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high rated
seppelfred: There's an update for SOMA, but no changelog.
According to gogdb, it is mac only.
Download changed: Installer, SOMA, Mac, en
Version 1.62 ⇒ 1.64
Regardless, interesting to see. Versioning conventions suggest stuff was updated, rather than hotfixed, and the mac build is now 3 minor versions ahead of the windows build. But the game is a bit old, so I doubt they added much, really.
high rated
Brigador: Up-Armored Edition

Updated from 1.63 to 1.64 on Windows, Mac and Linux.

Changelog posted by the developer in the forum:
Update Notes, January 26, 2022 - v.1.64 on GOG (build string "b058fd5e" ingame)

- High resolution fix for Retina devices on Monterey. Thanks to Obli on the Steam forums for your help in finding a solution.

- Added safeties on savegame serialization, to avoid potential platform-specific corruption
- Saves disabled on overmaps with only one node

- Fix autoturrets not initializing in campaign missions.

Happy new year, Brigadors. May your 2022 be safe and joyful.
high rated
A new version of Quake 2 RTX has been released. While we wait for it to arrive here on GOG you can download it already here:

Also the changelog can be found here:
Post edited January 26, 2022 by Berzerk2k2
high rated
Phoenix Point: Year One Edition

Updated to 1.13.2. Changelog from Reddit:

Patch Notes: 1.13.2 Hypnos

Bug fixes
-Fixed an issue where the main music did not play on Geoscape in several cases.
-Fixed an issue where pressing “Y” and “B” together during a Pandoran alien report on the geoscape would corrupt the UI.
-Fixed an issue where satellite uplinks did not reveal havens from supportive factions.
-Fixed data tracking for some mutoid abilities.
-Fixed the description of cure spray ability of the Mutoid, because it should not heal 50HP.
-Fixed an issue where mind controlled Pandoran units counted as haven defenders at the end of a mission.

-Fixed an issue where the game gets stuck during loading when a Technician has both Mech Arms in the inventory and attached to the armor/mounted slot.
-Fixed a stuck issue where a prompt was letting the player activate a console with a second soldier during a steal research mission.
-Fixed an issue where the game gets stuck in tactical after a paralized triton is killed.
-Fixed a stuck issue when the last allied unit evacuates with jet jump or dash with no AP left.
-Fixed an issue where Neurotoxic spray disables the usage of any 1 or 2 handed item if applied on any limb(arm/leg).
-Fixed an issue with missing strings for some body parts for Hoplite and Guardians (DLC2).
-Fixed an issue with corrupted files when entering a map that has a technician while DLC4 is not available and/or enabled.
-Fixed the description of dynamic resistance ability of the Acheron to exclude some damage types (DLC4).
Post edited January 27, 2022 by russellskanne
high rated
Dread Templar recieved a new update (Offline and GOG Galaxy).

Dread Templar Update 0.942p
New content

• 1 new level called "Stranger" (E3M2)
• 1 new demon
• 1 side area
• 1 optional boss fight
• 1 super secret
• 8 secrets
• 2 new golden emblems and 4 silver emblems
• enemy rebalance, bugfixes and a save point was added in E3M1
high rated

Updated to (Galaxy & Offline Installer, Windows)

Dodsvagr, Clan of the Rat DLC available now.

Changelog from Steam:

PART 1 / 2
Dodsvagr - The Clan of the Rat

Hey everyone!

We are proud to present to you our eighth clan, the clan of the Rat, which brings some exciting new mechanics and units to Northgard.

Read on to find out more about what makes the clan of Dodsvagr so unique.



Welcoming wounded and outcast villagers who have been forced out of their original clans without hesitation or prejudice, it is understandable why the many followers of the Rat dedicate their life, and sometimes their death, to the clan.

The clan doesn’t have time for feasts, or even sleeping in houses, only hard work is worth celebrating, but if you have enough energy to celebrate, then you could, and should have worked harder….

The clan will work and fight tirelessly to get what they want, and to survive.


Powerful shaman and merciless warrior, Eir leads the clan of the rat with an iron fist. She taught her clan the ways of the shaman, so they could survive even the most severe injuries, and ensure their enemies do not.

Some say that her mastery of dark practices goes as far as being able to bring back dead beasts from the depths of Helheim...


The shaman, trained by Eir, are powerful units that will fight fearlessly during the heat of battle, and take care of the injured in its aftermath. They can also lend a helping hand to their allies by healing them as well.


- The clan starts with more villagers but they arrive wounded. Wounded units are exempt from Happiness requirements.

- The clan doesn't have access to Houses, but all non-mystical buildings provide housing. Once max population is reached, extra villagers stack in a Population Reserve.

- The Shaman Camp replaces the Healer Hut and trains Shamans able to fight and heal multiple units and allies even outside your territory.

- When the clans units kill foes or die, the corpses are cremated at the Shaman Camp, producing Lore and attracting new villagers faster.

- Overwork replaces the Feast and boosts all productions at the expense of your worker's Health.


Fame 200

Your units consume -50% less Food while being healed by Eir.

Fame 500

The max Population Reserve increases by +4 villagers.
The maximum duration of Purification Pyre is extended to 6 months.



Wounded units cost -50% Kröwns to train as military units.


You can place up to two buildings of the same type in a zone, except Defense Towers.


When killing neutral faction units, you gain some of their favorite tradable resources. Neutral faction buildings can house additional population.

Pain Suppressant

Wounded units move and attack 30% faster.

Blood Ties

Eir can sacrifice part of her Health to heal all your units in the zone over the next 5 seconds.


You can summon Garm’s Incarnation at a Shaman Camp.


1st Battle

When killed, your units inflict Sickness on their attacker.

6th Battle

Wounded units do not suffer production malus when Overworking.

11th Battle

When the Purification Pyre is ignited, all your units heal.



The Rat King
- Win with the Clan of the Rat

Rat Master
- Achieve 50 Victories with the Clan of the Rat

Just Want to Watch the World Burn
- Build the Relic of the Clan of the Rat

Rat Conqueror
- Finish a Conquest with the Clan of the Rat


Can I go home now?
- Overwork the same worker 5 times.

Lord of Cinder
- Keep the Purification Pyre burning for 12 months without interruption.

It’s Free Real Estate
- House 10 Villagers or more in neutral faction houses in a single game.

- Have 10 Merchants working in the same zone.
Post edited January 27, 2022 by Hustlefan
high rated

Updated to (Galaxy & Offline Installer, Windows)

Dodsvagr, Clan of the Rat DLC available now.

Changelog from Steam:

PART 2 / 2


Fields are no longer snapped to a specific placement on a tile and can be placed like other buildings.


The event now lasts 1 month and consumes the clans Food progressively.


Relation gain with neutral factions via trade-routes has been reviewed.

Each neutral faction now has a favorite resource which, if traded with, improves the relation with this faction (indicated on the trade-route UI with a star).

Dwarves now accept Food trade-routes.

Kobolds - Befriend status:
- The Kobolds will now accept to sell their additional territories for Kröwns to the clans they befriended.


- Cost 6̶0̶ ⇒ 80 Wood


- Your clan gets a 20% increase to production through feasts, -̶5̶0̶ ⇒ -40% Feast cost.
- You can build an additional Sheepfold.
- Y̶o̶u̶r̶ ̶u̶n̶i̶t̶s̶ ̶r̶e̶g̶e̶n̶e̶r̶a̶t̶e̶ ̶H̶e̶a̶l̶t̶h̶ ̶d̶u̶r̶i̶n̶g̶ ̶a̶ ̶F̶e̶a̶s̶t̶.̶

Fame 500

- Y̶o̶u̶r̶ ̶D̶e̶f̶e̶n̶s̶e̶ ̶T̶o̶w̶e̶r̶s̶ ̶a̶n̶d̶ ̶y̶o̶u̶r̶ ̶u̶n̶i̶t̶s̶ ̶g̶a̶i̶n̶ 1̶5̶%̶ r̶e̶s̶i̶s̶t̶a̶n̶c̶e̶ ̶i̶n̶ ̶y̶o̶u̶r̶ ̶t̶e̶r̶r̶i̶t̶o̶r̶y̶ ̶w̶h̶e̶n̶ ̶f̶e̶a̶s̶t̶i̶n̶g̶.̶
- Your units regenerate Health during a Feast.


- Health = 5̶5̶ ⇒ 50

- Buff to heal speed when Brundr and Kaelinn are together.


Venison & Ratatouille
- Effect: Produce 3̶/̶5̶/̶7̶/̶9̶ ⇒ 4/6/8/10 to Food, Wood, Kröwns, L̶o̶r̶e̶.̶
Cost: 100 Meat, 100 Mushrooms | 200 Vegetable(Duration) | 3̶0̶0̶ ⇒ 200 Meat (Power)

Fish Soup
- Effect:
- New villagers will arrive at the Town Hall 1̶0̶%̶/̶2̶0̶%̶/̶3̶0̶%̶/̶4̶0̶%̶ ⇒ 30%/60%/100%/130% faster.
- U̶n̶i̶t̶s̶ ̶i̶n̶ ̶y̶o̶u̶r̶ ̶t̶e̶r̶r̶i̶t̶o̶r̶y̶ ̶o̶r̶ ̶n̶e̶u̶t̶r̶a̶l̶ ̶z̶o̶n̶e̶s̶ ̶w̶i̶l̶l̶ ̶s̶l̶o̶w̶l̶y̶ ̶r̶e̶g̶e̶n̶e̶r̶a̶t̶e̶ ̶t̶h̶e̶i̶r̶ ̶H̶e̶a̶l̶t̶h̶ ̶o̶v̶e̶r̶ ̶t̶i̶m̶e̶.̶
- Produce 4/7/10/13 Lore.

- Cost: 2̶0̶0̶ ⇒ 100 Fish, 2̶0̶0̶ ⇒ 100 Vegetables | 200 Mushrooms(Duration) | 200 Fish (Power)

Meat Stew

Cost: 2̶0̶0̶ ⇒ 100 Meat, 100 Vegetables 1̶0̶0̶ ̶M̶u̶s̶h̶r̶o̶o̶m̶s̶ | 300 Vegetables(Duration) | 3̶0̶0̶ ⇒ 200 Fish(Power)


Stolen-Lore UI has been reviewed.


- The behavior and wording has been reworked to include all healing-units and not just Healers.

- Reduces your buildings' upgrade costs by 20%.
- Reduces upkeep from upgraded buildings by 20%.

UI Town Hall
- Addition of a tooltip displaying the current pop-growth bonus on the gauge of arrival of the next villager.


- Refund on upgraded Altar has been fixed.
- An “adjacent” zone means that it is connected (not separated by a cliff etc) so Ancestral Influence and Offering Well have been adjusted.
- Kaija’s passive ability is fixed.
- In singleplayer, you can now have multiple Jotnar factions.
- Fixed issue during Jotunheim campaign mission: attacking enemy prevented you from trading with the other factions - it now works as intended.
- Fixed issue in Map Editor when adding neutral factions.
- Fixed achievement Dances with Wolves.
- Fixed issue where burning building from Raven Raids can’t be repaired.
- Permafrost is now available.
- Stones from Ragnarok are correctly displayed on the minimap.
- Sometimes units could walk under the lake, it has been fixed as well as High Tides not giving fish.
- Both Lynx don’t cross zones after using Sharp Eyes.
- Breaded Fish Fillets affect Dwarven Operative.
- Freeze when clearing Naströnd zone has been fixed.
- Bug on chapter 9 of the Campaign preventing units from attacking has been fixed.
- Conquest bonus reducing Relic cooldown by 50% now also works for Yggdrasil Root.
- Achievement requiring you to mine 150 Stone in a single game now triggers correctly.
- Problem with placing Fields on some zones has been fixed.
- Rock Golems from eruption event are correctly displayed on the minimap.
- Boar can no longer colonize neutral faction zones like zones with wolves.
- Achievement for 500 victories no longer triggers at the same time as the one for 250 victories.
- Free upgrade for unupgradable units can no longer appear as Conquest bonus.
- Erudition knowledge now correctly allows a free Lorestone construction.
- Bifrost bridge no longer blocks unit selection underneath it.
- Multiple UI fixes.
- A couple of optimizations have been made.
high rated
Brigador is flagged as updated.

Changelog from steam:

High resolution fix for Retina devices on Monterey. Thanks to Obli
on the Steam forums for your help in finding a solution.

Added safeties on savegame serialization, to avoid potential platform-specific corruption
Saves disabled on overmaps with only one node

Fix autoturrets not initializing in campaign missions.
high rated
The "Astrodogs Demo" offline installer yields 404 since yesterday.

Someone who is on more friendly terms with bots than I am might want to report this -- or not.
Post edited January 27, 2022 by mrkgnao
high rated
gogtrial34987: Sacred Fire: A Role Playing Game

Updated from 2.5.8 to 2.5.9 for Windows (Mac and Linux presumably to follow shortly).
Took a bit, but after pointing out the missing Mac and Linux versions to the developer (who was very responsive), they've now been made available as well.
high rated
Encased: A Sci-Fi Post-Apocalyptic RPG
Today recived a new updated to version 1.2.1104.1152. It's about 1GB, so I don't think is a hotfix, but I can't find a changelog.
high rated
mrkgnao: The "Astrodogs Demo" offline installer yields 404 since yesterday.

Someone who is on more friendly terms with bots that I am might want to report this -- or not.
Notified the GOGers. Please check in a couple of hours.
high rated
Prison Architect

Updated to the_tower_8419 (Galaxy & Offline Installer)

Perfect Storm DLC available now.

PART 1 / 2
There’s a storm coming, Warden!

Prison Architect: Perfect Storm Key Features:

- Riot Before the Storm - “Calamities,” like Deep Freezes, Heatwaves, Rat Infestations, and Lightning Storms can cause structural damage, lower prison ratings, and wreak havoc in the compound.

- Come Cell or High Water - Pest Control, Plumbers, Repairmen, and Road Maintenance Emergency Services are available for immediate relief from calamities. Electrician, Cold Control, Fire Safety, First Aid Training, and Pest Removal Training allow staff to mitigate damage and keep things running smoothly.

- Granted Refuge - Grants for Disaster Relief, Heatwaves, Emergency Protocol, Subsidence, Advanced Staff Training and Utility Retrofit Grant fund much-needed preparations to help ride out Calamities.

- Raining Rats and Dogs - Check current and forecasted weather conditions, and use weather prediction objects, to stay apprised of any impending disasters

Perfect Storm

- New Grants - Six new grants to aid the player financially and serve as a guidance tool to prepare for the Perfect Storm's calamities
- Disaster Relief - A relief grant to spend on reinforcing your prison
- Emergency Protocol - Awarded for players who assign Safe Zones for Staff and Prisoners in the event of an emergency
- Subsidence Grant - Rebuilding any damaged walls and fences including calling in Repairmen
- Advanced Staff Training - New staff programs are given to Prisoners and Staff
- Utility Retrofit Grant - A grant to fit the prison with Rat prevention materials and objects (Rat proof cabling etc.)
- Heatwave Grant - A grant to ensure the safety of staff and prisoners by investing in Fire Safety

- 4 New Emergency Services

- Pest Control - Spray the prison with a scent that keeps rats away
- Plumbers - Pump out flood water blocking the use of drains and showers
- Repairmen - Repair walls and fences that have collapsed due to subsidence brought on by storms
- Road Maintenance - Grits the service road to keep the ice and snow-free during a deep freeze

- New Staff Training

- Electrician Training - Allows staff to fix electrical issues within the prison
- Cold Control (Winter gritting) - Staff will use grit bins to keep paths clear in deep-freeze conditions
- Pest Removal - Staff can lay humane rat traps to control the level of pests within the prison
- Fire Safety Training - Staff will be able to mitigate the spreading of fire in an emergency situation
- First Aid Training - Staff will administer first aid to heal minor injuries and stabilise those in critical condition

- Three Extreme Weather Event 'Calamities'

- Deep Freeze - Sub Zero temperatures hit the prison, freezing utilities and causing havoc
- Lightning Storm - Thunder, lightning and torrential rain create danger and lasting damage
- Heatwave - It gets hot, very hot - Prisoners will need to cool off and drink to rehydrate themselves

- Rat Infestation 'Calamity' - Rats will lower the hygiene rating of the prison, cause issues with digging (tunnels) and gnawing (Electric cables, wire fencing) as well as eventually spreading disease
- A brand new Prison ‘Coverage Plan’ System - Allowing for players to prepare for Calamities, gaining access to staff training, free Emergency Service callouts and more
- Weather Forecast and UI - Players will be able to check current weather conditions as well as gain predictions of incoming weather and severity using a variety of tools.
- Weather Prediction Objects - Players will be able to purchase several different types of weather prediction tools, each varying in accuracy and functionality

- Two new Rooms

- Weather Center - This is the ultimate weather prediction tool. This automated room will send the most accurate and long-range weather forecast to the Weather Forecast page
- Training room - Area for the new staff training programs to take place. The room will only be used for programs

- Three new Advisor Sprites Types (Janitor, Foreman and Gardener) - Offering dialogue from more staff within the prison and an improved onboarding

The Tower (Free Update)

- Extended Visitation - Visitation sessions will last much longer
- New Foliage - Five new pieces of foliage to add to the grounds of your prison
- New Floor Types - Three new floor types to add to your grounds
- New Door Types - Coloured staff doors
- New Windows - Wooden and stained glass windows
- Additional Furniture - Sofa, Luxury Desk, Wooden and Swivel Chairs
- New Search Dogs - Two new search dogs rated as 'very good dogs'
- New Mutator - Doggie Doo! - Search dogs will contribute to the poor hygiene of the prison
- Misc Improvements & Community Requests

- Radiators added to Utilities
- Non-Lethal Sniper Policy - Snipers fire rubber bullets that can knock inmates unconscious, but don't kill
Post edited January 27, 2022 by Hustlefan
high rated
Prison Architect

Updated to the_tower_8419 (Galaxy & Offline Installer)

Perfect Storm DLC available now.

PART 2 / 2
Other fixes & improvements

Misc improvements:

- Tweaks to the fire spreading systems - fires spread at a more regulated rate and in more consistent paths
- Improvements to the pathfinding system and worker AI around construction to help the issues where workers stop building and Materials will have the status "Path between Material and Job is blocked" or “No route”
- Added search bar and filter to quick rooms

Second Chances:

- Fixed an issue where staff would not use dinner booths or dining chairs
- Fixed an issue where plates on the dining table turn invisible when the customer faces the camera
- Fixed an issue where food waste which is a product of expired harvest, is not collected in the Recycling Bin or the Compost Bin
- Fixed an issue where civilian customers are overlapping with Dining Chairs
- The bakery room will no longer get overloaded with unstacked Flour bags
- Civilian Customers will no longer have mismatched head assets
- Fixed an issue where the same teacher arrives for parallel sessions of Conflict Resolution & Reformed Prisoner Consultation
- Fixed an issue where the CEO calls with the instructions about the Second Chances DLC, even if the DLC is not active
- Oven lights will no longer overlap prisoners.
- Fixed an issue where prisoners did not prepare meals in the Restaurant in advance
- Fixed the issue where the reform program is shown as unscheduled when it first starts
- Fixed an issue where there are no sounds while the prisoner interacts with a dog during Animal Therapy
- Fixed an issue where there is no oven baking and cake/bread mixers sounds in the bakery
- Fixed: Grant "Prisoner Reoffending Rate" can be completed at the very beginning of the game
- The dough mixer is showing an error sign when placed against the wall at most bottom of the bakery
- Fixed an issue where external teachers sometimes get stuck on the edge of the map
- Fixed an issue with a reform program showing an error of no teacher even if it's already assigned a teacher
- Fridges rotation in Bakery Quick Build is now correct


- Dog handlers will no longer return to the Kennel with "Stationed" status
- Fixed an issue where it was possible to get stuck ON Screenshot mode
- Fixed an issue where dead bodies in the Export zone were not removed
- Fixed an issue where dead bodies were not removed from the island
- Rubble can now be recycled, and Recycling Bags are created when bulldozing
- Fixed an issue with the intake number does not match with the limitations set
- It’s now possible to place a wind turbine and solar/wind hybrid on water tiles
- Characters no longer walk under the Grass Road Bridge
- Deliveries should no longer get stuck or delayed because of seeds being delivered one bag per truck
- Fixed an issue where Medics don’t leave after being dismissed
- Fixed an issue where water pipes could not be sold
- Fixed an issue with some staff struggles to fulfil their needs
- Objects no longer fall off the back of a boat before reaching the dock
- Fixed an issue where players were unable to place a cloned room over a wall or fence if there are some objects on the wall
- Fixed an issue where the character is not able to open the Staff Fence Gate with Staff Keys
- Fixed an issue where the "Total" value in Finance tab moves up as the scrollbar goes down
- Swapped Dogs' skins on Green Power Plant and The Work Fields maps
- Fixed an issue with lockdown/solitary meals being delivered to the top-left corner due to secure doors
- Prisoner Uniform will no longer be placed the wrong way on the vertically positioned beds
- Fixed an issue where every plant was called a Crop until it was planted. Crops and Fruit trees now have their specific crop names in the job queue pop up
- Orderlies Staff Summary is now showing after clicking on 'Assign Orderlies'
- Fixed an issue with missing weapon sprites for the guards, riot police, elite ops, sniper, and armed guard
- Fixed an issue with Mismatched icons in the Jobs tab
- Fixed an issue where a Criminally Insane Prisoner would not be sent to a padded solitary cell under certain circumstances


- Fixed an issue where planning made by clients no longer disappears when reloading the game.*
- Fixed an issue where there is a game pauses when clients join on a big map*
- Fixed an issue where changes in prisoners wages are not displayed correctly in multiplayer.
- Fixed an issue with crop sprinklers not working during an online session from the client's side*
- Fixed an issue with Fog of War not working correctly from the client's side*
- Fixed an issue with Multiplayer when prison sizes expand
- In order to prevent the clients from disconnecting, we recommend the player with the most stable internet connection to be the host

*Host: Player that created the online session
*Client: Players that joined the online session

Escape mode:

- It is no longer possible to recruit unconscious prisoners
- Fixed issue with the camera being stuck in the wrong location on starting Escape Mode
- Fixed issue with fog of war is triggered when the player exits tunnel in Escape Mode

Known Issues:

- Pest Control workers become unresponsive when the stay indoors order is active
- Carpentry grant requires 66 beds instead of 10 in description
- Part of the guards with stationed status causes them not to move at all on occasion
- FPS issues when there is a land expansion in any given direction
- Pest Control trucks are being dismissed as soon as they are called
- Guards deliver invisible food to prisoners on Lockdown/Solitary
- Second set of fists appear in Inventory in Escape Mode
- Blinking objects on the map
- Some objects partially overlap bunkbeds when placed behind them
- Available Mods list is truncated if at least one mod is active
- The yard icon is cut off in Escape Mode
- Impossible to control time modes via keyboard in Escape Mode
- Accept your first Grant' task is not shown in the to-do list on the Client's side
- Broken Jail Doors change colour when closing
- Text overlapping in 'Grading' section of 'Prisoner Info'
Post edited January 27, 2022 by Hustlefan
high rated
Bright Memory: Infinite

Updated to 1.08 (Galaxy & Offline Installer)

Cheongsam (New Year) DLC & Cheongsam (Blue Flowers) DLC available now.

Changelog from Steam:
Bright Memory: Infinite - Lunar New Year Update!

Dear Users,

Bright Memory: Infinite's special Lunar New Year update is now live!
This update features two brand new DLC's (Cheongsam costumes and weapon skins), new ranged attacks for existing enemies and bosses, a special Lunar New Year-themed main menu, as well as over 40 optimizations and fixes.

Limited-time free content

- Addition of New Cheongsam (New Year) and Cheongsam (Blue Flowers) DLC's
*Becomes paid DLC after end of Lunar New Year sale


- Addition of Lunar New Year-themed decorations to main menu
- Changed skin of doll located in vehicle
- Addition of new ranged-attacks for Giant King and Sex-armed Emperor
- Addition of Magma Mountain Beast (spits fire)
- Addition of Double-Axe Ancient General (releases electric)


- Increased Exo unit's energy recharge rate by 20%
- Addition of marker and sound effect when hitting enemy vehicle with missile during car chase battle
- Reduced the possibility of error windows appearing for certain operating environments
- Optimized sliding motion to prevent getting stuck on certain objects
- Optimized visual when firing at armored vehicle in Surrounded
- Optimized warning message when starting new game to make it stand out more
- Fixed issue where framerate drops during certain events in Changes
- Reduced screen shake when hit by enemy's melee attacks


- Increased Blade Slash Whirlwind level 1 damage by 40%
- Increased Giant Blade Slash damage by 25%
- Increased Shock Punch damage by 25%
- Reduced assault rifle's recoil action
- Adjusted defend function so that defending in succession will reduce counter possibility
- Elite mechanical soldier and double-anchor ancient soldier will now have a 50% chance of activating super armor mode when attacked and their attacks will no longer be interruped by player attacks
- Increased Elite shield soldier's movement speed, attack frequency, attack range, and armor
- Increased double-anchor ancient soldier's attack range
- Increased assault rifle enemy soldier's attack frequency
- Increased Six-armed Emperor's eagle's attack frequency


- Fixed issue where frame rate drops when launching DX12 version using memory card with less than 6GB
- Fixed issue where the shadow of the boat does not move in accordance with the boat when ray tracing is turned on
- Fixed issue where special effects turn white for certain graphics cards
- Fixed issue where reversing during car chase battle can cause player to exit mission area
- Fixed issue where Aerial Slash attack can miss certain shorter objects
- Fixed issue where player can fail to reach the opposite shore if sliding or dodge button is pressed while sliding down slope in restaurant
- Fixed issue where enemy is reeled in even though grapple crosshair is not aimed at enemy
- Fixed issue where Tian Yu Emperor continues attacking if player uses Aerial Slash attack when attempting to execute Tian Yu Emperor
- Fixed issue where player can accidentally climb onto some roofs in Close Call
- Fixed issue where a player can still die even if they used the grapple while falling off plane in Close Call
- Fixed issue where ancient soldiers in Changes will spin continuously when stepping on boulders
- Fixed issue where Six-armed Emperor's bell can land on the wrong spot after being blocked by pillar
- Fixed issue where grass on the ground in Surrounded can block the Light Blade attack
Post edited January 27, 2022 by Hustlefan