Posted November 27, 2024
high rated
Roboquest v.1.5 Endless Mode update is available now (Offline & GOG Galaxy).
Endless Mode 1.5.0-280 (November 27, 2024)
Also a small Hotfix patch for Blood West was also added today (Offline & GOG Galaxy).
3.2.2-RC1 Hotfix (November 27, 2024)
Endless Mode 1.5.0-280 (November 27, 2024)
Endless Mode
• Added a new machine at the basecamp to access the Endless Mode
• It is unlocked by crafting it for 120 Wrenches or completing Guardian 1 difficulty mode
• Added shorter, enemy-packed versions of the regular levels to the Endless Mode
• Updated the starting location for all levels if they are elected to be the first level of your Endless Run
• Added a new 'corrupted Canyon' level to the Endless Mode
• Added the 'Singularity & Glitch' system to the Endless Mode
• Each level adds either a Singularity or a Glitch, either granting bonuses to enemies or changing other aspects of the game affecting your character
• Modified the player's character progression system for the Endless Mode
• Added a lighting swapping system to the levels in the Endless Mode
• Added Duo-Boss system to the Endless Mode
• 5 new Achievements added specific to the Endless Mode
General
• Added 'Save & Quit' feature
• Reduced the cost of adding 'Perfume' at Willy Wonder from 4 Powercells to 3
Enemy
• Added a new Goliath enemy coming into two different versions: Goliath Driller & Goliath Digger
• Updated a few portrait images that were not properly updated for some enemies in the Museum
• 'Haven City' now features 1 goliath of each type
Balance Changes
Weapons
Torpedo Rifle
Primary Fire
• Damage increased from 20.0 to 22.0
• Impact force increased from 19.0 to 20.0
Patator
Primary Fire
• Damage increased from 68.0 to 70.0
Buffalo Cannon
Primary Fire
• Explosion radius increased from 2.2m to 2.3m
Elephant Gun
• Added 'Havoc' as default affix
Classes
Ranger - Awareness (Passive)
• Critical Damage bonus from each point reduced from 2% to 1.5%
Elementalist - Mantra (Passive)
• Bonus elemental damage increased from 15% to 20%
Elementalist / Recon - Overpower (Perk Upgrade)
• Fixed an issue were the 15% bonus were added to the 15% damage bonus of the base perk (leading to a whooping 2.25% damage increase in total) - it now adds 15% damage to the total damage of the secondary ability
Elementalist - Power Infusion (Perk)
• Fixed an issue were the 15% bonus were added to the 15% damage bonus of the base passive ability bonus damage (leading to another whooping 2.25% damage increase in total) - it now adds 15% damage to the total damage bonus of the passive ability
Elementalist - Dynamic Mantra (Perk)
• Increased bonus damage from 10% to 15%
Items
Ball and Chains
• Now considered a corrupted item
• Grappling Hook damage increased from 350% to 450%
• Now increases Grappling Hook cooldown by 3s
Bug Fixes
• In 'Bomb' levels, you will no longer be sent to the defeat screen as the client player when the host player actually managed to defuse the bomb on time
• Fixed issues with perk HUD animations still playing while the game was paused leading to them being out-of-sync with in-game cooldown
• Fixed issues with special effects not being properly displayed or displayed with wrong rotations for the Drones
• As well as numerous undocumented fixes for random crashes
-------------------------------------------------------------------------------------------------------------- ---------------------------------------- • Added a new machine at the basecamp to access the Endless Mode
• It is unlocked by crafting it for 120 Wrenches or completing Guardian 1 difficulty mode
• Added shorter, enemy-packed versions of the regular levels to the Endless Mode
• Updated the starting location for all levels if they are elected to be the first level of your Endless Run
• Added a new 'corrupted Canyon' level to the Endless Mode
• Added the 'Singularity & Glitch' system to the Endless Mode
• Each level adds either a Singularity or a Glitch, either granting bonuses to enemies or changing other aspects of the game affecting your character
• Modified the player's character progression system for the Endless Mode
• Added a lighting swapping system to the levels in the Endless Mode
• Added Duo-Boss system to the Endless Mode
• 5 new Achievements added specific to the Endless Mode
General
• Added 'Save & Quit' feature
• Reduced the cost of adding 'Perfume' at Willy Wonder from 4 Powercells to 3
Enemy
• Added a new Goliath enemy coming into two different versions: Goliath Driller & Goliath Digger
• Updated a few portrait images that were not properly updated for some enemies in the Museum
• 'Haven City' now features 1 goliath of each type
Balance Changes
Weapons
Torpedo Rifle
Primary Fire
• Damage increased from 20.0 to 22.0
• Impact force increased from 19.0 to 20.0
Patator
Primary Fire
• Damage increased from 68.0 to 70.0
Buffalo Cannon
Primary Fire
• Explosion radius increased from 2.2m to 2.3m
Elephant Gun
• Added 'Havoc' as default affix
Classes
Ranger - Awareness (Passive)
• Critical Damage bonus from each point reduced from 2% to 1.5%
Elementalist - Mantra (Passive)
• Bonus elemental damage increased from 15% to 20%
Elementalist / Recon - Overpower (Perk Upgrade)
• Fixed an issue were the 15% bonus were added to the 15% damage bonus of the base perk (leading to a whooping 2.25% damage increase in total) - it now adds 15% damage to the total damage of the secondary ability
Elementalist - Power Infusion (Perk)
• Fixed an issue were the 15% bonus were added to the 15% damage bonus of the base passive ability bonus damage (leading to another whooping 2.25% damage increase in total) - it now adds 15% damage to the total damage bonus of the passive ability
Elementalist - Dynamic Mantra (Perk)
• Increased bonus damage from 10% to 15%
Items
Ball and Chains
• Now considered a corrupted item
• Grappling Hook damage increased from 350% to 450%
• Now increases Grappling Hook cooldown by 3s
Bug Fixes
• In 'Bomb' levels, you will no longer be sent to the defeat screen as the client player when the host player actually managed to defuse the bomb on time
• Fixed issues with perk HUD animations still playing while the game was paused leading to them being out-of-sync with in-game cooldown
• Fixed issues with special effects not being properly displayed or displayed with wrong rotations for the Drones
• As well as numerous undocumented fixes for random crashes
Also a small Hotfix patch for Blood West was also added today (Offline & GOG Galaxy).
3.2.2-RC1 Hotfix (November 27, 2024)
Changes
We’ve heard you and we’ve nerfed enemy detection ranges across the board to get them more in line with old values. No more enemy spotting you across two compounds. Or that pesky Spirit noticing player from across the map. We will continue to monitor your response and adjust this in the future if needed.
Bug fix
Fixed few more issues with 21:9 aspect ratio
We’ve heard you and we’ve nerfed enemy detection ranges across the board to get them more in line with old values. No more enemy spotting you across two compounds. Or that pesky Spirit noticing player from across the map. We will continue to monitor your response and adjust this in the future if needed.
Bug fix
Fixed few more issues with 21:9 aspect ratio
Post edited November 27, 2024 by Berzerk2k2