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high rated
Some updates that, to the best of my knowledge, have not already been mentioned:

GAMES
======
Tavern Master
2.2_(64bit)_(79114) -> 2.3_(79144)

REKKR: Sunken Land
1.10_(32bit)_(61807) -> 1.12_(32bit)_(79392)
1.10_(64bit)_(61807) -> 1.12_(64bit)_(79392)

Songs of Conquest
1.4.11_a56e2e9ed1_3013_(78972) -> 1.4.12_a5624b455d_3033_(79217)

Momodora: Reverie Under the Moonlight
1.07_(51078) -> 1.07_(70910)

DEMOS
======
Captain Blood Demo
1.0.3_(77625) -> 1.0.2_(77577) (rollback?)
high rated
Unexplored 2: The Wayfarer's Legacy

Updated to 1.7.26

Changelog from SteamDB:

Patch 1.7.26 Rebalances Haven's supplies and knowledge points

We’ve further expanded the training area this week. It is now very close to being finished. So close that we are starting to phase out the old tutorial. New players are now recommended to use the training area over the tutorial available from the menu.

On top of that, we also addressed some balance issues. The rate at which Haven restocks supplies has been diminished a little, and there are new gameplay difficulty settings that allow you fine-tune the available stocks even further. Knowledge points are collected a little slower, and the number of points needed to buy a rumor now depends on the distance of the site to Haven. To compensate you should be able to find more fragmented notes while traveling.

Gameplay Changes

• Adds messages to explain the auto camera and camera presets when you start a run in the tutorial.
• The sparring master directs your attention to the camera.
• Expands the combat section of the training area to include dagger throwing and camera presets.
• The training area in Haven is now the preferred way of learning the game. New players are alerted to this by a message popping up when they want to play the tutorial. Soon the old tutorial will be phased out entirely.
• Adds a warning when you try to leave the temple if you never interacted with the tutorial material.
• Trainers in Haven acknowledge when you have completed your training.
• Adds and improves tutorial messages when you are camping for the first time in the prologue.
• Haven starts with less gear and trinkets in stock. But a new gameplay option allows you to start a world with the previous amount of stocks.
• Reduces the rate at which Haven restocks its supplies. Adds a gameplay option to reduce that rate even further.
• The costs of buying leads with knowledge points varies based on the distance of the site and the distance of the region. With nearby rumors being cheaper than they were before.
• Reduces the knowledge value of commonly found books, maps, and scrolls.
• Increases the chance you can find some fragmented notes in abandoned camps.

Bug Fixes

• When you leave the training area with a tutorial item visibly equipped they stay floating about in the level.
• If you check the box not to repeat a specific gameplay warning, it doesn’t stay checked for other warnings.
high rated
Factorio

Updated to 2.0.32 for Windows, Linux and Mac.

Changelog from SteamDB:

Version 2.0.32 released as stable

Changes

• Disabled achievements "It stinks and they don't like it", "It stinks and they do like it", and "Get off my lawn" in peaceful mode and no enemies mode. more
• Adding more effect info to yumako, mash, jellynut, jelly, bioflux and slowdown capsule tooltips.

Optimizations

• Improved performance when removing roboports in large active networks by 60%. more

Graphics

• Removed reflections from lava. Tile transitions to lava now use the foam channel instead to keep their appearance. more

Bugfixes

• Fixed mouse cursor showing up when exiting Steam Big Picture in controller input method. more
• Fixed belts under elevated rails were not being removed when building a pair of undergrounds. more
• Fixed that inserters could grab items from belts that crafting machines no longer wanted. more
• Fixed taking screenshot could crash in some cases. more
• Fixed that select list background drawing was incorrect for the first row. more
• Fixed that inventory rendering did not work correctly if part of it was off the left or right side of the screen. more
• Fixed that reset technology effects would clear in-progress research triggers. more
• Fixed that writing "nil" to storage_filter did not work correctly. more
• Fixed that UI sounds would not play when dedicated UI sound resources were exhausted. more
• Fixed display panel text and player names were not covered by onboard rocket/cargo pod flight cutscene. more
• Fixed that upgrading pairs of underground belts could transform one end of the belt. more
• Fixed visualisation of asteroid collector range sometimes being drawn wrong. more
• Fixed upgrading a blueprint could fail to upgrade preview icons if the upgrade only changed quality. more
• Fixed clicking space connections in factoriopedia would not update selected items. more
• Fixed that on_equipment_removed did not fire for robots removing equipment. more
• Fixed that some hidden items would show in Factoriopedia. more
• Fixed that Sound::audible_distance_modifier and SoundPrototype::audible_distance_modifier would be effectively applied twice.
• Fixed pentapod eggs default import surface. more
• Fixed that loading old save files created from a freeplay custom scenario would not load because of outdated scripts. more
• Fixed trunk of a specific tree flickered when moving while zoomed out. more
• Fixed "Open character logistics/info/crafting" hotkeys sometimes not closing the character gui. more
• Fixed a desync related to cliffs and deleting multiple chunks in the same tick. more
• Don't auto-focus blueprint parameter fields when using a controller. more
• Fixed a crash when interacting with GUIs while auto-save runs. more
• Fixed that the steam 'low steam remote storage' warning would show even if all steam remote storage options were disabled. more
• Fixed that player.render_mode didn't report chart_zoomed_in for the remote controller. more
• Fixed crash when clicking a shortcut rich text link in controller input method.
• Fixed BP of storage chest with filters would be incorectly overbuilt over non-storage logistic chests more
• Fixed quality icon being shown twice in in-world icons for blacklist quality filter (without entity)
• Fixed a crash when building entities with linked pipe connections in multiplayer latency. more
• Fixed that manually launching items to space platforms would wrongly say some combination of items wouldn't fit. more
• Fixed that map rendering would wrongly show your player as on the map when paused. more
• Fixed that going back in browse history didn't return to player location if the character was in space platform hub.
• Fixed an audible click at certain zoom levels when playing positional sounds with custom zoom attenuation and aggregation.
• Fixed offshore pump underwater patch was not rendered under water.
• Fixed issue where plants were not being destroyed when (super)force building entities that autofill tiles that collide with them more
• Fixed loading of scenarios when entities were configured with difficulty settings. more
• Fixed biters and pentapods getting frozen mid-attack. more
• Fixed infinity container parametrization could set empty filters causing crash on saving.
• Fixed rocket silo GUI not fitting on small screens. more
• Fixed a crash when writing LuaItem::entity_filters. more
• Fixed that blueprint preview rendering did not work correctly. more
• Fixed a crash with positional GuiEffect sounds with aggregation when dedicated UI sound resources were exhausted. more
• Fixed upgraded blueprint entities would have their flip reverted more
• Fixed worm shooting at fast moving target sometimes created multiple acid puddles with single spit and even outside of its range. more
• Fixed that labs could try to research trigger based technologies. more
• Fixed LuaEntity::get_logistic_sections was not always working with entity ghosts. more
• Fixed selector combinator was using wrong open and close sounds. more
• Fixed remote item requests leaving a visual deconstruction/ghost mark when inserters interacted with the slot. more
• Fixed issue related to rendering items on belts when a belt was also rendered through a camera widget. more
• Fixed that assembler input slots could exceed stack limits. more
• Fixed a crash in assembling machine GUI when the output was full and a recipe containing a research progress product was being crafted. more
• Fixed shooting actions missing vibrations when playing with a controller.

Scripting

• ItemPrototype::spoil_result and spoil_to_trigger_result can now be used at the same time.
• Added connection_category to LuaFluidboxPrototype::pipe_connections.

Modding

• Added FluidStream::target_initial_position_only. It's used by worm acid spit.
high rated
Northgard

Updated to 3.6.51.40992 (Galaxy - Windows, Mac & Offline Installer - Mac, Linux)

Changelog from SteamDB:
Patch notes for 24/01/2025

v.3.6.51.40992

Bugfixes

Bifrost -
     ○ Fixed objectives being duplicated when a player reconnect to a game
     ○ Fixed turtle Warchief not decreasing the cost for upgrading a tower
     ○ Fixed lore Veiled Threats not working for clan other than the Wolf

Conquest -
     ○ Fixed No Gods no Masters issue with lore unlock
     ○ Fixed event in Cataclysm mission

Turtle -
     ○ Fixed crash when selecting a caravan of a Turtle player that lost the game
     ○ Fixed players being able to change the production of an enemy caravan
     ○ Fixed villager/worker running slowly when garrison is activated

Misc.
     ○ Story mode - Fixed happiness gain when doing great trade route
     ○ Text - Fixed text for first bonus in Leadership and Guardian military path
     ○ Snake - Fixed end game stuck if victory/defeat occurs when selecting a lore in stolen lore

Known Issues

• Missing localisation
• Possible crash when launching ranked (you can fix the issue on your side by following this process
• Previous known issues not mentioned in bugfixes
Post edited January 24, 2025 by Hustlefan
high rated
Stoneshard

Updated to 0.9.1.16 for Windows and Linux.

Changelog from SteamDB:

Patch 0.9.1.16 - Changelog

Hello everyone!

This patch addresses numerous issues reported by the community over the past month. While we're at it, we'd also like to discuss our plans for the near future.

Before the release of “Rags to Riches”, we announced that the new Roadmap would be published early this year. That promise still stands: we'll share details about what you can expect from the upcoming updates once we've concluded support for “Rags to Riches”.

Apart from bug fixes and other improvements, we aim to finish implementing the content that didn't make it into the December patch. Our first priority is introducing new Bastion contracts, which are well underway to being added to the game. This will solve the ongoing issue of the low availability of Brigand contracts, caused by their limited variation. In Rags to Riches, every contract can only be active in a single instance, which, in the case of the Bastion, isn't enough to cover every settlement on the global map simultaneously.

Moreover, the very next patch will add a slew of new weapons for underrepresented subcategories (such as flails and battle staves), additional Caravan events, and one previously unannounced surprise. After that, we will shift our focus to implementing caves and the content related to them, including new enemies and rare plants with special properties, which should take another few weeks to complete. So stay tuned and follow the news!

GAMEPLAY AND BALANCE

• Added a new Crypt contract: “Cleansing Ritual”.
• Temporarily disabled the system for closing dungeons after their associated contract is completed in the background this should solve the issue of arriving at a settlement only to find almost no available contracts. The system will be re-enabled after we finalize the intended dungeon progression.
• Slightly reduced the base Bodypart Damage coefficient.
• Adjusted the formula for thrown items:

• Agility now affects the damage dealt and Crit Chance.
• Strength the damage dealt and Range.
• Perception the Accuracy and Crit Chance.

• Reduced the cost of Darrel's “Forced March” Perk.
• Added Hay, which will now be crafted instead of Straw. Bedrolls can be crafted both with Straw and Hay.
• Significantly increased the cooldowns of the Followers' free Perks and decreased the cooldowns of paid Perks.
• Added an option to break a contract after fulfilling its every objective.
• Added an option to back away from discussing completed contracts, allowing you to change your mind and later claim the reward from a different NPC.
• Osbrook Bread Bowl Stew can now be cooked with Salted Bear Fat.
• Fine-tuned some of the items' stats.
• The Husk: reduced the penalties of “Unsteady Gait” to 4% per stack. Fixed the Accuracy penalty which was two times more impactful than listed.
• The Crypt Keeper: tweaked his stats and gave him access to “Onslaught” and “Knock Out”. Fixed his “material” type (which was listed as Flesh instead of Bone), granting him correct Resistances.

AI

• Changed the Vision zone of enemies from square to radial, just like that of the player character. This should solve several problems, such as enemies being able to target the player character with abilities from around corners while remaining invisible.
• Fixed wonky enemy behavior around closed doors.
• Added some randomness to the ranged enemies' algorithm for keeping distance, which should get rid of drawn-out chases across open areas.
• Improved enemy behavior when the player character occupies a single-tile passage.
• Improved enemy behavior inside active AoE effects.
• Enemies will now instantly become Hostile when an ally dies within their Vision.
• Fixed enemies ignoring Stone Spikes blocking their way.
• Fixed multiple issues affecting enemy pathfinding.
• Potentially fixed the issue causing Horses to become Hostile towards the player character.

QoL

• Opening the menu for splitting a stack of items will now place the initial slider position in the middle. Fixed the issue preventing it from being set to the minimum and maximum value.
• Added an option to drag and drop items into equipped bags, caskets, and other similar containers.

FIXES

• Removed the contracts' 2000 crowns reward cap as well as their Reputation Gain cap.
• The 100% Loyalty discount on the Followers' items and services should now work as intended.
• Fixed the Manticore being able to jump into already occupied tiles.
• Fixed “Defensive Tactic” not gaining stacks from killing enemies.
• Fixed “Seal of Finesse” not losing stacks.
• Fixed “Regroup” receiving a stack from its own cooldown.
• Fixed “Determination” not attacking knocked back enemies and, in rare situations, not attacking moving enemies in general.
• Fixed the penalty applied to enemies by “Determination”.
• Fixed “Defiled Remains” being able to target tiles that already contain a corpse.
• Fixed “Enough for Everyone” not working as intended against targets occupying multiple tiles.
• Fixed the issue affecting the Vision formula after removing “Blindness”.
• Fixed the bug preventing enemies from receiving negative effects while the player character is affected by “Will to Survive”.
• “Web Spit” no longer applies its effects to tiny and giant targets, just like the Throwing Net item.
• “Distracting Shot” will now attack the closest enemy, not just the closest target.
• Fixed “Necrophage” sometimes failing to target suitable corpses.
• Fixed Ghouls gaining an extra action after using “Necrophage”.
• Fixed the bug allowing enemies to use “Hooking Chop” through their allies..
• Fixed the inability to use Spear skills with extended range while in smoke.
• Fixed Wraiths not taking the dungeon's danger level into account when spawning from sarcophaguses.
• Fixed the formula of “Unholy Blessing”.
• Fixed thrown items ignoring the target's Dodge Chance.
• Fixed Anmarraks not granting Experience when killed by damaging their Tentacle Arm.
• Fixed the incorrect miniboss hint text for the Brander and Anmarrak.
• Fixed the bug allowing enemies to follow the player character into dungeons with the “Trapped Entrance” Condition.
• Fixed the incorrect number of turns required for enemies to follow the player character between locations.
• Fixed the issue preventing potions from being delivered to the Caravan when trading through the Caravan Stash.
• Removed the possibility of completing the Miller's task multiple times by dropping and picking up the key.
• Fixed the activation of the Bailiffs' dialogue about Darrel after already finding him.
• Fixed the rare softlock caused by blood puddles.
• Removed the Repair Kits' minimal Durability requirement that carried over from the previous patch.
• Removed the possibility of fixing jewelry with Repair Kits through the context menu.
• Fixed the crash caused by stealing items in locations without a Faction.
• Killing the Ancient Troll will now assign the Signal Tower to the Grand Magistrate.
• Fixed the Repairs Price modifier not working as intended.
• Fixed “Tongue Pull” playing its animation on top of the UI.
• Fixed the Alarm Trap.
• Fixed the bug allowing multiple corpses to sometimes occupy the same tile.
• Removed the possibility of dying and moving to another location simultaneously.
• Fixed Surgeon Toolkits not applying their temporary effects
• Fixed Leeches not applying their temporary effects.
• Removed the possibility of stacking “Leech Therapy” on the same body part.
• Fixed the inconsistent damage formula when wielding weapons with psionic or cursed damage types in different hands.
• The time interval between turns will now be the same in and out of combat.
• Fixed the Rotten Willow NPCs displaying their Faction two times.
• Fixed the Oaken Glade Bailiff granting extra gold instead of Brynn Reputation.
• Fixed enemies becoming hostile towards Straw Dummies.
• Fixed the possibility of moving the Caravan with the Messenger Pigeon while the Followers are out on a mission.
• Removed the possibility of repairing and selling stolen items in the same location where they were acquired.
• Fixed the Vision range inconsistencies when looking through grates.
• Fixed tools not losing Durability when thrown.
• Potentially fixed the bug allowing enemies to move into the tile occupied by their recently resurrected ally.
• Fixed another bug causing dual counters to sometimes skip a turn.
• Fixed the hover of “Against the Odds” not displaying the Attributes it scales with.
• Fixed Wells of Souls sometimes spawning Wraiths over the intended limit.
• Removed the possibility of moving full bags into the Crafting menu’s working area.
• Removed the possibility of interacting with bags while the Crafting menu is open.
• Fixed the bug allowing free attacks against Young Trolls during their “Earthshaking Strike” animation.
• Fixed the rare knockback-related crash.
• Removed the possibility of casting some Pyromancy spells through walls.
• Fixed the Prologue crash caused by interacting with certain consumables.
• Fixed “Lacerate” creating blood decals even after missing.
• Fixed the bug causing Distant Dungeons' minibosses to despawn.
• Fixed the missing effect of Ethnarch's Funeral Mask.
• Fixed the Dockside Merchants disappearing into thin air the moment they restock.
• Removed the possibility of interacting with some nightstands through walls.
• Removed the possibility of identifying items in the Caravan Stash while trading through it.
• Fixed the log message for harvesting berries.
• Fixed weaponry stances not losing stacks if the corresponding weapon is equipped in the off-hand.
• Fixed “Battle Trance” working with every weapon type.
• Fixed the incorrect duration of both “Tactics”.
• Fixed the Stone Spikes' visual layering issue.
• Fixed “Onrush” scaling its Armor Penetration with Perception rather than Strength.
• Removed the possibility of using medical items through the bodyparts' context menu while stunned.
• The Vision stat no longer requires a turn to take effect (for example, the Vision penalty will now disappear instantly the moment you take off your heavy helmet).
• Fixed the knockback issue affecting "Boulder Throw".
high rated
UBOAT

2025.1 Patch 5
Dear captains,

There is a new patch available for version 2025.1.

Localization:
- Spanish localization update by Miguel Haakon.

Damage model:
- It's now easier to sink motor torpedo boats with guns.

Missions:
- A spare packet of mines in mine laying assignments is now optional. It's no longer obligatory to take it before departing, if player prefers to instead take more torpedoes.
- Salvo spread in tutorial #3 is now automatically set to at least 120 meters, to increase the likelihood of scoring a hit.
- Fix: It's no longer possible to send officers to the second ship without explosives in tutorial #3. Buttons that were making it possible to remove them are being blocked.

Optical gear:
- Speedup to optical gear rotation after pressing "shift" key is no longer instant, but instead grows over time. At maximum speed, it's much faster than it was before. This change is mainly aimed at binoculars and UZO, if game is played with realistic magnifications, as it makes it much easier to scan the horizon with them. Overall rotation speed of UZO was also increased.
- Fix (regression of 2025.1): There was a small measurement error present when a stadimeter was used to measure a distance.

General:
- Fix: E/F-class destroyers and MTBs could crash the game when they were breaking in half.
- Fix: Gameplay settings changed during playthrough are now correctly saved into the game state and preserved after reloading.

Yours,
DWS
high rated
ΔV: Rings of Saturn

Updated to 1.64.10 for Windows, Linux and Mac.

Changelog posted by the developer in the forum:

# 1.64.10 - Frozen Assets

## Antonoff's Ore Purifier Sparks Backlash
Rusatom-Antonoff’s newly released Ore Purifier, marketed as an eco-friendly innovation, has come under fire for being a rework of defective Mineral Processing Units notorious for their faulty reactor coolant lines. The purifier replaces the problematic coolant system with electric heating elements, improving reliability and enabling efficient water sublimation and cryogenic capture for propellant reprocessing. However, the removal of mineral extraction functionality, along with increased power consumption and slower processing speeds, has drawn criticism from industry insiders. Many see it as a quick retrofit of flawed technology rather than a genuine step forward, further fueling concerns over Antonoff’s declining quality standards.

## Elon Interstellar Accused of Bribery
Elon Interstellar is facing a lawsuit from competitors Mitsudaya-Starbus, Titan Heavy Industries, and Rusatom-Antonoff, who accuse the company of using unfair tactics to influence policy within the Saturn system. At the center of the controversy is the company’s offer of 30 tons of complimentary propellant with their luxury Model E spacecraft, a vessel so prohibitively expensive that only the wealthiest individuals - many of whom serve on the board of Enceladus Corp, Saturn’s de facto government - can afford it. The plaintiffs argue this offer constitutes a subtle bribe, intended to curry favor and push for policies mandating fusion-powered spacecraft, like the Model E, while banning traditional fission-powered vessels.

## Tighter Cargo Bay Inspections Enforced
New regulations for cargo bay inspections have been introduced at Enceladus Prime station following a series of incidents involving radioactive contamination. Station authorities report that coolant leaks in ship cargo bays have led to the buildup of radioactive water ice on ores delivered to the station, causing significant health hazards for dock workers and damage to equipment. The stricter inspections aim to identify and prevent leaks before ships unload their cargo, with penalties imposed on vessels found in violation. While the regulations are intended to ensure safety, critics argue the added scrutiny will delay shipments and increase operational costs for mining crews already facing thin profit margins. Station officials, however, insist that these measures are necessary to protect both workers and infrastructure from further harm.

## Maintenance logs
* New cargo bay hardware - Antonoff Ore Purifier.
* THI Cargo Containers and NT Mining Companions now list the autonomous craft dry mass and propellant capacity in your upgrade menu.
* Improved font settings for Japanese, Korean, Thai and both Chinese translations to better fit small screens. Changes include adding a black outline to make the characters easier to read and decreasing the vertical spacing between the characters to make sure that all the standard heads-up displays fit smaller screens (and HUD sizes increased by the user).
* When a power draw of mineral processing unit will drop below 1MW, the tuning menu will report it in kW instead.
* Changed the way game handles cargo bay upgrades. Different ships can now support different types of hardware in their cargo bay.
* Thrusters and thruster-derived equipment will not blow through your ship hull and damage your excavator anymore. This caused undue damage then using Tetsuo HMX-2000I on a Pelican Prospector.
* Adjusted heat emission cones on most of the torches fit more closely to what you observe on the screen.
* Fixed OLED saving mode moving background cover in the OMS screen too much.
* Fixed OLED saving being affected by time slowdown/speedup, when it should not be.
* Improved font scaling for all the font renderings. Smaller fonts will now use mipmaps to avoid jittering artefacts when they are scaled way down.
* EIME will not come with 30 tones of propellant free when you launch from Enceladus anymore.
* You can't fill EIME with more propellant than your installed tanks anymore.
* Certain anomalies did not despawn when you flew far away from them, keeping the mysterious music playing for longer than it should have been.
* Adjusted cargo bay display on AT-K225 series ships, including the break-bulk variant, which did not match the iconography of the ship outline.
* Big Bad Wolf will now acknowledge that they offered you licence in the past and you chose to not pay the sign-up fee. They will also acknowledge if they offered you a licence but then you performed some questionable deeds.
* NPC ships will not change their opinion about you while you are still speaking to them so fast. This prevents you from being first offered some deals only to be denied few minutes later if your standing was near a threshold. They will still change their opinion based on your actions.
* Fixed a bug causing dehydrated ore to rehydrate while transitioning back to Enceladus. All water removed by an Mineral Processing Unit will now stay removed when you go back to the station.
* Updated translations.
high rated
Hero of the Kingdom

Standalone installer updated: [Windows, Linux, Mac] 1.6.12 ⇒ 1.6.14.
Hero of the Kingdom v1.6.14 Patch

Changes in the version 1.6.14
• Removed some unnecessary API calls.
• Fixes in the translations.
_______________________________________________________________________


Hero of the Kingdom II

Standalone installer updated: [Windows, Linux, Mac] 1.3.9 ⇒ 1.3.11.
Hero of the Kingdom II v1.3.11 Patch

Changes in the version 1.3.11
• Removed some unnecessary API calls.
• Fixes in the translations.
_______________________________________________________________________


Hero of the Kingdom III

Standalone installer updated: [Windows, Linux, Mac] 1.2.12 ⇒ 1.2.13.
Hero of the Kingdom III v1.2.13 Patch

Changes in the version 1.2.13
• Removed some unnecessary API calls.
• Fixes in the translations.
_______________________________________________________________________


Hero of the Kingdom: The Lost Tales 1

Standalone installer updated: [Windows, Linux, Mac] 1.2.9 ⇒ 1.2.12.
Hero of the Kingdom: The Lost Tales 1 v1.2.12 Update

Changes in the version 1.2.12:
• Replaced the menu background image with a new art.
• Removed some unnecessary API calls.
• Fixes in the translations.
_______________________________________________________________________


Hero of the Kingdom: The Lost Tales 2

Standalone installer updated: [Windows, Linux, Mac] 1.2.5 ⇒ 1.2.9.
Hero of the Kingdom: The Lost Tales 2 v1.2.9 Patch

Changes in the version 1.2.9
• Removed some unnecessary API calls.
• Fixes in the translations.
_______________________________________________________________________


Love n Life: Lucky Teacher

Standalone installer updated: [Windows] 3.3.0 ⇒ 3.3.0R.

No Changelog

_______________________________________________________________________


Primordia

Standalone installer updated:
[Windows] 4.0b ⇒ 5 ⇒ 5.1
[Linux] 5 ⇒ 5.1
[Mac] 5.0 ⇒ 5.1
GOSPEL PATCH

An insane amount of thanks to Ed from WEG discord for finding these issues instead of patching Fallout 4, so here's a breakdown.

• Fixed an issue with mouse being turned off in Gospel.
• Fixed a disparity with translations and Gospel.
• Fixed an issue where saving and loading uis could be brought up inside the Gospel.
Post edited January 25, 2025 by surfer1260
high rated
Fortune's Run received a new update (Offline & GOG Galaxy). This might be the last update for the game for the next three years as the dev of this game will go to jail soon.

0.2.409
• Fixed more mismatched Sybil lines
• Can now block while sprinting with melee weapons
• Heavies now purge debuffs when the shield pops (you no longer get a long stun from cablegunning them, they just lose their shield)
• Fixed Ksao somehow still poisoning the customers with broken save files and one-hit damage. Somebody needs to check on that guy's ingredients! They aren't fresh!
• Added PlayerMessage support to the new map! I forgot completely xD. My bad!
• Addec Crayons to the briefing shop
• Removed Bobby from aquaponics
• Put Mozah's voice back in! It's been bugged forever. Well, Mozah speaks again now!
• The terminal in ops works properly again! Sorry it took so long!
• Added ambience to prison map
• Added Smoke Bombs and Stun Guns to the new map
• Fixed lift doors moving up and down while producing smoke
• Fixed wrong call near fan in Chopshop A
• Fixed repair tutorial wrong video and text
• Fixed Mozah's light level being "Yes" when the Light Goggles are on
• Can no longer enter the flooded tunnel before it is drained in Chopshop B
• Added a switch to open shortcut from the combat side-path in Chopshop B
• Added light to incinerators
• Spidertank SFX slightly louder
• Spidertank now makes a grinding noise when sliding on the elevator walls
• Added grinding sound to Spidertank
• Fixed clipping collision near grinder room entrance in Chopshop C
• Rebaked lightmap in Chopshop B
• Turnstiles
• Bathroom cutscene time shortened
• Fixed mouths not animating when master volume is low
• Basketball duplication in Aquaponics fixed
• Crates no longer get launched when uncrouching
• Helmet no longer pops up when strafing the walls of the Rec module in Aquaponics A
• Fixed more subtitle errors
• Increased Max Focus by 1/3, decreased Focus Burn by 1/3
• Decreased Ulibok's bola spin SFX volume
• Made Light Goggles illuminate the Keycard Tracker
• Fixed items going invisible in Aquaponics JuncDToCargoB
• Fixed lightprobes wrong in Aquaponics Lab
• Maneki no longer retrigger on load
• Smuggler behind the hatch now disappears after leaving the shuttle
• Fixed the horrible bug where loading a save made after eating at Ksao's would break the game completely (enemies not spawning, duplicated characters, can't interact with NPCs)
• Corrected subtitle errors
• Replaced mismatched VA and added missing lines (still some missing)
• Battle music no longer loud as hell for no reason during cop fight
• Battle music no longer continues after escaping cop fight
• Hub track resumes properly after Nezzah
• Johnny no longer engages the player in an infinite staring contest
• Yoryo7 crew doesn't let themselves get pushed around anymore!
• JuncB hatch correctly links to the ladder
• Flooded junction occlusion issue resolved
• Removed tiny planets visible over the cell wall in the prison
• New mission in 3 sections, same size as the last one! More stealth focus this time.
• Section one is an abandoned metro tunnel with a focus on stealth, section two is a fortified ramshackle village and section three is an incredibly over-animated factory with interactive puzzles that involve using the machines to progress
• Optional objective mission structure with rewards based on objective completion
• Finally implemented briefing shop where you can buy passive buffs that enhance things like attack and movement speed
• Vending machine system to load up on items and weapons mid-mission
• Hub level with quests, voice acted NPCs and meaningful story choices
• A restaurant in the hub where you can eat to receive buffs!
• Two story sequences with puzzles and more lore
• New enemy faction with abilities such as energy shields, leaping attacks and fixed machinegun turrets
• New stealth systems like security cameras, proximity drones and moving laser tripwires you have to dance through
• New AI which can search, reinforce patrols and respond to the player more dynamically in general
• New environmental hazards like grinders and molten metal pits to throw people into
• Knockback mechanics that allow you to juggle enemies and bounce them against walls to do damage
• New 3D boss with the possibly the best moveset we've made yet!
• New weapons that deal elemental damage which interact with the environment
• Barrels that leak fluid of different types to use in conjunction with the new weapons
• Environmental puzzles you need to use physics manipulating tools to solve
• New water mechanics that interact with props
• All missing audio added to the earlier levels, including cutscene sounds and new music for some segments
Post edited January 27, 2025 by Berzerk2k2
Tunguska: The Visitation - Enhanced Edition

Updated to 1.92-3

Changelog from SteamDB:

Update 1.92-3 Patch Notes

• Fixed a bug where NPCs lose their AI in Lake Kraiken
• Changed the controller shooting mechanism. How it works: when you hold LT to aim, and you lock unto a target, how far you hold down RT determines how "sticky" the lock on is on the target. When RT is held all the way down, the gun shoots; if you release RT a little bit, the gun stops shooting and will try to keep the lock on instead of moving the aim to another target. If you completely release RT, then it resumes normal aiming.
high rated
Slay the Princess — The Pristine Cut

Updated to 1.1a for Windows, Linux and Mac.

Changelog from SteamDB:

January 22 Patch Notes

Small number of fixes:

Fixed reported typos/mistranslations for the Polish translation. (Still working on compiling and fixing these for other languages, more polish fixes to come as well)

Fixed a sprite in PatD where the Princess has two left hands.

Assorted minor fixes.
high rated
Ctrl Alt Ego

Updated to 1.4.15

Changelog from SteamDB:

Patch Notes v1.4.15

• Bug Fix for badbug getting stick inside CRS Engineering lift/elevator. Was happening if you went down to CRS Engineering from CRS Lobby using the stairs. Got broken as part of major update 1.4.0 - a physics thing for this 'special' badbug that I missed at that time.

Patch Size: 10 MB
high rated
Noita

Updated to 20250125-1640

Changelog from SteamDB:

BUGFIXES - JAN 25 2025

MODDING

• MODDING: EntityTags - increased the max entity tag count to 512 (from 256)
high rated
UBOAT


2025.1 Patch 6
Dear captains,

There is a new patch available for version 2025.1.

Localization:
- German localization update by Ruby.

Damage model:
- Starting with this version, once a ship’s crew is evacuating, the ship is credited and counted towards GRT statistics and objectives. In addition, the player can report having severely damaged the ship for 75% of the reward. If the ship is sunk afterwards, the reward increases to its full amount. Note: this change will work only for newly encountered ships in old game states.
- Some of the cargo carried on ships may break loose, once they rotate vertically and damage the compartments from the inside. Added sound effects indicating such events. This happens most often in cargo holds of merchant ships, but is not exclusive to them. It's a small damage buff that helps to sink ships in a vertical position.
- It's now easier to sink ships that were already evacuated.

Crew:
- Added a verbal report that the crew of a ship is evacuating.

Missions:
- Added new objectives in the overview in tutorial #4 to remind the current goal.
- Panic attack after a crash dive in tutorial #4 now starts much faster.
- Target patrol area in tutorial #4 is now ensured to be deep enough for the tutorial to work well.
- Fix (regression of 2025.1): Camera could intensively shake in tutorial #4, after getting close to the second U-Boat that was attacked by an aircraft.
- Fix: Once radioman detects transmission in tutorial #4, it's no longer possible to order him to stop working in the radio room in any way.
- Fix: It's no longer possible to sink the second merchant ship in tutorial #3 in any other way than using explosives as asked by the tutorial.

General:
- Time compression is automatically toggled off when a ship that is observed visually by the crew is breaking in half, to make it possible to see it.

Yours,
DWS
high rated
Dead Season 1.0.0.9 Patch Note

Bug Fixes:

Fixed a bug causing item slots to remain highlighted after mouse exit in the item search dialog.
Fixed a bug that could lead to the Steamworks API shutting down improperly upon exiting the
Dead Season 1.0.0.8 Patch Note


Dead Season 1.0.0.8 Patch Note:

Added an option to toggle visibility of the tile grid.
Added animation when throwing items from one survivor to another.
Added a particle effect when dismantling a barricade.
Changed the quest item in “The Passage”: now you need to find a Battering Ram to breach the door.
Changed the lighting on the items in the item search dialog.

Bug Fixes:
Fixed animation of dismantling a barricade with a chainsaw.
Post edited January 27, 2025 by Syphon72