for Windows, Linux and Mac.
Version 2.0.23 released as stable Minor Features • Assemblers circuit allows to choose if items in crafting should be included by read contents.
• Asteroid collector circuit allow to choose if items held by hands should be included by read contents.
Changes • Jelly is no longer mined from Slipstack trees so it is less confusing where to get jelly from.
• Nightvision is less orange.
• Moved the "Any quality" option into the comparison dropdown.
• Disabled spoiling for items created in an infinity chest until the first time they are removed from said chest.
• Removed "Select previous technology" control which didn't work (replaced with the generic back/forward navigation in 2.0). more
• Added an error message when manually trying to launch a rocket to a full space platform.
• Changed space platforms to not delete items on the ground when deconstructing them. more
• Added back a simple version of the Sandbox scenario. Improved the behavior of god controller.
Optimizations • Improved asteroid chunk creation and movement performance.
• Improved chart overlay performance in several cases.
Bugfixes • Fixed that undo tooltips could show the wrong surface. more
• Fixed quality selector not appearing in infinity chest GUI if qualities are not yet unlocked. more
• Fixed quality selectors in unfocused windows reacting to quality cycling. Fixes quality cycling while selecting upgrade planner entity modules.
• Fixed selector combinator using the old quality dropdown UI.
• Fixed a desync when holding blueprints with spidertrons. more
• Fixed "option" key name on macOS. more
• Fixed modifier key order on macOS.
• Fixed that reaching inventory transfer limit didn't cancel additional item requests. more
• Fixed performance issue when long transport line sequence is remerging while having active belt reader. more
• Fixed "So Long and Thanks for all the Fish" achievement not triggering with Space Age enabled more
• Fixed robots cancelling module upgrade requests if they didn't have enough storage for the old modules. more
• Fixed that upgrading a rocket silo destroyed the second rocket if it was prepared. more
• Fixed drawing of quality conditions in entity/blueprint preview in GUI. more
• Fixed screenshot command crash when passing zoom of 0. more
• Fixed it was not possible to copy settings between artillery wagons. more
• Fixed another script issue in orbital logistics tips. more
• Fixed that undoing a module upgrade didn't update the GUI. more
• Fixed missing technology dependencies in quality technologies when playing base+quality. more
• Fixed stack inserter would start dropping partial held stack when waking up by control behavior. more
• Fixed an issue with obtaining achievements after loading a save file in some cases. more
• Fixed construction robots not delivering items to an entity marked for upgrade. more
• Fixed rocket silos requesting more items than their inventory size. more
• Fixed flamethrower sound still playing after a tank is deactivated or destroyed with its ghost created. more
• Fixed a crash when interacting with ghost tanks in some scenarios. more
• Fixed persistent working sounds remaining silent after fading out on pause. more
• Fixed that you could exit the rocket while landing on space platforms. more
• Fixed a crash when your inventory was full and robots were trying to store items in your inventory. more
• Fixed that infinite item resources would not produce if the yield went below 100%. more
• Fixed that the automated insertion limit tooltip for artillery turrets was incorrect. more
• Fixed cargo pod didn't have transparent background when landing on Fulgora. more
• Fixed some light sprites rendered incorrectly when Occlude light sprites option was disabled. more
• Fixed surface list being too tall when loading into a game in remote view. more
• Fixed generic interrupt logic not replacing station names in wait conditions. more
• Fixed that modded custom cameras would always show fog of war. more
• Fixed a crash when pinning resource patch results that had been fully mined. more
• Fixed that clicking the "delete blueprint book" button in the same tick auto-save started as a multiplayer host would crash the game. more
• Fixed that the display panel would lose its settings when fast-replaced. more
• Fixed that the bonus GUI did not show recyclers benefiting from belt stack size research. more
• Fixed that space platforms could get stuck waiting for rockets which became frozen. more
• Fixed spidertron inventory sort interfering with item pickup requests. more
• Fixed problems with incorrect setting of allowTipActivationFlag. more
• Fixed robots attempting to enter a roboport which had all slots reserved for robots of a different type. more
• Fixed trains and logistics map views would not preserve their settings. more
• Fixed the tips and tricks window on small screens.
• Fixed on screen keyboard appearing when some tips and tricks were shown. more
• Fixed renaming all trains stops wouldn't rename the stops in wait conditions or interrupts. more
• Fixed that slow-moving asteroid chunks didn't collide with space platform tiles. more
• Fixed a crash when the game tried to unlock Steam achievements in minimal mode.
• Fixed a crash when trying to open tips and tricks from chat. more
• Fixed that cancelling entity upgrade didn't remove invalid requests. more
• Fixed choppy fog animation in saves with 300+ hours of play time. more
• Fixed a consistency issue when script inserts items at the back of a stopped transport belt. more
• Fixed requested robots failing to cross a gap in the network. more
• Fixed that space platform included thrusters marked for deconstruction in "can produce enough thrust" calculation. more
• Fixed death messages for players with no username. more
• Fixed stack inserters would not drop held items if they became incompatible due to filter change.
• Fixed Quick Panel Panels tab missing next/previous page labels. more
• Fixed a crash when opening assembling machines with a fixed recipe in latency. more
• [space-age] Fixed that some recipes could not be crafted by god controller. more
Modding • Corpses used by entities with health automatically use the collision box of the parent entity. more
• Added LuaEntityPrototype::auto_setup_collision_box which defaults to true.
Scripting • Added LuaEntityPrototype::auto_setup_collision_box read.
• Events::on_cargo_pod_finished_ascending Lua event added.
• 'rocket-launched' achievement condition now triggered by cargo pod ascending instead of rocket.
• removed property 'player_index' from Events::on_rocket_launched data.
• Changed LuaLogisticPoint::targeted_items_deliver and targeted_items_pickup to include quality.
• Changed all instances of get_item_count to support quality.
• Changed LuaPlayer::get_quick_bar_slot to include quality.
• Changed LuaEquipmentGrid::get_contents() to include quality.
• Changed LuaEquipmentGrid::count() to support quality.
• Changed LuaEntity::storage_filter read to include quality.
• Added quality to selected_prototype during custom input events.
• Added GameViewSettings::show_surface_list property to control its vibility in the Remote View.