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high rated
https://www.gog.com/en/game/drive_rally (v0.5.3.x is COMING SOON on GOG)

Source: Drive Rally Discord

Today’s update is is only available on Steam. In the coming week, this update and its fixes will be finalized and released on other stores.

The latest #DRIVE Rally update (v0.5.3.0) is live! Responding to community feedback on pacenotes, we’re enhancing the Co-Pilot reaction system across all four locations. Drivers now have the choice between two pacenote modes – Emotional and Standard. Emotional mode resembles the current setup, with added Co-Pilot comments and reactions based on your driving. Standard mode is a simpler option, providing only the essential pacenotes without any additional shouting or roasting.

v0.5.2.1 -> v0.5.3.0

New Features:
New Gameplay Option: Co-Pilot pacenotes - EMOTIONAL and STANDARD

Fixes:
Updated pacenotes across all four locations. (Holzberg, Dry Crumbs, Revontuli, Vinh Vang)
high rated
Unreal Lust Theory

v0.3.6.0.1

Patch note source: game website

Quoting just the list of changes, more details in the link:

#New Content

AMD FSR 3.1
One new golden hologram animation
One new Ellie UpHall animation
The Pick Relationship system we’re using for Story mode—feel free to test it out! It’ll have more impact in Story mode, but you can preview your choices now. You can test it after you complete PickRelationships Quest
Added translations for previously missing text (message .seenko on Discord if you’d like to help improve translations for your language; we’re offering Steam Keys in return).

#Bug Fixes

Fixed missing Japanese language strings in settings
Your chosen name now displays correctly after loading the game (not your Steam name or other names)
Door audio and all basement scenes can now be adjusted in volume settings
Mouse speed no longer resets after adjusting settings
Fixed gallery access for photos 11-15 and Zoe Wallpapers; they can be downloaded normally now
Other minor gameplay and performance fixes
high rated
Factorio

Updated to 2.0.15 for Windows, Linux and Mac.

Changelog from SteamDB:

Version 2.0.15 released as stable

Minor Features

• Cars and tanks will auto-refuel. more
• Relation between offshore pump and fluid tiles added to Factoriopedia.
• Statistic GUI precision is preserved across instances.
• [space-age] Space platforms can be built with quality starter packs. more

Changes

• Increased spidertron walking sound volume.
• Using the "craft all" hotkey on free recipes queues 1 stack of the results. more
• Changed the simulated mouse cursor appearance to match the system default on macOS.
• [space-age] Added pollution value to heating tower.
• [space-age] Show recycler output arrow in "Alt-mode". more
• Display panels set to "Show in chart" with no icon now hide the default icon until hovered. more
• Removed support for 8 bit audio depth.
• Added tooltip to "Spoiled priority" inserter setting to clarify behavior and limitations.

Bugfixes

• Fixed IME Pad input not working on screens with visible simulations. more
• Fixed that the browse-games GUI header labels were not clickable. more
• Fixed that kills with chained effects did not count towards statistics or achievements. more
• Extended the mute-programmable-speaker command to apply to sounds with both global and surface playback modes. more
• Fixed a crash when a player got desynced from a multiplayer game while the Technology GUI was open.
• Fixed a crash when rendering display panel text after loading a save file. more
• Fixed a crash when clicking on an orbital request slot with an invalid ghost item in cursor. more
• Fixed a crash when rendering certain blueprints with pipe-to-grounds which visually connected to neighbours outside of the blueprint. more
• Fixed cargo pod with satellite not despawning after launching to orbit. more
• Fixed a crash when teleporting a crafting machine ghost with fluid connections. more
• Fixed that space platforms would try to build/upgrade/deconstruct/repair other forces entities. more
• Fixed that the production GUI title wouldn't update when viewing different planets. more
• Fixed that starting territories on Vulcanus could be merged into one more frequently than expected. more
• Fixed that platform requests satisfied wait conditions could be stuck when the platform had unfulfilled ghost item requests. more
• Fixed that space platforms didn't fulfill remote item delivery requests if the target slot was already occupied with the same item. more
• Fixed that negative movement speed stickers could cause player movement to get stuck in a near infinite loop. more
• Fixed a crash when drawing spidertrons on the map if selected_minimap_representation wasn't defined. more
• Fixed shattered planet achievements being incorrectly awarded when traveling backwards in a paused platform. more
• Fixed that remote view while in the map editor did not ignore fog of war. more
• Fixed a crash when using LuaEquipmentGrid::take_all() when the grid contained ghosts. more
• Fixed that belt immunity equipment didn't use less power at higher qualities like it said it did. more
• Fixed that several specific-item producing entities could not be specifically filtered in the deconstruction planner. (https://forums.factorio.com/118089, https://forums.factorio.com/118297, https://forums.factorio.com/116477)
• Fixed LuaEntity::max_health was returning incorrect values for entities with health affected by evolution factor. more
• Fixed fast replacing loaders would not preserve filter mode. more
• Fixed that heating towers and nuclear reactors were fast-replaceable with each other. more
• Fixed rail curves making a blueprint's default snapping grid unnecessarily large. more
• Removed long delay at start when no audio devices are found. more
• Fixed that result_is_always_fresh was ignored for hand crafting. more
• Maybe fixed crashes related to using formatting strings with floating-point numbers on Intel Macs running Sonoma.
• Fixed that removing cargo bays while the inventory limit was in place did not work correctly. more
• Fixed that inserters could get stuck loading cargo wagons in some cases. more
• Fixed spoiled items in filtered slots of inventory would not get ejected to unfiltered slots when sorting inventory. more
• Fixed a crash when removing equipment that was in equipment ghosts. more
• Fixed a crash when migrating a fluid box from one that joins with a fluid segment to one that does not.
• Fixed endlessly pending asteroid collector calculation when navigation was not changed more
• Fixed modded spider vehicles being selectable with Spidertron Remote when selectable_in_game property was false.
• Fixed copying settings from inserter to assembler could raise error sound even when circuit conditions were changed. more
• Fixed that some color signals were not given lamp color. more
• Fixed that recipe parameter would not allow productivity effect. more
• Fixed that new filters set by LuaLogisticSection::filters would not propagate to other sections under the same group. more
• Fixed that sync-mods-with-save did not show load-save as an option. more
• Fixed captive biter spawner was able to connect to logistic network. more
• Fixed that clearing assembler recipe would not clear invalid item requests. more
• Fixed a crash when trying to drag temporary schedule record for a constantly retriggering interrupt. more
• Fixed asteroid collector description not listing minimum energy consumption. more
• Fixed recycling time of recipes with default crafting time was twice as long. more
• Fixed space platforms and cargo landing pads losing items when merging forces. more
• Fixed that item pickup requests weren't invalidated after making an automatic trash request. more
• Fixed environmental sounds needlessly reloading when entering/leaving remote view. more
• Fixed rough ice thawing to volcanic tiles. more

Modding

• [space-age] Changed territory noise expressions coordinate system from chunk-based to tile-based.
• Added option to surface.pollute() for recording the pollution change in statistics.
• Fixed on_entity_damaged.source not behaving according to the 2.0 specification.

Scripting

• Added connection_type and linked_connection_id to LuaFluidboxPrototype::pipe_connections.
high rated
A bigger update for Project Warlock II has been made available today (Offline & GOG Galaxy).

Version 0.7.0.29 (November 08, 2024)
• Fixed a bug where weapon names would not update in Weapon Shop after purchase in Chapter 2
• Fixed localization issue for Urd’s description in Character Select in Polish language
• Adjusted Demoness, Wraith and Demonface physics - these monsters should not clip through the floor anymore.
• Added combo texts back to the Combo Display
• Fixed an issue where Barrels would not count towards Combo Meter
• Fixed an issue where secret character in E2M7 would be the same one as in E2M4
• Fixed an issue where firing the preloaded winchester would not be possible if magazine was empty
• Fixed an issue where ammo would be displayed incorrectly on Dual SMGs
• Fixed an issue where SMG reload was not needed when shooting
• Adjusted Lavaworm Boss Fight
- Removed Monster spawning projectile, Lava Worm shoots a homing projectile instead
- Added monster spawners on switch activation

Chapter 2 Rework

Overhauled and reworked Chapter 2, matching the quality and features from Chapter 1

Added HUB between levels to Chapter 2

• Added Stats & Perks Shop
• Added Weapon Upgrade Shop
• Added Spell Upgrade Shop
• Added Passive Upgrade Shop
• Added Bestiary Room

New SFX for Chapter 2

Revised the sound effects of Weapons, Monsters, as well as the Soundtrack.

Reworked Chapter 2 Arsenal

Revised all Weapons in Chapter 2, new arsenal consists of:

Kunai Dagger
- Tribal Tomahawk
- Tribal Spear

Revolvers
- Buckshot Revolver
- Magnum Pistol

Pump Action Shotgun
- Winchester Rifle
- Shorty Shotgun

Crystal SMG
- Gatling Gun
- Dual SMGs

Dynamite
- TNT Charge
- Firecrackers

Magic Crossbows
- Magic Tripleshot Crossbow
- Magic Ballista

Revised Chapter 2 Stats

• Strength
• Vitality
• Spirit
• Capacity
• Poison
• Crystal

Revised Chapter 2 Perks

Alongside pool of common perks, Urd has access to her individual ones:

• Poison Cloud
• Poison Aura
• Crystal Blast
• Crystal Aura

Revised Chapter 2 Spells

• Temporal Speed
• Crystal Spell
• Poison Spell

Revised Chapter 2 Spell Upgrades

Temporal Speed
- Melee Master
- Duration Increase

Crystal Spell
- Unstable Crystals
- High-speed Crystals

Poison Spell
- Grand Opening
- Cloud Control

Revised Chapter 2 Passive Upgrades

Passive Upgrades are commonly shared between all Chapters

Added Rune Tasks for Chapter 2 Weapons

Urd can augment her weapons with either Poison or Crystal runes.

Revised Chapter 2 Levels

• Most levels received updated and balanced encounters
• Moved Lava Worm boss from E2M11 to E2M7
• Reworked E2M12 Final Boss Fight mechanics
• Reworked area where Lava Worm boss was in E2M11

Chapter 1 Changes

Reworked Chapter 1 Spells
• Frost Spell replaces Phantom Palmer
• Fire Spell replaces Ammo Refill

Reworked Upgrades for Spells

• Frost Spell
- Ice Bolt
- Ice Storm

• Fire spell
- Extended Flames
- Extended Range

New SFX for Chapter 1

• Revised Weapons Sounds
• Revised Monster Sounds
• Revised Audio Balance and Mixing

Game Difficulty

World Difficulty Level
• World difficulty level increases after completing M7 of each chapter.
• Increased world difficulty level allows Elite monster variants to spawn.

Elite Monsters

• These monsters have a chance to appear on the increased world difficulty level.
• They move and attack faster and have higher health pool.

Game Balance

• Balanced monsters and difficulty levels

Difficulty Levels

• Adjusted difficulty levels

Weapons

• Reworked the magazine logic
• Magazines now show real magazine ammo
• Ammo is not subtracted from the ammo pool when shooting, only from the magazine

Visuals

• Added Emission Maps to active Upgrade Stations
• Added Emission Maps to doors for better visibility
• Added SSAO effect around sprites, when SSAO is enabled
• Added Visual Hint for explosive projectiles displaying their hit radius

UI

• Overhauled Chapter 1 HUD
- Palmer's Mugshot is still in the works, therefore new HUD contains an outdated icon
• Overhauled Chapter 2 HUD
• Revised all menus visually

Gameplay

Coyote Time

• Coyote time got an update and works more accurately!

Loading Screen

• Added new loading screen between Buckshot Software and Main Menu to prepare the assets for the game

AI/Monsters

Flying Monsters Rework

• Flying monsters now actually fly (kinda)

Bugfixing

• Fixed over 120 bugs total found during past months
Post edited November 09, 2024 by Berzerk2k2
high rated
(from Steam)

Necroking update for 7 November 2024

Update 1.5.2 with New Features!

Our latest update for Necroking is here, bringing fresh content and gameplay enhancements! Make sure to download the latest version to explore these new features.

List of Changes:

- Added enhanced versions of select units, available via crafting at the Obelisk using Stars. Upgrade your team and unleash new power!
- Added 4x-speed option for battle animations. This feature can be activated through Settings for a faster-paced experience.
- Added simplified animation mode to further speed up combat. This option can also be toggled in Settings.
- Balance Adjustments: Various minor tweaks to improve gameplay balance.

We hope you enjoy the new content and updates! Keep the feedback coming as we continue to enhance Necroking for you.
avatar
Doc0075: Drova

Received regular updates and is now at 1.0.4.3

Hello,

we had an area where much lesser enemies spawned than intended. This is fixed now.

Have a nice week and the next bigger patch is coming soon.

Best,
Johannes

1.0.4.2

Hello,

we fixed the issue, that you were able to walk through cliffs and narrow pathes. Sorry for the inconvenience and have a nice sunday!

Best
Johannes

1.0.4.1

Hello,

The last patch had a few side effects, which we have now fixed with 1.0.4.1
If you discover a bug, please report it on Discord or by pressing F2 in-game.

Have a nice weekend!

Changelog

Fix crash when getting closer to Chunnaic in Nemeton when being on the quest with Caspara after the Fire Festival
Fix bug where sometimes player was trapped inside animal cages
Fix some occasions where player got stuck at obstacles
Fix missing colliders at waterfalls
Fix missing name in dialog of Mandrake
Fix minor typos

1.0.4

Travelers of the Otherworld,

We have just released patch 1.0.4. You can find the complete changelog below. There is also a Known Issues list on our Discord.

The console versions are a bit behind, partly because of the submission process there. We will update the version on consoles as soon as possible. If you want more information about the consoles, you’ll find it on our Discord.

We are currently going through all of your feedback, which is taking longer than we thought, but we want to discuss all feedback with the team. We will be presenting our roadmap next week and are really looking forward to it.

Apart from that: Have fun playing Drova. If you find bugs or end up in a dead end, you can report the bug ingame with F2 or let us know on our Discord.

We are here to help you as quickly and as best as possible!

Just2D

Fixed Dead- and Softlocks
* Fix missing answers when having a dialog with the roots in Forest Primeval ("frozen dialog bug")
* Sometimes the quest "A Nest of Bloodfly" could not be completed after destroying all nests
* Fix bugs where the game stuck when interacting with Friedels table
* Fix bug where "My Very Own Talisman" stuck in dialog
* Fix multiple cutscene that stuck because NPCs were blocked by player
* Fix multiple cutscene that suck because the NPC talking was out of range
* Fix Chunnaic dialog at fire festival that repeats itself if player is on a certain quest
* Fix bug where Gradan talks to player about Karottes sword, when preparing for expedition, resulting in softlock
* Fix multiple bugs with arena in Remnants' camp resulting in stuck fights/fighters not going to the arena
* Fix bug where dialog stuck after bringing back the boot to Dylara
* Fix bug where arena quest can't be completed when talking to Angus
* Fix bug where weapons can't be given to prisoners if found too early
* Fix bug where Jero and Molvina stopped fighting each other, resulting in stuck cutscene

Changes/Tweaks
* Added support for 16:10 (includes Steam Deck) - no more black borders for such resolutions
* Added some special characters to our font to improve support for custom translations
* Added space to talent tooltip to improve support for custom translations
* Increased contrast between selected and unselected dialog choices
* You can now opt out of Iron mode to Classic or Explorer if you really want to
* Changed stairs behind Merick to avoid easy stealing (aka Karstix' corner has been removed)
* Removed reactions of NPCs when player stands in their way
* Tweaked multiple hitboxes for different attacks including worm attacks, Bullrush
* Reduced volume of certain bird sounds
* You can not interact with certain letters in your inventory to open them in your journal
* Changing item categories in trading now resets the scrollbar
* Caltrops can only be picked up when it didn't hit an enemy yet
* Added hint to the next Divine Crystal to Mombert dialog
* Added blockers to autosave system to a certain (secret) location to avoid being stuck in a hard fight
* Changed achievement description for "That Silver is Mine" to clarify what needs to be done
* The dull axe of Bady is no longer sellable
* Improved journal entries to clarify how to join Nemeton after talking to Angus
* Added dialog to Bady to clarify what is still needed to start the arena fight with Gra
* Made treasure maps and notes from Leru visible in the inventory
* Removed shallow water at a certain location that looked like it could be blinked on
* Changed item categories for some items
* Added more purchasable horns
* Improved dialog and journal entries to find Muc more easily
* Added buff effect when eating with the others in the Refugee
* Change dialog with Lobo to reflect him being angry
* Improved dialog and journal entries to find Delani more easily
* Healing own factions members before starting the big fight with the members of the other faction
* Change name of the small mine being attacked by Snaptors to differentiate between the other mines
* Add a new recipe to merchants in later chapters
* Also destroying a boar cave when the Forest Primeval gets destroyed
* Tristan no longer counts as a member of the forest people regarding crimes

Balancing Changes
* Brunt Shot flow cost increased from 50 to 60
* Red Moor Frog Tongue Attack damage increased from 18 to 22
* Red Moor Frog health reduced by 10%
* Leather Armor armor value increased from 12 to 14
* Iron Triskelion armor value decreased from 6 to 4
* Silver Triskelion armor value decreased from 12 to 8
* Liandra orbs maximum number reduced from 3 to 2
* Trophy of the Hunter (no ammo consumed) trigger chance increased from 20% to 33%
* Kati and Fester act 4 health reduced (Remnants)
* Lightboar health reduced by 15%
* Shield armor bonus reduced slightly depending on tier
* Bow and Sling talent learnpoint cost reduced by 1
* Battle Shout received damage amplifier increased from 30% to 40%
* Fervent Shout now only decreases physical damage received
* Whiplash talent damage bonus increased from 25% to 50%
* Changed damage type of Bloodquito range attacks from magical to physical

Other bugs
* Fix a whole lot of typos in all languages
* Fix multiple locations where players got stuck in obstacles
* Fix bug where Quest "The Rogue Friend" could not be finished properly
* Fix "Work, Work" didn't finish itself correctly sometimes
* Fix bug where NPCs got stuck in the middle of the arena
* Fix arena bug where player is considered losing after load a savegame
* Fix bug where Foglets fired the same sound multiple times
* Fix perfect block caused stuns on harpy feathers and screams
* Fix multiple people could be talked to through the palisades in Nemeton
* Fix missing footstep sounds in some buildings of Nemeton
* Fix Mighty Blow damage when used with fists
* Fix wrong dodge directions after picking up things
* Fix timer display errors on buffs when saving/loading
* Fix missing horn sound in Red Tower
* Fix bug where traps can be duplicated by placing them
* Fix bug where trinkets could be sold but having them still in inventory afterwards
* Fix obsidian spear timer when recast
* Fix picking up silver/rubble when using dodges
* Fix wrong tooltip when opening Asmus letter
* Fix stuck dialog with Fulk when he spits on the floor
* Fix seeing health bars when learning something at a teacher
* Fix missing draw sfx on Silver Smasher
* Fix display of new items in inventory with trinkets (all trinkets of the same kind were marked as new)
* Fix bug where healthbar was displayed on random NPCs without combat
* Fix bug where player can't talk to Angus when expedition is preparing
* Fix Bombus worriying about Larea even though she is back at camp
* Fix Ede stop trading with player after a certain quest
* Fix elevator causing NPCs to run through walls
* Fix wrong dialog on Niala after the woodcamp got attacked
* Fix multiple NPCs deciding to walk through walls
* Fix Meluna getting to work after brawling her
* Fix bug where player could collect debt from Meluna even though she is not on the list
* Fix multiple occasions where NPCs didn't share experience points with the player character
* Fix bug where Jurek paced weirdly around
* Fix bug where the name of the big frog was not displayed
* Fix bug where Jendrik didn't go to the logging site
* Fix bug resulting in duplication of Badys axe
* Fix aggro bugs with Fawini (again)
* Fix bug where Babsi doesn't move after you start hunting Snaptors
* Fix bug where Emko doesn't move after wanting you to follow him
* Fix bug where Evi gets triggered by drawing weapons even though she is sleeping
* Fix wrong dialog on Merlind if others start working on the bridge
* Fix bug where Reija restarts the golem fight after she got knocked out
* Fix bug where the kidnapped NPCs decided to go back to captivity after rescuing them
* Fix bug where a dialog at Olaf can be repeated indefinitely, indefinitely, indefinitely, ...
* Fix loot of Farlan when being killed
* Fix missing dialog when "talking" to the dead sheep (what a sentence :D )
* Fix bug where Aldo decides to leave his cage and resume his work as a merchant
* Fix bug where Aldo doesn't go back to his place after stealing from him
* Fix bug where Babsi attacks the player after being attacked by bandits
* Fix bug where silver can't be looted from Mursel
* Fix bug where Drivanius boss fight didn't reset properly after loading a savegame
* Fix unreachable fishing spot west of the mines
* Fix some unreachable items in dungeons
* Fix a small island not possible to blink to
* Fix some unintended entries to Forest Primeval with blink
* Fix spider boss spawned twice
Thanks a lot for the important infos, dear Doc! :)
However, it would really be beneficial if the developers also were to actively participate in this forum and offer here assistance with the game for the guys ... :|
Post edited November 10, 2024 by Species8472
high rated
Updates for: Going Medieval and Travellers Rest
-----

Going Medieval

updated 7 November 2024
Offline installers updated to 0.20.24REL

Changelog from Steam DB

Greetings, medievalists! The newest patch (0.20.24) is now live on all platforms. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

Bugs and Fixes
- Fixed several crash occurrences.
- Fixed the issues where prioritizing taming/recruiting/shackling via right click would direct settlers to a different animal/prisoner than the ones that have been selected.
- Fixed the issue where a settler’s health bar doesn't disappear after it gets back to 100%.
- Fixed the issue where settlers wouldn’t escort prisoners to their cells due to them waiting on the recruitment. Now, recruitment will only happen within prison cells.
- Fixed the issue where prisoners that surrender while being on ladders would end up stuck there, along with the settler that attempted escort.
- Fixed the issue where you could build stairs on locations with trees and without the need to cut those trees first.
- Fixed the issue where copying/relocating Armour Rack would deselects Clothing and Body Armor on the new location, regardless of the original settings.
- Fixed the issue where settlers wouldn’t close windows in some situations.
- Fixed the issue where graves with bodies in them would never be hidden when moving down layers.

Known issues:
- If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
- Assigned Pets don't sleep with owners.
- Some items are missing icons and localization values.
- Player-triggered events don't have sound effects
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.


_____

Travellers Rest

updated 8 November 2024
Offline installers updated to 0.6.6.8

Changelog from Steam DB

- Fixed an issue with the Whisky recipe.
- Fixed the required reputation level to purchase the Whisky recipe.
- Fixed a visual bug with wall areas above doors.
- Fixed some collision issues in the city.
- Fixed some collision issues in the farm area.
high rated
UBOAT

2024.1 Patch 20
Dear captains,

There is a new patch ready for version 2024.1.

Crew:
- Once a routine hydrophone check is ordered, a progress bar for that order is displayed on a radioman's portrait that gets tasked with it.
- The game is now asking, when an officer is being tasked with loading a torpedo, if he should only load it, or maintain it first and then load.
- Crew no longer verbally reports friendly and neutral units near friendly ports, since it's rarely useful and there are often many such contacts. Notifications still appear with no changes.
- Fix: A small clipping was present when a character was wearing a beanie and had a face of type X.
- Fix: Right after resting, officers weren't considering orders waiting in the global order queue (for example, torpedo loading orders) and were always doing something else from their assigned role.
- Fix: Characters could sometimes incorrectly rotate for an animation, when there was a high time compression in use and they handed out a report to an officer just before starting another animation (for example, if they went to their bunk for any reason after handing out a report).
- Fix: Officer's hat, hair and beard could disappear, if he was controlled in FPP and certain steps were performed, involving saving and loading the game states in a specific way.
- Fix: When there were multiple injured people on the ship, some of them could heal indefinitely after being treated.

UI:
- Added tooltips to controls displaying a number of sailors, officers and survivors on the ship.
- Clicking on a notification about free specialization points, now opens an associated screen where they can be spent.
- Improved transition to a character screen.
- Fix: Once a screen for releasing survivors was closed, the transition was slightly wrong. The fade in and out animation was played completely and only afterwards the UI was changing.
- Fix: Japanese navy flags weren't visible in UI, only in the 3D scene.
- Fix: Orders queue was sometimes appearing partially outside the left edge of the screen.

Modding:
- Added UnityEngine.JSONSerializeModule.dll and System.Xml.dll to compiler for use in the mods.

External interactions:
- Fix: Too many decision buttons were appearing after a search of an abandoned merchant ship was completed.

Graphics:
- Fix: Type VIIB U-boats had green positional lights on both sides of the conning tower due to an issue with UV map.
- Fix: Fixes to certain problems with flickering lights in submarine pens.

Missions:
- Fix: If an interaction screen was opened and closed without selecting any decision, during a rendezvous with a Japanese submarine, it wasn't possible to open it again.
- Fix: It was sometimes not possible to load the cargo from B1 submarine and continue the mission.

General:
- From now on, when ports are restocked, some of the stored equipment is replaced with new items. This fixes an unwated situation, that an outdated equipment was sometimes occupying port storage indefinitely.
- Combat music and elevated stress among the crew are now maintained for 10 minutes after loosing enemy contacts, if there is a clear reason to believe that the enemies are still somewhere close. Automatic alarms are also maintained slightly longer in such situations.

Yours,
DWS
high rated
Ys X: Nordics

Updated to 1.0.8 (Galaxy & Offline Installer)

Changelog from SteamDB:
Ys X Version 1.0.8 Release Notes

Hi everyone,

today we are releasing a minor patch for Ys X: Nordics, which addresses the following issues:

• Resolved a crash which could occur in the ship loadout menu when using the mouse to change the selected slot.
• Fixed dialog message and selection window placement for very narrow or wide aspect ratios.
• Eliminated graphical shadow artifacts which could occur temporarily after changing the aspect ratio or field of view, before loading a new map.
• Improved some text in the French and English localizations.

As always, if you want to revert to the previous version for any reason, you can do so using the Galaxy Rollback feature.

Cheers,
Peter "Durante" Thoman
Post edited November 11, 2024 by Hustlefan
high rated
Tunguska: The Visitation - Enhanced Edition

Updated to 1.90-3

Changelog from SteamDB:

Gameplay Improvements

• The "Auto Aim Threshold" setting now applies to manual aim with Hybrid/ARPG control schemes. It affects the aim "snap on" sensitivity. Higher the number, less sensitive. 10 means zero aim snapping, if player prefers it that way.

• Fixed a bug with Hybrid and ARPG control schemes where pulling out a melee weapon resets camera position, which may cause discomfort

• Reduced the particle count for fireballs to improve performance

• Lengthened bullet hitboxes to prevent hit detection fail when the bullet travels very fast (like SVD)

• Fixed a bug with laser dots not showing up on raven helmets

• Changed the name for the "Copy of Potion of Elation Recipe" item to make it less confusing, since it can't be used as a quest item.

• Fixed a cosmetic issue with Fire Axe having green line around the sprite

• Added a plank as ramp in Slaughterhouse fountain in case player falls into it
high rated
Flotsam (Early Access)

Updated to 0.8.5f2 (Galaxy & Offline Installer)

Changelog from SteamDB:
0.8.5f2

Hey Drifters,

Here's a patch fixing various issues!

Early Access 0.8.5f2

Fixes

• Production Limits now only display items for which production can be limited. Currently these are items that are produced.
• You can now adjust filter settings on storages as they're being built.
• Fixed issue where games wouldn't save because of a broken reference to a seagull.
• Fixed issue where walkways that shouldn’t be deconstructable could be marked for deconstruction in Joystick mode.
• Fixed issue where opening the energy overlay did not open the Grid Overview Panel.
• Fixed issue where items in export inventories were not visible in the town's inventory.
• Fixed issue where you could not use the Field's water distribution slider in joystick mode. Also visually updated it for clarity.
• Fixed issue where right-clicking to move in Architect Mode would store buildings as well.
• Fixed issue where an outline sometimes remained on a building that was no longer selected.
• Fixed issue where the deconstruct icon would display above buildings awaiting a drifter during construction.
• Fixed issue where the town's boundaries on the map did not update correctly after using Architect Mode.
• Fixed issue where buildings could be attached to walkways that had their construction canceled while resources were being hauled, preventing the building from being completed.
• Fixed issue where 'Drifter Diets' was missing from the DPAD menu selection.
• Fixed issue where tooltips did not appear over some panels.
• Fixed issue where the filter panel button in the top inventory bar would not work after using Architect Mode.
• Fixed issue where not all expertise points could be spent in the expertise panel when using Joystick.
• Fixed issue where drifters kept their diseased particles in the character portraits.
• Fixed issue where saving and loading did not persist scouted specialists.
• Fixed issue where the Town Tugger was not rotated properly after being moved in Architect Mode.
• Fixed issue where an error was thrown when you had a bird that was leaving the town selected.
• Fixed issue where the deconstruct icon rapidly switched between deconstruct and error states when storage was full.
• Fixed issue where hungry Nibblers would show as hungry Gobblers or Flounders in the Fish Farm.
Post edited November 11, 2024 by Hustlefan
high rated
Unreal Lust Theory (Early Access)

Updated to 0.3.6.0.1_fix (Galaxy & Offline Installer)

No changelog but they've removed FSR3.1 for now.



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Arsene Lupin - Once a Thief

Updated to 0.0.9 (Galaxy & Offline Installer)

No changelog.
high rated
The Invincible

Updated to 1.34 (Galaxy & Offline Installer)

Changelog from SteamDB:
[UPDATE 1.5] The Invincible - Retro Zone

Hello, Astronaut,

It’s time to enter the Retro Zone!


Drive your vehicle through the striking landscapes of Regis III or mysterious forests of the Pacific Coast to discover mind-boggling phenomena. Begin an emotional adventure in The Invincible and personalize your experience with a new Pacific Drive rover skin.

Improvements to the Alliance Base

We have also improved meshes in the Alliance Base to reduce the possibility of FPS drops or rare game crashing problems in the area.

Memory optimization

The Invincible should now work better on devices with lower memory (8GB of RAM / 2GB of VRAM).
high rated
Northgard

Updated to 3.5.50.40227 (Galaxy & Offline Installer)

Latest changelogs from Discord:
v3.5.49.40221

We have applied a fix on the random disconnection that some you had following yesterday patch
If the issue is still present for you, be sure to let me know!
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v3.5.50.40227

• Server Issues caused by previous patch are reverted
high rated
Travellers Rest

updated 11 November 2024
Offline installers updated to 0.6.6.9

Changelog from Steam DB

- Fixed a bug that caused fruit trees not to grow in the indicated number of days.
- Fixed various visual errors with fruit trees.
- Fixed a bug that could cause the player to leave the map when mining stones.
- Fixed a visual error that caused some customers’ cutlery not to display correctly
- Fixed a bug with the tutorial in split-screen mode.