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high rated
How about another small Blade of Darkness hotfix update? Sounds cool? Ok, here ya go.

v74 (Oct 20, 2021, hotfix)
• fixed random crashes introduced in v73 and related to the audio
Also Viscerafest recieved a new update today.

Viscerafest update 0.9.0.7
New Features

• Controller Support
• Lock on targeting
• Weapon Wheel
• Previously held weapon bind
• Sticky Aim

Tweaks

• General performance improvements
• Players air control moderately slowed to make shifting direction midair less touchy
• Melee jabs damage buffed from 45 to 50
• Melee uppercuts damage buffed from 90 to 100
• Skull Piercer's damage buffed from 30 to 35
• Bunker Buster now has a faster firing rate
• Bunker Buster sound and animation tweaked to account for new firing rate
• Pung Cannon now has a slower firing rate
• Pung Cannon's animation tweaked to account for new firing rate
• Shredders now have a faster firing rate
• Shredders damage buffed from 12 to 14
• Cells ammo pool increased from 100 to 125
• Reduced wait to fire time when swapping weapons
• Added stability checks for saving
• Troopers health buffed from 35-40
• Thunderbirds health buffed from 70-75
• Enforcers projectile speed reduced
• Enforcers spray duration decreased across all difficulties
• Enforcers health buffed from 100 to 105
• Watchers attack range decreased
• Watchers speed whilst in players line of sight reduced
• End encounter of C1L3 tweaked
• C1L4 ammo placements tweaked
• C1L5 encounters tweaked
• Reworked Caroline hud sprites
• Changed visuals of highlighted and disabled UI buttons
• Quicksave button in the load menu is now greyed out when there is no save to load
• Decal corpses gibs trajectories/blood effects tweaked
• When setting is active Gibs shrink when despawning rather than just pop out of existence
• Tweaked C1L7 ammo placements
• Extra C1L7 save beacon in puzzle room
• Thunderbird Hellrooms laser maze is more visually dynamic displaying how close to shifting
• the lasers are
• Bosses pustule attack sounds fixed
• Bosses pustule attacks visuals/behaviors tweaked/fixed
• Bosses design visually reworked
• Bosses AOE attack visuals tweaked
• Bosses AOE attacks behaviors tweaked/fixed
• Bosses Turrets sprites reworked
• Bosses turrets now ricochet player projectiles away from them to make it clearer you cannot
• destroy them
• Bosses windups for pustule and scream attacks now made longer
• Bosses windup for scream attack now more apparent
• Bosses health pool reduced across all difficulties
• Boss attacks that did not have windup sounds prior currently have placeholder ones
• Reduced the amount of ammo given prior to the boss fight in the re-stock room

Bug Fixes

• Fixed a bug where weapon firing rate was tied to framerate
• Fixed a bug where Set Yoth would pop to altar
• Fixed save bug in C1L7
• Fixed Bosses stun state overriding attack animations
• Fixed Bosses Turrets windup animation
• Fixed Boss alarm end sequence
• Fixed bug where player could walk through the Prelude's broken elevator doors
• Fixed a bug where camera shake would stack so much the player would have an out of body
• experience
• Fixed a minor legs clipping issue
• Fixed issue where the game would not save progress if you quit out during a score screen
• Fixed C1L3 headless decal corpse
• Fixed performance issue tied to Gib despawning
high rated
No Man's Sky
Offline installers updated to 3.70_Emergence_79070

Changelog here:
https://www.nomanssky.com/2021/10/no-mans-sky-expedition-4/

" Significantly improved sandworm geometry and textures.
Significantly improved sandworm particle effects.
Improved a number of particle effects, including: combat frigate weapon flashes flashes, freighter explosions, distant laser impacts, creature digging effects, Sentinel Walker landing effects, meteors, and meteor impacts.


Fixed a rare crash that could occur when retrieving friend details.
Introduced a significant memory optimisation.
Fixed a number of memory-related crashes on Xbox Series X.
Fixed a memory related crash on Xbox Series S.


Fixed an issue that could cause some settlement buildings to lose their construction terminals.
Fixed an issue that could prevent advancement when constructing small settlement buildings.
Fixed an issue that could cause the Multi-Tool to lose upgrades when switching Multi-Tools, if the selected next tool was already active.
Fixed an issue that caused movement and combat behaviour problems with the patrol drones aboard derelict freighters.


Fixed an issue that could cause Expedition saves to download incorrect data and become corrupt if reloading from the pause menu.
Fixed an issue where some saves would be incorrectly listed as ‘Incompatible’ if they became corrupted. Corrupted saves such as these are now recovered to the alternative manual/auto slot.
Fixed an issue that could cause savegame loss on PC if the game crashed during a save.
Fixed an issue that could cause the game to crash on the frontend if savedata had been corrupted.


Fixed a number of snapping issues with sloping roof parts.
Fixed a number of snapping issues that could occur in complex scenes.
Fixed a number of snapping issues related to roof cap and gable parts.
Fixed a visual glitch with the shadows on timber roofs.
Fixed a number of snapping issues with vertical glass tunnels.
Improved snapping for utility parts, including refiners and solar panels.
Fixed an issue that could cause ramps to remove their attached doorways when deleted.
Fixed a collision issue with the shelf panel base parts.
Fixed a number of snapping issues with freighter corridor and room base parts.
Fixed a number of snapping issues with decorative saloon parts.
The hexagonal table is now correctly grouped with other tables in the build menu.
Improved text descriptions for a number of base parts.


Fixed an issue that could cause particular species of exotic butterfly to fly into the ground.
Fixed a number of control bindings issues for Vive controllers.
Fixed a number of control binding issues when using a DS4 pad to drive Exocraft on Steam.
Fixed an issue where pinned repair instructions could ask for half the necessary requirements to craft products that would be used in the repair.
Fixed an issue that could prevent reward titles that have already been claimed from showing as owned.
Fixed an issue that could prevent the mission to guide players to a settlement from working correctly if they declined several settlements. "
high rated
Divinity: Original Sin 2 has just received an update to 3.6.117.3735, and appears to be on parity with Steam...

Version number: 3.6.117.3735

Hey everyone,

We’ve just released a new update for Divinity: Original Sin 2!

In this update we have added Steam Cross Save progression for iPad players! Now you'll be able to share your Steam save files between PC and iPad, seamlessly and as often as you like.

We have also added Brazilian Portuguese, so you'll now be able to play the game in your native language on PC and Mac!
To change languages, right-click the game in your Library, choose Properties, and go to the Languages tab. If Brazilian Portuguese doesn't pop up, try restarting Steam.

We've also updated the Larian Launcher for you! We've fixed issues with it displaying on certain resolutions, issues with starting the game on network mapped drives and we've added a skip option for you. See changelist below for details.

Wishing you many happy adventures in Rivellon!

Larian Crew

Launcher fixes:
Fixed the launcher not fitting on certain display resolutions and windows scaling combinations.
Possible fix for the launcher not starting the game correctly on network mapped drives or symlinks.
Added a launch option to the LariLauncher so players can skip the launcher entirely.
Updated to fix an issue with Geforce Now.
Closing the Launcher no longer closes the game.
To use this:
-Right-click Divinity: Original Sin 2 in your library and select Properties...
-On the GENERAL tab, add --skip-launcher in the LAUNCH OPTIONS field.
Post edited October 20, 2021 by Trooper1270
high rated
Fell Seal: Arbiter's Mark

Standalone installer updated: [Mac] 1.5.2 ⇒ 1.6.0.

Changelog

***********************************************


avatar
Trooper1270: Divinity: Original Sin 2 has just received an update to 3.6.117.3735, and appears to be on parity with Steam...
v3.6.117.3735 was uploaded on Sep 2, 2021 already.
Today's change is this:
Download added: Patch, Patch (3.6.69.4648(a) to 3.6.117.3735_prelauncherfix), Windows, en
high rated
Tinytopia

Updated to 211013GOG (Galaxy [Windows & Mac] & Offline Installer [Windows])

Changelog from Steam:
Spooktacular Update! (V1.1)

We're excited to bring a new ‘Spooktacular’ content update for Tinytopia for FREE as a special Halloween treat to fans!

Here are some of the fun new additions you'll find when you boot up version V1.1:

- New hotkeys for the Demolish (X), Move (M), and Auto-snap (ALT) tools for smooth and efficient building.
- Choose from more than 20 new diverse and vivaciously vibrant Instructors! Access them by visiting the Settings menu.
- Get spooky for Halloween with the new Pumpkin Patch, Scarecrow, and craftable Haunted House!

This FREE content update is available now and does not require a separate install or download!

In celebration of Tinytopia’s 'Spooktacular' updates, Mastiff invites all fans of the city-builder genre to join them and Tinytopia game developer, MeNic Games, for a special Reddit AMA on r/Games Wednesday, October 20 at 9:00am PT. We can't wait to hear your questions!
Edit: Mac offline installer now updated as well.
Post edited October 21, 2021 by Hustlefan
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surfer1260: v3.6.117.3735 was uploaded on Sep 2, 2021 already.
Today's change is this:
Download added: Patch, Patch (3.6.69.4648(a) to 3.6.117.3735_prelauncherfix), Windows, en
Oops!, my bad. I see it now, right at the bottom of the 13 main files... Thanks. :)
high rated
Strangeland
The game has been updated but don't recive a changelog, not here and not on Steam.
high rated
Hollow Knight was updated to version 1.5.78

Changelog from Steam:

- Fixed Aspid Hunters and Primal Aspids sometimes spitting immediately after breaking out of jars
- Fixed door in a city house staying locked sometimes after defeating the enemy
- Fixed brightness resetting on quit to menu if set to minimum value
- Fixed some camera shakes ignoring config value
- Fixed getting damaged by spikes while on a lift and ending up inside the ground
- Fixed background blur for Low and Medium options when using a screen resolution that is taller than 16:9
- Fixed Low and Medium background blur to have the same vibrancy as High
https://store.steampowered.com/news/app/367520/view/3066381328906585082

- Fixed Low and Medium background blur to have the same vibrancy as High
avatar
PraetorianWolfie:
Oh nooo... :(
high rated
Lacuna - A Sci-Fi Noir Adventure
Lacuna: Prologue

Updated to 1.2.1 (Galaxy & Offline Installer)

Changelog posted by the developer in the game forum:
V. 1.2.1

- Main character no longer jitters while running
- Fixed a bug where quality settings would not be applied consistently
- Improved drop shows in all UI
- Many small changes, improvements & bug fixes
high rated
Tandem: A Tale of Shadows

Updated to 1.0.1.2 (Galaxy & Offline Installer)

Changelog from Steam:
Tandem: A Tale of Shadows hotfix patch

UI/UX

- Adapted the main menu UI to correctly scale for 4:3 screens
- Added windowed mode in the settings
- Added VSYNC in the settings

Localization

- Added correct polish font override
- Fixed the text for "Simplified Chinese" in language options

Game

- Redesigned the end level system to avoid Emma being stuck or killed during the animation
- Redesigned wall openings to be much more visible
- Minor visual fixes and improvements
- Level 1-8 : Increased the first spider’s speed to avoid getting soft blocked
- Level 1-9 : adjustments to puzzle 2 to make the passage more visible
- Rebalanced the difficulty in the last part of the Kitchen boss

Bug Fixes

- Fixed minor key bindings issues for some menus
- Fixed a game map glitch when hitting "previous world", "next world", "down"
- Fixed a graphical glitch when going back and forth between the game menu and game map
- Fixed video cinematics skipping with only a short button press on gamepad
- Fixed Fenton being able to open red button doors
- Fixed minor collision issues
- Level 2-2 B, fixed a rare occurrence of Emma getting stuck on respawn
- Level 2-1 Fixed the collision near secret entrance
high rated
Endzone - A World Apart

Updated to 1.1.7964.23824 (Galaxy & Offline Installer)

Endzone - A World Apart: Prosperity DLC available now.

Changelog from Steam:
Full Release Update | Hotfix #10 | V1.1.7964.20330

This hotfix contains small tweaks and fixes, once again based on your ongoing and valuable feedback!

Survivors,
We've just released one additional small Hotfix for Endzone - A World Apart, which It contains small tweaks and fixes, based on your valuable feedback.
Please keep reporting possible bugs or issues you might encounter!

FIXED (Prosperity Expansion)

Buildings: Fixed faulty UI for the Greenhouse when switching tabs.
Scenarios: Fixed the Endzone being deconstructable in the "Future wihout Sunshine" scenario.
Scenarios: Fixed the ability to upgrade the Endzone before the mission actually asks for it to avoid logic errors.
Scenarios: Fixed the Town Hall side mission in the Back to Back scenario that triggered too late.

TWEAKED (Prosperity Expansion)

Buildings: Warehouses from an old save game will now automatically accept the new prosperity resources.

FIXED (Main Game)

Terrain: Removed faulty, tiny lakes that were not recognizable as such.
Buildings: You can't press the building prioritization button anymore if the selected building is already prioritized.
UI: Inventories are now updated with the correct values the moment the UI opens when inspecting a settler or building.

TWEAKED (Main Game)

Main Menu: Brought back subtle camera movement in the main menu.

- Your Team from Gentlymad & Assemble Entertainment

Changelog Version 1.1.7964.20330 Hotfix 10
Post edited October 21, 2021 by Hustlefan
high rated
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KetobaK: Strangeland
The game has been updated but don't recive a changelog, not here and not on Steam.
I just asked the dev what they have been fixed:

"mostly linux and macos fixes. Windows had one bug but it was like 1 wrong line, so i figured putting a log for such a minor fix wasn't that big a deal"
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KetobaK: Strangeland
The game has been updated but don't recive a changelog, not here and not on Steam.
avatar
MarkoH01: I just asked the dev what they have been fixed:

"mostly linux and macos fixes. Windows had one bug but it was like 1 wrong line, so i figured putting a log for such a minor fix wasn't that big a deal"
But the copy protection (the game asks for some specific symbols) is still not patched out?
avatar
MarkoH01: I just asked the dev what they have been fixed:

"mostly linux and macos fixes. Windows had one bug but it was like 1 wrong line, so i figured putting a log for such a minor fix wasn't that big a deal"
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Maxvorstadt: But the copy protection (the game asks for some specific symbols) is still not patched out?
Are you joking?
I've finished the game mutilple times - there is no copy protection. Which symbol are you talking about?
Post edited October 21, 2021 by MarkoH01