

* Hopefully fix a bug with the AI Cuendillar Drills

* Adjust some metal costs for tier one units for Dyson Sidekick, for better standardization
** Suggested by LordNSR

* Adjust several flagship sizes
** Thanks to LordNSR and KDR_11k for suggesting

* Adjust some spire defensive building names
** Thanks to LordNSR for pointing this out

Points of Interest

* Flux and Null Field attack range reduced. Hopefully this makes them less terrible on MDC planets.
* Haunted Shipyard is no longer a capturable. Instead it spawns the appropriate type of zombie depending on the planet's controlling faction. It also can now be destroyed permanently with a Sabotage hack.
* Long Range Sensor Array is no longer a capturable. Instead you gain its benefit with a Reprogram hack, and do not need to own the planet.
* Tooltips for POI should now look a ton cleaner if you use the prototype tooltips, which is recommended!

Reclaimers

* New hackable for BattleStations which may appear in your games, giving you a line of two Alien Mass Drivers.
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Weird West updated to 1.04F

We just released a minor update to Patch 1.04 to address a few issues reported by players.
The following issues have been addressed:

Fixed rare case of horse saddlebags being emptied when opening the horse inventory via the companion UI
Fixed rare case of brand-new shovels and pickaxes getting negative durability when put in the horse saddlebags
Fixed rare case of empty Temple of the Ancients spawning on the world map
Fixed controls originally assigned to WASD/ZQSD not being properly re-assigned to the conversation and travel map UI if rebound by player
Fixed rare case of the Lost Fire Nation turning against player and exiling them despite player having done nothing bad to them
Fixed edge case blocker if you fill your inventory with corn pickups before grabbing your pistol at the very beginning of the Bounty Hunter Journey (now the pistol can be found at your feet in a pile of objects after the weapon inspection cinematic)
Companions almost never bark in combat now to avoid cluttering the screen with dialog lines during the heat of combat


The Patch is currently live on Steam, GoG and Epic Game Store and should be available on other platforms and storefronts before the end of the week (Xbox, Playstation and PC Game Pass).

Stay tuned for more news on Patch 1.05 soon, which will introduce MOD support to the game!
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HertogJan: Intravenous offline installer has been updated to 1.3.37.8.

No changelog in the library. Last changelog was for update 1.3.37.4 (09/06/2022).
Fortunately one of the devs posts patch notes in this thread in the Intravenous forum.
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Trooper1270: Change log from that warm vapour store...
snip
I saw no reason for looking it up and posting it, as 1 of the devs is kind enough of posting the change log in a thread in the game's forum here. It also contains the change logs missing in the game library.
You can find the link in my previous post.
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Trooper1270: Change log from that warm vapour store...
snip
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HertogJan: I saw no reason for looking it up and posting it, as 1 of the devs is kind enough of posting the change log in a thread in the game's forum here. It also contains the change logs missing in the game library.
You can find the link in my previous post.
No worries. I just thought I'd post it, as you had said in the post I quoted that there was no developer posted change log for this update in the game's forum at that time.
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Trooper1270: No worries. I just thought I'd post it, as you had said in the post I quoted that there was no developer posted change log for this update in the game's forum at that time.
Perhaps we misunderstood one another. It was in the game's forum, just not on the library page. The changelog there goes back to 1.37.4. Check the attached image to see what I mean.
Attachments:
high rated
Sacred Fire: A Role Playing Game

Updated from version 2.6.2 to 2.6.3 on Windows, Mac and Linux. No blue dot.
Same for the demo (though since the changes relate to "Act 2", which isn't accessible from the demo, I don't think this matters).

Changelog posted by the developer on the forum:
Hey everyone,

To boost role-playing even more, we’re adding a lot of new player choices and story beats to the game based on your feedback and suggestions. A big thank you to all of the testers on Discord for helping us make these new additions as immersive, tense, and fun as possible!

NOTE: there will be spoilers ahead for Act 2 — proceed at your own risk!
(Follow the above link for the rest, as I didn't copy that due to spoilers.)
Post edited October 21, 2022 by gogtrial34987
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A small hotfix update for Project Warlock II (game in development) is available now (Offline & GOG Galaxy).

Version 0.2.7.54 Hotfix (October 21, 2022)
Monsters

• Max View Distance changed to 999

Railgun

• Spread fix - Shots should not be misaligned from the crosshair anymore

Level Fixes

• E1M6 - fixed issue with monsters clipping through fences
• E1M11 - fixed ghouls being stuck on top of towers
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HertogJan: Perhaps we misunderstood one another. It was in the game's forum, just not on the library page. The changelog there goes back to 1.37.4. Check the attached image to see what I mean.
Ah!, ok, no worries. All clear now. :)