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This is not an Anomaly: the first big patch for S.T.A.L.K.E.R. 2: Heart of Chornobyl is now available (Offline & GOG Galaxy).

Patch 1.0.523 (November 29, 2024)
AI fixes

• Fixed groups of NPCs getting stuck and dying near Shelter during active Emission.
• Fixed issue when Burer could drop any mission items out of the player's hands.
• Added missing sound effects for Burer’s 'Telekinesis' ability.
• Fixed issues with NPCs occasionally getting stuck and not reaching the mission location. This might have caused inability to interact with NPC or progress to the next mission stage due to idle behavior of mission NPC.
• Fixed issues with performance drops/potential out-of-memory crashes in hubs and locations crowded with NPCs during long play sessions.
• Fixed issue when NPCs would move to A-pose or start flying after death.
• Fixed issue when NPCs could not track whether a target in cover was covered from shots, which caused them to shoot into cover.

And other, more than 20 different issues with AI.

Optimization fixes

• Fixed issue with invisible NPC/Mutants appearing in FOV while the Player is scoping.
• Fixed fire visual effects that were not rendering at certain camera angles.

Also, we fixed approximately 100 different crashes, including potential memory leaks and EXCEPTION_ACCESS_VIOLATION issues.

Audio & Sound fixes

• Fixed issue when combat music was still playing while combat was finished.

And 7 other minor audio & sound bugs.

Balance adjustments

• Weapons and armor repair cost is decreased.
• Significantly increased cost of artifacts (more revenue from selling).
• Money reward for most missions is increased from 2 to 3 times.
• Rookie difficulty armor and weapons buffs.
• Damage from mutants is moderately decreased on Rookie difficulty (more mutant health balance changes in Combat Balance section).
• Damage to player's weapon is decreased by 23 percent on Rookie difficulty.
• Armor durability is increased by 12.5 percent.
• Added silencer attachment for PTM to specific stash on Lesser Zone.
• Fixed sell prices for Exoskeletons, they are now more expensive to sell.
• Fixed sell price of upgraded weapons.
• Rebalanced Hercules consumable: player speed debuff removed; increased the effect parameters (now more weight could be carried by player after consuming).

Some additional minor bugfixes.

Combat Balance

• Reduced some mission items' weight (including weight of scanners)
• Slightly rebalanced Bloodsucker’s damage.
• Decreased Bloodsucker’s strike protection rank (more damage from guns).
• Reduced Boodsucker’s HP regeneration outside the combat.
• Controller HP is moderately reduced.
• Burer HP is moderately reduced.
• Boar HP is moderately reduced.
• Flesh HP is moderately reduced.
• Damage to Boar from headshots changed to 100% of body damage.
• Damage to Boar from shots to the limbs is increased.
• Damage to Flesh from shots to the limbs is increased.
• Significantly increased weapon melee distance.
• Slightly increased knife melee distance.

Gamepad Input

• Increased gamepad dead zones

Characters

• Fixed eyes and teeth on NPC models.
• Some minor fixes of NPC models and animations.

Cutscenes

• Added missing footage to TV displays in the final cutscene.
• Fixed issue with deer animation in the opening cutscene.

And 20 other different bugs in the cutscenes.

Game Settings & Menus

• Adjusted unreadable text at the bottom of the Shader Compilation screen.
• Fixed issue with the 'Nvidia Reflex Low Latency' option not being saved on subsequent boots of the game.

And 10 more minor issues.

Interactable Objects

• Fixed physics issues with destructible and movable objects, including those floating in the air.
• Fixed interaction prompt with glass doors in SIRCAA’s inner yard, which caused a walkthrough blocker.
• Fixed missing inner doors in the X-11 laboratory elevator.

And more minor bugs.

Main and Side Missions

Resolved numerous mission blockers and bugs encountered under specific conditions. Key fixes include:

• Fixed missing interaction with dead Blind dogs in the Nightingale’s Hunt mission.

• Fixed uncompletable objectives in the Seek, and You Shall Find mission.
• Fixed multiple issues in the There and Back Again mission, including one where the artifact couldn’t be found.
• Resolved dialog loop with Zotov during the A Needle in a Haystack mission.
• Fixed progression blockers in the Answers Come at a Price mission, including issues with bandits after an emission and missing the Heavy Key item.
• Corrected mission markers for NPC locations in Hot on the Trail mission.
• Fixed door-related issues in the In Search of a Guide mission and The Side Hustle mission.
• Fixed issue when cutscene does not start during the Just Like the Good Old Days mission.
• Fixed issue when Lodochka is missing in Quite's Camp during the Just Like the Good Old Days mission.
• Fixed an issue during Just Like the Good Old Days when Lodochka acts aggressively after bringing him the Emitter.
• It is now possible to turn off electricity in the flooded area during the To the Last Drop of Blood mission.
• Fixed multiple issues in the On the Edge mission, including idle NPCs, stuck doors, and the Monolith attack progression.
• Fixed progression blockers in the A Minor Incident mission, including issues with Bayun's collar and locked doors.
• Addressed performance drops and confusing objectives in the In Search of Past Glory mission.
• Fixed issues in the Visions of Truth mission, including stuck NPCs and blocked progression after dialogs.
• Resolved stuck cutscenes and blocked progression in the Dangerous Visitors, Gray’s Last Hunt, and The Eternal Shining missions.
• Corrected spawn behaviors for NPCs and enemies in The Boundary and Escape from the Cage missions.
• Tweaked missions like Down Below, Budmo!, and A Big Score to resolve stuck NPCs, misaligned markers, and missing dialog options.

And approximately 120 other issues within the main line, side missions, and encounters.

Open World Experience

• Fixed stretched or missing limbs on humanoid corpses.
• Fixed missing fast travel routes, including to the Concrete Plant for Toadstool.
• Resolved issues with loudspeakers, fast travel, and NPC interactions in various locations, such as the Scientists' Bunker, and Chemical Plant.
• Adjusted hostile NPC behavior during the Arena missions, including bandits’ tactics and increased ammo for the Tyrant fight.
• Corrected mission progression in the Black Sheep and The Key to Freedom missions.

And approximately 50 other issues were fixed.

Player Guidance, Gear, and Weapons

• Fixed a bug that allows to sell items to the trader for more money that they actually cost.
• Fixed input blocking issues with the PDA, inventory, and attachments when interacting with artifacts.
• Corrected flashlight behavior after saving/loading.
• Resolved issues with grenade type selection, compass marker overlaps, and missing mission markers.
• Fixed inconsistencies with weapon and armor upgrade effects, including pricing and upgrade reversals.
• Improved HUD behavior and prolonged the duration of "Point of No Return" hints during Down Below mission.
• Fixed a bug where player could sell mission items using gamepad.

And approximately 50 minor “anomalies”.

Voiceover and Facial Animations

• Restored missing facial animations for Sava in the Hot on the Trail mission and Mugwort in The Eternal Shining mission.
• Fixed missing voice lines during the Let No One Leave Unsatisfied mission.
• Corrected radio call effects so NPC voices properly reflect distance during communication.

And a couple more things are fixed.

World

• Fixed flickering textures in various locations, including the Sphere, Military Base and Chemical Plant.
• Resolved movement issues, including getting stuck in certain locations during missions like Once More Unto the Breach and A Tough Awakening.
• Corrected artifact spawn points in some areas.
• Fixed NPC behavior during encounters.
• Adjusted voice volume during storm weather for improved audio balance.

And approximately 50 more bugs.
Nymphomaniac - Sex Addict

Updated to 11636 (Galaxy & Offline Installer)

Changelog from SteamDB:
NNN Update

Hi!

The "No Nut November" challenge is almost over, so your favorite nympho has decided to put you to the ultimate test!

NNN Update, contains rich content and is another update that expands the game, fixes bugs and adds new Features.

So, what's new? New daters included.

And (45) Achievements. (not yet working on GOG)

Full list of changes:

• Three new guests to date
• Achievements
• Ability to use Sex Toys (masturbations)
• 20 new - autumn anomalies
• Happy endings (Cumshots)
• New entries in Vydija's diary
• Tons of bugfixes

We invite you to have fun with Vydija!

Stay hot!

/Madmind
Frostpunk 2

Updated to 1.2.1_RC3 (Galaxy & Offline Installer)

Latest changelogs from SteamDB:
Frostpunk 2 | PATCH 1.2.0

Greetings, esteemed Stewards of Our Cities!

We're pleased to announce that once again our engineers managed to deliver another batch of updates and improvements that will ensure the everlasting expansion of our glorious City!

Patch Highlights

• Adjustments to Utopia Builder maps
• New faction events
• Deep deposits are now truly infinite
• Infinite protests bug fix
• Idea Tree panels tweaks
• Resource transfer panel improvements
• Improved saving and loading times
• New pop-up tutorial panels

Below you can find the full list of improvements, fixes and changes introduced in the Patch 1.2.0

Gameplay & Balance

• Adjustments to Utopia Builder maps

       ○ Windswept Peaks
           ■ Moved resources on the map to make them more organic and district placement less "lined" with a bigger focus on the frostbreaker ranges
           ■ Exposed to Wind area is bigger and contains a deep deposit within its range
           ■ Added Exposed Cliff area trait on the cliffs south of the Generator (+10 Shelter / -20 Heat)

       ○ Broken Shore
           ■ Moved resources on the map to make them more organic and district placement less "lined" with a bigger focus on the frostbreaker ranges
           ■ Added new area trait to ice: Unstable Ground (+20 Materials upkeep), that has Oil access within
           ■ Added Exposed Cliff area trait south of the Generator (+10 Shelter / -20 Heat)
           ■ Increased Sheltered From The Wind area trait on map (9 cells to 12 cells)

       ○ Fractured Gorge
           ■ Moved resources on the map to make them more organic and district placement less "lined" with a bigger focus on the frostbreaker ranges
           ■ Exposed to Wind area is bigger and contains a deep deposit within its range
           ■ Added "Stable Crevasse" (+10 Shelter / +20 Heat) in 2 areas on the edges of the map (12 cells)
           ■ Increased areas of Geothermal area traits (9 cells to 12 cells)

       ○ Horizon
           ■ Moved resources on the map to make them more organic and district placement less "lined" with a bigger focus on the frostbreaker ranges
           ■ Added new area trait: Oil Pollution (Sickliness increase) around Oil deposit

       ○ Dreadnought [Legacy]
           ■ Moved resources on the map to make them more organic and district placement less "lined" with a bigger focus on the frostbreaker ranges
           ■ Added Deep Oil deposits instead of regular
           ■ Added Unstable Ground (+20 Materials upkeep) area to ice
           ■ Added Sheltered from the Wind area trait to ravine

       ○ Hanging Rock [Legacy]
           ■ Adjusted Geothermals area traits 9 -> 12 cells
           ■ The entire area outside is treated as "exposed to the wind"

       ○ Crater [Legacy]
           ■ Adjusted area traits to be in line with Story Mode

• Deep deposits are now truly infinite

• Deep Oil Deposits are now available in Utopia builder
       ○ Addition of Deep Oil Deposits
       ○ All colonies with Oil access now have infinite Deep Oil deposits instead of limited ones
       ○ Cities with starting Oil access are unchanged and the deposit is a regular one

• Improved factions' reactivity to current city status
       ○ Six new events furthering faction conflict when conditions are catastrophic
       ○ New event to react to disproportionately large numbers of Stimulants Manufactories
       ○ Two new events to react to frequent use of Fund Projects and Promote on Communities not aligned with your Zeitgeist
       ○ New event when helping pass Law proposed by Community not aligned with your Zeitgeist
       ○ New consequences for using Increase Workload on Servants

• Ambitions rework

       ○ Colonise the Frostland
           ■ Now requires 35k population in Colonies and Settlements instead of creating 3 colonies with 10k population each

       ○ Prosperity
           ■ Required Fuel stockpile increased from 100k to 300k
           ■ Required Food stockpiles increased from 100k to 200k
           ■ Required Goods and Materials stockpile are now 100k

• Resolving a high-fervor faction protest with Counterprotest will no longer lead to an infinite protest bug on the next protest
• Resolving protests by Counterprotest will no longer be suggested if there is an ongoing counterprotest active
[STORY] New story arc implementation to prevent no Cores situation on the transition from Act 3 to Act 4
[STORY] Winterhome area traits adjusted
• Removed upgrade possibility between coal mines and coal liquefactors
• Proximity effects now also affect buildings constructed in districts
• Trust Fail game over screen will now pop with a delay rather than right after voting
• Improved automated workforce reduction priorities logic
• Detainees can now be converted to Servants
• Factions will no longer demand consequences for demolishing promised Coal extraction buildings after the City coal deposits are depleted
• Fixed Tea Cache modifier lasting infinite
• Fixed the ‘Protest Needs To End’ message sometimes showing incorrect faction
• Fixed Shared Motherhood quest requiring policy which may not be researched yet
• Various minor fixes to existing story arcs

Interface

• Rearranged Idea Tree panel
       ○ Layout changes
       ○ Clear sections with shorter effects

• Improved resource transfer panel
       ○ Meet Demand button name changed to “Try to Meet Demand”
       ○ Send Transport button position changed to mirror against the same button from the 2nd side of the transfer panel
       ○ Send Transport button now sends resources to the city it is correlated with, not to the city on the other side of the transfer panel
       ○ Send Transport button description changed to explain better where the transport is coming from, as it was confusing before the change
       ○ Send Transport icon is now more readable and more related to stockpiling

• Improved modifiers order on tooltips
• Implemented new Tutorial pop-up panels
• Tweaks to order of settings in the Settings menu
• New mods icon in the Main Menu to improve visibility
• Emergency Council Session is now available from the Council window when it is in Recess phase
• Servants community action now properly displays gameplay effect
• Twitch polling button is now hidden when only one choice is available
• Inactive building now properly displays a tooltip
• Improved district hover visuals

Art

• Implemented new artwork for some of the city messages
• Improved roads generation logic
• Improved generator overdrive animation
• Tweaks to existing Zoom Stories
• Improved animations
       ○ Council
       ○ New animations for Zoom Stories
           ■ Bohemians Rally
           ■ Winterhome Cliff
           ■ Prologue Frostbreaking

• Cartographic mode visual tweaks
• Fixed Fighting Hub visuals and animations
• Fixed Goods art being too big on Cartography mode
• Fixed the quality of 3D models of some buildings when zooming out/in
• Various minor tweaks and optimisations

Audio

• Various audio slider settings are now available in Settings menu
• Minor improvements to on-hover sounds
• Improvements to Frostbreaking sounds

Other

• Improved saving and loading times (reloading and resaving existing save files is required for the changes to take effect)
• Fixed drivers check showing false-negative information for some of the GPU types
• Fixed various minor crashes
• Fix for cursor offset appearing when changing to some resolutions on fullscreen or windowed mode
• Fix for screen being unresponsive after changing to some resolution on windowed mode
• Many under-the-hood optimisations and improvements
• Frostkit integration fixes
• Localization fixes

Frostpunk 2 Roadmap

Mere survival is not enough—our City must continue to expand. In this roadmap, you can see our plans for conquering the frostland. You might expect plenty happening in 2025 alone, and here are some of the highlights:

• Consoles Launch. We’re thrilled to bring New London to console players.
• DLCs. Each one will introduce something entirely new to the harsh world of Frostpunk 2.
• Free Major Content Updates. We’re committed to adding free content updates, which in many ways were inspired by your feedback.

Rest assured, dear Citizens, these major milestones are only part of what’s to come. Alongside them, we will continue to work on hotfixes and improvements to the game’s stability and overall quality.

Take care,
Your 11 bit studios Team
+++
Frostpunk 2 | Hotfix 1.2.1

Dear Citizens,

Hotfix 1.2.1 for Frostpunk2 is now live. This update brings another batch of improvements, including a new message warning players about outdated or missing mods when attempting to load a save file that previously had mods applied.

Read the full changelog below

Gameplay & Balance

• Fixed one of the fuel colony variant having only geothermal deposits

Interface

• Introduced warning about outdated or missing mods on the attempt to load a save file which had mods applied before the game update
• Emergency Council Session button is now hidden in the Council menus when it shouldn’t be present so it doesn’t lead to crash upon using
• Fixed Currently in Force widget being visible when it shouldn’t
• Fixed district wear trackers not being present after loading a save file
• Fixed negotiations not showing the proper outcome

Art

• Fixed prologue frostbreaking zoom stories not being available

Audio

• Fixed frostbreaking audio still playing upon cancelling the process

Other

• Fixed crash related to district visuals
• Fixed crash related to changed Utopia Maps layouts on some saves

More updates are coming soon—stay tuned!

Take care,
11 bit studios
Post edited November 30, 2024 by Hustlefan
Endzone 2 (Early Access)

Updated to 0.8.9098.33447 (Galaxy & Offline Installer)

Changelog posted by the publisher in the game forum:
ENDZONE 2 | Early Access Regular Update | Improvements & Bug Fixes (November)

Survivors!

It's time for our bi-monthly Regular Update! Today's update includes Quality of Life features, bug fixes, and plenty of gameplay improvements—not to mention additional content, such as new expeditions.

In a nutshell, we focused on providing you with a better and more immersive game start, several new and complex expeditions, as well as a revamped radiation system, making it easier to understand and less unforgiving.

Before we get to the detailed changelog, here's an important note:
- Some voice overs are currently missing from the game as they are still pending re-recording.
- Lock picks will not have a usecase anymore in this version. This will potentially be addressed with the next update.

ADDED
- Missions: The start of the game now features a (skippable) cutscene that introduces the world and basic objectives in a more immersive way.
- Missions: The game now starts next to an Endzone.
- Expeditions: Added new Endzone expedition.
- Expeditions: Added Military Base expedition with new riddle type.
- UI: UI now tries to restore selections after another UI was displayed.
- Menu: Added Endzone ruin set to the main menu.

FIXED
- Buildings: Adjusted the layout of production progress to fit larger numbers.
- Buildings: Fixed flickering upcycling ruins icons.
- Buildings: Fixed field of influence resetting its center when the respective building is upgraded.
- Buildings: Fixed label for paused construction site info.
- Buildings: Fixed pharmacy not displaying buffs in the buff analytics view.
- Buildings: Fixed the wrong UI being displayed for certain buildings.
- Buildings: Paused construction sites no longer show missing builders notifications.
- Buildings: World tasks can no longer be placed as blueprints since they don't have construction costs.
- Camera: Fixed a bug related to animated cameras.
- Expeditions: Fixed total progress display for several nodes.
- Expeditions: Loot to go ruins again show their inventories in the inspector.
- Map: Fixed missing road sections for 1-anchor ruins.
- Minimap: Fixed minimap pings not resetting correctly when switching between sessions.
- Missions: Fixed bad coloring in the event overview and events in the HUD.
- Missions: Fixed the wrong location being displayed in dialog when settling on a new zone.
- Options: Fixed the UI not displaying the system keyboard layout display string for key bindings.
- Research: Fixed errors caused by missing technologies.
- Savegames: Fixed incorrect energy values in existing savegames.
- Session: Fixed knowledge points being calculated incorrectly when unlocking bridges from the session options.
- Settlers: Fixed a broken health tooltip.
- Statistics: Fixed a case-sensitive comparison in the search field.
- Statistics: Fixed the wrong RPM trend being displayed in statistics.
- UI: Camera can no longer be moved while an overview UI is open.
- UI: Cleaned up several icons.
- UI: Efficiency tooltips no longer mention workforce as a factor for buildings without workforce.
- UI: Fixed errors in the entity tooltip.
- UI: Fixed logic for selecting multiple units using Ctrl.
- UI: Fixed a pause info issue where the displayed button wouldn’t update if the key mapping was changed.
- UI: Fixed performance issues related to the health and happiness tooltips.
- UI: Fixed resource transfer errors when using Ctrl.
- UI: Fixed rotation cursor occasionally becoming stuck.
- UI: Fixed selection-area logic for multi-selecting units with Ctrl.

TWEAKED
- Buildings: Adjusted the global workforce slider to accommodate larger numbers.
- Expeditions: Overhauled the expedition overview UI to display requirements, inventory, and special items directly.
- Missions: Events can now be canceled while they are running.
- Missions: The event overview now displays the acceptance text if no introduction text is set.
- Radiation: Settler radiation is now clamped. It can no longer surpass the difference between ground radiation and the - settler's protection level.
- Research: Added an "All Settlements" option to settlement rotation, which is now selected by default when opening the research window.
- Settlers: Added visuals to represent settler health.
- Settlers: Reworked the calculation for zone health and zone happiness.
- UI: Added a delay to number inputs.
- UI: Clicking text links that open the build menu now moves the camera to the correct zone if the event is bound to one.
- UI: Clicking technology outputs in zone notifications now opens the build menu if the camera is over an occupied zone.
- UI: Improved feedback when a zone inventory is full.
- UI: Updated several icons.
- UI: Settler behavior values now update every second.
- Research: The Farm can now be researched earlier.

We hope you like the latest update!
Your Teams from Gentlymad & Assemble | 0.8.9098.33447 #d34dbd1c6
high rated
Parkitect

Updated to Version 1.11a (Galaxy & Offline Installer)

Changelog from SteamDB:
Anniversary Update & News - Version 1.11

Hi everyone!
To celebrate Parkitects 6th anniversary, we’ve got a new free update for the game along with some exciting news to share!

Version 1.11 - Custom Campaign Editor

This update adds a new custom campaign editor to the game in addition to the scenario editor.
Now you’ll be able to create and play your own custom campaigns, just like the ones that come with the base game and the Taste of Adventure DLC.
The campaigns can also be shared online through Steam Workshop and mod.io, so you're able to play the custom campaigns created by others.

Free Update Showcase | Parkitect 6th Anniversary

The amazing AstroTron has already turned some of his scenarios into the brand new custom campaign that you see in the video above.
Big thanks to AstroTron for testing the campaign editor and allowing us to use the campaign in our showcase video!

New DLC Incoming

We’re also very excited to finally announce that a new content DLC is in the works and should be released in a few months. We know many of you have been asking for this, and we’re excited to have the opportunity to make it happen!
Work on it started fairly recently so there's nothing to show yet, but so far we know that it'll be a smaller DLC than the existing ones that'll focus on new deco themes.
We’ll be sharing more details later as development progresses.

A big thanks to our amazing community and our sincere thanks to all our players, for all these wonderful years! Happy anniversary everyone!

November 2024 Build Challenge Results

Here are the winning entries:

These workshop items are now included as default blueprints in the game

Petra-fied

Excitement: 50.1 (High)
Intensity: 8.0 (Low)
Nausea: 0.5 (Very low)

Approximate Cost: ~$6,458.29
Approximate Cost (without decoration): ~$1,806.00

+++

Bloodmoon Chapel

Excitement: 53,4 (High)
Intensity: 7,7 (Low)
Nausea: 0,9 (Very low)

Approximate Cost: ~$6,488.02
Approximate Cost (without decoration): ~$2,006.00

+++

Festive Flyer

Excitement: 58.8 (High)
Intensity: 6.5 (Low)
Nausea: 2.0 (Very low)

Approximate Cost: ~$6,498.24
Approximate Cost (without decoration): ~$1,932.00

+++

House of the Snake

A ghost mansion ride using only Generic scenery.

Excitement: 53.3 (High)
Intensity: 7.0 (Low)
Nausea: 0.9 (Very low)
Decoration: Amazing

Approximate Cost: ~$6,487.84
Approximate Cost (without decoration): ~$1,903.00

+++

A Bugs Life

Excitement: 55.4 (High)
Intensity: 6.5 (Low)
Nausea: 0.9 (Very low)

Approximate Cost: ~$5,044.62
Approximate Cost (without decoration): ~$1,906.00
high rated
Another patch for S.T.A.L.K.E.R. 2: Heart of Chornobyl appeared (Offline & GOG Galaxy).

Patch 1.0.542 (November 30, 2024)
• Fixed an issue when the second wave [redacted] would not spawn during the “On the Edge” mission, blocking further progression.
• Fixed the issue when [redacted] could be found dead during the “A Minor Incident” mission, blocking further progression.
• The fixed issue was a player could get stuck after installing the fuse in the Wild Island area if they got the [redacted] first during the “Just Like the Good Old Days” mission, blocking further progression.
• The fixed issue was when a player could not successfully complete the “All That is Left” mission while exploring the Chemical Plant region.
• Fixed issue when quest enemies could spawn in unreachable areas for a player during the “Down Below” mission, blocking further progression.
• Fixed an issue when [redacted] could be missing during the “Visions of Truth” mission.
• A few more EXCEPTION_ACCESS_VIOLATION errors are fixed.
Post edited November 30, 2024 by Berzerk2k2
high rated
Endzone 2 (Early Access)

Updated to 0.8.9100.25534 (Galaxy & Offline Installer)

Changelog from SteamDB:
Hotfix | Hotfix #11 | V 0.8.9100.25534 #cc142476b

Survivors!

today we release a small hotfix consisting of bugfixes and stability improvements.

FIXED

UI: Hotfix for settler inspector being updated when it was already closed which led to an error.
Selection: Hotfix for an error that occurred when restoring the last selection after leaving the hub view (research, expedition overview etc.).
Voice Over: Voice over of reselected entity is no longer skipped after some miliseconds when selection is restored after leaving the hub view.

Your Teams from Gentlymad & Assemble | 0.8.9100.25534 #cc142476b
high rated
Warcraft II Battle.net Edition

Update to V2.02 v5.

Changelog:

Update (2 December 2024)
• Updated GOG.COM DirectX wrapper
high rated
Diablo + Hellfire

Changelog (2 December 2024)

Updated GOG.COM DirectX wrapper
Fixed launch crashes
Fixed DEP crashes
high rated
Golf Peaks

Standalone installer updated: [Windows, Mac] 3.52 ⇒ 3.60.
Golf Peaks v3.60 (Nov 16th 2024) - main menu update

• Improved main menu layout for aspect ratios other than 16:9,
• Improved main menu artwork display,
• Added a new section to the main menu with info about our other games.
high rated
Endzone 2 (Early Access)

Updated to 0.8.9102.19972 (Galaxy & Offline Installer)

Changelog from SteamDB:
Hotfix | V 0.8.9102.19972 #0dbea5d5b

Survivors!

today we release a small hotfix consisting of bugfixes and stability improvements.

FIXED

Expeditions: Fixed issue where settler was unable to enter building in sandmine.

Your Teams from Gentlymad & Assemble | 0.8.9102.19972 #0dbea5d5b
Post edited December 02, 2024 by Hustlefan
Chasm was updated, no changelog.
Post edited December 02, 2024 by seppelfred
high rated
(from Steam)

MAJOR TerraScape update for 28 November 2024
DAWN Update

We’re thrilled to introduce the DAWN Update – a milestone packed with new features, improvements, and content that will redefine your TerraScape experience.

Here are the highlights:

The New "Wetlands" Deck

- Four new buildings bring fresh strategic options to the game.
- New resources unlock exciting possibilities.
- Take on the challenges of the wetlands and help them thrive!

Improved Multiplayer Mode

- Rejoin Function: Rejoin interrupted games on disconnects.
- Save and Load: Multiplayer games in Versus and Co-op modes can now be saved and resumed later.
- Multiplayer log to keep track of game progress.

Five Brand-New Scenarios

- Fresh challenges and objectives await you.
- Test your strategic skills on the new maps.

Enhanced Quality of Life Features (QoL)

- Colorable blueprints for greater customization.
- New overlay for better visibility of cliffs.
- Optimized terrain generation for smoother and more detailed maps.

Performance Enhancements

- Performance improvements ensure smoother gameplay.
- No hardware compromises when building large projects or ambitious cities!

Expanded Deck Tree and New Unlock Logic

- In Kingdom Mode, you can now unlock up to three additional deck levels.
- More variety and options for your decks!
- With DAWN, you can now retroactively unlock all decks.

Reworked Early-Game Decks

- At the start of the game, you now have access to four decks instead of just two.
- More variety and tactics, especially in multiplayer mode!
- Adjusted unlocking logic for decks.

Mac Support Coming Soon

- We are actively testing the Mac version and plan to release it very soon.

And much more...

A huge thank you to our incredible community – your support makes updates like this possible! Don’t miss the Autumn Sale, where you can grab TerraScape at its best price yet – a great opportunity to invite your friends to join the adventure.
We can’t wait to see how you explore the DAWN Update. Have fun playing!
Your TerraScape Team

Changelog 1.1

Multiplayer
- Added new Lobby UI.
- Added new Host UI.
- Added Terra preview in Host/Join/Lobby screens.
- Added Event Log in-game.
- Added new setting: Game Progression (accelerates all unlocks during the game).
- Added new setting: No Legendary Cards.
- Added more score targets and Endless Mode.
- Added Save and Load system for Versus and Co-op modes.
- Added Rejoin mechanic for unexpected disconnections.
- Updated Multiplayer in-game UI.

Gameplay
- Added five merged buildings:
[spoiler]Ropery[/spoiler] [spoiler]Sanctuary[/spoiler] [spoiler]Henge[/spoiler] [spoiler]City Park[/spoiler] [spoiler]Pond Farm[/spoiler]
- Added Wetlands Deck.
- Added four Wetlands Deck buildings:
[spoiler]Herbalist[/spoiler] [spoiler]Reed Cutter[/spoiler] [spoiler]Peat Digger[/spoiler] * [spoiler]Rush Weaver[/spoiler]
- Added three additional Keeps:
Level 3 Level 5 Level 8
- Added new special card types:
Add Megalith Add Pond Add Clay * Add Reed
Add Biome (for all biome types)
- Added three additional deck levels.
- Decks can now be unlocked retroactively.
- Added color selection for blueprints.
- Added Cliff Highlight overlay for better visibility.

Miscellaneous
- Updated range rewards for all Keep upgrades.
- Adjusted draw chances for more balanced gameplay.
- Reworked and optimized map generation.
Fixes
- Fixed wrong calculation of the first deck draw.
- Fixed controller issues in the glossary.
- Fixed multiple spawned map transitions.
- Fixed visual glitches on Terra elevations.
- Fixed legendary Contor values.
- Fixed some typos.
- Fixed some Scenario Achievement references.




TerraScape update for 28 November 2024
Hotfix 1.1.0.1

- fixed dead lock of scenario 2, 5, 6, 7 (sorry)
- fixed locas of set biome action card descriptions
- fixed achievement of new merged building [spoiler]City Park[/spoiler]

Some fixes and improvements based on your reports and feedbacks. Thank you for supporting us!
Post edited December 02, 2024 by FlockeSchnee
high rated
avatar
seppelfred: Chasm was updated, no changelog.
Changelog from SteamDB:
Patch 1.093 Released

A quick update with the latest libraries, as well as some small fixes & improvements.

1.093

• fixed graphical glitches in NPC shops
• tweaked CRT settings
• added Italian translations for Race mode (thanks hexaae!)
• updated game controller database
• updated to FNA 24.11
high rated
inbento - updated from 1.1.1 to 2.51

https://www.gog.com/en/game/inbento

----

Changelog from itch.io - 5th Birthday Update

Hi! Update v2.50 for inbento is available now across Windows and MacOS and we hope you'll enjoy what it offers.

This is a maintenance update (meaning that there are no new puzzles to solve) which introduces a whole range of improvements that the community was asking for in the past.

The big two changes are the addition of a Reduced Motion Mode, meant to help motion-sickness-prone players by simplifying transitions between levels; and the Unlock All Levels toggle to help you carry over progress from other platforms, or just skip that pesky puzzle you've been having trouble with (I'm looking at you, 11-5).

Furthermore, inbento for MacOS is now available on itch.io, if you want to enjoy it on Apple's computers :)

Patch notes for inbento v2.50:

Added a “Reduced Motion Mode” toggle in Options,
> We’re happy to be able to bring over this often-requested feature from our other games,
> When enabled, transition animations between main menu, photos and levels will be replaced by a fade in order not to trigger motion sickness for certain players,

Added an “Unlock All Levels” toggle in Options,
> This also makes the jump from our other titles!
> When enabled, you’re free to check out any* level or photo in the game without the need to unlock it first,

Improved game display for aspect ratios other than 16:9,
> Now it should be easier to enjoy inbento if you’re using a 4:3 screen, or a whopping 32:9 display!

Added a new section - Other Games - to the main menu,
Added white fade when browsing between photos to make the interface look nicer on non-standard displays,
Added info about the current build version to the main menu,
Added a loading screen when returning from game to the main menu,

Changed intro screen to white to create a better first-time user experience,
Rearranged the items in Options to make it easier to find things,
Reworked the VSync toggle to support On/Off instead of having multiple options,
Increased resolution of tab icons in main menu,
Removed the tiny scrollbar visible in credits,
Updated in-game credits,

Fixed level label when playing the hidden level,
Fixed the mute button not working as intended,
Fixed not being able to close the Clear Save popup using ESC/B buttons,
Fixed the display resolution list not working as intended on MacOS,
Fixed the parallax in some photos not working as intended,
Fixed box texturing not looking as intended when camera was moving,
We hope that this update will keep inbento enjoyable for years to come :)

Cheers,
Team at Afterburn
Post edited December 02, 2024 by erbello