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high rated
For the Glory: A Europa Universalis Game

Changelog from steam:

Exactly 15 years after For the Glory 1.0 comes the FTG 1.3 update! Players who had switched to the 1.3 beta channel are encouraged to switch back to the main update channel to receive the update.

For those who hadn't tried the beta patches, here are some of the major changes you'll find since 1.2 (which itself is over 14 years old).

Major changes in FTG 1.3

- Fixed around two dozen separate crashes, some of them dating as far back as EU2
- Fixed several multiplayer out-of-sync issues
- Added new mapmodes:

Cultures
Revolt risk
Fortress levels
Population
Manpower
Building locations
Geographic (areas, regions, and continents)
and several modding modes available only from the console

- Revamped rebels:

Different factions have different goals. You'll see Dutch rebels fighting under the tricolor before officially declaring independence, and you won't see rebels wandering across national borders without a good reason. Nationalist rebels may want to defect to their original country while peasants only want to overthrow the government.
Hover over the revolt risk indicator in the province info screen to see which rebels are most likely to appear.
If rebels capture a province, hover over the rebel shield in the province info screen to see what they are likely to do (declare independence, defect, or overthrow the government) and when they will be able do it.

- New Holy Roman Empire screen shows the current emperor's support level and who is likely to be elected as the next emperor
- A new notifier warning icon indicates if you are the current emperor but wouldn't remain emperor if a new election were called
- New peace offer mapmode allows you to offer or demand provinces by clicking them on the mapmode
- New building confirmation screen shows the estimated local and national effects of the building
- Missionary and colonist screens have new mouseover text showing a breakdown of the cost and chance
- New mouseover in sea zones explains straits and naval chokepoints
- Newly recruited armies and navies can now be automatically sent to a rally point
- New "Decisions" screen replaces old Missions screen
- Potential decisions are shown in a list. Mouse over a decision to see the requirements.
- All formable countries are now formed through decisions rather than events - now you can see exactly what it takes to form France as Navarre without having to read a script file.
- Many new formable countries, ranging from Lotharingia to Romania to the Il-Khanate to the Maurya Empire
- All AI interactions now indicate whether or not they are likely to succeed
- Maximum game resolution is now 2560x1440 (2k)
- Added four new scenarios: 1399, 1453, 1546, and 1816. Extended the game timeline to 1836 to reach Victoria.
- Rebalanced all existing scenarios and corrected many old errors in setup
- Added two new fantasy scenarios which use the same principle of colonizing a mostly empty map, but bring unique features:

Fantasia Expanded has 24 playable factions set up against eight "boss" factions that will be far more advanced by the time players encounter them.
Fantasia Imperium has 9 playable historical empire factions, 35 minor pagan factions to delay expansion, and a super-boss Atlantis with advanced technology and extremely aggressive AI.

- Reduced randomization of combat - die rolls now favor middle numbers rather than being evenly distributed from 0 to 9.
- Eliminated many old exploits and minor annoyances
- Many small balance changes
- Hundreds of new historical leaders, monarchs, historical events, and random events
- Hundreds of new pictures for historical events
- Improved all areas of AI, especially money management, building investments, diplomacy, and military strategy
- Added many new modding triggers, commands, and other features (documented separately)
- Updated AGCEEP to version 1.60 which takes advantage of new 1.3 modding features (see the AGCEEP forum or PatchInfo160.txt in the AGCEEP mod folder for details)

See Changelog 1.3.txt in the FTG installation for full details.
Post edited November 11, 2024 by alexandros050
high rated
Stardew Valley

Updated to 1.6.14.24317.8331381720 (Galaxy & Offline Installer)

Changelog from SteamDB:
1.6.14 Update

Changes for vanilla players:

• Added a few extra spouse reactions when interacting with them without dialogue
• You no longer lose a fish if you pass out while holding it, or pass out while fishing into a fish pond
• Fixed animal products always harvesting with 0 quality
• Improved efficiency of playing sound effects.
• Fixed spouses being warped to 0,0 for farmhands.
• Fixed some cases where spouses would point the wrong direction after interactions
• Prevent rare crash when updating Robin's construction animation.
• Prevent rare crash when obtaining Stardrops with stowed tools.
• Fix chimney duplication when creating a new 1.6.9+ save.
• Fix crash when homeless farmhands remain after deleting cabins.
• Fix players inside farm buildings mis-positioned on world map
• Made geode menu more stable if you resize the window during geode opening
• Fixed roommates requiring 2 house upgrades instead of 1 like marriage candidates
• Improvements to Russian translation

Changes for modded players:

• Fix crash when mods add too many streamed .ogg sound effects.

Changes for mod authors:

• Allow for multiple instances of the same streamed .ogg sound effect.
high rated
Stellaris

Standalone installer updated: [Windows, Linux, Mac] 3.14.15 ⇒ 3.14.159.
If everything goes according to plan, I expect that our next patch, 3.14.159, will be released on Tuesday, November 12th. This will let us include some fixes to issues that are reported this weekend and early next week.
_______________________________________________________________________


Through the Ages

Standalone installer updated: [Mac] 2.19.1018 ⇒ 2.19.1024.

No Changelog
high rated
I got update flags for Fabled Lands, Dungeon Keeper, Icewind Dale 2, Sid Meier's Alpha Centauri Planetary Pack, Epire Earth Gold Edition, Heroes of Might and Magic, Wing Commander Privateer
Post edited November 13, 2024 by chronos
high rated
Sid Meier's Alpha Centauri: New installer, removed patch, appears to directly be patched for DirectDraw, drawing from the installer name and (complete lack of changelog.) surmised from the GOGDB.


Witcher II: Assassins of Kings Enhanced Edition:
Unknown change. Probably a signature update for the Mac version.

Empire Earth Gold: Another DirectDraw fix.

Dungeon Keeper Gold: 1.01_fix. Probably more of the same.

Wing Commander: Privateer: 1.01 CS music fix. A music fix, presumed.

Icewind Dale 2 Complete: 2.01_fixes.

Again, a rather unknown patch.
high rated
Demonicon:
Seems to be a rollback? From 1.1_(45847) to 1.1_(45946)

Dungeon Keeper Gold:
Updated from 1.01 to 1.01_fix

Empire Earth Gold Edition:
Updated from 2.0.0.2974 to 2.0.0.3466_ddraw_fix

Icewind Dale 2 Complete:
Updated from 2.01 to 2.01_fixes

Jagged Alliance:
No clue what has changed here: version number is still 1.13_(28044) - same as the last five years

Middle-Earth: Shadow of Mordor - GOTY:
Same as above: no clue what has changed here (rc2_(64bit)_(57896))

Sid Meier's Alpha Centauri Planetary Pack:
Updated from 2.0.2.23 to 1.1_pracx_ddraw

Stellaris:
Updated from 3.14.15 to 3.14.159

The Witcher 2: Assassins of Kings - E.E.:
The same as with Jagged Alliance and Middle-Earth: SoM. No change in files.

Wing Commander - Privateer:
Updated from 1.0 to 1.01_cs_music_fix

EDIT: (just popped up)

Theme Hospital:
Another "update" with no apparent change in files (v3_(28027)).

System Shock 2:
And again...(2.48)

EDIT 2: Well, at least we know now, why all these (pseudo) updates popped up today ("GOG Game Preservation Program").
There are two more games in my account marked as "updated"...but (for now) the files don't load properly (endless spinning circle).
Post edited November 13, 2024 by BreOl72
high rated
Well, now we know the reason for the numerous updates to older games.

The GOG Preservation Program for the anniversary
high rated
Frostpunk 2

Updated to 1.1.2_RC0 (Galaxy & Offline Installer)

Changelog from SteamDB:
Frostpunk 2 | Hotfix 1.1.2

Greetings, esteemed Stewards of New London!

We're proud to announce that our engineers have once again delivered various improvements to keep our City running seamlessly.

Below you can find a list of our most recent work

Gameplay

• Fixed incorrect number of delegates on the gameplay startup on some occasions

Interface

• Current research will no longer be displayed after cancelling the research
• Tweaks to districts outlines
• Tweaks to proximity effects colours
• Tweaks to Idea Tree camera distance

Other

• Fixed DLC podium switch not being available for MS Store version of the game
• Fixes to some rare crashes

Take care and stay warm,
11 bit studios Team
Post edited November 13, 2024 by Hustlefan
high rated
Heads-up to those interested, Akalabeth: World of Doom has been updated and now it is the official 1998 port, entirely replacing the old and buggy black and white unofficial port.
Post edited November 13, 2024 by Ghildrean
high rated
Updates for: Fabled Lands and Going Medieval
_____

Fabled Lands

update for 13 November 2024
Offline installers updated to 2.1.0b

Changelog from Steam DB
Version 2.1.0 – The Bestiary Update is here!

General Updates:
- Added Bestiary! A codex of all the enemies you can meet in the Fabled Lands.
- Increased arrows and bolts maximum stack in an item slot to 20 from 10.
- Added bonuses on rolls when searching for a quest target in a random event location for Wereboar, Mermaids, Avar Hordeth, and Gibbet Ghost.
- Added missing rank bonus on ramming an Uttakin ship in the Western Ocean.
- Updated all elemental swords. Elemental swords now add +3 Combat instead of +1 and have base damage range from 5-8 (from 7 flat). Sword of Metal adds +5 Combat and has damage range from 4-9.
- Reduced game size by 800 MBs.

Bestiary:
- Added new enemy models for Ghost, Man of Smogmaw, Scarred Man, Mutineer and Wisp-Spider
- Updated AI Action Points prioritization weights which results in the following enemies being able to land multiple attacks per turn: Man with eyepatch, Tomb Guardian, Ekushka, Enraged Bull, Snake Demon, Vampire, Grindel, Snow Wolf, Storm Demon Overlord, Badger, Bear, Blue Dragon, Imperial Guard, King Tiger, Mujina, Nyar Tracker, Ridiculous Rogue, Thunder Beast, Yoshio, Smuggler, Astral Demon, Crocodile, Kaimren, Patasola, Scarred Murderer, Wisp-Spider, Skeleton Spectre, Rat King (Spirit) (Updated their damage accordingly)
- Updated The Enemy: Reworked how skill cycling happens to make it a harder battle.
- Updated Big Boy: Reduced Combat difficulty to resist Stunnnig Hit from 20 to 16.
- Updated Bull: Reduced Offence to 10, Defence to 9. Reduced damage to 1 from 4. Impale: Inflicts Bleed on hit. Resisted by a COMBAT roll (12).
- Updated Dragon (Blue): Increased Offence from 16 to 19. Increased Crit Hit Chance from 5 to 10. Reduced Min damage to 3 from 5. Reduced range from 3 to 2.
- Updated Flying Head: Added Vampiric Bite: Inflicts Bleed on hit. Resisted by a COMBAT roll (14).
- Updated Snow Wolves: Added Icy Fang: Inflicts Bleed on hit. Resisted by a COMBAT roll (15). Reduced damage to 1-3 from 2-5.
- Updated Gorlock: Reduced range from 2 to 1. (The Gorlock has seen many advenuterers dead so I hope with this subtle change to improve on that.)
- Updated Toad Demon: Increased Max Damage from 6 to 8. Increased range from 1 to 2.
- Updated Storm Demon: Reduced range from 2 to 1. Reduced Max damage from 6 to 5.
- Updated Bleed sound effect.
- Reworked Shadowfell: Now heals for the same amount as the damage dealt.

Bug Fixes:
- Fixed Aku and Kunrir missing tickets to Dweomer.
- Fixed Stunning hit typo in Kaschuf and Big Boy skill description.
- Fixed empty inventory meta tag broken due to patch 2.0.3 in Curstmoore event.
- Fixed Sword of Fire not giving +3 combat as displayed in the tooltip.
- Fixed enemy descriptions with Bleed going out of bounds.
- Fixed transitioning from Uttaku to Violet Ocean S, SE and SW directions to align better with actual map locations.
- Fixed being able to use a rope without having one after defeating the Young Rukh.
- Fixed Wine Bottle tooltip description.
- Fixed reported typos.

Controller Support Fixes:
- Fixed a bug when applying or resetting the options loses the selection of the window.
- Fixed a bug with the audio options tab getting disabled causing unpredictable behaviour in the options dialogue.

Nintendo Switch Fixes:
- Fixed critical application error sometimes when loading DLC Ankon-Konu map for the first time
_____


Going Medieval

updated 12 November 2024
Offline installers updated to 0.20.25REL

Changelog from Steam DB

Greetings, medievalists! The newest patch (0.20.25) is now live on all platforms. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

Bugs and Fixes
- Fixed several crash occurrences.
- Fixed the issues where prisoners would be added to the list of incursion attackers.
- Fixed the issue where in some cases, buildings marked for deconstruction wouldn’t have deconstruction marks on them.
- Fixed the issue where released prisoners would end up stuck in some cases.

Known issues:
- If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
- Assigned Pets don't sleep with owners.
- Some items are missing icons and localization values.
- Player-triggered events don't have sound effects
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
high rated
avatar
BreOl72: System Shock 2:
And again...(2.48)
Also some kind of rollback from 2.48_(31077) to 2.48_(31076)
high rated
In addition to BreOI72's post:

1428: Shadows over Silesia
Updated from 1.0.34_(64bit)_(72947) to 1.1.24_(64bit)_(77747)

Alpha Protocol
Update notification, no change in version: 1.1_(71214)

Biing!: Sex, Intrigue and Scalpels
Update notification, no change in version: 1.0_(35413)

Bio Menace
Update notification, no change in version: 1.1_(28043)

Blood Omen: Legacy of Kain
Rollback from 1.0_hotfix_(50549) to 1.0_hotfix_(50548)

Caesar III
Updated from GOG 2.0.0.9 build to 1.0.1.0_(76354)

Curse: The Eye of Isis
Update notification, no change in version: 1.0_(57033)

Diablo + Hellfire
Rollback from 1.09_hellfire_v2_(30038) to 1.09_hellfire_v2_(30037)

Dungeons & Dragons: Dragonshard
Updated from GOG 2.0.0.10 build to 1.02.0001_(15439). I might have missed the update to this build in the past.

Dungeon Keeper 2
Updated from 1.7_(22280) to 1.7_languages_fix_(75395)

Heroes of Might and Magic
Updated from 1.2_(1.1)_(33754) to 1.5_editor_fix_(77097)

Indiana Jones and the Fate of Atlantis
Rollback from 1.0_(20270) to 1.0_(20269)

Knights of Honor
Update notification, no change in version: 1.05_(63444)

LEGO The Hobbit
Update notification, no change in version: 1.0_gog_(75540)

Mad Max
Update notification, no change in version: 1.0.3_(45175)

Myst Masterpiece Edition
Rollback from 1.0_svm_update_4_(22598) t o1.0_svm_update_4_(22597)

Populous the Beginning
Updated from 1.02_depfix2_(48318) to 1.02_d3dfix_(76526)

Resident Evil
Update notification, no change in version: 1.0_hotfix2_(74654)

Resident Evil 2
Update notification, no change in version: 1.0_(75039)

Resident Evil 3
Update notification, no change in version: 1.0_hotfix2_(76660)

Return to Mysterious Island 2
Update notification, no change in version: 1.06_(57220)

Riven
Update notification, no change in version: 1.2_svm_no_launcher_(55114)
Might have gotten a name change from 'Riven: The Sequel to Myst' to Riven

Sid Meier's Alpha Centauri Planetary Pack
Updated from GOG 2.0.2.23 build to 1.1_pracx_ddraw_(77244)

SimCity 2000 Special Edition
Update notification, no change in version: 1.0se_(28187)

SimCity 3000 Unlimited
Updated from GOG 2.0.0.3 build to

Stargunner
Update notification, no change in version: 1.0b_(28045)

SWAT 4: Gold Edition
Updated from GOG 2.0.0.4 build to 1.1_dll_fix_(54515). I might have missed the update to this build in the past.

The Curse of Monkey Island
Rollback from 1.0l_(20628) to 1.0l_(20627)

The Secret of Monkey Island™: Special Edition
Update notification, no change in version: 1.0_(18587)

Ultima 4: Quest of the Avatar
Update notification, no change in version: 1.0_cs_(28045)

Vampire: The Masquerade - Bloodlines
Update notification, no change in version: 1.2_(up_11.511.410.2)_(68368)

Warcraft: Orcs and Humans
Update notification, no change in version: 1.2_(28330)
Post edited November 13, 2024 by HertogJan
high rated
Apparently you have the changelogs for those preservation "updates" on the gamepage now. In most cases the changelog says:

"Validated stability
Verified compatibility with Windows 10 and 11
Verified Cloud Saves support"

So not a true update at all - just a sign of approval. Why they had to make this an update flag beats me.
high rated
avatar
MarkoH01: "Validated stability
Verified compatibility with Windows 10 and 11
Verified Cloud Saves support"
This is so vague it's basically meaningless, and GOG pats itself on the back for such an "initiative".
avatar
MarkoH01: "Validated stability
Verified compatibility with Windows 10 and 11
Verified Cloud Saves support"
avatar
ReynardFox: This is so vague it's basically meaningless, and GOG pats itself on the back for such an "initiative".

For a game to qualify, our team must run it through many quality tests. If these tests fail, our team updates and improves the game until it matches our quality standards. Only then will we stamp the game with our Preservation Program and commit to its maintenance. There is a long backlog of games currently being evaluated. We want hundreds of games to be stamped by the end of 2025.
It's a good thing that GOG is taking the time to ensure that a game is preserved for another generation. I'd say it's a bit more than "GOG pats itself on the back".
I've read reviews of several games on Steam from people who bought games there and they don't even work anymore. What's worse is that Steam doesn't even care that a lot of the games they sell are broken.
I agree that they shouldn't have made update flags if there's nothing new added though.