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high rated
Roboquest v.1.5 Endless Mode update is available now (Offline & GOG Galaxy).

Endless Mode 1.5.0-280 (November 27, 2024)
Endless Mode

• Added a new machine at the basecamp to access the Endless Mode
• It is unlocked by crafting it for 120 Wrenches or completing Guardian 1 difficulty mode
• Added shorter, enemy-packed versions of the regular levels to the Endless Mode
• Updated the starting location for all levels if they are elected to be the first level of your Endless Run
• Added a new 'corrupted Canyon' level to the Endless Mode
• Added the 'Singularity & Glitch' system to the Endless Mode
• Each level adds either a Singularity or a Glitch, either granting bonuses to enemies or changing other aspects of the game affecting your character
• Modified the player's character progression system for the Endless Mode
• Added a lighting swapping system to the levels in the Endless Mode
• Added Duo-Boss system to the Endless Mode
• 5 new Achievements added specific to the Endless Mode

General

• Added 'Save & Quit' feature
• Reduced the cost of adding 'Perfume' at Willy Wonder from 4 Powercells to 3

Enemy

• Added a new Goliath enemy coming into two different versions: Goliath Driller & Goliath Digger
• Updated a few portrait images that were not properly updated for some enemies in the Museum
• 'Haven City' now features 1 goliath of each type

Balance Changes

Weapons

Torpedo Rifle
Primary Fire
• Damage increased from 20.0 to 22.0
• Impact force increased from 19.0 to 20.0

Patator
Primary Fire
• Damage increased from 68.0 to 70.0

Buffalo Cannon
Primary Fire
• Explosion radius increased from 2.2m to 2.3m

Elephant Gun
• Added 'Havoc' as default affix

Classes

Ranger - Awareness (Passive)
• Critical Damage bonus from each point reduced from 2% to 1.5%

Elementalist - Mantra (Passive)
• Bonus elemental damage increased from 15% to 20%

Elementalist / Recon - Overpower (Perk Upgrade)
• Fixed an issue were the 15% bonus were added to the 15% damage bonus of the base perk (leading to a whooping 2.25% damage increase in total) - it now adds 15% damage to the total damage of the secondary ability

Elementalist - Power Infusion (Perk)
• Fixed an issue were the 15% bonus were added to the 15% damage bonus of the base passive ability bonus damage (leading to another whooping 2.25% damage increase in total) - it now adds 15% damage to the total damage bonus of the passive ability

Elementalist - Dynamic Mantra (Perk)
• Increased bonus damage from 10% to 15%

Items

Ball and Chains
• Now considered a corrupted item
• Grappling Hook damage increased from 350% to 450%
• Now increases Grappling Hook cooldown by 3s

Bug Fixes

• In 'Bomb' levels, you will no longer be sent to the defeat screen as the client player when the host player actually managed to defuse the bomb on time
• Fixed issues with perk HUD animations still playing while the game was paused leading to them being out-of-sync with in-game cooldown
• Fixed issues with special effects not being properly displayed or displayed with wrong rotations for the Drones
• As well as numerous undocumented fixes for random crashes
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Also a small Hotfix patch for Blood West was also added today (Offline & GOG Galaxy).

3.2.2-RC1 Hotfix (November 27, 2024)
Changes
We’ve heard you and we’ve nerfed enemy detection ranges across the board to get them more in line with old values. No more enemy spotting you across two compounds. Or that pesky Spirit noticing player from across the map. We will continue to monitor your response and adjust this in the future if needed.

Bug fix
Fixed few more issues with 21:9 aspect ratio
Post edited November 27, 2024 by Berzerk2k2
high rated
Blood West

Offline installer updated to 3.2.2-RC1

Changelog from Steam:
Changes:
We’ve heard you and we’ve nerfed enemy detection ranges across the board to get them more in line with old values. No more enemy spotting you across two compounds. Or that pesky Spirit noticing player from across the map. We will continue to monitor your response and adjust this in the future if needed.

Bug fix:
Fixed few more issues with 21:9 aspect ratio
high rated
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BreOl72: Dragon Age: Origins - Ultimate Edition:
Download changed from 1.05_gog_0.5 to 1.05_(a) --> apparently the same version we had in March 2017?

I won't even pretend to understand, what GOG is doing lately...
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(ø,ø): It's all explained here:
https://www.gog.com/forum/dragon_age_origins_ultimate_edition/current_plan_for_the_issues_with_dao

TLDR: The Preservation Program update screwed things up, so they rolled it back to the previous version, and will release a new updated version later with the 4GB patch baked in, hopefully without the fix that limits the CPU to only 2 cores.
Just noticed the rollback.
Thanks for explaining and thanks GOG for hearing your community!
high rated
a pet shop after dark

Installer changed from 1.04 -> 1.051
hello! this is a minor update which adds a text speed function to the settings allowing you to change the speed at which the text displays.
high rated
The first update for Killing Time: Resurrected is is now ready to tickle tickle (Offline & GOG Galaxy).

Killing Time Resurrected v.1.1 (November 27, 2024)
New Features

• Added ability to switch between low- and hi-res weapons and actors independently
• Added bindable crouch toggle input action
• Added ability to burn enemies to cinders with fire attacks
• Dead players will now respawn if the “fire” button is pressed
• Added “Duncan Chase” mode - set the player’s name to “DUNCAN” at the beginning of a new game to activate
• Improved appearance of title screen for non-English localizations
• Separate settings are now available for linear filtering of sprites, world textures, and weapons
• Health spheres now appear with an improved perspective and fade out when close to despawning
• Improved localization
• Increased frame rate of intro and ending videos to 24 FPS
• Improved alpha channels of numerous ghost videos
• Improved appearance of 3D skybox
• More enemies now utilize 8-rotation death sprites
• High-resolution chef now uses its original death sound effect

Fixed Issues

• Fixed issue where swinging doors could become stuck or the player could become stuck inside them
• Fixed rare issue where the sky texture could appear incorrect or non-sky surfaces could render as sky
• Fixed occasional issue of music not resuming after loading a saved game or stopping when ending a game and returning to the title screen or viewing the credits
• Fixed some teleports causing player view or enemy positions to interpolate improperly
• Fixed doors sometimes not rendering when dynamic lighting was disabled
• Fixed issue where state of levels could carry across loading of saved games
• Fixed issue where Duncan could spawn at the beginning of a new game
• Optimized line-of-sight checking algorithm
• Enhanced memory management for image resources
• Fixed incorrect offsets for right side automap inventory background
• Video subtitle spelling and grammar fixes
• OG Ending video in Vault now plays back correctly
• Duck quack animation speed more closely matches original version
• Duncan is even more resistant to teleporting outside the valid area of levels
• Outline around flamethrower sprites removed
• A graphics caching hitch could occur when the “Set Head” enemy fired its projectile
• Ankh and melee related achievements no longer count destroying Molotov cocktails for their unlock requirements
• Fixed warped and see-through wall textures with mipmapping enabled
• Fixed frame timing issue which could cause stuttering when vsync was enabled
• Improved input accumulation handling for sub-60 FPS scenarios (low-spec hardware only)
• Fixed lingering mouse cursor when using quicksave and quickload features
• Fixed mouse speed calculation issue
• Improved behavior of mouse sensitivity slider in menu
• Editing: Sky textures specified in mapinfo.json are now fully respected
• hud_scale console variable behavior corrected
high rated
Hive Jump 2: Survivors

Update to V1.1.1853.

No changelog.
high rated
Stellaris:
Updated from 3.14.159 to 3.14.1592

https://forum.paradoxplaza.com/forum/developer-diary/stellaris-dev-diary-363-a-journey-of-exploration.1716083/

===========================================

Empire Earth - Gold Edition:
File changed from 2.0.0.3466_ddraw_fix to 2.0.0.2974_w11_rc2

Quote store page:
Update (28 November 2024):
Updated GOG.com DirectX wrapper.
Fixed launch crashes.
Validated stability.
Verified compatibility with Windows 10 and 11.
Verified Cloud Saves support.
Attachments:
high rated
Tunguska: The Visitation Enhanced Edition
Update 1.91 Patch Notes
- As per fan request, after reaching Fitness skill points 60, the Acrobat perk will reserve the jumping animation. So to jump, tap the jump key; to somersault, hold the jump key for 0.2 seconds

- It's almost Christmas and it's time for the Bootleggers and the Amerikanets (in Ravenwood) to decorate their place!
high rated
Unforeseen Incidents has been updated to version 1.80 (GOG update number 78058).

I haven't found a changelog yet.
high rated
Unexplored 2: The Wayfarer's Legacy

Updated to 1.7.20

Changelog from SteamDB:

Patch 1.7.20 adds the first version of a new tutorial area to Haven

We have started on adding a new tutorial area dug into the bowels of the temple in Haven. We felt that the current tutorial no longer reflects the general philosophy behind the game very well. It actually even might build the wrong expectations.

The new tutorial area is far from complete or perfect; it has not yet replaced the old tutorial. But at some point in the future it will!

Gameplay Changes

• Adds a first version of a new tutorial area accessible from the temple in Haven.
high rated
Updates for Going Medieval and Ostriv.

Going Medieval

update for 26 November 2024
Offline installers updated to 0.21.23-REL

Changelog from Steam DB
Greetings, medievalists! The newest patch (0.21.23) is now live on all platforms. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

Bugs and Fixes
- Fixed several crash occurrences.
- Fixed the issue where some players were missing Manage presets. If the issue persists, exit the game and try deleting ManageGroupPresets.json in the %userprofile%\AppData\LocalLow\Foxy Voxel\Going Medieval\UserData\ and run the game again.
- Fixed the issue where the game wouldn’t allow positioning of gates & portcullises on floors in some cases.
- Fixed the issue where the game wouldn’t allow positioning of gates & portcullises on floors in some cases.
- Fixed the issue where some buildings in pile form were missing their names and some stat info in the stats panel.
- Fixed the issue where a wrong graphic was used to display variant art.

Known issues:
- If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
- Assigned Pets don't sleep with owners.
- Some items are missing icons and localization values.
- Player-triggered events don't have sound effects
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.

-----

Ostriv

update for 26 November 2024
Offline installers updated to 0.5.9.5

All Changelogs are available at https://ostrivgame.com/blog

Added/changed:
- Added an option for gradual harvesting of orchards to reduce spoilage
- Increased maximum number of workers at a trading post/dock to 6
- Slightly optimized performance around supply chains
- Slightly improved lighting on trees when viewed from distance

Fixed:
- Couldn't store fishing nets and threads in warehouses
- Crash when clearing trees for a field
- One more case of white lines
- A memory leak related to big hay barrack
- New sound options didn't save between sessions
- Crash when an old citizen moves in with relatives
- The game could hang on exit
high rated
Vagrus - The Riven Realms

Updated from 1.1801120H to 1.1801120H_ for Windows, Linux and Mac.

No changelog.
I got an update flag for Binding of Isaac, but the version number is 1.0.1.1f and it doesn't match any of the post 1.9 patches
Post edited November 29, 2024 by chronos
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chronos: I got an update flag for Binding of Isaac, but the version number is 1.0.1.1f and it doesn't match any of the post 1.9 patches
At least for Repentance DLC that I've checked, the version has been updated to 1.7.9b (from 1.7.8a previously). So we're at this patch (or close to it):
https://steamcommunity.com/games/250900/announcements/detail/3645131352093069364

I believe the 1.9.x patches are for the new "DLC" which currently exists only on Steam, for Repentance+ (tentatively labelled "Beta" too), so it's probably going to be a while until GOG gets that update (if ever).
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chronos: I got an update flag for Binding of Isaac, but the version number is 1.0.1.1f and it doesn't match any of the post 1.9 patches
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PraetorianWolfie: At least for Repentance DLC that I've checked, the version has been updated to 1.7.9b (from 1.7.8a previously). So we're at this patch (or close to it):
https://steamcommunity.com/games/250900/announcements/detail/3645131352093069364

I believe the 1.9.x patches are for the new "DLC" which currently exists only on Steam, for Repentance+ (tentatively labelled "Beta" too), so it's probably going to be a while until GOG gets that update (if ever).
I hope we'll get Repentance+ as well