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The Dark Eye - Chains of Satinav:
Offline installers updated from 2.0.0.4 (1 .exe and 4 .bins) to 3.0.351.5499 (1 .exe and 1 .bin)
So, the game installers went from 4.9G to 2.7G... Did they delete half the game, or was there just that much wasted space in the earlier install files?
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mbeemer: So, the game installers went from 4.9G to 2.7G... Did they delete half the game, or was there just that much wasted space in the earlier install files?
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BreOl72: Updated engine.
Reworked codebase..
Could lead to a massive reduction in needed size.
Post edited January 01, 2025 by randomuser.833
high rated
Ctrl Alt Ego

Updated to 1.4.14b

Changelog from SteamDB:

Patch Notes v1.4.14

• Fix issue where HOPping from CRS Corporate level back to Bug 0 in CRS Science level was failing under certain specific conditions because Bug 0 was deciding to disappear.

Patch Size: 12 MB
high rated
Shadow Warrior Classic Redux

Version 1.1.9 (16 December 2024)

Fixed landmines position in Twin Dragon addon
Fixed 4k+ resolution support
Fixed Twin Dragon logo overlapping credits
Fixed menu items clipping on non-full HD resolutions
Fixed invisible mines with voxels=on option
Fixed incorrect brightness slider in video options
Fixed issues related to DPI settings
The cursor is now hidden after input from gamepad
UI fixes
Stability fixes
high rated
The Dark Eye: Chains of Satinav Linux installer added
high rated
Gemini Rue

Standalone installer updated:
[Windows, Linux] 3.2 ⇒ 3.5
[Mac] 3.4 ⇒ 3.5
Gemini Rue Tiny Patch!

Happy New Year! We patched an issue with the german translation [surprisingly this issue has been present for like a long time!] Sorry this caused any issues!!
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mbeemer: So, the game installers went from 4.9G to 2.7G... Did they delete half the game, or was there just that much wasted space in the earlier install files?
The biggest differences seem to be the characters folder (was 83 files at 1.79GB, now 92 files at 363.5MB) and the scenes folder (was 151 files at 2.63GB, now 156 files at 933.1MB). The videos folder is still mostly the same size at 1.03GB and the files appear to be identical, except now there are three additional files. Using a hex editor to look at a random file from the characters folder in the old version (3438 bytes), I can see references to PNG data and a Photoshop ICC profile. The new version of that file (254 bytes) has a reference to WebP data. Same deal with a file from the scenes folder.

So, seems they saved a lot of space by switching from PNG to WebP and stripping out the color profile data.
Post edited January 03, 2025 by eric5h5
high rated
BROK the InvestiGator - Natal Tail, A New Christmas has been updated to version 1.0.6 (GOG update number 78975).

Changelog from itch.io:
1.06
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- Added Russian and Spanish localizations.
- Engine fix: Changed font loading to avoid performance issues with big font sizes.
Post edited January 04, 2025 by ConsulCaesar
high rated
Tunguska: The Visitation - Enhanced Edition

Updated to 1.91-6_1

Changelog from SteamDB:

Update 1.91-6 Patch Notes

• Since you can now get the garrote before starting the potato farm quest, you should be able to strangle a Legionnaire before he's aggroed. This update now allows this.

• When a NPC discovers a body from his own faction, he will now alert 1-3 nearby teammates to be on high alert for some time. But he will not do that if the body has already been looted.

• Randomized the "timeout" when a NPC conducts certain activities such as investigating a disturbance before he gives up

• Fixed a bug where player can interact with a certain NPC after he dies

• Clarified in the tutorial that ignoring a serum order will not punish the player, but declining it will hurt relationship

• Visitations will no longer happen in Doownevar
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mbeemer: So, the game installers went from 4.9G to 2.7G... Did they delete half the game, or was there just that much wasted space in the earlier install files?
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eric5h5: The biggest differences seem to be the characters folder (was 83 files at 1.79GB, now 92 files at 363.5MB) and the scenes folder (was 151 files at 2.63GB, now 156 files at 933.1MB). The videos folder is still mostly the same size at 1.03GB and the files appear to be identical, except now there are three additional files. Using a hex editor to look at a random file from the characters folder in the old version (3438 bytes), I can see references to PNG data and a Photoshop ICC profile. The new version of that file (254 bytes) has a reference to WebP data. Same deal with a file from the scenes folder.

So, seems they saved a lot of space by switching from PNG to WebP and stripping out the color profile data.
A dev also says they converted the sound files from the vorbis format to the opus format. And someone else points out in that thread that graphics were converted to lossy WEBP, yeah.
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Primordia has been updated to version 4.0b (GOG upadte number 79075).

Changes according to Steam:
Meanwhile, James has continued to polish and support the game, the proverbial Man the All-Builder returning to perfect his creation, with a number of small bug fixes and improvements.
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Endzone 2 (Early Access)

Updated to 0.8.9138.15200 (Galaxy & Offline Installer)

Changelog from SteamDB:
Hotfix | V 0.8.9138.15200 #994cfda32

Survivors!

today we release a small hotfix consisting of bugfixes and stability improvements.

FIXED

Achievements: Fixed new hidden achievement not unlocking.
Buildings: Fixed a problem, where sometimes freshly spawned vehicles wouldn't drive to the work radius from the vehicle workshop on their own.
Missions: Fixed an error that occurred when displaying goals for certain missions (e.g. at trader missions).
System: Fixed a potential cause for game freezes.
Traders: Fixed focus button not working in inspector of traders.
Traders: Potential fix for an error that randomly occurred when trying to drag and drop resources at trading posts.

Your Teams from Gentlymad & Assemble | 0.8.9138.15200 #994cfda32
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The Dungeon Of Naheulbeuk: The Amulet Of Chaos

Updated to 1.7 51 47889 (Galaxy & Offline Installer, Windows)

No changelog.
Both versions Hero's Hour got update. Anyone know what got updated?
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Knights of the Chalice 2

Updated to 1.82 for Windows and Mac.

Changelog from SteamDB:

Knights of the Chalice 2 Version 1.82

Hello everyone! Version 1.82 of Knights of the Chalice 2 is here.

It fixes a bunch of bugs, improves sprite graphics when swimming or inside a fog, improves the sprites of elementals, improves text copy-pasting for module creators, and adds custom minimum combat XP awards for module creators.

• Fixed issues when pushing Control+V in a text box of the Script Editor when the text you're pasting contains certain characters (quote, hyphen, return) that were not recognised previously. This concerns only the Windows version of the game.
• Expanded the "Set module property" script command to allow setting the minimum amount of combat Experience Points. The default value is 25. You can now set it to any integer value, including zero.
• Added new colour-cycle animations for the sprites of the Water Elemental, Air Elemental, Fire Elemental, and Earth Elemental.
• Added a new sprite for the Magma Elemental. Tweaked some Fire Elementals in Augury of Chaos and Citadel of Shadows to give them the new Magma Elemental sprite.
• Barbarians will no longer be able to activate the Spirit Animal Elephant ability when Silenced, Muted or under the effect of the Baleful Polymorph condition. Also updated the help entry for the Spirit Animal Elephant. Thank you so much fastello for the bug report!
• Fixed a bug with pathfinding in some maps where some squares could be shown incorrectly as 'unreachable' while exploring the map. Reloading would then fix the issue, but that won't be required now.
• Fixed a bug with the decoding interface when the coded text contains certain special characters like a hyphen or underscore.
• In the decoding interface, clicking on "Reveal a letter" will now only reveal letters that do appear in the decoded text.
• Added a line in the dialogue of the Sharkmen in Augury of Chaos saying that a magic weapon is a +1 weapon (or higher), not just a Masterwork weapon. Also, Scaddon the Sharkman will now accept a Masterwork weapon if you offer one to him.
• Improved the display of monster sprites when swimming or inside a fog, by having their lower body printed with transparency. Previously, this was already the case for characters, but not for most monsters.
• Fixed a bug with the Party Composition screen when activating a character who was deactivated in a different map, and immediately setting him or her as the new Party Leader. The party would then jump to the character's previous map and there could also be memory issues. Now you'll stay on the current position even if you change the Party Leader to a character who was deactivated in a different map. Thank you so much for the bug report, Tom!
• Fixed a bug in the Module Editor when looking for a script using the 'Search filename' function. Sometimes, after removing the search string, the game would still display zero results instead of showing the contents of the folder.

Please don't hesitate to email me at enquiries@heroicfantasygames.com if you find any bugs and annoyances, so that I can fix the game quickly.

The latest Kickstarter Update can be found here: https://www.kickstarter.com/projects/1848628223/knights-of-the-chalice-2-revolutionise-old-school-crpgs/posts/4282042

Thank You, Brave Warriors and Wise Mages of the Realm! The Epic Journey Continues!!
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Stoneshard

Updated from 0.9.1.10 to 0.9.1.13 for Windows and Linux.

Changelog from SteamDB:

Patch 0.9.1.11 - Changelog

ECONOMY, PROGRESSION, AND THE CARAVAN

• Reduced the chance of Negative Settlement Situations when failing or not completing contracts.
• Increased the chance for Neutral and Positive Situations to occur.
• Negative Situations will no longer overlap, preventing their quick “chaining” one after another.
• The Caravan Camp can now be set on the seashore.
• Reduced the price of most Caravan Upgrade items.
• Reduced the price of Fodder.
• “Foraging Table”: added slow Fodder generation.
• “Soothing Incenses”: added +5% Experience Gain and +5% Fatigue Resistance if Sanity and Morale are above 50% respectively.
• “Training Area”: added +3% Experience Gain.
• “Web of Contacts”: added +50% Advances Size for contract rewards.
• “Old Favors”: added +10% Contract Rewards for each settlement you’ve achieved Respect with.
• “Local Informants”: now displays the ongoing Situations and available contracts when inspecting settlements on the global map.
• “Trade Preferences”: added +10% Stocks Size for traders.
• “Messenger Pigeons”: the Pigeon will now spawn immediately after installing the upgrade.
• Reduced the price of most “advanced” consumables, such as drugs and bombs.
• Reduced the price of valuables in general, but increased the price of valuables made of gold, silver, and gems.
• Changed the starting tiers of some dungeons: the Bastion near Mannshire (T1 > T2), the Crypt near the Rotten Willow (T2 > T3), and the Catacombs near Denbrie (T3 > T4).
• Reworked Repair Kits and Armor Fragments: removed the scaling of Durability restoration with the repaired item’s level. Instead, the amount of restored Durability is negatively affected by the degree of damage the item has sustained (only for Repair Kits). All Durability restoration values were adjusted as well.
• Increased the number of Fragments received from dismantling armor with the “Self-Repair” passive.
• Doubled the size of advance payments that can be requested when accepting a contract, from 20% to 40% of the reward.
• Reworked “Common Cause” and “Underworld Connection” Reputation perks: the amount of reputation granted in other settlements for completing local contracts now depends on the completed contract’s difficulty.
• Different types of meat now grant varying effects when used in dishes.
• Using an ingredient with multiple charges now spends one charge instead of the entire ingredient.
• The minimum Durability at which equipment can be sold to traders was lowered to 50% to better correspond with damaged items’ visuals.
• Butchering chickens, roosters, and ducks will now yield two drumsticks instead of just one.
• Added a possibility of crafting Straw.
• Fixed the Caravan Storage granting less space than stated.
• The Drug Dealer in the Rotten Willow will now purchase drugs.

BALANCE

The changes listed in this section won’t affect already saved items:

==================================

• Tweaked the Protection and Resistance values of various pieces of equipment to reduce the disparity between the effectiveness of different armor types.
• Adjusted the overall stats of some weapons and armor.
• Increased the base Range of Ranged Weapons.

==================================

• Reduced the number of enemy spawns on the surface.
• Reduced the Vision Range of most enemies.
• The speed of Hunger and Thirst accumulation during the Rest Mode now depends on the current and maximum Health and Energy respectively.
• Reduced the Health and Resistances of most wild animals.
• Increased the Bodypart Damage coefficient. In other words, Injuries will now become more frequent. Reduced most enemies’ Bodypart Damage values to reduce the impact of this change on the player character.
• Reduced the base Energy Cost of most abilities in the game.
• Restored the innate +4% Accuracy and -4% Fumble Chance bonus of Attack skills.
• Reduced the resurrection frequency of the “Blasphemous Ritual” Dungeon Condition. Reduced the amount of Health and Energy replenished to the Undead resurrected by it.
• Significantly nerfed the hidden debuff affecting the Proselytes in the Prologue to reduce the overly high discrepancy between its difficulty and that of the main game.
• Move Resistance is now less effective against Claw Traps and Caltrops. Increased their base Armor Penetration and Bodypart Damage.
• Changed the abilities available to Mage Hunters.
• Decreased the base Ambush Chance on roads.
• “Cleaving Strike”: increased the Bodypart Damage scaling.
• “Keeping Distance”: increased the Stagger Chance scaling.
• “Onrush”: increased the base Weapon Damage bonus.
• “Mutilating Lunge”: increased the Bodypart Damage scaling.
• “Double Lunge”: increased the base Weapon Damage bonus.
• “Cut Through”: increased the base Weapon Damage bonus.
• “Hewing Strike”: increased the Bodypart Damage scaling.
• “Parry”: reduced the base Counter Chance bonus.
• “Heroic Charge”: increased the base Stagger Chance bonus and the Weapon Damage scaling.
• “Unstoppable Force”: increased the Knockback Chance scaling.
• “Hooking Chop”: increased the Armor Penetration and Weapon Damage scalings.
• “Dismember”: increased the Bodypart Damage and Crit Chance scalings.
• “Reign in Blood”: increased the Knockback Chance and Bodypart Damage scalings.
• “Nail Down”: increased the base Weaponry Damage bonus and Bodypart Damage scaling.
• “Impaling Lunge”: increased the Armor Penetration and Bleed Chance scalings.
• “Regroup”: removed the mention of the Damage Taken bonus which carried over from the previous version of the game.
• “Hail of Blows”: increased the base Daze Chance bonus.
• “Step Aside!”: increased the base Weapon Damage bonus.
• “Elusiveness”: increased the Dodge Chance and Fumble Chance scalings, and also reduced the scaling of the Damage Taken bonus. Added a possibility of prolonging the effect by dodging.
• “Distracting Shot”: added scaling to the Weapon Damage bonus. Increased the Dodge Chance scaling. Increased the base Immobilization Chance bonus.
• “Startling Volley”: added scaling to the Weapon Damage bonus. Increased the base Daze Chance bonus.
• “Hard Target”: increased the debuff to the attacker’s Accuracy to 8%.
• “Flexible Defense”: increased the debuffs applied to the target while wearing medium armor.
• “Battle-Forged”: reduced the heavy armor bonuses.
• “Custom Adjustments”: reduced the heavy armor bonuses, added Dodge Chance to the medium armor bonuses.
• “Unyielding Defense”: reduced the effect’s bonuses and duration.
• “Right on Target”: reduced the Accuracy and Fumble Chance bonuses to Attack skills.
• “Defensive Tactic”: reduced the base duration and bonuses to it for each enemy within Vision. Reduced the effect’s bonuses to stats.
• “Raise Shield”: increased the Block Chance scaling but reduced the base bonus to it. Increased the Block Power scaling.
• “Hold the Line”: reduced the effect’s bonuses.
• “Flurry of Strikes”: fixed the penalty to Hands Efficiency that applied a -25% debuff instead of the listed -20%. Reduced the bonus to Hands Efficiency for successful hits to 3%.
• “Concentration”: reduced the Accuracy Chance and Fumble Chance bonuses to +3% and -3% respectively.
• “More Blood!”: reduced the Hands Efficiency bonus to 10%.
• “Residual Charge”: fixed the Weapon Damage bonus which was 33% larger than intended.
• “Bone Throw”: added scaling to the skill’s damage and Armor Penetration.

FIXES

• Fixed the bug allowing some enemies to block ranged attacks without shields.
• Fixed the issue causing settlements to generate contracts for Distant Dungeons.
• Backfire Damage will now gradually decay when out of combat, no longer requiring manual turn-skipping for optimal play.
• Fixed the issue with missing stats on some pieces of armor and jewelry.
• Fixed partially blocked shots dealing zero damage.
• Fixed the complete removal of the "Mighty Swing" effect when attempting to reapply it.
• Possibly fixed the rare softlock caused by the "Cannibalistic Frenzy" Dungeon Condition.
• Fixed "Living in the Light" failing to apply its effect in certain situations.
• Fixed "Ghastly Revelation" failing to apply its effect in certain situations.
• Fixed the Brynn Bank exploit with backpacks and Bills of Exchange.
• Fixed the exploit with the increased price of enchanted items.
• Potentially fixed the issue with dual wielding counters skipping a turn.
• Fixed “Dual Wielding Training” granting the Off-Hand Efficiency bonus while equipped with two weapons of the same type.
• Fixed the possibility of prying open locks with a crowbar in settlements without it being considered a crime.
• Fixed “Leg Sweep” granting its free move option to the player character when used by an NPC.
• Fixed the issue causing only the item in the main hand to lose Durability when equipped with two items with the same Block Power.
• Fixed “Fate of the Brewery” ignoring the “Help the Brewer” stage of the quest when blackmailing Odar.
• Fixed the bug granting access to Skinflint Homs before achieving the relevant Reputation perk.
• Fixed the inability to trade with the Hostess in the Watchtower Tavern.
• Fixed the “Pimp my Ride” achievement.
• Added appropriate sound effects to Caravan upgrade items when moving them around.
• “Web of Contacts” and “Reinforcements” no longer grant Reputation for slaying harmless critters.
• Fixed the disappearing projectiles when using “Fire Barrage” and “Jolt” on birds.
• Fixed the possibility of attacking enemies during the animations of “Peck”, “Defiled Remains”, and “Deadly Premonition”.
• Fixed the issue with the incorrect cooldown reduction of “Last Stand”.
• Fixed the issue with “ineligible” cooking ingredients in certain situations.
• Fixed Bonus Range not affecting some Ranged Weapons abilities.
• Fixed the issue with graves respawn. This fix will also remove all graves in pre-existing save files.
• Fixed the incorrect duration of “Adrenaline Rush”.
• Fixed the bug allowing multiple runes and sigils to exist on the same tile.
• Fixed the Rest Mode hover which wasn’t adjusting the effect’s stats dynamically.
• Fixed Caravan Followers using Settlement Situations’ speech lines.
• Verren’s dialogue about the final three “Communication” upgrades will now only trigger after installing the initial two upgrades.
• Fixed Darrel not having a Markup on his Repairs Price.
• “Flame Wave”: fixed the missing cooldown reduction for each target affected by the spell.
• Fixed the issue with Caravan Followers being able to occasionally occupy the same tile.
• Fixed the possible softlock during the Brewery Mercenary’s dialogue.
• Fixed the speech lines for critical shots and throwing full bottles at enemies triggering at incorrect times.
• Added a context menu option for emptying out plates and cooking pots.
• Added the Swap option to more working NPCs to avoid potential softlocks.
• Fixed the missing Energy Cost and Cooldowns Duration icons in the Chinese Localization.